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[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68               "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def log(msg):
103     """Send "msg" to log."""
104     strong_write(io_db["file_out"], "LOG " + msg + "\n")
105
106
107 def obey(command, prefix, replay=False, do_record=False):
108     """Call function from commands_db mapped to command's first token.
109
110     Tokenize command string with shlex.split(comments=True). If replay is set,
111     a non-meta command from the commands_db merely triggers obey() on the next
112     command from the records file. If not, non-meta commands set
113     io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
114     do_record is set, are recorded to io_db["record_chunk"], and save_world()
115     is called (and io_db["record_chunk"] written) if 15 seconds have passed
116     since the last time it was called. The prefix string is inserted into the
117     server's input message between its beginning 'input ' and ':'. All activity
118     is preceded by a server_test() call. Commands that start with a lowercase
119     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
120     """
121     server_test()
122     if io_db["verbose"]:
123         print("input " + prefix + ": " + command)
124     try:
125         tokens = shlex.split(command, comments=True)
126     except ValueError as err:
127         print("Can't tokenize command string: " + str(err) + ".")
128         return
129     if len(tokens) > 0 and tokens[0] in commands_db \
130        and len(tokens) == commands_db[tokens[0]][0] + 1:
131         if commands_db[tokens[0]][1]:
132             commands_db[tokens[0]][2](*tokens[1:])
133         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
134             print("Ignoring lowercase-starting commands when world inactive.")
135         elif replay:
136             print("Due to replay mode, reading command as 'go on in record'.")
137             line = io_db["file_record"].readline()
138             if len(line) > 0:
139                 obey(line.rstrip(), io_db["file_record"].prefix
140                      + str(io_db["file_record"].line_n))
141                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
142             else:
143                 print("Reached end of record file.")
144         else:
145             commands_db[tokens[0]][2](*tokens[1:])
146             if do_record:
147                 io_db["record_chunk"] += command + "\n"
148                 if time.time() > io_db["save_wait"] + 15:
149                     atomic_write(io_db["path_record"], io_db["record_chunk"],
150                                  do_append=True)
151                     if world_db["WORLD_ACTIVE"]:
152                         save_world()
153                     io_db["record_chunk"] = ""
154                     io_db["save_wait"] = time.time()
155             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
156     elif 0 != len(tokens):
157         print("Invalid command/argument, or bad number of tokens.")
158
159
160 def atomic_write(path, text, do_append=False, delete=True):
161     """Atomic write of text to file at path, appended if do_append is set."""
162     path_tmp = path + io_db["tmp_suffix"]
163     mode = "w"
164     if do_append:
165         mode = "a"
166         if os.access(path, os.F_OK):
167             shutil.copyfile(path, path_tmp)
168     file = open(path_tmp, mode)
169     strong_write(file, text)
170     file.close()
171     if delete and os.access(path, os.F_OK):
172         os.remove(path)
173     os.rename(path_tmp, path)
174
175
176 def save_world():
177     """Save all commands needed to reconstruct current world state."""
178
179     def quote(string):
180         string = string.replace("\u005C", '\u005C\u005C')
181         return '"' + string.replace('"', '\u005C"') + '"'
182
183     def mapsetter(key):
184         def helper(id=None):
185             string = ""
186             if key == "MAP" or world_db["Things"][id][key]:
187                 map = world_db["MAP"] if key == "MAP" \
188                                       else world_db["Things"][id][key]
189                 length = world_db["MAP_LENGTH"]
190                 for i in range(length):
191                     line = map[i * length:(i * length) + length].decode()
192                     string = string + key + " " + str(i) + " " + quote(line) \
193                         + "\n"
194             return string
195         return helper
196
197     def memthing(id):
198         string = ""
199         for memthing in world_db["Things"][id]["T_MEMTHING"]:
200             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
201                 str(memthing[1]) + " " + str(memthing[2]) + "\n"
202         return string
203
204     def helper(category, id_string, special_keys={}):
205         string = ""
206         for id in sorted(world_db[category].keys()):
207             string = string + id_string + " " + str(id) + "\n"
208             for key in sorted(world_db[category][id].keys()):
209                 if not key in special_keys:
210                     x = world_db[category][id][key]
211                     argument = quote(x) if str == type(x) else str(x)
212                     string = string + key + " " + argument + "\n"
213                 elif special_keys[key]:
214                     string = string + special_keys[key](id)
215         return string
216
217     string = ""
218     for key in sorted(world_db.keys()):
219         if (not isinstance(world_db[key], dict)) and key != "MAP" and \
220            key != "WORLD_ACTIVE":
221             string = string + key + " " + str(world_db[key]) + "\n"
222     string = string + mapsetter("MAP")()
223     string = string + helper("ThingActions", "TA_ID")
224     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
225     for id in sorted(world_db["ThingTypes"].keys()):
226         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
227             str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
228     string = string + helper("Things", "T_ID",
229                              {"T_CARRIES": False, "carried": False,
230                               "T_MEMMAP": mapsetter("T_MEMMAP"),
231                               "T_MEMTHING": memthing, "fovmap": False,
232                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
233     for id in sorted(world_db["Things"].keys()):
234         if [] != world_db["Things"][id]["T_CARRIES"]:
235             string = string + "T_ID " + str(id) + "\n"
236             for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
237                 string = string + "T_CARRIES " + str(carried) + "\n"
238     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
239         "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
240     atomic_write(io_db["path_save"], string)
241
242
243 def obey_lines_in_file(path, name, do_record=False):
244     """Call obey() on each line of path's file, use name in input prefix."""
245     file = open(path, "r")
246     line_n = 1
247     for line in file.readlines():
248         obey(line.rstrip(), name + "file line " + str(line_n),
249              do_record=do_record)
250         line_n = line_n + 1
251     file.close()
252
253
254 def parse_command_line_arguments():
255     """Return settings values read from command line arguments."""
256     parser = argparse.ArgumentParser()
257     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
258                         action='store')
259     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
260                         action="store")
261     parser.add_argument('-v', dest='verbose', action='store_true')
262     opts, unknown = parser.parse_known_args()
263     return opts
264
265
266 def server_test():
267     """Ensure valid server out file belonging to current process.
268
269     This is done by comparing io_db["teststring"] to what's found at the start
270     of the current file at io_db["path_out"]. On failure, set
271     io_db["kicked_by_rival"] and raise SystemExit.
272     """
273     if not os.access(io_db["path_out"], os.F_OK):
274         raise SystemExit("Server output file has disappeared.")
275     file = open(io_db["path_out"], "r")
276     test = file.readline().rstrip("\n")
277     file.close()
278     if test != io_db["teststring"]:
279         io_db["kicked_by_rival"] = True
280         msg = "Server test string in server output file does not match. This" \
281               " indicates that the current server process has been " \
282               "superseded by another one."
283         raise SystemExit(msg)
284
285
286 def read_command():
287     """Return next newline-delimited command from server in file.
288
289     Keep building return string until a newline is encountered. Pause between
290     unsuccessful reads, and after too much waiting, run server_test().
291     """
292     wait_on_fail = 0.03333
293     max_wait = 5
294     now = time.time()
295     command = ""
296     while True:
297         add = io_db["file_in"].readline()
298         if len(add) > 0:
299             command = command + add
300             if len(command) > 0 and "\n" == command[-1]:
301                 command = command[:-1]
302                 break
303         else:
304             time.sleep(wait_on_fail)
305             if now + max_wait < time.time():
306                 server_test()
307                 now = time.time()
308     return command
309
310
311 def try_worldstate_update():
312     """Write worldstate file if io_db["worldstate_updateable"] is set."""
313     if io_db["worldstate_updateable"]:
314
315         def write_map(string, map):
316             for i in range(length):
317                 line = map[i * length:(i * length) + length].decode()
318                 string = string + line + "\n"
319             return string
320
321         inventory = ""
322         if [] == world_db["Things"][0]["T_CARRIES"]:
323             inventory = "(none)\n"
324         else:
325             for id in world_db["Things"][0]["T_CARRIES"]:
326                 type_id = world_db["Things"][id]["T_TYPE"]
327                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
328                 inventory = inventory + name + "\n"
329         string = str(world_db["TURN"]) + "\n" + \
330             str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
331             str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
332             inventory + "%\n" + \
333             str(world_db["Things"][0]["T_POSY"]) + "\n" + \
334             str(world_db["Things"][0]["T_POSX"]) + "\n" + \
335             str(world_db["MAP_LENGTH"]) + "\n"
336         length = world_db["MAP_LENGTH"]
337         fov = bytearray(b' ' * (length ** 2))
338         ord_v = ord("v")
339         for pos in [pos for pos in range(length ** 2)
340                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341             fov[pos] = world_db["MAP"][pos]
342         length = world_db["MAP_LENGTH"]
343         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
344                       for id in world_db["Things"]
345                       if not world_db["Things"][id]["carried"]
346                       if world_db["Things"][id]["T_TYPE"] == tid
347                       if world_db["Things"][0]["fovmap"][
348                            world_db["Things"][id]["T_POSY"] * length
349                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
350             type = world_db["Things"][id]["T_TYPE"]
351             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
352             fov[world_db["Things"][id]["T_POSY"] * length
353                 + world_db["Things"][id]["T_POSX"]] = c
354         string = write_map(string, fov)
355         mem = world_db["Things"][0]["T_MEMMAP"][:]
356         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357                       for mt in world_db["Things"][0]["T_MEMTHING"]
358                       if mt[0] == tid]:
359              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360              mem[(mt[1] * length) + mt[2]] = ord(c)
361         string = write_map(string, mem)
362         atomic_write(io_db["path_worldstate"], string, delete=False)
363         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
364         io_db["worldstate_updateable"] = False
365
366
367 def replay_game():
368     """Replay game from record file.
369
370     Use opts.replay as breakpoint turn to which to replay automatically before
371     switching to manual input by non-meta commands in server input file
372     triggering further reads of record file. Ensure opts.replay is at least 1.
373     Run try_worldstate_update() before each interactive obey()/read_command().
374     """
375     if opts.replay < 1:
376         opts.replay = 1
377     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
378           " (if so late a turn is to be found).")
379     if not os.access(io_db["path_record"], os.F_OK):
380         raise SystemExit("No record file found to replay.")
381     io_db["file_record"] = open(io_db["path_record"], "r")
382     io_db["file_record"].prefix = "record file line "
383     io_db["file_record"].line_n = 1
384     while world_db["TURN"] < opts.replay:
385         line = io_db["file_record"].readline()
386         if "" == line:
387             break
388         obey(line.rstrip(), io_db["file_record"].prefix
389              + str(io_db["file_record"].line_n))
390         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
391     while True:
392         try_worldstate_update()
393         obey(read_command(), "in file", replay=True)
394
395
396 def play_game():
397     """Play game by server input file commands. Before, load save file found.
398
399     If no save file is found, a new world is generated from the commands in the
400     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
401     command and all that follow via the server input file. Run
402     try_worldstate_update() before each interactive obey()/read_command().
403     """
404     if os.access(io_db["path_save"], os.F_OK):
405         obey_lines_in_file(io_db["path_save"], "save")
406     else:
407         if not os.access(io_db["path_worldconf"], os.F_OK):
408             msg = "No world config file from which to start a new world."
409             raise SystemExit(msg)
410         obey_lines_in_file(io_db["path_worldconf"], "world config ",
411                            do_record=True)
412         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
413     while True:
414         try_worldstate_update()
415         obey(read_command(), "in file", do_record=True)
416
417
418 def make_map():
419     """(Re-)make island map.
420
421     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
422     start with one land cell in the middle, then go into cycle of repeatedly
423     selecting a random sea cell and transforming it into land if it is neighbor
424     to land. The cycle ends when a land cell is due to be created at the map's
425     border. Then put some trees on the map (TODO: more precise algorithm desc).
426     """
427
428     def is_neighbor(coordinates, type):
429         y = coordinates[0]
430         x = coordinates[1]
431         length = world_db["MAP_LENGTH"]
432         ind = y % 2
433         diag_west = x + (ind > 0)
434         diag_east = x + (ind < (length - 1))
435         pos = (y * length) + x
436         if (y > 0 and diag_east
437             and type == chr(world_db["MAP"][pos - length + ind])) \
438            or (x < (length - 1)
439                and type == chr(world_db["MAP"][pos + 1])) \
440            or (y < (length - 1) and diag_east
441                and type == chr(world_db["MAP"][pos + length + ind])) \
442            or (y > 0 and diag_west
443                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
444            or (x > 0
445                and type == chr(world_db["MAP"][pos - 1])) \
446            or (y < (length - 1) and diag_west
447                and type == chr(world_db["MAP"][pos + length - (not ind)])):
448             return True
449         return False
450
451     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
452     length = world_db["MAP_LENGTH"]
453     add_half_width = (not (length % 2)) * int(length / 2)
454     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
455     while (1):
456         y = rand.next() % length
457         x = rand.next() % length
458         pos = (y * length) + x
459         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
460             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
461                 break
462             world_db["MAP"][pos] = ord(".")
463     n_trees = int((length ** 2) / 16)
464     i_trees = 0
465     while (i_trees <= n_trees):
466         single_allowed = rand.next() % 32
467         y = rand.next() % length
468         x = rand.next() % length
469         pos = (y * length) + x
470         if "." == chr(world_db["MAP"][pos]) \
471                 and ((not single_allowed) or is_neighbor((y, x), "X")):
472             world_db["MAP"][pos] = ord("X")
473             i_trees += 1
474     # This all-too-precise replica of the original C code misses iter_limit().
475
476
477 def update_map_memory(t, age_map=True):
478     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
479
480     def age_some_memdepthmap_on_nonfov_cells():
481         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
482         # ord_v = ord("v")
483         # ord_0 = ord("0")
484         # ord_9 = ord("9")
485         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
486         #             if not ord_v == t["fovmap"][pos]
487         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
488         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
489         #             if not rand.next() % (2 **
490         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
491         #     t["T_MEMDEPTHMAP"][pos] += 1
492         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
493         fovmap = c_pointer_to_bytearray(t["fovmap"])
494         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
495
496     if not t["T_MEMMAP"]:
497         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
498     if not t["T_MEMDEPTHMAP"]:
499         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
500     ord_v = ord("v")
501     ord_0 = ord("0")
502     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
503                 if ord_v == t["fovmap"][pos]]:
504         t["T_MEMDEPTHMAP"][pos] = ord_0
505         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
506     if age_map:
507         age_some_memdepthmap_on_nonfov_cells()
508     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
509                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
510                                                + mt[2]]]
511     for id in [id for id in world_db["Things"]
512                if not world_db["Things"][id]["carried"]]:
513         type = world_db["Things"][id]["T_TYPE"]
514         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
515             y = world_db["Things"][id]["T_POSY"]
516             x = world_db["Things"][id]["T_POSX"]
517             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
518                 t["T_MEMTHING"].append((type, y, x))
519
520
521 def set_world_inactive():
522     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
523     server_test()
524     if os.access(io_db["path_worldstate"], os.F_OK):
525         os.remove(io_db["path_worldstate"])
526     world_db["WORLD_ACTIVE"] = 0
527
528
529 def integer_test(val_string, min, max=None):
530     """Return val_string if integer >= min & (if max set) <= max, else None."""
531     try:
532         val = int(val_string)
533         if val < min or (max is not None and val > max):
534             raise ValueError
535         return val
536     except ValueError:
537         msg = "Ignoring: Please use integer >= " + str(min)
538         if max is not None:
539             msg += " and <= " + str(max)
540         msg += "."
541         print(msg)
542         return None
543
544
545 def setter(category, key, min, max=None):
546     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
547     if category is None:
548         def f(val_string):
549             val = integer_test(val_string, min, max)
550             if None != val:
551                 world_db[key] = val
552     else:
553         if category == "Thing":
554             id_store = command_tid
555             decorator = test_Thing_id
556         elif category == "ThingType":
557             id_store = command_ttid
558             decorator = test_ThingType_id
559         elif category == "ThingAction":
560             id_store = command_taid
561             decorator = test_ThingAction_id
562
563         @decorator
564         def f(val_string):
565             val = integer_test(val_string, min, max)
566             if None != val:
567                 world_db[category + "s"][id_store.id][key] = val
568     return f
569
570
571 def build_fov_map(t):
572     """Build Thing's FOV map."""
573     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
574     fovmap = c_pointer_to_bytearray(t["fovmap"])
575     map = c_pointer_to_bytearray(world_db["MAP"])
576     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
577         raise RuntimeError("Malloc error in build_fov_Map().")
578
579
580 def log_help():
581     """Send quick usage info to log."""
582     log("LOG See README file for help.")
583
584
585 def decrement_lifepoints(t):
586     """Decrement t's lifepoints by 1, and if to zero, corpse it.
587
588     If t is the player avatar, only blank its fovmap, so that the client may
589     still display memory data. On non-player things, erase fovmap and memory.
590     Dying actors drop all their things.
591     """
592     t["T_LIFEPOINTS"] -= 1
593     if 0 == t["T_LIFEPOINTS"]:
594         for id in t["T_CARRIES"]:
595             t["T_CARRIES"].remove(id)
596             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
597             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
598             world_db["Things"][id]["carried"] = False
599         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
600         if world_db["Things"][0] == t:
601             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
602             log("You die.")
603             log("See README on how to start over.")
604         else:
605             t["fovmap"] = False
606             t["T_MEMMAP"] = False
607             t["T_MEMDEPTHMAP"] = False
608             t["T_MEMTHING"] = []
609
610
611 def mv_yx_in_dir_legal(dir, y, x):
612     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
613     dir_c = dir.encode("ascii")[0]
614     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
615     if -1 == test:
616         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
617     return (test, libpr.result_y(), libpr.result_x())
618
619
620 def actor_wait(t):
621     """Make t do nothing (but loudly, if player avatar)."""
622     if t == world_db["Things"][0]:
623         log("You wait")
624
625
626 def actor_move(t):
627     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
628     passable = False
629     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
630                                      t["T_POSY"], t["T_POSX"])
631     if 1 == move_result[0]:
632         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
633         hitted = [id for id in world_db["Things"]
634                   if world_db["Things"][id] != t
635                   if world_db["Things"][id]["T_LIFEPOINTS"]
636                   if world_db["Things"][id]["T_POSY"] == move_result[1]
637                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
638         if len(hitted):
639             hit_id = hitted[0]
640             if t == world_db["Things"][0]:
641                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
642                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
643                 log("You wound " + hitted_name + ".")
644             elif 0 == hit_id:
645                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
646                 log(hitter_name +" wounds you.")
647             decrement_lifepoints(world_db["Things"][hit_id])
648             return
649         passable = "." == chr(world_db["MAP"][pos])
650     dir = [dir for dir in directions_db
651            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
652     if passable:
653         t["T_POSY"] = move_result[1]
654         t["T_POSX"] = move_result[2]
655         for id in t["T_CARRIES"]:
656             world_db["Things"][id]["T_POSY"] = move_result[1]
657             world_db["Things"][id]["T_POSX"] = move_result[2]
658         build_fov_map(t)
659         if t == world_db["Things"][0]:
660             log("You move " + dir + ".")
661     elif t == world_db["Things"][0]:
662         log("You fail to move " + dir + ".")
663
664
665 def actor_pick_up(t):
666     """Make t pick up (topmost?) Thing from ground into inventory.
667
668     Define topmostness by how low the thing's type ID is.
669     """
670     ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
671            if not world_db["Things"][id]["carried"]
672            if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
673            if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
674     if len(ids):
675         lowest_tid = -1
676         for iid in ids:
677             tid = world_db["Things"][iid]["T_TYPE"]
678             if lowest_tid == -1 or tid < lowest_tid:
679                 id = iid
680                 lowest_tid = tid
681         world_db["Things"][id]["carried"] = True
682         t["T_CARRIES"].append(id)
683         if t == world_db["Things"][0]:
684                 log("You pick up an object.")
685     elif t == world_db["Things"][0]:
686             log("You try to pick up an object, but there is none.")
687
688
689 def actor_drop(t):
690     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
691     # TODO: Handle case where T_ARGUMENT matches nothing.
692     if len(t["T_CARRIES"]):
693         id = t["T_CARRIES"][t["T_ARGUMENT"]]
694         t["T_CARRIES"].remove(id)
695         world_db["Things"][id]["carried"] = False
696         if t == world_db["Things"][0]:
697             log("You drop an object.")
698     elif t == world_db["Things"][0]:
699        log("You try to drop an object, but you own none.")
700
701
702 def actor_use(t):
703     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
704     # TODO: Handle case where T_ARGUMENT matches nothing.
705     if len(t["T_CARRIES"]):
706         id = t["T_CARRIES"][t["T_ARGUMENT"]]
707         type = world_db["Things"][id]["T_TYPE"]
708         if world_db["ThingTypes"][type]["TT_TOOL"] == "food":
709             t["T_CARRIES"].remove(id)
710             del world_db["Things"][id]
711             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
712             if t == world_db["Things"][0]:
713                 log("You consume this object.")
714         elif t == world_db["Things"][0]:
715             log("You try to use this object, but fail.")
716     elif t == world_db["Things"][0]:
717         log("You try to use an object, but you own none.")
718
719
720 def thingproliferation(t, prol_map):
721     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
722
723     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
724     marked '.' in prol_map. If there are several map cell candidates, one is
725     selected randomly.
726     """
727     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
728     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
729         candidates = []
730         for dir in [directions_db[key] for key in sorted(directions_db.keys())]:
731             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
732             if mv_result[0] and  ord('.') == prol_map[mv_result[1]
733                                                       * world_db["MAP_LENGTH"]
734                                                       + mv_result[2]]:
735                 candidates.append((mv_result[1], mv_result[2]))
736         if len(candidates):
737             i = rand.next() % len(candidates)
738             id = id_setter(-1, "Things")
739             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
740             world_db["Things"][id] = newT
741
742
743 def try_healing(t):
744     """If t's HP < max, increment them if well-nourished, maybe waiting."""
745     if t["T_LIFEPOINTS"] < \
746        world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
747         wait_id = [id for id in world_db["ThingActions"]
748                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
749         wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
750         testval = int(abs(t["T_SATIATION"]) / wait_divider)
751         if (testval <= 1 or 1 == (rand.next() % testval)):
752             t["T_LIFEPOINTS"] += 1
753             if t == world_db["Things"][0]:
754                 log("You heal.")
755
756
757 def hunger_per_turn(type_id):
758     """The amount of satiation score lost per turn for things of given type."""
759     return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
760
761
762 def hunger(t):
763     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
764     if t["T_SATIATION"] > -32768:
765         t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
766     if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
767         if t == world_db["Things"][0]:
768             if t["T_SATIATION"] < 0:
769                 log("You suffer from hunger.")
770             else:
771                 log("You suffer from over-eating.")
772         decrement_lifepoints(t)
773
774
775 def get_dir_to_target(t, filter):
776     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
777
778     The path-wise nearest target is chosen, via the shortest available path.
779     Target must not be t. On succcess, return positive value, else False.
780     Filters:
781     "a": Thing in FOV is below a certain distance, animate, but of ThingType
782          that is not t's, and starts out weaker than t is; build path as
783          avoiding things of t's ThingType
784     "f": neighbor cell (not inhabited by any animate Thing) further away from
785          animate Thing not further than x steps away and in FOV and of a
786          ThingType that is not t's, and starts out stronger or as strong as t
787          is currently; or (cornered), if no such flight cell, but Thing of
788          above criteria is too near,1 a cell closer to it, or, if less near,
789          just wait
790     "c": Thing in memorized map is consumable
791     "s": memory map cell with greatest-reachable degree of unexploredness
792     """
793
794     def zero_score_map_where_char_on_memdepthmap(c):
795         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
796         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
797         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
798         #     set_map_score(i, 0)
799         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
800         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
801             raise RuntimeError("No score map allocated for "
802                                "zero_score_map_where_char_on_memdepthmap().")
803
804     def set_map_score(pos, score):
805         test = libpr.set_map_score(pos, score)
806         if test:
807             raise RuntimeError("No score map allocated for set_map_score().")
808
809     def get_map_score(pos):
810         result = libpr.get_map_score(pos)
811         if result < 0:
812             raise RuntimeError("No score map allocated for get_map_score().")
813         return result
814
815     def seeing_thing():
816         if t["fovmap"] and ("a" == filter or "f" == filter):
817             for id in world_db["Things"]:
818                 Thing = world_db["Things"][id]
819                 if Thing != t and Thing["T_LIFEPOINTS"] and \
820                    t["T_TYPE"] != Thing["T_TYPE"] and \
821                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
822                                           * world_db["MAP_LENGTH"])
823                                           + Thing["T_POSX"]]):
824                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
825                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
826                         t["T_LIFEPOINTS"]) \
827                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
828                             t["T_LIFEPOINTS"]):
829                         return True
830         elif t["T_MEMMAP"] and "c" == filter:
831             for mt in t["T_MEMTHING"]:
832                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
833                                             + mt[2]]) \
834                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
835                     return True
836         return False
837
838     def set_cells_passable_on_memmap_to_65534_on_scoremap():
839         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
840         # ord_dot = ord(".")
841         # memmap = t["T_MEMMAP"]
842         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
843         #            if ord_dot == memmap[i]]:
844         #     set_map_score(i, 65534) # i.e. 65535-1
845         map = c_pointer_to_bytearray(t["T_MEMMAP"])
846         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
847             raise RuntimeError("No score map allocated for set_cells_passable"
848                                "_on_memmap_to_65534_on_scoremap().")
849
850     def init_score_map():
851         test = libpr.init_score_map()
852         if test:
853             raise RuntimeError("Malloc error in init_score_map().")
854         ord_v = ord("v")
855         ord_blank = ord(" ")
856         set_cells_passable_on_memmap_to_65534_on_scoremap()
857         if "a" == filter:
858             for id in world_db["Things"]:
859                 Thing = world_db["Things"][id]
860                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
861                     + Thing["T_POSX"]
862                 if t != Thing and Thing["T_LIFEPOINTS"] and \
863                    t["T_TYPE"] != Thing["T_TYPE"] and \
864                    ord_v == t["fovmap"][pos] and \
865                    t["T_LIFEPOINTS"] > \
866                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
867                     set_map_score(pos, 0)
868                 elif t["T_TYPE"] == Thing["T_TYPE"]:
869                     set_map_score(pos, 65535)
870         elif "f" == filter:
871             for id in [id for id in world_db["Things"]
872                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
873                 Thing = world_db["Things"][id]
874                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
875                     + Thing["T_POSX"]
876                 if t["T_TYPE"] != Thing["T_TYPE"] and \
877                    ord_v == t["fovmap"][pos] and \
878                    t["T_LIFEPOINTS"] <= \
879                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
880                     set_map_score(pos, 0)
881         elif "c" == filter:
882             for mt in [mt for mt in t["T_MEMTHING"]
883                        if ord_blank != t["T_MEMMAP"][mt[1]
884                                                      * world_db["MAP_LENGTH"]
885                                                      + mt[2]]
886                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
887                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
888         elif "s" == filter:
889             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
890
891     def rand_target_dir(neighbors, cmp, dirs):
892         candidates = []
893         n_candidates = 0
894         for i in range(len(dirs)):
895             if cmp == neighbors[i]:
896                 candidates.append(dirs[i])
897                 n_candidates += 1
898         return candidates[rand.next() % n_candidates] if n_candidates else 0
899
900     def get_neighbor_scores(dirs, eye_pos):
901         scores = []
902         if libpr.ready_neighbor_scores(eye_pos):
903             raise RuntimeError("No score map allocated for " +
904                                "ready_neighbor_scores.()")
905         for i in range(len(dirs)):
906             scores.append(libpr.get_neighbor_score(i))
907         return scores
908
909     def get_dir_from_neighbors():
910         dir_to_target = False
911         dirs = "edcxsw"
912         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
913         neighbors = get_neighbor_scores(dirs, eye_pos)
914         if "f" == filter:
915             inhabited = [world_db["Things"][id]["T_POSY"]
916                          * world_db["MAP_LENGTH"]
917                          + world_db["Things"][id]["T_POSX"]
918                          for id in world_db["Things"]
919                          if world_db["Things"][id]["T_LIFEPOINTS"]]
920             for i in range(len(dirs)):
921                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
922                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
923                     + libpr.result_x()
924                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
925                     neighbors[i] = 65535
926                     break
927         minmax_start = 0 if "f" == filter else 65535 - 1
928         minmax_neighbor = minmax_start
929         for i in range(len(dirs)):
930             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
931                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
932                or ("f" != filter and minmax_neighbor > neighbors[i]):
933                 minmax_neighbor = neighbors[i]
934         if minmax_neighbor != minmax_start:
935             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
936         if "f" == filter:
937             if not dir_to_target:
938                 if 1 == get_map_score(eye_pos):
939                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
940                 elif 3 >= get_map_score(eye_pos):
941                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
942                                       if
943                                       world_db["ThingActions"][id]["TA_NAME"]
944                                       == "wait"][0]
945                     return 1
946             elif dir_to_target and 3 < get_map_score(eye_pos):
947                 dir_to_target = 0
948         elif "a" == filter and 10 <= get_map_score(eye_pos):
949             dir_to_target = 0
950         return dir_to_target
951
952     dir_to_target = False
953     mem_depth_c = b' '
954     run_i = 9 + 1 if "s" == filter else 1
955     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
956         run_i -= 1
957         init_score_map()
958         mem_depth_c = b'9' if b' ' == mem_depth_c \
959             else bytes([mem_depth_c[0] - 1])
960         if libpr.dijkstra_map():
961             raise RuntimeError("No score map allocated for dijkstra_map().")
962         dir_to_target = get_dir_from_neighbors()
963         libpr.free_score_map()
964         if dir_to_target and str == type(dir_to_target):
965             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
966                               if world_db["ThingActions"][id]["TA_NAME"]
967                               == "move"][0]
968             t["T_ARGUMENT"] = ord(dir_to_target)
969     return dir_to_target
970
971
972 def standing_on_food(t):
973     """Return True/False whether t is standing on a consumable."""
974     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
975                if not world_db["Things"][id]["carried"]
976                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
977                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
978                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
979                           ["TT_TOOL"] == "food"]:
980         return True
981     return False
982
983
984 def get_inventory_slot_to_consume(t):
985     """Return invent. slot of healthiest consumable(if any healthy),else -1."""
986     cmp_food = -1
987     selection = -1
988     i = 0
989     hunger_u = hunger_per_turn(t["T_TYPE"])
990     type = [id for id in world_db["ThingActions"]
991                if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
992     consume_hungering =  world_db["ThingActions"][type]["TA_EFFORT"] * hunger_u
993     for id in t["T_CARRIES"]:
994         type = world_db["Things"][id]["T_TYPE"]
995         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
996            and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
997             nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
998             tmp_cmp = abs(t["T_SATIATION"] + nutvalue - consume_hungering)
999             if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1000             or tmp_cmp < cmp_food:
1001                 cmp_food = tmp_cmp
1002                 selection = i
1003         i += 1
1004     return selection
1005
1006
1007 def ai(t):
1008     """Determine next command/argment for actor t via AI algorithms.
1009
1010     AI will look for, and move towards, enemies (animate Things not of their
1011     own ThingType); if they see none, they will consume consumables in their
1012     inventory; if there are none, they will pick up what they stand on if they
1013     stand on consumables; if they stand on none, they will move towards the
1014     next consumable they see or remember on the map; if they see or remember
1015     none, they will explore parts of the map unseen since ever or for at least
1016     one turn; if there is nothing to explore, they will simply wait.
1017     """
1018     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1019                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1020     if not get_dir_to_target(t, "f"):
1021         sel = get_inventory_slot_to_consume(t)
1022         if -1 != sel:
1023             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1024                               if world_db["ThingActions"][id]["TA_NAME"]
1025                               == "use"][0]
1026             t["T_ARGUMENT"] = sel
1027         elif standing_on_food(t):
1028             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1029                               if world_db["ThingActions"][id]["TA_NAME"]
1030                               == "pick_up"][0]
1031         elif (not get_dir_to_target(t, "c")) and \
1032              (not get_dir_to_target(t, "a")):
1033             get_dir_to_target(t, "s")
1034
1035
1036 def turn_over():
1037     """Run game world and its inhabitants until new player input expected."""
1038     id = 0
1039     whilebreaker = False
1040     while world_db["Things"][0]["T_LIFEPOINTS"]:
1041         proliferable_map = world_db["MAP"][:]
1042         for id in [id for id in world_db["Things"]
1043                    if not world_db["Things"][id]["carried"]]:
1044             y = world_db["Things"][id]["T_POSY"]
1045             x = world_db["Things"][id]["T_POSX"]
1046             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1047         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1048             if not id in world_db["Things"] or \
1049                world_db["Things"][id]["carried"]:   # May have been consumed or
1050                 continue                            # picked up during turn …
1051             Thing = world_db["Things"][id]
1052             if Thing["T_LIFEPOINTS"]:
1053                 if not Thing["T_COMMAND"]:
1054                     update_map_memory(Thing)
1055                     if 0 == id:
1056                         whilebreaker = True
1057                         break
1058                     ai(Thing)
1059                 try_healing(Thing)
1060                 hunger(Thing)
1061                 if Thing["T_LIFEPOINTS"]:
1062                     Thing["T_PROGRESS"] += 1
1063                     taid = [a for a in world_db["ThingActions"]
1064                               if a == Thing["T_COMMAND"]][0]
1065                     ThingAction = world_db["ThingActions"][taid]
1066                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1067                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1068                         Thing["T_COMMAND"] = 0
1069                         Thing["T_PROGRESS"] = 0
1070             thingproliferation(Thing, proliferable_map)
1071         if whilebreaker:
1072             break
1073         world_db["TURN"] += 1
1074
1075
1076 def new_Thing(type, pos=(0, 0)):
1077     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1078     thing = {
1079         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1080         "T_ARGUMENT": 0,
1081         "T_PROGRESS": 0,
1082         "T_SATIATION": 0,
1083         "T_COMMAND": 0,
1084         "T_TYPE": type,
1085         "T_POSY": pos[0],
1086         "T_POSX": pos[1],
1087         "T_CARRIES": [],
1088         "carried": False,
1089         "T_MEMTHING": [],
1090         "T_MEMMAP": False,
1091         "T_MEMDEPTHMAP": False,
1092         "fovmap": False
1093     }
1094     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1095         build_fov_map(thing)
1096     return thing
1097
1098
1099 def id_setter(id, category, id_store=False, start_at_1=False):
1100     """Set ID of object of category to manipulate ID unused? Create new one.
1101     The ID is stored as id_store.id (if id_store is set). If the integer of the
1102     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1103     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1104     always returned when no new object is created, else the new object's ID.
1105     """
1106     min = 0 if start_at_1 else -1
1107     if str == type(id):
1108         id = integer_test(id, min)
1109     if None != id:
1110         if id in world_db[category]:
1111             if id_store:
1112                 id_store.id = id
1113             return None
1114         else:
1115             if (start_at_1 and 0 == id) \
1116                or ((not start_at_1) and (id < 0)):
1117                 id = 0 if start_at_1 else -1
1118                 while 1:
1119                     id = id + 1
1120                     if id not in world_db[category]:
1121                         break
1122             if id_store:
1123                 id_store.id = id
1124     return id
1125
1126
1127 def command_ping():
1128     """Send PONG line to server output file."""
1129     strong_write(io_db["file_out"], "PONG\n")
1130
1131
1132 def command_quit():
1133     """Abort server process."""
1134     if None == opts.replay:
1135         if world_db["WORLD_ACTIVE"]:
1136             save_world()
1137         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1138     raise SystemExit("received QUIT command")
1139
1140
1141 def command_thingshere(str_y, str_x):
1142     """Write to out file list of Things known to player at coordinate y, x."""
1143     if world_db["WORLD_ACTIVE"]:
1144         y = integer_test(str_y, 0, 255)
1145         x = integer_test(str_x, 0, 255)
1146         length = world_db["MAP_LENGTH"]
1147         if None != y and None != x and y < length and x < length:
1148             pos = (y * world_db["MAP_LENGTH"]) + x
1149             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1150             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1151                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1152                               for id in world_db["Things"]
1153                               if not world_db["Things"][id]["carried"]
1154                               if world_db["Things"][id]["T_TYPE"] == tid
1155                               if y == world_db["Things"][id]["T_POSY"]
1156                               if x == world_db["Things"][id]["T_POSX"]]:
1157                     type = world_db["Things"][id]["T_TYPE"]
1158                     name = world_db["ThingTypes"][type]["TT_NAME"]
1159                     strong_write(io_db["file_out"], name + "\n")
1160             else:
1161                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1162                               for mt in world_db["Things"][0]["T_MEMTHING"]
1163                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1164                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1165                     strong_write(io_db["file_out"], name + "\n")
1166             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1167         else:
1168             print("Ignoring: Invalid map coordinates.")
1169     else:
1170         print("Ignoring: Command only works on existing worlds.")
1171
1172
1173 def play_commander(action, args=False):
1174     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1175
1176     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1177     """
1178
1179     def set_command():
1180         id = [x for x in world_db["ThingActions"]
1181               if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1182         world_db["Things"][0]["T_COMMAND"] = id
1183         turn_over()
1184
1185     def set_command_and_argument_int(str_arg):
1186         val = integer_test(str_arg, 0, 255)
1187         if None != val:
1188             world_db["Things"][0]["T_ARGUMENT"] = val
1189             set_command()
1190
1191     def set_command_and_argument_movestring(str_arg):
1192         if str_arg in directions_db:
1193             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1194             set_command()
1195         else:
1196             print("Ignoring: Argument must be valid direction string.")
1197
1198     if action == "move":
1199         return set_command_and_argument_movestring
1200     elif args:
1201         return set_command_and_argument_int
1202     else:
1203         return set_command
1204
1205
1206 def command_seedrandomness(seed_string):
1207     """Set rand seed to int(seed_string)."""
1208     val = integer_test(seed_string, 0, 4294967295)
1209     if None != val:
1210         rand.seed = val
1211
1212
1213 def command_makeworld(seed_string):
1214     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1215
1216     Seed rand with seed. Do more only with a "wait" ThingAction and
1217     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1218     world_db["Things"] emptied, call make_map() and set
1219     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1220     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1221     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1222     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1223     Call log_help().
1224     """
1225
1226     def free_pos():
1227         i = 0
1228         while 1:
1229             err = "Space to put thing on too hard to find. Map too small?"
1230             while 1:
1231                 y = rand.next() % world_db["MAP_LENGTH"]
1232                 x = rand.next() % world_db["MAP_LENGTH"]
1233                 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1234                     break
1235                 i += 1
1236                 if i == 65535:
1237                     raise SystemExit(err)
1238             # Replica of C code, wrongly ignores animatedness of new Thing.
1239             pos_clear = (0 == len([id for id in world_db["Things"]
1240                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1241                                    if world_db["Things"][id]["T_POSY"] == y
1242                                    if world_db["Things"][id]["T_POSX"] == x]))
1243             if pos_clear:
1244                 break
1245         return (y, x)
1246
1247     val = integer_test(seed_string, 0, 4294967295)
1248     if None == val:
1249         return
1250     rand.seed = val
1251     player_will_be_generated = False
1252     playertype = world_db["PLAYER_TYPE"]
1253     for ThingType in world_db["ThingTypes"]:
1254         if playertype == ThingType:
1255             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1256                 player_will_be_generated = True
1257             break
1258     if not player_will_be_generated:
1259         print("Ignoring: No player type with start number >0 defined.")
1260         return
1261     wait_action = False
1262     for ThingAction in world_db["ThingActions"]:
1263         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1264             wait_action = True
1265     if not wait_action:
1266         print("Ignoring beyond SEED_MAP: " +
1267               "No thing action with name 'wait' defined.")
1268         return
1269     world_db["Things"] = {}
1270     make_map()
1271     world_db["WORLD_ACTIVE"] = 1
1272     world_db["TURN"] = 1
1273     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1274         id = id_setter(-1, "Things")
1275         world_db["Things"][id] = new_Thing(playertype, free_pos())
1276     if not world_db["Things"][0]["fovmap"]:
1277         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1278         world_db["Things"][0]["fovmap"] = empty_fovmap
1279     update_map_memory(world_db["Things"][0])
1280     for type in world_db["ThingTypes"]:
1281         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1282             if type != playertype:
1283                 id = id_setter(-1, "Things")
1284                 world_db["Things"][id] = new_Thing(type, free_pos())
1285     strong_write(io_db["file_out"], "NEW_WORLD\n")
1286     log_help()
1287
1288
1289 def command_maplength(maplength_string):
1290     """Redefine map length. Invalidate map, therefore lose all things on it."""
1291     val = integer_test(maplength_string, 1, 256)
1292     if None != val:
1293         world_db["MAP_LENGTH"] = val
1294         world_db["MAP"] = False
1295         set_world_inactive()
1296         world_db["Things"] = {}
1297         libpr.set_maplength(val)
1298
1299
1300 def command_worldactive(worldactive_string):
1301     """Toggle world_db["WORLD_ACTIVE"] if possible.
1302
1303     An active world can always be set inactive. An inactive world can only be
1304     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1305     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1306     Also call log_help().
1307     """
1308     val = integer_test(worldactive_string, 0, 1)
1309     if None != val:
1310         if 0 != world_db["WORLD_ACTIVE"]:
1311             if 0 == val:
1312                 set_world_inactive()
1313             else:
1314                 print("World already active.")
1315         elif 0 == world_db["WORLD_ACTIVE"]:
1316             wait_exists = False
1317             for ThingAction in world_db["ThingActions"]:
1318                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1319                     wait_exists = True
1320                     break
1321             player_exists = False
1322             for Thing in world_db["Things"]:
1323                 if 0 == Thing:
1324                     player_exists = True
1325                     break
1326             if wait_exists and player_exists and world_db["MAP"]:
1327                 for id in world_db["Things"]:
1328                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1329                         build_fov_map(world_db["Things"][id])
1330                         if 0 == id:
1331                             update_map_memory(world_db["Things"][id], False)
1332                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1333                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1334                     world_db["Things"][0]["fovmap"] = empty_fovmap
1335                 world_db["WORLD_ACTIVE"] = 1
1336                 log_help()
1337             else:
1338                 print("Ignoring: Not all conditions for world activation met.")
1339
1340
1341 def test_for_id_maker(object, category):
1342     """Return decorator testing for object having "id" attribute."""
1343     def decorator(f):
1344         def helper(*args):
1345             if hasattr(object, "id"):
1346                 f(*args)
1347             else:
1348                 print("Ignoring: No " + category +
1349                       " defined to manipulate yet.")
1350         return helper
1351     return decorator
1352
1353
1354 def command_tid(id_string):
1355     """Set ID of Thing to manipulate. ID unused? Create new one.
1356
1357     Default new Thing's type to the first available ThingType, others: zero.
1358     """
1359     id = id_setter(id_string, "Things", command_tid)
1360     if None != id:
1361         if world_db["ThingTypes"] == {}:
1362             print("Ignoring: No ThingType to settle new Thing in.")
1363             return
1364         type = list(world_db["ThingTypes"].keys())[0]
1365         world_db["Things"][id] = new_Thing(type)
1366
1367
1368 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1369
1370
1371 @test_Thing_id
1372 def command_tcommand(str_int):
1373     """Set T_COMMAND of selected Thing."""
1374     val = integer_test(str_int, 0)
1375     if None != val:
1376         if 0 == val or val in world_db["ThingActions"]:
1377             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1378         else:
1379             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1380
1381
1382 @test_Thing_id
1383 def command_ttype(str_int):
1384     """Set T_TYPE of selected Thing."""
1385     val = integer_test(str_int, 0)
1386     if None != val:
1387         if val in world_db["ThingTypes"]:
1388             world_db["Things"][command_tid.id]["T_TYPE"] = val
1389         else:
1390             print("Ignoring: ThingType ID belongs to no known ThingType.")
1391
1392
1393 @test_Thing_id
1394 def command_tcarries(str_int):
1395     """Append int(str_int) to T_CARRIES of selected Thing.
1396
1397     The ID int(str_int) must not be of the selected Thing, and must belong to a
1398     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1399     """
1400     val = integer_test(str_int, 0)
1401     if None != val:
1402         if val == command_tid.id:
1403             print("Ignoring: Thing cannot carry itself.")
1404         elif val in world_db["Things"] \
1405                 and not world_db["Things"][val]["carried"]:
1406             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1407             world_db["Things"][val]["carried"] = True
1408         else:
1409             print("Ignoring: Thing not available for carrying.")
1410     # Note that the whole carrying structure is different from the C version:
1411     # Carried-ness is marked by a "carried" flag, not by Things containing
1412     # Things internally.
1413
1414
1415 @test_Thing_id
1416 def command_tmemthing(str_t, str_y, str_x):
1417     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1418
1419     The type must fit to an existing ThingType, and the position into the map.
1420     """
1421     type = integer_test(str_t, 0)
1422     posy = integer_test(str_y, 0, 255)
1423     posx = integer_test(str_x, 0, 255)
1424     if None != type and None != posy and None != posx:
1425         if type not in world_db["ThingTypes"] \
1426            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1427             print("Ignoring: Illegal value for thing type or position.")
1428         else:
1429             memthing = (type, posy, posx)
1430             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1431
1432
1433 def setter_map(maptype):
1434     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1435
1436     If no map of maptype exists yet, initialize it with ' ' bytes first.
1437     """
1438
1439     def valid_map_line(str_int, mapline):
1440         val = integer_test(str_int, 0, 255)
1441         if None != val:
1442             if val >= world_db["MAP_LENGTH"]:
1443                 print("Illegal value for map line number.")
1444             elif len(mapline) != world_db["MAP_LENGTH"]:
1445                 print("Map line length is unequal map width.")
1446             else:
1447                 return val
1448         return None
1449
1450     def nonThingMap_helper(str_int, mapline):
1451         val = valid_map_line(str_int, mapline)
1452         if None != val:
1453             length = world_db["MAP_LENGTH"]
1454             if not world_db["MAP"]:
1455                 map = bytearray(b' ' * (length ** 2))
1456             else:
1457                 map = world_db["MAP"]
1458             map[val * length:(val * length) + length] = mapline.encode()
1459             if not world_db["MAP"]:
1460                 world_db["MAP"] = map
1461
1462     @test_Thing_id
1463     def ThingMap_helper(str_int, mapline):
1464         val = valid_map_line(str_int, mapline)
1465         if None != val:
1466             length = world_db["MAP_LENGTH"]
1467             if not world_db["Things"][command_tid.id][maptype]:
1468                 map = bytearray(b' ' * (length ** 2))
1469             else:
1470                 map = world_db["Things"][command_tid.id][maptype]
1471             map[val * length:(val * length) + length] = mapline.encode()
1472             if not world_db["Things"][command_tid.id][maptype]:
1473                 world_db["Things"][command_tid.id][maptype] = map
1474
1475     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1476
1477
1478
1479 def setter_tpos(axis):
1480     """Generate setter for T_POSX or  T_POSY of selected Thing.
1481
1482     If world is active, rebuilds animate things' fovmap, player's memory map.
1483     """
1484     @test_Thing_id
1485     def helper(str_int):
1486         val = integer_test(str_int, 0, 255)
1487         if None != val:
1488             if val < world_db["MAP_LENGTH"]:
1489                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1490                 if world_db["WORLD_ACTIVE"] \
1491                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1492                     build_fov_map(world_db["Things"][command_tid.id])
1493                     if 0 == command_tid.id:
1494                         update_map_memory(world_db["Things"][command_tid.id])
1495             else:
1496                 print("Ignoring: Position is outside of map.")
1497     return helper
1498
1499
1500 def command_ttid(id_string):
1501     """Set ID of ThingType to manipulate. ID unused? Create new one.
1502
1503     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1504     "", others: 0. 
1505     """
1506     id = id_setter(id_string, "ThingTypes", command_ttid)
1507     if None != id:
1508         world_db["ThingTypes"][id] = {
1509             "TT_NAME": "(none)",
1510             "TT_TOOLPOWER": 0,
1511             "TT_LIFEPOINTS": 0,
1512             "TT_PROLIFERATE": 0,
1513             "TT_START_NUMBER": 0,
1514             "TT_SYMBOL": "?",
1515             "TT_CORPSE_ID": id,
1516             "TT_TOOL": ""
1517         }
1518
1519
1520 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1521
1522
1523 @test_ThingType_id
1524 def command_ttname(name):
1525     """Set TT_NAME of selected ThingType."""
1526     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1527
1528
1529 @test_ThingType_id
1530 def command_tttool(name):
1531     """Set TT_TOOL of selected ThingType."""
1532     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1533
1534
1535 @test_ThingType_id
1536 def command_ttsymbol(char):
1537     """Set TT_SYMBOL of selected ThingType. """
1538     if 1 == len(char):
1539         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1540     else:
1541         print("Ignoring: Argument must be single character.")
1542
1543
1544 @test_ThingType_id
1545 def command_ttcorpseid(str_int):
1546     """Set TT_CORPSE_ID of selected ThingType."""
1547     val = integer_test(str_int, 0)
1548     if None != val:
1549         if val in world_db["ThingTypes"]:
1550             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1551         else:
1552             print("Ignoring: Corpse ID belongs to no known ThignType.")
1553
1554
1555 def command_taid(id_string):
1556     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1557
1558     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1559     """
1560     id = id_setter(id_string, "ThingActions", command_taid, True)
1561     if None != id:
1562         world_db["ThingActions"][id] = {
1563             "TA_EFFORT": 1,
1564             "TA_NAME": "wait"
1565         }
1566
1567
1568 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1569
1570
1571 @test_ThingAction_id
1572 def command_taname(name):
1573     """Set TA_NAME of selected ThingAction.
1574
1575     The name must match a valid thing action function. If after the name
1576     setting no ThingAction with name "wait" remains, call set_world_inactive().
1577     """
1578     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1579        or name == "pick_up":
1580         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1581         if 1 == world_db["WORLD_ACTIVE"]:
1582             wait_defined = False
1583             for id in world_db["ThingActions"]:
1584                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1585                     wait_defined = True
1586                     break
1587             if not wait_defined:
1588                 set_world_inactive()
1589     else:
1590         print("Ignoring: Invalid action name.")
1591     # In contrast to the original,naming won't map a function to a ThingAction.
1592
1593
1594 def command_ai():
1595     """Call ai() on player Thing, then turn_over()."""
1596     ai(world_db["Things"][0])
1597     turn_over()
1598
1599
1600 """Commands database.
1601
1602 Map command start tokens to ([0]) number of expected command arguments, ([1])
1603 the command's meta-ness (i.e. is it to be written to the record file, is it to
1604 be ignored in replay mode if read from server input file), and ([2]) a function
1605 to be called on it.
1606 """
1607 commands_db = {
1608     "QUIT": (0, True, command_quit),
1609     "PING": (0, True, command_ping),
1610     "THINGS_HERE": (2, True, command_thingshere),
1611     "MAKE_WORLD": (1, False, command_makeworld),
1612     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1613     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1614     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1615     "MAP_LENGTH": (1, False, command_maplength),
1616     "WORLD_ACTIVE": (1, False, command_worldactive),
1617     "MAP": (2, False, setter_map("MAP")),
1618     "TA_ID": (1, False, command_taid),
1619     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1620     "TA_NAME": (1, False, command_taname),
1621     "TT_ID": (1, False, command_ttid),
1622     "TT_NAME": (1, False, command_ttname),
1623     "TT_TOOL": (1, False, command_tttool),
1624     "TT_SYMBOL": (1, False, command_ttsymbol),
1625     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1626     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1627     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1628                                          0, 255)),
1629     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1630                                         0, 65535)),
1631     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1632     "T_ID": (1, False, command_tid),
1633     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1634     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1635     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1636     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1637     "T_COMMAND": (1, False, command_tcommand),
1638     "T_TYPE": (1, False, command_ttype),
1639     "T_CARRIES": (1, False, command_tcarries),
1640     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1641     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1642     "T_MEMTHING": (3, False, command_tmemthing),
1643     "T_POSY": (1, False, setter_tpos("Y")),
1644     "T_POSX": (1, False, setter_tpos("X")),
1645     "wait": (0, False, play_commander("wait")),
1646     "move": (1, False, play_commander("move")),
1647     "pick_up": (0, False, play_commander("pick_up")),
1648     "drop": (1, False, play_commander("drop", True)),
1649     "use": (1, False, play_commander("use", True)),
1650     "ai": (0, False, command_ai)
1651 }
1652 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1653
1654
1655 """World state database. With sane default values. (Randomness is in rand.)"""
1656 world_db = {
1657     "TURN": 0,
1658     "MAP_LENGTH": 64,
1659     "PLAYER_TYPE": 0,
1660     "WORLD_ACTIVE": 0,
1661     "MAP": False,
1662     "ThingActions": {},
1663     "ThingTypes": {},
1664     "Things": {}
1665 }
1666
1667 """Mapping of direction names to internal direction chars."""
1668 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1669                  "west": "s", "north-west": "w", "north-east": "e"}
1670
1671 """File IO database."""
1672 io_db = {
1673     "path_save": "save",
1674     "path_record": "record_save",
1675     "path_worldconf": "confserver/world",
1676     "path_server": "server/",
1677     "path_in": "server/in",
1678     "path_out": "server/out",
1679     "path_worldstate": "server/worldstate",
1680     "tmp_suffix": "_tmp",
1681     "kicked_by_rival": False,
1682     "worldstate_updateable": False
1683 }
1684
1685
1686 try:
1687     libpr = prep_library()
1688     rand = RandomnessIO()
1689     opts = parse_command_line_arguments()
1690     if opts.savefile:
1691         io_db["path_save"] = opts.savefile
1692         io_db["path_record"] = "record_" + opts.savefile
1693     setup_server_io()
1694     if opts.verbose:
1695         io_db["verbose"] = True
1696     if None != opts.replay:
1697         replay_game()
1698     else:
1699         play_game()
1700 except SystemExit as exit:
1701     print("ABORTING: " + exit.args[0])
1702 except:
1703     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1704     raise
1705 finally:
1706     cleanup_server_io()