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Further improve get_inventory_slot_to_consume() healthiness test.
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if (dict != type(world_db[key])
215             and key != "altar"  # #
216             and key != "MAP" and key != "WORLD_ACTIVE"):
217             string = string + key + " " + str(world_db[key]) + "\n"
218     string = string + mapsetter("MAP")()
219     string = string + helper("ThingActions", "TA_ID")
220     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221     for id in world_db["ThingTypes"]:
222         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224     string = string + helper("Things", "T_ID",
225                              {"T_CARRIES": False, "carried": False,
226                               "T_MEMMAP": mapsetter("T_MEMMAP"),
227                               "T_MEMTHING": memthing, "fovmap": False,
228                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229     for id in world_db["Things"]:
230         if [] != world_db["Things"][id]["T_CARRIES"]:
231             string = string + "T_ID " + str(id) + "\n"
232             for carried_id in world_db["Things"][id]["T_CARRIES"]:
233                 string = string + "T_CARRIES " + str(carried_id) + "\n"
234     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236     atomic_write(io_db["path_save"], string)
237
238
239 def obey_lines_in_file(path, name, do_record=False):
240     """Call obey() on each line of path's file, use name in input prefix."""
241     file = open(path, "r")
242     line_n = 1
243     for line in file.readlines():
244         obey(line.rstrip(), name + "file line " + str(line_n),
245              do_record=do_record)
246         line_n = line_n + 1
247     file.close()
248
249
250 def parse_command_line_arguments():
251     """Return settings values read from command line arguments."""
252     parser = argparse.ArgumentParser()
253     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254                         action='store')
255     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256                         action="store")
257     parser.add_argument('-v', dest='verbose', action='store_true')
258     opts, unknown = parser.parse_known_args()
259     return opts
260
261
262 def server_test():
263     """Ensure valid server out file belonging to current process.
264
265     This is done by comparing io_db["teststring"] to what's found at the start
266     of the current file at io_db["path_out"]. On failure, set
267     io_db["kicked_by_rival"] and raise SystemExit.
268     """
269     if not os.access(io_db["path_out"], os.F_OK):
270         raise SystemExit("Server output file has disappeared.")
271     file = open(io_db["path_out"], "r")
272     test = file.readline().rstrip("\n")
273     file.close()
274     if test != io_db["teststring"]:
275         io_db["kicked_by_rival"] = True
276         msg = "Server test string in server output file does not match. This" \
277               " indicates that the current server process has been " \
278               "superseded by another one."
279         raise SystemExit(msg)
280
281
282 def read_command():
283     """Return next newline-delimited command from server in file.
284
285     Keep building return string until a newline is encountered. Pause between
286     unsuccessful reads, and after too much waiting, run server_test().
287     """
288     wait_on_fail = 0.03333
289     max_wait = 5
290     now = time.time()
291     command = ""
292     while True:
293         add = io_db["file_in"].readline()
294         if len(add) > 0:
295             command = command + add
296             if len(command) > 0 and "\n" == command[-1]:
297                 command = command[:-1]
298                 break
299         else:
300             time.sleep(wait_on_fail)
301             if now + max_wait < time.time():
302                 server_test()
303                 now = time.time()
304     return command
305
306
307 def try_worldstate_update():
308     """Write worldstate file if io_db["worldstate_updateable"] is set."""
309     if io_db["worldstate_updateable"]:
310
311         def write_map(string, map):
312             for i in range(length):
313                 line = map[i * length:(i * length) + length].decode()
314                 string = string + line + "\n"
315             return string
316
317         inventory = ""
318         if [] == world_db["Things"][0]["T_CARRIES"]:
319             inventory = "(none)\n"
320         else:
321             for id in world_db["Things"][0]["T_CARRIES"]:
322                 type_id = world_db["Things"][id]["T_TYPE"]
323                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
324                 inventory = inventory + name + "\n"
325         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
326         string = str(world_db["TURN"]) + "\n" + \
327                  str(world_db["GOD_MOOD"]) + "\n" + \
328                  str(world_db["GOD_FAVOR"]) + "\n" + \
329                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331                  inventory + "%\n" + \
332                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334                  str(world_db["MAP_LENGTH"]) + "\n"
335         length = world_db["MAP_LENGTH"]
336
337         fov = bytearray(b' ' * (length ** 2))
338         ord_v = ord("v")
339         for pos in [pos for pos in range(length ** 2)
340                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341             fov[pos] = world_db["MAP"][pos]
342         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
343                       for id in world_db["Things"]
344                       if not world_db["Things"][id]["carried"]
345                       if world_db["Things"][id]["T_TYPE"] == tid
346                       if world_db["Things"][0]["fovmap"][
347                            world_db["Things"][id]["T_POSY"] * length
348                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
349             type = world_db["Things"][id]["T_TYPE"]
350             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
351             fov[world_db["Things"][id]["T_POSY"] * length
352                 + world_db["Things"][id]["T_POSX"]] = c
353         string = write_map(string, fov)
354
355         mem = world_db["Things"][0]["T_MEMMAP"][:]
356         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357                       for mt in world_db["Things"][0]["T_MEMTHING"]
358                       if mt[0] == tid]:
359              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360              mem[(mt[1] * length) + mt[2]] = ord(c)
361         string = write_map(string, mem)
362
363         metamapA = bytearray(b'0' * (length ** 2))  # #
364         for id in [id for id in world_db["Things"]  # #
365                       if not world_db["Things"][id]["carried"]  # #
366                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
367                       if world_db["Things"][0]["fovmap"][  # #
368                            world_db["Things"][id]["T_POSY"] * length  # #
369                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
370             pos = (world_db["Things"][id]["T_POSY"] * length  # #
371                   + world_db["Things"][id]["T_POSX"])  # #
372             if id == 0 or world_db["EMPATHY"]:  # #
373                 type = world_db["Things"][id]["T_TYPE"]  # #
374                 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]  # #
375                 third_of_hp = max_hp / 3  # #
376                 hp = world_db["Things"][id]["T_LIFEPOINTS"]  # #
377                 add = 0  # #
378                 if hp > 2 * third_of_hp:  # #
379                      add = 2  # #
380                 elif hp > third_of_hp:  # #
381                     add = 1  # #
382                 metamapA[pos] = ord('a') + add # #
383             else:  # #
384                 metamapA[pos] = ord('X')  # #
385         for mt in world_db["Things"][0]["T_MEMTHING"]:  # #
386             pos = mt[1] * length + mt[2]  # #
387             if metamapA[pos] < ord('2'):  # #
388                 metamapA[pos] += 1  # #
389         string = write_map(string, metamapA)  # #
390         
391         metamapB = bytearray(b' ' * (length ** 2))  # #
392         for id in [id for id in world_db["Things"]  # #
393                       if not world_db["Things"][id]["carried"]  # #
394                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
395                       if world_db["Things"][0]["fovmap"][  # #
396                            world_db["Things"][id]["T_POSY"] * length  # #
397                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
398             pos = (world_db["Things"][id]["T_POSY"] * length  # #
399                   + world_db["Things"][id]["T_POSX"])  # #
400             if id == 0 or world_db["EMPATHY"]:  # #
401                 action = world_db["Things"][id]["T_COMMAND"]  # #
402                 if 0 != action:  # #
403                     name = world_db["ThingActions"][action]["TA_NAME"]  # #
404                 else:  # #
405                     name = " "  # #
406                 metamapB[pos] = ord(name[0]) # #
407         string = write_map(string, metamapB)  # #
408
409         atomic_write(io_db["path_worldstate"], string, delete=False)
410         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
411         io_db["worldstate_updateable"] = False
412
413
414 def replay_game():
415     """Replay game from record file.
416
417     Use opts.replay as breakpoint turn to which to replay automatically before
418     switching to manual input by non-meta commands in server input file
419     triggering further reads of record file. Ensure opts.replay is at least 1.
420     Run try_worldstate_update() before each interactive obey()/read_command().
421     """
422     if opts.replay < 1:
423         opts.replay = 1
424     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
425           " (if so late a turn is to be found).")
426     if not os.access(io_db["path_record"], os.F_OK):
427         raise SystemExit("No record file found to replay.")
428     io_db["file_record"] = open(io_db["path_record"], "r")
429     io_db["file_record"].prefix = "record file line "
430     io_db["file_record"].line_n = 1
431     while world_db["TURN"] < opts.replay:
432         line = io_db["file_record"].readline()
433         if "" == line:
434             break
435         obey(line.rstrip(), io_db["file_record"].prefix
436              + str(io_db["file_record"].line_n))
437         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
438     while True:
439         try_worldstate_update()
440         obey(read_command(), "in file", replay=True)
441
442
443 def play_game():
444     """Play game by server input file commands. Before, load save file found.
445
446     If no save file is found, a new world is generated from the commands in the
447     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
448     command and all that follow via the server input file. Run
449     try_worldstate_update() before each interactive obey()/read_command().
450     """
451     if os.access(io_db["path_save"], os.F_OK):
452         obey_lines_in_file(io_db["path_save"], "save")
453     else:
454         if not os.access(io_db["path_worldconf"], os.F_OK):
455             msg = "No world config file from which to start a new world."
456             raise SystemExit(msg)
457         obey_lines_in_file(io_db["path_worldconf"], "world config ",
458                            do_record=True)
459         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
460     while True:
461         try_worldstate_update()
462         obey(read_command(), "in file", do_record=True)
463
464
465 def make_map():
466     """(Re-)make island map.
467
468     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
469     start with one land cell in the middle, then go into cycle of repeatedly
470     selecting a random sea cell and transforming it into land if it is neighbor
471     to land. The cycle ends when a land cell is due to be created at the map's
472     border. Then put some trees on the map (TODO: more precise algorithm desc).
473     """
474     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
475
476     def is_neighbor(coordinates, type):
477         y = coordinates[0]
478         x = coordinates[1]
479         length = world_db["MAP_LENGTH"]
480         ind = y % 2
481         diag_west = x + (ind > 0)
482         diag_east = x + (ind < (length - 1))
483         pos = (y * length) + x
484         if (y > 0 and diag_east
485             and type == chr(world_db["MAP"][pos - length + ind])) \
486            or (x < (length - 1)
487                and type == chr(world_db["MAP"][pos + 1])) \
488            or (y < (length - 1) and diag_east
489                and type == chr(world_db["MAP"][pos + length + ind])) \
490            or (y > 0 and diag_west
491                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
492            or (x > 0
493                and type == chr(world_db["MAP"][pos - 1])) \
494            or (y < (length - 1) and diag_west
495                and type == chr(world_db["MAP"][pos + length - (not ind)])):
496             return True
497         return False
498
499     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
500     length = world_db["MAP_LENGTH"]
501     add_half_width = (not (length % 2)) * int(length / 2)
502     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
503     while (1):
504         y = rand.next() % length
505         x = rand.next() % length
506         pos = (y * length) + x
507         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
508             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
509                 break
510             world_db["MAP"][pos] = ord(".")
511     n_trees = int((length ** 2) / 16)
512     i_trees = 0
513     while (i_trees <= n_trees):
514         single_allowed = rand.next() % 32
515         y = rand.next() % length
516         x = rand.next() % length
517         pos = (y * length) + x
518         if "." == chr(world_db["MAP"][pos]) \
519           and ((not single_allowed) or is_neighbor((y, x), "X")):
520             world_db["MAP"][pos] = ord("X")
521             i_trees += 1
522     # This all-too-precise replica of the original C code misses iter_limit().
523     n_colons = int((length ** 2) / 16)  # #
524     i_colons = 0  # #
525     while (i_colons <= n_colons):  # #
526         single_allowed = rand.next() % 256  # #
527         y = rand.next() % length  # #
528         x = rand.next() % length  # #
529         pos = (y * length) + x  # #
530         if ("." == chr(world_db["MAP"][pos])  # #
531           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
532             world_db["MAP"][pos] = ord(":")  # #
533             i_colons += 1  # #
534     altar_placed = False  # #
535     while not altar_placed:  # #
536         y = rand.next() % length  # #
537         x = rand.next() % length  # #
538         pos = (y * length) + x  # #
539         if (("." == chr(world_db["MAP"][pos]  # #
540              or ":" == chr(world_db["MAP"][pos]))
541             and not is_neighbor((y, x), "X"))):  # #
542             world_db["MAP"][pos] = ord("_")  # #
543             world_db["altar"] = (y, x)  # #
544             altar_placed = True  # #
545
546
547 def update_map_memory(t, age_map=True):
548     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
549
550     def age_some_memdepthmap_on_nonfov_cells():
551         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
552         # ord_v = ord("v")
553         # ord_0 = ord("0")
554         # ord_9 = ord("9")
555         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
556         #             if not ord_v == t["fovmap"][pos]
557         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
558         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
559         #             if not rand.next() % (2 **
560         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
561         #     t["T_MEMDEPTHMAP"][pos] += 1
562         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
563         fovmap = c_pointer_to_bytearray(t["fovmap"])
564         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
565
566     if not t["T_MEMMAP"]:
567         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
568     if not t["T_MEMDEPTHMAP"]:
569         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
570     ord_v = ord("v")
571     ord_0 = ord("0")
572     ord_space = ord(" ")
573     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
574                 if ord_v == t["fovmap"][pos]]:
575         t["T_MEMDEPTHMAP"][pos] = ord_0
576         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
577     if age_map:
578         age_some_memdepthmap_on_nonfov_cells()
579     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
580                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
581                                                + mt[2]]]
582     for id in [id for id in world_db["Things"]
583                if not world_db["Things"][id]["carried"]]:
584         type = world_db["Things"][id]["T_TYPE"]
585         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
586             y = world_db["Things"][id]["T_POSY"]
587             x = world_db["Things"][id]["T_POSX"]
588             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
589                 t["T_MEMTHING"].append((type, y, x))
590
591
592 def set_world_inactive():
593     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
594     server_test()
595     if os.access(io_db["path_worldstate"], os.F_OK):
596         os.remove(io_db["path_worldstate"])
597     world_db["WORLD_ACTIVE"] = 0
598
599
600 def integer_test(val_string, min, max=None):
601     """Return val_string if possible integer >= min and <= max, else None."""
602     try:
603         val = int(val_string)
604         if val < min or (max is not None and val > max):
605             raise ValueError
606         return val
607     except ValueError:
608         msg = "Ignoring: Please use integer >= " + str(min)
609         if max is not None:
610             msg += " and <= " + str(max)
611         msg += "."
612         print(msg)
613         return None
614
615
616 def setter(category, key, min, max=None):
617     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
618     if category is None:
619         def f(val_string):
620             val = integer_test(val_string, min, max)
621             if None != val:
622                 world_db[key] = val
623     else:
624         if category == "Thing":
625             id_store = command_tid
626             decorator = test_Thing_id
627         elif category == "ThingType":
628             id_store = command_ttid
629             decorator = test_ThingType_id
630         elif category == "ThingAction":
631             id_store = command_taid
632             decorator = test_ThingAction_id
633
634         @decorator
635         def f(val_string):
636             val = integer_test(val_string, min, max)
637             if None != val:
638                 world_db[category + "s"][id_store.id][key] = val
639     return f
640
641
642 def build_fov_map(t):
643     """Build Thing's FOV map."""
644     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
645     fovmap = c_pointer_to_bytearray(t["fovmap"])
646     map = c_pointer_to_bytearray(world_db["MAP"])
647     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
648         raise RuntimeError("Malloc error in build_fov_Map().")
649
650
651 def log_help():
652     """Send quick usage info to log."""
653     strong_write(io_db["file_out"], "LOG "
654                  + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
655     strong_write(io_db["file_out"], "LOG "
656                  + "Use 'p' to pick up objects, and 'D' to drop them.\n")
657     strong_write(io_db["file_out"], "LOG "
658                  + "Some objects can be used (such as: eaten) by 'u' if "
659                  + "they are in your inventory. "
660                  + "Use 'Up'/'Down' to navigate the inventory.\n")
661     strong_write(io_db["file_out"], "LOG "
662                  + "Use 'l' to toggle 'look' mode (move an exploration cursor "
663                  + "instead of the player over the map).\n")
664     strong_write(io_db["file_out"], "LOG "
665                  + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
666     strong_write(io_db["file_out"], "LOG See README file for more details.\n")
667
668
669 def decrement_lifepoints(t):
670     """Decrement t's lifepoints by 1, and if to zero, corpse it.
671
672     If t is the player avatar, only blank its fovmap, so that the client may
673     still display memory data. On non-player things, erase fovmap and memory.
674     Dying actors drop all their things.
675     """
676     # 7DRL: Also decrements God's mood; deaths heavily so.
677     # 7DRL: Return 1 if death, else 0.
678     t["T_LIFEPOINTS"] -= 1
679     world_db["GOD_MOOD"] -= 1  # #
680     if 0 == t["T_LIFEPOINTS"]:
681         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
682         world_db["GOD_MOOD"] -= sadness  # #        
683         for id in t["T_CARRIES"]:
684             t["T_CARRIES"].remove(id)
685             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
686             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
687             world_db["Things"][id]["carried"] = False
688         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
689         if world_db["Things"][0] == t:
690             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
691             strong_write(io_db["file_out"], "LOG You die.\n")
692             strong_write(io_db["file_out"],
693                          "LOG See README on how to start over.\n")
694         else:
695             t["fovmap"] = False
696             t["T_MEMMAP"] = False
697             t["T_MEMDEPTHMAP"] = False
698             t["T_MEMTHING"] = []
699         return sadness  # #
700     return 0  # #
701
702
703 def add_gods_favor(i): # #
704     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
705     def favor_multiplier(i):
706         x = 100
707         threshold = math.e * x
708         mood = world_db["GOD_MOOD"]
709         if i > 0:
710             if mood > threshold:
711                 i = i * math.log(mood / x)
712             elif -mood > threshold:
713                 i = i / math.log(-mood / x)
714         elif i < 0:
715             if -mood > threshold:
716                 i = i * math.log(-mood / x)
717             if mood > threshold:
718                 i = i / math.log(mood / x)
719         return int(i)
720     world_db["GOD_FAVOR"] += favor_multiplier(i)
721
722
723 def mv_yx_in_dir_legal(dir, y, x):
724     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
725     dir_c = dir.encode("ascii")[0]
726     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
727     if -1 == test:
728         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
729     return (test, libpr.result_y(), libpr.result_x())
730
731
732 def enter_altar():  # #
733      """What happens when the player enters the altar."""
734      if world_db["FAVOR_STAGE"] > 9000:
735         strong_write(io_db["file_out"],
736                      "LOG You step on a soul-less slab of stone.\n")
737         return
738      strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
739      if world_db["FAVOR_STAGE"] == 0:
740          world_db["FAVOR_STAGE"] = 1
741          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
742                       + "\"I don't trust you. You intrude on the island's "
743                       + "affairs. I think you're a nuisance at best, and a "
744                       + "danger to my children at worst. I will give you a "
745                       + "chance to lighten my mood, however: For a while now, "
746                       + "I've been trying to spread the plant "
747                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
748                       + " (\""
749                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
750                       + "\"). I have not been very successful so far. Maybe "
751                       + "you can make yourself useful there. I will count "
752                       + "each further "
753                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
754                       + " that grows to your favor.\n")
755      elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
756          world_db["FAVOR_STAGE"] = 2
757          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
758                       + "\"You could have done worse so far. Maybe you are not "
759                       + "the worst to happen to this island since the metal "
760                       + "birds threw the great lightning ball. Maybe you can "
761                       + "help me spread another plant. It multiplies faster, "
762                       + "and it is highly nutritious: "
763                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
764                       + " (\""
765                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
766                       + "\"). It is new. I give you the only example. Be very "
767                       + "careful with it! I also give you another tool that "
768                       + "might be helpful.\n")
769          id = id_setter(-1, "Things")
770          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
771                                             world_db["altar"])
772          id = id_setter(-1, "Things")
773          world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
774                                             world_db["altar"])
775      elif world_db["FAVOR_STAGE"] == 2 and \
776           0 == len([id for id in world_db["Things"]
777                    if world_db["Things"][id]["T_TYPE"]
778                       == world_db["PLANT_1"]]):
779          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
780                       + "\"I am greatly disappointed that you lost all "
781                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
782                       + " this island had. Here is another one. It cost me "
783                       + " great work. Be more careful this time.\n")
784          id = id_setter(-1, "Things")
785          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
786                                             world_db["altar"])
787          add_gods_favor(-250)
788      elif world_db["GOD_FAVOR"] > 9000:
789          world_db["FAVOR_STAGE"] = 9001
790          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
791                       + "\"You have proven yourself worthy of my respect. "
792                       + "You were a good citizen to the island, and sometimes "
793                       + "a better steward to its inhabitants than me. The "
794                       + "island shall miss you when you leave. But you have "
795                       + "earned the right to do so. Take this "
796                       + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
797                       + " and USE it when you please. It will take you to "
798                       + "where you came from. (But do feel free to stay here "
799                       + "as long as you like.)\"\n")
800          id = id_setter(-1, "Things")
801          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
802                                             world_db["altar"])
803
804
805 def actor_wait(t):
806     """Make t do nothing (but loudly, if player avatar)."""
807     if t == world_db["Things"][0]:
808         strong_write(io_db["file_out"], "LOG You wait.\n")
809
810
811 def actor_move(t):
812     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
813     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
814     # 7DRL: Player entering the altar triggers enter_altar().
815     # 7DRL: Player with axe chops down trees.
816     passable = False
817     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
818                                      t["T_POSY"], t["T_POSX"])
819     if 1 == move_result[0]:
820         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
821         hitted = [id for id in world_db["Things"]
822                   if world_db["Things"][id] != t
823                   if world_db["Things"][id]["T_LIFEPOINTS"]
824                   if world_db["Things"][id]["T_POSY"] == move_result[1]
825                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
826         if len(hitted):
827             hit_id = hitted[0]
828             if t == world_db["Things"][0]:
829                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
830                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
831                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
832                                                 + ".\n")
833                 add_gods_favor(-1)  # #
834             elif 0 == hit_id:
835                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
836                 strong_write(io_db["file_out"], "LOG " + hitter_name +
837                                                 " wounds you.\n")
838             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
839             if test and t == world_db["Things"][0]:  # #
840                 add_gods_favor(-test)  # #
841             return
842         if (ord("X") == world_db["MAP"][pos]  # #
843             or ord("|") == world_db["MAP"][pos]):  # #
844             carries_axe = False  # #
845             for id in t["T_CARRIES"]:  # # 
846                 type = world_db["Things"][id]["T_TYPE"]  # #
847                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
848                     carries_axe = True  # #
849                     break  # #
850             if carries_axe:  # #
851                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
852                 if t == world_db["Things"][0]:  # #
853                     strong_write(io_db["file_out"], "LOG With your "  # #
854                                                     + axe_name  # #
855                                                     + ", you chop!\n")  # #
856                     if ord("X") == world_db["MAP"][pos]:  # #
857                         add_gods_favor(-1)  # #
858                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
859                 case_X = world_db["MAP"][pos] == ord("X")  # #
860                 if (chop_power > 0  # #
861                     and ((case_X and  # #
862                           0 == int(rand.next() / chop_power))  # #
863                     or (not case_X and  # #
864                              0 == int(rand.next() / (3 * chop_power))))):  # #
865                     if t == world_db["Things"][0]:  # #
866                         strong_write(io_db["file_out"],  # #
867                                      "LOG You chop it down.\n")  # #
868                     if world_db["MAP"][pos] == ord("X"):  # #
869                         add_gods_favor(-10)  # #
870                     world_db["MAP"][pos] = ord(".")   # #
871                     i = 3 if case_X else 1  # #
872                     for i in range(i):  # #
873                         id = id_setter(-1, "Things")  # #
874                         world_db["Things"][id] = \
875                           new_Thing(world_db["LUMBER"],  # #
876                                     (move_result[1], move_result[2]))  # # 
877                     build_fov_map(t)  # #
878                 return   # #
879         passable = ("." == chr(world_db["MAP"][pos]) or
880                     ":" == chr(world_db["MAP"][pos]) or # #
881                     "_" == chr(world_db["MAP"][pos])) # #
882     dir = [dir for dir in directions_db
883            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
884     if passable:
885         t["T_POSY"] = move_result[1]
886         t["T_POSX"] = move_result[2]
887         for id in t["T_CARRIES"]:
888             world_db["Things"][id]["T_POSY"] = move_result[1]
889             world_db["Things"][id]["T_POSX"] = move_result[2]
890         build_fov_map(t)
891         if t == world_db["Things"][0]:
892             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
893             if (move_result[1] == world_db["altar"][0] and  # #
894                 move_result[2] == world_db["altar"][1]):  # #
895                 enter_altar()  # #
896     elif t == world_db["Things"][0]:
897         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
898
899
900 def actor_pick_up(t):
901     """Make t pick up (topmost?) Thing from ground into inventory.
902
903     Define topmostness by how low the thing's type ID is.
904     """
905     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
906     # 7DRL: Only player picks up non-food.
907     used_slots = len(t["T_CARRIES"]) # #
908     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
909         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
910                if not world_db["Things"][id]["carried"]
911                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
912                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
913         if len(ids):
914             lowest_tid = -1
915             for iid in ids:
916                 tid = world_db["Things"][iid]["T_TYPE"] 
917                 if lowest_tid == -1 or tid < lowest_tid:
918                     if (t != world_db["Things"][0] and  # #
919                         world_db["ThingTypes"][tid]["TT_TOOL"] != "food"):
920                         continue
921                     id = iid
922                     lowest_tid = tid
923             world_db["Things"][id]["carried"] = True
924             type = world_db["Things"][id]["T_TYPE"]  # #
925             if (t != world_db["Things"][0] # #
926                 and world_db["Things"][id]["T_PLAYERDROP"]  # #
927                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
928                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
929                 add_gods_favor(score)  # #
930                 world_db["Things"][id]["T_PLAYERDROP"] = 0  # #
931             t["T_CARRIES"].append(id)
932             if t == world_db["Things"][0]:
933                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
934         elif t == world_db["Things"][0]:
935             err = "You try to pick up an object, but there is none."
936             strong_write(io_db["file_out"], "LOG " + err + "\n")
937     elif t == world_db["Things"][0]: # #
938         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
939                                         "No storage room to carry more.\n") # #
940
941
942 def actor_drop(t):
943     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
944     # TODO: Handle case where T_ARGUMENT matches nothing.
945     if len(t["T_CARRIES"]):
946         id = t["T_CARRIES"][t["T_ARGUMENT"]]
947         t["T_CARRIES"].remove(id)
948         world_db["Things"][id]["carried"] = False
949         if t == world_db["Things"][0]:
950             strong_write(io_db["file_out"], "LOG You drop an object.\n")
951             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
952     elif t == world_db["Things"][0]:
953         err = "You try to drop an object, but you own none."
954         strong_write(io_db["file_out"], "LOG " + err + "\n")
955
956
957 def actor_use(t):
958     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
959     # TODO: Handle case where T_ARGUMENT matches nothing.
960     # 7DLR: Handle SLIPPERS-type Thing use.
961     if len(t["T_CARRIES"]):
962         id = t["T_CARRIES"][t["T_ARGUMENT"]]
963         type = world_db["Things"][id]["T_TYPE"]
964         if type == world_db["SLIPPERS"]:  # #
965             if t == world_db["Things"][0]:  # #
966                 strong_write(io_db["file_out"], "LOG You use the "  # #
967                              + world_db["ThingTypes"][type]["TT_NAME"]  # #
968                              + ". It glows in wondrous colors, and emits "  # #
969                              + "a sound as if from a dying cat. The "  # #
970                              + "Island God laughs.\n")  # #
971             t["T_LIFEPOINTS"] = 1  # #
972             decrement_lifepoints(t)  # #
973         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
974               and t == world_db["Things"][0]):  # #
975                 strong_write(io_db["file_out"],  # #
976                              "LOG To use this item for chopping, move "  # #
977                              "towards a tree while carrying it in "  # #
978                              "your inventory.\n")  # #
979         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):  # #
980             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
981             if (world_db["MAP"][pos] == ord("X")  # #
982                 or world_db["MAP"][pos] == ord("|")):  # #
983                 strong_write(io_db["file_out"],  # #
984                              "LOG Can't build when standing on barrier.\n")  # #
985                 return
986             for id in [id for id in world_db["Things"]
987                        if not world_db["Things"][id] == t
988                        if not world_db["Things"][id]["carried"]
989                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
990                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
991                  strong_write(io_db["file_out"],
992                               "LOG Can't build when standing objects.\n")  # #
993                  return
994             for id in t["T_CARRIES"]:  # #
995                 type_tool = world_db["Things"][id]["T_TYPE"]  # #
996                 if (world_db["ThingTypes"][type_tool]["TT_TOOL"]  # #
997                     == "carpentry"):  # #
998                     break  # #
999             wood_id = None  # #
1000             for id in t["T_CARRIES"]:  # #
1001                 type_material = world_db["Things"][id]["T_TYPE"]  # #
1002                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]  # #
1003                     == "wood"):  # #
1004                     wood_id = id  # #
1005                     break  # #
1006             if wood_id != None:  # #
1007                 t["T_CARRIES"].remove(wood_id)  # #
1008                 del world_db["Things"][wood_id]  # #
1009                 world_db["MAP"][pos] = ord("|")  # #
1010                 strong_write(io_db["file_out"], "LOG With your "  # #
1011                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
1012                              + " you build a wooden barrier from your "  # #
1013                              + world_db["ThingTypes"][type_material]  # #
1014                                ["TT_NAME"]  # #
1015                              + ".\n")  # #
1016             else:  # #
1017                 strong_write(io_db["file_out"], "LOG You can't use a "  # #
1018                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
1019                              + " without some wood in your inventory.\n")  # #
1020         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1021             t["T_CARRIES"].remove(id)
1022             del world_db["Things"][id]
1023             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1024             if t == world_db["Things"][0]:
1025                 strong_write(io_db["file_out"],
1026                              "LOG You consume this object.\n")
1027         elif t == world_db["Things"][0]:
1028             strong_write(io_db["file_out"],
1029                          "LOG You try to use this object, but fail.\n")
1030     elif t == world_db["Things"][0]:
1031         strong_write(io_db["file_out"],
1032                      "LOG You try to use an object, but you own none.\n")
1033
1034
1035 def thingproliferation(t, prol_map):
1036     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1037
1038     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1039     marked "." in prol_map. If there are several map cell candidates, one is
1040     selected randomly.
1041     """
1042     # 7DRL: success increments God's mood
1043     # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1044     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1045     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1046         candidates = []
1047         for dir in [directions_db[key] for key in directions_db]:
1048             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1049             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1050             if mv_result[0] and \
1051                (ord(":") == prol_map[pos]  # #
1052                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1053                     and ord(".") == prol_map[pos])):
1054             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1055             #                                          * world_db["MAP_LENGTH"]
1056             #                                          + mv_result[2]]:
1057                 candidates.append((mv_result[1], mv_result[2]))
1058         if len(candidates):
1059             i = rand.next() % len(candidates)
1060             id = id_setter(-1, "Things")
1061             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1062             world_db["Things"][id] = newT
1063             animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1064             if animacy:  # #
1065                 world_db["GOD_MOOD"] += animacy  # #
1066             else:  # #
1067                 world_db["GOD_MOOD"] += 1  # #
1068             if (world_db["FAVOR_STAGE"] > 0  # #
1069                 and t["T_TYPE"] == world_db["PLANT_0"]):  # #
1070                 world_db["GOD_FAVOR"] += 5  # #
1071             elif t["T_TYPE"] == world_db["PLANT_1"]:  # #
1072                 world_db["GOD_FAVOR"] += 25  # #
1073
1074
1075 def try_healing(t):
1076     """If t's HP < max, increment them if well-nourished, maybe waiting."""
1077     # 7DRL: Successful heals increment God's mood.
1078     if t["T_LIFEPOINTS"] < \
1079        world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1080         wait_id = [id for id in world_db["ThingActions"]
1081                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1082         wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
1083         testval = int(abs(t["T_SATIATION"]) / wait_divider)
1084         if (testval <= 1 or 1 == (rand.next() % testval)):
1085             t["T_LIFEPOINTS"] += 1
1086             if t != world_db["Things"][0]: # #
1087                  world_db["GOD_MOOD"] += 1  # #
1088             if t == world_db["Things"][0]:
1089                 strong_write(io_db["file_out"], "LOG You heal.\n")
1090
1091
1092 def hunger_per_turn(type_id):
1093     """The amount of satiation score lost per turn for things of given type."""
1094     return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
1095
1096
1097 def hunger(t):
1098     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1099     if t["T_SATIATION"] > -32768:
1100         #max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
1101         t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) # int(math.sqrt(max_hp))
1102     if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
1103         if t == world_db["Things"][0]:
1104             if t["T_SATIATION"] < 0:
1105                 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1106             else:
1107                 strong_write(io_db["file_out"],
1108                              "LOG You suffer from over-eating.\n")
1109         decrement_lifepoints(t)
1110
1111
1112 def get_dir_to_target(t, filter):
1113     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1114
1115     The path-wise nearest target is chosen, via the shortest available path.
1116     Target must not be t. On succcess, return positive value, else False.
1117     Filters:
1118     "a": Thing in FOV is below a certain distance, animate, but of ThingType
1119          that is not t's, and starts out weaker than t is; build path as
1120          avoiding things of t's ThingType
1121     "f": neighbor cell (not inhabited by any animate Thing) further away from
1122          animate Thing not further than x steps away and in FOV and of a
1123          ThingType that is not t's, and starts out stronger or as strong as t
1124          is currently; or (cornered), if no such flight cell, but Thing of
1125          above criteria is too near,1 a cell closer to it, or, if less near,
1126          just wait
1127     "c": Thing in memorized map is consumable
1128     "s": memory map cell with greatest-reachable degree of unexploredness
1129     """
1130
1131     def zero_score_map_where_char_on_memdepthmap(c):
1132         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1133         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1134         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1135         #     set_map_score(i, 0)
1136         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1137         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1138             raise RuntimeError("No score map allocated for "
1139                                "zero_score_map_where_char_on_memdepthmap().")
1140
1141     def set_map_score(pos, score):
1142         test = libpr.set_map_score(pos, score)
1143         if test:
1144             raise RuntimeError("No score map allocated for set_map_score().")
1145
1146     def get_map_score(pos):
1147         result = libpr.get_map_score(pos)
1148         if result < 0:
1149             raise RuntimeError("No score map allocated for get_map_score().")
1150         return result
1151
1152     def seeing_thing():
1153         if t["fovmap"] and ("a" == filter or "f" == filter):
1154             for id in world_db["Things"]:
1155                 Thing = world_db["Things"][id]
1156                 if Thing != t and Thing["T_LIFEPOINTS"] and \
1157                    t["T_TYPE"] != Thing["T_TYPE"] and \
1158                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
1159                                           * world_db["MAP_LENGTH"])
1160                                           + Thing["T_POSX"]]):
1161                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1162                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1163                                           t["T_LIFEPOINTS"]) \
1164                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1165                                              t["T_LIFEPOINTS"]):
1166                         return True
1167         elif t["T_MEMMAP"] and "c" == filter:
1168             for mt in t["T_MEMTHING"]:
1169                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1170                                          + mt[2]]) \
1171                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1172                     return True
1173         return False
1174
1175     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1176         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1177         # ord_dot = ord(".")
1178         # memmap = t["T_MEMMAP"]
1179         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1180         #            if ord_dot == memmap[i]]:
1181         #     set_map_score(i, 65534) # i.e. 65535-1
1182         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1183         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1184             raise RuntimeError("No score map allocated for "
1185                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1186
1187     def init_score_map():
1188         test = libpr.init_score_map()
1189         if test:
1190             raise RuntimeError("Malloc error in init_score_map().")
1191         ord_v = ord("v")
1192         ord_blank = ord(" ")
1193         set_cells_passable_on_memmap_to_65534_on_scoremap()
1194         if "a" == filter:
1195             for id in world_db["Things"]:
1196                 Thing = world_db["Things"][id]
1197                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1198                       + Thing["T_POSX"]
1199                 if t != Thing and Thing["T_LIFEPOINTS"] and \
1200                    t["T_TYPE"] != Thing["T_TYPE"] and \
1201                    ord_v == t["fovmap"][pos] and \
1202                    t["T_LIFEPOINTS"] > \
1203                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1204                     set_map_score(pos, 0)
1205                 elif t["T_TYPE"] == Thing["T_TYPE"]:
1206                     set_map_score(pos, 65535)
1207         elif "f" == filter:
1208             for id in [id for id in world_db["Things"]
1209                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
1210                 Thing = world_db["Things"][id]
1211                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1212                       + Thing["T_POSX"]
1213                 if t["T_TYPE"] != Thing["T_TYPE"] and \
1214                    ord_v == t["fovmap"][pos] and \
1215                    t["T_LIFEPOINTS"] <= \
1216                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1217                     set_map_score(pos, 0)
1218         elif "c" == filter:
1219             for mt in [mt for mt in t["T_MEMTHING"]
1220                        if ord_blank != t["T_MEMMAP"][mt[1]
1221                                                     * world_db["MAP_LENGTH"]
1222                                                     + mt[2]]
1223                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1224                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1225         elif "s" == filter:
1226             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1227
1228     def rand_target_dir(neighbors, cmp, dirs):
1229         candidates = []
1230         n_candidates = 0
1231         for i in range(len(dirs)):
1232             if cmp == neighbors[i]:
1233                 candidates.append(dirs[i])
1234                 n_candidates += 1
1235         return candidates[rand.next() % n_candidates] if n_candidates else 0
1236
1237     def get_neighbor_scores(dirs, eye_pos):
1238         scores = []
1239         if libpr.ready_neighbor_scores(eye_pos):
1240             raise RuntimeError("No score map allocated for " +
1241                                "ready_neighbor_scores.()")
1242         for i in range(len(dirs)):
1243             scores.append(libpr.get_neighbor_score(i))
1244         return scores
1245
1246     def get_dir_from_neighbors():
1247         dir_to_target = False
1248         dirs = "edcxsw"
1249         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1250         neighbors = get_neighbor_scores(dirs, eye_pos)
1251         if "f" == filter:
1252             inhabited = [world_db["Things"][id]["T_POSY"]
1253                          * world_db["MAP_LENGTH"]
1254                          + world_db["Things"][id]["T_POSX"]
1255                          for id in world_db["Things"]
1256                          if world_db["Things"][id]["T_LIFEPOINTS"]]
1257             for i in range(len(dirs)):
1258                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1259                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1260                           + libpr.result_x()
1261                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1262                     neighbors[i] = 65535
1263                     break
1264         minmax_start = 0 if "f" == filter else 65535 - 1
1265         minmax_neighbor = minmax_start
1266         for i in range(len(dirs)):
1267             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1268                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1269                or ("f" != filter and minmax_neighbor > neighbors[i]):
1270                 minmax_neighbor = neighbors[i]
1271         if minmax_neighbor != minmax_start:
1272             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1273         if "f" == filter:
1274             if not dir_to_target:
1275                 if 1 == get_map_score(eye_pos):
1276                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
1277                 elif 3 >= get_map_score(eye_pos):
1278                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1279                                       if
1280                                       world_db["ThingActions"][id]["TA_NAME"]
1281                                          == "wait"][0]
1282                     return 1
1283             elif dir_to_target and 3 < get_map_score(eye_pos):
1284                 dir_to_target = 0
1285         elif "a" == filter and 10 <= get_map_score(eye_pos):
1286             dir_to_target = 0
1287         return dir_to_target
1288
1289     dir_to_target = False
1290     mem_depth_c = b' '
1291     run_i = 9 + 1 if "s" == filter else 1
1292     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1293         run_i -= 1
1294         init_score_map()
1295         mem_depth_c = b'9' if b' ' == mem_depth_c \
1296                            else bytes([mem_depth_c[0] - 1])
1297         if libpr.dijkstra_map():
1298             raise RuntimeError("No score map allocated for dijkstra_map().")
1299         dir_to_target = get_dir_from_neighbors()
1300         libpr.free_score_map()
1301         if dir_to_target and str == type(dir_to_target):
1302             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1303                               if world_db["ThingActions"][id]["TA_NAME"]
1304                                  == "move"][0]
1305             t["T_ARGUMENT"] = ord(dir_to_target)
1306     return dir_to_target
1307
1308
1309 def standing_on_food(t):
1310     """Return True/False whether t is standing on a consumable."""
1311     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1312                if not world_db["Things"][id]["carried"]
1313                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1314                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1315                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1316                   ["TT_TOOL"] == "food"]:
1317         return True
1318     return False
1319
1320
1321 def get_inventory_slot_to_consume(t):
1322     """Return invent. slot of healthiest consumable(if any healthy),else -1."""
1323     cmp_food = -1
1324     selection = -1
1325     i = 0
1326     hunger_u = hunger_per_turn(t["T_TYPE"])
1327     type = [id for id in world_db["ThingActions"]
1328                if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
1329     consume_hungering =  world_db["ThingActions"][type]["TA_EFFORT"] * hunger_u
1330     for id in t["T_CARRIES"]:
1331         type = world_db["Things"][id]["T_TYPE"]
1332         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1333            and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
1334             nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1335             tmp_cmp = abs(t["T_SATIATION"] + nutvalue - consume_hungering)
1336             if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1337             or tmp_cmp < cmp_food:
1338                 cmp_food = tmp_cmp
1339                 selection = i
1340         i += 1
1341     return selection
1342
1343
1344 def ai(t):
1345     """Determine next command/argment for actor t via AI algorithms.
1346
1347     AI will look for, and move towards, enemies (animate Things not of their
1348     own ThingType); if they see none, they will consume consumables in their
1349     inventory; if there are none, they will pick up what they stand on if they
1350     stand on consumables; if they stand on none, they will move towards the
1351     next consumable they see or remember on the map; if they see or remember
1352     none, they will explore parts of the map unseen since ever or for at least
1353     one turn; if there is nothing to explore, they will simply wait.
1354     """
1355     # 7DRL add: Don't pick up or search things when inventory is full.
1356     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1357                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1358     if not get_dir_to_target(t, "f"):
1359         sel = get_inventory_slot_to_consume(t)
1360         if -1 != sel:
1361             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1362                               if world_db["ThingActions"][id]["TA_NAME"]
1363                                  == "use"][0]
1364             t["T_ARGUMENT"] = sel
1365         elif standing_on_food(t) \
1366              and (len(t["T_CARRIES"]) < # #
1367                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1368             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1369                               if world_db["ThingActions"][id]["TA_NAME"]
1370                                  == "pick_up"][0]
1371         elif (not
1372               (len(t["T_CARRIES"]) < # #
1373                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1374                and get_dir_to_target(t, "c"))) and \
1375              (not get_dir_to_target(t, "a")):
1376             get_dir_to_target(t, "s")
1377
1378
1379 def turn_over():
1380     """Run game world and its inhabitants until new player input expected."""
1381     id = 0
1382     whilebreaker = False
1383     while world_db["Things"][0]["T_LIFEPOINTS"]:
1384         proliferable_map = world_db["MAP"][:]
1385         for id in [id for id in world_db["Things"]
1386                    if not world_db["Things"][id]["carried"]]:
1387             y = world_db["Things"][id]["T_POSY"]
1388             x = world_db["Things"][id]["T_POSX"]
1389             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1390         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1391             if not id in world_db["Things"] or \
1392                world_db["Things"][id]["carried"]:   # May have been consumed or
1393                 continue                            # picked up during turn …
1394             Thing = world_db["Things"][id]
1395             if Thing["T_LIFEPOINTS"]:
1396                 if not Thing["T_COMMAND"]:
1397                     update_map_memory(Thing)
1398                     if 0 == id:
1399                         whilebreaker = True
1400                         break
1401                     ai(Thing)
1402                 try_healing(Thing)
1403                 hunger(Thing)
1404                 if Thing["T_LIFEPOINTS"]:
1405                     Thing["T_PROGRESS"] += 1
1406                     taid = [a for a in world_db["ThingActions"]
1407                               if a == Thing["T_COMMAND"]][0]
1408                     ThingAction = world_db["ThingActions"][taid]
1409                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1410                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1411                         Thing["T_COMMAND"] = 0
1412                         Thing["T_PROGRESS"] = 0
1413             thingproliferation(Thing, proliferable_map)
1414         if whilebreaker:
1415             break
1416         world_db["TURN"] += 1
1417
1418
1419 def new_Thing(type, pos=(0, 0)):
1420     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1421     thing = {
1422         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1423         "T_ARGUMENT": 0,
1424         "T_PROGRESS": 0,
1425         "T_SATIATION": 0,
1426         "T_COMMAND": 0,
1427         "T_PLAYERDROP": 0,  # #
1428         "T_TYPE": type,
1429         "T_POSY": pos[0],
1430         "T_POSX": pos[1],
1431         "T_CARRIES": [],
1432         "carried": False,
1433         "T_MEMTHING": [],
1434         "T_MEMMAP": False,
1435         "T_MEMDEPTHMAP": False,
1436         "fovmap": False
1437     }
1438     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1439         build_fov_map(thing)
1440     return thing
1441
1442
1443 def id_setter(id, category, id_store=False, start_at_1=False):
1444     """Set ID of object of category to manipulate ID unused? Create new one.
1445
1446     The ID is stored as id_store.id (if id_store is set). If the integer of the
1447     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1448     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1449     always returned when no new object is created, otherwise the new object's
1450     ID.
1451     """
1452     min = 0 if start_at_1 else -1
1453     if str == type(id):
1454         id = integer_test(id, min)
1455     if None != id:
1456         if id in world_db[category]:
1457             if id_store:
1458                 id_store.id = id
1459             return None
1460         else:
1461             if (start_at_1 and 0 == id) \
1462                or ((not start_at_1) and (id < 0)):
1463                 id = 0 if start_at_1 else -1
1464                 while 1:
1465                     id = id + 1
1466                     if id not in world_db[category]:
1467                         break
1468             if id_store:
1469                 id_store.id = id
1470     return id
1471
1472
1473 def command_ping():
1474     """Send PONG line to server output file."""
1475     strong_write(io_db["file_out"], "PONG\n")
1476
1477
1478 def command_quit():
1479     """Abort server process."""
1480     if None == opts.replay:
1481         if world_db["WORLD_ACTIVE"]:
1482             save_world()
1483         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1484     raise SystemExit("received QUIT command")
1485
1486
1487 def command_thingshere(str_y, str_x):
1488     """Write to out file list of Things known to player at coordinate y, x."""
1489     # 7DRL: terrain, too
1490     if world_db["WORLD_ACTIVE"]:
1491         y = integer_test(str_y, 0, 255)
1492         x = integer_test(str_x, 0, 255)
1493         length = world_db["MAP_LENGTH"]
1494         if None != y and None != x and y < length and x < length:
1495             pos = (y * world_db["MAP_LENGTH"]) + x
1496             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1497             pos = y * world_db["MAP_LENGTH"] + x;  # #
1498             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1499                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1500                               for id in world_db["Things"]
1501                               if not world_db["Things"][id]["carried"]
1502                               if world_db["Things"][id]["T_TYPE"] == tid
1503                               if y == world_db["Things"][id]["T_POSY"]
1504                               if x == world_db["Things"][id]["T_POSX"]]:
1505                     type = world_db["Things"][id]["T_TYPE"]
1506                     name = world_db["ThingTypes"][type]["TT_NAME"]
1507                     strong_write(io_db["file_out"], name + "\n")
1508             else:
1509                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1510                               for mt in world_db["Things"][0]["T_MEMTHING"]
1511                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1512                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1513                     strong_write(io_db["file_out"], name + "\n")
1514             if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"):  # #
1515                 name = "(terrain: SEA)"  # #
1516             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."):  # #
1517                 name = "(terrain: EARTH)"  # #
1518             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"):  # #
1519                 name = "(terrain: SOIL)"  # #
1520             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"):  # #
1521                 name = "(terrain: TREE)"  # #
1522             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"):  # #
1523                 name = "(terrain: WALL)"  # #
1524             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"):  # #
1525                 name = "(terrain: ALTAR)"  # #
1526             else:  # #
1527                 name = "(?)"  # #
1528             strong_write(io_db["file_out"], name + "\n")  # #
1529             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1530         else:
1531             print("Ignoring: Invalid map coordinates.")
1532     else:
1533         print("Ignoring: Command only works on existing worlds.")
1534
1535
1536 def play_commander(action, args=False):
1537     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1538
1539     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1540     """
1541
1542     def set_command():
1543         id = [x for x in world_db["ThingActions"]
1544                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1545         world_db["Things"][0]["T_COMMAND"] = id
1546         turn_over()
1547
1548     def set_command_and_argument_int(str_arg):
1549         val = integer_test(str_arg, 0, 255)
1550         if None != val:
1551             world_db["Things"][0]["T_ARGUMENT"] = val
1552             set_command()
1553
1554     def set_command_and_argument_movestring(str_arg):
1555         if str_arg in directions_db:
1556             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1557             set_command()
1558         else:
1559             print("Ignoring: Argument must be valid direction string.")
1560
1561     if action == "move":
1562         return set_command_and_argument_movestring
1563     elif args:
1564         return set_command_and_argument_int
1565     else:
1566         return set_command
1567
1568
1569 def command_seedrandomness(seed_string):
1570     """Set rand seed to int(seed_string)."""
1571     val = integer_test(seed_string, 0, 4294967295)
1572     if None != val:
1573         rand.seed = val
1574
1575
1576 def command_makeworld(seed_string):
1577     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1578
1579     Seed rand with seed. Do more only with a "wait" ThingAction and
1580     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1581     world_db["Things"] emptied, call make_map() and set
1582     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1583     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1584     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1585     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1586     Call log_help().
1587     """
1588
1589     # def free_pos(plant=False):
1590     def free_pos(plant=False):  # #
1591         i = 0
1592         while 1:
1593             err = "Space to put thing on too hard to find. Map too small?"
1594             while 1:
1595                 y = rand.next() % world_db["MAP_LENGTH"]
1596                 x = rand.next() % world_db["MAP_LENGTH"]
1597                 pos = y * world_db["MAP_LENGTH"] + x;
1598                 if (not plant  # #
1599                     and "." == chr(world_db["MAP"][pos])) \
1600                    or ":" == chr(world_db["MAP"][pos]):  # #
1601                     break
1602                 i += 1
1603                 if i == 65535:
1604                     raise SystemExit(err)
1605             # Replica of C code, wrongly ignores animatedness of new Thing.
1606             pos_clear = (0 == len([id for id in world_db["Things"]
1607                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1608                                    if world_db["Things"][id]["T_POSY"] == y
1609                                    if world_db["Things"][id]["T_POSX"] == x]))
1610             if pos_clear:
1611                 break
1612         return (y, x)
1613
1614     val = integer_test(seed_string, 0, 4294967295)
1615     if None == val:
1616         return
1617     rand.seed = val
1618     player_will_be_generated = False
1619     playertype = world_db["PLAYER_TYPE"]
1620     for ThingType in world_db["ThingTypes"]:
1621         if playertype == ThingType:
1622             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1623                 player_will_be_generated = True
1624             break
1625     if not player_will_be_generated:
1626         print("Ignoring: No player type with start number >0 defined.")
1627         return
1628     wait_action = False
1629     for ThingAction in world_db["ThingActions"]:
1630         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1631             wait_action = True
1632     if not wait_action:
1633         print("Ignoring: No thing action with name 'wait' defined.")
1634         return
1635     for name in specials:  # #
1636         if world_db[name] not in world_db["ThingTypes"]:  # #
1637             print("Ignoring: No valid " + name + " set.")  # #
1638             return  # #
1639     world_db["Things"] = {}
1640     make_map()
1641     world_db["WORLD_ACTIVE"] = 1
1642     world_db["TURN"] = 1
1643     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1644         id = id_setter(-1, "Things")
1645         world_db["Things"][id] = new_Thing(playertype, free_pos())
1646     if not world_db["Things"][0]["fovmap"]:
1647         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1648         world_db["Things"][0]["fovmap"] = empty_fovmap
1649     update_map_memory(world_db["Things"][0])
1650     for type in world_db["ThingTypes"]:
1651         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1652             if type != playertype:
1653                 id = id_setter(-1, "Things")
1654                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1655                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1656     strong_write(io_db["file_out"], "NEW_WORLD\n")
1657     log_help()
1658
1659
1660 def command_maplength(maplength_string):
1661     """Redefine map length. Invalidate map, therefore lose all things on it."""
1662     val = integer_test(maplength_string, 1, 256)
1663     if None != val:
1664         world_db["MAP_LENGTH"] = val
1665         world_db["MAP"] = False
1666         set_world_inactive()
1667         world_db["Things"] = {}
1668         libpr.set_maplength(val)
1669
1670
1671 def command_worldactive(worldactive_string):
1672     """Toggle world_db["WORLD_ACTIVE"] if possible.
1673
1674     An active world can always be set inactive. An inactive world can only be
1675     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1676     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1677     Also call log_help().
1678     """
1679     # 7DRL: altar must be on map, and specials must be set for active world.
1680     val = integer_test(worldactive_string, 0, 1)
1681     if None != val:
1682         if 0 != world_db["WORLD_ACTIVE"]:
1683             if 0 == val:
1684                 set_world_inactive()
1685             else:
1686                 print("World already active.")
1687         elif 0 == world_db["WORLD_ACTIVE"]:
1688             wait_exists = False
1689             for ThingAction in world_db["ThingActions"]:
1690                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1691                     wait_exists = True
1692                     break
1693             player_exists = False
1694             for Thing in world_db["Things"]:
1695                 if 0 == Thing:
1696                     player_exists = True
1697                     break
1698             specials_set = True  # #
1699             for name in specials:  # #
1700                 if world_db[name] not in world_db["ThingTypes"]:  # #
1701                     specials_set = False  # #
1702             altar_found = False  # #
1703             if world_db["MAP"]:  # #
1704                 pos = world_db["MAP"].find(b'_')  # #
1705                 if pos > 0:  # #
1706                     y = int(pos / world_db["MAP_LENGTH"])  # #
1707                     x = pos % world_db["MAP_LENGTH"]  # #
1708                     world_db["altar"] = (y, x)  # #
1709                     altar_found = True  # #
1710             if wait_exists and player_exists and world_db["MAP"] \
1711                and specials_set:  # #
1712                 for id in world_db["Things"]:
1713                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1714                         build_fov_map(world_db["Things"][id])
1715                         if 0 == id:
1716                             update_map_memory(world_db["Things"][id], False)
1717                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1718                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1719                     world_db["Things"][0]["fovmap"] = empty_fovmap
1720                 world_db["WORLD_ACTIVE"] = 1
1721                 log_help()
1722             else:
1723                 print("Ignoring: Not all conditions for world activation met.")
1724
1725
1726 def specialtypesetter(name):  # #
1727     """Setter world_db[name], deactivating world if set int no ThingType."""
1728     def helper(str_int):
1729         val = integer_test(str_int, 0)
1730         if None != val:
1731             world_db[name] = val
1732             if world_db["WORLD_ACTIVE"] \
1733                and world_db[name] not in world_db["ThingTypes"]:
1734                 world_db["WORLD_ACTIVE"] = 0
1735                 print(name + " fits no known ThingType, deactivating world.")
1736     return helper
1737
1738
1739 def test_for_id_maker(object, category):
1740     """Return decorator testing for object having "id" attribute."""
1741     def decorator(f):
1742         def helper(*args):
1743             if hasattr(object, "id"):
1744                 f(*args)
1745             else:
1746                 print("Ignoring: No " + category +
1747                       " defined to manipulate yet.")
1748         return helper
1749     return decorator
1750
1751
1752 def command_tid(id_string):
1753     """Set ID of Thing to manipulate. ID unused? Create new one.
1754
1755     Default new Thing's type to the first available ThingType, others: zero.
1756     """
1757     id = id_setter(id_string, "Things", command_tid)
1758     if None != id:
1759         if world_db["ThingTypes"] == {}:
1760             print("Ignoring: No ThingType to settle new Thing in.")
1761             return
1762         type = list(world_db["ThingTypes"].keys())[0]
1763         world_db["Things"][id] = new_Thing(type)
1764
1765
1766 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1767
1768
1769 @test_Thing_id
1770 def command_tcommand(str_int):
1771     """Set T_COMMAND of selected Thing."""
1772     val = integer_test(str_int, 0)
1773     if None != val:
1774         if 0 == val or val in world_db["ThingActions"]:
1775             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1776         else:
1777             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1778
1779
1780 @test_Thing_id
1781 def command_ttype(str_int):
1782     """Set T_TYPE of selected Thing."""
1783     val = integer_test(str_int, 0)
1784     if None != val:
1785         if val in world_db["ThingTypes"]:
1786             world_db["Things"][command_tid.id]["T_TYPE"] = val
1787         else:
1788             print("Ignoring: ThingType ID belongs to no known ThingType.")
1789
1790
1791 @test_Thing_id
1792 def command_tcarries(str_int):
1793     """Append int(str_int) to T_CARRIES of selected Thing.
1794
1795     The ID int(str_int) must not be of the selected Thing, and must belong to a
1796     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1797     """
1798     val = integer_test(str_int, 0)
1799     if None != val:
1800         if val == command_tid.id:
1801             print("Ignoring: Thing cannot carry itself.")
1802         elif val in world_db["Things"] \
1803              and not world_db["Things"][val]["carried"]:
1804             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1805             world_db["Things"][val]["carried"] = True
1806         else:
1807             print("Ignoring: Thing not available for carrying.")
1808     # Note that the whole carrying structure is different from the C version:
1809     # Carried-ness is marked by a "carried" flag, not by Things containing
1810     # Things internally.
1811
1812
1813 @test_Thing_id
1814 def command_tmemthing(str_t, str_y, str_x):
1815     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1816
1817     The type must fit to an existing ThingType, and the position into the map.
1818     """
1819     type = integer_test(str_t, 0)
1820     posy = integer_test(str_y, 0, 255)
1821     posx = integer_test(str_x, 0, 255)
1822     if None != type and None != posy and None != posx:
1823         if type not in world_db["ThingTypes"] \
1824            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1825             print("Ignoring: Illegal value for thing type or position.")
1826         else:
1827             memthing = (type, posy, posx)
1828             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1829
1830
1831 def setter_map(maptype):
1832     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1833
1834     If no map of maptype exists yet, initialize it with ' ' bytes first.
1835     """
1836
1837     def valid_map_line(str_int, mapline):
1838         val = integer_test(str_int, 0, 255)
1839         if None != val:
1840             if val >= world_db["MAP_LENGTH"]:
1841                 print("Illegal value for map line number.")
1842             elif len(mapline) != world_db["MAP_LENGTH"]:
1843                 print("Map line length is unequal map width.")
1844             else:
1845                 return val
1846         return None
1847
1848     def nonThingMap_helper(str_int, mapline):
1849         val = valid_map_line(str_int, mapline)
1850         if None != val:
1851             length = world_db["MAP_LENGTH"]
1852             if not world_db["MAP"]:
1853                 map = bytearray(b' ' * (length ** 2))
1854             else:
1855                 map = world_db["MAP"]
1856             map[val * length:(val * length) + length] = mapline.encode()
1857             if not world_db["MAP"]:
1858                 world_db["MAP"] = map
1859
1860     @test_Thing_id
1861     def ThingMap_helper(str_int, mapline):
1862         val = valid_map_line(str_int, mapline)
1863         if None != val:
1864             length = world_db["MAP_LENGTH"]
1865             if not world_db["Things"][command_tid.id][maptype]:
1866                 map = bytearray(b' ' * (length ** 2))
1867             else:
1868                 map = world_db["Things"][command_tid.id][maptype]
1869             map[val * length:(val * length) + length] = mapline.encode()
1870             if not world_db["Things"][command_tid.id][maptype]:
1871                 world_db["Things"][command_tid.id][maptype] = map
1872
1873     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1874
1875
1876 def setter_tpos(axis):
1877     """Generate setter for T_POSX or  T_POSY of selected Thing.
1878
1879     If world is active, rebuilds animate things' fovmap, player's memory map.
1880     """
1881     @test_Thing_id
1882     def helper(str_int):
1883         val = integer_test(str_int, 0, 255)
1884         if None != val:
1885             if val < world_db["MAP_LENGTH"]:
1886                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1887                 if world_db["WORLD_ACTIVE"] \
1888                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1889                     build_fov_map(world_db["Things"][command_tid.id])
1890                     if 0 == command_tid.id:
1891                         update_map_memory(world_db["Things"][command_tid.id])
1892             else:
1893                 print("Ignoring: Position is outside of map.")
1894     return helper
1895
1896
1897 def command_ttid(id_string):
1898     """Set ID of ThingType to manipulate. ID unused? Create new one.
1899
1900     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1901     "", others: 0.
1902     """
1903     id = id_setter(id_string, "ThingTypes", command_ttid)
1904     if None != id:
1905         world_db["ThingTypes"][id] = {
1906             "TT_NAME": "(none)",
1907             "TT_TOOLPOWER": 0,
1908             "TT_LIFEPOINTS": 0,
1909             "TT_PROLIFERATE": 0,
1910             "TT_START_NUMBER": 0,
1911             "TT_STORAGE": 0, # #
1912             "TT_SYMBOL": "?",
1913             "TT_CORPSE_ID": id,
1914             "TT_TOOL": ""
1915         }
1916
1917
1918 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1919
1920
1921 @test_ThingType_id
1922 def command_ttname(name):
1923     """Set TT_NAME of selected ThingType."""
1924     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1925
1926
1927 @test_ThingType_id
1928 def command_tttool(name):
1929     """Set TT_TOOL of selected ThingType."""
1930     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1931
1932
1933 @test_ThingType_id
1934 def command_ttsymbol(char):
1935     """Set TT_SYMBOL of selected ThingType. """
1936     if 1 == len(char):
1937         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1938     else:
1939         print("Ignoring: Argument must be single character.")
1940
1941
1942 @test_ThingType_id
1943 def command_ttcorpseid(str_int):
1944     """Set TT_CORPSE_ID of selected ThingType."""
1945     val = integer_test(str_int, 0)
1946     if None != val:
1947         if val in world_db["ThingTypes"]:
1948             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1949         else:
1950             print("Ignoring: Corpse ID belongs to no known ThignType.")
1951
1952
1953 def command_taid(id_string):
1954     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1955
1956     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1957     """
1958     id = id_setter(id_string, "ThingActions", command_taid, True)
1959     if None != id:
1960         world_db["ThingActions"][id] = {
1961             "TA_EFFORT": 1,
1962             "TA_NAME": "wait"
1963         }
1964
1965
1966 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1967
1968
1969 @test_ThingAction_id
1970 def command_taname(name):
1971     """Set TA_NAME of selected ThingAction.
1972
1973     The name must match a valid thing action function. If after the name
1974     setting no ThingAction with name "wait" remains, call set_world_inactive().
1975     """
1976     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1977        or name == "pick_up":
1978         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1979         if 1 == world_db["WORLD_ACTIVE"]:
1980             wait_defined = False
1981             for id in world_db["ThingActions"]:
1982                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1983                     wait_defined = True
1984                     break
1985             if not wait_defined:
1986                 set_world_inactive()
1987     else:
1988         print("Ignoring: Invalid action name.")
1989     # In contrast to the original,naming won't map a function to a ThingAction.
1990
1991
1992 def command_ai():
1993     """Call ai() on player Thing, then turn_over()."""
1994     ai(world_db["Things"][0])
1995     turn_over()
1996
1997
1998 """Commands database.
1999
2000 Map command start tokens to ([0]) number of expected command arguments, ([1])
2001 the command's meta-ness (i.e. is it to be written to the record file, is it to
2002 be ignored in replay mode if read from server input file), and ([2]) a function
2003 to be called on it.
2004 """
2005 commands_db = {
2006     "QUIT": (0, True, command_quit),
2007     "PING": (0, True, command_ping),
2008     "THINGS_HERE": (2, True, command_thingshere),
2009     "MAKE_WORLD": (1, False, command_makeworld),
2010     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
2011     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
2012     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
2013     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
2014     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
2015     "MAP_LENGTH": (1, False, command_maplength),
2016     "WORLD_ACTIVE": (1, False, command_worldactive),
2017     "MAP": (2, False, setter_map("MAP")),
2018     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
2019     "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")),  # #
2020     "PLANT_0": (1, False, specialtypesetter("PLANT_0")),  # #
2021     "PLANT_1": (1, False, specialtypesetter("PLANT_1")),  # #
2022     "LUMBER": (1, False, specialtypesetter("LUMBER")),  # #
2023     "TOOL_0": (1, False, specialtypesetter("TOOL_0")),  # #
2024     "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)),  # #
2025     "TA_ID": (1, False, command_taid),
2026     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2027     "TA_NAME": (1, False, command_taname),
2028     "TT_ID": (1, False, command_ttid),
2029     "TT_NAME": (1, False, command_ttname),
2030     "TT_TOOL": (1, False, command_tttool),
2031     "TT_SYMBOL": (1, False, command_ttsymbol),
2032     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2033     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2034     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2035                                          0, 255)),
2036     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2037                                         0, 65535)),
2038     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2039     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
2040     "T_ID": (1, False, command_tid),
2041     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2042     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2043     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2044     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2045     "T_COMMAND": (1, False, command_tcommand),
2046     "T_TYPE": (1, False, command_ttype),
2047     "T_CARRIES": (1, False, command_tcarries),
2048     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2049     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2050     "T_MEMTHING": (3, False, command_tmemthing),
2051     "T_POSY": (1, False, setter_tpos("Y")),
2052     "T_POSX": (1, False, setter_tpos("X")),
2053     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
2054     "wait": (0, False, play_commander("wait")),
2055     "move": (1, False, play_commander("move")),
2056     "pick_up": (0, False, play_commander("pick_up")),
2057     "drop": (1, False, play_commander("drop", True)),
2058     "use": (1, False, play_commander("use", True)),
2059     "ai": (0, False, command_ai)
2060 }
2061 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2062
2063
2064 """World state database. With sane default values. (Randomness is in rand.)"""
2065 world_db = {
2066     "TURN": 0,
2067     "MAP_LENGTH": 64,
2068     "PLAYER_TYPE": 0,
2069     "WORLD_ACTIVE": 0,
2070     "GOD_MOOD": 0,  # #
2071     "GOD_FAVOR": 0,  # #
2072     "MAP": False,
2073     "FAVOR_STAGE": 0,  # #
2074     "SLIPPERS": 0,  # #
2075     "PLANT_0": 0,  # #
2076     "PLANT_1": 0,  # #
2077     "LUMBER": 0,  # #
2078     "TOOL_0": 0,  # #
2079     "EMPATHY": 1,  # #
2080     "ThingActions": {},
2081     "ThingTypes": {},
2082     "Things": {}
2083 }
2084
2085 # 7DRL-specific!
2086 """Special type settings."""
2087 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"]  # #
2088
2089 """Mapping of direction names to internal direction chars."""
2090 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2091                  "west": "s", "north-west": "w", "north-east": "e"}
2092
2093 """File IO database."""
2094 io_db = {
2095     "path_save": "save",
2096     "path_record": "record_save",
2097     "path_worldconf": "confserver/world",
2098     "path_server": "server/",
2099     "path_in": "server/in",
2100     "path_out": "server/out",
2101     "path_worldstate": "server/worldstate",
2102     "tmp_suffix": "_tmp",
2103     "kicked_by_rival": False,
2104     "worldstate_updateable": False
2105 }
2106
2107
2108 try:
2109     libpr = prep_library()
2110     rand = RandomnessIO()
2111     opts = parse_command_line_arguments()
2112     if opts.savefile:
2113         io_db["path_save"] = opts.savefile
2114         io_db["path_record"] = "record_" + opts.savefile
2115     setup_server_io()
2116     if opts.verbose:
2117         io_db["verbose"] = True
2118     if None != opts.replay:
2119         replay_game()
2120     else:
2121         play_game()
2122 except SystemExit as exit:
2123     print("ABORTING: " + exit.args[0])
2124 except:
2125     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
2126     raise
2127 finally:
2128     cleanup_server_io()