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Fix bug in seeing_thing().
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def log(msg):
103     """Send "msg" to log."""
104     strong_write(io_db["file_out"], "LOG " + msg + "\n")
105
106
107 def obey(command, prefix, replay=False, do_record=False):
108     """Call function from commands_db mapped to command's first token.
109
110     Tokenize command string with shlex.split(comments=True). If replay is set,
111     a non-meta command from the commands_db merely triggers obey() on the next
112     command from the records file. If not, non-meta commands set
113     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
114     do_record is set, are recorded to io_db["record_chunk"], and save_world()
115     is called (and io_db["record_chunk"] written) if 15 seconds have passed
116     since the last time it was called. The prefix string is inserted into the
117     server's input message between its beginning 'input ' and ':'. All activity
118     is preceded by a server_test() call. Commands that start with a lowercase
119     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
120     """
121     server_test()
122     if io_db["verbose"]:
123         print("input " + prefix + ": " + command)
124     try:
125         tokens = shlex.split(command, comments=True)
126     except ValueError as err:
127         print("Can't tokenize command string: " + str(err) + ".")
128         return
129     if len(tokens) > 0 and tokens[0] in commands_db \
130        and len(tokens) == commands_db[tokens[0]][0] + 1:
131         if commands_db[tokens[0]][1]:
132             commands_db[tokens[0]][2](*tokens[1:])
133         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
134             print("Ignoring lowercase-starting commands when world inactive.")
135         elif replay:
136             print("Due to replay mode, reading command as 'go on in record'.")
137             line = io_db["file_record"].readline()
138             if len(line) > 0:
139                 obey(line.rstrip(), io_db["file_record"].prefix
140                      + str(io_db["file_record"].line_n))
141                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
142             else:
143                 print("Reached end of record file.")
144         else:
145             commands_db[tokens[0]][2](*tokens[1:])
146             if do_record:
147                 io_db["record_chunk"] += command + "\n"
148                 if time.time() > io_db["save_wait"] + 15:
149                     atomic_write(io_db["path_record"], io_db["record_chunk"],
150                                  do_append=True)
151                     if world_db["WORLD_ACTIVE"]:
152                         save_world()
153                     io_db["record_chunk"] = ""
154                     io_db["save_wait"] = time.time()
155             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
156     elif 0 != len(tokens):
157         print("Invalid command/argument, or bad number of tokens.")
158
159
160 def atomic_write(path, text, do_append=False, delete=True):
161     """Atomic write of text to file at path, appended if do_append is set."""
162     path_tmp = path + io_db["tmp_suffix"]
163     mode = "w"
164     if do_append:
165         mode = "a"
166         if os.access(path, os.F_OK):
167             shutil.copyfile(path, path_tmp)
168     file = open(path_tmp, mode)
169     strong_write(file, text)
170     file.close()
171     if delete and os.access(path, os.F_OK):
172         os.remove(path)
173     os.rename(path_tmp, path)
174
175
176 def save_world():
177     """Save all commands needed to reconstruct current world state."""
178
179     def quote(string):
180         string = string.replace("\u005C", '\u005C\u005C')
181         return '"' + string.replace('"', '\u005C"') + '"'
182
183     def mapsetter(key):
184         def helper(id=None):
185             string = ""
186             if key == "MAP" or world_db["Things"][id][key]:
187                 map = world_db["MAP"] if key == "MAP" \
188                                       else world_db["Things"][id][key]
189                 length = world_db["MAP_LENGTH"]
190                 for i in range(length):
191                     line = map[i * length:(i * length) + length].decode()
192                     string = string + key + " " + str(i) + " " + quote(line) \
193                              + "\n"
194             return string
195         return helper
196
197     def memthing(id):
198         string = ""
199         for memthing in world_db["Things"][id]["T_MEMTHING"]:
200             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
201                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
202         return string
203
204     def helper(category, id_string, special_keys={}):
205         string = ""
206         for id in world_db[category]:
207             string = string + id_string + " " + str(id) + "\n"
208             for key in world_db[category][id]:
209                 if not key in special_keys:
210                     x = world_db[category][id][key]
211                     argument = quote(x) if str == type(x) else str(x)
212                     string = string + key + " " + argument + "\n"
213                 elif special_keys[key]:
214                     string = string + special_keys[key](id)
215         return string
216
217     string = ""
218     for key in world_db:
219         if (dict != type(world_db[key])
220             and key != "altar"  # #
221             and key != "MAP" and key != "WORLD_ACTIVE"):
222             string = string + key + " " + str(world_db[key]) + "\n"
223     string = string + mapsetter("MAP")()
224     string = string + helper("ThingActions", "TA_ID")
225     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
226     for id in world_db["ThingTypes"]:
227         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
228                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
229     string = string + helper("Things", "T_ID",
230                              {"T_CARRIES": False, "carried": False,
231                               "T_MEMMAP": mapsetter("T_MEMMAP"),
232                               "T_MEMTHING": memthing, "fovmap": False,
233                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
234     for id in world_db["Things"]:
235         if [] != world_db["Things"][id]["T_CARRIES"]:
236             string = string + "T_ID " + str(id) + "\n"
237             for carried_id in world_db["Things"][id]["T_CARRIES"]:
238                 string = string + "T_CARRIES " + str(carried_id) + "\n"
239     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
240              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
241     atomic_write(io_db["path_save"], string)
242
243
244 def obey_lines_in_file(path, name, do_record=False):
245     """Call obey() on each line of path's file, use name in input prefix."""
246     file = open(path, "r")
247     line_n = 1
248     for line in file.readlines():
249         obey(line.rstrip(), name + "file line " + str(line_n),
250              do_record=do_record)
251         line_n = line_n + 1
252     file.close()
253
254
255 def parse_command_line_arguments():
256     """Return settings values read from command line arguments."""
257     parser = argparse.ArgumentParser()
258     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
259                         action='store')
260     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
261                         action="store")
262     parser.add_argument('-v', dest='verbose', action='store_true')
263     opts, unknown = parser.parse_known_args()
264     return opts
265
266
267 def server_test():
268     """Ensure valid server out file belonging to current process.
269
270     This is done by comparing io_db["teststring"] to what's found at the start
271     of the current file at io_db["path_out"]. On failure, set
272     io_db["kicked_by_rival"] and raise SystemExit.
273     """
274     if not os.access(io_db["path_out"], os.F_OK):
275         raise SystemExit("Server output file has disappeared.")
276     file = open(io_db["path_out"], "r")
277     test = file.readline().rstrip("\n")
278     file.close()
279     if test != io_db["teststring"]:
280         io_db["kicked_by_rival"] = True
281         msg = "Server test string in server output file does not match. This" \
282               " indicates that the current server process has been " \
283               "superseded by another one."
284         raise SystemExit(msg)
285
286
287 def read_command():
288     """Return next newline-delimited command from server in file.
289
290     Keep building return string until a newline is encountered. Pause between
291     unsuccessful reads, and after too much waiting, run server_test().
292     """
293     wait_on_fail = 0.03333
294     max_wait = 5
295     now = time.time()
296     command = ""
297     while True:
298         add = io_db["file_in"].readline()
299         if len(add) > 0:
300             command = command + add
301             if len(command) > 0 and "\n" == command[-1]:
302                 command = command[:-1]
303                 break
304         else:
305             time.sleep(wait_on_fail)
306             if now + max_wait < time.time():
307                 server_test()
308                 now = time.time()
309     return command
310
311
312 def try_worldstate_update():
313     """Write worldstate file if io_db["worldstate_updateable"] is set."""
314     if io_db["worldstate_updateable"]:
315
316         def write_map(string, map):
317             for i in range(length):
318                 line = map[i * length:(i * length) + length].decode()
319                 string = string + line + "\n"
320             return string
321
322         inventory = ""
323         if [] == world_db["Things"][0]["T_CARRIES"]:
324             inventory = "(none)\n"
325         else:
326             for id in world_db["Things"][0]["T_CARRIES"]:
327                 type_id = world_db["Things"][id]["T_TYPE"]
328                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
329                 inventory = inventory + name + "\n"
330         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
331         string = str(world_db["TURN"]) + "\n" + \
332                  str(world_db["GOD_MOOD"]) + "\n" + \
333                  str(world_db["GOD_FAVOR"]) + "\n" + \
334                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
335                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
336                  inventory + "%\n" + \
337                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
338                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
339                  str(world_db["MAP_LENGTH"]) + "\n"
340         length = world_db["MAP_LENGTH"]
341
342         fov = bytearray(b' ' * (length ** 2))
343         ord_v = ord("v")
344         for pos in [pos for pos in range(length ** 2)
345                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
346             fov[pos] = world_db["MAP"][pos]
347         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
348                       for id in world_db["Things"]
349                       if not world_db["Things"][id]["carried"]
350                       if world_db["Things"][id]["T_TYPE"] == tid
351                       if world_db["Things"][0]["fovmap"][
352                            world_db["Things"][id]["T_POSY"] * length
353                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
354             type = world_db["Things"][id]["T_TYPE"]
355             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
356             fov[world_db["Things"][id]["T_POSY"] * length
357                 + world_db["Things"][id]["T_POSX"]] = c
358         string = write_map(string, fov)
359
360         mem = world_db["Things"][0]["T_MEMMAP"][:]
361         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
362                       for mt in world_db["Things"][0]["T_MEMTHING"]
363                       if mt[0] == tid]:
364              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
365              mem[(mt[1] * length) + mt[2]] = ord(c)
366         string = write_map(string, mem)
367
368         metamapA = bytearray(b'0' * (length ** 2))  # #
369         for id in [id for id in world_db["Things"]  # #
370                       if not world_db["Things"][id]["carried"]  # #
371                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
372                       if world_db["Things"][0]["fovmap"][  # #
373                            world_db["Things"][id]["T_POSY"] * length  # #
374                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
375             pos = (world_db["Things"][id]["T_POSY"] * length  # #
376                   + world_db["Things"][id]["T_POSX"])  # #
377             if id == 0 or world_db["EMPATHY"]:  # #
378                 type = world_db["Things"][id]["T_TYPE"]  # #
379                 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]  # #
380                 third_of_hp = max_hp / 3  # #
381                 hp = world_db["Things"][id]["T_LIFEPOINTS"]  # #
382                 add = 0  # #
383                 if hp > 2 * third_of_hp:  # #
384                      add = 2  # #
385                 elif hp > third_of_hp:  # #
386                     add = 1  # #
387                 metamapA[pos] = ord('a') + add # #
388             else:  # #
389                 metamapA[pos] = ord('X')  # #
390         for mt in world_db["Things"][0]["T_MEMTHING"]:  # #
391             pos = mt[1] * length + mt[2]  # #
392             if metamapA[pos] < ord('2'):  # #
393                 metamapA[pos] += 1  # #
394         string = write_map(string, metamapA)  # #
395         
396         metamapB = bytearray(b' ' * (length ** 2))  # #
397         for id in [id for id in world_db["Things"]  # #
398                       if not world_db["Things"][id]["carried"]  # #
399                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
400                       if world_db["Things"][0]["fovmap"][  # #
401                            world_db["Things"][id]["T_POSY"] * length  # #
402                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
403             pos = (world_db["Things"][id]["T_POSY"] * length  # #
404                   + world_db["Things"][id]["T_POSX"])  # #
405             if id == 0 or world_db["EMPATHY"]:  # #
406                 action = world_db["Things"][id]["T_COMMAND"]  # #
407                 if 0 != action:  # #
408                     name = world_db["ThingActions"][action]["TA_NAME"]  # #
409                 else:  # #
410                     name = " "  # #
411                 metamapB[pos] = ord(name[0]) # #
412         string = write_map(string, metamapB)  # #
413
414         atomic_write(io_db["path_worldstate"], string, delete=False)
415         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
416         io_db["worldstate_updateable"] = False
417
418
419 def replay_game():
420     """Replay game from record file.
421
422     Use opts.replay as breakpoint turn to which to replay automatically before
423     switching to manual input by non-meta commands in server input file
424     triggering further reads of record file. Ensure opts.replay is at least 1.
425     Run try_worldstate_update() before each interactive obey()/read_command().
426     """
427     if opts.replay < 1:
428         opts.replay = 1
429     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
430           " (if so late a turn is to be found).")
431     if not os.access(io_db["path_record"], os.F_OK):
432         raise SystemExit("No record file found to replay.")
433     io_db["file_record"] = open(io_db["path_record"], "r")
434     io_db["file_record"].prefix = "record file line "
435     io_db["file_record"].line_n = 1
436     while world_db["TURN"] < opts.replay:
437         line = io_db["file_record"].readline()
438         if "" == line:
439             break
440         obey(line.rstrip(), io_db["file_record"].prefix
441              + str(io_db["file_record"].line_n))
442         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
443     while True:
444         try_worldstate_update()
445         obey(read_command(), "in file", replay=True)
446
447
448 def play_game():
449     """Play game by server input file commands. Before, load save file found.
450
451     If no save file is found, a new world is generated from the commands in the
452     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
453     command and all that follow via the server input file. Run
454     try_worldstate_update() before each interactive obey()/read_command().
455     """
456     if os.access(io_db["path_save"], os.F_OK):
457         obey_lines_in_file(io_db["path_save"], "save")
458     else:
459         if not os.access(io_db["path_worldconf"], os.F_OK):
460             msg = "No world config file from which to start a new world."
461             raise SystemExit(msg)
462         obey_lines_in_file(io_db["path_worldconf"], "world config ",
463                            do_record=True)
464         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
465     while True:
466         try_worldstate_update()
467         obey(read_command(), "in file", do_record=True)
468
469
470 def make_map():
471     """(Re-)make island map.
472
473     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
474     start with one land cell in the middle, then go into cycle of repeatedly
475     selecting a random sea cell and transforming it into land if it is neighbor
476     to land. The cycle ends when a land cell is due to be created at the map's
477     border. Then put some trees on the map (TODO: more precise algorithm desc).
478     """
479     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
480
481     def is_neighbor(coordinates, type):
482         y = coordinates[0]
483         x = coordinates[1]
484         length = world_db["MAP_LENGTH"]
485         ind = y % 2
486         diag_west = x + (ind > 0)
487         diag_east = x + (ind < (length - 1))
488         pos = (y * length) + x
489         if (y > 0 and diag_east
490             and type == chr(world_db["MAP"][pos - length + ind])) \
491            or (x < (length - 1)
492                and type == chr(world_db["MAP"][pos + 1])) \
493            or (y < (length - 1) and diag_east
494                and type == chr(world_db["MAP"][pos + length + ind])) \
495            or (y > 0 and diag_west
496                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
497            or (x > 0
498                and type == chr(world_db["MAP"][pos - 1])) \
499            or (y < (length - 1) and diag_west
500                and type == chr(world_db["MAP"][pos + length - (not ind)])):
501             return True
502         return False
503
504     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
505     length = world_db["MAP_LENGTH"]
506     add_half_width = (not (length % 2)) * int(length / 2)
507     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
508     while (1):
509         y = rand.next() % length
510         x = rand.next() % length
511         pos = (y * length) + x
512         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
513             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
514                 break
515             world_db["MAP"][pos] = ord(".")
516     n_trees = int((length ** 2) / 16)
517     i_trees = 0
518     while (i_trees <= n_trees):
519         single_allowed = rand.next() % 32
520         y = rand.next() % length
521         x = rand.next() % length
522         pos = (y * length) + x
523         if "." == chr(world_db["MAP"][pos]) \
524           and ((not single_allowed) or is_neighbor((y, x), "X")):
525             world_db["MAP"][pos] = ord("X")
526             i_trees += 1
527     # This all-too-precise replica of the original C code misses iter_limit().
528     n_colons = int((length ** 2) / 16)  # #
529     i_colons = 0  # #
530     while (i_colons <= n_colons):  # #
531         single_allowed = rand.next() % 256  # #
532         y = rand.next() % length  # #
533         x = rand.next() % length  # #
534         pos = (y * length) + x  # #
535         if ("." == chr(world_db["MAP"][pos])  # #
536           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
537             world_db["MAP"][pos] = ord(":")  # #
538             i_colons += 1  # #
539     altar_placed = False  # #
540     while not altar_placed:  # #
541         y = rand.next() % length  # #
542         x = rand.next() % length  # #
543         pos = (y * length) + x  # #
544         if (("." == chr(world_db["MAP"][pos]  # #
545              or ":" == chr(world_db["MAP"][pos]))
546             and not is_neighbor((y, x), "X"))):  # #
547             world_db["MAP"][pos] = ord("_")  # #
548             world_db["altar"] = (y, x)  # #
549             altar_placed = True  # #
550
551
552 def eat_vs_hunger_threshold(thingtype):
553     """Return satiation cost of eating for type. Good food for it must be >."""
554     hunger_unit = hunger_per_turn(thingtype)
555     actiontype = [id for id in world_db["ThingActions"]
556                if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
557     return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
558
559
560 def update_map_memory(t, age_map=True):
561     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
562
563     def age_some_memdepthmap_on_nonfov_cells():
564         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
565         # ord_v = ord("v")
566         # ord_0 = ord("0")
567         # ord_9 = ord("9")
568         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
569         #             if not ord_v == t["fovmap"][pos]
570         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
571         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
572         #             if not rand.next() % (2 **
573         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
574         #     t["T_MEMDEPTHMAP"][pos] += 1
575         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
576         fovmap = c_pointer_to_bytearray(t["fovmap"])
577         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
578
579     if not t["T_MEMMAP"]:
580         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
581     if not t["T_MEMDEPTHMAP"]:
582         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
583     ord_v = ord("v")
584     ord_0 = ord("0")
585     ord_space = ord(" ")
586     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
587                 if ord_v == t["fovmap"][pos]]:
588         t["T_MEMDEPTHMAP"][pos] = ord_0
589         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
590     if age_map:
591         age_some_memdepthmap_on_nonfov_cells()
592     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
593                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
594                                                + mt[2]]]
595     for id in [id for id in world_db["Things"]
596                if not world_db["Things"][id]["carried"]]:
597         type = world_db["Things"][id]["T_TYPE"]
598         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
599             y = world_db["Things"][id]["T_POSY"]
600             x = world_db["Things"][id]["T_POSX"]
601             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
602                 t["T_MEMTHING"].append((type, y, x))
603
604
605 def set_world_inactive():
606     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
607     server_test()
608     if os.access(io_db["path_worldstate"], os.F_OK):
609         os.remove(io_db["path_worldstate"])
610     world_db["WORLD_ACTIVE"] = 0
611
612
613 def integer_test(val_string, min, max=None):
614     """Return val_string if possible integer >= min and <= max, else None."""
615     try:
616         val = int(val_string)
617         if val < min or (max is not None and val > max):
618             raise ValueError
619         return val
620     except ValueError:
621         msg = "Ignoring: Please use integer >= " + str(min)
622         if max is not None:
623             msg += " and <= " + str(max)
624         msg += "."
625         print(msg)
626         return None
627
628
629 def setter(category, key, min, max=None):
630     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
631     if category is None:
632         def f(val_string):
633             val = integer_test(val_string, min, max)
634             if None != val:
635                 world_db[key] = val
636     else:
637         if category == "Thing":
638             id_store = command_tid
639             decorator = test_Thing_id
640         elif category == "ThingType":
641             id_store = command_ttid
642             decorator = test_ThingType_id
643         elif category == "ThingAction":
644             id_store = command_taid
645             decorator = test_ThingAction_id
646
647         @decorator
648         def f(val_string):
649             val = integer_test(val_string, min, max)
650             if None != val:
651                 world_db[category + "s"][id_store.id][key] = val
652     return f
653
654
655 def build_fov_map(t):
656     """Build Thing's FOV map."""
657     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
658     fovmap = c_pointer_to_bytearray(t["fovmap"])
659     map = c_pointer_to_bytearray(world_db["MAP"])
660     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
661         raise RuntimeError("Malloc error in build_fov_Map().")
662
663
664 def log_help():
665     """Send quick usage info to log."""
666     log("Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.")
667     log("Use 'p' to pick up objects, and 'D' to drop them.")
668     log("Some objects can be used (such as: eaten) by 'u' if they are in "
669         + "your inventory. Use 'Up'/'Down' to navigate the inventory.")
670     log("Use 'l' to toggle 'look' mode (move an exploration cursor instead of "
671         + "the player over the map).")
672     log("Use 'PgUp'/PgDn' to scroll the 'Things here' window.")
673     log("See README file for more details.")
674
675
676 def decrement_lifepoints(t):
677     """Decrement t's lifepoints by 1, and if to zero, corpse it.
678
679     If t is the player avatar, only blank its fovmap, so that the client may
680     still display memory data. On non-player things, erase fovmap and memory.
681     Dying actors drop all their things.
682     """
683     # 7DRL: Also decrements God's mood; deaths heavily so.
684     # 7DRL: Return 1 if death, else 0.
685     t["T_LIFEPOINTS"] -= 1
686     world_db["GOD_MOOD"] -= 1  # #
687     if 0 == t["T_LIFEPOINTS"]:
688         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
689         world_db["GOD_MOOD"] -= sadness  # #        
690         for id in t["T_CARRIES"]:
691             t["T_CARRIES"].remove(id)
692             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
693             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
694             world_db["Things"][id]["carried"] = False
695         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
696         if world_db["Things"][0] == t:
697             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
698             log("You die.")
699             log("See README on how to start over.")
700         else:
701             t["fovmap"] = False
702             t["T_MEMMAP"] = False
703             t["T_MEMDEPTHMAP"] = False
704             t["T_MEMTHING"] = []
705         return sadness  # #
706     return 0  # #
707
708
709 def add_gods_favor(i): # #
710     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
711     def favor_multiplier(i):
712         x = 100
713         threshold = math.e * x
714         mood = world_db["GOD_MOOD"]
715         if i > 0:
716             if mood > threshold:
717                 i = i * math.log(mood / x)
718             elif -mood > threshold:
719                 i = i / math.log(-mood / x)
720         elif i < 0:
721             if -mood > threshold:
722                 i = i * math.log(-mood / x)
723             if mood > threshold:
724                 i = i / math.log(mood / x)
725         return int(i)
726     world_db["GOD_FAVOR"] += favor_multiplier(i)
727
728
729 def mv_yx_in_dir_legal(dir, y, x):
730     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
731     dir_c = dir.encode("ascii")[0]
732     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
733     if -1 == test:
734         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
735     return (test, libpr.result_y(), libpr.result_x())
736
737
738 def enter_altar():  # #
739      """What happens when the player enters the altar."""
740      if world_db["FAVOR_STAGE"] > 9000:
741         log("You step on a soul-less slab of stone.")
742         return
743      log("YOU ENTER SACRED GROUND.")
744      if world_db["FAVOR_STAGE"] == 0:
745          world_db["FAVOR_STAGE"] = 1
746          log("The Island God speaks to you: \"I don't trust you. You intrude "
747               + "on the island's affairs. I think you're a nuisance at best, "
748               + "and a danger to my children at worst. I will give you a "
749               + "chance to lighten my mood, however: For a while now, I've "
750               + "been trying to spread the plant "
751               + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\""
752               + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
753               + "\"). I have not been very successful so far. Maybe you can "
754               + "make yourself useful there. I will count each further "
755               + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
756               + " that grows to your favor.\"")
757      elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
758          world_db["FAVOR_STAGE"] = 2
759          log("The Island God speaks to you: \"You could have done worse so "
760              + "far. Maybe you are not the worst to happen to this island "
761              + "since the metal birds threw the great lightning ball. Maybe "
762              + "you can help me spread another plant. It multiplies faster, "
763              + "and it is highly nutritious: "
764              + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\""
765              + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
766              + "\"). It is new. I give you the only example. Be very careful "
767              + "with it! I also give you another tool that may be helpful.\"")
768          id = id_setter(-1, "Things")
769          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
770                                             world_db["altar"])
771          id = id_setter(-1, "Things")
772          world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
773                                             world_db["altar"])
774      elif world_db["FAVOR_STAGE"] == 2 and \
775           0 == len([id for id in world_db["Things"]
776                    if world_db["Things"][id]["T_TYPE"]
777                       == world_db["PLANT_1"]]):
778          log("The Island God speaks to you: \"I am greatly disappointed that "
779              + "you lost all "
780              + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
781              + " this island had. Here is another one. It cost me great work. "
782              + "Be more careful this time.\"")
783          id = id_setter(-1, "Things")
784          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
785                                             world_db["altar"])
786          add_gods_favor(-250)
787      elif world_db["GOD_FAVOR"] > 9000:
788          world_db["FAVOR_STAGE"] = 9001
789          log("The Island God speaks to you: \"You have proven yourself worthy"
790               + " of my respect. You were a good citizen to the island, and "
791               + "sometimes a better steward to its inhabitants than me. The "
792               + "island shall miss you when you leave. But you have earned "
793               + "the right to do so. Take this "
794               + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
795               + " and USE it when you please. It will take you to where you "
796               + "came from. (But do feel free to stay here as long as you "
797               + "like.)\"")
798          id = id_setter(-1, "Things")
799          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
800                                             world_db["altar"])
801
802
803 def actor_wait(t):
804     """Make t do nothing (but loudly, if player avatar)."""
805     if t == world_db["Things"][0]:
806         log("You wait.")
807
808
809 def actor_move(t):
810     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
811     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
812     # 7DRL: Player entering the altar triggers enter_altar().
813     # 7DRL: Player with axe chops down trees.
814     passable = False
815     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
816                                      t["T_POSY"], t["T_POSX"])
817     if 1 == move_result[0]:
818         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
819         hitted = [id for id in world_db["Things"]
820                   if world_db["Things"][id] != t
821                   if world_db["Things"][id]["T_LIFEPOINTS"]
822                   if world_db["Things"][id]["T_POSY"] == move_result[1]
823                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
824         if len(hitted):
825             hit_id = hitted[0]
826             if t == world_db["Things"][0]:
827                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
828                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
829                 log("You wound " + hitted_name + ".")
830                 add_gods_favor(-1)  # #
831             elif 0 == hit_id:
832                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
833                 log(hitter_name +" wounds you.")
834             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
835             if test and t == world_db["Things"][0]:  # #
836                 add_gods_favor(-test)  # #
837             return
838         if (ord("X") == world_db["MAP"][pos]  # #
839             or ord("|") == world_db["MAP"][pos]):  # #
840             carries_axe = False  # #
841             for id in t["T_CARRIES"]:  # # 
842                 type = world_db["Things"][id]["T_TYPE"]  # #
843                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
844                     carries_axe = True  # #
845                     break  # #
846             if carries_axe:  # #
847                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
848                 if t == world_db["Things"][0]:  # #
849                     log("With your " + axe_name + ", you chop!\n")  # #
850                     if ord("X") == world_db["MAP"][pos]:  # #
851                         add_gods_favor(-1)  # #
852                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
853                 case_X = world_db["MAP"][pos] == ord("X")  # #
854                 if (chop_power > 0  # #
855                     and ((case_X and  # #
856                           0 == int(rand.next() / chop_power))  # #
857                     or (not case_X and  # #
858                              0 == int(rand.next() / (3 * chop_power))))):  # #
859                     if t == world_db["Things"][0]:  # #
860                         log("You chop it down.")  # #
861                     if world_db["MAP"][pos] == ord("X"):  # #
862                         add_gods_favor(-10)  # #
863                     world_db["MAP"][pos] = ord(".")   # #
864                     i = 3 if case_X else 1  # #
865                     for i in range(i):  # #
866                         id = id_setter(-1, "Things")  # #
867                         world_db["Things"][id] = \
868                           new_Thing(world_db["LUMBER"],  # #
869                                     (move_result[1], move_result[2]))  # # 
870                     build_fov_map(t)  # #
871                 return   # #
872         passable = ("." == chr(world_db["MAP"][pos]) or
873                     ":" == chr(world_db["MAP"][pos]) or # #
874                     "_" == chr(world_db["MAP"][pos])) # #
875     dir = [dir for dir in directions_db
876            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
877     if passable:
878         t["T_POSY"] = move_result[1]
879         t["T_POSX"] = move_result[2]
880         for id in t["T_CARRIES"]:
881             world_db["Things"][id]["T_POSY"] = move_result[1]
882             world_db["Things"][id]["T_POSX"] = move_result[2]
883         build_fov_map(t)
884         if t == world_db["Things"][0]:
885             log("You move " + dir + ".")
886             if (move_result[1] == world_db["altar"][0] and  # #
887                 move_result[2] == world_db["altar"][1]):  # #
888                 enter_altar()  # #
889     elif t == world_db["Things"][0]:
890         log("You fail to move " + dir + ".")
891
892
893 def actor_pick_up(t):
894     """Make t pick up (topmost?) Thing from ground into inventory.
895
896     Define topmostness by how low the thing's type ID is.
897     """
898     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
899     # 7DRL: Non-players pick up nothing but food of good value to them.
900     used_slots = len(t["T_CARRIES"]) # #
901     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
902         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
903                if not world_db["Things"][id]["carried"]
904                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
905                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
906         if len(ids):
907             lowest_tid = -1
908             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # #
909             for iid in ids:
910                 tid = world_db["Things"][iid]["T_TYPE"] 
911                 if lowest_tid == -1 or tid < lowest_tid:
912                     if (t != world_db["Things"][0] and  # #
913                         (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"  # #
914                          or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]  # #
915                              <= eat_cost))):  # #
916                         continue  # #
917                     id = iid
918                     lowest_tid = tid
919             world_db["Things"][id]["carried"] = True
920             type = world_db["Things"][id]["T_TYPE"]  # #
921             if (t != world_db["Things"][0] # #
922                 and world_db["Things"][id]["T_PLAYERDROP"]  # #
923                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
924                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
925                 add_gods_favor(score)  # #
926                 world_db["Things"][id]["T_PLAYERDROP"] = 0  # #
927             t["T_CARRIES"].append(id)
928             if t == world_db["Things"][0]:
929                 log("You pick up an object.")
930         elif t == world_db["Things"][0]:
931             log("You try to pick up an object, but there is none.")
932     elif t == world_db["Things"][0]: # #
933         log("Can't pick up object: No storage room to carry more.") # #
934
935
936 def actor_drop(t):
937     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
938     # TODO: Handle case where T_ARGUMENT matches nothing.
939     if len(t["T_CARRIES"]):
940         id = t["T_CARRIES"][t["T_ARGUMENT"]]
941         t["T_CARRIES"].remove(id)
942         world_db["Things"][id]["carried"] = False
943         if t == world_db["Things"][0]:
944             log("You drop an object.")
945             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
946     elif t == world_db["Things"][0]:
947        log("You try to drop an object, but you own none.")
948
949
950 def actor_use(t):
951     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
952     # TODO: Handle case where T_ARGUMENT matches nothing.
953     # 7DLR: Handle SLIPPERS-type Thing use.
954     if len(t["T_CARRIES"]):
955         id = t["T_CARRIES"][t["T_ARGUMENT"]]
956         type = world_db["Things"][id]["T_TYPE"]
957         if type == world_db["SLIPPERS"]:  # #
958             if t == world_db["Things"][0]:  # #
959                 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]  # #
960                     + ". It glows in wondrous colors, and emits a sound as "  # #
961                     + "if from a dying cat. The Island God laughs.\n")  # #
962             t["T_LIFEPOINTS"] = 1  # #
963             decrement_lifepoints(t)  # #
964         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
965               and t == world_db["Things"][0]):  # #
966                 log("To use this item for chopping, move towards a tree while "
967                      + "carrying it in your inventory.")  # #
968         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):  # #
969             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
970             if (world_db["MAP"][pos] == ord("X")  # #
971                 or world_db["MAP"][pos] == ord("|")):  # #
972                 log("Can't build when standing on barrier.")  # #
973                 return
974             for id in [id for id in world_db["Things"]
975                        if not world_db["Things"][id] == t
976                        if not world_db["Things"][id]["carried"]
977                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
978                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
979                  log("Can't build when standing objects.")  # #
980                  return
981             for id in t["T_CARRIES"]:  # #
982                 type_tool = world_db["Things"][id]["T_TYPE"]  # #
983                 if (world_db["ThingTypes"][type_tool]["TT_TOOL"]  # #
984                     == "carpentry"):  # #
985                     break  # #
986             wood_id = None  # #
987             for id in t["T_CARRIES"]:  # #
988                 type_material = world_db["Things"][id]["T_TYPE"]  # #
989                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]  # #
990                     == "wood"):  # #
991                     wood_id = id  # #
992                     break  # #
993             if wood_id != None:  # #
994                 t["T_CARRIES"].remove(wood_id)  # #
995                 del world_db["Things"][wood_id]  # #
996                 world_db["MAP"][pos] = ord("|")  # #
997                 log("With your "  # #
998                     + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
999                     + " you build a wooden barrier from your "  # #
1000                     + world_db["ThingTypes"][type_material]["TT_NAME"]  # #
1001                     + ".")  # #
1002             else:  # #
1003                 log("You can't use a "  # #
1004                     + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
1005                     + " without some wood in your inventory.")  # #
1006         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1007             t["T_CARRIES"].remove(id)
1008             del world_db["Things"][id]
1009             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1010             if t == world_db["Things"][0]:
1011                 log("You consume this object.")
1012         elif t == world_db["Things"][0]:
1013             log("You try to use this object, but fail.")
1014     elif t == world_db["Things"][0]:
1015         log("You try to use an object, but you own none.")
1016
1017
1018 def thingproliferation(t, prol_map):
1019     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1020
1021     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1022     marked "." in prol_map. If there are several map cell candidates, one is
1023     selected randomly.
1024     """
1025     # 7DRL: success increments God's mood
1026     # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1027     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1028     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1029         candidates = []
1030         for dir in [directions_db[key] for key in directions_db]:
1031             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1032             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1033             if mv_result[0] and \
1034                (ord(":") == prol_map[pos]  # #
1035                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1036                     and ord(".") == prol_map[pos])):
1037             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1038             #                                          * world_db["MAP_LENGTH"]
1039             #                                          + mv_result[2]]:
1040                 candidates.append((mv_result[1], mv_result[2]))
1041         if len(candidates):
1042             i = rand.next() % len(candidates)
1043             id = id_setter(-1, "Things")
1044             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1045             world_db["Things"][id] = newT
1046             animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1047             if animacy:  # #
1048                 world_db["GOD_MOOD"] += animacy  # #
1049             else:  # #
1050                 world_db["GOD_MOOD"] += 1  # #
1051             if (world_db["FAVOR_STAGE"] > 0  # #
1052                 and t["T_TYPE"] == world_db["PLANT_0"]):  # #
1053                 world_db["GOD_FAVOR"] += 5  # #
1054             elif t["T_TYPE"] == world_db["PLANT_1"]:  # #
1055                 world_db["GOD_FAVOR"] += 25  # #
1056
1057
1058 def try_healing(t):
1059     """If t's HP < max, increment them if well-nourished, maybe waiting."""
1060     # 7DRL: Successful heals increment God's mood.
1061     if t["T_LIFEPOINTS"] < \
1062        world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1063         wait_id = [id for id in world_db["ThingActions"]
1064                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1065         wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
1066         testval = int(abs(t["T_SATIATION"]) / wait_divider)
1067         if (testval <= 1 or 1 == (rand.next() % testval)):
1068             t["T_LIFEPOINTS"] += 1
1069             if t != world_db["Things"][0]: # #
1070                  world_db["GOD_MOOD"] += 1  # #
1071             if t == world_db["Things"][0]:
1072                 log("You heal.")
1073
1074
1075 def hunger_per_turn(type_id):
1076     """The amount of satiation score lost per turn for things of given type."""
1077     return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
1078
1079
1080 def hunger(t):
1081     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1082     if t["T_SATIATION"] > -32768:
1083         #max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
1084         t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) # int(math.sqrt(max_hp))
1085     if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
1086         if t == world_db["Things"][0]:
1087             if t["T_SATIATION"] < 0:
1088                 log("You suffer from hunger.")
1089             else:
1090                 log("You suffer from over-eating.")
1091         decrement_lifepoints(t)
1092
1093
1094 def get_dir_to_target(t, filter):
1095     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1096
1097     The path-wise nearest target is chosen, via the shortest available path.
1098     Target must not be t. On succcess, return positive value, else False.
1099     Filters:
1100     "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
1101          is, and its corpse would be healthy food for t
1102     "f": move away from an enemy – any visible actor whose thing type has more
1103          TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
1104          food – if it is closer than n steps, where n will shrink as t's hunger
1105          grows; if enemy is too close, move towards (attack) the enemy instead;
1106          if no fleeing is possible, nor attacking useful, wait; don't tread on
1107          non-enemies for fleeing
1108     "c": Thing in memorized map is consumable of sufficient nutrition for t
1109     "s": memory map cell with greatest-reachable degree of unexploredness
1110     """
1111
1112     def zero_score_map_where_char_on_memdepthmap(c):
1113         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1114         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1115         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1116         #     set_map_score(i, 0)
1117         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1118         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1119             raise RuntimeError("No score map allocated for "
1120                                "zero_score_map_where_char_on_memdepthmap().")
1121
1122     def set_map_score_at_thingpos(id, score):
1123         pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
1124                                      + world_db["Things"][id]["T_POSX"]
1125         set_map_score(pos, score)
1126
1127     def set_map_score(pos, score):
1128         test = libpr.set_map_score(pos, score)
1129         if test:
1130             raise RuntimeError("No score map allocated for set_map_score().")
1131
1132     def get_map_score(pos):
1133         result = libpr.get_map_score(pos)
1134         if result < 0:
1135             raise RuntimeError("No score map allocated for get_map_score().")
1136         return result
1137
1138     def animate_in_fov(Thing):
1139         if Thing["carried"] or Thing == t or not Thing["T_LIFEPOINTS"]:
1140             return False
1141         pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] + Thing["T_POSX"]
1142         if ord("v") == t["fovmap"][pos]:
1143             return True
1144
1145     def good_attack_target(v):
1146         eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1147         type = world_db["ThingTypes"][v["T_TYPE"]]
1148         type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
1149         if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
1150         and type_corpse["TT_TOOL"] == "food" \
1151         and type_corpse["TT_TOOLPOWER"] > eat_cost:
1152             return True
1153         return False
1154
1155     def good_flee_target(m):
1156         own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
1157         corpse_type = world_db["ThingTypes"][own_corpse_id]
1158         targetness = 0 if corpse_type["TT_TOOL"] != "food" \
1159                        else corpse_type["TT_TOOLPOWER"]
1160         type = world_db["ThingTypes"][m["T_TYPE"]]
1161         if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
1162         and targetness > eat_vs_hunger_threshold(m["T_TYPE"]):
1163             return True
1164         return False
1165
1166     def seeing_thing():
1167         if t["fovmap"] and "a" == filter:
1168             for id in world_db["Things"]:
1169                 if animate_in_fov(world_db["Things"][id]):
1170                     if good_attack_target(world_db["Things"][id]):
1171                         return True
1172         elif t["fovmap"] and "f" == filter:
1173             for id in world_db["Things"]:
1174                 if animate_in_fov(world_db["Things"][id]):
1175                     if good_flee_target(world_db["Things"][id]):
1176                         return True
1177         elif t["T_MEMMAP"] and "c" == filter:
1178             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1179             for mt in t["T_MEMTHING"]:
1180                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1181                                             + mt[2]]) \
1182                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \
1183                    and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \
1184                        > eat_cost:
1185                     return True
1186         return False
1187
1188     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1189         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1190         # ord_dot = ord(".")
1191         # memmap = t["T_MEMMAP"]
1192         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1193         #            if ord_dot == memmap[i]]:
1194         #     set_map_score(i, 65534) # i.e. 65535-1
1195         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1196         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1197             raise RuntimeError("No score map allocated for "
1198                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1199
1200     def init_score_map():
1201         test = libpr.init_score_map()
1202         if test:
1203             raise RuntimeError("Malloc error in init_score_map().")
1204         ord_v = ord("v")
1205         ord_blank = ord(" ")
1206         set_cells_passable_on_memmap_to_65534_on_scoremap()
1207         if "a" == filter:
1208             for id in world_db["Things"]:
1209                 if animate_in_fov(world_db["Things"][id]) \
1210                 and good_attack_target(world_db["Things"][id]):
1211                     set_map_score_at_thingpos(id, 0)
1212         elif "f" == filter:
1213             for id in world_db["Things"]:
1214                 if animate_in_fov(world_db["Things"][id]) \
1215                 and good_flee_target(world_db["Things"][id]):
1216                     set_map_score_at_thingpos(id, 0)
1217         elif "c" == filter:
1218             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1219             for mt in [mt for mt in t["T_MEMTHING"]
1220                        if ord_blank != t["T_MEMMAP"][mt[1]
1221                                                     * world_db["MAP_LENGTH"]
1222                                                     + mt[2]]
1223                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
1224                        if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
1225                            > eat_cost]:
1226                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1227         elif "s" == filter:
1228             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1229         if "a" != filter:
1230             for id in world_db["Things"]:
1231                 if animate_in_fov(world_db["Things"][id]):
1232                     if "f" == filter:
1233                         pos = world_db["Things"][id]["T_POSY"] \
1234                               * world_db["MAP_LENGTH"] \
1235                               + world_db["Things"][id]["T_POSX"]
1236                         if 0 == get_map_score(pos):
1237                             continue
1238                     set_map_score_at_thingpos(id, 65535)
1239
1240     def rand_target_dir(neighbors, cmp, dirs):
1241         candidates = []
1242         n_candidates = 0
1243         for i in range(len(dirs)):
1244             if cmp == neighbors[i]:
1245                 candidates.append(dirs[i])
1246                 n_candidates += 1
1247         return candidates[rand.next() % n_candidates] if n_candidates else 0
1248
1249     def get_neighbor_scores(dirs, eye_pos):
1250         scores = []
1251         if libpr.ready_neighbor_scores(eye_pos):
1252             raise RuntimeError("No score map allocated for " +
1253                                "ready_neighbor_scores.()")
1254         for i in range(len(dirs)):
1255             scores.append(libpr.get_neighbor_score(i))
1256         return scores
1257
1258     def get_dir_from_neighbors():
1259         dir_to_target = False
1260         dirs = "edcxsw"
1261         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1262         neighbors = get_neighbor_scores(dirs, eye_pos)
1263         minmax_start = 0 if "f" == filter else 65535 - 1
1264         minmax_neighbor = minmax_start
1265         for i in range(len(dirs)):
1266             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1267                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1268                or ("f" != filter and minmax_neighbor > neighbors[i]):
1269                 minmax_neighbor = neighbors[i]
1270         if minmax_neighbor != minmax_start:
1271             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1272         if "f" == filter:
1273             distance = get_map_score(eye_pos)
1274             fear_distance = world_db["MAP_LENGTH"]
1275             if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
1276                 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
1277             attack_distance = 1
1278             if not dir_to_target:
1279                 if attack_distance >= distance:
1280                     dir_to_target = rand_target_dir(neighbors,
1281                                                     distance - 1, dirs)
1282                 elif fear_distance >= distance:
1283                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1284                                       if
1285                                       world_db["ThingActions"][id]["TA_NAME"]
1286                                          == "wait"][0]
1287                     return 1
1288             elif dir_to_target and fear_distance < distance:
1289                 dir_to_target = 0
1290         return dir_to_target
1291
1292     dir_to_target = False
1293     mem_depth_c = b' '
1294     run_i = 9 + 1 if "s" == filter else 1
1295     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1296         run_i -= 1
1297         init_score_map()
1298         mem_depth_c = b'9' if b' ' == mem_depth_c \
1299                            else bytes([mem_depth_c[0] - 1])
1300         if libpr.dijkstra_map():
1301             raise RuntimeError("No score map allocated for dijkstra_map().")
1302         dir_to_target = get_dir_from_neighbors()
1303         libpr.free_score_map()
1304         if dir_to_target and str == type(dir_to_target):
1305             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1306                               if world_db["ThingActions"][id]["TA_NAME"]
1307                                  == "move"][0]
1308             t["T_ARGUMENT"] = ord(dir_to_target)
1309     return dir_to_target
1310
1311
1312 def standing_on_food(t):
1313     """Return True/False whether t is standing on healthy consumable."""
1314     eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1315     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1316                if not world_db["Things"][id]["carried"]
1317                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1318                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1319                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1320                   ["TT_TOOL"] == "food"
1321                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1322                   ["TT_TOOLPOWER"] > eat_cost]:
1323         return True
1324     return False
1325
1326
1327 def get_inventory_slot_to_consume(t):
1328     """Return invent. slot of healthiest consumable(if any healthy),else -1."""
1329     cmp_food = -1
1330     selection = -1
1331     i = 0
1332     eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1333     for id in t["T_CARRIES"]:
1334         type = world_db["Things"][id]["T_TYPE"]
1335         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1336            and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
1337             nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1338             tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
1339             if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1340             or tmp_cmp < cmp_food:
1341                 cmp_food = tmp_cmp
1342                 selection = i
1343         i += 1
1344     return selection
1345
1346
1347 def ai(t):
1348     """Determine next command/argment for actor t via AI algorithms."""
1349     # 7DRL add: Don't pick up or search things when inventory is full.
1350     if t == world_db["Things"][0]:
1351          log("%AI------")
1352     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1353                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1354     if get_dir_to_target(t, "f"):
1355         if t == world_db["Things"][0]:
1356             log("%FLEE")
1357         return
1358     sel = get_inventory_slot_to_consume(t)
1359     if -1 != sel:
1360         if t == world_db["Things"][0]:
1361             log("%EAT")
1362         t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1363                           if world_db["ThingActions"][id]["TA_NAME"]
1364                              == "use"][0]
1365         t["T_ARGUMENT"] = sel
1366     elif standing_on_food(t):
1367         if t == world_db["Things"][0]:
1368             log("%STANDINGON")
1369         if  (len(t["T_CARRIES"]) <  # #
1370              world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):  # #
1371             if t == world_db["Things"][0]:
1372                 log("%(pickingup)")
1373             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1374                                  if world_db["ThingActions"][id]["TA_NAME"]
1375                                  == "pick_up"][0]
1376     else:
1377         if t == world_db["Things"][0]:
1378             log("%AIMING_FOR_FOOD")
1379         going_to_known_food_spot = get_dir_to_target(t, "c")
1380         if not going_to_known_food_spot:
1381             if t == world_db["Things"][0]:
1382                 log("%AIMING_FOR_WALKING_FOOD")
1383             aiming_for_walking_food = get_dir_to_target(t, "a")
1384             if not aiming_for_walking_food:
1385                 if t == world_db["Things"][0]:
1386                     log("%SEARCHING")
1387                 get_dir_to_target(t, "s")
1388
1389
1390 def turn_over():
1391     """Run game world and its inhabitants until new player input expected."""
1392     id = 0
1393     whilebreaker = False
1394     while world_db["Things"][0]["T_LIFEPOINTS"]:
1395         proliferable_map = world_db["MAP"][:]
1396         for id in [id for id in world_db["Things"]
1397                    if not world_db["Things"][id]["carried"]]:
1398             y = world_db["Things"][id]["T_POSY"]
1399             x = world_db["Things"][id]["T_POSX"]
1400             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1401         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1402             if not id in world_db["Things"] or \
1403                world_db["Things"][id]["carried"]:   # May have been consumed or
1404                 continue                            # picked up during turn …
1405             Thing = world_db["Things"][id]
1406             if Thing["T_LIFEPOINTS"]:
1407                 if not Thing["T_COMMAND"]:
1408                     update_map_memory(Thing)
1409                     if 0 == id:
1410                         whilebreaker = True
1411                         break
1412                     ai(Thing)
1413                 try_healing(Thing)
1414                 hunger(Thing)
1415                 if Thing["T_LIFEPOINTS"]:
1416                     Thing["T_PROGRESS"] += 1
1417                     taid = [a for a in world_db["ThingActions"]
1418                               if a == Thing["T_COMMAND"]][0]
1419                     ThingAction = world_db["ThingActions"][taid]
1420                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1421                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1422                         Thing["T_COMMAND"] = 0
1423                         Thing["T_PROGRESS"] = 0
1424             thingproliferation(Thing, proliferable_map)
1425         if whilebreaker:
1426             break
1427         world_db["TURN"] += 1
1428
1429
1430 def new_Thing(type, pos=(0, 0)):
1431     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1432     thing = {
1433         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1434         "T_ARGUMENT": 0,
1435         "T_PROGRESS": 0,
1436         "T_SATIATION": 0,
1437         "T_COMMAND": 0,
1438         "T_PLAYERDROP": 0,  # #
1439         "T_TYPE": type,
1440         "T_POSY": pos[0],
1441         "T_POSX": pos[1],
1442         "T_CARRIES": [],
1443         "carried": False,
1444         "T_MEMTHING": [],
1445         "T_MEMMAP": False,
1446         "T_MEMDEPTHMAP": False,
1447         "fovmap": False
1448     }
1449     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1450         build_fov_map(thing)
1451     return thing
1452
1453
1454 def id_setter(id, category, id_store=False, start_at_1=False):
1455     """Set ID of object of category to manipulate ID unused? Create new one.
1456
1457     The ID is stored as id_store.id (if id_store is set). If the integer of the
1458     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1459     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1460     always returned when no new object is created, otherwise the new object's
1461     ID.
1462     """
1463     min = 0 if start_at_1 else -1
1464     if str == type(id):
1465         id = integer_test(id, min)
1466     if None != id:
1467         if id in world_db[category]:
1468             if id_store:
1469                 id_store.id = id
1470             return None
1471         else:
1472             if (start_at_1 and 0 == id) \
1473                or ((not start_at_1) and (id < 0)):
1474                 id = 0 if start_at_1 else -1
1475                 while 1:
1476                     id = id + 1
1477                     if id not in world_db[category]:
1478                         break
1479             if id_store:
1480                 id_store.id = id
1481     return id
1482
1483
1484 def command_ping():
1485     """Send PONG line to server output file."""
1486     strong_write(io_db["file_out"], "PONG\n")
1487
1488
1489 def command_quit():
1490     """Abort server process."""
1491     if None == opts.replay:
1492         if world_db["WORLD_ACTIVE"]:
1493             save_world()
1494         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1495     raise SystemExit("received QUIT command")
1496
1497
1498 def command_thingshere(str_y, str_x):
1499     """Write to out file list of Things known to player at coordinate y, x."""
1500     # 7DRL: terrain, too
1501     if world_db["WORLD_ACTIVE"]:
1502         y = integer_test(str_y, 0, 255)
1503         x = integer_test(str_x, 0, 255)
1504         length = world_db["MAP_LENGTH"]
1505         if None != y and None != x and y < length and x < length:
1506             pos = (y * world_db["MAP_LENGTH"]) + x
1507             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1508             pos = y * world_db["MAP_LENGTH"] + x;  # #
1509             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1510                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1511                               for id in world_db["Things"]
1512                               if not world_db["Things"][id]["carried"]
1513                               if world_db["Things"][id]["T_TYPE"] == tid
1514                               if y == world_db["Things"][id]["T_POSY"]
1515                               if x == world_db["Things"][id]["T_POSX"]]:
1516                     type = world_db["Things"][id]["T_TYPE"]
1517                     name = world_db["ThingTypes"][type]["TT_NAME"]
1518                     strong_write(io_db["file_out"], name + "\n")
1519             else:
1520                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1521                               for mt in world_db["Things"][0]["T_MEMTHING"]
1522                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1523                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1524                     strong_write(io_db["file_out"], name + "\n")
1525             if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"):  # #
1526                 name = "(terrain: SEA)"  # #
1527             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."):  # #
1528                 name = "(terrain: EARTH)"  # #
1529             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"):  # #
1530                 name = "(terrain: SOIL)"  # #
1531             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"):  # #
1532                 name = "(terrain: TREE)"  # #
1533             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"):  # #
1534                 name = "(terrain: WALL)"  # #
1535             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"):  # #
1536                 name = "(terrain: ALTAR)"  # #
1537             else:  # #
1538                 name = "(?)"  # #
1539             strong_write(io_db["file_out"], name + "\n")  # #
1540             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1541         else:
1542             print("Ignoring: Invalid map coordinates.")
1543     else:
1544         print("Ignoring: Command only works on existing worlds.")
1545
1546
1547 def play_commander(action, args=False):
1548     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1549
1550     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1551     """
1552
1553     def set_command():
1554         id = [x for x in world_db["ThingActions"]
1555                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1556         world_db["Things"][0]["T_COMMAND"] = id
1557         turn_over()
1558
1559     def set_command_and_argument_int(str_arg):
1560         val = integer_test(str_arg, 0, 255)
1561         if None != val:
1562             world_db["Things"][0]["T_ARGUMENT"] = val
1563             set_command()
1564
1565     def set_command_and_argument_movestring(str_arg):
1566         if str_arg in directions_db:
1567             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1568             set_command()
1569         else:
1570             print("Ignoring: Argument must be valid direction string.")
1571
1572     if action == "move":
1573         return set_command_and_argument_movestring
1574     elif args:
1575         return set_command_and_argument_int
1576     else:
1577         return set_command
1578
1579
1580 def command_seedrandomness(seed_string):
1581     """Set rand seed to int(seed_string)."""
1582     val = integer_test(seed_string, 0, 4294967295)
1583     if None != val:
1584         rand.seed = val
1585
1586
1587 def command_makeworld(seed_string):
1588     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1589
1590     Seed rand with seed. Do more only with a "wait" ThingAction and
1591     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1592     world_db["Things"] emptied, call make_map() and set
1593     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1594     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1595     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1596     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1597     Call log_help().
1598     """
1599
1600     # def free_pos(plant=False):
1601     def free_pos(plant=False):  # #
1602         i = 0
1603         while 1:
1604             err = "Space to put thing on too hard to find. Map too small?"
1605             while 1:
1606                 y = rand.next() % world_db["MAP_LENGTH"]
1607                 x = rand.next() % world_db["MAP_LENGTH"]
1608                 pos = y * world_db["MAP_LENGTH"] + x;
1609                 if (not plant  # #
1610                     and "." == chr(world_db["MAP"][pos])) \
1611                    or ":" == chr(world_db["MAP"][pos]):  # #
1612                     break
1613                 i += 1
1614                 if i == 65535:
1615                     raise SystemExit(err)
1616             # Replica of C code, wrongly ignores animatedness of new Thing.
1617             pos_clear = (0 == len([id for id in world_db["Things"]
1618                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1619                                    if world_db["Things"][id]["T_POSY"] == y
1620                                    if world_db["Things"][id]["T_POSX"] == x]))
1621             if pos_clear:
1622                 break
1623         return (y, x)
1624
1625     val = integer_test(seed_string, 0, 4294967295)
1626     if None == val:
1627         return
1628     rand.seed = val
1629     player_will_be_generated = False
1630     playertype = world_db["PLAYER_TYPE"]
1631     for ThingType in world_db["ThingTypes"]:
1632         if playertype == ThingType:
1633             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1634                 player_will_be_generated = True
1635             break
1636     if not player_will_be_generated:
1637         print("Ignoring: No player type with start number >0 defined.")
1638         return
1639     wait_action = False
1640     for ThingAction in world_db["ThingActions"]:
1641         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1642             wait_action = True
1643     if not wait_action:
1644         print("Ignoring: No thing action with name 'wait' defined.")
1645         return
1646     for name in specials:  # #
1647         if world_db[name] not in world_db["ThingTypes"]:  # #
1648             print("Ignoring: No valid " + name + " set.")  # #
1649             return  # #
1650     world_db["Things"] = {}
1651     make_map()
1652     world_db["WORLD_ACTIVE"] = 1
1653     world_db["TURN"] = 1
1654     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1655         id = id_setter(-1, "Things")
1656         world_db["Things"][id] = new_Thing(playertype, free_pos())
1657     if not world_db["Things"][0]["fovmap"]:
1658         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1659         world_db["Things"][0]["fovmap"] = empty_fovmap
1660     update_map_memory(world_db["Things"][0])
1661     for type in world_db["ThingTypes"]:
1662         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1663             if type != playertype:
1664                 id = id_setter(-1, "Things")
1665                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1666                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1667     strong_write(io_db["file_out"], "NEW_WORLD\n")
1668     log_help()
1669
1670
1671 def command_maplength(maplength_string):
1672     """Redefine map length. Invalidate map, therefore lose all things on it."""
1673     val = integer_test(maplength_string, 1, 256)
1674     if None != val:
1675         world_db["MAP_LENGTH"] = val
1676         world_db["MAP"] = False
1677         set_world_inactive()
1678         world_db["Things"] = {}
1679         libpr.set_maplength(val)
1680
1681
1682 def command_worldactive(worldactive_string):
1683     """Toggle world_db["WORLD_ACTIVE"] if possible.
1684
1685     An active world can always be set inactive. An inactive world can only be
1686     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1687     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1688     Also call log_help().
1689     """
1690     # 7DRL: altar must be on map, and specials must be set for active world.
1691     val = integer_test(worldactive_string, 0, 1)
1692     if None != val:
1693         if 0 != world_db["WORLD_ACTIVE"]:
1694             if 0 == val:
1695                 set_world_inactive()
1696             else:
1697                 print("World already active.")
1698         elif 0 == world_db["WORLD_ACTIVE"]:
1699             wait_exists = False
1700             for ThingAction in world_db["ThingActions"]:
1701                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1702                     wait_exists = True
1703                     break
1704             player_exists = False
1705             for Thing in world_db["Things"]:
1706                 if 0 == Thing:
1707                     player_exists = True
1708                     break
1709             specials_set = True  # #
1710             for name in specials:  # #
1711                 if world_db[name] not in world_db["ThingTypes"]:  # #
1712                     specials_set = False  # #
1713             altar_found = False  # #
1714             if world_db["MAP"]:  # #
1715                 pos = world_db["MAP"].find(b'_')  # #
1716                 if pos > 0:  # #
1717                     y = int(pos / world_db["MAP_LENGTH"])  # #
1718                     x = pos % world_db["MAP_LENGTH"]  # #
1719                     world_db["altar"] = (y, x)  # #
1720                     altar_found = True  # #
1721             if wait_exists and player_exists and world_db["MAP"] \
1722                and specials_set:  # #
1723                 for id in world_db["Things"]:
1724                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1725                         build_fov_map(world_db["Things"][id])
1726                         if 0 == id:
1727                             update_map_memory(world_db["Things"][id], False)
1728                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1729                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1730                     world_db["Things"][0]["fovmap"] = empty_fovmap
1731                 world_db["WORLD_ACTIVE"] = 1
1732                 log_help()
1733             else:
1734                 print("Ignoring: Not all conditions for world activation met.")
1735
1736
1737 def specialtypesetter(name):  # #
1738     """Setter world_db[name], deactivating world if set int no ThingType."""
1739     def helper(str_int):
1740         val = integer_test(str_int, 0)
1741         if None != val:
1742             world_db[name] = val
1743             if world_db["WORLD_ACTIVE"] \
1744                and world_db[name] not in world_db["ThingTypes"]:
1745                 world_db["WORLD_ACTIVE"] = 0
1746                 print(name + " fits no known ThingType, deactivating world.")
1747     return helper
1748
1749
1750 def test_for_id_maker(object, category):
1751     """Return decorator testing for object having "id" attribute."""
1752     def decorator(f):
1753         def helper(*args):
1754             if hasattr(object, "id"):
1755                 f(*args)
1756             else:
1757                 print("Ignoring: No " + category +
1758                       " defined to manipulate yet.")
1759         return helper
1760     return decorator
1761
1762
1763 def command_tid(id_string):
1764     """Set ID of Thing to manipulate. ID unused? Create new one.
1765
1766     Default new Thing's type to the first available ThingType, others: zero.
1767     """
1768     id = id_setter(id_string, "Things", command_tid)
1769     if None != id:
1770         if world_db["ThingTypes"] == {}:
1771             print("Ignoring: No ThingType to settle new Thing in.")
1772             return
1773         type = list(world_db["ThingTypes"].keys())[0]
1774         world_db["Things"][id] = new_Thing(type)
1775
1776
1777 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1778
1779
1780 @test_Thing_id
1781 def command_tcommand(str_int):
1782     """Set T_COMMAND of selected Thing."""
1783     val = integer_test(str_int, 0)
1784     if None != val:
1785         if 0 == val or val in world_db["ThingActions"]:
1786             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1787         else:
1788             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1789
1790
1791 @test_Thing_id
1792 def command_ttype(str_int):
1793     """Set T_TYPE of selected Thing."""
1794     val = integer_test(str_int, 0)
1795     if None != val:
1796         if val in world_db["ThingTypes"]:
1797             world_db["Things"][command_tid.id]["T_TYPE"] = val
1798         else:
1799             print("Ignoring: ThingType ID belongs to no known ThingType.")
1800
1801
1802 @test_Thing_id
1803 def command_tcarries(str_int):
1804     """Append int(str_int) to T_CARRIES of selected Thing.
1805
1806     The ID int(str_int) must not be of the selected Thing, and must belong to a
1807     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1808     """
1809     val = integer_test(str_int, 0)
1810     if None != val:
1811         if val == command_tid.id:
1812             print("Ignoring: Thing cannot carry itself.")
1813         elif val in world_db["Things"] \
1814              and not world_db["Things"][val]["carried"]:
1815             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1816             world_db["Things"][val]["carried"] = True
1817         else:
1818             print("Ignoring: Thing not available for carrying.")
1819     # Note that the whole carrying structure is different from the C version:
1820     # Carried-ness is marked by a "carried" flag, not by Things containing
1821     # Things internally.
1822
1823
1824 @test_Thing_id
1825 def command_tmemthing(str_t, str_y, str_x):
1826     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1827
1828     The type must fit to an existing ThingType, and the position into the map.
1829     """
1830     type = integer_test(str_t, 0)
1831     posy = integer_test(str_y, 0, 255)
1832     posx = integer_test(str_x, 0, 255)
1833     if None != type and None != posy and None != posx:
1834         if type not in world_db["ThingTypes"] \
1835            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1836             print("Ignoring: Illegal value for thing type or position.")
1837         else:
1838             memthing = (type, posy, posx)
1839             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1840
1841
1842 def setter_map(maptype):
1843     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1844
1845     If no map of maptype exists yet, initialize it with ' ' bytes first.
1846     """
1847
1848     def valid_map_line(str_int, mapline):
1849         val = integer_test(str_int, 0, 255)
1850         if None != val:
1851             if val >= world_db["MAP_LENGTH"]:
1852                 print("Illegal value for map line number.")
1853             elif len(mapline) != world_db["MAP_LENGTH"]:
1854                 print("Map line length is unequal map width.")
1855             else:
1856                 return val
1857         return None
1858
1859     def nonThingMap_helper(str_int, mapline):
1860         val = valid_map_line(str_int, mapline)
1861         if None != val:
1862             length = world_db["MAP_LENGTH"]
1863             if not world_db["MAP"]:
1864                 map = bytearray(b' ' * (length ** 2))
1865             else:
1866                 map = world_db["MAP"]
1867             map[val * length:(val * length) + length] = mapline.encode()
1868             if not world_db["MAP"]:
1869                 world_db["MAP"] = map
1870
1871     @test_Thing_id
1872     def ThingMap_helper(str_int, mapline):
1873         val = valid_map_line(str_int, mapline)
1874         if None != val:
1875             length = world_db["MAP_LENGTH"]
1876             if not world_db["Things"][command_tid.id][maptype]:
1877                 map = bytearray(b' ' * (length ** 2))
1878             else:
1879                 map = world_db["Things"][command_tid.id][maptype]
1880             map[val * length:(val * length) + length] = mapline.encode()
1881             if not world_db["Things"][command_tid.id][maptype]:
1882                 world_db["Things"][command_tid.id][maptype] = map
1883
1884     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1885
1886
1887 def setter_tpos(axis):
1888     """Generate setter for T_POSX or  T_POSY of selected Thing.
1889
1890     If world is active, rebuilds animate things' fovmap, player's memory map.
1891     """
1892     @test_Thing_id
1893     def helper(str_int):
1894         val = integer_test(str_int, 0, 255)
1895         if None != val:
1896             if val < world_db["MAP_LENGTH"]:
1897                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1898                 if world_db["WORLD_ACTIVE"] \
1899                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1900                     build_fov_map(world_db["Things"][command_tid.id])
1901                     if 0 == command_tid.id:
1902                         update_map_memory(world_db["Things"][command_tid.id])
1903             else:
1904                 print("Ignoring: Position is outside of map.")
1905     return helper
1906
1907
1908 def command_ttid(id_string):
1909     """Set ID of ThingType to manipulate. ID unused? Create new one.
1910
1911     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1912     "", others: 0.
1913     """
1914     id = id_setter(id_string, "ThingTypes", command_ttid)
1915     if None != id:
1916         world_db["ThingTypes"][id] = {
1917             "TT_NAME": "(none)",
1918             "TT_TOOLPOWER": 0,
1919             "TT_LIFEPOINTS": 0,
1920             "TT_PROLIFERATE": 0,
1921             "TT_START_NUMBER": 0,
1922             "TT_STORAGE": 0, # #
1923             "TT_SYMBOL": "?",
1924             "TT_CORPSE_ID": id,
1925             "TT_TOOL": ""
1926         }
1927
1928
1929 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1930
1931
1932 @test_ThingType_id
1933 def command_ttname(name):
1934     """Set TT_NAME of selected ThingType."""
1935     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1936
1937
1938 @test_ThingType_id
1939 def command_tttool(name):
1940     """Set TT_TOOL of selected ThingType."""
1941     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1942
1943
1944 @test_ThingType_id
1945 def command_ttsymbol(char):
1946     """Set TT_SYMBOL of selected ThingType. """
1947     if 1 == len(char):
1948         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1949     else:
1950         print("Ignoring: Argument must be single character.")
1951
1952
1953 @test_ThingType_id
1954 def command_ttcorpseid(str_int):
1955     """Set TT_CORPSE_ID of selected ThingType."""
1956     val = integer_test(str_int, 0)
1957     if None != val:
1958         if val in world_db["ThingTypes"]:
1959             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1960         else:
1961             print("Ignoring: Corpse ID belongs to no known ThignType.")
1962
1963
1964 def command_taid(id_string):
1965     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1966
1967     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1968     """
1969     id = id_setter(id_string, "ThingActions", command_taid, True)
1970     if None != id:
1971         world_db["ThingActions"][id] = {
1972             "TA_EFFORT": 1,
1973             "TA_NAME": "wait"
1974         }
1975
1976
1977 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1978
1979
1980 @test_ThingAction_id
1981 def command_taname(name):
1982     """Set TA_NAME of selected ThingAction.
1983
1984     The name must match a valid thing action function. If after the name
1985     setting no ThingAction with name "wait" remains, call set_world_inactive().
1986     """
1987     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1988        or name == "pick_up":
1989         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1990         if 1 == world_db["WORLD_ACTIVE"]:
1991             wait_defined = False
1992             for id in world_db["ThingActions"]:
1993                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1994                     wait_defined = True
1995                     break
1996             if not wait_defined:
1997                 set_world_inactive()
1998     else:
1999         print("Ignoring: Invalid action name.")
2000     # In contrast to the original,naming won't map a function to a ThingAction.
2001
2002
2003 def command_ai():
2004     """Call ai() on player Thing, then turn_over()."""
2005     ai(world_db["Things"][0])
2006     turn_over()
2007
2008
2009 """Commands database.
2010
2011 Map command start tokens to ([0]) number of expected command arguments, ([1])
2012 the command's meta-ness (i.e. is it to be written to the record file, is it to
2013 be ignored in replay mode if read from server input file), and ([2]) a function
2014 to be called on it.
2015 """
2016 commands_db = {
2017     "QUIT": (0, True, command_quit),
2018     "PING": (0, True, command_ping),
2019     "THINGS_HERE": (2, True, command_thingshere),
2020     "MAKE_WORLD": (1, False, command_makeworld),
2021     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
2022     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
2023     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
2024     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
2025     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
2026     "MAP_LENGTH": (1, False, command_maplength),
2027     "WORLD_ACTIVE": (1, False, command_worldactive),
2028     "MAP": (2, False, setter_map("MAP")),
2029     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
2030     "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")),  # #
2031     "PLANT_0": (1, False, specialtypesetter("PLANT_0")),  # #
2032     "PLANT_1": (1, False, specialtypesetter("PLANT_1")),  # #
2033     "LUMBER": (1, False, specialtypesetter("LUMBER")),  # #
2034     "TOOL_0": (1, False, specialtypesetter("TOOL_0")),  # #
2035     "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)),  # #
2036     "TA_ID": (1, False, command_taid),
2037     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2038     "TA_NAME": (1, False, command_taname),
2039     "TT_ID": (1, False, command_ttid),
2040     "TT_NAME": (1, False, command_ttname),
2041     "TT_TOOL": (1, False, command_tttool),
2042     "TT_SYMBOL": (1, False, command_ttsymbol),
2043     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2044     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2045     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2046                                          0, 255)),
2047     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2048                                         0, 65535)),
2049     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2050     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
2051     "T_ID": (1, False, command_tid),
2052     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2053     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2054     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2055     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2056     "T_COMMAND": (1, False, command_tcommand),
2057     "T_TYPE": (1, False, command_ttype),
2058     "T_CARRIES": (1, False, command_tcarries),
2059     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2060     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2061     "T_MEMTHING": (3, False, command_tmemthing),
2062     "T_POSY": (1, False, setter_tpos("Y")),
2063     "T_POSX": (1, False, setter_tpos("X")),
2064     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
2065     "wait": (0, False, play_commander("wait")),
2066     "move": (1, False, play_commander("move")),
2067     "pick_up": (0, False, play_commander("pick_up")),
2068     "drop": (1, False, play_commander("drop", True)),
2069     "use": (1, False, play_commander("use", True)),
2070     "ai": (0, False, command_ai)
2071 }
2072 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2073
2074
2075 """World state database. With sane default values. (Randomness is in rand.)"""
2076 world_db = {
2077     "TURN": 0,
2078     "MAP_LENGTH": 64,
2079     "PLAYER_TYPE": 0,
2080     "WORLD_ACTIVE": 0,
2081     "GOD_MOOD": 0,  # #
2082     "GOD_FAVOR": 0,  # #
2083     "MAP": False,
2084     "FAVOR_STAGE": 0,  # #
2085     "SLIPPERS": 0,  # #
2086     "PLANT_0": 0,  # #
2087     "PLANT_1": 0,  # #
2088     "LUMBER": 0,  # #
2089     "TOOL_0": 0,  # #
2090     "EMPATHY": 1,  # #
2091     "ThingActions": {},
2092     "ThingTypes": {},
2093     "Things": {}
2094 }
2095
2096 # 7DRL-specific!
2097 """Special type settings."""
2098 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"]  # #
2099
2100 """Mapping of direction names to internal direction chars."""
2101 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2102                  "west": "s", "north-west": "w", "north-east": "e"}
2103
2104 """File IO database."""
2105 io_db = {
2106     "path_save": "save",
2107     "path_record": "record_save",
2108     "path_worldconf": "confserver/world",
2109     "path_server": "server/",
2110     "path_in": "server/in",
2111     "path_out": "server/out",
2112     "path_worldstate": "server/worldstate",
2113     "tmp_suffix": "_tmp",
2114     "kicked_by_rival": False,
2115     "worldstate_updateable": False
2116 }
2117
2118
2119 try:
2120     libpr = prep_library()
2121     rand = RandomnessIO()
2122     opts = parse_command_line_arguments()
2123     if opts.savefile:
2124         io_db["path_save"] = opts.savefile
2125         io_db["path_record"] = "record_" + opts.savefile
2126     setup_server_io()
2127     if opts.verbose:
2128         io_db["verbose"] = True
2129     if None != opts.replay:
2130         replay_game()
2131     else:
2132         play_game()
2133 except SystemExit as exit:
2134     print("ABORTING: " + exit.args[0])
2135 except:
2136     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
2137     raise
2138 finally:
2139     cleanup_server_io()