home · contact · privacy
7DRL: Exclude map cells with actors in FOV on them from stack depth map.
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if (dict != type(world_db[key])
215             and key != "altar"  # #
216             and key != "MAP" and key != "WORLD_ACTIVE"):
217             string = string + key + " " + str(world_db[key]) + "\n"
218     string = string + mapsetter("MAP")()
219     string = string + helper("ThingActions", "TA_ID")
220     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221     for id in world_db["ThingTypes"]:
222         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224     string = string + helper("Things", "T_ID",
225                              {"T_CARRIES": False, "carried": False,
226                               "T_MEMMAP": mapsetter("T_MEMMAP"),
227                               "T_MEMTHING": memthing, "fovmap": False,
228                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229     for id in world_db["Things"]:
230         if [] != world_db["Things"][id]["T_CARRIES"]:
231             string = string + "T_ID " + str(id) + "\n"
232             for carried_id in world_db["Things"][id]["T_CARRIES"]:
233                 string = string + "T_CARRIES " + str(carried_id) + "\n"
234     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236     atomic_write(io_db["path_save"], string)
237
238
239 def obey_lines_in_file(path, name, do_record=False):
240     """Call obey() on each line of path's file, use name in input prefix."""
241     file = open(path, "r")
242     line_n = 1
243     for line in file.readlines():
244         obey(line.rstrip(), name + "file line " + str(line_n),
245              do_record=do_record)
246         line_n = line_n + 1
247     file.close()
248
249
250 def parse_command_line_arguments():
251     """Return settings values read from command line arguments."""
252     parser = argparse.ArgumentParser()
253     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254                         action='store')
255     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256                         action="store")
257     parser.add_argument('-v', dest='verbose', action='store_true')
258     opts, unknown = parser.parse_known_args()
259     return opts
260
261
262 def server_test():
263     """Ensure valid server out file belonging to current process.
264
265     This is done by comparing io_db["teststring"] to what's found at the start
266     of the current file at io_db["path_out"]. On failure, set
267     io_db["kicked_by_rival"] and raise SystemExit.
268     """
269     if not os.access(io_db["path_out"], os.F_OK):
270         raise SystemExit("Server output file has disappeared.")
271     file = open(io_db["path_out"], "r")
272     test = file.readline().rstrip("\n")
273     file.close()
274     if test != io_db["teststring"]:
275         io_db["kicked_by_rival"] = True
276         msg = "Server test string in server output file does not match. This" \
277               " indicates that the current server process has been " \
278               "superseded by another one."
279         raise SystemExit(msg)
280
281
282 def read_command():
283     """Return next newline-delimited command from server in file.
284
285     Keep building return string until a newline is encountered. Pause between
286     unsuccessful reads, and after too much waiting, run server_test().
287     """
288     wait_on_fail = 0.03333
289     max_wait = 5
290     now = time.time()
291     command = ""
292     while True:
293         add = io_db["file_in"].readline()
294         if len(add) > 0:
295             command = command + add
296             if len(command) > 0 and "\n" == command[-1]:
297                 command = command[:-1]
298                 break
299         else:
300             time.sleep(wait_on_fail)
301             if now + max_wait < time.time():
302                 server_test()
303                 now = time.time()
304     return command
305
306
307 def try_worldstate_update():
308     """Write worldstate file if io_db["worldstate_updateable"] is set."""
309     if io_db["worldstate_updateable"]:
310
311         def write_map(string, map):
312             for i in range(length):
313                 line = map[i * length:(i * length) + length].decode()
314                 string = string + line + "\n"
315             return string
316
317         inventory = ""
318         if [] == world_db["Things"][0]["T_CARRIES"]:
319             inventory = "(none)\n"
320         else:
321             for id in world_db["Things"][0]["T_CARRIES"]:
322                 type_id = world_db["Things"][id]["T_TYPE"]
323                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
324                 inventory = inventory + name + "\n"
325         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
326         string = str(world_db["TURN"]) + "\n" + \
327                  str(world_db["GOD_MOOD"]) + "\n" + \
328                  str(world_db["GOD_FAVOR"]) + "\n" + \
329                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331                  inventory + "%\n" + \
332                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334                  str(world_db["MAP_LENGTH"]) + "\n"
335         length = world_db["MAP_LENGTH"]
336
337         fov = bytearray(b' ' * (length ** 2))
338         ord_v = ord("v")
339         for pos in [pos for pos in range(length ** 2)
340                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341             fov[pos] = world_db["MAP"][pos]
342         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
343                       for id in world_db["Things"]
344                       if not world_db["Things"][id]["carried"]
345                       if world_db["Things"][id]["T_TYPE"] == tid
346                       if world_db["Things"][0]["fovmap"][
347                            world_db["Things"][id]["T_POSY"] * length
348                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
349             type = world_db["Things"][id]["T_TYPE"]
350             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
351             fov[world_db["Things"][id]["T_POSY"] * length
352                 + world_db["Things"][id]["T_POSX"]] = c
353         string = write_map(string, fov)
354
355         mem = world_db["Things"][0]["T_MEMMAP"][:]
356         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357                       for mt in world_db["Things"][0]["T_MEMTHING"]
358                       if mt[0] == tid]:
359              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360              mem[(mt[1] * length) + mt[2]] = ord(c)
361         string = write_map(string, mem)
362
363         stacksmap = bytearray(b'0' * (length ** 2))  # #
364         for id in [id for id in world_db["Things"]  # #
365                       if not world_db["Things"][id]["carried"]  # #
366                       if world_db["Things"][id]["T_LIFEPOINTS"]
367                       if world_db["Things"][0]["fovmap"][  # #
368                            world_db["Things"][id]["T_POSY"] * length  # #
369                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
370             pos = (world_db["Things"][id]["T_POSY"] * length  # #
371                   + world_db["Things"][id]["T_POSX"])  # #
372             stacksmap[pos] = ord('X')  # #
373         for id in [id for id in world_db["Things"]  # #
374                       if not world_db["Things"][id]["carried"]  # #
375                       if world_db["Things"][0]["fovmap"][  # #
376                            world_db["Things"][id]["T_POSY"] * length  # #
377                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
378             pos = (world_db["Things"][id]["T_POSY"] * length  # #
379                   + world_db["Things"][id]["T_POSX"])  # #
380             if stacksmap[pos] < ord('2'):  # #
381                 stacksmap[pos] += 1  # #
382         for mt in world_db["Things"][0]["T_MEMTHING"]:  # #
383             pos = mt[1] * length + mt[2]  # #
384             if stacksmap[pos] < ord('2'):  # #
385                 stacksmap[pos] += 1  # #
386         string = write_map(string, stacksmap)  # #
387         
388         atomic_write(io_db["path_worldstate"], string, delete=False)
389         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
390         io_db["worldstate_updateable"] = False
391
392
393 def replay_game():
394     """Replay game from record file.
395
396     Use opts.replay as breakpoint turn to which to replay automatically before
397     switching to manual input by non-meta commands in server input file
398     triggering further reads of record file. Ensure opts.replay is at least 1.
399     Run try_worldstate_update() before each interactive obey()/read_command().
400     """
401     if opts.replay < 1:
402         opts.replay = 1
403     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
404           " (if so late a turn is to be found).")
405     if not os.access(io_db["path_record"], os.F_OK):
406         raise SystemExit("No record file found to replay.")
407     io_db["file_record"] = open(io_db["path_record"], "r")
408     io_db["file_record"].prefix = "record file line "
409     io_db["file_record"].line_n = 1
410     while world_db["TURN"] < opts.replay:
411         line = io_db["file_record"].readline()
412         if "" == line:
413             break
414         obey(line.rstrip(), io_db["file_record"].prefix
415              + str(io_db["file_record"].line_n))
416         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
417     while True:
418         try_worldstate_update()
419         obey(read_command(), "in file", replay=True)
420
421
422 def play_game():
423     """Play game by server input file commands. Before, load save file found.
424
425     If no save file is found, a new world is generated from the commands in the
426     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
427     command and all that follow via the server input file. Run
428     try_worldstate_update() before each interactive obey()/read_command().
429     """
430     if os.access(io_db["path_save"], os.F_OK):
431         obey_lines_in_file(io_db["path_save"], "save")
432     else:
433         if not os.access(io_db["path_worldconf"], os.F_OK):
434             msg = "No world config file from which to start a new world."
435             raise SystemExit(msg)
436         obey_lines_in_file(io_db["path_worldconf"], "world config ",
437                            do_record=True)
438         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
439     while True:
440         try_worldstate_update()
441         obey(read_command(), "in file", do_record=True)
442
443
444 def make_map():
445     """(Re-)make island map.
446
447     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
448     start with one land cell in the middle, then go into cycle of repeatedly
449     selecting a random sea cell and transforming it into land if it is neighbor
450     to land. The cycle ends when a land cell is due to be created at the map's
451     border. Then put some trees on the map (TODO: more precise algorithm desc).
452     """
453     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
454
455     def is_neighbor(coordinates, type):
456         y = coordinates[0]
457         x = coordinates[1]
458         length = world_db["MAP_LENGTH"]
459         ind = y % 2
460         diag_west = x + (ind > 0)
461         diag_east = x + (ind < (length - 1))
462         pos = (y * length) + x
463         if (y > 0 and diag_east
464             and type == chr(world_db["MAP"][pos - length + ind])) \
465            or (x < (length - 1)
466                and type == chr(world_db["MAP"][pos + 1])) \
467            or (y < (length - 1) and diag_east
468                and type == chr(world_db["MAP"][pos + length + ind])) \
469            or (y > 0 and diag_west
470                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
471            or (x > 0
472                and type == chr(world_db["MAP"][pos - 1])) \
473            or (y < (length - 1) and diag_west
474                and type == chr(world_db["MAP"][pos + length - (not ind)])):
475             return True
476         return False
477
478     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
479     length = world_db["MAP_LENGTH"]
480     add_half_width = (not (length % 2)) * int(length / 2)
481     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
482     while (1):
483         y = rand.next() % length
484         x = rand.next() % length
485         pos = (y * length) + x
486         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
487             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
488                 break
489             world_db["MAP"][pos] = ord(".")
490     n_trees = int((length ** 2) / 16)
491     i_trees = 0
492     while (i_trees <= n_trees):
493         single_allowed = rand.next() % 32
494         y = rand.next() % length
495         x = rand.next() % length
496         pos = (y * length) + x
497         if "." == chr(world_db["MAP"][pos]) \
498           and ((not single_allowed) or is_neighbor((y, x), "X")):
499             world_db["MAP"][pos] = ord("X")
500             i_trees += 1
501     # This all-too-precise replica of the original C code misses iter_limit().
502     n_colons = int((length ** 2) / 16)  # #
503     i_colons = 0  # #
504     while (i_colons <= n_colons):  # #
505         single_allowed = rand.next() % 256  # #
506         y = rand.next() % length  # #
507         x = rand.next() % length  # #
508         pos = (y * length) + x  # #
509         if ("." == chr(world_db["MAP"][pos])  # #
510           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
511             world_db["MAP"][pos] = ord(":")  # #
512             i_colons += 1  # #
513     altar_placed = False  # #
514     while not altar_placed:  # #
515         y = rand.next() % length  # #
516         x = rand.next() % length  # #
517         pos = (y * length) + x  # #
518         if (("." == chr(world_db["MAP"][pos]  # #
519              or ":" == chr(world_db["MAP"][pos]))
520             and not is_neighbor((y, x), "X"))):  # #
521             world_db["MAP"][pos] = ord("_")  # #
522             world_db["altar"] = (y, x)  # #
523             altar_placed = True  # #
524
525
526 def update_map_memory(t, age_map=True):
527     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
528
529     def age_some_memdepthmap_on_nonfov_cells():
530         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
531         # ord_v = ord("v")
532         # ord_0 = ord("0")
533         # ord_9 = ord("9")
534         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
535         #             if not ord_v == t["fovmap"][pos]
536         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
537         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
538         #             if not rand.next() % (2 **
539         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
540         #     t["T_MEMDEPTHMAP"][pos] += 1
541         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
542         fovmap = c_pointer_to_bytearray(t["fovmap"])
543         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
544
545     if not t["T_MEMMAP"]:
546         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
547     if not t["T_MEMDEPTHMAP"]:
548         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
549     ord_v = ord("v")
550     ord_0 = ord("0")
551     ord_space = ord(" ")
552     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
553                 if ord_v == t["fovmap"][pos]]:
554         t["T_MEMDEPTHMAP"][pos] = ord_0
555         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
556     if age_map:
557         age_some_memdepthmap_on_nonfov_cells()
558     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
559                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
560                                                + mt[2]]]
561     for id in [id for id in world_db["Things"]
562                if not world_db["Things"][id]["carried"]]:
563         type = world_db["Things"][id]["T_TYPE"]
564         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
565             y = world_db["Things"][id]["T_POSY"]
566             x = world_db["Things"][id]["T_POSX"]
567             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
568                 t["T_MEMTHING"].append((type, y, x))
569
570
571 def set_world_inactive():
572     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
573     server_test()
574     if os.access(io_db["path_worldstate"], os.F_OK):
575         os.remove(io_db["path_worldstate"])
576     world_db["WORLD_ACTIVE"] = 0
577
578
579 def integer_test(val_string, min, max=None):
580     """Return val_string if possible integer >= min and <= max, else None."""
581     try:
582         val = int(val_string)
583         if val < min or (max is not None and val > max):
584             raise ValueError
585         return val
586     except ValueError:
587         msg = "Ignoring: Please use integer >= " + str(min)
588         if max is not None:
589             msg += " and <= " + str(max)
590         msg += "."
591         print(msg)
592         return None
593
594
595 def setter(category, key, min, max=None):
596     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
597     if category is None:
598         def f(val_string):
599             val = integer_test(val_string, min, max)
600             if None != val:
601                 world_db[key] = val
602     else:
603         if category == "Thing":
604             id_store = command_tid
605             decorator = test_Thing_id
606         elif category == "ThingType":
607             id_store = command_ttid
608             decorator = test_ThingType_id
609         elif category == "ThingAction":
610             id_store = command_taid
611             decorator = test_ThingAction_id
612
613         @decorator
614         def f(val_string):
615             val = integer_test(val_string, min, max)
616             if None != val:
617                 world_db[category + "s"][id_store.id][key] = val
618     return f
619
620
621 def build_fov_map(t):
622     """Build Thing's FOV map."""
623     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
624     fovmap = c_pointer_to_bytearray(t["fovmap"])
625     map = c_pointer_to_bytearray(world_db["MAP"])
626     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
627         raise RuntimeError("Malloc error in build_fov_Map().")
628
629
630 def log_help():
631     """Send quick usage info to log."""
632     strong_write(io_db["file_out"], "LOG "
633                  + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
634     strong_write(io_db["file_out"], "LOG "
635                  + "Use 'p' to pick up objects, and 'D' to drop them.\n")
636     strong_write(io_db["file_out"], "LOG "
637                  + "Some objects can be used (such as: eaten) by 'u' if "
638                  + "they are in your inventory. "
639                  + "Use 'Up'/'Down' to navigate the inventory.\n")
640     strong_write(io_db["file_out"], "LOG "
641                  + "Use 'l' to toggle 'look' mode (move an exploration cursor "
642                  + "instead of the player over the map).\n")
643     strong_write(io_db["file_out"], "LOG "
644                  + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
645     strong_write(io_db["file_out"], "LOG See README file for more details.\n")
646
647
648 def decrement_lifepoints(t):
649     """Decrement t's lifepoints by 1, and if to zero, corpse it.
650
651     If t is the player avatar, only blank its fovmap, so that the client may
652     still display memory data. On non-player things, erase fovmap and memory.
653     Dying actors drop all their things.
654     """
655     # 7DRL: Also decrements God's mood; deaths heavily so.
656     # 7DRL: Return 1 if death, else 0.
657     t["T_LIFEPOINTS"] -= 1
658     world_db["GOD_MOOD"] -= 1  # #
659     if 0 == t["T_LIFEPOINTS"]:
660         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
661         world_db["GOD_MOOD"] -= sadness  # #        
662         for id in t["T_CARRIES"]:
663             t["T_CARRIES"].remove(id)
664             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
665             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
666             world_db["Things"][id]["carried"] = False
667         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
668         if world_db["Things"][0] == t:
669             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
670             strong_write(io_db["file_out"], "LOG You die.\n")
671             strong_write(io_db["file_out"],
672                          "LOG See README on how to start over.\n")
673         else:
674             t["fovmap"] = False
675             t["T_MEMMAP"] = False
676             t["T_MEMDEPTHMAP"] = False
677             t["T_MEMTHING"] = []
678         return sadness  # #
679     return 0  # #
680
681
682 def add_gods_favor(i): # #
683     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
684     def favor_multiplier(i):
685         x = 100
686         threshold = math.e * x
687         mood = world_db["GOD_MOOD"]
688         if i > 0:
689             if mood > threshold:
690                 i = i * math.log(mood / x)
691             elif -mood > threshold:
692                 i = i / math.log(-mood / x)
693         elif i < 0:
694             if -mood > threshold:
695                 i = i * math.log(-mood / x)
696             if mood > threshold:
697                 i = i / math.log(mood / x)
698         return int(i)
699     world_db["GOD_FAVOR"] += favor_multiplier(i)
700
701
702 def mv_yx_in_dir_legal(dir, y, x):
703     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
704     dir_c = dir.encode("ascii")[0]
705     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
706     if -1 == test:
707         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
708     return (test, libpr.result_y(), libpr.result_x())
709
710
711 def enter_altar():  # #
712      """What happens when the player enters the altar."""
713      if world_db["FAVOR_STAGE"] > 9000:
714         strong_write(io_db["file_out"],
715                      "LOG You step on a soul-less slab of stone.\n")
716         return
717      strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
718      if world_db["FAVOR_STAGE"] == 0:
719          world_db["FAVOR_STAGE"] = 1
720          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
721                       + "\"I don't trust you. You intrude on the island's "
722                       + "affairs. I think you're a nuisance at best, and a "
723                       + "danger to my children at worst. I will give you a "
724                       + "chance to lighten my mood, however: For a while now, "
725                       + "I've been trying to spread the plant "
726                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
727                       + " (\""
728                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
729                       + "\"). I have not been very successful so far. Maybe "
730                       + "you can make yourself useful there. I will count "
731                       + "each further "
732                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
733                       + " that grows to your favor.\n")
734      elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
735          world_db["FAVOR_STAGE"] = 2
736          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
737                       + "\"You could have done worse so far. Maybe you are not "
738                       + "the worst to happen to this island since the metal "
739                       + "birds threw the great lightning ball. Maybe you can "
740                       + "help me spread another plant. It multiplies faster, "
741                       + "and it is highly nutritious: "
742                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
743                       + " (\""
744                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
745                       + "\"). It is new. I give you the only example. Be very "
746                       + "careful with it! I also give you another tool that "
747                       + "might be helpful.\n")
748          id = id_setter(-1, "Things")
749          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
750                                             world_db["altar"])
751          id = id_setter(-1, "Things")
752          world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
753                                             world_db["altar"])
754      elif world_db["FAVOR_STAGE"] == 2 and \
755           0 == len([id for id in world_db["Things"]
756                    if world_db["Things"][id]["T_TYPE"]
757                       == world_db["PLANT_1"]]):
758          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
759                       + "\"I am greatly disappointed that you lost all "
760                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
761                       + " this island had. Here is another one. It cost me "
762                       + " great work. Be more careful this time.\n")
763          id = id_setter(-1, "Things")
764          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
765                                             world_db["altar"])
766          add_gods_favor(-250)
767      elif world_db["GOD_FAVOR"] > 9000:
768          world_db["FAVOR_STAGE"] = 9001
769          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
770                       + "\"You have proven yourself worthy of my respect. "
771                       + "You were a good citizen to the island, and sometimes "
772                       + "a better steward to its inhabitants than me. The "
773                       + "island shall miss you when you leave. But you have "
774                       + "earned the right to do so. Take this "
775                       + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
776                       + " and USE it when you please. It will take you to "
777                       + "where you came from. (But do feel free to stay here "
778                       + "as long as you like.)\"\n")
779          id = id_setter(-1, "Things")
780          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
781                                             world_db["altar"])
782
783
784 def actor_wait(t):
785     """Make t do nothing (but loudly, if player avatar)."""
786     if t == world_db["Things"][0]:
787         strong_write(io_db["file_out"], "LOG You wait.\n")
788
789
790 def actor_move(t):
791     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
792     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
793     # 7DRL: Player entering the altar triggers enter_altar().
794     # 7DRL: Player with axe chops down trees.
795     passable = False
796     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
797                                      t["T_POSY"], t["T_POSX"])
798     if 1 == move_result[0]:
799         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
800         hitted = [id for id in world_db["Things"]
801                   if world_db["Things"][id] != t
802                   if world_db["Things"][id]["T_LIFEPOINTS"]
803                   if world_db["Things"][id]["T_POSY"] == move_result[1]
804                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
805         if len(hitted):
806             hit_id = hitted[0]
807             if t == world_db["Things"][0]:
808                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
809                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
810                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
811                                                 + ".\n")
812                 add_gods_favor(-1)  # #
813             elif 0 == hit_id:
814                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
815                 strong_write(io_db["file_out"], "LOG " + hitter_name +
816                                                 " wounds you.\n")
817             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
818             if test and t == world_db["Things"][0]:  # #
819                 add_gods_favor(-test)  # #
820             return
821         if (ord("X") == world_db["MAP"][pos]  # #
822             or ord("|") == world_db["MAP"][pos]):  # #
823             carries_axe = False  # #
824             for id in t["T_CARRIES"]:  # # 
825                 type = world_db["Things"][id]["T_TYPE"]  # #
826                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
827                     carries_axe = True  # #
828                     break  # #
829             if carries_axe:  # #
830                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
831                 if t == world_db["Things"][0]:  # #
832                     strong_write(io_db["file_out"], "LOG With your "  # #
833                                                     + axe_name  # #
834                                                     + ", you chop!\n")  # #
835                     if ord("X") == world_db["MAP"][pos]:  # #
836                         add_gods_favor(-1)  # #
837                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
838                 case_X = world_db["MAP"][pos] == ord("X")  # #
839                 if (chop_power > 0  # #
840                     and ((case_X and  # #
841                           0 == int(rand.next() / chop_power))  # #
842                     or (not case_X and  # #
843                              0 == int(rand.next() / (3 * chop_power))))):  # #
844                     if t == world_db["Things"][0]:  # #
845                         strong_write(io_db["file_out"],  # #
846                                      "LOG You chop it down.\n")  # #
847                     if world_db["MAP"][pos] == ord("X"):  # #
848                         add_gods_favor(-10)  # #
849                     world_db["MAP"][pos] = ord(".")   # #
850                     i = 3 if case_X else 1  # #
851                     for i in range(i):  # #
852                         id = id_setter(-1, "Things")  # #
853                         world_db["Things"][id] = \
854                           new_Thing(world_db["LUMBER"],  # #
855                                     (move_result[1], move_result[2]))  # # 
856                     build_fov_map(t)  # #
857                 return   # #
858         passable = ("." == chr(world_db["MAP"][pos]) or
859                     ":" == chr(world_db["MAP"][pos]) or # #
860                     "_" == chr(world_db["MAP"][pos])) # #
861     dir = [dir for dir in directions_db
862            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
863     if passable:
864         t["T_POSY"] = move_result[1]
865         t["T_POSX"] = move_result[2]
866         for id in t["T_CARRIES"]:
867             world_db["Things"][id]["T_POSY"] = move_result[1]
868             world_db["Things"][id]["T_POSX"] = move_result[2]
869         build_fov_map(t)
870         if t == world_db["Things"][0]:
871             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
872             if (move_result[1] == world_db["altar"][0] and  # #
873                 move_result[2] == world_db["altar"][1]):  # #
874                 enter_altar()  # #
875     elif t == world_db["Things"][0]:
876         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
877
878
879 def actor_pick_up(t):
880     """Make t pick up (topmost?) Thing from ground into inventory.
881
882     Define topmostness by how low the thing's type ID is.
883     """
884     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
885     used_slots = len(t["T_CARRIES"]) # #
886     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
887         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
888                if not world_db["Things"][id]["carried"]
889                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
890                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
891         if len(ids):
892             lowest_tid = -1
893             for iid in ids:
894                 tid = world_db["Things"][iid]["T_TYPE"] 
895                 if lowest_tid == -1 or tid < lowest_tid:
896                     id = iid
897                     lowest_tid = tid
898             world_db["Things"][id]["carried"] = True
899             type = world_db["Things"][id]["T_TYPE"]  # #
900             if (t != world_db["Things"][0] # #
901                 and world_db["Things"][id]["T_PLAYERDROP"]  # #
902                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
903                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
904                 add_gods_favor(score)  # #
905                 world_db["Things"][id]["T_PLAYERDROP"] = 0  # #
906             t["T_CARRIES"].append(id)
907             if t == world_db["Things"][0]:
908                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
909         elif t == world_db["Things"][0]:
910             err = "You try to pick up an object, but there is none."
911             strong_write(io_db["file_out"], "LOG " + err + "\n")
912     elif t == world_db["Things"][0]: # #
913         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
914                                         "No storage room to carry more.\n") # #
915
916
917 def actor_drop(t):
918     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
919     # TODO: Handle case where T_ARGUMENT matches nothing.
920     if len(t["T_CARRIES"]):
921         id = t["T_CARRIES"][t["T_ARGUMENT"]]
922         t["T_CARRIES"].remove(id)
923         world_db["Things"][id]["carried"] = False
924         if t == world_db["Things"][0]:
925             strong_write(io_db["file_out"], "LOG You drop an object.\n")
926             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
927     elif t == world_db["Things"][0]:
928         err = "You try to drop an object, but you own none."
929         strong_write(io_db["file_out"], "LOG " + err + "\n")
930
931
932 def actor_use(t):
933     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
934     # TODO: Handle case where T_ARGUMENT matches nothing.
935     # 7DLR: Handle SLIPPERS-type Thing use.
936     if len(t["T_CARRIES"]):
937         id = t["T_CARRIES"][t["T_ARGUMENT"]]
938         type = world_db["Things"][id]["T_TYPE"]
939         if type == world_db["SLIPPERS"]:  # #
940             if t == world_db["Things"][0]:  # #
941                 strong_write(io_db["file_out"], "LOG You use the "  # #
942                              + world_db["ThingTypes"][type]["TT_NAME"]  # #
943                              + ". It glows in wondrous colors, and emits "  # #
944                              + "a sound as if from a dying cat. The "  # #
945                              + "Island God laughs.\n")  # #
946             t["T_LIFEPOINTS"] = 1  # #
947             decrement_lifepoints(t)  # #
948         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
949               and t == world_db["Things"][0]):  # #
950                 strong_write(io_db["file_out"],  # #
951                              "LOG To use this item for chopping, move "  # #
952                              "towards a tree while carrying it in "  # #
953                              "your inventory.\n")  # #
954         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):  # #
955             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
956             if (world_db["MAP"][pos] == ord("X")  # #
957                 or world_db["MAP"][pos] == ord("|")):  # #
958                 strong_write(io_db["file_out"],  # #
959                              "LOG Can't build when standing on barrier.\n")  # #
960                 return
961             for id in [id for id in world_db["Things"]
962                        if not world_db["Things"][id] == t
963                        if not world_db["Things"][id]["carried"]
964                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
965                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
966                  strong_write(io_db["file_out"],
967                               "LOG Can't build when standing objects.\n")  # #
968                  return
969             for id in t["T_CARRIES"]:  # #
970                 type_tool = world_db["Things"][id]["T_TYPE"]  # #
971                 if (world_db["ThingTypes"][type_tool]["TT_TOOL"]  # #
972                     == "carpentry"):  # #
973                     break  # #
974             wood_id = None  # #
975             for id in t["T_CARRIES"]:  # #
976                 type_material = world_db["Things"][id]["T_TYPE"]  # #
977                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]  # #
978                     == "wood"):  # #
979                     wood_id = id  # #
980                     break  # #
981             if wood_id != None:  # #
982                 t["T_CARRIES"].remove(wood_id)  # #
983                 del world_db["Things"][wood_id]  # #
984                 world_db["MAP"][pos] = ord("|")  # #
985                 strong_write(io_db["file_out"], "LOG With your "  # #
986                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
987                              + " you build a wooden barrier from your "  # #
988                              + world_db["ThingTypes"][type_material]  # #
989                                ["TT_NAME"]  # #
990                              + ".\n")  # #
991             else:  # #
992                 strong_write(io_db["file_out"], "LOG You can't use a "  # #
993                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
994                              + " without some wood in your inventory.\n")  # #
995         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
996             t["T_CARRIES"].remove(id)
997             del world_db["Things"][id]
998             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
999             if t == world_db["Things"][0]:
1000                 strong_write(io_db["file_out"],
1001                              "LOG You consume this object.\n")
1002         elif t == world_db["Things"][0]:
1003             strong_write(io_db["file_out"],
1004                          "LOG You try to use this object, but fail.\n")
1005     elif t == world_db["Things"][0]:
1006         strong_write(io_db["file_out"],
1007                      "LOG You try to use an object, but you own none.\n")
1008
1009
1010 def thingproliferation(t, prol_map):
1011     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1012
1013     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1014     marked "." in prol_map. If there are several map cell candidates, one is
1015     selected randomly.
1016     """
1017     # 7DRL: success increments God's mood
1018     # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1019     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1020     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1021         candidates = []
1022         for dir in [directions_db[key] for key in directions_db]:
1023             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1024             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1025             if mv_result[0] and \
1026                (ord(":") == prol_map[pos]  # #
1027                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1028                     and ord(".") == prol_map[pos])):
1029             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1030             #                                          * world_db["MAP_LENGTH"]
1031             #                                          + mv_result[2]]:
1032                 candidates.append((mv_result[1], mv_result[2]))
1033         if len(candidates):
1034             i = rand.next() % len(candidates)
1035             id = id_setter(-1, "Things")
1036             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1037             world_db["Things"][id] = newT
1038             animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1039             if animacy:  # #
1040                 world_db["GOD_MOOD"] += animacy  # #
1041             else:  # #
1042                 world_db["GOD_MOOD"] += 1  # #
1043             if (world_db["FAVOR_STAGE"] > 0  # #
1044                 and t["T_TYPE"] == world_db["PLANT_0"]):  # #
1045                 world_db["GOD_FAVOR"] += 5  # #
1046             elif t["T_TYPE"] == world_db["PLANT_1"]:  # #
1047                 world_db["GOD_FAVOR"] += 25  # #
1048
1049
1050 def try_healing(t):
1051     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1052
1053     On success, decrease satiation score by 32.
1054     """
1055     # 7DRL: Successful heals increment God's mood.
1056     if t["T_SATIATION"] > 0 \
1057        and t["T_LIFEPOINTS"] < \
1058            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1059        and 0 == (rand.next() % 31) \
1060        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1061                               if world_db["ThingActions"][id]["TA_NAME"] ==
1062                                  "wait"][0]:
1063         t["T_LIFEPOINTS"] += 1
1064         world_db["GOD_MOOD"] += 1  # #
1065         t["T_SATIATION"] -= 32
1066         if t == world_db["Things"][0]:
1067             strong_write(io_db["file_out"], "LOG You heal.\n")
1068
1069
1070 def hunger(t):
1071     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1072     if t["T_SATIATION"] > -32768:
1073         t["T_SATIATION"] -= 1
1074     testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
1075     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1076         raise RuntimeError("A thing that should not hunger is hungering.")
1077     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1078     if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
1079         if t == world_db["Things"][0]:
1080             strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1081         decrement_lifepoints(t)
1082
1083
1084 def get_dir_to_target(t, filter):
1085     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1086
1087     The path-wise nearest target is chosen, via the shortest available path.
1088     Target must not be t. On succcess, return positive value, else False.
1089     Filters:
1090     "a": Thing in FOV is below a certain distance, animate, but of ThingType
1091          that is not t's, and starts out weaker than t is; build path as
1092          avoiding things of t's ThingType
1093     "f": neighbor cell (not inhabited by any animate Thing) further away from
1094          animate Thing not further than x steps away and in FOV and of a
1095          ThingType that is not t's, and starts out stronger or as strong as t
1096          is currently; or (cornered), if no such flight cell, but Thing of
1097          above criteria is too near,1 a cell closer to it, or, if less near,
1098          just wait
1099     "c": Thing in memorized map is consumable
1100     "s": memory map cell with greatest-reachable degree of unexploredness
1101     """
1102
1103     def zero_score_map_where_char_on_memdepthmap(c):
1104         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1105         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1106         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1107         #     set_map_score(i, 0)
1108         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1109         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1110             raise RuntimeError("No score map allocated for "
1111                                "zero_score_map_where_char_on_memdepthmap().")
1112
1113     def set_map_score(pos, score):
1114         test = libpr.set_map_score(pos, score)
1115         if test:
1116             raise RuntimeError("No score map allocated for set_map_score().")
1117
1118     def get_map_score(pos):
1119         result = libpr.get_map_score(pos)
1120         if result < 0:
1121             raise RuntimeError("No score map allocated for get_map_score().")
1122         return result
1123
1124     def seeing_thing():
1125         if t["fovmap"] and ("a" == filter or "f" == filter):
1126             for id in world_db["Things"]:
1127                 Thing = world_db["Things"][id]
1128                 if Thing != t and Thing["T_LIFEPOINTS"] and \
1129                    t["T_TYPE"] != Thing["T_TYPE"] and \
1130                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
1131                                           * world_db["MAP_LENGTH"])
1132                                           + Thing["T_POSX"]]):
1133                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1134                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1135                                           t["T_LIFEPOINTS"]) \
1136                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1137                                              t["T_LIFEPOINTS"]):
1138                         return True
1139         elif t["T_MEMMAP"] and "c" == filter:
1140             for mt in t["T_MEMTHING"]:
1141                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1142                                          + mt[2]]) \
1143                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1144                     return True
1145         return False
1146
1147     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1148         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1149         # ord_dot = ord(".")
1150         # memmap = t["T_MEMMAP"]
1151         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1152         #            if ord_dot == memmap[i]]:
1153         #     set_map_score(i, 65534) # i.e. 65535-1
1154         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1155         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1156             raise RuntimeError("No score map allocated for "
1157                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1158
1159     def init_score_map():
1160         test = libpr.init_score_map()
1161         if test:
1162             raise RuntimeError("Malloc error in init_score_map().")
1163         ord_v = ord("v")
1164         ord_blank = ord(" ")
1165         set_cells_passable_on_memmap_to_65534_on_scoremap()
1166         if "a" == filter:
1167             for id in world_db["Things"]:
1168                 Thing = world_db["Things"][id]
1169                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1170                       + Thing["T_POSX"]
1171                 if t != Thing and Thing["T_LIFEPOINTS"] and \
1172                    t["T_TYPE"] != Thing["T_TYPE"] and \
1173                    ord_v == t["fovmap"][pos] and \
1174                    t["T_LIFEPOINTS"] > \
1175                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1176                     set_map_score(pos, 0)
1177                 elif t["T_TYPE"] == Thing["T_TYPE"]:
1178                     set_map_score(pos, 65535)
1179         elif "f" == filter:
1180             for id in [id for id in world_db["Things"]
1181                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
1182                 Thing = world_db["Things"][id]
1183                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1184                       + Thing["T_POSX"]
1185                 if t["T_TYPE"] != Thing["T_TYPE"] and \
1186                    ord_v == t["fovmap"][pos] and \
1187                    t["T_LIFEPOINTS"] <= \
1188                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1189                     set_map_score(pos, 0)
1190         elif "c" == filter:
1191             for mt in [mt for mt in t["T_MEMTHING"]
1192                        if ord_blank != t["T_MEMMAP"][mt[1]
1193                                                     * world_db["MAP_LENGTH"]
1194                                                     + mt[2]]
1195                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1196                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1197         elif "s" == filter:
1198             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1199
1200     def rand_target_dir(neighbors, cmp, dirs):
1201         candidates = []
1202         n_candidates = 0
1203         for i in range(len(dirs)):
1204             if cmp == neighbors[i]:
1205                 candidates.append(dirs[i])
1206                 n_candidates += 1
1207         return candidates[rand.next() % n_candidates] if n_candidates else 0
1208
1209     def get_neighbor_scores(dirs, eye_pos):
1210         scores = []
1211         if libpr.ready_neighbor_scores(eye_pos):
1212             raise RuntimeError("No score map allocated for " +
1213                                "ready_neighbor_scores.()")
1214         for i in range(len(dirs)):
1215             scores.append(libpr.get_neighbor_score(i))
1216         return scores
1217
1218     def get_dir_from_neighbors():
1219         dir_to_target = False
1220         dirs = "edcxsw"
1221         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1222         neighbors = get_neighbor_scores(dirs, eye_pos)
1223         if "f" == filter:
1224             inhabited = [world_db["Things"][id]["T_POSY"]
1225                          * world_db["MAP_LENGTH"]
1226                          + world_db["Things"][id]["T_POSX"]
1227                          for id in world_db["Things"]
1228                          if world_db["Things"][id]["T_LIFEPOINTS"]]
1229             for i in range(len(dirs)):
1230                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1231                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1232                           + libpr.result_x()
1233                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1234                     neighbors[i] = 65535
1235                     break
1236         minmax_start = 0 if "f" == filter else 65535 - 1
1237         minmax_neighbor = minmax_start
1238         for i in range(len(dirs)):
1239             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1240                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1241                or ("f" != filter and minmax_neighbor > neighbors[i]):
1242                 minmax_neighbor = neighbors[i]
1243         if minmax_neighbor != minmax_start:
1244             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1245         if "f" == filter:
1246             if not dir_to_target:
1247                 if 1 == get_map_score(eye_pos):
1248                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
1249                 elif 3 >= get_map_score(eye_pos):
1250                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1251                                       if
1252                                       world_db["ThingActions"][id]["TA_NAME"]
1253                                          == "wait"][0]
1254                     return 1
1255             elif dir_to_target and 3 < get_map_score(eye_pos):
1256                 dir_to_target = 0
1257         elif "a" == filter and 10 <= get_map_score(eye_pos):
1258             dir_to_target = 0
1259         return dir_to_target
1260
1261     dir_to_target = False
1262     mem_depth_c = b' '
1263     run_i = 9 + 1 if "s" == filter else 1
1264     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1265         run_i -= 1
1266         init_score_map()
1267         mem_depth_c = b'9' if b' ' == mem_depth_c \
1268                            else bytes([mem_depth_c[0] - 1])
1269         if libpr.dijkstra_map():
1270             raise RuntimeError("No score map allocated for dijkstra_map().")
1271         dir_to_target = get_dir_from_neighbors()
1272         libpr.free_score_map()
1273         if dir_to_target and str == type(dir_to_target):
1274             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1275                               if world_db["ThingActions"][id]["TA_NAME"]
1276                                  == "move"][0]
1277             t["T_ARGUMENT"] = ord(dir_to_target)
1278     return dir_to_target
1279
1280
1281 def standing_on_food(t):
1282     """Return True/False whether t is standing on a consumable."""
1283     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1284                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1285                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1286                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1287                   ["TT_TOOL"] == "food"]:
1288         return True
1289     return False
1290
1291
1292 def get_inventory_slot_to_consume(t):
1293     """Return slot Id of strongest consumable in t's inventory, else -1."""
1294     cmp_food = 0
1295     selection = -1
1296     i = 0
1297     for id in t["T_CARRIES"]:
1298         type = world_db["Things"][id]["T_TYPE"]
1299         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1300            and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1301             cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1302             selection = i
1303         i += 1
1304     return selection
1305
1306
1307 def ai(t):
1308     """Determine next command/argment for actor t via AI algorithms.
1309
1310     AI will look for, and move towards, enemies (animate Things not of their
1311     own ThingType); if they see none, they will consume consumables in their
1312     inventory; if there are none, they will pick up what they stand on if they
1313     stand on consumables; if they stand on none, they will move towards the
1314     next consumable they see or remember on the map; if they see or remember
1315     none, they will explore parts of the map unseen since ever or for at least
1316     one turn; if there is nothing to explore, they will simply wait.
1317     """
1318     # 7DRL add: Don't pick up or search things when inventory is full.
1319     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1320                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1321     if not get_dir_to_target(t, "f"):
1322         sel = get_inventory_slot_to_consume(t)
1323         if -1 != sel:
1324             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1325                               if world_db["ThingActions"][id]["TA_NAME"]
1326                                  == "use"][0]
1327             t["T_ARGUMENT"] = sel
1328         elif standing_on_food(t) \
1329              and (len(t["T_CARRIES"]) < # #
1330                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1331             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1332                               if world_db["ThingActions"][id]["TA_NAME"]
1333                                  == "pick_up"][0]
1334         elif (not
1335               (len(t["T_CARRIES"]) < # #
1336                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1337                and get_dir_to_target(t, "c"))) and \
1338              (not get_dir_to_target(t, "a")):
1339             get_dir_to_target(t, "s")
1340
1341
1342 def turn_over():
1343     """Run game world and its inhabitants until new player input expected."""
1344     id = 0
1345     whilebreaker = False
1346     while world_db["Things"][0]["T_LIFEPOINTS"]:
1347         proliferable_map = world_db["MAP"][:]
1348         for id in [id for id in world_db["Things"]
1349                    if not world_db["Things"][id]["carried"]]:
1350             y = world_db["Things"][id]["T_POSY"]
1351             x = world_db["Things"][id]["T_POSX"]
1352             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1353         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1354             if not id in world_db["Things"] or \
1355                world_db["Things"][id]["carried"]:   # May have been consumed or
1356                 continue                            # picked up during turn …
1357             Thing = world_db["Things"][id]
1358             if Thing["T_LIFEPOINTS"]:
1359                 if not Thing["T_COMMAND"]:
1360                     update_map_memory(Thing)
1361                     if 0 == id:
1362                         whilebreaker = True
1363                         break
1364                     ai(Thing)
1365                 try_healing(Thing)
1366                 hunger(Thing)
1367                 if Thing["T_LIFEPOINTS"]:
1368                     Thing["T_PROGRESS"] += 1
1369                     taid = [a for a in world_db["ThingActions"]
1370                               if a == Thing["T_COMMAND"]][0]
1371                     ThingAction = world_db["ThingActions"][taid]
1372                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1373                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1374                         Thing["T_COMMAND"] = 0
1375                         Thing["T_PROGRESS"] = 0
1376             thingproliferation(Thing, proliferable_map)
1377         if whilebreaker:
1378             break
1379         world_db["TURN"] += 1
1380
1381
1382 def new_Thing(type, pos=(0, 0)):
1383     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1384     thing = {
1385         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1386         "T_ARGUMENT": 0,
1387         "T_PROGRESS": 0,
1388         "T_SATIATION": 0,
1389         "T_COMMAND": 0,
1390         "T_PLAYERDROP": 0,  # #
1391         "T_TYPE": type,
1392         "T_POSY": pos[0],
1393         "T_POSX": pos[1],
1394         "T_CARRIES": [],
1395         "carried": False,
1396         "T_MEMTHING": [],
1397         "T_MEMMAP": False,
1398         "T_MEMDEPTHMAP": False,
1399         "fovmap": False
1400     }
1401     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1402         build_fov_map(thing)
1403     return thing
1404
1405
1406 def id_setter(id, category, id_store=False, start_at_1=False):
1407     """Set ID of object of category to manipulate ID unused? Create new one.
1408
1409     The ID is stored as id_store.id (if id_store is set). If the integer of the
1410     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1411     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1412     always returned when no new object is created, otherwise the new object's
1413     ID.
1414     """
1415     min = 0 if start_at_1 else -1
1416     if str == type(id):
1417         id = integer_test(id, min)
1418     if None != id:
1419         if id in world_db[category]:
1420             if id_store:
1421                 id_store.id = id
1422             return None
1423         else:
1424             if (start_at_1 and 0 == id) \
1425                or ((not start_at_1) and (id < 0)):
1426                 id = 0 if start_at_1 else -1
1427                 while 1:
1428                     id = id + 1
1429                     if id not in world_db[category]:
1430                         break
1431             if id_store:
1432                 id_store.id = id
1433     return id
1434
1435
1436 def command_ping():
1437     """Send PONG line to server output file."""
1438     strong_write(io_db["file_out"], "PONG\n")
1439
1440
1441 def command_quit():
1442     """Abort server process."""
1443     if None == opts.replay:
1444         if world_db["WORLD_ACTIVE"]:
1445             save_world()
1446         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1447     raise SystemExit("received QUIT command")
1448
1449
1450 def command_thingshere(str_y, str_x):
1451     """Write to out file list of Things known to player at coordinate y, x."""
1452     # 7DRL: terrain, too
1453     if world_db["WORLD_ACTIVE"]:
1454         y = integer_test(str_y, 0, 255)
1455         x = integer_test(str_x, 0, 255)
1456         length = world_db["MAP_LENGTH"]
1457         if None != y and None != x and y < length and x < length:
1458             pos = (y * world_db["MAP_LENGTH"]) + x
1459             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1460             pos = y * world_db["MAP_LENGTH"] + x;  # #
1461             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1462                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1463                               for id in world_db["Things"]
1464                               if not world_db["Things"][id]["carried"]
1465                               if world_db["Things"][id]["T_TYPE"] == tid
1466                               if y == world_db["Things"][id]["T_POSY"]
1467                               if x == world_db["Things"][id]["T_POSX"]]:
1468                     type = world_db["Things"][id]["T_TYPE"]
1469                     name = world_db["ThingTypes"][type]["TT_NAME"]
1470                     strong_write(io_db["file_out"], name + "\n")
1471             else:
1472                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1473                               for mt in world_db["Things"][0]["T_MEMTHING"]
1474                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1475                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1476                     strong_write(io_db["file_out"], name + "\n")
1477             if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"):  # #
1478                 name = "(terrain: SEA)"  # #
1479             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."):  # #
1480                 name = "(terrain: EARTH)"  # #
1481             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"):  # #
1482                 name = "(terrain: SOIL)"  # #
1483             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"):  # #
1484                 name = "(terrain: TREE)"  # #
1485             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"):  # #
1486                 name = "(terrain: WALL)"  # #
1487             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"):  # #
1488                 name = "(terrain: ALTAR)"  # #
1489             else:  # #
1490                 name = "(?)"  # #
1491             strong_write(io_db["file_out"], name + "\n")  # #
1492             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1493         else:
1494             print("Ignoring: Invalid map coordinates.")
1495     else:
1496         print("Ignoring: Command only works on existing worlds.")
1497
1498
1499 def play_commander(action, args=False):
1500     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1501
1502     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1503     """
1504
1505     def set_command():
1506         id = [x for x in world_db["ThingActions"]
1507                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1508         world_db["Things"][0]["T_COMMAND"] = id
1509         turn_over()
1510
1511     def set_command_and_argument_int(str_arg):
1512         val = integer_test(str_arg, 0, 255)
1513         if None != val:
1514             world_db["Things"][0]["T_ARGUMENT"] = val
1515             set_command()
1516
1517     def set_command_and_argument_movestring(str_arg):
1518         if str_arg in directions_db:
1519             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1520             set_command()
1521         else:
1522             print("Ignoring: Argument must be valid direction string.")
1523
1524     if action == "move":
1525         return set_command_and_argument_movestring
1526     elif args:
1527         return set_command_and_argument_int
1528     else:
1529         return set_command
1530
1531
1532 def command_seedrandomness(seed_string):
1533     """Set rand seed to int(seed_string)."""
1534     val = integer_test(seed_string, 0, 4294967295)
1535     if None != val:
1536         rand.seed = val
1537
1538
1539 def command_makeworld(seed_string):
1540     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1541
1542     Seed rand with seed. Do more only with a "wait" ThingAction and
1543     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1544     world_db["Things"] emptied, call make_map() and set
1545     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1546     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1547     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1548     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1549     Call log_help().
1550     """
1551
1552     # def free_pos(plant=False):
1553     def free_pos(plant=False):  # #
1554         i = 0
1555         while 1:
1556             err = "Space to put thing on too hard to find. Map too small?"
1557             while 1:
1558                 y = rand.next() % world_db["MAP_LENGTH"]
1559                 x = rand.next() % world_db["MAP_LENGTH"]
1560                 pos = y * world_db["MAP_LENGTH"] + x;
1561                 if (not plant  # #
1562                     and "." == chr(world_db["MAP"][pos])) \
1563                    or ":" == chr(world_db["MAP"][pos]):  # #
1564                     break
1565                 i += 1
1566                 if i == 65535:
1567                     raise SystemExit(err)
1568             # Replica of C code, wrongly ignores animatedness of new Thing.
1569             pos_clear = (0 == len([id for id in world_db["Things"]
1570                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1571                                    if world_db["Things"][id]["T_POSY"] == y
1572                                    if world_db["Things"][id]["T_POSX"] == x]))
1573             if pos_clear:
1574                 break
1575         return (y, x)
1576
1577     val = integer_test(seed_string, 0, 4294967295)
1578     if None == val:
1579         return
1580     rand.seed = val
1581     player_will_be_generated = False
1582     playertype = world_db["PLAYER_TYPE"]
1583     for ThingType in world_db["ThingTypes"]:
1584         if playertype == ThingType:
1585             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1586                 player_will_be_generated = True
1587             break
1588     if not player_will_be_generated:
1589         print("Ignoring: No player type with start number >0 defined.")
1590         return
1591     wait_action = False
1592     for ThingAction in world_db["ThingActions"]:
1593         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1594             wait_action = True
1595     if not wait_action:
1596         print("Ignoring: No thing action with name 'wait' defined.")
1597         return
1598     for name in specials:  # #
1599         if world_db[name] not in world_db["ThingTypes"]:  # #
1600             print("Ignoring: No valid " + name + " set.")  # #
1601             return  # #
1602     world_db["Things"] = {}
1603     make_map()
1604     world_db["WORLD_ACTIVE"] = 1
1605     world_db["TURN"] = 1
1606     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1607         id = id_setter(-1, "Things")
1608         world_db["Things"][id] = new_Thing(playertype, free_pos())
1609     if not world_db["Things"][0]["fovmap"]:
1610         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1611         world_db["Things"][0]["fovmap"] = empty_fovmap
1612     update_map_memory(world_db["Things"][0])
1613     for type in world_db["ThingTypes"]:
1614         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1615             if type != playertype:
1616                 id = id_setter(-1, "Things")
1617                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1618                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1619     strong_write(io_db["file_out"], "NEW_WORLD\n")
1620     log_help()
1621
1622
1623 def command_maplength(maplength_string):
1624     """Redefine map length. Invalidate map, therefore lose all things on it."""
1625     val = integer_test(maplength_string, 1, 256)
1626     if None != val:
1627         world_db["MAP_LENGTH"] = val
1628         world_db["MAP"] = False
1629         set_world_inactive()
1630         world_db["Things"] = {}
1631         libpr.set_maplength(val)
1632
1633
1634 def command_worldactive(worldactive_string):
1635     """Toggle world_db["WORLD_ACTIVE"] if possible.
1636
1637     An active world can always be set inactive. An inactive world can only be
1638     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1639     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1640     Also call log_help().
1641     """
1642     # 7DRL: altar must be on map, and specials must be set for active world.
1643     val = integer_test(worldactive_string, 0, 1)
1644     if None != val:
1645         if 0 != world_db["WORLD_ACTIVE"]:
1646             if 0 == val:
1647                 set_world_inactive()
1648             else:
1649                 print("World already active.")
1650         elif 0 == world_db["WORLD_ACTIVE"]:
1651             wait_exists = False
1652             for ThingAction in world_db["ThingActions"]:
1653                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1654                     wait_exists = True
1655                     break
1656             player_exists = False
1657             for Thing in world_db["Things"]:
1658                 if 0 == Thing:
1659                     player_exists = True
1660                     break
1661             specials_set = True  # #
1662             for name in specials:  # #
1663                 if world_db[name] not in world_db["ThingTypes"]:  # #
1664                     specials_set = False  # #
1665             altar_found = False  # #
1666             if world_db["MAP"]:  # #
1667                 pos = world_db["MAP"].find(b'_')  # #
1668                 if pos > 0:  # #
1669                     y = int(pos / world_db["MAP_LENGTH"])  # #
1670                     x = pos % world_db["MAP_LENGTH"]  # #
1671                     world_db["altar"] = (y, x)  # #
1672                     altar_found = True  # #
1673             if wait_exists and player_exists and world_db["MAP"] \
1674                and specials_set:  # #
1675                 for id in world_db["Things"]:
1676                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1677                         build_fov_map(world_db["Things"][id])
1678                         if 0 == id:
1679                             update_map_memory(world_db["Things"][id], False)
1680                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1681                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1682                     world_db["Things"][0]["fovmap"] = empty_fovmap
1683                 world_db["WORLD_ACTIVE"] = 1
1684                 log_help()
1685             else:
1686                 print("Ignoring: Not all conditions for world activation met.")
1687
1688
1689 def specialtypesetter(name):  # #
1690     """Setter world_db[name], deactivating world if set int no ThingType."""
1691     def helper(str_int):
1692         val = integer_test(str_int, 0)
1693         if None != val:
1694             world_db[name] = val
1695             if world_db["WORLD_ACTIVE"] \
1696                and world_db[name] not in world_db["ThingTypes"]:
1697                 world_db["WORLD_ACTIVE"] = 0
1698                 print(name + " fits no known ThingType, deactivating world.")
1699     return helper
1700
1701
1702 def test_for_id_maker(object, category):
1703     """Return decorator testing for object having "id" attribute."""
1704     def decorator(f):
1705         def helper(*args):
1706             if hasattr(object, "id"):
1707                 f(*args)
1708             else:
1709                 print("Ignoring: No " + category +
1710                       " defined to manipulate yet.")
1711         return helper
1712     return decorator
1713
1714
1715 def command_tid(id_string):
1716     """Set ID of Thing to manipulate. ID unused? Create new one.
1717
1718     Default new Thing's type to the first available ThingType, others: zero.
1719     """
1720     id = id_setter(id_string, "Things", command_tid)
1721     if None != id:
1722         if world_db["ThingTypes"] == {}:
1723             print("Ignoring: No ThingType to settle new Thing in.")
1724             return
1725         type = list(world_db["ThingTypes"].keys())[0]
1726         world_db["Things"][id] = new_Thing(type)
1727
1728
1729 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1730
1731
1732 @test_Thing_id
1733 def command_tcommand(str_int):
1734     """Set T_COMMAND of selected Thing."""
1735     val = integer_test(str_int, 0)
1736     if None != val:
1737         if 0 == val or val in world_db["ThingActions"]:
1738             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1739         else:
1740             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1741
1742
1743 @test_Thing_id
1744 def command_ttype(str_int):
1745     """Set T_TYPE of selected Thing."""
1746     val = integer_test(str_int, 0)
1747     if None != val:
1748         if val in world_db["ThingTypes"]:
1749             world_db["Things"][command_tid.id]["T_TYPE"] = val
1750         else:
1751             print("Ignoring: ThingType ID belongs to no known ThingType.")
1752
1753
1754 @test_Thing_id
1755 def command_tcarries(str_int):
1756     """Append int(str_int) to T_CARRIES of selected Thing.
1757
1758     The ID int(str_int) must not be of the selected Thing, and must belong to a
1759     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1760     """
1761     val = integer_test(str_int, 0)
1762     if None != val:
1763         if val == command_tid.id:
1764             print("Ignoring: Thing cannot carry itself.")
1765         elif val in world_db["Things"] \
1766              and not world_db["Things"][val]["carried"]:
1767             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1768             world_db["Things"][val]["carried"] = True
1769         else:
1770             print("Ignoring: Thing not available for carrying.")
1771     # Note that the whole carrying structure is different from the C version:
1772     # Carried-ness is marked by a "carried" flag, not by Things containing
1773     # Things internally.
1774
1775
1776 @test_Thing_id
1777 def command_tmemthing(str_t, str_y, str_x):
1778     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1779
1780     The type must fit to an existing ThingType, and the position into the map.
1781     """
1782     type = integer_test(str_t, 0)
1783     posy = integer_test(str_y, 0, 255)
1784     posx = integer_test(str_x, 0, 255)
1785     if None != type and None != posy and None != posx:
1786         if type not in world_db["ThingTypes"] \
1787            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1788             print("Ignoring: Illegal value for thing type or position.")
1789         else:
1790             memthing = (type, posy, posx)
1791             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1792
1793
1794 def setter_map(maptype):
1795     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1796
1797     If no map of maptype exists yet, initialize it with ' ' bytes first.
1798     """
1799
1800     def valid_map_line(str_int, mapline):
1801         val = integer_test(str_int, 0, 255)
1802         if None != val:
1803             if val >= world_db["MAP_LENGTH"]:
1804                 print("Illegal value for map line number.")
1805             elif len(mapline) != world_db["MAP_LENGTH"]:
1806                 print("Map line length is unequal map width.")
1807             else:
1808                 return val
1809         return None
1810
1811     def nonThingMap_helper(str_int, mapline):
1812         val = valid_map_line(str_int, mapline)
1813         if None != val:
1814             length = world_db["MAP_LENGTH"]
1815             if not world_db["MAP"]:
1816                 map = bytearray(b' ' * (length ** 2))
1817             else:
1818                 map = world_db["MAP"]
1819             map[val * length:(val * length) + length] = mapline.encode()
1820             if not world_db["MAP"]:
1821                 world_db["MAP"] = map
1822
1823     @test_Thing_id
1824     def ThingMap_helper(str_int, mapline):
1825         val = valid_map_line(str_int, mapline)
1826         if None != val:
1827             length = world_db["MAP_LENGTH"]
1828             if not world_db["Things"][command_tid.id][maptype]:
1829                 map = bytearray(b' ' * (length ** 2))
1830             else:
1831                 map = world_db["Things"][command_tid.id][maptype]
1832             map[val * length:(val * length) + length] = mapline.encode()
1833             if not world_db["Things"][command_tid.id][maptype]:
1834                 world_db["Things"][command_tid.id][maptype] = map
1835
1836     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1837
1838
1839 def setter_tpos(axis):
1840     """Generate setter for T_POSX or  T_POSY of selected Thing.
1841
1842     If world is active, rebuilds animate things' fovmap, player's memory map.
1843     """
1844     @test_Thing_id
1845     def helper(str_int):
1846         val = integer_test(str_int, 0, 255)
1847         if None != val:
1848             if val < world_db["MAP_LENGTH"]:
1849                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1850                 if world_db["WORLD_ACTIVE"] \
1851                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1852                     build_fov_map(world_db["Things"][command_tid.id])
1853                     if 0 == command_tid.id:
1854                         update_map_memory(world_db["Things"][command_tid.id])
1855             else:
1856                 print("Ignoring: Position is outside of map.")
1857     return helper
1858
1859
1860 def command_ttid(id_string):
1861     """Set ID of ThingType to manipulate. ID unused? Create new one.
1862
1863     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1864     "", others: 0.
1865     """
1866     id = id_setter(id_string, "ThingTypes", command_ttid)
1867     if None != id:
1868         world_db["ThingTypes"][id] = {
1869             "TT_NAME": "(none)",
1870             "TT_TOOLPOWER": 0,
1871             "TT_LIFEPOINTS": 0,
1872             "TT_PROLIFERATE": 0,
1873             "TT_START_NUMBER": 0,
1874             "TT_STORAGE": 0, # #
1875             "TT_SYMBOL": "?",
1876             "TT_CORPSE_ID": id,
1877             "TT_TOOL": ""
1878         }
1879
1880
1881 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1882
1883
1884 @test_ThingType_id
1885 def command_ttname(name):
1886     """Set TT_NAME of selected ThingType."""
1887     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1888
1889
1890 @test_ThingType_id
1891 def command_tttool(name):
1892     """Set TT_TOOL of selected ThingType."""
1893     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1894
1895
1896 @test_ThingType_id
1897 def command_ttsymbol(char):
1898     """Set TT_SYMBOL of selected ThingType. """
1899     if 1 == len(char):
1900         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1901     else:
1902         print("Ignoring: Argument must be single character.")
1903
1904
1905 @test_ThingType_id
1906 def command_ttcorpseid(str_int):
1907     """Set TT_CORPSE_ID of selected ThingType."""
1908     val = integer_test(str_int, 0)
1909     if None != val:
1910         if val in world_db["ThingTypes"]:
1911             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1912         else:
1913             print("Ignoring: Corpse ID belongs to no known ThignType.")
1914
1915
1916 def command_taid(id_string):
1917     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1918
1919     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1920     """
1921     id = id_setter(id_string, "ThingActions", command_taid, True)
1922     if None != id:
1923         world_db["ThingActions"][id] = {
1924             "TA_EFFORT": 1,
1925             "TA_NAME": "wait"
1926         }
1927
1928
1929 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1930
1931
1932 @test_ThingAction_id
1933 def command_taname(name):
1934     """Set TA_NAME of selected ThingAction.
1935
1936     The name must match a valid thing action function. If after the name
1937     setting no ThingAction with name "wait" remains, call set_world_inactive().
1938     """
1939     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1940        or name == "pick_up":
1941         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1942         if 1 == world_db["WORLD_ACTIVE"]:
1943             wait_defined = False
1944             for id in world_db["ThingActions"]:
1945                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1946                     wait_defined = True
1947                     break
1948             if not wait_defined:
1949                 set_world_inactive()
1950     else:
1951         print("Ignoring: Invalid action name.")
1952     # In contrast to the original,naming won't map a function to a ThingAction.
1953
1954
1955 def command_ai():
1956     """Call ai() on player Thing, then turn_over()."""
1957     ai(world_db["Things"][0])
1958     turn_over()
1959
1960
1961 """Commands database.
1962
1963 Map command start tokens to ([0]) number of expected command arguments, ([1])
1964 the command's meta-ness (i.e. is it to be written to the record file, is it to
1965 be ignored in replay mode if read from server input file), and ([2]) a function
1966 to be called on it.
1967 """
1968 commands_db = {
1969     "QUIT": (0, True, command_quit),
1970     "PING": (0, True, command_ping),
1971     "THINGS_HERE": (2, True, command_thingshere),
1972     "MAKE_WORLD": (1, False, command_makeworld),
1973     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1974     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1975     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
1976     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
1977     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1978     "MAP_LENGTH": (1, False, command_maplength),
1979     "WORLD_ACTIVE": (1, False, command_worldactive),
1980     "MAP": (2, False, setter_map("MAP")),
1981     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
1982     "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")),  # #
1983     "PLANT_0": (1, False, specialtypesetter("PLANT_0")),  # #
1984     "PLANT_1": (1, False, specialtypesetter("PLANT_1")),  # #
1985     "LUMBER": (1, False, specialtypesetter("LUMBER")),  # #
1986     "TOOL_0": (1, False, specialtypesetter("TOOL_0")),  # #
1987     "TA_ID": (1, False, command_taid),
1988     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1989     "TA_NAME": (1, False, command_taname),
1990     "TT_ID": (1, False, command_ttid),
1991     "TT_NAME": (1, False, command_ttname),
1992     "TT_TOOL": (1, False, command_tttool),
1993     "TT_SYMBOL": (1, False, command_ttsymbol),
1994     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1995     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1996     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1997                                          0, 255)),
1998     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1999                                         0, 65535)),
2000     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2001     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
2002     "T_ID": (1, False, command_tid),
2003     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2004     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2005     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2006     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2007     "T_COMMAND": (1, False, command_tcommand),
2008     "T_TYPE": (1, False, command_ttype),
2009     "T_CARRIES": (1, False, command_tcarries),
2010     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2011     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2012     "T_MEMTHING": (3, False, command_tmemthing),
2013     "T_POSY": (1, False, setter_tpos("Y")),
2014     "T_POSX": (1, False, setter_tpos("X")),
2015     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
2016     "wait": (0, False, play_commander("wait")),
2017     "move": (1, False, play_commander("move")),
2018     "pick_up": (0, False, play_commander("pick_up")),
2019     "drop": (1, False, play_commander("drop", True)),
2020     "use": (1, False, play_commander("use", True)),
2021     "ai": (0, False, command_ai)
2022 }
2023 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2024
2025
2026 """World state database. With sane default values. (Randomness is in rand.)"""
2027 world_db = {
2028     "TURN": 0,
2029     "MAP_LENGTH": 64,
2030     "PLAYER_TYPE": 0,
2031     "WORLD_ACTIVE": 0,
2032     "GOD_MOOD": 0,  # #
2033     "GOD_FAVOR": 0,  # #
2034     "MAP": False,
2035     "FAVOR_STAGE": 0,  # #
2036     "SLIPPERS": 0,  # #
2037     "PLANT_0": 0,  # #
2038     "PLANT_1": 0,  # #
2039     "LUMBER": 0,  # #
2040     "TOOL_0": 0,  # #
2041     "ThingActions": {},
2042     "ThingTypes": {},
2043     "Things": {}
2044 }
2045
2046 # 7DRL-specific!
2047 """Special type settings."""
2048 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"]  # #
2049
2050 """Mapping of direction names to internal direction chars."""
2051 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2052                  "west": "s", "north-west": "w", "north-east": "e"}
2053
2054 """File IO database."""
2055 io_db = {
2056     "path_save": "save",
2057     "path_record": "record_save",
2058     "path_worldconf": "confserver/world",
2059     "path_server": "server/",
2060     "path_in": "server/in",
2061     "path_out": "server/out",
2062     "path_worldstate": "server/worldstate",
2063     "tmp_suffix": "_tmp",
2064     "kicked_by_rival": False,
2065     "worldstate_updateable": False
2066 }
2067
2068
2069 try:
2070     libpr = prep_library()
2071     rand = RandomnessIO()
2072     opts = parse_command_line_arguments()
2073     if opts.savefile:
2074         io_db["path_save"] = opts.savefile
2075         io_db["path_record"] = "record_" + opts.savefile
2076     setup_server_io()
2077     if opts.verbose:
2078         io_db["verbose"] = True
2079     if None != opts.replay:
2080         replay_game()
2081     else:
2082         play_game()
2083 except SystemExit as exit:
2084     print("ABORTING: " + exit.args[0])
2085 except:
2086     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
2087     raise
2088 finally:
2089     cleanup_server_io()