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[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if (dict != type(world_db[key])
215             and key != "altar"  # #
216             and key != "MAP" and key != "WORLD_ACTIVE"):
217             string = string + key + " " + str(world_db[key]) + "\n"
218     string = string + mapsetter("MAP")()
219     string = string + helper("ThingActions", "TA_ID")
220     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221     for id in world_db["ThingTypes"]:
222         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224     string = string + helper("Things", "T_ID",
225                              {"T_CARRIES": False, "carried": False,
226                               "T_MEMMAP": mapsetter("T_MEMMAP"),
227                               "T_MEMTHING": memthing, "fovmap": False,
228                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229     for id in world_db["Things"]:
230         if [] != world_db["Things"][id]["T_CARRIES"]:
231             string = string + "T_ID " + str(id) + "\n"
232             for carried_id in world_db["Things"][id]["T_CARRIES"]:
233                 string = string + "T_CARRIES " + str(carried_id) + "\n"
234     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236     atomic_write(io_db["path_save"], string)
237
238
239 def obey_lines_in_file(path, name, do_record=False):
240     """Call obey() on each line of path's file, use name in input prefix."""
241     file = open(path, "r")
242     line_n = 1
243     for line in file.readlines():
244         obey(line.rstrip(), name + "file line " + str(line_n),
245              do_record=do_record)
246         line_n = line_n + 1
247     file.close()
248
249
250 def parse_command_line_arguments():
251     """Return settings values read from command line arguments."""
252     parser = argparse.ArgumentParser()
253     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254                         action='store')
255     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256                         action="store")
257     parser.add_argument('-v', dest='verbose', action='store_true')
258     opts, unknown = parser.parse_known_args()
259     return opts
260
261
262 def server_test():
263     """Ensure valid server out file belonging to current process.
264
265     This is done by comparing io_db["teststring"] to what's found at the start
266     of the current file at io_db["path_out"]. On failure, set
267     io_db["kicked_by_rival"] and raise SystemExit.
268     """
269     if not os.access(io_db["path_out"], os.F_OK):
270         raise SystemExit("Server output file has disappeared.")
271     file = open(io_db["path_out"], "r")
272     test = file.readline().rstrip("\n")
273     file.close()
274     if test != io_db["teststring"]:
275         io_db["kicked_by_rival"] = True
276         msg = "Server test string in server output file does not match. This" \
277               " indicates that the current server process has been " \
278               "superseded by another one."
279         raise SystemExit(msg)
280
281
282 def read_command():
283     """Return next newline-delimited command from server in file.
284
285     Keep building return string until a newline is encountered. Pause between
286     unsuccessful reads, and after too much waiting, run server_test().
287     """
288     wait_on_fail = 0.03333
289     max_wait = 5
290     now = time.time()
291     command = ""
292     while True:
293         add = io_db["file_in"].readline()
294         if len(add) > 0:
295             command = command + add
296             if len(command) > 0 and "\n" == command[-1]:
297                 command = command[:-1]
298                 break
299         else:
300             time.sleep(wait_on_fail)
301             if now + max_wait < time.time():
302                 server_test()
303                 now = time.time()
304     return command
305
306
307 def try_worldstate_update():
308     """Write worldstate file if io_db["worldstate_updateable"] is set."""
309     if io_db["worldstate_updateable"]:
310
311         def write_map(string, map):
312             for i in range(length):
313                 line = map[i * length:(i * length) + length].decode()
314                 string = string + line + "\n"
315             return string
316
317         inventory = ""
318         if [] == world_db["Things"][0]["T_CARRIES"]:
319             inventory = "(none)\n"
320         else:
321             for id in world_db["Things"][0]["T_CARRIES"]:
322                 type_id = world_db["Things"][id]["T_TYPE"]
323                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
324                 inventory = inventory + name + "\n"
325         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
326         string = str(world_db["TURN"]) + "\n" + \
327                  str(world_db["GOD_MOOD"]) + "\n" + \
328                  str(world_db["GOD_FAVOR"]) + "\n" + \
329                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331                  inventory + "%\n" + \
332                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334                  str(world_db["MAP_LENGTH"]) + "\n"
335         length = world_db["MAP_LENGTH"]
336
337         fov = bytearray(b' ' * (length ** 2))
338         ord_v = ord("v")
339         for pos in [pos for pos in range(length ** 2)
340                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341             fov[pos] = world_db["MAP"][pos]
342         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
343                       for id in world_db["Things"]
344                       if not world_db["Things"][id]["carried"]
345                       if world_db["Things"][id]["T_TYPE"] == tid
346                       if world_db["Things"][0]["fovmap"][
347                            world_db["Things"][id]["T_POSY"] * length
348                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
349             type = world_db["Things"][id]["T_TYPE"]
350             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
351             fov[world_db["Things"][id]["T_POSY"] * length
352                 + world_db["Things"][id]["T_POSX"]] = c
353         string = write_map(string, fov)
354
355         mem = world_db["Things"][0]["T_MEMMAP"][:]
356         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357                       for mt in world_db["Things"][0]["T_MEMTHING"]
358                       if mt[0] == tid]:
359              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360              mem[(mt[1] * length) + mt[2]] = ord(c)
361         string = write_map(string, mem)
362
363         metamapA = bytearray(b'0' * (length ** 2))  # #
364         for id in [id for id in world_db["Things"]  # #
365                       if not world_db["Things"][id]["carried"]  # #
366                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
367                       if world_db["Things"][0]["fovmap"][  # #
368                            world_db["Things"][id]["T_POSY"] * length  # #
369                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
370             pos = (world_db["Things"][id]["T_POSY"] * length  # #
371                   + world_db["Things"][id]["T_POSX"])  # #
372             if id == 0 or world_db["EMPATHY"]:  # #
373                 type = world_db["Things"][id]["T_TYPE"]  # #
374                 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]  # #
375                 third_of_hp = max_hp / 3  # #
376                 hp = world_db["Things"][id]["T_LIFEPOINTS"]  # #
377                 add = 0  # #
378                 if hp > 2 * third_of_hp:  # #
379                      add = 2  # #
380                 elif hp > third_of_hp:  # #
381                     add = 1  # #
382                 metamapA[pos] = ord('a') + add # #
383             else:  # #
384                 metamapA[pos] = ord('X')  # #
385         for mt in world_db["Things"][0]["T_MEMTHING"]:  # #
386             pos = mt[1] * length + mt[2]  # #
387             if metamapA[pos] < ord('2'):  # #
388                 metamapA[pos] += 1  # #
389         string = write_map(string, metamapA)  # #
390         
391         metamapB = bytearray(b' ' * (length ** 2))  # #
392         for id in [id for id in world_db["Things"]  # #
393                       if not world_db["Things"][id]["carried"]  # #
394                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
395                       if world_db["Things"][0]["fovmap"][  # #
396                            world_db["Things"][id]["T_POSY"] * length  # #
397                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
398             pos = (world_db["Things"][id]["T_POSY"] * length  # #
399                   + world_db["Things"][id]["T_POSX"])  # #
400             if id == 0 or world_db["EMPATHY"]:  # #
401                 action = world_db["Things"][id]["T_COMMAND"]  # #
402                 if 0 != action:  # #
403                     name = world_db["ThingActions"][action]["TA_NAME"]  # #
404                 else:  # #
405                     name = " "  # #
406                 metamapB[pos] = ord(name[0]) # #
407         string = write_map(string, metamapB)  # #
408
409         atomic_write(io_db["path_worldstate"], string, delete=False)
410         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
411         io_db["worldstate_updateable"] = False
412
413
414 def replay_game():
415     """Replay game from record file.
416
417     Use opts.replay as breakpoint turn to which to replay automatically before
418     switching to manual input by non-meta commands in server input file
419     triggering further reads of record file. Ensure opts.replay is at least 1.
420     Run try_worldstate_update() before each interactive obey()/read_command().
421     """
422     if opts.replay < 1:
423         opts.replay = 1
424     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
425           " (if so late a turn is to be found).")
426     if not os.access(io_db["path_record"], os.F_OK):
427         raise SystemExit("No record file found to replay.")
428     io_db["file_record"] = open(io_db["path_record"], "r")
429     io_db["file_record"].prefix = "record file line "
430     io_db["file_record"].line_n = 1
431     while world_db["TURN"] < opts.replay:
432         line = io_db["file_record"].readline()
433         if "" == line:
434             break
435         obey(line.rstrip(), io_db["file_record"].prefix
436              + str(io_db["file_record"].line_n))
437         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
438     while True:
439         try_worldstate_update()
440         obey(read_command(), "in file", replay=True)
441
442
443 def play_game():
444     """Play game by server input file commands. Before, load save file found.
445
446     If no save file is found, a new world is generated from the commands in the
447     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
448     command and all that follow via the server input file. Run
449     try_worldstate_update() before each interactive obey()/read_command().
450     """
451     if os.access(io_db["path_save"], os.F_OK):
452         obey_lines_in_file(io_db["path_save"], "save")
453     else:
454         if not os.access(io_db["path_worldconf"], os.F_OK):
455             msg = "No world config file from which to start a new world."
456             raise SystemExit(msg)
457         obey_lines_in_file(io_db["path_worldconf"], "world config ",
458                            do_record=True)
459         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
460     while True:
461         try_worldstate_update()
462         obey(read_command(), "in file", do_record=True)
463
464
465 def make_map():
466     """(Re-)make island map.
467
468     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
469     start with one land cell in the middle, then go into cycle of repeatedly
470     selecting a random sea cell and transforming it into land if it is neighbor
471     to land. The cycle ends when a land cell is due to be created at the map's
472     border. Then put some trees on the map (TODO: more precise algorithm desc).
473     """
474     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
475
476     def is_neighbor(coordinates, type):
477         y = coordinates[0]
478         x = coordinates[1]
479         length = world_db["MAP_LENGTH"]
480         ind = y % 2
481         diag_west = x + (ind > 0)
482         diag_east = x + (ind < (length - 1))
483         pos = (y * length) + x
484         if (y > 0 and diag_east
485             and type == chr(world_db["MAP"][pos - length + ind])) \
486            or (x < (length - 1)
487                and type == chr(world_db["MAP"][pos + 1])) \
488            or (y < (length - 1) and diag_east
489                and type == chr(world_db["MAP"][pos + length + ind])) \
490            or (y > 0 and diag_west
491                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
492            or (x > 0
493                and type == chr(world_db["MAP"][pos - 1])) \
494            or (y < (length - 1) and diag_west
495                and type == chr(world_db["MAP"][pos + length - (not ind)])):
496             return True
497         return False
498
499     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
500     length = world_db["MAP_LENGTH"]
501     add_half_width = (not (length % 2)) * int(length / 2)
502     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
503     while (1):
504         y = rand.next() % length
505         x = rand.next() % length
506         pos = (y * length) + x
507         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
508             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
509                 break
510             world_db["MAP"][pos] = ord(".")
511     n_trees = int((length ** 2) / 16)
512     i_trees = 0
513     while (i_trees <= n_trees):
514         single_allowed = rand.next() % 32
515         y = rand.next() % length
516         x = rand.next() % length
517         pos = (y * length) + x
518         if "." == chr(world_db["MAP"][pos]) \
519           and ((not single_allowed) or is_neighbor((y, x), "X")):
520             world_db["MAP"][pos] = ord("X")
521             i_trees += 1
522     # This all-too-precise replica of the original C code misses iter_limit().
523     n_colons = int((length ** 2) / 16)  # #
524     i_colons = 0  # #
525     while (i_colons <= n_colons):  # #
526         single_allowed = rand.next() % 256  # #
527         y = rand.next() % length  # #
528         x = rand.next() % length  # #
529         pos = (y * length) + x  # #
530         if ("." == chr(world_db["MAP"][pos])  # #
531           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
532             world_db["MAP"][pos] = ord(":")  # #
533             i_colons += 1  # #
534     altar_placed = False  # #
535     while not altar_placed:  # #
536         y = rand.next() % length  # #
537         x = rand.next() % length  # #
538         pos = (y * length) + x  # #
539         if (("." == chr(world_db["MAP"][pos]  # #
540              or ":" == chr(world_db["MAP"][pos]))
541             and not is_neighbor((y, x), "X"))):  # #
542             world_db["MAP"][pos] = ord("_")  # #
543             world_db["altar"] = (y, x)  # #
544             altar_placed = True  # #
545
546
547 def update_map_memory(t, age_map=True):
548     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
549
550     def age_some_memdepthmap_on_nonfov_cells():
551         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
552         # ord_v = ord("v")
553         # ord_0 = ord("0")
554         # ord_9 = ord("9")
555         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
556         #             if not ord_v == t["fovmap"][pos]
557         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
558         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
559         #             if not rand.next() % (2 **
560         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
561         #     t["T_MEMDEPTHMAP"][pos] += 1
562         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
563         fovmap = c_pointer_to_bytearray(t["fovmap"])
564         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
565
566     if not t["T_MEMMAP"]:
567         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
568     if not t["T_MEMDEPTHMAP"]:
569         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
570     ord_v = ord("v")
571     ord_0 = ord("0")
572     ord_space = ord(" ")
573     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
574                 if ord_v == t["fovmap"][pos]]:
575         t["T_MEMDEPTHMAP"][pos] = ord_0
576         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
577     if age_map:
578         age_some_memdepthmap_on_nonfov_cells()
579     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
580                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
581                                                + mt[2]]]
582     for id in [id for id in world_db["Things"]
583                if not world_db["Things"][id]["carried"]]:
584         type = world_db["Things"][id]["T_TYPE"]
585         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
586             y = world_db["Things"][id]["T_POSY"]
587             x = world_db["Things"][id]["T_POSX"]
588             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
589                 t["T_MEMTHING"].append((type, y, x))
590
591
592 def set_world_inactive():
593     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
594     server_test()
595     if os.access(io_db["path_worldstate"], os.F_OK):
596         os.remove(io_db["path_worldstate"])
597     world_db["WORLD_ACTIVE"] = 0
598
599
600 def integer_test(val_string, min, max=None):
601     """Return val_string if possible integer >= min and <= max, else None."""
602     try:
603         val = int(val_string)
604         if val < min or (max is not None and val > max):
605             raise ValueError
606         return val
607     except ValueError:
608         msg = "Ignoring: Please use integer >= " + str(min)
609         if max is not None:
610             msg += " and <= " + str(max)
611         msg += "."
612         print(msg)
613         return None
614
615
616 def setter(category, key, min, max=None):
617     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
618     if category is None:
619         def f(val_string):
620             val = integer_test(val_string, min, max)
621             if None != val:
622                 world_db[key] = val
623     else:
624         if category == "Thing":
625             id_store = command_tid
626             decorator = test_Thing_id
627         elif category == "ThingType":
628             id_store = command_ttid
629             decorator = test_ThingType_id
630         elif category == "ThingAction":
631             id_store = command_taid
632             decorator = test_ThingAction_id
633
634         @decorator
635         def f(val_string):
636             val = integer_test(val_string, min, max)
637             if None != val:
638                 world_db[category + "s"][id_store.id][key] = val
639     return f
640
641
642 def build_fov_map(t):
643     """Build Thing's FOV map."""
644     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
645     fovmap = c_pointer_to_bytearray(t["fovmap"])
646     map = c_pointer_to_bytearray(world_db["MAP"])
647     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
648         raise RuntimeError("Malloc error in build_fov_Map().")
649
650
651 def log_help():
652     """Send quick usage info to log."""
653     strong_write(io_db["file_out"], "LOG "
654                  + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
655     strong_write(io_db["file_out"], "LOG "
656                  + "Use 'p' to pick up objects, and 'D' to drop them.\n")
657     strong_write(io_db["file_out"], "LOG "
658                  + "Some objects can be used (such as: eaten) by 'u' if "
659                  + "they are in your inventory. "
660                  + "Use 'Up'/'Down' to navigate the inventory.\n")
661     strong_write(io_db["file_out"], "LOG "
662                  + "Use 'l' to toggle 'look' mode (move an exploration cursor "
663                  + "instead of the player over the map).\n")
664     strong_write(io_db["file_out"], "LOG "
665                  + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
666     strong_write(io_db["file_out"], "LOG See README file for more details.\n")
667
668
669 def decrement_lifepoints(t):
670     """Decrement t's lifepoints by 1, and if to zero, corpse it.
671
672     If t is the player avatar, only blank its fovmap, so that the client may
673     still display memory data. On non-player things, erase fovmap and memory.
674     Dying actors drop all their things.
675     """
676     # 7DRL: Also decrements God's mood; deaths heavily so.
677     # 7DRL: Return 1 if death, else 0.
678     t["T_LIFEPOINTS"] -= 1
679     world_db["GOD_MOOD"] -= 1  # #
680     if 0 == t["T_LIFEPOINTS"]:
681         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
682         world_db["GOD_MOOD"] -= sadness  # #        
683         for id in t["T_CARRIES"]:
684             t["T_CARRIES"].remove(id)
685             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
686             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
687             world_db["Things"][id]["carried"] = False
688         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
689         if world_db["Things"][0] == t:
690             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
691             strong_write(io_db["file_out"], "LOG You die.\n")
692             strong_write(io_db["file_out"],
693                          "LOG See README on how to start over.\n")
694         else:
695             t["fovmap"] = False
696             t["T_MEMMAP"] = False
697             t["T_MEMDEPTHMAP"] = False
698             t["T_MEMTHING"] = []
699         return sadness  # #
700     return 0  # #
701
702
703 def add_gods_favor(i): # #
704     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
705     def favor_multiplier(i):
706         x = 100
707         threshold = math.e * x
708         mood = world_db["GOD_MOOD"]
709         if i > 0:
710             if mood > threshold:
711                 i = i * math.log(mood / x)
712             elif -mood > threshold:
713                 i = i / math.log(-mood / x)
714         elif i < 0:
715             if -mood > threshold:
716                 i = i * math.log(-mood / x)
717             if mood > threshold:
718                 i = i / math.log(mood / x)
719         return int(i)
720     world_db["GOD_FAVOR"] += favor_multiplier(i)
721
722
723 def mv_yx_in_dir_legal(dir, y, x):
724     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
725     dir_c = dir.encode("ascii")[0]
726     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
727     if -1 == test:
728         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
729     return (test, libpr.result_y(), libpr.result_x())
730
731
732 def enter_altar():  # #
733      """What happens when the player enters the altar."""
734      if world_db["FAVOR_STAGE"] > 9000:
735         strong_write(io_db["file_out"],
736                      "LOG You step on a soul-less slab of stone.\n")
737         return
738      strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
739      if world_db["FAVOR_STAGE"] == 0:
740          world_db["FAVOR_STAGE"] = 1
741          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
742                       + "\"I don't trust you. You intrude on the island's "
743                       + "affairs. I think you're a nuisance at best, and a "
744                       + "danger to my children at worst. I will give you a "
745                       + "chance to lighten my mood, however: For a while now, "
746                       + "I've been trying to spread the plant "
747                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
748                       + " (\""
749                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
750                       + "\"). I have not been very successful so far. Maybe "
751                       + "you can make yourself useful there. I will count "
752                       + "each further "
753                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
754                       + " that grows to your favor.\n")
755      elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
756          world_db["FAVOR_STAGE"] = 2
757          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
758                       + "\"You could have done worse so far. Maybe you are not "
759                       + "the worst to happen to this island since the metal "
760                       + "birds threw the great lightning ball. Maybe you can "
761                       + "help me spread another plant. It multiplies faster, "
762                       + "and it is highly nutritious: "
763                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
764                       + " (\""
765                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
766                       + "\"). It is new. I give you the only example. Be very "
767                       + "careful with it! I also give you another tool that "
768                       + "might be helpful.\n")
769          id = id_setter(-1, "Things")
770          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
771                                             world_db["altar"])
772          id = id_setter(-1, "Things")
773          world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
774                                             world_db["altar"])
775      elif world_db["FAVOR_STAGE"] == 2 and \
776           0 == len([id for id in world_db["Things"]
777                    if world_db["Things"][id]["T_TYPE"]
778                       == world_db["PLANT_1"]]):
779          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
780                       + "\"I am greatly disappointed that you lost all "
781                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
782                       + " this island had. Here is another one. It cost me "
783                       + " great work. Be more careful this time.\n")
784          id = id_setter(-1, "Things")
785          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
786                                             world_db["altar"])
787          add_gods_favor(-250)
788      elif world_db["GOD_FAVOR"] > 9000:
789          world_db["FAVOR_STAGE"] = 9001
790          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
791                       + "\"You have proven yourself worthy of my respect. "
792                       + "You were a good citizen to the island, and sometimes "
793                       + "a better steward to its inhabitants than me. The "
794                       + "island shall miss you when you leave. But you have "
795                       + "earned the right to do so. Take this "
796                       + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
797                       + " and USE it when you please. It will take you to "
798                       + "where you came from. (But do feel free to stay here "
799                       + "as long as you like.)\"\n")
800          id = id_setter(-1, "Things")
801          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
802                                             world_db["altar"])
803
804
805 def actor_wait(t):
806     """Make t do nothing (but loudly, if player avatar)."""
807     if t == world_db["Things"][0]:
808         strong_write(io_db["file_out"], "LOG You wait.\n")
809
810
811 def actor_move(t):
812     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
813     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
814     # 7DRL: Player entering the altar triggers enter_altar().
815     # 7DRL: Player with axe chops down trees.
816     passable = False
817     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
818                                      t["T_POSY"], t["T_POSX"])
819     if 1 == move_result[0]:
820         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
821         hitted = [id for id in world_db["Things"]
822                   if world_db["Things"][id] != t
823                   if world_db["Things"][id]["T_LIFEPOINTS"]
824                   if world_db["Things"][id]["T_POSY"] == move_result[1]
825                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
826         if len(hitted):
827             hit_id = hitted[0]
828             if t == world_db["Things"][0]:
829                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
830                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
831                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
832                                                 + ".\n")
833                 add_gods_favor(-1)  # #
834             elif 0 == hit_id:
835                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
836                 strong_write(io_db["file_out"], "LOG " + hitter_name +
837                                                 " wounds you.\n")
838             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
839             if test and t == world_db["Things"][0]:  # #
840                 add_gods_favor(-test)  # #
841             return
842         if (ord("X") == world_db["MAP"][pos]  # #
843             or ord("|") == world_db["MAP"][pos]):  # #
844             carries_axe = False  # #
845             for id in t["T_CARRIES"]:  # # 
846                 type = world_db["Things"][id]["T_TYPE"]  # #
847                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
848                     carries_axe = True  # #
849                     break  # #
850             if carries_axe:  # #
851                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
852                 if t == world_db["Things"][0]:  # #
853                     strong_write(io_db["file_out"], "LOG With your "  # #
854                                                     + axe_name  # #
855                                                     + ", you chop!\n")  # #
856                     if ord("X") == world_db["MAP"][pos]:  # #
857                         add_gods_favor(-1)  # #
858                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
859                 case_X = world_db["MAP"][pos] == ord("X")  # #
860                 if (chop_power > 0  # #
861                     and ((case_X and  # #
862                           0 == int(rand.next() / chop_power))  # #
863                     or (not case_X and  # #
864                              0 == int(rand.next() / (3 * chop_power))))):  # #
865                     if t == world_db["Things"][0]:  # #
866                         strong_write(io_db["file_out"],  # #
867                                      "LOG You chop it down.\n")  # #
868                     if world_db["MAP"][pos] == ord("X"):  # #
869                         add_gods_favor(-10)  # #
870                     world_db["MAP"][pos] = ord(".")   # #
871                     i = 3 if case_X else 1  # #
872                     for i in range(i):  # #
873                         id = id_setter(-1, "Things")  # #
874                         world_db["Things"][id] = \
875                           new_Thing(world_db["LUMBER"],  # #
876                                     (move_result[1], move_result[2]))  # # 
877                     build_fov_map(t)  # #
878                 return   # #
879         passable = ("." == chr(world_db["MAP"][pos]) or
880                     ":" == chr(world_db["MAP"][pos]) or # #
881                     "_" == chr(world_db["MAP"][pos])) # #
882     dir = [dir for dir in directions_db
883            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
884     if passable:
885         t["T_POSY"] = move_result[1]
886         t["T_POSX"] = move_result[2]
887         for id in t["T_CARRIES"]:
888             world_db["Things"][id]["T_POSY"] = move_result[1]
889             world_db["Things"][id]["T_POSX"] = move_result[2]
890         build_fov_map(t)
891         if t == world_db["Things"][0]:
892             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
893             if (move_result[1] == world_db["altar"][0] and  # #
894                 move_result[2] == world_db["altar"][1]):  # #
895                 enter_altar()  # #
896     elif t == world_db["Things"][0]:
897         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
898
899
900 def actor_pick_up(t):
901     """Make t pick up (topmost?) Thing from ground into inventory.
902
903     Define topmostness by how low the thing's type ID is.
904     """
905     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
906     used_slots = len(t["T_CARRIES"]) # #
907     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
908         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
909                if not world_db["Things"][id]["carried"]
910                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
911                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
912         if len(ids):
913             lowest_tid = -1
914             for iid in ids:
915                 tid = world_db["Things"][iid]["T_TYPE"] 
916                 if lowest_tid == -1 or tid < lowest_tid:
917                     id = iid
918                     lowest_tid = tid
919             world_db["Things"][id]["carried"] = True
920             type = world_db["Things"][id]["T_TYPE"]  # #
921             if (t != world_db["Things"][0] # #
922                 and world_db["Things"][id]["T_PLAYERDROP"]  # #
923                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
924                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
925                 add_gods_favor(score)  # #
926                 world_db["Things"][id]["T_PLAYERDROP"] = 0  # #
927             t["T_CARRIES"].append(id)
928             if t == world_db["Things"][0]:
929                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
930         elif t == world_db["Things"][0]:
931             err = "You try to pick up an object, but there is none."
932             strong_write(io_db["file_out"], "LOG " + err + "\n")
933     elif t == world_db["Things"][0]: # #
934         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
935                                         "No storage room to carry more.\n") # #
936
937
938 def actor_drop(t):
939     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
940     # TODO: Handle case where T_ARGUMENT matches nothing.
941     if len(t["T_CARRIES"]):
942         id = t["T_CARRIES"][t["T_ARGUMENT"]]
943         t["T_CARRIES"].remove(id)
944         world_db["Things"][id]["carried"] = False
945         if t == world_db["Things"][0]:
946             strong_write(io_db["file_out"], "LOG You drop an object.\n")
947             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
948     elif t == world_db["Things"][0]:
949         err = "You try to drop an object, but you own none."
950         strong_write(io_db["file_out"], "LOG " + err + "\n")
951
952
953 def actor_use(t):
954     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
955     # TODO: Handle case where T_ARGUMENT matches nothing.
956     # 7DLR: Handle SLIPPERS-type Thing use.
957     if len(t["T_CARRIES"]):
958         id = t["T_CARRIES"][t["T_ARGUMENT"]]
959         type = world_db["Things"][id]["T_TYPE"]
960         if type == world_db["SLIPPERS"]:  # #
961             if t == world_db["Things"][0]:  # #
962                 strong_write(io_db["file_out"], "LOG You use the "  # #
963                              + world_db["ThingTypes"][type]["TT_NAME"]  # #
964                              + ". It glows in wondrous colors, and emits "  # #
965                              + "a sound as if from a dying cat. The "  # #
966                              + "Island God laughs.\n")  # #
967             t["T_LIFEPOINTS"] = 1  # #
968             decrement_lifepoints(t)  # #
969         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
970               and t == world_db["Things"][0]):  # #
971                 strong_write(io_db["file_out"],  # #
972                              "LOG To use this item for chopping, move "  # #
973                              "towards a tree while carrying it in "  # #
974                              "your inventory.\n")  # #
975         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):  # #
976             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
977             if (world_db["MAP"][pos] == ord("X")  # #
978                 or world_db["MAP"][pos] == ord("|")):  # #
979                 strong_write(io_db["file_out"],  # #
980                              "LOG Can't build when standing on barrier.\n")  # #
981                 return
982             for id in [id for id in world_db["Things"]
983                        if not world_db["Things"][id] == t
984                        if not world_db["Things"][id]["carried"]
985                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
986                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
987                  strong_write(io_db["file_out"],
988                               "LOG Can't build when standing objects.\n")  # #
989                  return
990             for id in t["T_CARRIES"]:  # #
991                 type_tool = world_db["Things"][id]["T_TYPE"]  # #
992                 if (world_db["ThingTypes"][type_tool]["TT_TOOL"]  # #
993                     == "carpentry"):  # #
994                     break  # #
995             wood_id = None  # #
996             for id in t["T_CARRIES"]:  # #
997                 type_material = world_db["Things"][id]["T_TYPE"]  # #
998                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]  # #
999                     == "wood"):  # #
1000                     wood_id = id  # #
1001                     break  # #
1002             if wood_id != None:  # #
1003                 t["T_CARRIES"].remove(wood_id)  # #
1004                 del world_db["Things"][wood_id]  # #
1005                 world_db["MAP"][pos] = ord("|")  # #
1006                 strong_write(io_db["file_out"], "LOG With your "  # #
1007                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
1008                              + " you build a wooden barrier from your "  # #
1009                              + world_db["ThingTypes"][type_material]  # #
1010                                ["TT_NAME"]  # #
1011                              + ".\n")  # #
1012             else:  # #
1013                 strong_write(io_db["file_out"], "LOG You can't use a "  # #
1014                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
1015                              + " without some wood in your inventory.\n")  # #
1016         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1017             t["T_CARRIES"].remove(id)
1018             del world_db["Things"][id]
1019             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1020             if t == world_db["Things"][0]:
1021                 strong_write(io_db["file_out"],
1022                              "LOG You consume this object.\n")
1023         elif t == world_db["Things"][0]:
1024             strong_write(io_db["file_out"],
1025                          "LOG You try to use this object, but fail.\n")
1026     elif t == world_db["Things"][0]:
1027         strong_write(io_db["file_out"],
1028                      "LOG You try to use an object, but you own none.\n")
1029
1030
1031 def thingproliferation(t, prol_map):
1032     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1033
1034     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1035     marked "." in prol_map. If there are several map cell candidates, one is
1036     selected randomly.
1037     """
1038     # 7DRL: success increments God's mood
1039     # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1040     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1041     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1042         candidates = []
1043         for dir in [directions_db[key] for key in directions_db]:
1044             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1045             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1046             if mv_result[0] and \
1047                (ord(":") == prol_map[pos]  # #
1048                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1049                     and ord(".") == prol_map[pos])):
1050             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1051             #                                          * world_db["MAP_LENGTH"]
1052             #                                          + mv_result[2]]:
1053                 candidates.append((mv_result[1], mv_result[2]))
1054         if len(candidates):
1055             i = rand.next() % len(candidates)
1056             id = id_setter(-1, "Things")
1057             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1058             world_db["Things"][id] = newT
1059             animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1060             if animacy:  # #
1061                 world_db["GOD_MOOD"] += animacy  # #
1062             else:  # #
1063                 world_db["GOD_MOOD"] += 1  # #
1064             if (world_db["FAVOR_STAGE"] > 0  # #
1065                 and t["T_TYPE"] == world_db["PLANT_0"]):  # #
1066                 world_db["GOD_FAVOR"] += 5  # #
1067             elif t["T_TYPE"] == world_db["PLANT_1"]:  # #
1068                 world_db["GOD_FAVOR"] += 25  # #
1069
1070
1071 def try_healing(t):
1072     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1073
1074     On success, decrease satiation score by 32.
1075     """
1076     # 7DRL: Successful heals increment God's mood.
1077     if t["T_SATIATION"] > 0 \
1078        and t["T_LIFEPOINTS"] < \
1079            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1080        and 0 == (rand.next() % 31) \
1081        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1082                               if world_db["ThingActions"][id]["TA_NAME"] ==
1083                                  "wait"][0]:
1084         t["T_LIFEPOINTS"] += 1
1085         world_db["GOD_MOOD"] += 1  # #
1086         t["T_SATIATION"] -= 32
1087         if t == world_db["Things"][0]:
1088             strong_write(io_db["file_out"], "LOG You heal.\n")
1089
1090
1091 def hunger(t):
1092     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1093     if t["T_SATIATION"] > -32768:
1094         max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
1095         t["T_SATIATION"] -= int(math.sqrt(max_hp))
1096     if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
1097         if t == world_db["Things"][0]:
1098             if t["T_SATIATION"] < 0:
1099                 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1100             else:
1101                 strong_write(io_db["file_out"],
1102                              "LOG You suffer from over-eating.\n")
1103         decrement_lifepoints(t)
1104
1105
1106 def get_dir_to_target(t, filter):
1107     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1108
1109     The path-wise nearest target is chosen, via the shortest available path.
1110     Target must not be t. On succcess, return positive value, else False.
1111     Filters:
1112     "a": Thing in FOV is below a certain distance, animate, but of ThingType
1113          that is not t's, and starts out weaker than t is; build path as
1114          avoiding things of t's ThingType
1115     "f": neighbor cell (not inhabited by any animate Thing) further away from
1116          animate Thing not further than x steps away and in FOV and of a
1117          ThingType that is not t's, and starts out stronger or as strong as t
1118          is currently; or (cornered), if no such flight cell, but Thing of
1119          above criteria is too near,1 a cell closer to it, or, if less near,
1120          just wait
1121     "c": Thing in memorized map is consumable
1122     "s": memory map cell with greatest-reachable degree of unexploredness
1123     """
1124
1125     def zero_score_map_where_char_on_memdepthmap(c):
1126         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1127         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1128         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1129         #     set_map_score(i, 0)
1130         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1131         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1132             raise RuntimeError("No score map allocated for "
1133                                "zero_score_map_where_char_on_memdepthmap().")
1134
1135     def set_map_score(pos, score):
1136         test = libpr.set_map_score(pos, score)
1137         if test:
1138             raise RuntimeError("No score map allocated for set_map_score().")
1139
1140     def get_map_score(pos):
1141         result = libpr.get_map_score(pos)
1142         if result < 0:
1143             raise RuntimeError("No score map allocated for get_map_score().")
1144         return result
1145
1146     def seeing_thing():
1147         if t["fovmap"] and ("a" == filter or "f" == filter):
1148             for id in world_db["Things"]:
1149                 Thing = world_db["Things"][id]
1150                 if Thing != t and Thing["T_LIFEPOINTS"] and \
1151                    t["T_TYPE"] != Thing["T_TYPE"] and \
1152                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
1153                                           * world_db["MAP_LENGTH"])
1154                                           + Thing["T_POSX"]]):
1155                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1156                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1157                                           t["T_LIFEPOINTS"]) \
1158                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1159                                              t["T_LIFEPOINTS"]):
1160                         return True
1161         elif t["T_MEMMAP"] and "c" == filter:
1162             for mt in t["T_MEMTHING"]:
1163                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1164                                          + mt[2]]) \
1165                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1166                     return True
1167         return False
1168
1169     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1170         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1171         # ord_dot = ord(".")
1172         # memmap = t["T_MEMMAP"]
1173         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1174         #            if ord_dot == memmap[i]]:
1175         #     set_map_score(i, 65534) # i.e. 65535-1
1176         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1177         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1178             raise RuntimeError("No score map allocated for "
1179                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1180
1181     def init_score_map():
1182         test = libpr.init_score_map()
1183         if test:
1184             raise RuntimeError("Malloc error in init_score_map().")
1185         ord_v = ord("v")
1186         ord_blank = ord(" ")
1187         set_cells_passable_on_memmap_to_65534_on_scoremap()
1188         if "a" == filter:
1189             for id in world_db["Things"]:
1190                 Thing = world_db["Things"][id]
1191                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1192                       + Thing["T_POSX"]
1193                 if t != Thing and Thing["T_LIFEPOINTS"] and \
1194                    t["T_TYPE"] != Thing["T_TYPE"] and \
1195                    ord_v == t["fovmap"][pos] and \
1196                    t["T_LIFEPOINTS"] > \
1197                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1198                     set_map_score(pos, 0)
1199                 elif t["T_TYPE"] == Thing["T_TYPE"]:
1200                     set_map_score(pos, 65535)
1201         elif "f" == filter:
1202             for id in [id for id in world_db["Things"]
1203                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
1204                 Thing = world_db["Things"][id]
1205                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1206                       + Thing["T_POSX"]
1207                 if t["T_TYPE"] != Thing["T_TYPE"] and \
1208                    ord_v == t["fovmap"][pos] and \
1209                    t["T_LIFEPOINTS"] <= \
1210                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1211                     set_map_score(pos, 0)
1212         elif "c" == filter:
1213             for mt in [mt for mt in t["T_MEMTHING"]
1214                        if ord_blank != t["T_MEMMAP"][mt[1]
1215                                                     * world_db["MAP_LENGTH"]
1216                                                     + mt[2]]
1217                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1218                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1219         elif "s" == filter:
1220             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1221
1222     def rand_target_dir(neighbors, cmp, dirs):
1223         candidates = []
1224         n_candidates = 0
1225         for i in range(len(dirs)):
1226             if cmp == neighbors[i]:
1227                 candidates.append(dirs[i])
1228                 n_candidates += 1
1229         return candidates[rand.next() % n_candidates] if n_candidates else 0
1230
1231     def get_neighbor_scores(dirs, eye_pos):
1232         scores = []
1233         if libpr.ready_neighbor_scores(eye_pos):
1234             raise RuntimeError("No score map allocated for " +
1235                                "ready_neighbor_scores.()")
1236         for i in range(len(dirs)):
1237             scores.append(libpr.get_neighbor_score(i))
1238         return scores
1239
1240     def get_dir_from_neighbors():
1241         dir_to_target = False
1242         dirs = "edcxsw"
1243         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1244         neighbors = get_neighbor_scores(dirs, eye_pos)
1245         if "f" == filter:
1246             inhabited = [world_db["Things"][id]["T_POSY"]
1247                          * world_db["MAP_LENGTH"]
1248                          + world_db["Things"][id]["T_POSX"]
1249                          for id in world_db["Things"]
1250                          if world_db["Things"][id]["T_LIFEPOINTS"]]
1251             for i in range(len(dirs)):
1252                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1253                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1254                           + libpr.result_x()
1255                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1256                     neighbors[i] = 65535
1257                     break
1258         minmax_start = 0 if "f" == filter else 65535 - 1
1259         minmax_neighbor = minmax_start
1260         for i in range(len(dirs)):
1261             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1262                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1263                or ("f" != filter and minmax_neighbor > neighbors[i]):
1264                 minmax_neighbor = neighbors[i]
1265         if minmax_neighbor != minmax_start:
1266             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1267         if "f" == filter:
1268             if not dir_to_target:
1269                 if 1 == get_map_score(eye_pos):
1270                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
1271                 elif 3 >= get_map_score(eye_pos):
1272                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1273                                       if
1274                                       world_db["ThingActions"][id]["TA_NAME"]
1275                                          == "wait"][0]
1276                     return 1
1277             elif dir_to_target and 3 < get_map_score(eye_pos):
1278                 dir_to_target = 0
1279         elif "a" == filter and 10 <= get_map_score(eye_pos):
1280             dir_to_target = 0
1281         return dir_to_target
1282
1283     dir_to_target = False
1284     mem_depth_c = b' '
1285     run_i = 9 + 1 if "s" == filter else 1
1286     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1287         run_i -= 1
1288         init_score_map()
1289         mem_depth_c = b'9' if b' ' == mem_depth_c \
1290                            else bytes([mem_depth_c[0] - 1])
1291         if libpr.dijkstra_map():
1292             raise RuntimeError("No score map allocated for dijkstra_map().")
1293         dir_to_target = get_dir_from_neighbors()
1294         libpr.free_score_map()
1295         if dir_to_target and str == type(dir_to_target):
1296             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1297                               if world_db["ThingActions"][id]["TA_NAME"]
1298                                  == "move"][0]
1299             t["T_ARGUMENT"] = ord(dir_to_target)
1300     return dir_to_target
1301
1302
1303 def standing_on_food(t):
1304     """Return True/False whether t is standing on a consumable."""
1305     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1306                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1307                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1308                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1309                   ["TT_TOOL"] == "food"]:
1310         return True
1311     return False
1312
1313
1314 def get_inventory_slot_to_consume(t):
1315     """Return slot Id of strongest consumable in t's inventory, else -1."""
1316     cmp_food = 0
1317     selection = -1
1318     i = 0
1319     for id in t["T_CARRIES"]:
1320         type = world_db["Things"][id]["T_TYPE"]
1321         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1322            and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1323             cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1324             selection = i
1325         i += 1
1326     return selection
1327
1328
1329 def ai(t):
1330     """Determine next command/argment for actor t via AI algorithms.
1331
1332     AI will look for, and move towards, enemies (animate Things not of their
1333     own ThingType); if they see none, they will consume consumables in their
1334     inventory; if there are none, they will pick up what they stand on if they
1335     stand on consumables; if they stand on none, they will move towards the
1336     next consumable they see or remember on the map; if they see or remember
1337     none, they will explore parts of the map unseen since ever or for at least
1338     one turn; if there is nothing to explore, they will simply wait.
1339     """
1340     # 7DRL add: Don't pick up or search things when inventory is full.
1341     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1342                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1343     if not get_dir_to_target(t, "f"):
1344         sel = get_inventory_slot_to_consume(t)
1345         if -1 != sel:
1346             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1347                               if world_db["ThingActions"][id]["TA_NAME"]
1348                                  == "use"][0]
1349             t["T_ARGUMENT"] = sel
1350         elif standing_on_food(t) \
1351              and (len(t["T_CARRIES"]) < # #
1352                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1353             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1354                               if world_db["ThingActions"][id]["TA_NAME"]
1355                                  == "pick_up"][0]
1356         elif (not
1357               (len(t["T_CARRIES"]) < # #
1358                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1359                and get_dir_to_target(t, "c"))) and \
1360              (not get_dir_to_target(t, "a")):
1361             get_dir_to_target(t, "s")
1362
1363
1364 def turn_over():
1365     """Run game world and its inhabitants until new player input expected."""
1366     id = 0
1367     whilebreaker = False
1368     while world_db["Things"][0]["T_LIFEPOINTS"]:
1369         proliferable_map = world_db["MAP"][:]
1370         for id in [id for id in world_db["Things"]
1371                    if not world_db["Things"][id]["carried"]]:
1372             y = world_db["Things"][id]["T_POSY"]
1373             x = world_db["Things"][id]["T_POSX"]
1374             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1375         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1376             if not id in world_db["Things"] or \
1377                world_db["Things"][id]["carried"]:   # May have been consumed or
1378                 continue                            # picked up during turn …
1379             Thing = world_db["Things"][id]
1380             if Thing["T_LIFEPOINTS"]:
1381                 if not Thing["T_COMMAND"]:
1382                     update_map_memory(Thing)
1383                     if 0 == id:
1384                         whilebreaker = True
1385                         break
1386                     ai(Thing)
1387                 try_healing(Thing)
1388                 hunger(Thing)
1389                 if Thing["T_LIFEPOINTS"]:
1390                     Thing["T_PROGRESS"] += 1
1391                     taid = [a for a in world_db["ThingActions"]
1392                               if a == Thing["T_COMMAND"]][0]
1393                     ThingAction = world_db["ThingActions"][taid]
1394                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1395                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1396                         Thing["T_COMMAND"] = 0
1397                         Thing["T_PROGRESS"] = 0
1398             thingproliferation(Thing, proliferable_map)
1399         if whilebreaker:
1400             break
1401         world_db["TURN"] += 1
1402
1403
1404 def new_Thing(type, pos=(0, 0)):
1405     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1406     thing = {
1407         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1408         "T_ARGUMENT": 0,
1409         "T_PROGRESS": 0,
1410         "T_SATIATION": 0,
1411         "T_COMMAND": 0,
1412         "T_PLAYERDROP": 0,  # #
1413         "T_TYPE": type,
1414         "T_POSY": pos[0],
1415         "T_POSX": pos[1],
1416         "T_CARRIES": [],
1417         "carried": False,
1418         "T_MEMTHING": [],
1419         "T_MEMMAP": False,
1420         "T_MEMDEPTHMAP": False,
1421         "fovmap": False
1422     }
1423     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1424         build_fov_map(thing)
1425     return thing
1426
1427
1428 def id_setter(id, category, id_store=False, start_at_1=False):
1429     """Set ID of object of category to manipulate ID unused? Create new one.
1430
1431     The ID is stored as id_store.id (if id_store is set). If the integer of the
1432     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1433     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1434     always returned when no new object is created, otherwise the new object's
1435     ID.
1436     """
1437     min = 0 if start_at_1 else -1
1438     if str == type(id):
1439         id = integer_test(id, min)
1440     if None != id:
1441         if id in world_db[category]:
1442             if id_store:
1443                 id_store.id = id
1444             return None
1445         else:
1446             if (start_at_1 and 0 == id) \
1447                or ((not start_at_1) and (id < 0)):
1448                 id = 0 if start_at_1 else -1
1449                 while 1:
1450                     id = id + 1
1451                     if id not in world_db[category]:
1452                         break
1453             if id_store:
1454                 id_store.id = id
1455     return id
1456
1457
1458 def command_ping():
1459     """Send PONG line to server output file."""
1460     strong_write(io_db["file_out"], "PONG\n")
1461
1462
1463 def command_quit():
1464     """Abort server process."""
1465     if None == opts.replay:
1466         if world_db["WORLD_ACTIVE"]:
1467             save_world()
1468         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1469     raise SystemExit("received QUIT command")
1470
1471
1472 def command_thingshere(str_y, str_x):
1473     """Write to out file list of Things known to player at coordinate y, x."""
1474     # 7DRL: terrain, too
1475     if world_db["WORLD_ACTIVE"]:
1476         y = integer_test(str_y, 0, 255)
1477         x = integer_test(str_x, 0, 255)
1478         length = world_db["MAP_LENGTH"]
1479         if None != y and None != x and y < length and x < length:
1480             pos = (y * world_db["MAP_LENGTH"]) + x
1481             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1482             pos = y * world_db["MAP_LENGTH"] + x;  # #
1483             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1484                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1485                               for id in world_db["Things"]
1486                               if not world_db["Things"][id]["carried"]
1487                               if world_db["Things"][id]["T_TYPE"] == tid
1488                               if y == world_db["Things"][id]["T_POSY"]
1489                               if x == world_db["Things"][id]["T_POSX"]]:
1490                     type = world_db["Things"][id]["T_TYPE"]
1491                     name = world_db["ThingTypes"][type]["TT_NAME"]
1492                     strong_write(io_db["file_out"], name + "\n")
1493             else:
1494                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1495                               for mt in world_db["Things"][0]["T_MEMTHING"]
1496                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1497                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1498                     strong_write(io_db["file_out"], name + "\n")
1499             if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"):  # #
1500                 name = "(terrain: SEA)"  # #
1501             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."):  # #
1502                 name = "(terrain: EARTH)"  # #
1503             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"):  # #
1504                 name = "(terrain: SOIL)"  # #
1505             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"):  # #
1506                 name = "(terrain: TREE)"  # #
1507             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"):  # #
1508                 name = "(terrain: WALL)"  # #
1509             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"):  # #
1510                 name = "(terrain: ALTAR)"  # #
1511             else:  # #
1512                 name = "(?)"  # #
1513             strong_write(io_db["file_out"], name + "\n")  # #
1514             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1515         else:
1516             print("Ignoring: Invalid map coordinates.")
1517     else:
1518         print("Ignoring: Command only works on existing worlds.")
1519
1520
1521 def play_commander(action, args=False):
1522     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1523
1524     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1525     """
1526
1527     def set_command():
1528         id = [x for x in world_db["ThingActions"]
1529                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1530         world_db["Things"][0]["T_COMMAND"] = id
1531         turn_over()
1532
1533     def set_command_and_argument_int(str_arg):
1534         val = integer_test(str_arg, 0, 255)
1535         if None != val:
1536             world_db["Things"][0]["T_ARGUMENT"] = val
1537             set_command()
1538
1539     def set_command_and_argument_movestring(str_arg):
1540         if str_arg in directions_db:
1541             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1542             set_command()
1543         else:
1544             print("Ignoring: Argument must be valid direction string.")
1545
1546     if action == "move":
1547         return set_command_and_argument_movestring
1548     elif args:
1549         return set_command_and_argument_int
1550     else:
1551         return set_command
1552
1553
1554 def command_seedrandomness(seed_string):
1555     """Set rand seed to int(seed_string)."""
1556     val = integer_test(seed_string, 0, 4294967295)
1557     if None != val:
1558         rand.seed = val
1559
1560
1561 def command_makeworld(seed_string):
1562     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1563
1564     Seed rand with seed. Do more only with a "wait" ThingAction and
1565     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1566     world_db["Things"] emptied, call make_map() and set
1567     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1568     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1569     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1570     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1571     Call log_help().
1572     """
1573
1574     # def free_pos(plant=False):
1575     def free_pos(plant=False):  # #
1576         i = 0
1577         while 1:
1578             err = "Space to put thing on too hard to find. Map too small?"
1579             while 1:
1580                 y = rand.next() % world_db["MAP_LENGTH"]
1581                 x = rand.next() % world_db["MAP_LENGTH"]
1582                 pos = y * world_db["MAP_LENGTH"] + x;
1583                 if (not plant  # #
1584                     and "." == chr(world_db["MAP"][pos])) \
1585                    or ":" == chr(world_db["MAP"][pos]):  # #
1586                     break
1587                 i += 1
1588                 if i == 65535:
1589                     raise SystemExit(err)
1590             # Replica of C code, wrongly ignores animatedness of new Thing.
1591             pos_clear = (0 == len([id for id in world_db["Things"]
1592                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1593                                    if world_db["Things"][id]["T_POSY"] == y
1594                                    if world_db["Things"][id]["T_POSX"] == x]))
1595             if pos_clear:
1596                 break
1597         return (y, x)
1598
1599     val = integer_test(seed_string, 0, 4294967295)
1600     if None == val:
1601         return
1602     rand.seed = val
1603     player_will_be_generated = False
1604     playertype = world_db["PLAYER_TYPE"]
1605     for ThingType in world_db["ThingTypes"]:
1606         if playertype == ThingType:
1607             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1608                 player_will_be_generated = True
1609             break
1610     if not player_will_be_generated:
1611         print("Ignoring: No player type with start number >0 defined.")
1612         return
1613     wait_action = False
1614     for ThingAction in world_db["ThingActions"]:
1615         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1616             wait_action = True
1617     if not wait_action:
1618         print("Ignoring: No thing action with name 'wait' defined.")
1619         return
1620     for name in specials:  # #
1621         if world_db[name] not in world_db["ThingTypes"]:  # #
1622             print("Ignoring: No valid " + name + " set.")  # #
1623             return  # #
1624     world_db["Things"] = {}
1625     make_map()
1626     world_db["WORLD_ACTIVE"] = 1
1627     world_db["TURN"] = 1
1628     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1629         id = id_setter(-1, "Things")
1630         world_db["Things"][id] = new_Thing(playertype, free_pos())
1631     if not world_db["Things"][0]["fovmap"]:
1632         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1633         world_db["Things"][0]["fovmap"] = empty_fovmap
1634     update_map_memory(world_db["Things"][0])
1635     for type in world_db["ThingTypes"]:
1636         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1637             if type != playertype:
1638                 id = id_setter(-1, "Things")
1639                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1640                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1641     strong_write(io_db["file_out"], "NEW_WORLD\n")
1642     log_help()
1643
1644
1645 def command_maplength(maplength_string):
1646     """Redefine map length. Invalidate map, therefore lose all things on it."""
1647     val = integer_test(maplength_string, 1, 256)
1648     if None != val:
1649         world_db["MAP_LENGTH"] = val
1650         world_db["MAP"] = False
1651         set_world_inactive()
1652         world_db["Things"] = {}
1653         libpr.set_maplength(val)
1654
1655
1656 def command_worldactive(worldactive_string):
1657     """Toggle world_db["WORLD_ACTIVE"] if possible.
1658
1659     An active world can always be set inactive. An inactive world can only be
1660     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1661     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1662     Also call log_help().
1663     """
1664     # 7DRL: altar must be on map, and specials must be set for active world.
1665     val = integer_test(worldactive_string, 0, 1)
1666     if None != val:
1667         if 0 != world_db["WORLD_ACTIVE"]:
1668             if 0 == val:
1669                 set_world_inactive()
1670             else:
1671                 print("World already active.")
1672         elif 0 == world_db["WORLD_ACTIVE"]:
1673             wait_exists = False
1674             for ThingAction in world_db["ThingActions"]:
1675                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1676                     wait_exists = True
1677                     break
1678             player_exists = False
1679             for Thing in world_db["Things"]:
1680                 if 0 == Thing:
1681                     player_exists = True
1682                     break
1683             specials_set = True  # #
1684             for name in specials:  # #
1685                 if world_db[name] not in world_db["ThingTypes"]:  # #
1686                     specials_set = False  # #
1687             altar_found = False  # #
1688             if world_db["MAP"]:  # #
1689                 pos = world_db["MAP"].find(b'_')  # #
1690                 if pos > 0:  # #
1691                     y = int(pos / world_db["MAP_LENGTH"])  # #
1692                     x = pos % world_db["MAP_LENGTH"]  # #
1693                     world_db["altar"] = (y, x)  # #
1694                     altar_found = True  # #
1695             if wait_exists and player_exists and world_db["MAP"] \
1696                and specials_set:  # #
1697                 for id in world_db["Things"]:
1698                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1699                         build_fov_map(world_db["Things"][id])
1700                         if 0 == id:
1701                             update_map_memory(world_db["Things"][id], False)
1702                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1703                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1704                     world_db["Things"][0]["fovmap"] = empty_fovmap
1705                 world_db["WORLD_ACTIVE"] = 1
1706                 log_help()
1707             else:
1708                 print("Ignoring: Not all conditions for world activation met.")
1709
1710
1711 def specialtypesetter(name):  # #
1712     """Setter world_db[name], deactivating world if set int no ThingType."""
1713     def helper(str_int):
1714         val = integer_test(str_int, 0)
1715         if None != val:
1716             world_db[name] = val
1717             if world_db["WORLD_ACTIVE"] \
1718                and world_db[name] not in world_db["ThingTypes"]:
1719                 world_db["WORLD_ACTIVE"] = 0
1720                 print(name + " fits no known ThingType, deactivating world.")
1721     return helper
1722
1723
1724 def test_for_id_maker(object, category):
1725     """Return decorator testing for object having "id" attribute."""
1726     def decorator(f):
1727         def helper(*args):
1728             if hasattr(object, "id"):
1729                 f(*args)
1730             else:
1731                 print("Ignoring: No " + category +
1732                       " defined to manipulate yet.")
1733         return helper
1734     return decorator
1735
1736
1737 def command_tid(id_string):
1738     """Set ID of Thing to manipulate. ID unused? Create new one.
1739
1740     Default new Thing's type to the first available ThingType, others: zero.
1741     """
1742     id = id_setter(id_string, "Things", command_tid)
1743     if None != id:
1744         if world_db["ThingTypes"] == {}:
1745             print("Ignoring: No ThingType to settle new Thing in.")
1746             return
1747         type = list(world_db["ThingTypes"].keys())[0]
1748         world_db["Things"][id] = new_Thing(type)
1749
1750
1751 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1752
1753
1754 @test_Thing_id
1755 def command_tcommand(str_int):
1756     """Set T_COMMAND of selected Thing."""
1757     val = integer_test(str_int, 0)
1758     if None != val:
1759         if 0 == val or val in world_db["ThingActions"]:
1760             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1761         else:
1762             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1763
1764
1765 @test_Thing_id
1766 def command_ttype(str_int):
1767     """Set T_TYPE of selected Thing."""
1768     val = integer_test(str_int, 0)
1769     if None != val:
1770         if val in world_db["ThingTypes"]:
1771             world_db["Things"][command_tid.id]["T_TYPE"] = val
1772         else:
1773             print("Ignoring: ThingType ID belongs to no known ThingType.")
1774
1775
1776 @test_Thing_id
1777 def command_tcarries(str_int):
1778     """Append int(str_int) to T_CARRIES of selected Thing.
1779
1780     The ID int(str_int) must not be of the selected Thing, and must belong to a
1781     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1782     """
1783     val = integer_test(str_int, 0)
1784     if None != val:
1785         if val == command_tid.id:
1786             print("Ignoring: Thing cannot carry itself.")
1787         elif val in world_db["Things"] \
1788              and not world_db["Things"][val]["carried"]:
1789             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1790             world_db["Things"][val]["carried"] = True
1791         else:
1792             print("Ignoring: Thing not available for carrying.")
1793     # Note that the whole carrying structure is different from the C version:
1794     # Carried-ness is marked by a "carried" flag, not by Things containing
1795     # Things internally.
1796
1797
1798 @test_Thing_id
1799 def command_tmemthing(str_t, str_y, str_x):
1800     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1801
1802     The type must fit to an existing ThingType, and the position into the map.
1803     """
1804     type = integer_test(str_t, 0)
1805     posy = integer_test(str_y, 0, 255)
1806     posx = integer_test(str_x, 0, 255)
1807     if None != type and None != posy and None != posx:
1808         if type not in world_db["ThingTypes"] \
1809            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1810             print("Ignoring: Illegal value for thing type or position.")
1811         else:
1812             memthing = (type, posy, posx)
1813             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1814
1815
1816 def setter_map(maptype):
1817     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1818
1819     If no map of maptype exists yet, initialize it with ' ' bytes first.
1820     """
1821
1822     def valid_map_line(str_int, mapline):
1823         val = integer_test(str_int, 0, 255)
1824         if None != val:
1825             if val >= world_db["MAP_LENGTH"]:
1826                 print("Illegal value for map line number.")
1827             elif len(mapline) != world_db["MAP_LENGTH"]:
1828                 print("Map line length is unequal map width.")
1829             else:
1830                 return val
1831         return None
1832
1833     def nonThingMap_helper(str_int, mapline):
1834         val = valid_map_line(str_int, mapline)
1835         if None != val:
1836             length = world_db["MAP_LENGTH"]
1837             if not world_db["MAP"]:
1838                 map = bytearray(b' ' * (length ** 2))
1839             else:
1840                 map = world_db["MAP"]
1841             map[val * length:(val * length) + length] = mapline.encode()
1842             if not world_db["MAP"]:
1843                 world_db["MAP"] = map
1844
1845     @test_Thing_id
1846     def ThingMap_helper(str_int, mapline):
1847         val = valid_map_line(str_int, mapline)
1848         if None != val:
1849             length = world_db["MAP_LENGTH"]
1850             if not world_db["Things"][command_tid.id][maptype]:
1851                 map = bytearray(b' ' * (length ** 2))
1852             else:
1853                 map = world_db["Things"][command_tid.id][maptype]
1854             map[val * length:(val * length) + length] = mapline.encode()
1855             if not world_db["Things"][command_tid.id][maptype]:
1856                 world_db["Things"][command_tid.id][maptype] = map
1857
1858     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1859
1860
1861 def setter_tpos(axis):
1862     """Generate setter for T_POSX or  T_POSY of selected Thing.
1863
1864     If world is active, rebuilds animate things' fovmap, player's memory map.
1865     """
1866     @test_Thing_id
1867     def helper(str_int):
1868         val = integer_test(str_int, 0, 255)
1869         if None != val:
1870             if val < world_db["MAP_LENGTH"]:
1871                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1872                 if world_db["WORLD_ACTIVE"] \
1873                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1874                     build_fov_map(world_db["Things"][command_tid.id])
1875                     if 0 == command_tid.id:
1876                         update_map_memory(world_db["Things"][command_tid.id])
1877             else:
1878                 print("Ignoring: Position is outside of map.")
1879     return helper
1880
1881
1882 def command_ttid(id_string):
1883     """Set ID of ThingType to manipulate. ID unused? Create new one.
1884
1885     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1886     "", others: 0.
1887     """
1888     id = id_setter(id_string, "ThingTypes", command_ttid)
1889     if None != id:
1890         world_db["ThingTypes"][id] = {
1891             "TT_NAME": "(none)",
1892             "TT_TOOLPOWER": 0,
1893             "TT_LIFEPOINTS": 0,
1894             "TT_PROLIFERATE": 0,
1895             "TT_START_NUMBER": 0,
1896             "TT_STORAGE": 0, # #
1897             "TT_SYMBOL": "?",
1898             "TT_CORPSE_ID": id,
1899             "TT_TOOL": ""
1900         }
1901
1902
1903 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1904
1905
1906 @test_ThingType_id
1907 def command_ttname(name):
1908     """Set TT_NAME of selected ThingType."""
1909     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1910
1911
1912 @test_ThingType_id
1913 def command_tttool(name):
1914     """Set TT_TOOL of selected ThingType."""
1915     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1916
1917
1918 @test_ThingType_id
1919 def command_ttsymbol(char):
1920     """Set TT_SYMBOL of selected ThingType. """
1921     if 1 == len(char):
1922         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1923     else:
1924         print("Ignoring: Argument must be single character.")
1925
1926
1927 @test_ThingType_id
1928 def command_ttcorpseid(str_int):
1929     """Set TT_CORPSE_ID of selected ThingType."""
1930     val = integer_test(str_int, 0)
1931     if None != val:
1932         if val in world_db["ThingTypes"]:
1933             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1934         else:
1935             print("Ignoring: Corpse ID belongs to no known ThignType.")
1936
1937
1938 def command_taid(id_string):
1939     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1940
1941     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1942     """
1943     id = id_setter(id_string, "ThingActions", command_taid, True)
1944     if None != id:
1945         world_db["ThingActions"][id] = {
1946             "TA_EFFORT": 1,
1947             "TA_NAME": "wait"
1948         }
1949
1950
1951 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1952
1953
1954 @test_ThingAction_id
1955 def command_taname(name):
1956     """Set TA_NAME of selected ThingAction.
1957
1958     The name must match a valid thing action function. If after the name
1959     setting no ThingAction with name "wait" remains, call set_world_inactive().
1960     """
1961     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1962        or name == "pick_up":
1963         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1964         if 1 == world_db["WORLD_ACTIVE"]:
1965             wait_defined = False
1966             for id in world_db["ThingActions"]:
1967                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1968                     wait_defined = True
1969                     break
1970             if not wait_defined:
1971                 set_world_inactive()
1972     else:
1973         print("Ignoring: Invalid action name.")
1974     # In contrast to the original,naming won't map a function to a ThingAction.
1975
1976
1977 def command_ai():
1978     """Call ai() on player Thing, then turn_over()."""
1979     ai(world_db["Things"][0])
1980     turn_over()
1981
1982
1983 """Commands database.
1984
1985 Map command start tokens to ([0]) number of expected command arguments, ([1])
1986 the command's meta-ness (i.e. is it to be written to the record file, is it to
1987 be ignored in replay mode if read from server input file), and ([2]) a function
1988 to be called on it.
1989 """
1990 commands_db = {
1991     "QUIT": (0, True, command_quit),
1992     "PING": (0, True, command_ping),
1993     "THINGS_HERE": (2, True, command_thingshere),
1994     "MAKE_WORLD": (1, False, command_makeworld),
1995     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1996     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1997     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
1998     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
1999     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
2000     "MAP_LENGTH": (1, False, command_maplength),
2001     "WORLD_ACTIVE": (1, False, command_worldactive),
2002     "MAP": (2, False, setter_map("MAP")),
2003     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
2004     "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")),  # #
2005     "PLANT_0": (1, False, specialtypesetter("PLANT_0")),  # #
2006     "PLANT_1": (1, False, specialtypesetter("PLANT_1")),  # #
2007     "LUMBER": (1, False, specialtypesetter("LUMBER")),  # #
2008     "TOOL_0": (1, False, specialtypesetter("TOOL_0")),  # #
2009     "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)),  # #
2010     "TA_ID": (1, False, command_taid),
2011     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2012     "TA_NAME": (1, False, command_taname),
2013     "TT_ID": (1, False, command_ttid),
2014     "TT_NAME": (1, False, command_ttname),
2015     "TT_TOOL": (1, False, command_tttool),
2016     "TT_SYMBOL": (1, False, command_ttsymbol),
2017     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2018     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2019     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2020                                          0, 255)),
2021     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2022                                         0, 65535)),
2023     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2024     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
2025     "T_ID": (1, False, command_tid),
2026     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2027     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2028     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2029     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2030     "T_COMMAND": (1, False, command_tcommand),
2031     "T_TYPE": (1, False, command_ttype),
2032     "T_CARRIES": (1, False, command_tcarries),
2033     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2034     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2035     "T_MEMTHING": (3, False, command_tmemthing),
2036     "T_POSY": (1, False, setter_tpos("Y")),
2037     "T_POSX": (1, False, setter_tpos("X")),
2038     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
2039     "wait": (0, False, play_commander("wait")),
2040     "move": (1, False, play_commander("move")),
2041     "pick_up": (0, False, play_commander("pick_up")),
2042     "drop": (1, False, play_commander("drop", True)),
2043     "use": (1, False, play_commander("use", True)),
2044     "ai": (0, False, command_ai)
2045 }
2046 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2047
2048
2049 """World state database. With sane default values. (Randomness is in rand.)"""
2050 world_db = {
2051     "TURN": 0,
2052     "MAP_LENGTH": 64,
2053     "PLAYER_TYPE": 0,
2054     "WORLD_ACTIVE": 0,
2055     "GOD_MOOD": 0,  # #
2056     "GOD_FAVOR": 0,  # #
2057     "MAP": False,
2058     "FAVOR_STAGE": 0,  # #
2059     "SLIPPERS": 0,  # #
2060     "PLANT_0": 0,  # #
2061     "PLANT_1": 0,  # #
2062     "LUMBER": 0,  # #
2063     "TOOL_0": 0,  # #
2064     "EMPATHY": 1,  # #
2065     "ThingActions": {},
2066     "ThingTypes": {},
2067     "Things": {}
2068 }
2069
2070 # 7DRL-specific!
2071 """Special type settings."""
2072 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"]  # #
2073
2074 """Mapping of direction names to internal direction chars."""
2075 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2076                  "west": "s", "north-west": "w", "north-east": "e"}
2077
2078 """File IO database."""
2079 io_db = {
2080     "path_save": "save",
2081     "path_record": "record_save",
2082     "path_worldconf": "confserver/world",
2083     "path_server": "server/",
2084     "path_in": "server/in",
2085     "path_out": "server/out",
2086     "path_worldstate": "server/worldstate",
2087     "tmp_suffix": "_tmp",
2088     "kicked_by_rival": False,
2089     "worldstate_updateable": False
2090 }
2091
2092
2093 try:
2094     libpr = prep_library()
2095     rand = RandomnessIO()
2096     opts = parse_command_line_arguments()
2097     if opts.savefile:
2098         io_db["path_save"] = opts.savefile
2099         io_db["path_record"] = "record_" + opts.savefile
2100     setup_server_io()
2101     if opts.verbose:
2102         io_db["verbose"] = True
2103     if None != opts.replay:
2104         replay_game()
2105     else:
2106         play_game()
2107 except SystemExit as exit:
2108     print("ABORTING: " + exit.args[0])
2109 except:
2110     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
2111     raise
2112 finally:
2113     cleanup_server_io()