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[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if (dict != type(world_db[key])
215             and key != "MAP" and key != "WORLD_ACTIVE"):
216             string = string + key + " " + str(world_db[key]) + "\n"
217     string = string + mapsetter("MAP")()
218     string = string + helper("ThingActions", "TA_ID")
219     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
220     for id in world_db["ThingTypes"]:
221         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
222                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
223     string = string + helper("Things", "T_ID",
224                              {"T_CARRIES": False, "carried": False,
225                               "T_MEMMAP": mapsetter("T_MEMMAP"),
226                               "T_MEMTHING": memthing, "fovmap": False,
227                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
228     for id in world_db["Things"]:
229         if [] != world_db["Things"][id]["T_CARRIES"]:
230             string = string + "T_ID " + str(id) + "\n"
231             for carried_id in world_db["Things"][id]["T_CARRIES"]:
232                 string = string + "T_CARRIES " + str(carried_id) + "\n"
233     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
234              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
235     atomic_write(io_db["path_save"], string)
236
237
238 def obey_lines_in_file(path, name, do_record=False):
239     """Call obey() on each line of path's file, use name in input prefix."""
240     file = open(path, "r")
241     line_n = 1
242     for line in file.readlines():
243         obey(line.rstrip(), name + "file line " + str(line_n),
244              do_record=do_record)
245         line_n = line_n + 1
246     file.close()
247
248
249 def parse_command_line_arguments():
250     """Return settings values read from command line arguments."""
251     parser = argparse.ArgumentParser()
252     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
253                         action='store')
254     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
255                         action="store")
256     parser.add_argument('-v', dest='verbose', action='store_true')
257     opts, unknown = parser.parse_known_args()
258     return opts
259
260
261 def server_test():
262     """Ensure valid server out file belonging to current process.
263
264     This is done by comparing io_db["teststring"] to what's found at the start
265     of the current file at io_db["path_out"]. On failure, set
266     io_db["kicked_by_rival"] and raise SystemExit.
267     """
268     if not os.access(io_db["path_out"], os.F_OK):
269         raise SystemExit("Server output file has disappeared.")
270     file = open(io_db["path_out"], "r")
271     test = file.readline().rstrip("\n")
272     file.close()
273     if test != io_db["teststring"]:
274         io_db["kicked_by_rival"] = True
275         msg = "Server test string in server output file does not match. This" \
276               " indicates that the current server process has been " \
277               "superseded by another one."
278         raise SystemExit(msg)
279
280
281 def read_command():
282     """Return next newline-delimited command from server in file.
283
284     Keep building return string until a newline is encountered. Pause between
285     unsuccessful reads, and after too much waiting, run server_test().
286     """
287     wait_on_fail = 0.03333
288     max_wait = 5
289     now = time.time()
290     command = ""
291     while True:
292         add = io_db["file_in"].readline()
293         if len(add) > 0:
294             command = command + add
295             if len(command) > 0 and "\n" == command[-1]:
296                 command = command[:-1]
297                 break
298         else:
299             time.sleep(wait_on_fail)
300             if now + max_wait < time.time():
301                 server_test()
302                 now = time.time()
303     return command
304
305
306 def try_worldstate_update():
307     """Write worldstate file if io_db["worldstate_updateable"] is set."""
308     if io_db["worldstate_updateable"]:
309
310         def draw_visible_Things(map, run):
311             for id in world_db["Things"]:
312                 type = world_db["Things"][id]["T_TYPE"]
313                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
314                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
315                 if (0 == run and not consumable and not alive) \
316                    or (1 == run and consumable and not alive) \
317                    or (2 == run and alive):
318                     y = world_db["Things"][id]["T_POSY"]
319                     x = world_db["Things"][id]["T_POSX"]
320                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
321                     if 'v' == chr(fovflag):
322                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
323                         map[(y * length) + x] = ord(c)
324
325         def write_map(string, map):
326             for i in range(length):
327                 line = map[i * length:(i * length) + length].decode()
328                 string = string + line + "\n"
329             return string
330
331         inventory = ""
332         if [] == world_db["Things"][0]["T_CARRIES"]:
333             inventory = "(none)\n"
334         else:
335             for id in world_db["Things"][0]["T_CARRIES"]:
336                 type_id = world_db["Things"][id]["T_TYPE"]
337                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
338                 inventory = inventory + name + "\n"
339         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
340         string = str(world_db["TURN"]) + "\n" + \
341                  str(world_db["GOD_MOOD"]) + "\n" + \
342                  str(world_db["GOD_FAVOR"]) + "\n" + \
343                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
344                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
345                  inventory + "%\n" + \
346                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
347                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
348                  str(world_db["MAP_LENGTH"]) + "\n"
349         length = world_db["MAP_LENGTH"]
350         fov = bytearray(b' ' * (length ** 2))
351         for pos in range(length ** 2):
352             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
353                 fov[pos] = world_db["MAP"][pos]
354         for i in range(3):
355             draw_visible_Things(fov, i)
356         string = write_map(string, fov)
357         mem = world_db["Things"][0]["T_MEMMAP"][:]
358         for i in range(2):
359             for mt in world_db["Things"][0]["T_MEMTHING"]:
360                 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
361                 if (i == 0 and not consumable) or (i == 1 and consumable):
362                     c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
363                     mem[(mt[1] * length) + mt[2]] = ord(c)
364         string = write_map(string, mem)
365         atomic_write(io_db["path_worldstate"], string, delete=False)
366         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
367         io_db["worldstate_updateable"] = False
368
369
370 def replay_game():
371     """Replay game from record file.
372
373     Use opts.replay as breakpoint turn to which to replay automatically before
374     switching to manual input by non-meta commands in server input file
375     triggering further reads of record file. Ensure opts.replay is at least 1.
376     Run try_worldstate_update() before each interactive obey()/read_command().
377     """
378     if opts.replay < 1:
379         opts.replay = 1
380     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
381           " (if so late a turn is to be found).")
382     if not os.access(io_db["path_record"], os.F_OK):
383         raise SystemExit("No record file found to replay.")
384     io_db["file_record"] = open(io_db["path_record"], "r")
385     io_db["file_record"].prefix = "record file line "
386     io_db["file_record"].line_n = 1
387     while world_db["TURN"] < opts.replay:
388         line = io_db["file_record"].readline()
389         if "" == line:
390             break
391         obey(line.rstrip(), io_db["file_record"].prefix
392              + str(io_db["file_record"].line_n))
393         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
394     while True:
395         try_worldstate_update()
396         obey(read_command(), "in file", replay=True)
397
398
399 def play_game():
400     """Play game by server input file commands. Before, load save file found.
401
402     If no save file is found, a new world is generated from the commands in the
403     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
404     command and all that follow via the server input file. Run
405     try_worldstate_update() before each interactive obey()/read_command().
406     """
407     if os.access(io_db["path_save"], os.F_OK):
408         obey_lines_in_file(io_db["path_save"], "save")
409     else:
410         if not os.access(io_db["path_worldconf"], os.F_OK):
411             msg = "No world config file from which to start a new world."
412             raise SystemExit(msg)
413         obey_lines_in_file(io_db["path_worldconf"], "world config ",
414                            do_record=True)
415         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
416     while True:
417         try_worldstate_update()
418         obey(read_command(), "in file", do_record=True)
419
420
421 def make_map():
422     """(Re-)make island map.
423
424     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
425     start with one land cell in the middle, then go into cycle of repeatedly
426     selecting a random sea cell and transforming it into land if it is neighbor
427     to land. The cycle ends when a land cell is due to be created at the map's
428     border. Then put some trees on the map (TODO: more precise algorithm desc).
429     """
430     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
431
432     def is_neighbor(coordinates, type):
433         y = coordinates[0]
434         x = coordinates[1]
435         length = world_db["MAP_LENGTH"]
436         ind = y % 2
437         diag_west = x + (ind > 0)
438         diag_east = x + (ind < (length - 1))
439         pos = (y * length) + x
440         if (y > 0 and diag_east
441             and type == chr(world_db["MAP"][pos - length + ind])) \
442            or (x < (length - 1)
443                and type == chr(world_db["MAP"][pos + 1])) \
444            or (y < (length - 1) and diag_east
445                and type == chr(world_db["MAP"][pos + length + ind])) \
446            or (y > 0 and diag_west
447                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
448            or (x > 0
449                and type == chr(world_db["MAP"][pos - 1])) \
450            or (y < (length - 1) and diag_west
451                and type == chr(world_db["MAP"][pos + length - (not ind)])):
452             return True
453         return False
454
455     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
456     length = world_db["MAP_LENGTH"]
457     add_half_width = (not (length % 2)) * int(length / 2)
458     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
459     while (1):
460         y = rand.next() % length
461         x = rand.next() % length
462         pos = (y * length) + x
463         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
464             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
465                 break
466             world_db["MAP"][pos] = ord(".")
467     n_trees = int((length ** 2) / 16)
468     i_trees = 0
469     while (i_trees <= n_trees):
470         single_allowed = rand.next() % 32
471         y = rand.next() % length
472         x = rand.next() % length
473         pos = (y * length) + x
474         if "." == chr(world_db["MAP"][pos]) \
475           and ((not single_allowed) or is_neighbor((y, x), "X")):
476             world_db["MAP"][pos] = ord("X")
477             i_trees += 1
478     # This all-too-precise replica of the original C code misses iter_limit().
479     n_colons = int((length ** 2) / 16)  # #
480     i_colons = 0  # #
481     while (i_colons <= n_colons):  # #
482         single_allowed = rand.next() % 256  # #
483         y = rand.next() % length  # #
484         x = rand.next() % length  # #
485         pos = (y * length) + x  # #
486         if ("." == chr(world_db["MAP"][pos])  # #
487           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
488             world_db["MAP"][pos] = ord(":")  # #
489             i_colons += 1  # #
490     altar_placed = False  # #
491     while not altar_placed:  # #
492         y = rand.next() % length  # #
493         x = rand.next() % length  # #
494         pos = (y * length) + x  # #
495         if (("." == chr(world_db["MAP"][pos]  # #
496              or ":" == chr(world_db["MAP"][pos]))
497             and not is_neighbor((y, x), 'X'))):  # #
498             world_db["MAP"][pos] = ord("_")  # #
499             world_db["altar"] = (y, x)  # #
500             altar_placed = True  # #
501
502
503 def update_map_memory(t, age_map=True):
504     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
505
506     def age_some_memdepthmap_on_nonfov_cells():
507         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
508         # ord_v = ord("v")
509         # ord_0 = ord("0")
510         # ord_9 = ord("9")
511         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
512         #             if not ord_v == t["fovmap"][pos]
513         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
514         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
515         #             if not rand.next() % (2 **
516         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
517         #     t["T_MEMDEPTHMAP"][pos] += 1
518         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
519         fovmap = c_pointer_to_bytearray(t["fovmap"])
520         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
521
522     if not t["T_MEMMAP"]:
523         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
524     if not t["T_MEMDEPTHMAP"]:
525         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
526     ord_v = ord("v")
527     ord_0 = ord("0")
528     ord_space = ord(" ")
529     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
530                 if ord_v == t["fovmap"][pos]]:
531         t["T_MEMDEPTHMAP"][pos] = ord_0
532         if ord_space == t["T_MEMMAP"][pos]:
533             t["T_MEMMAP"][pos] = world_db["MAP"][pos]
534     if age_map:
535         age_some_memdepthmap_on_nonfov_cells()
536     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
537                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
538                                                + mt[2]]]
539     for id in [id for id in world_db["Things"]
540                if not world_db["Things"][id]["carried"]]:
541         type = world_db["Things"][id]["T_TYPE"]
542         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
543             y = world_db["Things"][id]["T_POSY"]
544             x = world_db["Things"][id]["T_POSX"]
545             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
546                 t["T_MEMTHING"].append((type, y, x))
547
548
549 def set_world_inactive():
550     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
551     server_test()
552     if os.access(io_db["path_worldstate"], os.F_OK):
553         os.remove(io_db["path_worldstate"])
554     world_db["WORLD_ACTIVE"] = 0
555
556
557 def integer_test(val_string, min, max=None):
558     """Return val_string if possible integer >= min and <= max, else None."""
559     try:
560         val = int(val_string)
561         if val < min or (max is not None and val > max):
562             raise ValueError
563         return val
564     except ValueError:
565         msg = "Ignoring: Please use integer >= " + str(min)
566         if max is not None:
567             msg += " and <= " + str(max)
568         msg += "."
569         print(msg)
570         return None
571
572
573 def setter(category, key, min, max=None):
574     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
575     if category is None:
576         def f(val_string):
577             val = integer_test(val_string, min, max)
578             if None != val:
579                 world_db[key] = val
580     else:
581         if category == "Thing":
582             id_store = command_tid
583             decorator = test_Thing_id
584         elif category == "ThingType":
585             id_store = command_ttid
586             decorator = test_ThingType_id
587         elif category == "ThingAction":
588             id_store = command_taid
589             decorator = test_ThingAction_id
590
591         @decorator
592         def f(val_string):
593             val = integer_test(val_string, min, max)
594             if None != val:
595                 world_db[category + "s"][id_store.id][key] = val
596     return f
597
598
599 def build_fov_map(t):
600     """Build Thing's FOV map."""
601     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
602     fovmap = c_pointer_to_bytearray(t["fovmap"])
603     map = c_pointer_to_bytearray(world_db["MAP"])
604     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
605         raise RuntimeError("Malloc error in build_fov_Map().")
606
607
608 def log_help():
609     """Send quick usage info to log."""
610     strong_write(io_db["file_out"], "LOG "
611                  + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
612     strong_write(io_db["file_out"], "LOG "
613                  + "Use 'p' to pick up objects, and 'D' to drop them.\n")
614     strong_write(io_db["file_out"], "LOG "
615                  + "Some objects can be used (such as: eaten) by 'u' if "
616                  + "they are in your inventory. "
617                  + "Use 'UP'/'DOWN' to navigate the inventory.\n")
618     strong_write(io_db["file_out"], "LOG "
619                  + "Use 'l' to toggle 'look' mode (move an exploration cursor "
620                  + "instead of the player over the map).\n")
621     strong_write(io_db["file_out"], "LOG See README file for more details.\n")
622     strong_write(io_db["file_out"], "LOG \n")
623
624
625 def decrement_lifepoints(t):
626     """Decrement t's lifepoints by 1, and if to zero, corpse it.
627
628     If t is the player avatar, only blank its fovmap, so that the client may
629     still display memory data. On non-player things, erase fovmap and memory.
630     Dying actors drop all their things.
631     """
632     # 7DRL: Also decrements God's mood; deaths heavily so.
633     # 7DRL: Return 1 if death, else 0.
634     t["T_LIFEPOINTS"] -= 1
635     world_db["GOD_MOOD"] -= 1  # #
636     if 0 == t["T_LIFEPOINTS"]:
637         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
638         world_db["GOD_MOOD"] -= sadness  # #        
639         for id in t["T_CARRIES"]:
640             t["T_CARRIES"].remove(id)
641             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
642             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
643             world_db["Things"][id]["carried"] = False
644         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
645         if world_db["Things"][0] == t:
646             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
647             strong_write(io_db["file_out"], "LOG You die.\n")
648         else:
649             t["fovmap"] = False
650             t["T_MEMMAP"] = False
651             t["T_MEMDEPTHMAP"] = False
652             t["T_MEMTHING"] = []
653         return sadness  # #
654     return 0  # #
655
656
657 def add_gods_favor(i): # #
658     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
659     def favor_multiplier(i):
660         x = 100
661         threshold = math.e * x
662         mood = world_db["GOD_MOOD"]
663         if i > 0:
664             if mood > threshold:
665                 i = i * math.log(mood / x)
666             elif -mood > threshold:
667                 i = i / math.log(-mood / x)
668         elif i < 0:
669             if -mood > threshold:
670                 i = i * math.log(-mood / x)
671             if mood > threshold:
672                 i = i / math.log(mood / x)
673         return int(i)
674     world_db["GOD_FAVOR"] += favor_multiplier(i)
675
676
677 def mv_yx_in_dir_legal(dir, y, x):
678     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
679     dir_c = dir.encode("ascii")[0]
680     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
681     if -1 == test:
682         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
683     return (test, libpr.result_y(), libpr.result_x())
684
685
686 def enter_altar():  # #
687      """What happens when the player enters the altar."""
688      if world_db["GAME_WON"]:
689         strong_write(io_db["file_out"],
690                      "LOG You step on a soul-less slab of stone.\n")
691         return
692      strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
693      if world_db["GOD_FAVOR"] > 9000:
694          world_db["GAME_WON"] = 1
695          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
696                       + "\"You have proven yourself worthy of my respect. "
697                       + "You were a good citizen to the island, and sometimes "
698                       + "a better steward to its inhabitants than me. The "
699                       + "island shall miss you when you leave. But you have "
700                       + "earned the right to do so. Take this "
701                       + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
702                       + " and USE it when you please. It will take you to "
703                       + "where you came from. (But do feel free to stay here "
704                       + "as long as you like.)\"\n")
705          id = id_setter(-1, "Things")
706          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
707                                             world_db["altar"])
708
709
710 def actor_wait(t):
711     """Make t do nothing (but loudly, if player avatar)."""
712     if t == world_db["Things"][0]:
713         strong_write(io_db["file_out"], "LOG You wait.\n")
714
715
716 def actor_move(t):
717     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
718     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
719     # 7DRL: Player entering the altar triggers enter_altar().
720     passable = False
721     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
722                                      t["T_POSY"], t["T_POSX"])
723     if 1 == move_result[0]:
724         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
725         passable = ("." == chr(world_db["MAP"][pos]) or
726                     ":" == chr(world_db["MAP"][pos]) or # #
727                     "_" == chr(world_db["MAP"][pos])) # #
728         hitted = [id for id in world_db["Things"]
729                   if world_db["Things"][id] != t
730                   if world_db["Things"][id]["T_LIFEPOINTS"]
731                   if world_db["Things"][id]["T_POSY"] == move_result[1]
732                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
733         if len(hitted):
734             hit_id = hitted[0]
735             if t == world_db["Things"][0]:
736                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
737                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
738                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
739                                                 + ".\n")
740                 add_gods_favor(-1)  # #
741             elif 0 == hit_id:
742                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
743                 strong_write(io_db["file_out"], "LOG " + hitter_name +
744                                                 " wounds you.\n")
745             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
746             if test and t == world_db["Things"][0]:  # #
747                 add_gods_favor(-test)  # #
748             return
749     dir = [dir for dir in directions_db
750            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
751     if passable:
752         t["T_POSY"] = move_result[1]
753         t["T_POSX"] = move_result[2]
754         for id in t["T_CARRIES"]:
755             world_db["Things"][id]["T_POSY"] = move_result[1]
756             world_db["Things"][id]["T_POSX"] = move_result[2]
757         build_fov_map(t)
758         if t == world_db["Things"][0]:
759             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
760             if (move_result[1] == world_db["altar"][0] and  # #
761                 move_result[2] == world_db["altar"][1]):  # #
762                 enter_altar()  # #
763     elif t == world_db["Things"][0]:
764         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
765
766
767 def actor_pick_up(t):
768     """Make t pick up (topmost?) Thing from ground into inventory."""
769     # Topmostness is actually not defined so far. Picks most nutritious Thing.
770     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
771     used_slots = len(t["T_CARRIES"]) # #
772     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
773         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
774                if not world_db["Things"][id]["carried"]
775                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
776                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
777         if len(ids):
778             highest_id = ids[0]
779             nutritious = 0
780             for id in ids:
781                 type = world_db["Things"][id]["T_TYPE"]
782                 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
783                     nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
784                     highest_id = id
785             world_db["Things"][highest_id]["carried"] = True
786             if (t != world_db["Things"][0] and  # #
787                 world_db["Things"][highest_id]["T_PLAYERDROP"]):  # #
788                 x = world_db["Things"][highest_id]["T_TYPE"]
789                 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32  # #
790                 add_gods_favor(score)  # #
791                 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0  # #
792             t["T_CARRIES"].append(highest_id)
793             if t == world_db["Things"][0]:
794                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
795         elif t == world_db["Things"][0]:
796             err = "You try to pick up an object, but there is none."
797             strong_write(io_db["file_out"], "LOG " + err + "\n")
798     elif t == world_db["Things"][0]: # #
799         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
800                                         "No storage room to carry more.\n") # #
801
802
803 def actor_drop(t):
804     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
805     # TODO: Handle case where T_ARGUMENT matches nothing.
806     if len(t["T_CARRIES"]):
807         id = t["T_CARRIES"][t["T_ARGUMENT"]]
808         t["T_CARRIES"].remove(id)
809         world_db["Things"][id]["carried"] = False
810         if t == world_db["Things"][0]:
811             strong_write(io_db["file_out"], "LOG You drop an object.\n")
812             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
813     elif t == world_db["Things"][0]:
814         err = "You try to drop an object, but you own none."
815         strong_write(io_db["file_out"], "LOG " + err + "\n")
816
817
818 def actor_use(t):
819     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
820     # TODO: Handle case where T_ARGUMENT matches nothing.
821     # 7DLR: Handle SLIPPERS-type Thing use.
822     if len(t["T_CARRIES"]):
823         id = t["T_CARRIES"][t["T_ARGUMENT"]]
824         type = world_db["Things"][id]["T_TYPE"]
825         if type == world_db["SLIPPERS"]:  # #
826             if t == world_db["Things"][0]:  # #
827                 strong_write(io_db["file_out"], "LOG You use the "  # #
828                              + world_db["ThingTypes"][type]["TT_NAME"]  # #
829                              + ". It glows in wondrous colors, and emits "  # #
830                              + "a sound as if from a dying cat. The "  # #
831                              + "Island God laughs.\n")  # #
832             t["T_LIFEPOINTS"] = 1  # #
833             decrement_lifepoints(t)  # #
834         elif world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
835             t["T_CARRIES"].remove(id)
836             del world_db["Things"][id]
837             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
838             if t == world_db["Things"][0]:
839                 strong_write(io_db["file_out"],
840                              "LOG You consume this object.\n")
841         elif t == world_db["Things"][0]:
842             strong_write(io_db["file_out"],
843                          "LOG You try to use this object, but fail.\n")
844     elif t == world_db["Things"][0]:
845         strong_write(io_db["file_out"],
846                      "LOG You try to use an object, but you own none.\n")
847
848
849 def thingproliferation(t, prol_map):
850     """To chance of 1/TT_PROLIFERATE,create  t offspring in open neighbor cell.
851
852     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
853     marked "." in prol_map. If there are several map cell candidates, one is
854     selected randomly.
855     """
856     # 7DRL: success increments God's mood
857     # 7DRL: Things proliferate only on ":" ground.
858     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
859     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
860         candidates = []
861         for dir in [directions_db[key] for key in directions_db]:
862             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
863             if mv_result[0] and ord(":") == prol_map[mv_result[1]  # #
864             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
865                                                      * world_db["MAP_LENGTH"]
866                                                      + mv_result[2]]:
867                 candidates.append((mv_result[1], mv_result[2]))
868         if len(candidates):
869             i = rand.next() % len(candidates)
870             id = id_setter(-1, "Things")
871             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
872             world_db["Things"][id] = newT
873             world_db["GOD_MOOD"] += 1  # #
874
875
876 def try_healing(t):
877     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
878
879     On success, decrease satiation score by 32.
880     """
881     # 7DRL: Successful heals increment God's mood.
882     if t["T_SATIATION"] > 0 \
883        and t["T_LIFEPOINTS"] < \
884            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
885        and 0 == (rand.next() % 31) \
886        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
887                               if world_db["ThingActions"][id]["TA_NAME"] ==
888                                  "wait"][0]:
889         t["T_LIFEPOINTS"] += 1
890         world_db["GOD_MOOD"] += 1  # #
891         t["T_SATIATION"] -= 32
892         if t == world_db["Things"][0]:
893             strong_write(io_db["file_out"], "LOG You heal.\n")
894
895
896 def hunger(t):
897     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
898     if t["T_SATIATION"] > -32768:
899         t["T_SATIATION"] -= 1
900     testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
901     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
902         raise RuntimeError("A thing that should not hunger is hungering.")
903     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
904     if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
905         if t == world_db["Things"][0]:
906             strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
907         decrement_lifepoints(t)
908
909
910 def get_dir_to_target(t, filter):
911     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
912
913     The path-wise nearest target is chosen, via the shortest available path.
914     Target must not be t. On succcess, return positive value, else False.
915     Filters:
916     "a": Thing in FOV is below a certain distance, animate, but of ThingType
917          that is not t's, and starts out weaker than t is; build path as
918          avoiding things of t's ThingType
919     "f": neighbor cell (not inhabited by any animate Thing) further away from
920          animate Thing not further than x steps away and in FOV and of a
921          ThingType that is not t's, and starts out stronger or as strong as t
922          is currently; or (cornered), if no such flight cell, but Thing of
923          above criteria is too near,1 a cell closer to it, or, if less near,
924          just wait
925     "c": Thing in memorized map is consumable
926     "s": memory map cell with greatest-reachable degree of unexploredness
927     """
928
929     def zero_score_map_where_char_on_memdepthmap(c):
930         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
931         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
932         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
933         #     set_map_score(i, 0)
934         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
935         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
936             raise RuntimeError("No score map allocated for "
937                                "zero_score_map_where_char_on_memdepthmap().")
938
939     def set_map_score(pos, score):
940         test = libpr.set_map_score(pos, score)
941         if test:
942             raise RuntimeError("No score map allocated for set_map_score().")
943
944     def get_map_score(pos):
945         result = libpr.get_map_score(pos)
946         if result < 0:
947             raise RuntimeError("No score map allocated for get_map_score().")
948         return result
949
950     def seeing_thing():
951         if t["fovmap"] and ("a" == filter or "f" == filter):
952             for id in world_db["Things"]:
953                 Thing = world_db["Things"][id]
954                 if Thing != t and Thing["T_LIFEPOINTS"] and \
955                    t["T_TYPE"] != Thing["T_TYPE"] and \
956                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
957                                           * world_db["MAP_LENGTH"])
958                                           + Thing["T_POSX"]]):
959                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
960                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
961                                           t["T_LIFEPOINTS"]) \
962                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
963                                              t["T_LIFEPOINTS"]):
964                         return True
965         elif t["T_MEMMAP"] and "c" == filter:
966             for mt in t["T_MEMTHING"]:
967                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
968                                          + mt[2]]) \
969                    and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
970                     return True
971         return False
972
973     def set_cells_passable_on_memmap_to_65534_on_scoremap():
974         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
975         # ord_dot = ord(".")
976         # memmap = t["T_MEMMAP"]
977         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
978         #            if ord_dot == memmap[i]]:
979         #     set_map_score(i, 65534) # i.e. 65535-1
980         map = c_pointer_to_bytearray(t["T_MEMMAP"])
981         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
982             raise RuntimeError("No score map allocated for "
983                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
984
985     def init_score_map():
986         test = libpr.init_score_map()
987         if test:
988             raise RuntimeError("Malloc error in init_score_map().")
989         ord_v = ord("v")
990         ord_blank = ord(" ")
991         set_cells_passable_on_memmap_to_65534_on_scoremap()
992         if "a" == filter:
993             for id in world_db["Things"]:
994                 Thing = world_db["Things"][id]
995                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
996                       + Thing["T_POSX"]
997                 if t != Thing and Thing["T_LIFEPOINTS"] and \
998                    t["T_TYPE"] != Thing["T_TYPE"] and \
999                    ord_v == t["fovmap"][pos] and \
1000                    t["T_LIFEPOINTS"] > \
1001                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1002                     set_map_score(pos, 0)
1003                 elif t["T_TYPE"] == Thing["T_TYPE"]:
1004                     set_map_score(pos, 65535)
1005         elif "f" == filter:
1006             for id in [id for id in world_db["Things"]
1007                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
1008                 Thing = world_db["Things"][id]
1009                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1010                       + Thing["T_POSX"]
1011                 if t["T_TYPE"] != Thing["T_TYPE"] and \
1012                    ord_v == t["fovmap"][pos] and \
1013                    t["T_LIFEPOINTS"] <= \
1014                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1015                     set_map_score(pos, 0)
1016         elif "c" == filter:
1017             for mt in [mt for mt in t["T_MEMTHING"]
1018                        if ord_blank != t["T_MEMMAP"][mt[1]
1019                                                     * world_db["MAP_LENGTH"]
1020                                                     + mt[2]]
1021                        if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
1022                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1023         elif "s" == filter:
1024             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1025
1026     def rand_target_dir(neighbors, cmp, dirs):
1027         candidates = []
1028         n_candidates = 0
1029         for i in range(len(dirs)):
1030             if cmp == neighbors[i]:
1031                 candidates.append(dirs[i])
1032                 n_candidates += 1
1033         return candidates[rand.next() % n_candidates] if n_candidates else 0
1034
1035     def get_neighbor_scores(dirs, eye_pos):
1036         scores = []
1037         if libpr.ready_neighbor_scores(eye_pos):
1038             raise RuntimeError("No score map allocated for " +
1039                                "ready_neighbor_scores.()")
1040         for i in range(len(dirs)):
1041             scores.append(libpr.get_neighbor_score(i))
1042         return scores
1043
1044     def get_dir_from_neighbors():
1045         dir_to_target = False
1046         dirs = "edcxsw"
1047         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1048         neighbors = get_neighbor_scores(dirs, eye_pos)
1049         if "f" == filter:
1050             inhabited = [world_db["Things"][id]["T_POSY"]
1051                          * world_db["MAP_LENGTH"]
1052                          + world_db["Things"][id]["T_POSX"]
1053                          for id in world_db["Things"]
1054                          if world_db["Things"][id]["T_LIFEPOINTS"]]
1055             for i in range(len(dirs)):
1056                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1057                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1058                           + libpr.result_x()
1059                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1060                     neighbors[i] = 65535
1061                     break
1062         minmax_start = 0 if "f" == filter else 65535 - 1
1063         minmax_neighbor = minmax_start
1064         for i in range(len(dirs)):
1065             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1066                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1067                or ("f" != filter and minmax_neighbor > neighbors[i]):
1068                 minmax_neighbor = neighbors[i]
1069         if minmax_neighbor != minmax_start:
1070             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1071         if "f" == filter:
1072             if not dir_to_target:
1073                 if 1 == get_map_score(eye_pos):
1074                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
1075                 elif 3 >= get_map_score(eye_pos):
1076                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1077                                       if
1078                                       world_db["ThingActions"][id]["TA_NAME"]
1079                                          == "wait"][0]
1080                     return 1
1081             elif dir_to_target and 3 < get_map_score(eye_pos):
1082                 dir_to_target = 0
1083         elif "a" == filter and 10 <= get_map_score(eye_pos):
1084             dir_to_target = 0
1085         return dir_to_target
1086
1087     dir_to_target = False
1088     mem_depth_c = b' '
1089     run_i = 9 + 1 if "s" == filter else 1
1090     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1091         run_i -= 1
1092         init_score_map()
1093         mem_depth_c = b'9' if b' ' == mem_depth_c \
1094                            else bytes([mem_depth_c[0] - 1])
1095         if libpr.dijkstra_map():
1096             raise RuntimeError("No score map allocated for dijkstra_map().")
1097         dir_to_target = get_dir_from_neighbors()
1098         libpr.free_score_map()
1099         if dir_to_target and str == type(dir_to_target):
1100             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1101                               if world_db["ThingActions"][id]["TA_NAME"]
1102                                  == "move"][0]
1103             t["T_ARGUMENT"] = ord(dir_to_target)
1104     return dir_to_target
1105
1106
1107 def standing_on_consumable(t):
1108     """Return True/False whether t is standing on a consumable."""
1109     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1110                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1111                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1112                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1113                           ["TT_CONSUMABLE"]]:
1114         return True
1115     return False
1116
1117
1118 def get_inventory_slot_to_consume(t):
1119     """Return slot Id of strongest consumable in t's inventory, else -1."""
1120     cmp_consumability = 0
1121     selection = -1
1122     i = 0
1123     for id in t["T_CARRIES"]:
1124         type = world_db["Things"][id]["T_TYPE"]
1125         if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1126             cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1127             selection = i
1128         i += 1
1129     return selection
1130
1131
1132 def ai(t):
1133     """Determine next command/argment for actor t via AI algorithms.
1134
1135     AI will look for, and move towards, enemies (animate Things not of their
1136     own ThingType); if they see none, they will consume consumables in their
1137     inventory; if there are none, they will pick up what they stand on if they
1138     stand on consumables; if they stand on none, they will move towards the
1139     next consumable they see or remember on the map; if they see or remember
1140     none, they will explore parts of the map unseen since ever or for at least
1141     one turn; if there is nothing to explore, they will simply wait.
1142     """
1143     # 7DRL add: Don't pick up or search things when inventory is full.
1144     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1145                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1146     if not get_dir_to_target(t, "f"):
1147         sel = get_inventory_slot_to_consume(t)
1148         if -1 != sel:
1149             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1150                               if world_db["ThingActions"][id]["TA_NAME"]
1151                                  == "use"][0]
1152             t["T_ARGUMENT"] = sel
1153         elif standing_on_consumable(t) \
1154              and (len(t["T_CARRIES"]) < # #
1155                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1156             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1157                               if world_db["ThingActions"][id]["TA_NAME"]
1158                                  == "pick_up"][0]
1159         elif (not
1160               (len(t["T_CARRIES"]) < # #
1161                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1162                and get_dir_to_target(t, "c"))) and \
1163              (not get_dir_to_target(t, "a")):
1164             get_dir_to_target(t, "s")
1165
1166
1167 def turn_over():
1168     """Run game world and its inhabitants until new player input expected."""
1169     id = 0
1170     whilebreaker = False
1171     while world_db["Things"][0]["T_LIFEPOINTS"]:
1172         proliferable_map = world_db["MAP"][:]
1173         for id in [id for id in world_db["Things"]
1174                    if not world_db["Things"][id]["carried"]]:
1175             y = world_db["Things"][id]["T_POSY"]
1176             x = world_db["Things"][id]["T_POSX"]
1177             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1178         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1179             if not id in world_db["Things"] or \
1180                world_db["Things"][id]["carried"]:   # May have been consumed or
1181                 continue                            # picked up during turn …
1182             Thing = world_db["Things"][id]
1183             if Thing["T_LIFEPOINTS"]:
1184                 if not Thing["T_COMMAND"]:
1185                     update_map_memory(Thing)
1186                     if 0 == id:
1187                         whilebreaker = True
1188                         break
1189                     ai(Thing)
1190                 try_healing(Thing)
1191                 hunger(Thing)
1192                 if Thing["T_LIFEPOINTS"]:
1193                     Thing["T_PROGRESS"] += 1
1194                     taid = [a for a in world_db["ThingActions"]
1195                               if a == Thing["T_COMMAND"]][0]
1196                     ThingAction = world_db["ThingActions"][taid]
1197                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1198                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1199                         Thing["T_COMMAND"] = 0
1200                         Thing["T_PROGRESS"] = 0
1201             thingproliferation(Thing, proliferable_map)
1202         if whilebreaker:
1203             break
1204         world_db["TURN"] += 1
1205
1206
1207 def new_Thing(type, pos=(0, 0)):
1208     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1209     thing = {
1210         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1211         "T_ARGUMENT": 0,
1212         "T_PROGRESS": 0,
1213         "T_SATIATION": 0,
1214         "T_COMMAND": 0,
1215         "T_PLAYERDROP": 0,  # #
1216         "T_TYPE": type,
1217         "T_POSY": pos[0],
1218         "T_POSX": pos[1],
1219         "T_CARRIES": [],
1220         "carried": False,
1221         "T_MEMTHING": [],
1222         "T_MEMMAP": False,
1223         "T_MEMDEPTHMAP": False,
1224         "fovmap": False
1225     }
1226     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1227         build_fov_map(thing)
1228     return thing
1229
1230
1231 def id_setter(id, category, id_store=False, start_at_1=False):
1232     """Set ID of object of category to manipulate ID unused? Create new one.
1233
1234     The ID is stored as id_store.id (if id_store is set). If the integer of the
1235     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1236     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1237     always returned when no new object is created, otherwise the new object's
1238     ID.
1239     """
1240     min = 0 if start_at_1 else -1
1241     if str == type(id):
1242         id = integer_test(id, min)
1243     if None != id:
1244         if id in world_db[category]:
1245             if id_store:
1246                 id_store.id = id
1247             return None
1248         else:
1249             if (start_at_1 and 0 == id) \
1250                or ((not start_at_1) and (id < 0)):
1251                 id = 0 if start_at_1 else -1
1252                 while 1:
1253                     id = id + 1
1254                     if id not in world_db[category]:
1255                         break
1256             if id_store:
1257                 id_store.id = id
1258     return id
1259
1260
1261 def command_ping():
1262     """Send PONG line to server output file."""
1263     strong_write(io_db["file_out"], "PONG\n")
1264
1265
1266 def command_quit():
1267     """Abort server process."""
1268     if None == opts.replay:
1269         if world_db["WORLD_ACTIVE"]:
1270             save_world()
1271         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1272     raise SystemExit("received QUIT command")
1273
1274
1275 def command_thingshere(str_y, str_x):
1276     """Write to out file list of Things known to player at coordinate y, x."""
1277     if world_db["WORLD_ACTIVE"]:
1278         y = integer_test(str_y, 0, 255)
1279         x = integer_test(str_x, 0, 255)
1280         length = world_db["MAP_LENGTH"]
1281         if None != y and None != x and y < length and x < length:
1282             pos = (y * world_db["MAP_LENGTH"]) + x
1283             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1284             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1285                 for id in world_db["Things"]:
1286                     if y == world_db["Things"][id]["T_POSY"] \
1287                        and x == world_db["Things"][id]["T_POSX"] \
1288                        and not world_db["Things"][id]["carried"]:
1289                         type = world_db["Things"][id]["T_TYPE"]
1290                         name = world_db["ThingTypes"][type]["TT_NAME"]
1291                         strong_write(io_db["file_out"], name + "\n")
1292             else:
1293                 for mt in world_db["Things"][0]["T_MEMTHING"]:
1294                     if y == mt[1] and x == mt[2]:
1295                         name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1296                         strong_write(io_db["file_out"], name + "\n")
1297             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1298         else:
1299             print("Ignoring: Invalid map coordinates.")
1300     else:
1301         print("Ignoring: Command only works on existing worlds.")
1302
1303
1304 def play_commander(action, args=False):
1305     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1306
1307     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1308     """
1309
1310     def set_command():
1311         id = [x for x in world_db["ThingActions"]
1312                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1313         world_db["Things"][0]["T_COMMAND"] = id
1314         turn_over()
1315
1316     def set_command_and_argument_int(str_arg):
1317         val = integer_test(str_arg, 0, 255)
1318         if None != val:
1319             world_db["Things"][0]["T_ARGUMENT"] = val
1320             set_command()
1321
1322     def set_command_and_argument_movestring(str_arg):
1323         if str_arg in directions_db:
1324             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1325             set_command()
1326         else:
1327             print("Ignoring: Argument must be valid direction string.")
1328
1329     if action == "move":
1330         return set_command_and_argument_movestring
1331     elif args:
1332         return set_command_and_argument_int
1333     else:
1334         return set_command
1335
1336
1337 def command_seedrandomness(seed_string):
1338     """Set rand seed to int(seed_string)."""
1339     val = integer_test(seed_string, 0, 4294967295)
1340     if None != val:
1341         rand.seed = val
1342
1343
1344 def command_makeworld(seed_string):
1345     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1346
1347     Seed rand with seed. Do more only with a "wait" ThingAction and
1348     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1349     world_db["Things"] emptied, call make_map() and set
1350     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1351     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1352     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1353     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1354     Call log_help().
1355     """
1356
1357     # def free_pos(plant=False):
1358     def free_pos(plant=False):  # #
1359         i = 0
1360         while 1:
1361             err = "Space to put thing on too hard to find. Map too small?"
1362             while 1:
1363                 y = rand.next() % world_db["MAP_LENGTH"]
1364                 x = rand.next() % world_db["MAP_LENGTH"]
1365                 pos = y * world_db["MAP_LENGTH"] + x;
1366                 if (not plant  # #
1367                     and "." == chr(world_db["MAP"][pos])) \
1368                    or ":" == chr(world_db["MAP"][pos]):  # #
1369                     break
1370                 i += 1
1371                 if i == 65535:
1372                     raise SystemExit(err)
1373             # Replica of C code, wrongly ignores animatedness of new Thing.
1374             pos_clear = (0 == len([id for id in world_db["Things"]
1375                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1376                                    if world_db["Things"][id]["T_POSY"] == y
1377                                    if world_db["Things"][id]["T_POSX"] == x]))
1378             if pos_clear:
1379                 break
1380         return (y, x)
1381
1382     val = integer_test(seed_string, 0, 4294967295)
1383     if None == val:
1384         return
1385     rand.seed = val
1386     player_will_be_generated = False
1387     playertype = world_db["PLAYER_TYPE"]
1388     for ThingType in world_db["ThingTypes"]:
1389         if playertype == ThingType:
1390             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1391                 player_will_be_generated = True
1392             break
1393     if not player_will_be_generated:
1394         print("Ignoring: No player type with start number >0 defined.")
1395         return
1396     wait_action = False
1397     for ThingAction in world_db["ThingActions"]:
1398         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1399             wait_action = True
1400     if not wait_action:
1401         print("Ignoring: No thing action with name 'wait' defined.")
1402         return
1403     if not world_db["SLIPPERS"] in world_db["ThingTypes"]:  # #
1404         print("Ignoring: No valid SLIPPERS set.")  # #
1405         return  # #
1406     world_db["Things"] = {}
1407     make_map()
1408     world_db["WORLD_ACTIVE"] = 1
1409     world_db["TURN"] = 1
1410     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1411         id = id_setter(-1, "Things")
1412         world_db["Things"][id] = new_Thing(playertype, free_pos())
1413     if not world_db["Things"][0]["fovmap"]:
1414         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1415         world_db["Things"][0]["fovmap"] = empty_fovmap
1416     update_map_memory(world_db["Things"][0])
1417     for type in world_db["ThingTypes"]:
1418         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1419             if type != playertype:
1420                 id = id_setter(-1, "Things")
1421                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1422                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1423     strong_write(io_db["file_out"], "NEW_WORLD\n")
1424     log_help()
1425
1426
1427 def command_maplength(maplength_string):
1428     """Redefine map length. Invalidate map, therefore lose all things on it."""
1429     val = integer_test(maplength_string, 1, 256)
1430     if None != val:
1431         world_db["MAP_LENGTH"] = val
1432         world_db["MAP"] = False
1433         set_world_inactive()
1434         world_db["Things"] = {}
1435         libpr.set_maplength(val)
1436
1437
1438 def command_worldactive(worldactive_string):
1439     """Toggle world_db["WORLD_ACTIVE"] if possible.
1440
1441     An active world can always be set inactive. An inactive world can only be
1442     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1443     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1444     Also call log_help().
1445     """
1446     # 7DRL: altar must be on map, and (valid) SLIPPERS must be set for world
1447     # activation.
1448     val = integer_test(worldactive_string, 0, 1)
1449     if None != val:
1450         if 0 != world_db["WORLD_ACTIVE"]:
1451             if 0 == val:
1452                 set_world_inactive()
1453             else:
1454                 print("World already active.")
1455         elif 0 == world_db["WORLD_ACTIVE"]:
1456             wait_exists = False
1457             for ThingAction in world_db["ThingActions"]:
1458                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1459                     wait_exists = True
1460                     break
1461             player_exists = False
1462             for Thing in world_db["Things"]:
1463                 if 0 == Thing:
1464                     player_exists = True
1465                     break
1466             valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]  # #
1467             altar_found = False  # #
1468             if world_db["MAP"]:  # #
1469                 pos = world_db["MAP"].find(b'_')  # #
1470                 if pos > 0:  # #
1471                     y = int(pos / world_db["MAP_LENGTH"])  # #
1472                     x = pos % world_db["MAP_LENGTH"]  # #
1473                     world_db["altar"] = (y, x)  # #
1474                     altar_found = True  # #
1475             if wait_exists and player_exists and world_db["MAP"] \
1476                 and altar_found and valid_slippers:  # #
1477                 for id in world_db["Things"]:
1478                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1479                         build_fov_map(world_db["Things"][id])
1480                         if 0 == id:
1481                             update_map_memory(world_db["Things"][id], False)
1482                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1483                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1484                     world_db["Things"][0]["fovmap"] = empty_fovmap
1485                 world_db["WORLD_ACTIVE"] = 1
1486                 log_help()
1487             else:
1488                 print("Ignoring: Not all conditions for world activation met.")
1489
1490
1491 def command_slippers(str_int):  # #
1492     """Set SLIPPERS, but deactivate world if not in ThingTypes."""
1493     val = integer_test(str_int, 0)
1494     if None != val:
1495         world_db["SLIPPERS"] = val
1496         if world_db["WORLD_ACTIVE"] and \
1497            world_db["SLIPPERS"] not in world_db["ThingTypes"]:
1498             world_db["WORLD_ACTIVE"] = 0
1499             print("SLIPPERS matches no known ThingTypes, deactivating world.")
1500
1501
1502 def test_for_id_maker(object, category):
1503     """Return decorator testing for object having "id" attribute."""
1504     def decorator(f):
1505         def helper(*args):
1506             if hasattr(object, "id"):
1507                 f(*args)
1508             else:
1509                 print("Ignoring: No " + category +
1510                       " defined to manipulate yet.")
1511         return helper
1512     return decorator
1513
1514
1515 def command_tid(id_string):
1516     """Set ID of Thing to manipulate. ID unused? Create new one.
1517
1518     Default new Thing's type to the first available ThingType, others: zero.
1519     """
1520     id = id_setter(id_string, "Things", command_tid)
1521     if None != id:
1522         if world_db["ThingTypes"] == {}:
1523             print("Ignoring: No ThingType to settle new Thing in.")
1524             return
1525         type = list(world_db["ThingTypes"].keys())[0]
1526         world_db["Things"][id] = new_Thing(type)
1527
1528
1529 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1530
1531
1532 @test_Thing_id
1533 def command_tcommand(str_int):
1534     """Set T_COMMAND of selected Thing."""
1535     val = integer_test(str_int, 0)
1536     if None != val:
1537         if 0 == val or val in world_db["ThingActions"]:
1538             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1539         else:
1540             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1541
1542
1543 @test_Thing_id
1544 def command_ttype(str_int):
1545     """Set T_TYPE of selected Thing."""
1546     val = integer_test(str_int, 0)
1547     if None != val:
1548         if val in world_db["ThingTypes"]:
1549             world_db["Things"][command_tid.id]["T_TYPE"] = val
1550         else:
1551             print("Ignoring: ThingType ID belongs to no known ThingType.")
1552
1553
1554 @test_Thing_id
1555 def command_tcarries(str_int):
1556     """Append int(str_int) to T_CARRIES of selected Thing.
1557
1558     The ID int(str_int) must not be of the selected Thing, and must belong to a
1559     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1560     """
1561     val = integer_test(str_int, 0)
1562     if None != val:
1563         if val == command_tid.id:
1564             print("Ignoring: Thing cannot carry itself.")
1565         elif val in world_db["Things"] \
1566              and not world_db["Things"][val]["carried"]:
1567             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1568             world_db["Things"][val]["carried"] = True
1569         else:
1570             print("Ignoring: Thing not available for carrying.")
1571     # Note that the whole carrying structure is different from the C version:
1572     # Carried-ness is marked by a "carried" flag, not by Things containing
1573     # Things internally.
1574
1575
1576 @test_Thing_id
1577 def command_tmemthing(str_t, str_y, str_x):
1578     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1579
1580     The type must fit to an existing ThingType, and the position into the map.
1581     """
1582     type = integer_test(str_t, 0)
1583     posy = integer_test(str_y, 0, 255)
1584     posx = integer_test(str_x, 0, 255)
1585     if None != type and None != posy and None != posx:
1586         if type not in world_db["ThingTypes"] \
1587            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1588             print("Ignoring: Illegal value for thing type or position.")
1589         else:
1590             memthing = (type, posy, posx)
1591             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1592
1593
1594 def setter_map(maptype):
1595     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1596
1597     If no map of maptype exists yet, initialize it with ' ' bytes first.
1598     """
1599
1600     def valid_map_line(str_int, mapline):
1601         val = integer_test(str_int, 0, 255)
1602         if None != val:
1603             if val >= world_db["MAP_LENGTH"]:
1604                 print("Illegal value for map line number.")
1605             elif len(mapline) != world_db["MAP_LENGTH"]:
1606                 print("Map line length is unequal map width.")
1607             else:
1608                 return val
1609         return None
1610
1611     def nonThingMap_helper(str_int, mapline):
1612         val = valid_map_line(str_int, mapline)
1613         if None != val:
1614             length = world_db["MAP_LENGTH"]
1615             if not world_db["MAP"]:
1616                 map = bytearray(b' ' * (length ** 2))
1617             else:
1618                 map = world_db["MAP"]
1619             map[val * length:(val * length) + length] = mapline.encode()
1620             if not world_db["MAP"]:
1621                 world_db["MAP"] = map
1622
1623     @test_Thing_id
1624     def ThingMap_helper(str_int, mapline):
1625         val = valid_map_line(str_int, mapline)
1626         if None != val:
1627             length = world_db["MAP_LENGTH"]
1628             if not world_db["Things"][command_tid.id][maptype]:
1629                 map = bytearray(b' ' * (length ** 2))
1630             else:
1631                 map = world_db["Things"][command_tid.id][maptype]
1632             map[val * length:(val * length) + length] = mapline.encode()
1633             if not world_db["Things"][command_tid.id][maptype]:
1634                 world_db["Things"][command_tid.id][maptype] = map
1635
1636     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1637
1638
1639 def setter_tpos(axis):
1640     """Generate setter for T_POSX or  T_POSY of selected Thing.
1641
1642     If world is active, rebuilds animate things' fovmap, player's memory map.
1643     """
1644     @test_Thing_id
1645     def helper(str_int):
1646         val = integer_test(str_int, 0, 255)
1647         if None != val:
1648             if val < world_db["MAP_LENGTH"]:
1649                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1650                 if world_db["WORLD_ACTIVE"] \
1651                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1652                     build_fov_map(world_db["Things"][command_tid.id])
1653                     if 0 == command_tid.id:
1654                         update_map_memory(world_db["Things"][command_tid.id])
1655             else:
1656                 print("Ignoring: Position is outside of map.")
1657     return helper
1658
1659
1660 def command_ttid(id_string):
1661     """Set ID of ThingType to manipulate. ID unused? Create new one.
1662
1663     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1664     """
1665     id = id_setter(id_string, "ThingTypes", command_ttid)
1666     if None != id:
1667         world_db["ThingTypes"][id] = {
1668             "TT_NAME": "(none)",
1669             "TT_CONSUMABLE": 0,
1670             "TT_LIFEPOINTS": 0,
1671             "TT_PROLIFERATE": 0,
1672             "TT_START_NUMBER": 0,
1673             "TT_STORAGE": 0, # #
1674             "TT_SYMBOL": "?",
1675             "TT_CORPSE_ID": id
1676         }
1677
1678
1679 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1680
1681
1682 @test_ThingType_id
1683 def command_ttname(name):
1684     """Set TT_NAME of selected ThingType."""
1685     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1686
1687
1688 @test_ThingType_id
1689 def command_ttsymbol(char):
1690     """Set TT_SYMBOL of selected ThingType. """
1691     if 1 == len(char):
1692         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1693     else:
1694         print("Ignoring: Argument must be single character.")
1695
1696
1697 @test_ThingType_id
1698 def command_ttcorpseid(str_int):
1699     """Set TT_CORPSE_ID of selected ThingType."""
1700     val = integer_test(str_int, 0)
1701     if None != val:
1702         if val in world_db["ThingTypes"]:
1703             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1704         else:
1705             print("Ignoring: Corpse ID belongs to no known ThignType.")
1706
1707
1708 def command_taid(id_string):
1709     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1710
1711     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1712     """
1713     id = id_setter(id_string, "ThingActions", command_taid, True)
1714     if None != id:
1715         world_db["ThingActions"][id] = {
1716             "TA_EFFORT": 1,
1717             "TA_NAME": "wait"
1718         }
1719
1720
1721 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1722
1723
1724 @test_ThingAction_id
1725 def command_taname(name):
1726     """Set TA_NAME of selected ThingAction.
1727
1728     The name must match a valid thing action function. If after the name
1729     setting no ThingAction with name "wait" remains, call set_world_inactive().
1730     """
1731     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1732        or name == "pick_up":
1733         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1734         if 1 == world_db["WORLD_ACTIVE"]:
1735             wait_defined = False
1736             for id in world_db["ThingActions"]:
1737                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1738                     wait_defined = True
1739                     break
1740             if not wait_defined:
1741                 set_world_inactive()
1742     else:
1743         print("Ignoring: Invalid action name.")
1744     # In contrast to the original,naming won't map a function to a ThingAction.
1745
1746
1747 def command_ai():
1748     """Call ai() on player Thing, then turn_over()."""
1749     ai(world_db["Things"][0])
1750     turn_over()
1751
1752
1753 """Commands database.
1754
1755 Map command start tokens to ([0]) number of expected command arguments, ([1])
1756 the command's meta-ness (i.e. is it to be written to the record file, is it to
1757 be ignored in replay mode if read from server input file), and ([2]) a function
1758 to be called on it.
1759 """
1760 commands_db = {
1761     "QUIT": (0, True, command_quit),
1762     "PING": (0, True, command_ping),
1763     "THINGS_HERE": (2, True, command_thingshere),
1764     "MAKE_WORLD": (1, False, command_makeworld),
1765     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1766     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1767     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
1768     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
1769     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1770     "MAP_LENGTH": (1, False, command_maplength),
1771     "WORLD_ACTIVE": (1, False, command_worldactive),
1772     "MAP": (2, False, setter_map("MAP")),
1773     "GAME_WON": (1, False, setter(None, "GAME_WON", 0, 1)),  # #
1774     "SLIPPERS": (1, False, command_slippers),  # #
1775     "TA_ID": (1, False, command_taid),
1776     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1777     "TA_NAME": (1, False, command_taname),
1778     "TT_ID": (1, False, command_ttid),
1779     "TT_NAME": (1, False, command_ttname),
1780     "TT_SYMBOL": (1, False, command_ttsymbol),
1781     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1782     "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1783                                        0, 65535)),
1784     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1785                                          0, 255)),
1786     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1787                                         0, 255)),
1788     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1789     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
1790     "T_ID": (1, False, command_tid),
1791     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1792     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1793     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1794     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1795     "T_COMMAND": (1, False, command_tcommand),
1796     "T_TYPE": (1, False, command_ttype),
1797     "T_CARRIES": (1, False, command_tcarries),
1798     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1799     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1800     "T_MEMTHING": (3, False, command_tmemthing),
1801     "T_POSY": (1, False, setter_tpos("Y")),
1802     "T_POSX": (1, False, setter_tpos("X")),
1803     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
1804     "wait": (0, False, play_commander("wait")),
1805     "move": (1, False, play_commander("move")),
1806     "pick_up": (0, False, play_commander("pick_up")),
1807     "drop": (1, False, play_commander("drop", True)),
1808     "use": (1, False, play_commander("use", True)),
1809     "ai": (0, False, command_ai)
1810 }
1811 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1812
1813
1814 """World state database. With sane default values. (Randomness is in rand.)"""
1815 world_db = {
1816     "TURN": 0,
1817     "MAP_LENGTH": 64,
1818     "PLAYER_TYPE": 0,
1819     "WORLD_ACTIVE": 0,
1820     "GOD_MOOD": 0,  # #
1821     "GOD_FAVOR": 0,  # #
1822     "MAP": False,
1823     "GAME_WON": 0,  # #
1824     "SLIPPERS": 0,  # #
1825     "ThingActions": {},
1826     "ThingTypes": {},
1827     "Things": {}
1828 }
1829
1830 """Mapping of direction names to internal direction chars."""
1831 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1832                  "west": "s", "north-west": "w", "north-east": "e"}
1833
1834 """File IO database."""
1835 io_db = {
1836     "path_save": "save",
1837     "path_record": "record_save",
1838     "path_worldconf": "confserver/world",
1839     "path_server": "server/",
1840     "path_in": "server/in",
1841     "path_out": "server/out",
1842     "path_worldstate": "server/worldstate",
1843     "tmp_suffix": "_tmp",
1844     "kicked_by_rival": False,
1845     "worldstate_updateable": False
1846 }
1847
1848
1849 try:
1850     libpr = prep_library()
1851     rand = RandomnessIO()
1852     opts = parse_command_line_arguments()
1853     if opts.savefile:
1854         io_db["path_save"] = opts.savefile
1855         io_db["path_record"] = "record_" + opts.savefile
1856     setup_server_io()
1857     if opts.verbose:
1858         io_db["verbose"] = True
1859     if None != opts.replay:
1860         replay_game()
1861     else:
1862         play_game()
1863 except SystemExit as exit:
1864     print("ABORTING: " + exit.args[0])
1865 except:
1866     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1867     raise
1868 finally:
1869     cleanup_server_io()