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Minor server speed optimizations that don't really help all that much.
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def log(msg):
103     """Send "msg" to log."""
104     strong_write(io_db["file_out"], "LOG " + msg + "\n")
105
106
107 def obey(command, prefix, replay=False, do_record=False):
108     """Call function from commands_db mapped to command's first token.
109
110     Tokenize command string with shlex.split(comments=True). If replay is set,
111     a non-meta command from the commands_db merely triggers obey() on the next
112     command from the records file. If not, non-meta commands set
113     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
114     do_record is set, are recorded to io_db["record_chunk"], and save_world()
115     is called (and io_db["record_chunk"] written) if 15 seconds have passed
116     since the last time it was called. The prefix string is inserted into the
117     server's input message between its beginning 'input ' and ':'. All activity
118     is preceded by a server_test() call. Commands that start with a lowercase
119     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
120     """
121     server_test()
122     if io_db["verbose"]:
123         print("input " + prefix + ": " + command)
124     try:
125         tokens = shlex.split(command, comments=True)
126     except ValueError as err:
127         print("Can't tokenize command string: " + str(err) + ".")
128         return
129     if len(tokens) > 0 and tokens[0] in commands_db \
130        and len(tokens) == commands_db[tokens[0]][0] + 1:
131         if commands_db[tokens[0]][1]:
132             commands_db[tokens[0]][2](*tokens[1:])
133         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
134             print("Ignoring lowercase-starting commands when world inactive.")
135         elif replay:
136             print("Due to replay mode, reading command as 'go on in record'.")
137             line = io_db["file_record"].readline()
138             if len(line) > 0:
139                 obey(line.rstrip(), io_db["file_record"].prefix
140                      + str(io_db["file_record"].line_n))
141                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
142             else:
143                 print("Reached end of record file.")
144         else:
145             commands_db[tokens[0]][2](*tokens[1:])
146             if do_record:
147                 io_db["record_chunk"] += command + "\n"
148                 if time.time() > io_db["save_wait"] + 300:
149                     atomic_write(io_db["path_record"], io_db["record_chunk"],
150                                  do_append=True)
151                     if world_db["WORLD_ACTIVE"]:
152                         save_world()
153                     io_db["record_chunk"] = ""
154                     io_db["save_wait"] = time.time()
155             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
156     elif 0 != len(tokens):
157         print("Invalid command/argument, or bad number of tokens.")
158
159
160 def atomic_write(path, text, do_append=False, delete=True):
161     """Atomic write of text to file at path, appended if do_append is set."""
162     path_tmp = path + io_db["tmp_suffix"]
163     mode = "w"
164     if do_append:
165         mode = "a"
166         if os.access(path, os.F_OK):
167             shutil.copyfile(path, path_tmp)
168     file = open(path_tmp, mode)
169     strong_write(file, text)
170     file.close()
171     if delete and os.access(path, os.F_OK):
172         os.remove(path)
173     os.rename(path_tmp, path)
174
175
176 def save_world():
177     """Save all commands needed to reconstruct current world state."""
178
179     def quote(string):
180         string = string.replace("\u005C", '\u005C\u005C')
181         return '"' + string.replace('"', '\u005C"') + '"'
182
183     def mapsetter(key):
184         def helper(id=None):
185             string = ""
186             if key == "MAP" or world_db["Things"][id][key]:
187                 map = world_db["MAP"] if key == "MAP" \
188                                       else world_db["Things"][id][key]
189                 length = world_db["MAP_LENGTH"]
190                 for i in range(length):
191                     line = map[i * length:(i * length) + length].decode()
192                     string = string + key + " " + str(i) + " " + quote(line) \
193                              + "\n"
194             return string
195         return helper
196
197     def memthing(id):
198         string = ""
199         for memthing in world_db["Things"][id]["T_MEMTHING"]:
200             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
201                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
202         return string
203
204     def helper(category, id_string, special_keys={}):
205         string = ""
206         for id in world_db[category]:
207             string = string + id_string + " " + str(id) + "\n"
208             for key in world_db[category][id]:
209                 if not key in special_keys:
210                     x = world_db[category][id][key]
211                     argument = quote(x) if str == type(x) else str(x)
212                     string = string + key + " " + argument + "\n"
213                 elif special_keys[key]:
214                     string = string + special_keys[key](id)
215         return string
216
217     string = ""
218     for key in world_db:
219         if (dict != type(world_db[key])
220             and key != "altar"  # #
221             and key != "MAP" and key != "WORLD_ACTIVE"):
222             string = string + key + " " + str(world_db[key]) + "\n"
223     string = string + mapsetter("MAP")()
224     string = string + helper("ThingActions", "TA_ID")
225     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
226     for id in world_db["ThingTypes"]:
227         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
228                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
229     string = string + helper("Things", "T_ID",
230                              {"T_CARRIES": False, "carried": False,
231                               "T_MEMMAP": mapsetter("T_MEMMAP"),
232                               "T_MEMTHING": memthing, "fovmap": False,
233                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
234     for id in world_db["Things"]:
235         if [] != world_db["Things"][id]["T_CARRIES"]:
236             string = string + "T_ID " + str(id) + "\n"
237             for carried_id in world_db["Things"][id]["T_CARRIES"]:
238                 string = string + "T_CARRIES " + str(carried_id) + "\n"
239     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
240              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
241     atomic_write(io_db["path_save"], string)
242
243
244 def obey_lines_in_file(path, name, do_record=False):
245     """Call obey() on each line of path's file, use name in input prefix."""
246     file = open(path, "r")
247     line_n = 1
248     for line in file.readlines():
249         obey(line.rstrip(), name + "file line " + str(line_n),
250              do_record=do_record)
251         line_n = line_n + 1
252     file.close()
253
254
255 def parse_command_line_arguments():
256     """Return settings values read from command line arguments."""
257     parser = argparse.ArgumentParser()
258     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
259                         action='store')
260     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
261                         action="store")
262     parser.add_argument('-v', dest='verbose', action='store_true')
263     opts, unknown = parser.parse_known_args()
264     return opts
265
266
267 def server_test():
268     """Ensure valid server out file belonging to current process.
269
270     This is done by comparing io_db["teststring"] to what's found at the start
271     of the current file at io_db["path_out"]. On failure, set
272     io_db["kicked_by_rival"] and raise SystemExit.
273     """
274     if not os.access(io_db["path_out"], os.F_OK):
275         raise SystemExit("Server output file has disappeared.")
276     file = open(io_db["path_out"], "r")
277     test = file.readline().rstrip("\n")
278     file.close()
279     if test != io_db["teststring"]:
280         io_db["kicked_by_rival"] = True
281         msg = "Server test string in server output file does not match. This" \
282               " indicates that the current server process has been " \
283               "superseded by another one."
284         raise SystemExit(msg)
285
286
287 def read_command():
288     """Return next newline-delimited command from server in file.
289
290     Keep building return string until a newline is encountered. Pause between
291     unsuccessful reads, and after too much waiting, run server_test().
292     """
293     wait_on_fail = 0.03333
294     max_wait = 5
295     now = time.time()
296     command = ""
297     while True:
298         add = io_db["file_in"].readline()
299         if len(add) > 0:
300             command = command + add
301             if len(command) > 0 and "\n" == command[-1]:
302                 command = command[:-1]
303                 break
304         else:
305             time.sleep(wait_on_fail)
306             if now + max_wait < time.time():
307                 server_test()
308                 now = time.time()
309     return command
310
311
312 def try_worldstate_update():
313     """Write worldstate file if io_db["worldstate_updateable"] is set."""
314     if io_db["worldstate_updateable"]:
315
316         def write_map(string, map):
317             for i in range(length):
318                 line = map[i * length:(i * length) + length].decode()
319                 string = string + line + "\n"
320             return string
321
322         inventory = ""
323         if [] == world_db["Things"][0]["T_CARRIES"]:
324             inventory = "(none)\n"
325         else:
326             for id in world_db["Things"][0]["T_CARRIES"]:
327                 type_id = world_db["Things"][id]["T_TYPE"]
328                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
329                 inventory = inventory + name + "\n"
330         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
331         string = str(world_db["TURN"]) + "\n" + \
332                  str(world_db["GOD_MOOD"]) + "\n" + \
333                  str(world_db["GOD_FAVOR"]) + "\n" + \
334                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
335                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
336                  inventory + "%\n" + \
337                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
338                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
339                  str(world_db["MAP_LENGTH"]) + "\n"
340         length = world_db["MAP_LENGTH"]
341
342         fov = bytearray(b' ' * (length ** 2))
343         ord_v = ord("v")
344         for pos in [pos for pos in range(length ** 2)
345                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
346             fov[pos] = world_db["MAP"][pos]
347         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
348                       for id in world_db["Things"]
349                       if not world_db["Things"][id]["carried"]
350                       if world_db["Things"][id]["T_TYPE"] == tid
351                       if world_db["Things"][0]["fovmap"][
352                            world_db["Things"][id]["T_POSY"] * length
353                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
354             type = world_db["Things"][id]["T_TYPE"]
355             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
356             fov[world_db["Things"][id]["T_POSY"] * length
357                 + world_db["Things"][id]["T_POSX"]] = c
358         string = write_map(string, fov)
359
360         mem = world_db["Things"][0]["T_MEMMAP"][:]
361         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
362                       for mt in world_db["Things"][0]["T_MEMTHING"]
363                       if mt[0] == tid]:
364              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
365              mem[(mt[1] * length) + mt[2]] = ord(c)
366         string = write_map(string, mem)
367
368         metamapA = bytearray(b'0' * (length ** 2))  # #
369         for id in [id for id in world_db["Things"]  # #
370                       if not world_db["Things"][id]["carried"]  # #
371                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
372                       if world_db["Things"][0]["fovmap"][  # #
373                            world_db["Things"][id]["T_POSY"] * length  # #
374                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
375             pos = (world_db["Things"][id]["T_POSY"] * length  # #
376                   + world_db["Things"][id]["T_POSX"])  # #
377             if id == 0 or world_db["EMPATHY"]:  # #
378                 type = world_db["Things"][id]["T_TYPE"]  # #
379                 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]  # #
380                 third_of_hp = max_hp / 3  # #
381                 hp = world_db["Things"][id]["T_LIFEPOINTS"]  # #
382                 add = 0  # #
383                 if hp > 2 * third_of_hp:  # #
384                      add = 2  # #
385                 elif hp > third_of_hp:  # #
386                     add = 1  # #
387                 metamapA[pos] = ord('a') + add # #
388             else:  # #
389                 metamapA[pos] = ord('X')  # #
390         for mt in world_db["Things"][0]["T_MEMTHING"]:  # #
391             pos = mt[1] * length + mt[2]  # #
392             if metamapA[pos] < ord('2'):  # #
393                 metamapA[pos] += 1  # #
394         string = write_map(string, metamapA)  # #
395         
396         metamapB = bytearray(b' ' * (length ** 2))  # #
397         for id in [id for id in world_db["Things"]  # #
398                       if not world_db["Things"][id]["carried"]  # #
399                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
400                       if world_db["Things"][0]["fovmap"][  # #
401                            world_db["Things"][id]["T_POSY"] * length  # #
402                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
403             pos = (world_db["Things"][id]["T_POSY"] * length  # #
404                   + world_db["Things"][id]["T_POSX"])  # #
405             if id == 0 or world_db["EMPATHY"]:  # #
406                 action = world_db["Things"][id]["T_COMMAND"]  # #
407                 if 0 != action:  # #
408                     name = world_db["ThingActions"][action]["TA_NAME"]  # #
409                 else:  # #
410                     name = " "  # #
411                 metamapB[pos] = ord(name[0]) # #
412         string = write_map(string, metamapB)  # #
413
414         atomic_write(io_db["path_worldstate"], string, delete=False)
415         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
416         io_db["worldstate_updateable"] = False
417
418
419 def replay_game():
420     """Replay game from record file.
421
422     Use opts.replay as breakpoint turn to which to replay automatically before
423     switching to manual input by non-meta commands in server input file
424     triggering further reads of record file. Ensure opts.replay is at least 1.
425     Run try_worldstate_update() before each interactive obey()/read_command().
426     """
427     if opts.replay < 1:
428         opts.replay = 1
429     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
430           " (if so late a turn is to be found).")
431     if not os.access(io_db["path_record"], os.F_OK):
432         raise SystemExit("No record file found to replay.")
433     io_db["file_record"] = open(io_db["path_record"], "r")
434     io_db["file_record"].prefix = "record file line "
435     io_db["file_record"].line_n = 1
436     while world_db["TURN"] < opts.replay:
437         line = io_db["file_record"].readline()
438         if "" == line:
439             break
440         obey(line.rstrip(), io_db["file_record"].prefix
441              + str(io_db["file_record"].line_n))
442         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
443     while True:
444         try_worldstate_update()
445         obey(read_command(), "in file", replay=True)
446
447
448 def play_game():
449     """Play game by server input file commands. Before, load save file found.
450
451     If no save file is found, a new world is generated from the commands in the
452     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
453     command and all that follow via the server input file. Run
454     try_worldstate_update() before each interactive obey()/read_command().
455     """
456     if os.access(io_db["path_save"], os.F_OK):
457         obey_lines_in_file(io_db["path_save"], "save")
458     else:
459         if not os.access(io_db["path_worldconf"], os.F_OK):
460             msg = "No world config file from which to start a new world."
461             raise SystemExit(msg)
462         obey_lines_in_file(io_db["path_worldconf"], "world config ",
463                            do_record=True)
464         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
465     while True:
466         try_worldstate_update()
467         obey(read_command(), "in file", do_record=True)
468
469
470 def make_map():
471     """(Re-)make island map.
472
473     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
474     start with one land cell in the middle, then go into cycle of repeatedly
475     selecting a random sea cell and transforming it into land if it is neighbor
476     to land. The cycle ends when a land cell is due to be created at the map's
477     border. Then put some trees on the map (TODO: more precise algorithm desc).
478     """
479     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
480
481     def is_neighbor(coordinates, type):
482         y = coordinates[0]
483         x = coordinates[1]
484         length = world_db["MAP_LENGTH"]
485         ind = y % 2
486         diag_west = x + (ind > 0)
487         diag_east = x + (ind < (length - 1))
488         pos = (y * length) + x
489         if (y > 0 and diag_east
490             and type == chr(world_db["MAP"][pos - length + ind])) \
491            or (x < (length - 1)
492                and type == chr(world_db["MAP"][pos + 1])) \
493            or (y < (length - 1) and diag_east
494                and type == chr(world_db["MAP"][pos + length + ind])) \
495            or (y > 0 and diag_west
496                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
497            or (x > 0
498                and type == chr(world_db["MAP"][pos - 1])) \
499            or (y < (length - 1) and diag_west
500                and type == chr(world_db["MAP"][pos + length - (not ind)])):
501             return True
502         return False
503
504     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
505     length = world_db["MAP_LENGTH"]
506     add_half_width = (not (length % 2)) * int(length / 2)
507     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
508     while (1):
509         y = rand.next() % length
510         x = rand.next() % length
511         pos = (y * length) + x
512         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
513             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
514                 break
515             world_db["MAP"][pos] = ord(".")
516     n_trees = int((length ** 2) / 16)
517     i_trees = 0
518     while (i_trees <= n_trees):
519         single_allowed = rand.next() % 32
520         y = rand.next() % length
521         x = rand.next() % length
522         pos = (y * length) + x
523         if "." == chr(world_db["MAP"][pos]) \
524           and ((not single_allowed) or is_neighbor((y, x), "X")):
525             world_db["MAP"][pos] = ord("X")
526             i_trees += 1
527     # This all-too-precise replica of the original C code misses iter_limit().
528     n_colons = int((length ** 2) / 16)  # #
529     i_colons = 0  # #
530     while (i_colons <= n_colons):  # #
531         single_allowed = rand.next() % 256  # #
532         y = rand.next() % length  # #
533         x = rand.next() % length  # #
534         pos = (y * length) + x  # #
535         if ("." == chr(world_db["MAP"][pos])  # #
536           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
537             world_db["MAP"][pos] = ord(":")  # #
538             i_colons += 1  # #
539     altar_placed = False  # #
540     while not altar_placed:  # #
541         y = rand.next() % length  # #
542         x = rand.next() % length  # #
543         pos = (y * length) + x  # #
544         if (("." == chr(world_db["MAP"][pos]  # #
545              or ":" == chr(world_db["MAP"][pos]))
546             and not is_neighbor((y, x), "X"))):  # #
547             world_db["MAP"][pos] = ord("_")  # #
548             world_db["altar"] = (y, x)  # #
549             altar_placed = True  # #
550
551
552 def eat_vs_hunger_threshold(thingtype):
553     """Return satiation cost of eating for type. Good food for it must be >."""
554     hunger_unit = hunger_per_turn(thingtype)
555     actiontype = [id for id in world_db["ThingActions"]
556                if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
557     return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
558
559
560 def update_map_memory(t, age_map=True):
561     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
562
563     def age_some_memdepthmap_on_nonfov_cells():
564         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
565         # ord_v = ord("v")
566         # ord_0 = ord("0")
567         # ord_9 = ord("9")
568         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
569         #             if not ord_v == t["fovmap"][pos]
570         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
571         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
572         #             if not rand.next() % (2 **
573         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
574         #     t["T_MEMDEPTHMAP"][pos] += 1
575         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
576         fovmap = c_pointer_to_bytearray(t["fovmap"])
577         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
578
579     def update_mem_and_memdepthmap_via_fovmap():
580         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
581         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
582         #             if ord_v == t["fovmap"][pos]]:
583         #     t["T_MEMDEPTHMAP"][pos] = ord_0
584         #     t["T_MEMMAP"][pos] = world_db["MAP"][pos]
585         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
586         memmap = c_pointer_to_bytearray(t["T_MEMMAP"])
587         fovmap = c_pointer_to_bytearray(t["fovmap"])
588         map = c_pointer_to_bytearray(world_db["MAP"])
589         libpr.update_mem_and_memdepthmap_via_fovmap(map, fovmap, memdepthmap,
590                                                     memmap)
591
592     if not t["T_MEMMAP"]:
593         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
594     if not t["T_MEMDEPTHMAP"]:
595         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
596     update_mem_and_memdepthmap_via_fovmap()
597     if age_map:
598         age_some_memdepthmap_on_nonfov_cells()
599     ord_v = ord("v")
600     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
601                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
602                                                + mt[2]]]
603     maplength = world_db["MAP_LENGTH"]
604     eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])  # #
605     [t["T_MEMTHING"].append((world_db["Things"][id]["T_TYPE"],
606                              world_db["Things"][id]["T_POSY"],
607                              world_db["Things"][id]["T_POSX"]))
608      for id in world_db["Things"]
609      if not world_db["Things"][id]["carried"]
610      if not world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
611                                                               ["TT_LIFEPOINTS"]
612      if (t == world_db["Things"][0] or
613          (world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
614                                                           ["TT_TOOL"] == "food"
615           and 
616           world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
617                                                     ["TT_TOOLPOWER"] > eat_cost
618          )
619         )
620      if ord_v == t["fovmap"][(world_db["Things"][id]["T_POSY"] * maplength)
621                                        + world_db["Things"][id]["T_POSX"]]]
622
623
624 def set_world_inactive():
625     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
626     server_test()
627     if os.access(io_db["path_worldstate"], os.F_OK):
628         os.remove(io_db["path_worldstate"])
629     world_db["WORLD_ACTIVE"] = 0
630
631
632 def integer_test(val_string, min, max=None):
633     """Return val_string if possible integer >= min and <= max, else None."""
634     try:
635         val = int(val_string)
636         if val < min or (max is not None and val > max):
637             raise ValueError
638         return val
639     except ValueError:
640         msg = "Ignoring: Please use integer >= " + str(min)
641         if max is not None:
642             msg += " and <= " + str(max)
643         msg += "."
644         print(msg)
645         return None
646
647
648 def setter(category, key, min, max=None):
649     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
650     if category is None:
651         def f(val_string):
652             val = integer_test(val_string, min, max)
653             if None != val:
654                 world_db[key] = val
655     else:
656         if category == "Thing":
657             id_store = command_tid
658             decorator = test_Thing_id
659         elif category == "ThingType":
660             id_store = command_ttid
661             decorator = test_ThingType_id
662         elif category == "ThingAction":
663             id_store = command_taid
664             decorator = test_ThingAction_id
665
666         @decorator
667         def f(val_string):
668             val = integer_test(val_string, min, max)
669             if None != val:
670                 world_db[category + "s"][id_store.id][key] = val
671     return f
672
673
674 def build_fov_map(t):
675     """Build Thing's FOV map."""
676     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
677     fovmap = c_pointer_to_bytearray(t["fovmap"])
678     map = c_pointer_to_bytearray(world_db["MAP"])
679     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
680         raise RuntimeError("Malloc error in build_fov_Map().")
681
682
683 def log_help():
684     """Send quick usage info to log."""
685     log("Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.")
686     log("Use 'p' to pick up objects, and 'D' to drop them.")
687     log("Some objects can be used (such as: eaten) by 'u' if they are in "
688         + "your inventory. Use 'Up'/'Down' to navigate the inventory.")
689     log("Use 'l' to toggle 'look' mode (move an exploration cursor instead of "
690         + "the player over the map).")
691     log("Use 'PgUp'/PgDn' to scroll the 'Things here' window.")
692     log("See README file for more details.")
693
694
695 def decrement_lifepoints(t):
696     """Decrement t's lifepoints by 1, and if to zero, corpse it.
697
698     If t is the player avatar, only blank its fovmap, so that the client may
699     still display memory data. On non-player things, erase fovmap and memory.
700     Dying actors drop all their things.
701     """
702     # 7DRL: Also decrements God's mood; deaths heavily so.
703     # 7DRL: Return 1 if death, else 0.
704     t["T_LIFEPOINTS"] -= 1
705     world_db["GOD_MOOD"] -= 1  # #
706     if 0 == t["T_LIFEPOINTS"]:
707         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
708         world_db["GOD_MOOD"] -= sadness  # #        
709         for id in t["T_CARRIES"]:
710             t["T_CARRIES"].remove(id)
711             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
712             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
713             world_db["Things"][id]["carried"] = False
714         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
715         if world_db["Things"][0] == t:
716             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
717             log("You die.")
718             log("See README on how to start over.")
719         else:
720             t["fovmap"] = False
721             t["T_MEMMAP"] = False
722             t["T_MEMDEPTHMAP"] = False
723             t["T_MEMTHING"] = []
724         return sadness  # #
725     return 0  # #
726
727
728 def add_gods_favor(i): # #
729     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
730     def favor_multiplier(i):
731         x = 100
732         threshold = math.e * x
733         mood = world_db["GOD_MOOD"]
734         if i > 0:
735             if mood > threshold:
736                 i = i * math.log(mood / x)
737             elif -mood > threshold:
738                 i = i / math.log(-mood / x)
739         elif i < 0:
740             if -mood > threshold:
741                 i = i * math.log(-mood / x)
742             if mood > threshold:
743                 i = i / math.log(mood / x)
744         return int(i)
745     world_db["GOD_FAVOR"] += favor_multiplier(i)
746
747
748 def mv_yx_in_dir_legal(dir, y, x):
749     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
750     dir_c = dir.encode("ascii")[0]
751     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
752     if -1 == test:
753         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
754     return (test, libpr.result_y(), libpr.result_x())
755
756
757 def enter_altar():  # #
758      """What happens when the player enters the altar."""
759      if world_db["FAVOR_STAGE"] > 9000:
760         log("You step on a soul-less slab of stone.")
761         return
762      log("YOU ENTER SACRED GROUND.")
763      if world_db["FAVOR_STAGE"] == 0:
764          world_db["FAVOR_STAGE"] = 1
765          log("The Island God speaks to you: \"I don't trust you. You intrude "
766               + "on the island's affairs. I think you're a nuisance at best, "
767               + "and a danger to my children at worst. I will give you a "
768               + "chance to lighten my mood, however: For a while now, I've "
769               + "been trying to spread the plant "
770               + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\""
771               + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
772               + "\"). I have not been very successful so far. Maybe you can "
773               + "make yourself useful there. I will count each further "
774               + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
775               + " that grows to your favor.\"")
776      elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
777          world_db["FAVOR_STAGE"] = 2
778          log("The Island God speaks to you: \"You could have done worse so "
779              + "far. Maybe you are not the worst to happen to this island "
780              + "since the metal birds threw the great lightning ball. Maybe "
781              + "you can help me spread another plant. It multiplies faster, "
782              + "and it is highly nutritious: "
783              + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\""
784              + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
785              + "\"). It is new. I give you the only example. Be very careful "
786              + "with it! I also give you another tool that may be helpful.\"")
787          id = id_setter(-1, "Things")
788          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
789                                             world_db["altar"])
790          id = id_setter(-1, "Things")
791          world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
792                                             world_db["altar"])
793      elif world_db["FAVOR_STAGE"] == 2 and \
794           0 == len([id for id in world_db["Things"]
795                    if world_db["Things"][id]["T_TYPE"]
796                       == world_db["PLANT_1"]]):
797          log("The Island God speaks to you: \"I am greatly disappointed that "
798              + "you lost all "
799              + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
800              + " this island had. Here is another one. It cost me great work. "
801              + "Be more careful this time.\"")
802          id = id_setter(-1, "Things")
803          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
804                                             world_db["altar"])
805          add_gods_favor(-250)
806      elif world_db["GOD_FAVOR"] > 9000:
807          world_db["FAVOR_STAGE"] = 9001
808          log("The Island God speaks to you: \"You have proven yourself worthy"
809               + " of my respect. You were a good citizen to the island, and "
810               + "sometimes a better steward to its inhabitants than me. The "
811               + "island shall miss you when you leave. But you have earned "
812               + "the right to do so. Take this "
813               + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
814               + " and USE it when you please. It will take you to where you "
815               + "came from. (But do feel free to stay here as long as you "
816               + "like.)\"")
817          id = id_setter(-1, "Things")
818          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
819                                             world_db["altar"])
820
821
822 def actor_wait(t):
823     """Make t do nothing (but loudly, if player avatar)."""
824     if t == world_db["Things"][0]:
825         log("You wait.")
826
827
828 def actor_move(t):
829     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
830     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
831     # 7DRL: Player entering the altar triggers enter_altar().
832     # 7DRL: Player with axe chops down trees.
833     passable = False
834     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
835                                      t["T_POSY"], t["T_POSX"])
836     if 1 == move_result[0]:
837         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
838         hitted = [id for id in world_db["Things"]
839                   if world_db["Things"][id] != t
840                   if world_db["Things"][id]["T_LIFEPOINTS"]
841                   if world_db["Things"][id]["T_POSY"] == move_result[1]
842                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
843         if len(hitted):
844             hit_id = hitted[0]
845             if t == world_db["Things"][0]:
846                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
847                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
848                 log("You wound " + hitted_name + ".")
849                 add_gods_favor(-1)  # #
850             elif 0 == hit_id:
851                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
852                 log(hitter_name +" wounds you.")
853             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
854             if test and t == world_db["Things"][0]:  # #
855                 add_gods_favor(-test)  # #
856             return
857         if (ord("X") == world_db["MAP"][pos]  # #
858             or ord("|") == world_db["MAP"][pos]):  # #
859             carries_axe = False  # #
860             for id in t["T_CARRIES"]:  # # 
861                 type = world_db["Things"][id]["T_TYPE"]  # #
862                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
863                     carries_axe = True  # #
864                     break  # #
865             if carries_axe:  # #
866                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
867                 if t == world_db["Things"][0]:  # #
868                     log("With your " + axe_name + ", you chop!\n")  # #
869                     if ord("X") == world_db["MAP"][pos]:  # #
870                         add_gods_favor(-1)  # #
871                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
872                 case_X = world_db["MAP"][pos] == ord("X")  # #
873                 if (chop_power > 0  # #
874                     and ((case_X and  # #
875                           0 == int(rand.next() / chop_power))  # #
876                     or (not case_X and  # #
877                              0 == int(rand.next() / (3 * chop_power))))):  # #
878                     if t == world_db["Things"][0]:  # #
879                         log("You chop it down.")  # #
880                     if world_db["MAP"][pos] == ord("X"):  # #
881                         add_gods_favor(-10)  # #
882                     world_db["MAP"][pos] = ord(".")   # #
883                     i = 3 if case_X else 1  # #
884                     for i in range(i):  # #
885                         id = id_setter(-1, "Things")  # #
886                         world_db["Things"][id] = \
887                           new_Thing(world_db["LUMBER"],  # #
888                                     (move_result[1], move_result[2]))  # # 
889                     build_fov_map(t)  # #
890                 return   # #
891         passable = ("." == chr(world_db["MAP"][pos]) or
892                     ":" == chr(world_db["MAP"][pos]) or # #
893                     "_" == chr(world_db["MAP"][pos])) # #
894     dir = [dir for dir in directions_db
895            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
896     if passable:
897         t["T_POSY"] = move_result[1]
898         t["T_POSX"] = move_result[2]
899         for id in t["T_CARRIES"]:
900             world_db["Things"][id]["T_POSY"] = move_result[1]
901             world_db["Things"][id]["T_POSX"] = move_result[2]
902         build_fov_map(t)
903         if t == world_db["Things"][0]:
904             log("You move " + dir + ".")
905             if (move_result[1] == world_db["altar"][0] and  # #
906                 move_result[2] == world_db["altar"][1]):  # #
907                 enter_altar()  # #
908     elif t == world_db["Things"][0]:
909         log("You fail to move " + dir + ".")
910
911
912 def actor_pick_up(t):
913     """Make t pick up (topmost?) Thing from ground into inventory.
914
915     Define topmostness by how low the thing's type ID is.
916     """
917     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
918     # 7DRL: Non-players pick up nothing but food of good value to them.
919     used_slots = len(t["T_CARRIES"]) # #
920     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
921         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
922                if not world_db["Things"][id]["carried"]
923                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
924                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
925         if len(ids):
926             lowest_tid = -1
927             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # #
928             for iid in ids:
929                 tid = world_db["Things"][iid]["T_TYPE"] 
930                 if lowest_tid == -1 or tid < lowest_tid:
931                     if (t != world_db["Things"][0] and  # #
932                         (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"  # #
933                          or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]  # #
934                              <= eat_cost))):  # #
935                         continue  # #
936                     id = iid
937                     lowest_tid = tid
938             world_db["Things"][id]["carried"] = True
939             type = world_db["Things"][id]["T_TYPE"]  # #
940             if (t != world_db["Things"][0] # #
941                 and world_db["Things"][id]["T_PLAYERDROP"]  # #
942                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
943                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
944                 add_gods_favor(score)  # #
945                 world_db["Things"][id]["T_PLAYERDROP"] = 0  # #
946             t["T_CARRIES"].append(id)
947             if t == world_db["Things"][0]:
948                 log("You pick up an object.")
949         elif t == world_db["Things"][0]:
950             log("You try to pick up an object, but there is none.")
951     elif t == world_db["Things"][0]: # #
952         log("Can't pick up object: No storage room to carry more.") # #
953
954
955 def actor_drop(t):
956     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
957     # TODO: Handle case where T_ARGUMENT matches nothing.
958     if len(t["T_CARRIES"]):
959         id = t["T_CARRIES"][t["T_ARGUMENT"]]
960         t["T_CARRIES"].remove(id)
961         world_db["Things"][id]["carried"] = False
962         if t == world_db["Things"][0]:
963             log("You drop an object.")
964             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
965     elif t == world_db["Things"][0]:
966        log("You try to drop an object, but you own none.")
967
968
969 def actor_use(t):
970     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
971     # TODO: Handle case where T_ARGUMENT matches nothing.
972     # 7DLR: Handle SLIPPERS-type Thing use.
973     if len(t["T_CARRIES"]):
974         id = t["T_CARRIES"][t["T_ARGUMENT"]]
975         type = world_db["Things"][id]["T_TYPE"]
976         if type == world_db["SLIPPERS"]:  # #
977             if t == world_db["Things"][0]:  # #
978                 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]  # #
979                     + ". It glows in wondrous colors, and emits a sound as "  # #
980                     + "if from a dying cat. The Island God laughs.\n")  # #
981             t["T_LIFEPOINTS"] = 1  # #
982             decrement_lifepoints(t)  # #
983         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
984               and t == world_db["Things"][0]):  # #
985                 log("To use this item for chopping, move towards a tree while "
986                      + "carrying it in your inventory.")  # #
987         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):  # #
988             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
989             if (world_db["MAP"][pos] == ord("X")  # #
990                 or world_db["MAP"][pos] == ord("|")):  # #
991                 log("Can't build when standing on barrier.")  # #
992                 return
993             for id in [id for id in world_db["Things"]
994                        if not world_db["Things"][id] == t
995                        if not world_db["Things"][id]["carried"]
996                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
997                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
998                  log("Can't build when standing objects.")  # #
999                  return
1000             for id in t["T_CARRIES"]:  # #
1001                 type_tool = world_db["Things"][id]["T_TYPE"]  # #
1002                 if (world_db["ThingTypes"][type_tool]["TT_TOOL"]  # #
1003                     == "carpentry"):  # #
1004                     break  # #
1005             wood_id = None  # #
1006             for id in t["T_CARRIES"]:  # #
1007                 type_material = world_db["Things"][id]["T_TYPE"]  # #
1008                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]  # #
1009                     == "wood"):  # #
1010                     wood_id = id  # #
1011                     break  # #
1012             if wood_id != None:  # #
1013                 t["T_CARRIES"].remove(wood_id)  # #
1014                 del world_db["Things"][wood_id]  # #
1015                 world_db["MAP"][pos] = ord("|")  # #
1016                 log("With your "  # #
1017                     + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
1018                     + " you build a wooden barrier from your "  # #
1019                     + world_db["ThingTypes"][type_material]["TT_NAME"]  # #
1020                     + ".")  # #
1021             else:  # #
1022                 log("You can't use a "  # #
1023                     + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
1024                     + " without some wood in your inventory.")  # #
1025         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1026             t["T_CARRIES"].remove(id)
1027             del world_db["Things"][id]
1028             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1029             if t == world_db["Things"][0]:
1030                 log("You consume this object.")
1031         elif t == world_db["Things"][0]:
1032             log("You try to use this object, but fail.")
1033     elif t == world_db["Things"][0]:
1034         log("You try to use an object, but you own none.")
1035
1036
1037 def thingproliferation(t, prol_map):
1038     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1039
1040     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1041     marked "." in prol_map. If there are several map cell candidates, one is
1042     selected randomly.
1043     """
1044     # 7DRL: success increments God's mood
1045     # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1046     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1047     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1048         candidates = []
1049         for dir in [directions_db[key] for key in directions_db]:
1050             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1051             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1052             if mv_result[0] and \
1053                (ord(":") == prol_map[pos]  # #
1054                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1055                     and ord(".") == prol_map[pos])):
1056             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1057             #                                          * world_db["MAP_LENGTH"]
1058             #                                          + mv_result[2]]:
1059                 candidates.append((mv_result[1], mv_result[2]))
1060         if len(candidates):
1061             i = rand.next() % len(candidates)
1062             id = id_setter(-1, "Things")
1063             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1064             world_db["Things"][id] = newT
1065             animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1066             if animacy:  # #
1067                 world_db["GOD_MOOD"] += animacy  # #
1068             else:  # #
1069                 world_db["GOD_MOOD"] += 1  # #
1070             if (world_db["FAVOR_STAGE"] > 0  # #
1071                 and t["T_TYPE"] == world_db["PLANT_0"]):  # #
1072                 world_db["GOD_FAVOR"] += 5  # #
1073             elif t["T_TYPE"] == world_db["PLANT_1"]:  # #
1074                 world_db["GOD_FAVOR"] += 25  # #
1075
1076
1077 def try_healing(t):
1078     """If t's HP < max, increment them if well-nourished, maybe waiting."""
1079     # 7DRL: Successful heals increment God's mood.
1080     if t["T_LIFEPOINTS"] < \
1081        world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1082         wait_id = [id for id in world_db["ThingActions"]
1083                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1084         wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
1085         testval = int(abs(t["T_SATIATION"]) / wait_divider)
1086         if (testval <= 1 or 1 == (rand.next() % testval)):
1087             t["T_LIFEPOINTS"] += 1
1088             if t != world_db["Things"][0]: # #
1089                  world_db["GOD_MOOD"] += 1  # #
1090             if t == world_db["Things"][0]:
1091                 log("You heal.")
1092
1093
1094 def hunger_per_turn(type_id):
1095     """The amount of satiation score lost per turn for things of given type."""
1096     return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
1097
1098
1099 def hunger(t):
1100     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1101     if t["T_SATIATION"] > -32768:
1102         #max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
1103         t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) # int(math.sqrt(max_hp))
1104     if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
1105         if t == world_db["Things"][0]:
1106             if t["T_SATIATION"] < 0:
1107                 log("You suffer from hunger.")
1108             else:
1109                 log("You suffer from over-eating.")
1110         decrement_lifepoints(t)
1111
1112
1113 def get_dir_to_target(t, filter):
1114     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1115
1116     The path-wise nearest target is chosen, via the shortest available path.
1117     Target must not be t. On succcess, return positive value, else False.
1118     Filters:
1119     "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
1120          is, and its corpse would be healthy food for t
1121     "f": move away from an enemy – any visible actor whose thing type has more
1122          TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
1123          food – if it is closer than n steps, where n will shrink as t's hunger
1124          grows; if enemy is too close, move towards (attack) the enemy instead;
1125          if no fleeing is possible, nor attacking useful, wait; don't tread on
1126          non-enemies for fleeing
1127     "c": Thing in memorized map is consumable of sufficient nutrition for t
1128     "s": memory map cell with greatest-reachable degree of unexploredness
1129     """
1130
1131     def zero_score_map_where_char_on_memdepthmap(c):
1132         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1133         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1134         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1135         #     set_map_score(i, 0)
1136         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1137         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1138             raise RuntimeError("No score map allocated for "
1139                                "zero_score_map_where_char_on_memdepthmap().")
1140
1141     def set_map_score_at_thingpos(id, score):
1142         pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
1143                                      + world_db["Things"][id]["T_POSX"]
1144         set_map_score(pos, score)
1145
1146     def set_map_score(pos, score):
1147         test = libpr.set_map_score(pos, score)
1148         if test:
1149             raise RuntimeError("No score map allocated for set_map_score().")
1150
1151     def get_map_score(pos):
1152         result = libpr.get_map_score(pos)
1153         if result < 0:
1154             raise RuntimeError("No score map allocated for get_map_score().")
1155         return result
1156
1157     def animate_in_fov(Thing, maplength): # maplength needed for optimization?
1158         if not Thing["T_LIFEPOINTS"] or Thing["carried"] or Thing == t:
1159             return False
1160         pos = Thing["T_POSY"] * maplength + Thing["T_POSX"]
1161         if 118 == t["fovmap"][pos]: # optimization: 118 = ord("v")
1162             return True
1163
1164     def good_attack_target(v):
1165         eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1166         type = world_db["ThingTypes"][v["T_TYPE"]]
1167         type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
1168         if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
1169         and type_corpse["TT_TOOL"] == "food" \
1170         and type_corpse["TT_TOOLPOWER"] > eat_cost:
1171             return True
1172         return False
1173
1174     def good_flee_target(m):
1175         own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
1176         corpse_type = world_db["ThingTypes"][own_corpse_id]
1177         targetness = 0 if corpse_type["TT_TOOL"] != "food" \
1178                        else corpse_type["TT_TOOLPOWER"]
1179         type = world_db["ThingTypes"][m["T_TYPE"]]
1180         if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
1181         and targetness > eat_vs_hunger_threshold(m["T_TYPE"]):
1182             return True
1183         return False
1184
1185     def seeing_thing():
1186         maplength = world_db["MAP_LENGTH"]
1187         if t["fovmap"] and "a" == filter:
1188             for id in world_db["Things"]:
1189                 if animate_in_fov(world_db["Things"][id], maplength):
1190                     if good_attack_target(world_db["Things"][id]):
1191                         return True
1192         elif t["fovmap"] and "f" == filter:
1193             for id in world_db["Things"]:
1194                 if animate_in_fov(world_db["Things"][id], maplength):
1195                     if good_flee_target(world_db["Things"][id]):
1196                         return True
1197         elif t["T_MEMMAP"] and "c" == filter:
1198             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1199             ord_blank = ord(" ")
1200             for mt in t["T_MEMTHING"]:
1201                 if ord_blank != t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1202                                             + mt[2]] and \
1203                    (t != world_db["Things"][0] or \
1204                     (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
1205                       and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
1206                        > eat_cost)):
1207                     return True
1208         return False
1209
1210     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1211         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1212         # ord_dot = ord(".")
1213         # memmap = t["T_MEMMAP"]
1214         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1215         #            if ord_dot == memmap[i]]:
1216         #     set_map_score(i, 65534) # i.e. 65535-1
1217         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1218         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1219             raise RuntimeError("No score map allocated for "
1220                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1221
1222     def init_score_map():
1223         test = libpr.init_score_map()
1224         if test:
1225             raise RuntimeError("Malloc error in init_score_map().")
1226         set_cells_passable_on_memmap_to_65534_on_scoremap()
1227         maplength = world_db["MAP_LENGTH"]
1228         if "a" == filter:
1229             [set_map_score_at_thingpos(id, 0)
1230              for id in world_db["Things"]
1231              if animate_in_fov(world_db["Things"][id], maplength)
1232              if good_attack_target(world_db["Things"][id])]
1233         elif "f" == filter:
1234             [set_map_score_at_thingpos(id, 0)
1235              for id in world_db["Things"]
1236              if animate_in_fov(world_db["Things"][id], maplength)
1237              if good_flee_target(world_db["Things"][id])]
1238         elif "c" == filter:
1239             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1240             ord_blank = ord(" ")
1241             [set_map_score(mt[1] * maplength + mt[2], 0)
1242              for mt in t["T_MEMTHING"]
1243              if ord_blank != t["T_MEMMAP"][mt[1] * maplength + mt[2]]
1244              if t != world_db["Things"][0] or
1245                 (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" and
1246                  world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost)]
1247         elif "s" == filter:
1248             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1249         if "f" == filter:
1250             [set_map_score_at_thingpos(id, 65535)
1251              for id in world_db["Things"]
1252              if animate_in_fov(world_db["Things"][id], maplength)
1253              if get_map_score(world_db["Things"][id]["T_POSY"] * maplength
1254                               + world_db["Things"][id]["T_POSX"])]
1255         elif "a" != filter:
1256             [set_map_score_at_thingpos(id, 65535)
1257              for id in world_db["Things"]
1258              if animate_in_fov(world_db["Things"][id], maplength)]
1259
1260     def rand_target_dir(neighbors, cmp, dirs):
1261         candidates = []
1262         n_candidates = 0
1263         for i in range(len(dirs)):
1264             if cmp == neighbors[i]:
1265                 candidates.append(dirs[i])
1266                 n_candidates += 1
1267         return candidates[rand.next() % n_candidates] if n_candidates else 0
1268
1269     def get_neighbor_scores(dirs, eye_pos):
1270         scores = []
1271         if libpr.ready_neighbor_scores(eye_pos):
1272             raise RuntimeError("No score map allocated for " +
1273                                "ready_neighbor_scores.()")
1274         for i in range(len(dirs)):
1275             scores.append(libpr.get_neighbor_score(i))
1276         return scores
1277
1278     def get_dir_from_neighbors():
1279         dir_to_target = False
1280         dirs = "edcxsw"
1281         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1282         neighbors = get_neighbor_scores(dirs, eye_pos)
1283         minmax_start = 0 if "f" == filter else 65535 - 1
1284         minmax_neighbor = minmax_start
1285         for i in range(len(dirs)):
1286             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1287                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1288                or ("f" != filter and minmax_neighbor > neighbors[i]):
1289                 minmax_neighbor = neighbors[i]
1290         if minmax_neighbor != minmax_start:
1291             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1292         if "f" == filter:
1293             distance = get_map_score(eye_pos)
1294             fear_distance = world_db["MAP_LENGTH"]
1295             if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
1296                 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
1297             attack_distance = 1
1298             if not dir_to_target:
1299                 if attack_distance >= distance:
1300                     dir_to_target = rand_target_dir(neighbors,
1301                                                     distance - 1, dirs)
1302                 elif fear_distance >= distance:
1303                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1304                                       if
1305                                       world_db["ThingActions"][id]["TA_NAME"]
1306                                          == "wait"][0]
1307                     return 1
1308             elif dir_to_target and fear_distance < distance:
1309                 dir_to_target = 0
1310         return dir_to_target
1311
1312     dir_to_target = False
1313     mem_depth_c = b' '
1314     run_i = 9 + 1 if "s" == filter else 1
1315     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1316         run_i -= 1
1317         init_score_map()
1318         mem_depth_c = b'9' if b' ' == mem_depth_c \
1319                            else bytes([mem_depth_c[0] - 1])
1320         if libpr.dijkstra_map():
1321             raise RuntimeError("No score map allocated for dijkstra_map().")
1322         dir_to_target = get_dir_from_neighbors()
1323         libpr.free_score_map()
1324         if dir_to_target and str == type(dir_to_target):
1325             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1326                               if world_db["ThingActions"][id]["TA_NAME"]
1327                                  == "move"][0]
1328             t["T_ARGUMENT"] = ord(dir_to_target)
1329     return dir_to_target
1330
1331
1332 def standing_on_food(t):
1333     """Return True/False whether t is standing on healthy consumable."""
1334     eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1335     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1336                if not world_db["Things"][id]["carried"]
1337                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1338                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1339                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1340                   ["TT_TOOL"] == "food"
1341                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1342                   ["TT_TOOLPOWER"] > eat_cost]:
1343         return True
1344     return False
1345
1346
1347 def get_inventory_slot_to_consume(t):
1348     """Return invent. slot of healthiest consumable(if any healthy),else -1."""
1349     cmp_food = -1
1350     selection = -1
1351     i = 0
1352     eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1353     for id in t["T_CARRIES"]:
1354         type = world_db["Things"][id]["T_TYPE"]
1355         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1356            and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
1357             nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1358             tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
1359             if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1360             or tmp_cmp < cmp_food:
1361                 cmp_food = tmp_cmp
1362                 selection = i
1363         i += 1
1364     return selection
1365
1366
1367 def ai(t):
1368     """Determine next command/argment for actor t via AI algorithms."""
1369     # 7DRL add: Don't pick up or search things when inventory is full.
1370     if t == world_db["Things"][0]:
1371         log("%AI------")
1372     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1373                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1374     if get_dir_to_target(t, "f"):
1375         if t == world_db["Things"][0]:
1376             log("%FLEE")
1377         return
1378     sel = get_inventory_slot_to_consume(t)
1379     if -1 != sel:
1380         if t == world_db["Things"][0]:
1381             log("%EAT")
1382         t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1383                           if world_db["ThingActions"][id]["TA_NAME"]
1384                              == "use"][0]
1385         t["T_ARGUMENT"] = sel
1386     elif standing_on_food(t):
1387         if t == world_db["Things"][0]:
1388             log("%STANDINGON")
1389         if  (len(t["T_CARRIES"]) <  # #
1390              world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):  # #
1391             if t == world_db["Things"][0]:
1392                 log("%(pickingup)")
1393             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1394                                  if world_db["ThingActions"][id]["TA_NAME"]
1395                                  == "pick_up"][0]
1396     else:
1397         if t == world_db["Things"][0]:
1398             log("%AIMING_FOR_FOOD")
1399         going_to_known_food_spot = get_dir_to_target(t, "c")
1400         if not going_to_known_food_spot:
1401             if t == world_db["Things"][0]:
1402                 log("%AIMING_FOR_WALKING_FOOD")
1403             aiming_for_walking_food = get_dir_to_target(t, "a")
1404             if not aiming_for_walking_food:
1405                 if t == world_db["Things"][0]:
1406                     log("%SEARCHING")
1407                 get_dir_to_target(t, "s")
1408
1409
1410 def turn_over():
1411     """Run game world and its inhabitants until new player input expected."""
1412     # 7DRL: effort of move action is TA_EFFORT / sqrt(TT_LIFEPOINTS)
1413     id = 0
1414     whilebreaker = False
1415     while world_db["Things"][0]["T_LIFEPOINTS"]:
1416         proliferable_map = world_db["MAP"][:]
1417         for id in [id for id in world_db["Things"]
1418                    if not world_db["Things"][id]["carried"]]:
1419             y = world_db["Things"][id]["T_POSY"]
1420             x = world_db["Things"][id]["T_POSX"]
1421             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1422         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1423             if not id in world_db["Things"] or \
1424                world_db["Things"][id]["carried"]:   # May have been consumed or
1425                 continue                            # picked up during turn …
1426             Thing = world_db["Things"][id]
1427             if Thing["T_LIFEPOINTS"]:
1428                 if not Thing["T_COMMAND"]:
1429                     update_map_memory(Thing)
1430                     if 0 == id:
1431                         whilebreaker = True
1432                         break
1433                     ai(Thing)
1434                 try_healing(Thing)
1435                 hunger(Thing)
1436                 if Thing["T_LIFEPOINTS"]:
1437                     Thing["T_PROGRESS"] += 1
1438                     taid = [a for a in world_db["ThingActions"]
1439                               if a == Thing["T_COMMAND"]][0]
1440                     ThingAction = world_db["ThingActions"][taid]
1441                     #if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1442                     effort = ThingAction["TA_EFFORT"]  # #
1443                     if ThingAction["TA_NAME"] == "move":  # #
1444                         type = Thing["T_TYPE"]  # #
1445                         max_hp = (world_db["ThingTypes"][type]  # #
1446                                  ["TT_LIFEPOINTS"])  # #
1447                         effort = int(effort / math.sqrt(max_hp))  # #
1448                     if Thing["T_PROGRESS"] == effort:  # #
1449                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1450                         Thing["T_COMMAND"] = 0
1451                         Thing["T_PROGRESS"] = 0
1452             thingproliferation(Thing, proliferable_map)
1453         if whilebreaker:
1454             break
1455         world_db["TURN"] += 1
1456
1457
1458 def new_Thing(type, pos=(0, 0)):
1459     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1460     thing = {
1461         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1462         "T_ARGUMENT": 0,
1463         "T_PROGRESS": 0,
1464         "T_SATIATION": 0,
1465         "T_COMMAND": 0,
1466         "T_PLAYERDROP": 0,  # #
1467         "T_TYPE": type,
1468         "T_POSY": pos[0],
1469         "T_POSX": pos[1],
1470         "T_CARRIES": [],
1471         "carried": False,
1472         "T_MEMTHING": [],
1473         "T_MEMMAP": False,
1474         "T_MEMDEPTHMAP": False,
1475         "fovmap": False
1476     }
1477     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1478         build_fov_map(thing)
1479     return thing
1480
1481
1482 def id_setter(id, category, id_store=False, start_at_1=False):
1483     """Set ID of object of category to manipulate ID unused? Create new one.
1484
1485     The ID is stored as id_store.id (if id_store is set). If the integer of the
1486     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1487     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1488     always returned when no new object is created, otherwise the new object's
1489     ID.
1490     """
1491     min = 0 if start_at_1 else -1
1492     if str == type(id):
1493         id = integer_test(id, min)
1494     if None != id:
1495         if id in world_db[category]:
1496             if id_store:
1497                 id_store.id = id
1498             return None
1499         else:
1500             if (start_at_1 and 0 == id) \
1501                or ((not start_at_1) and (id < 0)):
1502                 id = 0 if start_at_1 else -1
1503                 while 1:
1504                     id = id + 1
1505                     if id not in world_db[category]:
1506                         break
1507             if id_store:
1508                 id_store.id = id
1509     return id
1510
1511
1512 def command_ping():
1513     """Send PONG line to server output file."""
1514     strong_write(io_db["file_out"], "PONG\n")
1515
1516
1517 def command_quit():
1518     """Abort server process."""
1519     if None == opts.replay:
1520         if world_db["WORLD_ACTIVE"]:
1521             save_world()
1522         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1523     raise SystemExit("received QUIT command")
1524
1525
1526 def command_thingshere(str_y, str_x):
1527     """Write to out file list of Things known to player at coordinate y, x."""
1528     # 7DRL: terrain, too
1529     if world_db["WORLD_ACTIVE"]:
1530         y = integer_test(str_y, 0, 255)
1531         x = integer_test(str_x, 0, 255)
1532         length = world_db["MAP_LENGTH"]
1533         if None != y and None != x and y < length and x < length:
1534             pos = (y * world_db["MAP_LENGTH"]) + x
1535             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1536             pos = y * world_db["MAP_LENGTH"] + x;  # #
1537             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1538                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1539                               for id in world_db["Things"]
1540                               if not world_db["Things"][id]["carried"]
1541                               if world_db["Things"][id]["T_TYPE"] == tid
1542                               if y == world_db["Things"][id]["T_POSY"]
1543                               if x == world_db["Things"][id]["T_POSX"]]:
1544                     type = world_db["Things"][id]["T_TYPE"]
1545                     name = world_db["ThingTypes"][type]["TT_NAME"]
1546                     strong_write(io_db["file_out"], name + "\n")
1547             else:
1548                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1549                               for mt in world_db["Things"][0]["T_MEMTHING"]
1550                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1551                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1552                     strong_write(io_db["file_out"], name + "\n")
1553             if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"):  # #
1554                 name = "(terrain: SEA)"  # #
1555             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."):  # #
1556                 name = "(terrain: EARTH)"  # #
1557             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"):  # #
1558                 name = "(terrain: SOIL)"  # #
1559             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"):  # #
1560                 name = "(terrain: TREE)"  # #
1561             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"):  # #
1562                 name = "(terrain: WALL)"  # #
1563             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"):  # #
1564                 name = "(terrain: ALTAR)"  # #
1565             else:  # #
1566                 name = "(?)"  # #
1567             strong_write(io_db["file_out"], name + "\n")  # #
1568             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1569         else:
1570             print("Ignoring: Invalid map coordinates.")
1571     else:
1572         print("Ignoring: Command only works on existing worlds.")
1573
1574
1575 def play_commander(action, args=False):
1576     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1577
1578     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1579     """
1580
1581     def set_command():
1582         id = [x for x in world_db["ThingActions"]
1583                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1584         world_db["Things"][0]["T_COMMAND"] = id
1585         turn_over()
1586
1587     def set_command_and_argument_int(str_arg):
1588         val = integer_test(str_arg, 0, 255)
1589         if None != val:
1590             world_db["Things"][0]["T_ARGUMENT"] = val
1591             set_command()
1592
1593     def set_command_and_argument_movestring(str_arg):
1594         if str_arg in directions_db:
1595             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1596             set_command()
1597         else:
1598             print("Ignoring: Argument must be valid direction string.")
1599
1600     if action == "move":
1601         return set_command_and_argument_movestring
1602     elif args:
1603         return set_command_and_argument_int
1604     else:
1605         return set_command
1606
1607
1608 def command_seedrandomness(seed_string):
1609     """Set rand seed to int(seed_string)."""
1610     val = integer_test(seed_string, 0, 4294967295)
1611     if None != val:
1612         rand.seed = val
1613
1614
1615 def command_makeworld(seed_string):
1616     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1617
1618     Seed rand with seed. Do more only with a "wait" ThingAction and
1619     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1620     world_db["Things"] emptied, call make_map() and set
1621     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1622     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1623     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1624     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1625     Call log_help().
1626     """
1627
1628     # def free_pos(plant=False):
1629     def free_pos(plant=False):  # #
1630         i = 0
1631         while 1:
1632             err = "Space to put thing on too hard to find. Map too small?"
1633             while 1:
1634                 y = rand.next() % world_db["MAP_LENGTH"]
1635                 x = rand.next() % world_db["MAP_LENGTH"]
1636                 pos = y * world_db["MAP_LENGTH"] + x;
1637                 if (not plant  # #
1638                     and "." == chr(world_db["MAP"][pos])) \
1639                    or ":" == chr(world_db["MAP"][pos]):  # #
1640                     break
1641                 i += 1
1642                 if i == 65535:
1643                     raise SystemExit(err)
1644             # Replica of C code, wrongly ignores animatedness of new Thing.
1645             pos_clear = (0 == len([id for id in world_db["Things"]
1646                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1647                                    if world_db["Things"][id]["T_POSY"] == y
1648                                    if world_db["Things"][id]["T_POSX"] == x]))
1649             if pos_clear:
1650                 break
1651         return (y, x)
1652
1653     val = integer_test(seed_string, 0, 4294967295)
1654     if None == val:
1655         return
1656     rand.seed = val
1657     player_will_be_generated = False
1658     playertype = world_db["PLAYER_TYPE"]
1659     for ThingType in world_db["ThingTypes"]:
1660         if playertype == ThingType:
1661             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1662                 player_will_be_generated = True
1663             break
1664     if not player_will_be_generated:
1665         print("Ignoring: No player type with start number >0 defined.")
1666         return
1667     wait_action = False
1668     for ThingAction in world_db["ThingActions"]:
1669         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1670             wait_action = True
1671     if not wait_action:
1672         print("Ignoring: No thing action with name 'wait' defined.")
1673         return
1674     for name in specials:  # #
1675         if world_db[name] not in world_db["ThingTypes"]:  # #
1676             print("Ignoring: No valid " + name + " set.")  # #
1677             return  # #
1678     world_db["Things"] = {}
1679     make_map()
1680     world_db["WORLD_ACTIVE"] = 1
1681     world_db["TURN"] = 1
1682     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1683         id = id_setter(-1, "Things")
1684         world_db["Things"][id] = new_Thing(playertype, free_pos())
1685     if not world_db["Things"][0]["fovmap"]:
1686         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1687         world_db["Things"][0]["fovmap"] = empty_fovmap
1688     update_map_memory(world_db["Things"][0])
1689     for type in world_db["ThingTypes"]:
1690         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1691             if type != playertype:
1692                 id = id_setter(-1, "Things")
1693                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1694                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1695     strong_write(io_db["file_out"], "NEW_WORLD\n")
1696     log_help()
1697
1698
1699 def command_maplength(maplength_string):
1700     """Redefine map length. Invalidate map, therefore lose all things on it."""
1701     val = integer_test(maplength_string, 1, 256)
1702     if None != val:
1703         world_db["MAP_LENGTH"] = val
1704         world_db["MAP"] = False
1705         set_world_inactive()
1706         world_db["Things"] = {}
1707         libpr.set_maplength(val)
1708
1709
1710 def command_worldactive(worldactive_string):
1711     """Toggle world_db["WORLD_ACTIVE"] if possible.
1712
1713     An active world can always be set inactive. An inactive world can only be
1714     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1715     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1716     Also call log_help().
1717     """
1718     # 7DRL: altar must be on map, and specials must be set for active world.
1719     val = integer_test(worldactive_string, 0, 1)
1720     if None != val:
1721         if 0 != world_db["WORLD_ACTIVE"]:
1722             if 0 == val:
1723                 set_world_inactive()
1724             else:
1725                 print("World already active.")
1726         elif 0 == world_db["WORLD_ACTIVE"]:
1727             wait_exists = False
1728             for ThingAction in world_db["ThingActions"]:
1729                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1730                     wait_exists = True
1731                     break
1732             player_exists = False
1733             for Thing in world_db["Things"]:
1734                 if 0 == Thing:
1735                     player_exists = True
1736                     break
1737             specials_set = True  # #
1738             for name in specials:  # #
1739                 if world_db[name] not in world_db["ThingTypes"]:  # #
1740                     specials_set = False  # #
1741             altar_found = False  # #
1742             if world_db["MAP"]:  # #
1743                 pos = world_db["MAP"].find(b'_')  # #
1744                 if pos > 0:  # #
1745                     y = int(pos / world_db["MAP_LENGTH"])  # #
1746                     x = pos % world_db["MAP_LENGTH"]  # #
1747                     world_db["altar"] = (y, x)  # #
1748                     altar_found = True  # #
1749             if wait_exists and player_exists and world_db["MAP"] \
1750                and specials_set:  # #
1751                 for id in world_db["Things"]:
1752                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1753                         build_fov_map(world_db["Things"][id])
1754                         if 0 == id:
1755                             update_map_memory(world_db["Things"][id], False)
1756                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1757                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1758                     world_db["Things"][0]["fovmap"] = empty_fovmap
1759                 world_db["WORLD_ACTIVE"] = 1
1760                 log_help()
1761             else:
1762                 print("Ignoring: Not all conditions for world activation met.")
1763
1764
1765 def specialtypesetter(name):  # #
1766     """Setter world_db[name], deactivating world if set int no ThingType."""
1767     def helper(str_int):
1768         val = integer_test(str_int, 0)
1769         if None != val:
1770             world_db[name] = val
1771             if world_db["WORLD_ACTIVE"] \
1772                and world_db[name] not in world_db["ThingTypes"]:
1773                 world_db["WORLD_ACTIVE"] = 0
1774                 print(name + " fits no known ThingType, deactivating world.")
1775     return helper
1776
1777
1778 def test_for_id_maker(object, category):
1779     """Return decorator testing for object having "id" attribute."""
1780     def decorator(f):
1781         def helper(*args):
1782             if hasattr(object, "id"):
1783                 f(*args)
1784             else:
1785                 print("Ignoring: No " + category +
1786                       " defined to manipulate yet.")
1787         return helper
1788     return decorator
1789
1790
1791 def command_tid(id_string):
1792     """Set ID of Thing to manipulate. ID unused? Create new one.
1793
1794     Default new Thing's type to the first available ThingType, others: zero.
1795     """
1796     id = id_setter(id_string, "Things", command_tid)
1797     if None != id:
1798         if world_db["ThingTypes"] == {}:
1799             print("Ignoring: No ThingType to settle new Thing in.")
1800             return
1801         type = list(world_db["ThingTypes"].keys())[0]
1802         world_db["Things"][id] = new_Thing(type)
1803
1804
1805 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1806
1807
1808 @test_Thing_id
1809 def command_tcommand(str_int):
1810     """Set T_COMMAND of selected Thing."""
1811     val = integer_test(str_int, 0)
1812     if None != val:
1813         if 0 == val or val in world_db["ThingActions"]:
1814             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1815         else:
1816             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1817
1818
1819 @test_Thing_id
1820 def command_ttype(str_int):
1821     """Set T_TYPE of selected Thing."""
1822     val = integer_test(str_int, 0)
1823     if None != val:
1824         if val in world_db["ThingTypes"]:
1825             world_db["Things"][command_tid.id]["T_TYPE"] = val
1826         else:
1827             print("Ignoring: ThingType ID belongs to no known ThingType.")
1828
1829
1830 @test_Thing_id
1831 def command_tcarries(str_int):
1832     """Append int(str_int) to T_CARRIES of selected Thing.
1833
1834     The ID int(str_int) must not be of the selected Thing, and must belong to a
1835     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1836     """
1837     val = integer_test(str_int, 0)
1838     if None != val:
1839         if val == command_tid.id:
1840             print("Ignoring: Thing cannot carry itself.")
1841         elif val in world_db["Things"] \
1842              and not world_db["Things"][val]["carried"]:
1843             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1844             world_db["Things"][val]["carried"] = True
1845         else:
1846             print("Ignoring: Thing not available for carrying.")
1847     # Note that the whole carrying structure is different from the C version:
1848     # Carried-ness is marked by a "carried" flag, not by Things containing
1849     # Things internally.
1850
1851
1852 @test_Thing_id
1853 def command_tmemthing(str_t, str_y, str_x):
1854     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1855
1856     The type must fit to an existing ThingType, and the position into the map.
1857     """
1858     type = integer_test(str_t, 0)
1859     posy = integer_test(str_y, 0, 255)
1860     posx = integer_test(str_x, 0, 255)
1861     if None != type and None != posy and None != posx:
1862         if type not in world_db["ThingTypes"] \
1863            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1864             print("Ignoring: Illegal value for thing type or position.")
1865         else:
1866             memthing = (type, posy, posx)
1867             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1868
1869
1870 def setter_map(maptype):
1871     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1872
1873     If no map of maptype exists yet, initialize it with ' ' bytes first.
1874     """
1875
1876     def valid_map_line(str_int, mapline):
1877         val = integer_test(str_int, 0, 255)
1878         if None != val:
1879             if val >= world_db["MAP_LENGTH"]:
1880                 print("Illegal value for map line number.")
1881             elif len(mapline) != world_db["MAP_LENGTH"]:
1882                 print("Map line length is unequal map width.")
1883             else:
1884                 return val
1885         return None
1886
1887     def nonThingMap_helper(str_int, mapline):
1888         val = valid_map_line(str_int, mapline)
1889         if None != val:
1890             length = world_db["MAP_LENGTH"]
1891             if not world_db["MAP"]:
1892                 map = bytearray(b' ' * (length ** 2))
1893             else:
1894                 map = world_db["MAP"]
1895             map[val * length:(val * length) + length] = mapline.encode()
1896             if not world_db["MAP"]:
1897                 world_db["MAP"] = map
1898
1899     @test_Thing_id
1900     def ThingMap_helper(str_int, mapline):
1901         val = valid_map_line(str_int, mapline)
1902         if None != val:
1903             length = world_db["MAP_LENGTH"]
1904             if not world_db["Things"][command_tid.id][maptype]:
1905                 map = bytearray(b' ' * (length ** 2))
1906             else:
1907                 map = world_db["Things"][command_tid.id][maptype]
1908             map[val * length:(val * length) + length] = mapline.encode()
1909             if not world_db["Things"][command_tid.id][maptype]:
1910                 world_db["Things"][command_tid.id][maptype] = map
1911
1912     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1913
1914
1915 def setter_tpos(axis):
1916     """Generate setter for T_POSX or  T_POSY of selected Thing.
1917
1918     If world is active, rebuilds animate things' fovmap, player's memory map.
1919     """
1920     @test_Thing_id
1921     def helper(str_int):
1922         val = integer_test(str_int, 0, 255)
1923         if None != val:
1924             if val < world_db["MAP_LENGTH"]:
1925                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1926                 if world_db["WORLD_ACTIVE"] \
1927                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1928                     build_fov_map(world_db["Things"][command_tid.id])
1929                     if 0 == command_tid.id:
1930                         update_map_memory(world_db["Things"][command_tid.id])
1931             else:
1932                 print("Ignoring: Position is outside of map.")
1933     return helper
1934
1935
1936 def command_ttid(id_string):
1937     """Set ID of ThingType to manipulate. ID unused? Create new one.
1938
1939     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1940     "", others: 0.
1941     """
1942     id = id_setter(id_string, "ThingTypes", command_ttid)
1943     if None != id:
1944         world_db["ThingTypes"][id] = {
1945             "TT_NAME": "(none)",
1946             "TT_TOOLPOWER": 0,
1947             "TT_LIFEPOINTS": 0,
1948             "TT_PROLIFERATE": 0,
1949             "TT_START_NUMBER": 0,
1950             "TT_STORAGE": 0, # #
1951             "TT_SYMBOL": "?",
1952             "TT_CORPSE_ID": id,
1953             "TT_TOOL": ""
1954         }
1955
1956
1957 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1958
1959
1960 @test_ThingType_id
1961 def command_ttname(name):
1962     """Set TT_NAME of selected ThingType."""
1963     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1964
1965
1966 @test_ThingType_id
1967 def command_tttool(name):
1968     """Set TT_TOOL of selected ThingType."""
1969     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1970
1971
1972 @test_ThingType_id
1973 def command_ttsymbol(char):
1974     """Set TT_SYMBOL of selected ThingType. """
1975     if 1 == len(char):
1976         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1977     else:
1978         print("Ignoring: Argument must be single character.")
1979
1980
1981 @test_ThingType_id
1982 def command_ttcorpseid(str_int):
1983     """Set TT_CORPSE_ID of selected ThingType."""
1984     val = integer_test(str_int, 0)
1985     if None != val:
1986         if val in world_db["ThingTypes"]:
1987             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1988         else:
1989             print("Ignoring: Corpse ID belongs to no known ThignType.")
1990
1991
1992 def command_taid(id_string):
1993     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1994
1995     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1996     """
1997     id = id_setter(id_string, "ThingActions", command_taid, True)
1998     if None != id:
1999         world_db["ThingActions"][id] = {
2000             "TA_EFFORT": 1,
2001             "TA_NAME": "wait"
2002         }
2003
2004
2005 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
2006
2007
2008 @test_ThingAction_id
2009 def command_taname(name):
2010     """Set TA_NAME of selected ThingAction.
2011
2012     The name must match a valid thing action function. If after the name
2013     setting no ThingAction with name "wait" remains, call set_world_inactive().
2014     """
2015     if name == "wait" or name == "move" or name == "use" or name == "drop" \
2016        or name == "pick_up":
2017         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
2018         if 1 == world_db["WORLD_ACTIVE"]:
2019             wait_defined = False
2020             for id in world_db["ThingActions"]:
2021                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
2022                     wait_defined = True
2023                     break
2024             if not wait_defined:
2025                 set_world_inactive()
2026     else:
2027         print("Ignoring: Invalid action name.")
2028     # In contrast to the original,naming won't map a function to a ThingAction.
2029
2030
2031 def command_ai():
2032     """Call ai() on player Thing, then turn_over()."""
2033     ai(world_db["Things"][0])
2034     turn_over()
2035
2036
2037 """Commands database.
2038
2039 Map command start tokens to ([0]) number of expected command arguments, ([1])
2040 the command's meta-ness (i.e. is it to be written to the record file, is it to
2041 be ignored in replay mode if read from server input file), and ([2]) a function
2042 to be called on it.
2043 """
2044 commands_db = {
2045     "QUIT": (0, True, command_quit),
2046     "PING": (0, True, command_ping),
2047     "THINGS_HERE": (2, True, command_thingshere),
2048     "MAKE_WORLD": (1, False, command_makeworld),
2049     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
2050     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
2051     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
2052     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
2053     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
2054     "MAP_LENGTH": (1, False, command_maplength),
2055     "WORLD_ACTIVE": (1, False, command_worldactive),
2056     "MAP": (2, False, setter_map("MAP")),
2057     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
2058     "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")),  # #
2059     "PLANT_0": (1, False, specialtypesetter("PLANT_0")),  # #
2060     "PLANT_1": (1, False, specialtypesetter("PLANT_1")),  # #
2061     "LUMBER": (1, False, specialtypesetter("LUMBER")),  # #
2062     "TOOL_0": (1, False, specialtypesetter("TOOL_0")),  # #
2063     "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)),  # #
2064     "TA_ID": (1, False, command_taid),
2065     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2066     "TA_NAME": (1, False, command_taname),
2067     "TT_ID": (1, False, command_ttid),
2068     "TT_NAME": (1, False, command_ttname),
2069     "TT_TOOL": (1, False, command_tttool),
2070     "TT_SYMBOL": (1, False, command_ttsymbol),
2071     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2072     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2073     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2074                                          0, 255)),
2075     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2076                                         0, 65535)),
2077     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2078     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
2079     "T_ID": (1, False, command_tid),
2080     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2081     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2082     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2083     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2084     "T_COMMAND": (1, False, command_tcommand),
2085     "T_TYPE": (1, False, command_ttype),
2086     "T_CARRIES": (1, False, command_tcarries),
2087     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2088     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2089     "T_MEMTHING": (3, False, command_tmemthing),
2090     "T_POSY": (1, False, setter_tpos("Y")),
2091     "T_POSX": (1, False, setter_tpos("X")),
2092     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
2093     "wait": (0, False, play_commander("wait")),
2094     "move": (1, False, play_commander("move")),
2095     "pick_up": (0, False, play_commander("pick_up")),
2096     "drop": (1, False, play_commander("drop", True)),
2097     "use": (1, False, play_commander("use", True)),
2098     "ai": (0, False, command_ai)
2099 }
2100 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2101
2102
2103 """World state database. With sane default values. (Randomness is in rand.)"""
2104 world_db = {
2105     "TURN": 0,
2106     "MAP_LENGTH": 64,
2107     "PLAYER_TYPE": 0,
2108     "WORLD_ACTIVE": 0,
2109     "GOD_MOOD": 0,  # #
2110     "GOD_FAVOR": 0,  # #
2111     "MAP": False,
2112     "FAVOR_STAGE": 0,  # #
2113     "SLIPPERS": 0,  # #
2114     "PLANT_0": 0,  # #
2115     "PLANT_1": 0,  # #
2116     "LUMBER": 0,  # #
2117     "TOOL_0": 0,  # #
2118     "EMPATHY": 1,  # #
2119     "ThingActions": {},
2120     "ThingTypes": {},
2121     "Things": {}
2122 }
2123
2124 # 7DRL-specific!
2125 """Special type settings."""
2126 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"]  # #
2127
2128 """Mapping of direction names to internal direction chars."""
2129 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2130                  "west": "s", "north-west": "w", "north-east": "e"}
2131
2132 """File IO database."""
2133 io_db = {
2134     "path_save": "save",
2135     "path_record": "record_save",
2136     "path_worldconf": "confserver/world",
2137     "path_server": "server/",
2138     "path_in": "server/in",
2139     "path_out": "server/out",
2140     "path_worldstate": "server/worldstate",
2141     "tmp_suffix": "_tmp",
2142     "kicked_by_rival": False,
2143     "worldstate_updateable": False
2144 }
2145
2146
2147 try:
2148     libpr = prep_library()
2149     rand = RandomnessIO()
2150     opts = parse_command_line_arguments()
2151     if opts.savefile:
2152         io_db["path_save"] = opts.savefile
2153         io_db["path_record"] = "record_" + opts.savefile
2154     setup_server_io()
2155     if opts.verbose:
2156         io_db["verbose"] = True
2157     if None != opts.replay:
2158         replay_game()
2159     else:
2160         play_game()
2161 except SystemExit as exit:
2162     print("ABORTING: " + exit.args[0])
2163 except:
2164     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
2165     raise
2166 finally:
2167     cleanup_server_io()