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7DRL: Let animals proliferate on all open map cells, not just soil.
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if (dict != type(world_db[key])
215             and key != "altar"  # #
216             and key != "MAP" and key != "WORLD_ACTIVE"):
217             string = string + key + " " + str(world_db[key]) + "\n"
218     string = string + mapsetter("MAP")()
219     string = string + helper("ThingActions", "TA_ID")
220     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221     for id in world_db["ThingTypes"]:
222         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224     string = string + helper("Things", "T_ID",
225                              {"T_CARRIES": False, "carried": False,
226                               "T_MEMMAP": mapsetter("T_MEMMAP"),
227                               "T_MEMTHING": memthing, "fovmap": False,
228                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229     for id in world_db["Things"]:
230         if [] != world_db["Things"][id]["T_CARRIES"]:
231             string = string + "T_ID " + str(id) + "\n"
232             for carried_id in world_db["Things"][id]["T_CARRIES"]:
233                 string = string + "T_CARRIES " + str(carried_id) + "\n"
234     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236     atomic_write(io_db["path_save"], string)
237
238
239 def obey_lines_in_file(path, name, do_record=False):
240     """Call obey() on each line of path's file, use name in input prefix."""
241     file = open(path, "r")
242     line_n = 1
243     for line in file.readlines():
244         obey(line.rstrip(), name + "file line " + str(line_n),
245              do_record=do_record)
246         line_n = line_n + 1
247     file.close()
248
249
250 def parse_command_line_arguments():
251     """Return settings values read from command line arguments."""
252     parser = argparse.ArgumentParser()
253     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254                         action='store')
255     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256                         action="store")
257     parser.add_argument('-v', dest='verbose', action='store_true')
258     opts, unknown = parser.parse_known_args()
259     return opts
260
261
262 def server_test():
263     """Ensure valid server out file belonging to current process.
264
265     This is done by comparing io_db["teststring"] to what's found at the start
266     of the current file at io_db["path_out"]. On failure, set
267     io_db["kicked_by_rival"] and raise SystemExit.
268     """
269     if not os.access(io_db["path_out"], os.F_OK):
270         raise SystemExit("Server output file has disappeared.")
271     file = open(io_db["path_out"], "r")
272     test = file.readline().rstrip("\n")
273     file.close()
274     if test != io_db["teststring"]:
275         io_db["kicked_by_rival"] = True
276         msg = "Server test string in server output file does not match. This" \
277               " indicates that the current server process has been " \
278               "superseded by another one."
279         raise SystemExit(msg)
280
281
282 def read_command():
283     """Return next newline-delimited command from server in file.
284
285     Keep building return string until a newline is encountered. Pause between
286     unsuccessful reads, and after too much waiting, run server_test().
287     """
288     wait_on_fail = 0.03333
289     max_wait = 5
290     now = time.time()
291     command = ""
292     while True:
293         add = io_db["file_in"].readline()
294         if len(add) > 0:
295             command = command + add
296             if len(command) > 0 and "\n" == command[-1]:
297                 command = command[:-1]
298                 break
299         else:
300             time.sleep(wait_on_fail)
301             if now + max_wait < time.time():
302                 server_test()
303                 now = time.time()
304     return command
305
306
307 def try_worldstate_update():
308     """Write worldstate file if io_db["worldstate_updateable"] is set."""
309     if io_db["worldstate_updateable"]:
310
311         def draw_visible_Things(map, run):
312             for id in world_db["Things"]:
313                 type = world_db["Things"][id]["T_TYPE"]
314                 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316                 if (0 == run and not consumable and not alive) \
317                    or (1 == run and consumable and not alive) \
318                    or (2 == run and alive):
319                     y = world_db["Things"][id]["T_POSY"]
320                     x = world_db["Things"][id]["T_POSX"]
321                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322                     if 'v' == chr(fovflag):
323                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324                         map[(y * length) + x] = ord(c)
325
326         def write_map(string, map):
327             for i in range(length):
328                 line = map[i * length:(i * length) + length].decode()
329                 string = string + line + "\n"
330             return string
331
332         inventory = ""
333         if [] == world_db["Things"][0]["T_CARRIES"]:
334             inventory = "(none)\n"
335         else:
336             for id in world_db["Things"][0]["T_CARRIES"]:
337                 type_id = world_db["Things"][id]["T_TYPE"]
338                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339                 inventory = inventory + name + "\n"
340         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
341         string = str(world_db["TURN"]) + "\n" + \
342                  str(world_db["GOD_MOOD"]) + "\n" + \
343                  str(world_db["GOD_FAVOR"]) + "\n" + \
344                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346                  inventory + "%\n" + \
347                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349                  str(world_db["MAP_LENGTH"]) + "\n"
350         length = world_db["MAP_LENGTH"]
351         fov = bytearray(b' ' * (length ** 2))
352         for pos in range(length ** 2):
353             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354                 fov[pos] = world_db["MAP"][pos]
355         for i in range(3):
356             draw_visible_Things(fov, i)
357         string = write_map(string, fov)
358         mem = world_db["Things"][0]["T_MEMMAP"][:]
359         for i in range(2):
360             for mt in world_db["Things"][0]["T_MEMTHING"]:
361                 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362                 if (i == 0 and not consumable) or (i == 1 and consumable):
363                     c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364                     mem[(mt[1] * length) + mt[2]] = ord(c)
365         string = write_map(string, mem)
366         atomic_write(io_db["path_worldstate"], string, delete=False)
367         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368         io_db["worldstate_updateable"] = False
369
370
371 def replay_game():
372     """Replay game from record file.
373
374     Use opts.replay as breakpoint turn to which to replay automatically before
375     switching to manual input by non-meta commands in server input file
376     triggering further reads of record file. Ensure opts.replay is at least 1.
377     Run try_worldstate_update() before each interactive obey()/read_command().
378     """
379     if opts.replay < 1:
380         opts.replay = 1
381     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382           " (if so late a turn is to be found).")
383     if not os.access(io_db["path_record"], os.F_OK):
384         raise SystemExit("No record file found to replay.")
385     io_db["file_record"] = open(io_db["path_record"], "r")
386     io_db["file_record"].prefix = "record file line "
387     io_db["file_record"].line_n = 1
388     while world_db["TURN"] < opts.replay:
389         line = io_db["file_record"].readline()
390         if "" == line:
391             break
392         obey(line.rstrip(), io_db["file_record"].prefix
393              + str(io_db["file_record"].line_n))
394         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
395     while True:
396         try_worldstate_update()
397         obey(read_command(), "in file", replay=True)
398
399
400 def play_game():
401     """Play game by server input file commands. Before, load save file found.
402
403     If no save file is found, a new world is generated from the commands in the
404     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405     command and all that follow via the server input file. Run
406     try_worldstate_update() before each interactive obey()/read_command().
407     """
408     if os.access(io_db["path_save"], os.F_OK):
409         obey_lines_in_file(io_db["path_save"], "save")
410     else:
411         if not os.access(io_db["path_worldconf"], os.F_OK):
412             msg = "No world config file from which to start a new world."
413             raise SystemExit(msg)
414         obey_lines_in_file(io_db["path_worldconf"], "world config ",
415                            do_record=True)
416         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
417     while True:
418         try_worldstate_update()
419         obey(read_command(), "in file", do_record=True)
420
421
422 def make_map():
423     """(Re-)make island map.
424
425     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426     start with one land cell in the middle, then go into cycle of repeatedly
427     selecting a random sea cell and transforming it into land if it is neighbor
428     to land. The cycle ends when a land cell is due to be created at the map's
429     border. Then put some trees on the map (TODO: more precise algorithm desc).
430     """
431     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
432
433     def is_neighbor(coordinates, type):
434         y = coordinates[0]
435         x = coordinates[1]
436         length = world_db["MAP_LENGTH"]
437         ind = y % 2
438         diag_west = x + (ind > 0)
439         diag_east = x + (ind < (length - 1))
440         pos = (y * length) + x
441         if (y > 0 and diag_east
442             and type == chr(world_db["MAP"][pos - length + ind])) \
443            or (x < (length - 1)
444                and type == chr(world_db["MAP"][pos + 1])) \
445            or (y < (length - 1) and diag_east
446                and type == chr(world_db["MAP"][pos + length + ind])) \
447            or (y > 0 and diag_west
448                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
449            or (x > 0
450                and type == chr(world_db["MAP"][pos - 1])) \
451            or (y < (length - 1) and diag_west
452                and type == chr(world_db["MAP"][pos + length - (not ind)])):
453             return True
454         return False
455
456     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457     length = world_db["MAP_LENGTH"]
458     add_half_width = (not (length % 2)) * int(length / 2)
459     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
460     while (1):
461         y = rand.next() % length
462         x = rand.next() % length
463         pos = (y * length) + x
464         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
466                 break
467             world_db["MAP"][pos] = ord(".")
468     n_trees = int((length ** 2) / 16)
469     i_trees = 0
470     while (i_trees <= n_trees):
471         single_allowed = rand.next() % 32
472         y = rand.next() % length
473         x = rand.next() % length
474         pos = (y * length) + x
475         if "." == chr(world_db["MAP"][pos]) \
476           and ((not single_allowed) or is_neighbor((y, x), "X")):
477             world_db["MAP"][pos] = ord("X")
478             i_trees += 1
479     # This all-too-precise replica of the original C code misses iter_limit().
480     n_colons = int((length ** 2) / 16)  # #
481     i_colons = 0  # #
482     while (i_colons <= n_colons):  # #
483         single_allowed = rand.next() % 256  # #
484         y = rand.next() % length  # #
485         x = rand.next() % length  # #
486         pos = (y * length) + x  # #
487         if ("." == chr(world_db["MAP"][pos])  # #
488           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
489             world_db["MAP"][pos] = ord(":")  # #
490             i_colons += 1  # #
491     altar_placed = False  # #
492     while not altar_placed:  # #
493         y = rand.next() % length  # #
494         x = rand.next() % length  # #
495         pos = (y * length) + x  # #
496         if (("." == chr(world_db["MAP"][pos]  # #
497              or ":" == chr(world_db["MAP"][pos]))
498             and not is_neighbor((y, x), "X"))):  # #
499             world_db["MAP"][pos] = ord("_")  # #
500             world_db["altar"] = (y, x)  # #
501             altar_placed = True  # #
502
503
504 def update_map_memory(t, age_map=True):
505     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
506
507     def age_some_memdepthmap_on_nonfov_cells():
508         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
509         # ord_v = ord("v")
510         # ord_0 = ord("0")
511         # ord_9 = ord("9")
512         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513         #             if not ord_v == t["fovmap"][pos]
514         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
516         #             if not rand.next() % (2 **
517         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
518         #     t["T_MEMDEPTHMAP"][pos] += 1
519         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520         fovmap = c_pointer_to_bytearray(t["fovmap"])
521         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
522
523     if not t["T_MEMMAP"]:
524         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525     if not t["T_MEMDEPTHMAP"]:
526         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
527     ord_v = ord("v")
528     ord_0 = ord("0")
529     ord_space = ord(" ")
530     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531                 if ord_v == t["fovmap"][pos]]:
532         t["T_MEMDEPTHMAP"][pos] = ord_0
533         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
534     if age_map:
535         age_some_memdepthmap_on_nonfov_cells()
536     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
537                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
538                                                + mt[2]]]
539     for id in [id for id in world_db["Things"]
540                if not world_db["Things"][id]["carried"]]:
541         type = world_db["Things"][id]["T_TYPE"]
542         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
543             y = world_db["Things"][id]["T_POSY"]
544             x = world_db["Things"][id]["T_POSX"]
545             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
546                 t["T_MEMTHING"].append((type, y, x))
547
548
549 def set_world_inactive():
550     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
551     server_test()
552     if os.access(io_db["path_worldstate"], os.F_OK):
553         os.remove(io_db["path_worldstate"])
554     world_db["WORLD_ACTIVE"] = 0
555
556
557 def integer_test(val_string, min, max=None):
558     """Return val_string if possible integer >= min and <= max, else None."""
559     try:
560         val = int(val_string)
561         if val < min or (max is not None and val > max):
562             raise ValueError
563         return val
564     except ValueError:
565         msg = "Ignoring: Please use integer >= " + str(min)
566         if max is not None:
567             msg += " and <= " + str(max)
568         msg += "."
569         print(msg)
570         return None
571
572
573 def setter(category, key, min, max=None):
574     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
575     if category is None:
576         def f(val_string):
577             val = integer_test(val_string, min, max)
578             if None != val:
579                 world_db[key] = val
580     else:
581         if category == "Thing":
582             id_store = command_tid
583             decorator = test_Thing_id
584         elif category == "ThingType":
585             id_store = command_ttid
586             decorator = test_ThingType_id
587         elif category == "ThingAction":
588             id_store = command_taid
589             decorator = test_ThingAction_id
590
591         @decorator
592         def f(val_string):
593             val = integer_test(val_string, min, max)
594             if None != val:
595                 world_db[category + "s"][id_store.id][key] = val
596     return f
597
598
599 def build_fov_map(t):
600     """Build Thing's FOV map."""
601     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
602     fovmap = c_pointer_to_bytearray(t["fovmap"])
603     map = c_pointer_to_bytearray(world_db["MAP"])
604     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
605         raise RuntimeError("Malloc error in build_fov_Map().")
606
607
608 def log_help():
609     """Send quick usage info to log."""
610     strong_write(io_db["file_out"], "LOG "
611                  + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
612     strong_write(io_db["file_out"], "LOG "
613                  + "Use 'p' to pick up objects, and 'D' to drop them.\n")
614     strong_write(io_db["file_out"], "LOG "
615                  + "Some objects can be used (such as: eaten) by 'u' if "
616                  + "they are in your inventory. "
617                  + "Use 'UP'/'DOWN' to navigate the inventory.\n")
618     strong_write(io_db["file_out"], "LOG "
619                  + "Use 'l' to toggle 'look' mode (move an exploration cursor "
620                  + "instead of the player over the map).\n")
621     strong_write(io_db["file_out"], "LOG See README file for more details.\n")
622     strong_write(io_db["file_out"], "LOG \n")
623
624
625 def decrement_lifepoints(t):
626     """Decrement t's lifepoints by 1, and if to zero, corpse it.
627
628     If t is the player avatar, only blank its fovmap, so that the client may
629     still display memory data. On non-player things, erase fovmap and memory.
630     Dying actors drop all their things.
631     """
632     # 7DRL: Also decrements God's mood; deaths heavily so.
633     # 7DRL: Return 1 if death, else 0.
634     t["T_LIFEPOINTS"] -= 1
635     world_db["GOD_MOOD"] -= 1  # #
636     if 0 == t["T_LIFEPOINTS"]:
637         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
638         world_db["GOD_MOOD"] -= sadness  # #        
639         for id in t["T_CARRIES"]:
640             t["T_CARRIES"].remove(id)
641             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
642             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
643             world_db["Things"][id]["carried"] = False
644         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
645         if world_db["Things"][0] == t:
646             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
647             strong_write(io_db["file_out"], "LOG You die.\n")
648             strong_write(io_db["file_out"],
649                          "LOG See README on how to start over.\n")
650         else:
651             t["fovmap"] = False
652             t["T_MEMMAP"] = False
653             t["T_MEMDEPTHMAP"] = False
654             t["T_MEMTHING"] = []
655         return sadness  # #
656     return 0  # #
657
658
659 def add_gods_favor(i): # #
660     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
661     def favor_multiplier(i):
662         x = 100
663         threshold = math.e * x
664         mood = world_db["GOD_MOOD"]
665         if i > 0:
666             if mood > threshold:
667                 i = i * math.log(mood / x)
668             elif -mood > threshold:
669                 i = i / math.log(-mood / x)
670         elif i < 0:
671             if -mood > threshold:
672                 i = i * math.log(-mood / x)
673             if mood > threshold:
674                 i = i / math.log(mood / x)
675         return int(i)
676     world_db["GOD_FAVOR"] += favor_multiplier(i)
677
678
679 def mv_yx_in_dir_legal(dir, y, x):
680     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
681     dir_c = dir.encode("ascii")[0]
682     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
683     if -1 == test:
684         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
685     return (test, libpr.result_y(), libpr.result_x())
686
687
688 def enter_altar():  # #
689      """What happens when the player enters the altar."""
690      if world_db["FAVOR_STAGE"] > 9000:
691         strong_write(io_db["file_out"],
692                      "LOG You step on a soul-less slab of stone.\n")
693         return
694      strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
695      if world_db["FAVOR_STAGE"] == 0:
696          world_db["FAVOR_STAGE"] = 1
697          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
698                       + "\"I don't trust you. You intrude on the island's "
699                       + "affairs. I think you're a nuisance at best, and a "
700                       + "danger to my children at worst. I will give you a "
701                       + "chance to lighten my mood, however: For a while now, "
702                       + "I've been trying to spread the plant "
703                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
704                       + " (\""
705                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
706                       + "\"). I have not been very successful so far. Maybe "
707                       + "you can make yourself useful there. I will count "
708                       + "each further "
709                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
710                       + " that grows to your favor.\n")
711      elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
712          world_db["FAVOR_STAGE"] = 2
713          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
714                       + "\"You could have done worse so far. Maybe you are not "
715                       + "the worst to happen to this island since the metal "
716                       + "birds threw the great lightning ball. Maybe you can "
717                       + "help me spread another plant. It multiplies faster, "
718                       + "and it is highly nutritious: "
719                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
720                       + " (\""
721                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
722                       + "\"). It is new. I give you the only example. Be very "
723                       + "careful with it! I also give you another tool that "
724                       + "might be helpful.\n")
725          id = id_setter(-1, "Things")
726          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
727                                             world_db["altar"])
728          id = id_setter(-1, "Things")
729          world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
730                                             world_db["altar"])
731      elif world_db["FAVOR_STAGE"] == 2 and \
732           0 == len([id for id in world_db["Things"]
733                    if world_db["Things"][id]["T_TYPE"]
734                       == world_db["PLANT_1"]]):
735          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
736                       + "\"I am greatly disappointed that you lost all "
737                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
738                       + " this island had. Here is another one. It cost me "
739                       + " great work. Be more careful this time.\n")
740          id = id_setter(-1, "Things")
741          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
742                                             world_db["altar"])
743          add_gods_favor(-250)
744      elif world_db["GOD_FAVOR"] > 9000:
745          world_db["FAVOR_STAGE"] = 9001
746          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
747                       + "\"You have proven yourself worthy of my respect. "
748                       + "You were a good citizen to the island, and sometimes "
749                       + "a better steward to its inhabitants than me. The "
750                       + "island shall miss you when you leave. But you have "
751                       + "earned the right to do so. Take this "
752                       + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
753                       + " and USE it when you please. It will take you to "
754                       + "where you came from. (But do feel free to stay here "
755                       + "as long as you like.)\"\n")
756          id = id_setter(-1, "Things")
757          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
758                                             world_db["altar"])
759
760
761 def actor_wait(t):
762     """Make t do nothing (but loudly, if player avatar)."""
763     if t == world_db["Things"][0]:
764         strong_write(io_db["file_out"], "LOG You wait.\n")
765
766
767 def actor_move(t):
768     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
769     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
770     # 7DRL: Player entering the altar triggers enter_altar().
771     # 7DRL: Player with axe chops down trees.
772     passable = False
773     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
774                                      t["T_POSY"], t["T_POSX"])
775     if 1 == move_result[0]:
776         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
777         hitted = [id for id in world_db["Things"]
778                   if world_db["Things"][id] != t
779                   if world_db["Things"][id]["T_LIFEPOINTS"]
780                   if world_db["Things"][id]["T_POSY"] == move_result[1]
781                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
782         if len(hitted):
783             hit_id = hitted[0]
784             if t == world_db["Things"][0]:
785                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
786                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
787                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
788                                                 + ".\n")
789                 add_gods_favor(-1)  # #
790             elif 0 == hit_id:
791                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
792                 strong_write(io_db["file_out"], "LOG " + hitter_name +
793                                                 " wounds you.\n")
794             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
795             if test and t == world_db["Things"][0]:  # #
796                 add_gods_favor(-test)  # #
797             return
798         if (ord("X") == world_db["MAP"][pos]  # #
799             or ord("|") == world_db["MAP"][pos]):  # #
800             carries_axe = False  # #
801             for id in t["T_CARRIES"]:  # # 
802                 type = world_db["Things"][id]["T_TYPE"]  # #
803                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
804                     carries_axe = True  # #
805                     break  # #
806             if carries_axe:  # #
807                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
808                 if t == world_db["Things"][0]:  # #
809                     strong_write(io_db["file_out"], "LOG With your "  # #
810                                                     + axe_name  # #
811                                                     + ", you chop!\n")  # #
812                     add_gods_favor(-1)  # #
813                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
814                 case_X = world_db["MAP"][pos] == ord("X")  # #
815                 if (chop_power > 0  # #
816                     and ((case_X and  # #
817                           0 == int(rand.next() / chop_power))  # #
818                     or (not case_X and  # #
819                              0 == int(rand.next() / (3 * chop_power))))):  # #
820                     if t == world_db["Things"][0]:  # #
821                         strong_write(io_db["file_out"],  # #
822                                      "LOG You chop it down.\n")  # #
823                     add_gods_favor(-10)  # #
824                     world_db["MAP"][pos] = ord(".")   # #
825                     i = 3 if case_X else 1  # #
826                     for i in range(i):  # #
827                         id = id_setter(-1, "Things")  # #
828                         world_db["Things"][id] = \
829                           new_Thing(world_db["LUMBER"],  # #
830                                     (move_result[1], move_result[2]))  # # 
831                     build_fov_map(t)  # #
832                 return   # #
833         passable = ("." == chr(world_db["MAP"][pos]) or
834                     ":" == chr(world_db["MAP"][pos]) or # #
835                     "_" == chr(world_db["MAP"][pos])) # #
836     dir = [dir for dir in directions_db
837            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
838     if passable:
839         t["T_POSY"] = move_result[1]
840         t["T_POSX"] = move_result[2]
841         for id in t["T_CARRIES"]:
842             world_db["Things"][id]["T_POSY"] = move_result[1]
843             world_db["Things"][id]["T_POSX"] = move_result[2]
844         build_fov_map(t)
845         if t == world_db["Things"][0]:
846             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
847             if (move_result[1] == world_db["altar"][0] and  # #
848                 move_result[2] == world_db["altar"][1]):  # #
849                 enter_altar()  # #
850     elif t == world_db["Things"][0]:
851         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
852
853
854 def actor_pick_up(t):
855     """Make t pick up (topmost?) Thing from ground into inventory."""
856     # Topmostness is actually not defined so far. Picks most nutritious Thing.
857     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
858     used_slots = len(t["T_CARRIES"]) # #
859     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
860         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
861                if not world_db["Things"][id]["carried"]
862                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
863                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
864         if len(ids):
865             highest_id = ids[0]
866             nutritious = 0
867             for id in ids:
868                 type = world_db["Things"][id]["T_TYPE"]
869                 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
870                 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
871                     nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
872                     highest_id = id
873             world_db["Things"][highest_id]["carried"] = True
874             type = world_db["Things"][highest_id]["T_TYPE"]  # #
875             if (t != world_db["Things"][0] # #
876                 and world_db["Things"][highest_id]["T_PLAYERDROP"]  # #
877                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
878                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
879                 add_gods_favor(score)  # #
880                 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0  # #
881             t["T_CARRIES"].append(highest_id)
882             if t == world_db["Things"][0]:
883                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
884         elif t == world_db["Things"][0]:
885             err = "You try to pick up an object, but there is none."
886             strong_write(io_db["file_out"], "LOG " + err + "\n")
887     elif t == world_db["Things"][0]: # #
888         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
889                                         "No storage room to carry more.\n") # #
890
891
892 def actor_drop(t):
893     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
894     # TODO: Handle case where T_ARGUMENT matches nothing.
895     if len(t["T_CARRIES"]):
896         id = t["T_CARRIES"][t["T_ARGUMENT"]]
897         t["T_CARRIES"].remove(id)
898         world_db["Things"][id]["carried"] = False
899         if t == world_db["Things"][0]:
900             strong_write(io_db["file_out"], "LOG You drop an object.\n")
901             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
902     elif t == world_db["Things"][0]:
903         err = "You try to drop an object, but you own none."
904         strong_write(io_db["file_out"], "LOG " + err + "\n")
905
906
907 def actor_use(t):
908     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
909     # TODO: Handle case where T_ARGUMENT matches nothing.
910     # 7DLR: Handle SLIPPERS-type Thing use.
911     if len(t["T_CARRIES"]):
912         id = t["T_CARRIES"][t["T_ARGUMENT"]]
913         type = world_db["Things"][id]["T_TYPE"]
914         if type == world_db["SLIPPERS"]:  # #
915             if t == world_db["Things"][0]:  # #
916                 strong_write(io_db["file_out"], "LOG You use the "  # #
917                              + world_db["ThingTypes"][type]["TT_NAME"]  # #
918                              + ". It glows in wondrous colors, and emits "  # #
919                              + "a sound as if from a dying cat. The "  # #
920                              + "Island God laughs.\n")  # #
921             t["T_LIFEPOINTS"] = 1  # #
922             decrement_lifepoints(t)  # #
923         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
924               and t == world_db["Things"][0]):  # #
925                 strong_write(io_db["file_out"],  # #
926                              "LOG To use this item for chopping, move "  # #
927                              "towards a tree while carrying it in "  # #
928                              "your inventory.\n")  # #
929         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):  # #
930             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
931             if (world_db["MAP"][pos] == ord("X")  # #
932                 or world_db["MAP"][pos] == ord("|")):  # #
933                 strong_write(io_db["file_out"],  # #
934                              "LOG Can't build when standing on barrier.\n")  # #
935                 return
936             for id in [id for id in world_db["Things"]
937                        if not world_db["Things"][id] == t
938                        if not world_db["Things"][id]["carried"]
939                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
940                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
941                  strong_write(io_db["file_out"],
942                               "LOG Can't build when standing objects.\n")  # #
943                  return
944             for id in t["T_CARRIES"]:  # #
945                 type_tool = world_db["Things"][id]["T_TYPE"]  # #
946                 if (world_db["ThingTypes"][type_tool]["TT_TOOL"]  # #
947                     == "carpentry"):  # #
948                     break  # #
949             wood_id = None  # #
950             for id in t["T_CARRIES"]:  # #
951                 type_material = world_db["Things"][id]["T_TYPE"]  # #
952                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]  # #
953                     == "wood"):  # #
954                     wood_id = id  # #
955                     break  # #
956             if wood_id != None:  # #
957                 t["T_CARRIES"].remove(wood_id)  # #
958                 del world_db["Things"][wood_id]  # #
959                 world_db["MAP"][pos] = ord("|")  # #
960                 strong_write(io_db["file_out"], "LOG With your "  # #
961                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
962                              + " you build a wooden barrier from your "  # #
963                              + world_db["ThingTypes"][type_material]  # #
964                                ["TT_NAME"]  # #
965                              + ".\n")  # #
966             else:  # #
967                 strong_write(io_db["file_out"], "LOG You can't use a "  # #
968                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
969                              + " without some wood in your inventory.\n")  # #
970         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
971             t["T_CARRIES"].remove(id)
972             del world_db["Things"][id]
973             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
974             if t == world_db["Things"][0]:
975                 strong_write(io_db["file_out"],
976                              "LOG You consume this object.\n")
977         elif t == world_db["Things"][0]:
978             strong_write(io_db["file_out"],
979                          "LOG You try to use this object, but fail.\n")
980     elif t == world_db["Things"][0]:
981         strong_write(io_db["file_out"],
982                      "LOG You try to use an object, but you own none.\n")
983
984
985 def thingproliferation(t, prol_map):
986     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
987
988     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
989     marked "." in prol_map. If there are several map cell candidates, one is
990     selected randomly.
991     """
992     # 7DRL: success increments God's mood
993     # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
994     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
995     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
996         candidates = []
997         for dir in [directions_db[key] for key in directions_db]:
998             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
999             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1000             if mv_result[0] and \
1001                (ord(":") == prol_map[pos]  # #
1002                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1003                     and ord(".") == prol_map[pos])):
1004             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1005             #                                          * world_db["MAP_LENGTH"]
1006             #                                          + mv_result[2]]:
1007                 candidates.append((mv_result[1], mv_result[2]))
1008         if len(candidates):
1009             i = rand.next() % len(candidates)
1010             id = id_setter(-1, "Things")
1011             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1012             world_db["Things"][id] = newT
1013             animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1014             if animacy:  # #
1015                 world_db["GOD_MOOD"] += animacy  # #
1016             else:  # #
1017                 world_db["GOD_MOOD"] += 1  # #
1018             if (world_db["FAVOR_STAGE"] > 0  # #
1019                 and t["T_TYPE"] == world_db["PLANT_0"]):  # #
1020                 world_db["GOD_FAVOR"] += 5  # #
1021             elif t["T_TYPE"] == world_db["PLANT_1"]:  # #
1022                 world_db["GOD_FAVOR"] += 25  # #
1023
1024
1025 def try_healing(t):
1026     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1027
1028     On success, decrease satiation score by 32.
1029     """
1030     # 7DRL: Successful heals increment God's mood.
1031     if t["T_SATIATION"] > 0 \
1032        and t["T_LIFEPOINTS"] < \
1033            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1034        and 0 == (rand.next() % 31) \
1035        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1036                               if world_db["ThingActions"][id]["TA_NAME"] ==
1037                                  "wait"][0]:
1038         t["T_LIFEPOINTS"] += 1
1039         world_db["GOD_MOOD"] += 1  # #
1040         t["T_SATIATION"] -= 32
1041         if t == world_db["Things"][0]:
1042             strong_write(io_db["file_out"], "LOG You heal.\n")
1043
1044
1045 def hunger(t):
1046     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1047     if t["T_SATIATION"] > -32768:
1048         t["T_SATIATION"] -= 1
1049     testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
1050     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1051         raise RuntimeError("A thing that should not hunger is hungering.")
1052     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1053     if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
1054         if t == world_db["Things"][0]:
1055             strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1056         decrement_lifepoints(t)
1057
1058
1059 def get_dir_to_target(t, filter):
1060     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1061
1062     The path-wise nearest target is chosen, via the shortest available path.
1063     Target must not be t. On succcess, return positive value, else False.
1064     Filters:
1065     "a": Thing in FOV is below a certain distance, animate, but of ThingType
1066          that is not t's, and starts out weaker than t is; build path as
1067          avoiding things of t's ThingType
1068     "f": neighbor cell (not inhabited by any animate Thing) further away from
1069          animate Thing not further than x steps away and in FOV and of a
1070          ThingType that is not t's, and starts out stronger or as strong as t
1071          is currently; or (cornered), if no such flight cell, but Thing of
1072          above criteria is too near,1 a cell closer to it, or, if less near,
1073          just wait
1074     "c": Thing in memorized map is consumable
1075     "s": memory map cell with greatest-reachable degree of unexploredness
1076     """
1077
1078     def zero_score_map_where_char_on_memdepthmap(c):
1079         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1080         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1081         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1082         #     set_map_score(i, 0)
1083         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1084         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1085             raise RuntimeError("No score map allocated for "
1086                                "zero_score_map_where_char_on_memdepthmap().")
1087
1088     def set_map_score(pos, score):
1089         test = libpr.set_map_score(pos, score)
1090         if test:
1091             raise RuntimeError("No score map allocated for set_map_score().")
1092
1093     def get_map_score(pos):
1094         result = libpr.get_map_score(pos)
1095         if result < 0:
1096             raise RuntimeError("No score map allocated for get_map_score().")
1097         return result
1098
1099     def seeing_thing():
1100         if t["fovmap"] and ("a" == filter or "f" == filter):
1101             for id in world_db["Things"]:
1102                 Thing = world_db["Things"][id]
1103                 if Thing != t and Thing["T_LIFEPOINTS"] and \
1104                    t["T_TYPE"] != Thing["T_TYPE"] and \
1105                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
1106                                           * world_db["MAP_LENGTH"])
1107                                           + Thing["T_POSX"]]):
1108                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1109                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1110                                           t["T_LIFEPOINTS"]) \
1111                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1112                                              t["T_LIFEPOINTS"]):
1113                         return True
1114         elif t["T_MEMMAP"] and "c" == filter:
1115             for mt in t["T_MEMTHING"]:
1116                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1117                                          + mt[2]]) \
1118                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1119                     return True
1120         return False
1121
1122     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1123         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1124         # ord_dot = ord(".")
1125         # memmap = t["T_MEMMAP"]
1126         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1127         #            if ord_dot == memmap[i]]:
1128         #     set_map_score(i, 65534) # i.e. 65535-1
1129         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1130         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1131             raise RuntimeError("No score map allocated for "
1132                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1133
1134     def init_score_map():
1135         test = libpr.init_score_map()
1136         if test:
1137             raise RuntimeError("Malloc error in init_score_map().")
1138         ord_v = ord("v")
1139         ord_blank = ord(" ")
1140         set_cells_passable_on_memmap_to_65534_on_scoremap()
1141         if "a" == filter:
1142             for id in world_db["Things"]:
1143                 Thing = world_db["Things"][id]
1144                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1145                       + Thing["T_POSX"]
1146                 if t != Thing and Thing["T_LIFEPOINTS"] and \
1147                    t["T_TYPE"] != Thing["T_TYPE"] and \
1148                    ord_v == t["fovmap"][pos] and \
1149                    t["T_LIFEPOINTS"] > \
1150                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1151                     set_map_score(pos, 0)
1152                 elif t["T_TYPE"] == Thing["T_TYPE"]:
1153                     set_map_score(pos, 65535)
1154         elif "f" == filter:
1155             for id in [id for id in world_db["Things"]
1156                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
1157                 Thing = world_db["Things"][id]
1158                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1159                       + Thing["T_POSX"]
1160                 if t["T_TYPE"] != Thing["T_TYPE"] and \
1161                    ord_v == t["fovmap"][pos] and \
1162                    t["T_LIFEPOINTS"] <= \
1163                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1164                     set_map_score(pos, 0)
1165         elif "c" == filter:
1166             for mt in [mt for mt in t["T_MEMTHING"]
1167                        if ord_blank != t["T_MEMMAP"][mt[1]
1168                                                     * world_db["MAP_LENGTH"]
1169                                                     + mt[2]]
1170                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1171                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1172         elif "s" == filter:
1173             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1174
1175     def rand_target_dir(neighbors, cmp, dirs):
1176         candidates = []
1177         n_candidates = 0
1178         for i in range(len(dirs)):
1179             if cmp == neighbors[i]:
1180                 candidates.append(dirs[i])
1181                 n_candidates += 1
1182         return candidates[rand.next() % n_candidates] if n_candidates else 0
1183
1184     def get_neighbor_scores(dirs, eye_pos):
1185         scores = []
1186         if libpr.ready_neighbor_scores(eye_pos):
1187             raise RuntimeError("No score map allocated for " +
1188                                "ready_neighbor_scores.()")
1189         for i in range(len(dirs)):
1190             scores.append(libpr.get_neighbor_score(i))
1191         return scores
1192
1193     def get_dir_from_neighbors():
1194         dir_to_target = False
1195         dirs = "edcxsw"
1196         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1197         neighbors = get_neighbor_scores(dirs, eye_pos)
1198         if "f" == filter:
1199             inhabited = [world_db["Things"][id]["T_POSY"]
1200                          * world_db["MAP_LENGTH"]
1201                          + world_db["Things"][id]["T_POSX"]
1202                          for id in world_db["Things"]
1203                          if world_db["Things"][id]["T_LIFEPOINTS"]]
1204             for i in range(len(dirs)):
1205                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1206                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1207                           + libpr.result_x()
1208                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1209                     neighbors[i] = 65535
1210                     break
1211         minmax_start = 0 if "f" == filter else 65535 - 1
1212         minmax_neighbor = minmax_start
1213         for i in range(len(dirs)):
1214             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1215                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1216                or ("f" != filter and minmax_neighbor > neighbors[i]):
1217                 minmax_neighbor = neighbors[i]
1218         if minmax_neighbor != minmax_start:
1219             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1220         if "f" == filter:
1221             if not dir_to_target:
1222                 if 1 == get_map_score(eye_pos):
1223                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
1224                 elif 3 >= get_map_score(eye_pos):
1225                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1226                                       if
1227                                       world_db["ThingActions"][id]["TA_NAME"]
1228                                          == "wait"][0]
1229                     return 1
1230             elif dir_to_target and 3 < get_map_score(eye_pos):
1231                 dir_to_target = 0
1232         elif "a" == filter and 10 <= get_map_score(eye_pos):
1233             dir_to_target = 0
1234         return dir_to_target
1235
1236     dir_to_target = False
1237     mem_depth_c = b' '
1238     run_i = 9 + 1 if "s" == filter else 1
1239     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1240         run_i -= 1
1241         init_score_map()
1242         mem_depth_c = b'9' if b' ' == mem_depth_c \
1243                            else bytes([mem_depth_c[0] - 1])
1244         if libpr.dijkstra_map():
1245             raise RuntimeError("No score map allocated for dijkstra_map().")
1246         dir_to_target = get_dir_from_neighbors()
1247         libpr.free_score_map()
1248         if dir_to_target and str == type(dir_to_target):
1249             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1250                               if world_db["ThingActions"][id]["TA_NAME"]
1251                                  == "move"][0]
1252             t["T_ARGUMENT"] = ord(dir_to_target)
1253     return dir_to_target
1254
1255
1256 def standing_on_food(t):
1257     """Return True/False whether t is standing on a consumable."""
1258     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1259                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1260                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1261                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1262                   ["TT_TOOL"] == "food"]:
1263         return True
1264     return False
1265
1266
1267 def get_inventory_slot_to_consume(t):
1268     """Return slot Id of strongest consumable in t's inventory, else -1."""
1269     cmp_food = 0
1270     selection = -1
1271     i = 0
1272     for id in t["T_CARRIES"]:
1273         type = world_db["Things"][id]["T_TYPE"]
1274         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1275            and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1276             cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1277             selection = i
1278         i += 1
1279     return selection
1280
1281
1282 def ai(t):
1283     """Determine next command/argment for actor t via AI algorithms.
1284
1285     AI will look for, and move towards, enemies (animate Things not of their
1286     own ThingType); if they see none, they will consume consumables in their
1287     inventory; if there are none, they will pick up what they stand on if they
1288     stand on consumables; if they stand on none, they will move towards the
1289     next consumable they see or remember on the map; if they see or remember
1290     none, they will explore parts of the map unseen since ever or for at least
1291     one turn; if there is nothing to explore, they will simply wait.
1292     """
1293     # 7DRL add: Don't pick up or search things when inventory is full.
1294     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1295                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1296     if not get_dir_to_target(t, "f"):
1297         sel = get_inventory_slot_to_consume(t)
1298         if -1 != sel:
1299             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1300                               if world_db["ThingActions"][id]["TA_NAME"]
1301                                  == "use"][0]
1302             t["T_ARGUMENT"] = sel
1303         elif standing_on_food(t) \
1304              and (len(t["T_CARRIES"]) < # #
1305                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1306             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1307                               if world_db["ThingActions"][id]["TA_NAME"]
1308                                  == "pick_up"][0]
1309         elif (not
1310               (len(t["T_CARRIES"]) < # #
1311                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1312                and get_dir_to_target(t, "c"))) and \
1313              (not get_dir_to_target(t, "a")):
1314             get_dir_to_target(t, "s")
1315
1316
1317 def turn_over():
1318     """Run game world and its inhabitants until new player input expected."""
1319     id = 0
1320     whilebreaker = False
1321     while world_db["Things"][0]["T_LIFEPOINTS"]:
1322         proliferable_map = world_db["MAP"][:]
1323         for id in [id for id in world_db["Things"]
1324                    if not world_db["Things"][id]["carried"]]:
1325             y = world_db["Things"][id]["T_POSY"]
1326             x = world_db["Things"][id]["T_POSX"]
1327             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1328         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1329             if not id in world_db["Things"] or \
1330                world_db["Things"][id]["carried"]:   # May have been consumed or
1331                 continue                            # picked up during turn …
1332             Thing = world_db["Things"][id]
1333             if Thing["T_LIFEPOINTS"]:
1334                 if not Thing["T_COMMAND"]:
1335                     update_map_memory(Thing)
1336                     if 0 == id:
1337                         whilebreaker = True
1338                         break
1339                     ai(Thing)
1340                 try_healing(Thing)
1341                 hunger(Thing)
1342                 if Thing["T_LIFEPOINTS"]:
1343                     Thing["T_PROGRESS"] += 1
1344                     taid = [a for a in world_db["ThingActions"]
1345                               if a == Thing["T_COMMAND"]][0]
1346                     ThingAction = world_db["ThingActions"][taid]
1347                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1348                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1349                         Thing["T_COMMAND"] = 0
1350                         Thing["T_PROGRESS"] = 0
1351             thingproliferation(Thing, proliferable_map)
1352         if whilebreaker:
1353             break
1354         world_db["TURN"] += 1
1355
1356
1357 def new_Thing(type, pos=(0, 0)):
1358     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1359     thing = {
1360         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1361         "T_ARGUMENT": 0,
1362         "T_PROGRESS": 0,
1363         "T_SATIATION": 0,
1364         "T_COMMAND": 0,
1365         "T_PLAYERDROP": 0,  # #
1366         "T_TYPE": type,
1367         "T_POSY": pos[0],
1368         "T_POSX": pos[1],
1369         "T_CARRIES": [],
1370         "carried": False,
1371         "T_MEMTHING": [],
1372         "T_MEMMAP": False,
1373         "T_MEMDEPTHMAP": False,
1374         "fovmap": False
1375     }
1376     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1377         build_fov_map(thing)
1378     return thing
1379
1380
1381 def id_setter(id, category, id_store=False, start_at_1=False):
1382     """Set ID of object of category to manipulate ID unused? Create new one.
1383
1384     The ID is stored as id_store.id (if id_store is set). If the integer of the
1385     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1386     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1387     always returned when no new object is created, otherwise the new object's
1388     ID.
1389     """
1390     min = 0 if start_at_1 else -1
1391     if str == type(id):
1392         id = integer_test(id, min)
1393     if None != id:
1394         if id in world_db[category]:
1395             if id_store:
1396                 id_store.id = id
1397             return None
1398         else:
1399             if (start_at_1 and 0 == id) \
1400                or ((not start_at_1) and (id < 0)):
1401                 id = 0 if start_at_1 else -1
1402                 while 1:
1403                     id = id + 1
1404                     if id not in world_db[category]:
1405                         break
1406             if id_store:
1407                 id_store.id = id
1408     return id
1409
1410
1411 def command_ping():
1412     """Send PONG line to server output file."""
1413     strong_write(io_db["file_out"], "PONG\n")
1414
1415
1416 def command_quit():
1417     """Abort server process."""
1418     if None == opts.replay:
1419         if world_db["WORLD_ACTIVE"]:
1420             save_world()
1421         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1422     raise SystemExit("received QUIT command")
1423
1424
1425 def command_thingshere(str_y, str_x):
1426     """Write to out file list of Things known to player at coordinate y, x."""
1427     if world_db["WORLD_ACTIVE"]:
1428         y = integer_test(str_y, 0, 255)
1429         x = integer_test(str_x, 0, 255)
1430         length = world_db["MAP_LENGTH"]
1431         if None != y and None != x and y < length and x < length:
1432             pos = (y * world_db["MAP_LENGTH"]) + x
1433             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1434             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1435                 for id in world_db["Things"]:
1436                     if y == world_db["Things"][id]["T_POSY"] \
1437                        and x == world_db["Things"][id]["T_POSX"] \
1438                        and not world_db["Things"][id]["carried"]:
1439                         type = world_db["Things"][id]["T_TYPE"]
1440                         name = world_db["ThingTypes"][type]["TT_NAME"]
1441                         strong_write(io_db["file_out"], name + "\n")
1442             else:
1443                 for mt in world_db["Things"][0]["T_MEMTHING"]:
1444                     if y == mt[1] and x == mt[2]:
1445                         name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1446                         strong_write(io_db["file_out"], name + "\n")
1447             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1448         else:
1449             print("Ignoring: Invalid map coordinates.")
1450     else:
1451         print("Ignoring: Command only works on existing worlds.")
1452
1453
1454 def play_commander(action, args=False):
1455     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1456
1457     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1458     """
1459
1460     def set_command():
1461         id = [x for x in world_db["ThingActions"]
1462                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1463         world_db["Things"][0]["T_COMMAND"] = id
1464         turn_over()
1465
1466     def set_command_and_argument_int(str_arg):
1467         val = integer_test(str_arg, 0, 255)
1468         if None != val:
1469             world_db["Things"][0]["T_ARGUMENT"] = val
1470             set_command()
1471
1472     def set_command_and_argument_movestring(str_arg):
1473         if str_arg in directions_db:
1474             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1475             set_command()
1476         else:
1477             print("Ignoring: Argument must be valid direction string.")
1478
1479     if action == "move":
1480         return set_command_and_argument_movestring
1481     elif args:
1482         return set_command_and_argument_int
1483     else:
1484         return set_command
1485
1486
1487 def command_seedrandomness(seed_string):
1488     """Set rand seed to int(seed_string)."""
1489     val = integer_test(seed_string, 0, 4294967295)
1490     if None != val:
1491         rand.seed = val
1492
1493
1494 def command_makeworld(seed_string):
1495     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1496
1497     Seed rand with seed. Do more only with a "wait" ThingAction and
1498     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1499     world_db["Things"] emptied, call make_map() and set
1500     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1501     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1502     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1503     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1504     Call log_help().
1505     """
1506
1507     # def free_pos(plant=False):
1508     def free_pos(plant=False):  # #
1509         i = 0
1510         while 1:
1511             err = "Space to put thing on too hard to find. Map too small?"
1512             while 1:
1513                 y = rand.next() % world_db["MAP_LENGTH"]
1514                 x = rand.next() % world_db["MAP_LENGTH"]
1515                 pos = y * world_db["MAP_LENGTH"] + x;
1516                 if (not plant  # #
1517                     and "." == chr(world_db["MAP"][pos])) \
1518                    or ":" == chr(world_db["MAP"][pos]):  # #
1519                     break
1520                 i += 1
1521                 if i == 65535:
1522                     raise SystemExit(err)
1523             # Replica of C code, wrongly ignores animatedness of new Thing.
1524             pos_clear = (0 == len([id for id in world_db["Things"]
1525                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1526                                    if world_db["Things"][id]["T_POSY"] == y
1527                                    if world_db["Things"][id]["T_POSX"] == x]))
1528             if pos_clear:
1529                 break
1530         return (y, x)
1531
1532     val = integer_test(seed_string, 0, 4294967295)
1533     if None == val:
1534         return
1535     rand.seed = val
1536     player_will_be_generated = False
1537     playertype = world_db["PLAYER_TYPE"]
1538     for ThingType in world_db["ThingTypes"]:
1539         if playertype == ThingType:
1540             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1541                 player_will_be_generated = True
1542             break
1543     if not player_will_be_generated:
1544         print("Ignoring: No player type with start number >0 defined.")
1545         return
1546     wait_action = False
1547     for ThingAction in world_db["ThingActions"]:
1548         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1549             wait_action = True
1550     if not wait_action:
1551         print("Ignoring: No thing action with name 'wait' defined.")
1552         return
1553     for name in specials:  # #
1554         if world_db[name] not in world_db["ThingTypes"]:  # #
1555             print("Ignoring: No valid " + name + " set.")  # #
1556             return  # #
1557     world_db["Things"] = {}
1558     make_map()
1559     world_db["WORLD_ACTIVE"] = 1
1560     world_db["TURN"] = 1
1561     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1562         id = id_setter(-1, "Things")
1563         world_db["Things"][id] = new_Thing(playertype, free_pos())
1564     if not world_db["Things"][0]["fovmap"]:
1565         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1566         world_db["Things"][0]["fovmap"] = empty_fovmap
1567     update_map_memory(world_db["Things"][0])
1568     for type in world_db["ThingTypes"]:
1569         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1570             if type != playertype:
1571                 id = id_setter(-1, "Things")
1572                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1573                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1574     strong_write(io_db["file_out"], "NEW_WORLD\n")
1575     log_help()
1576
1577
1578 def command_maplength(maplength_string):
1579     """Redefine map length. Invalidate map, therefore lose all things on it."""
1580     val = integer_test(maplength_string, 1, 256)
1581     if None != val:
1582         world_db["MAP_LENGTH"] = val
1583         world_db["MAP"] = False
1584         set_world_inactive()
1585         world_db["Things"] = {}
1586         libpr.set_maplength(val)
1587
1588
1589 def command_worldactive(worldactive_string):
1590     """Toggle world_db["WORLD_ACTIVE"] if possible.
1591
1592     An active world can always be set inactive. An inactive world can only be
1593     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1594     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1595     Also call log_help().
1596     """
1597     # 7DRL: altar must be on map, and specials must be set for active world.
1598     val = integer_test(worldactive_string, 0, 1)
1599     if None != val:
1600         if 0 != world_db["WORLD_ACTIVE"]:
1601             if 0 == val:
1602                 set_world_inactive()
1603             else:
1604                 print("World already active.")
1605         elif 0 == world_db["WORLD_ACTIVE"]:
1606             wait_exists = False
1607             for ThingAction in world_db["ThingActions"]:
1608                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1609                     wait_exists = True
1610                     break
1611             player_exists = False
1612             for Thing in world_db["Things"]:
1613                 if 0 == Thing:
1614                     player_exists = True
1615                     break
1616             specials_set = True  # #
1617             for name in specials:  # #
1618                 if world_db[name] not in world_db["ThingTypes"]:  # #
1619                     specials_set = False  # #
1620             altar_found = False  # #
1621             if world_db["MAP"]:  # #
1622                 pos = world_db["MAP"].find(b'_')  # #
1623                 if pos > 0:  # #
1624                     y = int(pos / world_db["MAP_LENGTH"])  # #
1625                     x = pos % world_db["MAP_LENGTH"]  # #
1626                     world_db["altar"] = (y, x)  # #
1627                     altar_found = True  # #
1628             if wait_exists and player_exists and world_db["MAP"] \
1629                and specials_set:  # #
1630                 for id in world_db["Things"]:
1631                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1632                         build_fov_map(world_db["Things"][id])
1633                         if 0 == id:
1634                             update_map_memory(world_db["Things"][id], False)
1635                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1636                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1637                     world_db["Things"][0]["fovmap"] = empty_fovmap
1638                 world_db["WORLD_ACTIVE"] = 1
1639                 log_help()
1640             else:
1641                 print("Ignoring: Not all conditions for world activation met.")
1642
1643
1644 def specialtypesetter(name):  # #
1645     """Setter world_db[name], deactivating world if set int no ThingType."""
1646     def helper(str_int):
1647         val = integer_test(str_int, 0)
1648         if None != val:
1649             world_db[name] = val
1650             if world_db["WORLD_ACTIVE"] \
1651                and world_db[name] not in world_db["ThingTypes"]:
1652                 world_db["WORLD_ACTIVE"] = 0
1653                 print(name + " fits no known ThingType, deactivating world.")
1654     return helper
1655
1656
1657 def test_for_id_maker(object, category):
1658     """Return decorator testing for object having "id" attribute."""
1659     def decorator(f):
1660         def helper(*args):
1661             if hasattr(object, "id"):
1662                 f(*args)
1663             else:
1664                 print("Ignoring: No " + category +
1665                       " defined to manipulate yet.")
1666         return helper
1667     return decorator
1668
1669
1670 def command_tid(id_string):
1671     """Set ID of Thing to manipulate. ID unused? Create new one.
1672
1673     Default new Thing's type to the first available ThingType, others: zero.
1674     """
1675     id = id_setter(id_string, "Things", command_tid)
1676     if None != id:
1677         if world_db["ThingTypes"] == {}:
1678             print("Ignoring: No ThingType to settle new Thing in.")
1679             return
1680         type = list(world_db["ThingTypes"].keys())[0]
1681         world_db["Things"][id] = new_Thing(type)
1682
1683
1684 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1685
1686
1687 @test_Thing_id
1688 def command_tcommand(str_int):
1689     """Set T_COMMAND of selected Thing."""
1690     val = integer_test(str_int, 0)
1691     if None != val:
1692         if 0 == val or val in world_db["ThingActions"]:
1693             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1694         else:
1695             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1696
1697
1698 @test_Thing_id
1699 def command_ttype(str_int):
1700     """Set T_TYPE of selected Thing."""
1701     val = integer_test(str_int, 0)
1702     if None != val:
1703         if val in world_db["ThingTypes"]:
1704             world_db["Things"][command_tid.id]["T_TYPE"] = val
1705         else:
1706             print("Ignoring: ThingType ID belongs to no known ThingType.")
1707
1708
1709 @test_Thing_id
1710 def command_tcarries(str_int):
1711     """Append int(str_int) to T_CARRIES of selected Thing.
1712
1713     The ID int(str_int) must not be of the selected Thing, and must belong to a
1714     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1715     """
1716     val = integer_test(str_int, 0)
1717     if None != val:
1718         if val == command_tid.id:
1719             print("Ignoring: Thing cannot carry itself.")
1720         elif val in world_db["Things"] \
1721              and not world_db["Things"][val]["carried"]:
1722             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1723             world_db["Things"][val]["carried"] = True
1724         else:
1725             print("Ignoring: Thing not available for carrying.")
1726     # Note that the whole carrying structure is different from the C version:
1727     # Carried-ness is marked by a "carried" flag, not by Things containing
1728     # Things internally.
1729
1730
1731 @test_Thing_id
1732 def command_tmemthing(str_t, str_y, str_x):
1733     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1734
1735     The type must fit to an existing ThingType, and the position into the map.
1736     """
1737     type = integer_test(str_t, 0)
1738     posy = integer_test(str_y, 0, 255)
1739     posx = integer_test(str_x, 0, 255)
1740     if None != type and None != posy and None != posx:
1741         if type not in world_db["ThingTypes"] \
1742            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1743             print("Ignoring: Illegal value for thing type or position.")
1744         else:
1745             memthing = (type, posy, posx)
1746             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1747
1748
1749 def setter_map(maptype):
1750     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1751
1752     If no map of maptype exists yet, initialize it with ' ' bytes first.
1753     """
1754
1755     def valid_map_line(str_int, mapline):
1756         val = integer_test(str_int, 0, 255)
1757         if None != val:
1758             if val >= world_db["MAP_LENGTH"]:
1759                 print("Illegal value for map line number.")
1760             elif len(mapline) != world_db["MAP_LENGTH"]:
1761                 print("Map line length is unequal map width.")
1762             else:
1763                 return val
1764         return None
1765
1766     def nonThingMap_helper(str_int, mapline):
1767         val = valid_map_line(str_int, mapline)
1768         if None != val:
1769             length = world_db["MAP_LENGTH"]
1770             if not world_db["MAP"]:
1771                 map = bytearray(b' ' * (length ** 2))
1772             else:
1773                 map = world_db["MAP"]
1774             map[val * length:(val * length) + length] = mapline.encode()
1775             if not world_db["MAP"]:
1776                 world_db["MAP"] = map
1777
1778     @test_Thing_id
1779     def ThingMap_helper(str_int, mapline):
1780         val = valid_map_line(str_int, mapline)
1781         if None != val:
1782             length = world_db["MAP_LENGTH"]
1783             if not world_db["Things"][command_tid.id][maptype]:
1784                 map = bytearray(b' ' * (length ** 2))
1785             else:
1786                 map = world_db["Things"][command_tid.id][maptype]
1787             map[val * length:(val * length) + length] = mapline.encode()
1788             if not world_db["Things"][command_tid.id][maptype]:
1789                 world_db["Things"][command_tid.id][maptype] = map
1790
1791     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1792
1793
1794 def setter_tpos(axis):
1795     """Generate setter for T_POSX or  T_POSY of selected Thing.
1796
1797     If world is active, rebuilds animate things' fovmap, player's memory map.
1798     """
1799     @test_Thing_id
1800     def helper(str_int):
1801         val = integer_test(str_int, 0, 255)
1802         if None != val:
1803             if val < world_db["MAP_LENGTH"]:
1804                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1805                 if world_db["WORLD_ACTIVE"] \
1806                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1807                     build_fov_map(world_db["Things"][command_tid.id])
1808                     if 0 == command_tid.id:
1809                         update_map_memory(world_db["Things"][command_tid.id])
1810             else:
1811                 print("Ignoring: Position is outside of map.")
1812     return helper
1813
1814
1815 def command_ttid(id_string):
1816     """Set ID of ThingType to manipulate. ID unused? Create new one.
1817
1818     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1819     "", others: 0.
1820     """
1821     id = id_setter(id_string, "ThingTypes", command_ttid)
1822     if None != id:
1823         world_db["ThingTypes"][id] = {
1824             "TT_NAME": "(none)",
1825             "TT_TOOLPOWER": 0,
1826             "TT_LIFEPOINTS": 0,
1827             "TT_PROLIFERATE": 0,
1828             "TT_START_NUMBER": 0,
1829             "TT_STORAGE": 0, # #
1830             "TT_SYMBOL": "?",
1831             "TT_CORPSE_ID": id,
1832             "TT_TOOL": ""
1833         }
1834
1835
1836 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1837
1838
1839 @test_ThingType_id
1840 def command_ttname(name):
1841     """Set TT_NAME of selected ThingType."""
1842     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1843
1844
1845 @test_ThingType_id
1846 def command_tttool(name):
1847     """Set TT_TOOL of selected ThingType."""
1848     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1849
1850
1851 @test_ThingType_id
1852 def command_ttsymbol(char):
1853     """Set TT_SYMBOL of selected ThingType. """
1854     if 1 == len(char):
1855         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1856     else:
1857         print("Ignoring: Argument must be single character.")
1858
1859
1860 @test_ThingType_id
1861 def command_ttcorpseid(str_int):
1862     """Set TT_CORPSE_ID of selected ThingType."""
1863     val = integer_test(str_int, 0)
1864     if None != val:
1865         if val in world_db["ThingTypes"]:
1866             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1867         else:
1868             print("Ignoring: Corpse ID belongs to no known ThignType.")
1869
1870
1871 def command_taid(id_string):
1872     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1873
1874     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1875     """
1876     id = id_setter(id_string, "ThingActions", command_taid, True)
1877     if None != id:
1878         world_db["ThingActions"][id] = {
1879             "TA_EFFORT": 1,
1880             "TA_NAME": "wait"
1881         }
1882
1883
1884 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1885
1886
1887 @test_ThingAction_id
1888 def command_taname(name):
1889     """Set TA_NAME of selected ThingAction.
1890
1891     The name must match a valid thing action function. If after the name
1892     setting no ThingAction with name "wait" remains, call set_world_inactive().
1893     """
1894     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1895        or name == "pick_up":
1896         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1897         if 1 == world_db["WORLD_ACTIVE"]:
1898             wait_defined = False
1899             for id in world_db["ThingActions"]:
1900                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1901                     wait_defined = True
1902                     break
1903             if not wait_defined:
1904                 set_world_inactive()
1905     else:
1906         print("Ignoring: Invalid action name.")
1907     # In contrast to the original,naming won't map a function to a ThingAction.
1908
1909
1910 def command_ai():
1911     """Call ai() on player Thing, then turn_over()."""
1912     ai(world_db["Things"][0])
1913     turn_over()
1914
1915
1916 """Commands database.
1917
1918 Map command start tokens to ([0]) number of expected command arguments, ([1])
1919 the command's meta-ness (i.e. is it to be written to the record file, is it to
1920 be ignored in replay mode if read from server input file), and ([2]) a function
1921 to be called on it.
1922 """
1923 commands_db = {
1924     "QUIT": (0, True, command_quit),
1925     "PING": (0, True, command_ping),
1926     "THINGS_HERE": (2, True, command_thingshere),
1927     "MAKE_WORLD": (1, False, command_makeworld),
1928     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1929     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1930     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
1931     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
1932     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1933     "MAP_LENGTH": (1, False, command_maplength),
1934     "WORLD_ACTIVE": (1, False, command_worldactive),
1935     "MAP": (2, False, setter_map("MAP")),
1936     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
1937     "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")),  # #
1938     "PLANT_0": (1, False, specialtypesetter("PLANT_0")),  # #
1939     "PLANT_1": (1, False, specialtypesetter("PLANT_1")),  # #
1940     "LUMBER": (1, False, specialtypesetter("LUMBER")),  # #
1941     "TOOL_0": (1, False, specialtypesetter("TOOL_0")),  # #
1942     "TA_ID": (1, False, command_taid),
1943     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1944     "TA_NAME": (1, False, command_taname),
1945     "TT_ID": (1, False, command_ttid),
1946     "TT_NAME": (1, False, command_ttname),
1947     "TT_TOOL": (1, False, command_tttool),
1948     "TT_SYMBOL": (1, False, command_ttsymbol),
1949     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1950     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1951     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1952                                          0, 255)),
1953     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1954                                         0, 65535)),
1955     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1956     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
1957     "T_ID": (1, False, command_tid),
1958     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1959     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1960     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1961     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1962     "T_COMMAND": (1, False, command_tcommand),
1963     "T_TYPE": (1, False, command_ttype),
1964     "T_CARRIES": (1, False, command_tcarries),
1965     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1966     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1967     "T_MEMTHING": (3, False, command_tmemthing),
1968     "T_POSY": (1, False, setter_tpos("Y")),
1969     "T_POSX": (1, False, setter_tpos("X")),
1970     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
1971     "wait": (0, False, play_commander("wait")),
1972     "move": (1, False, play_commander("move")),
1973     "pick_up": (0, False, play_commander("pick_up")),
1974     "drop": (1, False, play_commander("drop", True)),
1975     "use": (1, False, play_commander("use", True)),
1976     "ai": (0, False, command_ai)
1977 }
1978 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1979
1980
1981 """World state database. With sane default values. (Randomness is in rand.)"""
1982 world_db = {
1983     "TURN": 0,
1984     "MAP_LENGTH": 64,
1985     "PLAYER_TYPE": 0,
1986     "WORLD_ACTIVE": 0,
1987     "GOD_MOOD": 0,  # #
1988     "GOD_FAVOR": 0,  # #
1989     "MAP": False,
1990     "FAVOR_STAGE": 0,  # #
1991     "SLIPPERS": 0,  # #
1992     "PLANT_0": 0,  # #
1993     "PLANT_1": 0,  # #
1994     "LUMBER": 0,  # #
1995     "TOOL_0": 0,  # #
1996     "ThingActions": {},
1997     "ThingTypes": {},
1998     "Things": {}
1999 }
2000
2001 # 7DRL-specific!
2002 """Special type settings."""
2003 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"]  # #
2004
2005 """Mapping of direction names to internal direction chars."""
2006 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2007                  "west": "s", "north-west": "w", "north-east": "e"}
2008
2009 """File IO database."""
2010 io_db = {
2011     "path_save": "save",
2012     "path_record": "record_save",
2013     "path_worldconf": "confserver/world",
2014     "path_server": "server/",
2015     "path_in": "server/in",
2016     "path_out": "server/out",
2017     "path_worldstate": "server/worldstate",
2018     "tmp_suffix": "_tmp",
2019     "kicked_by_rival": False,
2020     "worldstate_updateable": False
2021 }
2022
2023
2024 try:
2025     libpr = prep_library()
2026     rand = RandomnessIO()
2027     opts = parse_command_line_arguments()
2028     if opts.savefile:
2029         io_db["path_save"] = opts.savefile
2030         io_db["path_record"] = "record_" + opts.savefile
2031     setup_server_io()
2032     if opts.verbose:
2033         io_db["verbose"] = True
2034     if None != opts.replay:
2035         replay_game()
2036     else:
2037         play_game()
2038 except SystemExit as exit:
2039     print("ABORTING: " + exit.args[0])
2040 except:
2041     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
2042     raise
2043 finally:
2044     cleanup_server_io()