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Enhance sanity of get_inventory_slot_to_consume.
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68               "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                         + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                 str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in sorted(world_db[category].keys()):
202             string = string + id_string + " " + str(id) + "\n"
203             for key in sorted(world_db[category][id].keys()):
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in sorted(world_db.keys()):
214         if (not isinstance(world_db[key], dict)) and key != "MAP" and \
215            key != "WORLD_ACTIVE":
216             string = string + key + " " + str(world_db[key]) + "\n"
217     string = string + mapsetter("MAP")()
218     string = string + helper("ThingActions", "TA_ID")
219     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
220     for id in sorted(world_db["ThingTypes"].keys()):
221         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
222             str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
223     string = string + helper("Things", "T_ID",
224                              {"T_CARRIES": False, "carried": False,
225                               "T_MEMMAP": mapsetter("T_MEMMAP"),
226                               "T_MEMTHING": memthing, "fovmap": False,
227                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
228     for id in sorted(world_db["Things"].keys()):
229         if [] != world_db["Things"][id]["T_CARRIES"]:
230             string = string + "T_ID " + str(id) + "\n"
231             for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
232                 string = string + "T_CARRIES " + str(carried) + "\n"
233     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
234         "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
235     atomic_write(io_db["path_save"], string)
236
237
238 def obey_lines_in_file(path, name, do_record=False):
239     """Call obey() on each line of path's file, use name in input prefix."""
240     file = open(path, "r")
241     line_n = 1
242     for line in file.readlines():
243         obey(line.rstrip(), name + "file line " + str(line_n),
244              do_record=do_record)
245         line_n = line_n + 1
246     file.close()
247
248
249 def parse_command_line_arguments():
250     """Return settings values read from command line arguments."""
251     parser = argparse.ArgumentParser()
252     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
253                         action='store')
254     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
255                         action="store")
256     parser.add_argument('-v', dest='verbose', action='store_true')
257     opts, unknown = parser.parse_known_args()
258     return opts
259
260
261 def server_test():
262     """Ensure valid server out file belonging to current process.
263
264     This is done by comparing io_db["teststring"] to what's found at the start
265     of the current file at io_db["path_out"]. On failure, set
266     io_db["kicked_by_rival"] and raise SystemExit.
267     """
268     if not os.access(io_db["path_out"], os.F_OK):
269         raise SystemExit("Server output file has disappeared.")
270     file = open(io_db["path_out"], "r")
271     test = file.readline().rstrip("\n")
272     file.close()
273     if test != io_db["teststring"]:
274         io_db["kicked_by_rival"] = True
275         msg = "Server test string in server output file does not match. This" \
276               " indicates that the current server process has been " \
277               "superseded by another one."
278         raise SystemExit(msg)
279
280
281 def read_command():
282     """Return next newline-delimited command from server in file.
283
284     Keep building return string until a newline is encountered. Pause between
285     unsuccessful reads, and after too much waiting, run server_test().
286     """
287     wait_on_fail = 0.03333
288     max_wait = 5
289     now = time.time()
290     command = ""
291     while True:
292         add = io_db["file_in"].readline()
293         if len(add) > 0:
294             command = command + add
295             if len(command) > 0 and "\n" == command[-1]:
296                 command = command[:-1]
297                 break
298         else:
299             time.sleep(wait_on_fail)
300             if now + max_wait < time.time():
301                 server_test()
302                 now = time.time()
303     return command
304
305
306 def try_worldstate_update():
307     """Write worldstate file if io_db["worldstate_updateable"] is set."""
308     if io_db["worldstate_updateable"]:
309
310         def write_map(string, map):
311             for i in range(length):
312                 line = map[i * length:(i * length) + length].decode()
313                 string = string + line + "\n"
314             return string
315
316         inventory = ""
317         if [] == world_db["Things"][0]["T_CARRIES"]:
318             inventory = "(none)\n"
319         else:
320             for id in world_db["Things"][0]["T_CARRIES"]:
321                 type_id = world_db["Things"][id]["T_TYPE"]
322                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
323                 inventory = inventory + name + "\n"
324         string = str(world_db["TURN"]) + "\n" + \
325             str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
326             str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
327             inventory + "%\n" + \
328             str(world_db["Things"][0]["T_POSY"]) + "\n" + \
329             str(world_db["Things"][0]["T_POSX"]) + "\n" + \
330             str(world_db["MAP_LENGTH"]) + "\n"
331         length = world_db["MAP_LENGTH"]
332         fov = bytearray(b' ' * (length ** 2))
333         ord_v = ord("v")
334         for pos in [pos for pos in range(length ** 2)
335                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
336             fov[pos] = world_db["MAP"][pos]
337         length = world_db["MAP_LENGTH"]
338         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
339                       for id in world_db["Things"]
340                       if not world_db["Things"][id]["carried"]
341                       if world_db["Things"][id]["T_TYPE"] == tid
342                       if world_db["Things"][0]["fovmap"][
343                            world_db["Things"][id]["T_POSY"] * length
344                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
345             type = world_db["Things"][id]["T_TYPE"]
346             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
347             fov[world_db["Things"][id]["T_POSY"] * length
348                 + world_db["Things"][id]["T_POSX"]] = c
349         string = write_map(string, fov)
350         mem = world_db["Things"][0]["T_MEMMAP"][:]
351         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
352                       for mt in world_db["Things"][0]["T_MEMTHING"]
353                       if mt[0] == tid]:
354              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
355              mem[(mt[1] * length) + mt[2]] = ord(c)
356         string = write_map(string, mem)
357         atomic_write(io_db["path_worldstate"], string, delete=False)
358         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
359         io_db["worldstate_updateable"] = False
360
361
362 def replay_game():
363     """Replay game from record file.
364
365     Use opts.replay as breakpoint turn to which to replay automatically before
366     switching to manual input by non-meta commands in server input file
367     triggering further reads of record file. Ensure opts.replay is at least 1.
368     Run try_worldstate_update() before each interactive obey()/read_command().
369     """
370     if opts.replay < 1:
371         opts.replay = 1
372     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
373           " (if so late a turn is to be found).")
374     if not os.access(io_db["path_record"], os.F_OK):
375         raise SystemExit("No record file found to replay.")
376     io_db["file_record"] = open(io_db["path_record"], "r")
377     io_db["file_record"].prefix = "record file line "
378     io_db["file_record"].line_n = 1
379     while world_db["TURN"] < opts.replay:
380         line = io_db["file_record"].readline()
381         if "" == line:
382             break
383         obey(line.rstrip(), io_db["file_record"].prefix
384              + str(io_db["file_record"].line_n))
385         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
386     while True:
387         try_worldstate_update()
388         obey(read_command(), "in file", replay=True)
389
390
391 def play_game():
392     """Play game by server input file commands. Before, load save file found.
393
394     If no save file is found, a new world is generated from the commands in the
395     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
396     command and all that follow via the server input file. Run
397     try_worldstate_update() before each interactive obey()/read_command().
398     """
399     if os.access(io_db["path_save"], os.F_OK):
400         obey_lines_in_file(io_db["path_save"], "save")
401     else:
402         if not os.access(io_db["path_worldconf"], os.F_OK):
403             msg = "No world config file from which to start a new world."
404             raise SystemExit(msg)
405         obey_lines_in_file(io_db["path_worldconf"], "world config ",
406                            do_record=True)
407         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
408     while True:
409         try_worldstate_update()
410         obey(read_command(), "in file", do_record=True)
411
412
413 def make_map():
414     """(Re-)make island map.
415
416     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
417     start with one land cell in the middle, then go into cycle of repeatedly
418     selecting a random sea cell and transforming it into land if it is neighbor
419     to land. The cycle ends when a land cell is due to be created at the map's
420     border. Then put some trees on the map (TODO: more precise algorithm desc).
421     """
422
423     def is_neighbor(coordinates, type):
424         y = coordinates[0]
425         x = coordinates[1]
426         length = world_db["MAP_LENGTH"]
427         ind = y % 2
428         diag_west = x + (ind > 0)
429         diag_east = x + (ind < (length - 1))
430         pos = (y * length) + x
431         if (y > 0 and diag_east
432             and type == chr(world_db["MAP"][pos - length + ind])) \
433            or (x < (length - 1)
434                and type == chr(world_db["MAP"][pos + 1])) \
435            or (y < (length - 1) and diag_east
436                and type == chr(world_db["MAP"][pos + length + ind])) \
437            or (y > 0 and diag_west
438                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
439            or (x > 0
440                and type == chr(world_db["MAP"][pos - 1])) \
441            or (y < (length - 1) and diag_west
442                and type == chr(world_db["MAP"][pos + length - (not ind)])):
443             return True
444         return False
445
446     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
447     length = world_db["MAP_LENGTH"]
448     add_half_width = (not (length % 2)) * int(length / 2)
449     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
450     while (1):
451         y = rand.next() % length
452         x = rand.next() % length
453         pos = (y * length) + x
454         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
455             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
456                 break
457             world_db["MAP"][pos] = ord(".")
458     n_trees = int((length ** 2) / 16)
459     i_trees = 0
460     while (i_trees <= n_trees):
461         single_allowed = rand.next() % 32
462         y = rand.next() % length
463         x = rand.next() % length
464         pos = (y * length) + x
465         if "." == chr(world_db["MAP"][pos]) \
466                 and ((not single_allowed) or is_neighbor((y, x), "X")):
467             world_db["MAP"][pos] = ord("X")
468             i_trees += 1
469     # This all-too-precise replica of the original C code misses iter_limit().
470
471
472 def update_map_memory(t, age_map=True):
473     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
474
475     def age_some_memdepthmap_on_nonfov_cells():
476         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
477         # ord_v = ord("v")
478         # ord_0 = ord("0")
479         # ord_9 = ord("9")
480         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
481         #             if not ord_v == t["fovmap"][pos]
482         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
483         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
484         #             if not rand.next() % (2 **
485         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
486         #     t["T_MEMDEPTHMAP"][pos] += 1
487         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
488         fovmap = c_pointer_to_bytearray(t["fovmap"])
489         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
490
491     if not t["T_MEMMAP"]:
492         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
493     if not t["T_MEMDEPTHMAP"]:
494         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
495     ord_v = ord("v")
496     ord_0 = ord("0")
497     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
498                 if ord_v == t["fovmap"][pos]]:
499         t["T_MEMDEPTHMAP"][pos] = ord_0
500         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
501     if age_map:
502         age_some_memdepthmap_on_nonfov_cells()
503     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
504                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
505                                                + mt[2]]]
506     for id in [id for id in world_db["Things"]
507                if not world_db["Things"][id]["carried"]]:
508         type = world_db["Things"][id]["T_TYPE"]
509         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
510             y = world_db["Things"][id]["T_POSY"]
511             x = world_db["Things"][id]["T_POSX"]
512             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
513                 t["T_MEMTHING"].append((type, y, x))
514
515
516 def set_world_inactive():
517     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
518     server_test()
519     if os.access(io_db["path_worldstate"], os.F_OK):
520         os.remove(io_db["path_worldstate"])
521     world_db["WORLD_ACTIVE"] = 0
522
523
524 def integer_test(val_string, min, max=None):
525     """Return val_string if integer >= min & (if max set) <= max, else None."""
526     try:
527         val = int(val_string)
528         if val < min or (max is not None and val > max):
529             raise ValueError
530         return val
531     except ValueError:
532         msg = "Ignoring: Please use integer >= " + str(min)
533         if max is not None:
534             msg += " and <= " + str(max)
535         msg += "."
536         print(msg)
537         return None
538
539
540 def setter(category, key, min, max=None):
541     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
542     if category is None:
543         def f(val_string):
544             val = integer_test(val_string, min, max)
545             if None != val:
546                 world_db[key] = val
547     else:
548         if category == "Thing":
549             id_store = command_tid
550             decorator = test_Thing_id
551         elif category == "ThingType":
552             id_store = command_ttid
553             decorator = test_ThingType_id
554         elif category == "ThingAction":
555             id_store = command_taid
556             decorator = test_ThingAction_id
557
558         @decorator
559         def f(val_string):
560             val = integer_test(val_string, min, max)
561             if None != val:
562                 world_db[category + "s"][id_store.id][key] = val
563     return f
564
565
566 def build_fov_map(t):
567     """Build Thing's FOV map."""
568     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
569     fovmap = c_pointer_to_bytearray(t["fovmap"])
570     map = c_pointer_to_bytearray(world_db["MAP"])
571     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
572         raise RuntimeError("Malloc error in build_fov_Map().")
573
574
575 def log_help():
576     """Send quick usage info to log."""
577     strong_write(io_db["file_out"], "LOG See README file for help.\n")
578
579
580 def decrement_lifepoints(t):
581     """Decrement t's lifepoints by 1, and if to zero, corpse it.
582
583     If t is the player avatar, only blank its fovmap, so that the client may
584     still display memory data. On non-player things, erase fovmap and memory.
585     Dying actors drop all their things.
586     """
587     t["T_LIFEPOINTS"] -= 1
588     if 0 == t["T_LIFEPOINTS"]:
589         for id in t["T_CARRIES"]:
590             t["T_CARRIES"].remove(id)
591             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
592             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
593             world_db["Things"][id]["carried"] = False
594         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
595         if world_db["Things"][0] == t:
596             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
597             strong_write(io_db["file_out"], "LOG You die.\n")
598             strong_write(io_db["file_out"],
599                          "LOG See README on how to start over.\n")
600         else:
601             t["fovmap"] = False
602             t["T_MEMMAP"] = False
603             t["T_MEMDEPTHMAP"] = False
604             t["T_MEMTHING"] = []
605
606
607 def mv_yx_in_dir_legal(dir, y, x):
608     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
609     dir_c = dir.encode("ascii")[0]
610     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
611     if -1 == test:
612         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
613     return (test, libpr.result_y(), libpr.result_x())
614
615
616 def actor_wait(t):
617     """Make t do nothing (but loudly, if player avatar)."""
618     if t == world_db["Things"][0]:
619         strong_write(io_db["file_out"], "LOG You wait.\n")
620
621
622 def actor_move(t):
623     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
624     passable = False
625     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
626                                      t["T_POSY"], t["T_POSX"])
627     if 1 == move_result[0]:
628         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
629         hitted = [id for id in world_db["Things"]
630                   if world_db["Things"][id] != t
631                   if world_db["Things"][id]["T_LIFEPOINTS"]
632                   if world_db["Things"][id]["T_POSY"] == move_result[1]
633                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
634         if len(hitted):
635             hit_id = hitted[0]
636             if t == world_db["Things"][0]:
637                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
638                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
639                 strong_write(io_db["file_out"], "LOG You wound "
640                                                 + hitted_name + ".\n")
641             elif 0 == hit_id:
642                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
643                 strong_write(io_db["file_out"], "LOG " + hitter_name +
644                                                 " wounds you.\n")
645             decrement_lifepoints(world_db["Things"][hit_id])
646             return
647         passable = "." == chr(world_db["MAP"][pos])
648     dir = [dir for dir in directions_db
649            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
650     if passable:
651         t["T_POSY"] = move_result[1]
652         t["T_POSX"] = move_result[2]
653         for id in t["T_CARRIES"]:
654             world_db["Things"][id]["T_POSY"] = move_result[1]
655             world_db["Things"][id]["T_POSX"] = move_result[2]
656         build_fov_map(t)
657         if t == world_db["Things"][0]:
658             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
659     elif t == world_db["Things"][0]:
660         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
661
662
663 def actor_pick_up(t):
664     """Make t pick up (topmost?) Thing from ground into inventory.
665
666     Define topmostness by how low the thing's type ID is.
667     """
668     ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
669            if not world_db["Things"][id]["carried"]
670            if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
671            if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
672     if len(ids):
673         lowest_tid = -1
674         for iid in ids:
675             tid = world_db["Things"][iid]["T_TYPE"]
676             if lowest_tid == -1 or tid < lowest_tid:
677                 id = iid
678                 lowest_tid = tid
679         world_db["Things"][id]["carried"] = True
680         t["T_CARRIES"].append(id)
681         if t == world_db["Things"][0]:
682             strong_write(io_db["file_out"], "LOG You pick up an object.\n")
683     elif t == world_db["Things"][0]:
684         err = "You try to pick up an object, but there is none."
685         strong_write(io_db["file_out"], "LOG " + err + "\n")
686
687
688 def actor_drop(t):
689     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
690     # TODO: Handle case where T_ARGUMENT matches nothing.
691     if len(t["T_CARRIES"]):
692         id = t["T_CARRIES"][t["T_ARGUMENT"]]
693         t["T_CARRIES"].remove(id)
694         world_db["Things"][id]["carried"] = False
695         if t == world_db["Things"][0]:
696             strong_write(io_db["file_out"], "LOG You drop an object.\n")
697     elif t == world_db["Things"][0]:
698         err = "You try to drop an object, but you own none."
699         strong_write(io_db["file_out"], "LOG " + err + "\n")
700
701
702 def actor_use(t):
703     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
704     # TODO: Handle case where T_ARGUMENT matches nothing.
705     if len(t["T_CARRIES"]):
706         id = t["T_CARRIES"][t["T_ARGUMENT"]]
707         type = world_db["Things"][id]["T_TYPE"]
708         if world_db["ThingTypes"][type]["TT_TOOL"] == "food":
709             t["T_CARRIES"].remove(id)
710             del world_db["Things"][id]
711             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
712             if t == world_db["Things"][0]:
713                 strong_write(io_db["file_out"],
714                              "LOG You consume this object.\n")
715         elif t == world_db["Things"][0]:
716             strong_write(io_db["file_out"],
717                          "LOG You try to use this object, but fail.\n")
718     elif t == world_db["Things"][0]:
719         strong_write(io_db["file_out"],
720                      "LOG You try to use an object, but you own none.\n")
721
722
723 def thingproliferation(t, prol_map):
724     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
725
726     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
727     marked '.' in prol_map. If there are several map cell candidates, one is
728     selected randomly.
729     """
730     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
731     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
732         candidates = []
733         for dir in [directions_db[key] for key in sorted(directions_db.keys())]:
734             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
735             if mv_result[0] and  ord('.') == prol_map[mv_result[1]
736                                                       * world_db["MAP_LENGTH"]
737                                                       + mv_result[2]]:
738                 candidates.append((mv_result[1], mv_result[2]))
739         if len(candidates):
740             i = rand.next() % len(candidates)
741             id = id_setter(-1, "Things")
742             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
743             world_db["Things"][id] = newT
744
745
746 def try_healing(t):
747     """If t's HP < max, increment them if well-nourished, maybe waiting."""
748     if t["T_LIFEPOINTS"] < \
749        world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
750         wait_id = [id for id in world_db["ThingActions"]
751                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
752         wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
753         testval = int(abs(t["T_SATIATION"]) / wait_divider)
754         if (testval <= 1 or 1 == (rand.next() % testval)):
755             t["T_LIFEPOINTS"] += 1
756             if t == world_db["Things"][0]:
757                 strong_write(io_db["file_out"], "LOG You heal.\n")
758
759
760 def hunger_per_turn(type_id):
761     """The amount of satiation score lost per turn for things of given type."""
762     return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
763
764
765 def hunger(t):
766     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
767     if t["T_SATIATION"] > -32768:
768         t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
769     if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
770         if t == world_db["Things"][0]:
771             if t["T_SATIATION"] < 0:
772                 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
773             else:
774                 strong_write(io_db["file_out"],
775                              "LOG You suffer from over-eating.\n")
776         decrement_lifepoints(t)
777
778
779 def get_dir_to_target(t, filter):
780     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
781
782     The path-wise nearest target is chosen, via the shortest available path.
783     Target must not be t. On succcess, return positive value, else False.
784     Filters:
785     "a": Thing in FOV is below a certain distance, animate, but of ThingType
786          that is not t's, and starts out weaker than t is; build path as
787          avoiding things of t's ThingType
788     "f": neighbor cell (not inhabited by any animate Thing) further away from
789          animate Thing not further than x steps away and in FOV and of a
790          ThingType that is not t's, and starts out stronger or as strong as t
791          is currently; or (cornered), if no such flight cell, but Thing of
792          above criteria is too near,1 a cell closer to it, or, if less near,
793          just wait
794     "c": Thing in memorized map is consumable
795     "s": memory map cell with greatest-reachable degree of unexploredness
796     """
797
798     def zero_score_map_where_char_on_memdepthmap(c):
799         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
800         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
801         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
802         #     set_map_score(i, 0)
803         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
804         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
805             raise RuntimeError("No score map allocated for "
806                                "zero_score_map_where_char_on_memdepthmap().")
807
808     def set_map_score(pos, score):
809         test = libpr.set_map_score(pos, score)
810         if test:
811             raise RuntimeError("No score map allocated for set_map_score().")
812
813     def get_map_score(pos):
814         result = libpr.get_map_score(pos)
815         if result < 0:
816             raise RuntimeError("No score map allocated for get_map_score().")
817         return result
818
819     def seeing_thing():
820         if t["fovmap"] and ("a" == filter or "f" == filter):
821             for id in world_db["Things"]:
822                 Thing = world_db["Things"][id]
823                 if Thing != t and Thing["T_LIFEPOINTS"] and \
824                    t["T_TYPE"] != Thing["T_TYPE"] and \
825                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
826                                           * world_db["MAP_LENGTH"])
827                                           + Thing["T_POSX"]]):
828                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
829                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
830                         t["T_LIFEPOINTS"]) \
831                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
832                             t["T_LIFEPOINTS"]):
833                         return True
834         elif t["T_MEMMAP"] and "c" == filter:
835             for mt in t["T_MEMTHING"]:
836                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
837                                             + mt[2]]) \
838                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
839                     return True
840         return False
841
842     def set_cells_passable_on_memmap_to_65534_on_scoremap():
843         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
844         # ord_dot = ord(".")
845         # memmap = t["T_MEMMAP"]
846         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
847         #            if ord_dot == memmap[i]]:
848         #     set_map_score(i, 65534) # i.e. 65535-1
849         map = c_pointer_to_bytearray(t["T_MEMMAP"])
850         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
851             raise RuntimeError("No score map allocated for set_cells_passable"
852                                "_on_memmap_to_65534_on_scoremap().")
853
854     def init_score_map():
855         test = libpr.init_score_map()
856         if test:
857             raise RuntimeError("Malloc error in init_score_map().")
858         ord_v = ord("v")
859         ord_blank = ord(" ")
860         set_cells_passable_on_memmap_to_65534_on_scoremap()
861         if "a" == filter:
862             for id in world_db["Things"]:
863                 Thing = world_db["Things"][id]
864                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
865                     + Thing["T_POSX"]
866                 if t != Thing and Thing["T_LIFEPOINTS"] and \
867                    t["T_TYPE"] != Thing["T_TYPE"] and \
868                    ord_v == t["fovmap"][pos] and \
869                    t["T_LIFEPOINTS"] > \
870                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
871                     set_map_score(pos, 0)
872                 elif t["T_TYPE"] == Thing["T_TYPE"]:
873                     set_map_score(pos, 65535)
874         elif "f" == filter:
875             for id in [id for id in world_db["Things"]
876                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
877                 Thing = world_db["Things"][id]
878                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
879                     + Thing["T_POSX"]
880                 if t["T_TYPE"] != Thing["T_TYPE"] and \
881                    ord_v == t["fovmap"][pos] and \
882                    t["T_LIFEPOINTS"] <= \
883                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
884                     set_map_score(pos, 0)
885         elif "c" == filter:
886             for mt in [mt for mt in t["T_MEMTHING"]
887                        if ord_blank != t["T_MEMMAP"][mt[1]
888                                                      * world_db["MAP_LENGTH"]
889                                                      + mt[2]]
890                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
891                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
892         elif "s" == filter:
893             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
894
895     def rand_target_dir(neighbors, cmp, dirs):
896         candidates = []
897         n_candidates = 0
898         for i in range(len(dirs)):
899             if cmp == neighbors[i]:
900                 candidates.append(dirs[i])
901                 n_candidates += 1
902         return candidates[rand.next() % n_candidates] if n_candidates else 0
903
904     def get_neighbor_scores(dirs, eye_pos):
905         scores = []
906         if libpr.ready_neighbor_scores(eye_pos):
907             raise RuntimeError("No score map allocated for " +
908                                "ready_neighbor_scores.()")
909         for i in range(len(dirs)):
910             scores.append(libpr.get_neighbor_score(i))
911         return scores
912
913     def get_dir_from_neighbors():
914         dir_to_target = False
915         dirs = "edcxsw"
916         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
917         neighbors = get_neighbor_scores(dirs, eye_pos)
918         if "f" == filter:
919             inhabited = [world_db["Things"][id]["T_POSY"]
920                          * world_db["MAP_LENGTH"]
921                          + world_db["Things"][id]["T_POSX"]
922                          for id in world_db["Things"]
923                          if world_db["Things"][id]["T_LIFEPOINTS"]]
924             for i in range(len(dirs)):
925                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
926                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
927                     + libpr.result_x()
928                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
929                     neighbors[i] = 65535
930                     break
931         minmax_start = 0 if "f" == filter else 65535 - 1
932         minmax_neighbor = minmax_start
933         for i in range(len(dirs)):
934             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
935                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
936                or ("f" != filter and minmax_neighbor > neighbors[i]):
937                 minmax_neighbor = neighbors[i]
938         if minmax_neighbor != minmax_start:
939             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
940         if "f" == filter:
941             if not dir_to_target:
942                 if 1 == get_map_score(eye_pos):
943                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
944                 elif 3 >= get_map_score(eye_pos):
945                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
946                                       if
947                                       world_db["ThingActions"][id]["TA_NAME"]
948                                       == "wait"][0]
949                     return 1
950             elif dir_to_target and 3 < get_map_score(eye_pos):
951                 dir_to_target = 0
952         elif "a" == filter and 10 <= get_map_score(eye_pos):
953             dir_to_target = 0
954         return dir_to_target
955
956     dir_to_target = False
957     mem_depth_c = b' '
958     run_i = 9 + 1 if "s" == filter else 1
959     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
960         run_i -= 1
961         init_score_map()
962         mem_depth_c = b'9' if b' ' == mem_depth_c \
963             else bytes([mem_depth_c[0] - 1])
964         if libpr.dijkstra_map():
965             raise RuntimeError("No score map allocated for dijkstra_map().")
966         dir_to_target = get_dir_from_neighbors()
967         libpr.free_score_map()
968         if dir_to_target and str == type(dir_to_target):
969             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
970                               if world_db["ThingActions"][id]["TA_NAME"]
971                               == "move"][0]
972             t["T_ARGUMENT"] = ord(dir_to_target)
973     return dir_to_target
974
975
976 def standing_on_food(t):
977     """Return True/False whether t is standing on a consumable."""
978     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
979                if not world_db["Things"][id]["carried"]
980                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
981                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
982                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
983                           ["TT_TOOL"] == "food"]:
984         return True
985     return False
986
987
988 def get_inventory_slot_to_consume(t):
989     """Return invent. slot of healthiest consumable(if any healthy),else -1."""
990     cmp_food = -1
991     selection = -1
992     i = 0
993     hunger_u = hunger_per_turn(t["T_TYPE"])
994     type = [id for id in world_db["ThingActions"]
995                if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
996     consume_hungering =  world_db["ThingActions"][type]["TA_EFFORT"] * hunger_u
997     for id in t["T_CARRIES"]:
998         type = world_db["Things"][id]["T_TYPE"]
999         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1000            and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
1001             nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1002             tmp_cmp = abs(t["T_SATIATION"] + nutvalue - consume_hungering)
1003             if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1004             or tmp_cmp < cmp_food:
1005                 cmp_food = tmp_cmp
1006                 selection = i
1007         i += 1
1008     return selection
1009
1010
1011 def ai(t):
1012     """Determine next command/argment for actor t via AI algorithms.
1013
1014     AI will look for, and move towards, enemies (animate Things not of their
1015     own ThingType); if they see none, they will consume consumables in their
1016     inventory; if there are none, they will pick up what they stand on if they
1017     stand on consumables; if they stand on none, they will move towards the
1018     next consumable they see or remember on the map; if they see or remember
1019     none, they will explore parts of the map unseen since ever or for at least
1020     one turn; if there is nothing to explore, they will simply wait.
1021     """
1022     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1023                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1024     if not get_dir_to_target(t, "f"):
1025         sel = get_inventory_slot_to_consume(t)
1026         if -1 != sel:
1027             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1028                               if world_db["ThingActions"][id]["TA_NAME"]
1029                               == "use"][0]
1030             t["T_ARGUMENT"] = sel
1031         elif standing_on_food(t):
1032             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1033                               if world_db["ThingActions"][id]["TA_NAME"]
1034                               == "pick_up"][0]
1035         elif (not get_dir_to_target(t, "c")) and \
1036              (not get_dir_to_target(t, "a")):
1037             get_dir_to_target(t, "s")
1038
1039
1040 def turn_over():
1041     """Run game world and its inhabitants until new player input expected."""
1042     id = 0
1043     whilebreaker = False
1044     while world_db["Things"][0]["T_LIFEPOINTS"]:
1045         proliferable_map = world_db["MAP"][:]
1046         for id in [id for id in world_db["Things"]
1047                    if not world_db["Things"][id]["carried"]]:
1048             y = world_db["Things"][id]["T_POSY"]
1049             x = world_db["Things"][id]["T_POSX"]
1050             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1051         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1052             if not id in world_db["Things"] or \
1053                world_db["Things"][id]["carried"]:   # May have been consumed or
1054                 continue                            # picked up during turn …
1055             Thing = world_db["Things"][id]
1056             if Thing["T_LIFEPOINTS"]:
1057                 if not Thing["T_COMMAND"]:
1058                     update_map_memory(Thing)
1059                     if 0 == id:
1060                         whilebreaker = True
1061                         break
1062                     ai(Thing)
1063                 try_healing(Thing)
1064                 hunger(Thing)
1065                 if Thing["T_LIFEPOINTS"]:
1066                     Thing["T_PROGRESS"] += 1
1067                     taid = [a for a in world_db["ThingActions"]
1068                               if a == Thing["T_COMMAND"]][0]
1069                     ThingAction = world_db["ThingActions"][taid]
1070                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1071                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1072                         Thing["T_COMMAND"] = 0
1073                         Thing["T_PROGRESS"] = 0
1074             thingproliferation(Thing, proliferable_map)
1075         if whilebreaker:
1076             break
1077         world_db["TURN"] += 1
1078
1079
1080 def new_Thing(type, pos=(0, 0)):
1081     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1082     thing = {
1083         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1084         "T_ARGUMENT": 0,
1085         "T_PROGRESS": 0,
1086         "T_SATIATION": 0,
1087         "T_COMMAND": 0,
1088         "T_TYPE": type,
1089         "T_POSY": pos[0],
1090         "T_POSX": pos[1],
1091         "T_CARRIES": [],
1092         "carried": False,
1093         "T_MEMTHING": [],
1094         "T_MEMMAP": False,
1095         "T_MEMDEPTHMAP": False,
1096         "fovmap": False
1097     }
1098     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1099         build_fov_map(thing)
1100     return thing
1101
1102
1103 def id_setter(id, category, id_store=False, start_at_1=False):
1104     """Set ID of object of category to manipulate ID unused? Create new one.
1105     The ID is stored as id_store.id (if id_store is set). If the integer of the
1106     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1107     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1108     always returned when no new object is created, else the new object's ID.
1109     """
1110     min = 0 if start_at_1 else -1
1111     if str == type(id):
1112         id = integer_test(id, min)
1113     if None != id:
1114         if id in world_db[category]:
1115             if id_store:
1116                 id_store.id = id
1117             return None
1118         else:
1119             if (start_at_1 and 0 == id) \
1120                or ((not start_at_1) and (id < 0)):
1121                 id = 0 if start_at_1 else -1
1122                 while 1:
1123                     id = id + 1
1124                     if id not in world_db[category]:
1125                         break
1126             if id_store:
1127                 id_store.id = id
1128     return id
1129
1130
1131 def command_ping():
1132     """Send PONG line to server output file."""
1133     strong_write(io_db["file_out"], "PONG\n")
1134
1135
1136 def command_quit():
1137     """Abort server process."""
1138     if None == opts.replay:
1139         if world_db["WORLD_ACTIVE"]:
1140             save_world()
1141         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1142     raise SystemExit("received QUIT command")
1143
1144
1145 def command_thingshere(str_y, str_x):
1146     """Write to out file list of Things known to player at coordinate y, x."""
1147     if world_db["WORLD_ACTIVE"]:
1148         y = integer_test(str_y, 0, 255)
1149         x = integer_test(str_x, 0, 255)
1150         length = world_db["MAP_LENGTH"]
1151         if None != y and None != x and y < length and x < length:
1152             pos = (y * world_db["MAP_LENGTH"]) + x
1153             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1154             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1155                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1156                               for id in world_db["Things"]
1157                               if not world_db["Things"][id]["carried"]
1158                               if world_db["Things"][id]["T_TYPE"] == tid
1159                               if y == world_db["Things"][id]["T_POSY"]
1160                               if x == world_db["Things"][id]["T_POSX"]]:
1161                     type = world_db["Things"][id]["T_TYPE"]
1162                     name = world_db["ThingTypes"][type]["TT_NAME"]
1163                     strong_write(io_db["file_out"], name + "\n")
1164             else:
1165                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1166                               for mt in world_db["Things"][0]["T_MEMTHING"]
1167                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1168                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1169                     strong_write(io_db["file_out"], name + "\n")
1170             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1171         else:
1172             print("Ignoring: Invalid map coordinates.")
1173     else:
1174         print("Ignoring: Command only works on existing worlds.")
1175
1176
1177 def play_commander(action, args=False):
1178     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1179
1180     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1181     """
1182
1183     def set_command():
1184         id = [x for x in world_db["ThingActions"]
1185               if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1186         world_db["Things"][0]["T_COMMAND"] = id
1187         turn_over()
1188
1189     def set_command_and_argument_int(str_arg):
1190         val = integer_test(str_arg, 0, 255)
1191         if None != val:
1192             world_db["Things"][0]["T_ARGUMENT"] = val
1193             set_command()
1194
1195     def set_command_and_argument_movestring(str_arg):
1196         if str_arg in directions_db:
1197             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1198             set_command()
1199         else:
1200             print("Ignoring: Argument must be valid direction string.")
1201
1202     if action == "move":
1203         return set_command_and_argument_movestring
1204     elif args:
1205         return set_command_and_argument_int
1206     else:
1207         return set_command
1208
1209
1210 def command_seedrandomness(seed_string):
1211     """Set rand seed to int(seed_string)."""
1212     val = integer_test(seed_string, 0, 4294967295)
1213     if None != val:
1214         rand.seed = val
1215
1216
1217 def command_makeworld(seed_string):
1218     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1219
1220     Seed rand with seed. Do more only with a "wait" ThingAction and
1221     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1222     world_db["Things"] emptied, call make_map() and set
1223     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1224     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1225     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1226     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1227     Call log_help().
1228     """
1229
1230     def free_pos():
1231         i = 0
1232         while 1:
1233             err = "Space to put thing on too hard to find. Map too small?"
1234             while 1:
1235                 y = rand.next() % world_db["MAP_LENGTH"]
1236                 x = rand.next() % world_db["MAP_LENGTH"]
1237                 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1238                     break
1239                 i += 1
1240                 if i == 65535:
1241                     raise SystemExit(err)
1242             # Replica of C code, wrongly ignores animatedness of new Thing.
1243             pos_clear = (0 == len([id for id in world_db["Things"]
1244                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1245                                    if world_db["Things"][id]["T_POSY"] == y
1246                                    if world_db["Things"][id]["T_POSX"] == x]))
1247             if pos_clear:
1248                 break
1249         return (y, x)
1250
1251     val = integer_test(seed_string, 0, 4294967295)
1252     if None == val:
1253         return
1254     rand.seed = val
1255     player_will_be_generated = False
1256     playertype = world_db["PLAYER_TYPE"]
1257     for ThingType in world_db["ThingTypes"]:
1258         if playertype == ThingType:
1259             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1260                 player_will_be_generated = True
1261             break
1262     if not player_will_be_generated:
1263         print("Ignoring: No player type with start number >0 defined.")
1264         return
1265     wait_action = False
1266     for ThingAction in world_db["ThingActions"]:
1267         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1268             wait_action = True
1269     if not wait_action:
1270         print("Ignoring beyond SEED_MAP: " +
1271               "No thing action with name 'wait' defined.")
1272         return
1273     world_db["Things"] = {}
1274     make_map()
1275     world_db["WORLD_ACTIVE"] = 1
1276     world_db["TURN"] = 1
1277     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1278         id = id_setter(-1, "Things")
1279         world_db["Things"][id] = new_Thing(playertype, free_pos())
1280     if not world_db["Things"][0]["fovmap"]:
1281         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1282         world_db["Things"][0]["fovmap"] = empty_fovmap
1283     update_map_memory(world_db["Things"][0])
1284     for type in world_db["ThingTypes"]:
1285         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1286             if type != playertype:
1287                 id = id_setter(-1, "Things")
1288                 world_db["Things"][id] = new_Thing(type, free_pos())
1289     strong_write(io_db["file_out"], "NEW_WORLD\n")
1290     log_help()
1291
1292
1293 def command_maplength(maplength_string):
1294     """Redefine map length. Invalidate map, therefore lose all things on it."""
1295     val = integer_test(maplength_string, 1, 256)
1296     if None != val:
1297         world_db["MAP_LENGTH"] = val
1298         world_db["MAP"] = False
1299         set_world_inactive()
1300         world_db["Things"] = {}
1301         libpr.set_maplength(val)
1302
1303
1304 def command_worldactive(worldactive_string):
1305     """Toggle world_db["WORLD_ACTIVE"] if possible.
1306
1307     An active world can always be set inactive. An inactive world can only be
1308     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1309     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1310     Also call log_help().
1311     """
1312     val = integer_test(worldactive_string, 0, 1)
1313     if None != val:
1314         if 0 != world_db["WORLD_ACTIVE"]:
1315             if 0 == val:
1316                 set_world_inactive()
1317             else:
1318                 print("World already active.")
1319         elif 0 == world_db["WORLD_ACTIVE"]:
1320             wait_exists = False
1321             for ThingAction in world_db["ThingActions"]:
1322                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1323                     wait_exists = True
1324                     break
1325             player_exists = False
1326             for Thing in world_db["Things"]:
1327                 if 0 == Thing:
1328                     player_exists = True
1329                     break
1330             if wait_exists and player_exists and world_db["MAP"]:
1331                 for id in world_db["Things"]:
1332                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1333                         build_fov_map(world_db["Things"][id])
1334                         if 0 == id:
1335                             update_map_memory(world_db["Things"][id], False)
1336                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1337                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1338                     world_db["Things"][0]["fovmap"] = empty_fovmap
1339                 world_db["WORLD_ACTIVE"] = 1
1340                 log_help()
1341             else:
1342                 print("Ignoring: Not all conditions for world activation met.")
1343
1344
1345 def test_for_id_maker(object, category):
1346     """Return decorator testing for object having "id" attribute."""
1347     def decorator(f):
1348         def helper(*args):
1349             if hasattr(object, "id"):
1350                 f(*args)
1351             else:
1352                 print("Ignoring: No " + category +
1353                       " defined to manipulate yet.")
1354         return helper
1355     return decorator
1356
1357
1358 def command_tid(id_string):
1359     """Set ID of Thing to manipulate. ID unused? Create new one.
1360
1361     Default new Thing's type to the first available ThingType, others: zero.
1362     """
1363     id = id_setter(id_string, "Things", command_tid)
1364     if None != id:
1365         if world_db["ThingTypes"] == {}:
1366             print("Ignoring: No ThingType to settle new Thing in.")
1367             return
1368         type = list(world_db["ThingTypes"].keys())[0]
1369         world_db["Things"][id] = new_Thing(type)
1370
1371
1372 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1373
1374
1375 @test_Thing_id
1376 def command_tcommand(str_int):
1377     """Set T_COMMAND of selected Thing."""
1378     val = integer_test(str_int, 0)
1379     if None != val:
1380         if 0 == val or val in world_db["ThingActions"]:
1381             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1382         else:
1383             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1384
1385
1386 @test_Thing_id
1387 def command_ttype(str_int):
1388     """Set T_TYPE of selected Thing."""
1389     val = integer_test(str_int, 0)
1390     if None != val:
1391         if val in world_db["ThingTypes"]:
1392             world_db["Things"][command_tid.id]["T_TYPE"] = val
1393         else:
1394             print("Ignoring: ThingType ID belongs to no known ThingType.")
1395
1396
1397 @test_Thing_id
1398 def command_tcarries(str_int):
1399     """Append int(str_int) to T_CARRIES of selected Thing.
1400
1401     The ID int(str_int) must not be of the selected Thing, and must belong to a
1402     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1403     """
1404     val = integer_test(str_int, 0)
1405     if None != val:
1406         if val == command_tid.id:
1407             print("Ignoring: Thing cannot carry itself.")
1408         elif val in world_db["Things"] \
1409                 and not world_db["Things"][val]["carried"]:
1410             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1411             world_db["Things"][val]["carried"] = True
1412         else:
1413             print("Ignoring: Thing not available for carrying.")
1414     # Note that the whole carrying structure is different from the C version:
1415     # Carried-ness is marked by a "carried" flag, not by Things containing
1416     # Things internally.
1417
1418
1419 @test_Thing_id
1420 def command_tmemthing(str_t, str_y, str_x):
1421     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1422
1423     The type must fit to an existing ThingType, and the position into the map.
1424     """
1425     type = integer_test(str_t, 0)
1426     posy = integer_test(str_y, 0, 255)
1427     posx = integer_test(str_x, 0, 255)
1428     if None != type and None != posy and None != posx:
1429         if type not in world_db["ThingTypes"] \
1430            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1431             print("Ignoring: Illegal value for thing type or position.")
1432         else:
1433             memthing = (type, posy, posx)
1434             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1435
1436
1437 def setter_map(maptype):
1438     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1439
1440     If no map of maptype exists yet, initialize it with ' ' bytes first.
1441     """
1442
1443     def valid_map_line(str_int, mapline):
1444         val = integer_test(str_int, 0, 255)
1445         if None != val:
1446             if val >= world_db["MAP_LENGTH"]:
1447                 print("Illegal value for map line number.")
1448             elif len(mapline) != world_db["MAP_LENGTH"]:
1449                 print("Map line length is unequal map width.")
1450             else:
1451                 return val
1452         return None
1453
1454     def nonThingMap_helper(str_int, mapline):
1455         val = valid_map_line(str_int, mapline)
1456         if None != val:
1457             length = world_db["MAP_LENGTH"]
1458             if not world_db["MAP"]:
1459                 map = bytearray(b' ' * (length ** 2))
1460             else:
1461                 map = world_db["MAP"]
1462             map[val * length:(val * length) + length] = mapline.encode()
1463             if not world_db["MAP"]:
1464                 world_db["MAP"] = map
1465
1466     @test_Thing_id
1467     def ThingMap_helper(str_int, mapline):
1468         val = valid_map_line(str_int, mapline)
1469         if None != val:
1470             length = world_db["MAP_LENGTH"]
1471             if not world_db["Things"][command_tid.id][maptype]:
1472                 map = bytearray(b' ' * (length ** 2))
1473             else:
1474                 map = world_db["Things"][command_tid.id][maptype]
1475             map[val * length:(val * length) + length] = mapline.encode()
1476             if not world_db["Things"][command_tid.id][maptype]:
1477                 world_db["Things"][command_tid.id][maptype] = map
1478
1479     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1480
1481
1482
1483 def setter_tpos(axis):
1484     """Generate setter for T_POSX or  T_POSY of selected Thing.
1485
1486     If world is active, rebuilds animate things' fovmap, player's memory map.
1487     """
1488     @test_Thing_id
1489     def helper(str_int):
1490         val = integer_test(str_int, 0, 255)
1491         if None != val:
1492             if val < world_db["MAP_LENGTH"]:
1493                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1494                 if world_db["WORLD_ACTIVE"] \
1495                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1496                     build_fov_map(world_db["Things"][command_tid.id])
1497                     if 0 == command_tid.id:
1498                         update_map_memory(world_db["Things"][command_tid.id])
1499             else:
1500                 print("Ignoring: Position is outside of map.")
1501     return helper
1502
1503
1504 def command_ttid(id_string):
1505     """Set ID of ThingType to manipulate. ID unused? Create new one.
1506
1507     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1508     "", others: 0. 
1509     """
1510     id = id_setter(id_string, "ThingTypes", command_ttid)
1511     if None != id:
1512         world_db["ThingTypes"][id] = {
1513             "TT_NAME": "(none)",
1514             "TT_TOOLPOWER": 0,
1515             "TT_LIFEPOINTS": 0,
1516             "TT_PROLIFERATE": 0,
1517             "TT_START_NUMBER": 0,
1518             "TT_SYMBOL": "?",
1519             "TT_CORPSE_ID": id,
1520             "TT_TOOL": ""
1521         }
1522
1523
1524 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1525
1526
1527 @test_ThingType_id
1528 def command_ttname(name):
1529     """Set TT_NAME of selected ThingType."""
1530     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1531
1532
1533 @test_ThingType_id
1534 def command_tttool(name):
1535     """Set TT_TOOL of selected ThingType."""
1536     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1537
1538
1539 @test_ThingType_id
1540 def command_ttsymbol(char):
1541     """Set TT_SYMBOL of selected ThingType. """
1542     if 1 == len(char):
1543         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1544     else:
1545         print("Ignoring: Argument must be single character.")
1546
1547
1548 @test_ThingType_id
1549 def command_ttcorpseid(str_int):
1550     """Set TT_CORPSE_ID of selected ThingType."""
1551     val = integer_test(str_int, 0)
1552     if None != val:
1553         if val in world_db["ThingTypes"]:
1554             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1555         else:
1556             print("Ignoring: Corpse ID belongs to no known ThignType.")
1557
1558
1559 def command_taid(id_string):
1560     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1561
1562     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1563     """
1564     id = id_setter(id_string, "ThingActions", command_taid, True)
1565     if None != id:
1566         world_db["ThingActions"][id] = {
1567             "TA_EFFORT": 1,
1568             "TA_NAME": "wait"
1569         }
1570
1571
1572 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1573
1574
1575 @test_ThingAction_id
1576 def command_taname(name):
1577     """Set TA_NAME of selected ThingAction.
1578
1579     The name must match a valid thing action function. If after the name
1580     setting no ThingAction with name "wait" remains, call set_world_inactive().
1581     """
1582     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1583        or name == "pick_up":
1584         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1585         if 1 == world_db["WORLD_ACTIVE"]:
1586             wait_defined = False
1587             for id in world_db["ThingActions"]:
1588                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1589                     wait_defined = True
1590                     break
1591             if not wait_defined:
1592                 set_world_inactive()
1593     else:
1594         print("Ignoring: Invalid action name.")
1595     # In contrast to the original,naming won't map a function to a ThingAction.
1596
1597
1598 def command_ai():
1599     """Call ai() on player Thing, then turn_over()."""
1600     ai(world_db["Things"][0])
1601     turn_over()
1602
1603
1604 """Commands database.
1605
1606 Map command start tokens to ([0]) number of expected command arguments, ([1])
1607 the command's meta-ness (i.e. is it to be written to the record file, is it to
1608 be ignored in replay mode if read from server input file), and ([2]) a function
1609 to be called on it.
1610 """
1611 commands_db = {
1612     "QUIT": (0, True, command_quit),
1613     "PING": (0, True, command_ping),
1614     "THINGS_HERE": (2, True, command_thingshere),
1615     "MAKE_WORLD": (1, False, command_makeworld),
1616     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1617     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1618     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1619     "MAP_LENGTH": (1, False, command_maplength),
1620     "WORLD_ACTIVE": (1, False, command_worldactive),
1621     "MAP": (2, False, setter_map("MAP")),
1622     "TA_ID": (1, False, command_taid),
1623     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1624     "TA_NAME": (1, False, command_taname),
1625     "TT_ID": (1, False, command_ttid),
1626     "TT_NAME": (1, False, command_ttname),
1627     "TT_TOOL": (1, False, command_tttool),
1628     "TT_SYMBOL": (1, False, command_ttsymbol),
1629     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1630     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1631     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1632                                          0, 255)),
1633     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1634                                         0, 65535)),
1635     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1636     "T_ID": (1, False, command_tid),
1637     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1638     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1639     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1640     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1641     "T_COMMAND": (1, False, command_tcommand),
1642     "T_TYPE": (1, False, command_ttype),
1643     "T_CARRIES": (1, False, command_tcarries),
1644     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1645     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1646     "T_MEMTHING": (3, False, command_tmemthing),
1647     "T_POSY": (1, False, setter_tpos("Y")),
1648     "T_POSX": (1, False, setter_tpos("X")),
1649     "wait": (0, False, play_commander("wait")),
1650     "move": (1, False, play_commander("move")),
1651     "pick_up": (0, False, play_commander("pick_up")),
1652     "drop": (1, False, play_commander("drop", True)),
1653     "use": (1, False, play_commander("use", True)),
1654     "ai": (0, False, command_ai)
1655 }
1656 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1657
1658
1659 """World state database. With sane default values. (Randomness is in rand.)"""
1660 world_db = {
1661     "TURN": 0,
1662     "MAP_LENGTH": 64,
1663     "PLAYER_TYPE": 0,
1664     "WORLD_ACTIVE": 0,
1665     "MAP": False,
1666     "ThingActions": {},
1667     "ThingTypes": {},
1668     "Things": {}
1669 }
1670
1671 """Mapping of direction names to internal direction chars."""
1672 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1673                  "west": "s", "north-west": "w", "north-east": "e"}
1674
1675 """File IO database."""
1676 io_db = {
1677     "path_save": "save",
1678     "path_record": "record_save",
1679     "path_worldconf": "confserver/world",
1680     "path_server": "server/",
1681     "path_in": "server/in",
1682     "path_out": "server/out",
1683     "path_worldstate": "server/worldstate",
1684     "tmp_suffix": "_tmp",
1685     "kicked_by_rival": False,
1686     "worldstate_updateable": False
1687 }
1688
1689
1690 try:
1691     libpr = prep_library()
1692     rand = RandomnessIO()
1693     opts = parse_command_line_arguments()
1694     if opts.savefile:
1695         io_db["path_save"] = opts.savefile
1696         io_db["path_record"] = "record_" + opts.savefile
1697     setup_server_io()
1698     if opts.verbose:
1699         io_db["verbose"] = True
1700     if None != opts.replay:
1701         replay_game()
1702     else:
1703         play_game()
1704 except SystemExit as exit:
1705     print("ABORTING: " + exit.args[0])
1706 except:
1707     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1708     raise
1709 finally:
1710     cleanup_server_io()