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Simplify hungering / over-eating, depend on TT_LIFEPOINTS for amount.
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68               "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                         + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                 str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in sorted(world_db[category].keys()):
202             string = string + id_string + " " + str(id) + "\n"
203             for key in sorted(world_db[category][id].keys()):
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in sorted(world_db.keys()):
214         if (not isinstance(world_db[key], dict)) and key != "MAP" and \
215            key != "WORLD_ACTIVE":
216             string = string + key + " " + str(world_db[key]) + "\n"
217     string = string + mapsetter("MAP")()
218     string = string + helper("ThingActions", "TA_ID")
219     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
220     for id in sorted(world_db["ThingTypes"].keys()):
221         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
222             str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
223     string = string + helper("Things", "T_ID",
224                              {"T_CARRIES": False, "carried": False,
225                               "T_MEMMAP": mapsetter("T_MEMMAP"),
226                               "T_MEMTHING": memthing, "fovmap": False,
227                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
228     for id in sorted(world_db["Things"].keys()):
229         if [] != world_db["Things"][id]["T_CARRIES"]:
230             string = string + "T_ID " + str(id) + "\n"
231             for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
232                 string = string + "T_CARRIES " + str(carried) + "\n"
233     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
234         "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
235     atomic_write(io_db["path_save"], string)
236
237
238 def obey_lines_in_file(path, name, do_record=False):
239     """Call obey() on each line of path's file, use name in input prefix."""
240     file = open(path, "r")
241     line_n = 1
242     for line in file.readlines():
243         obey(line.rstrip(), name + "file line " + str(line_n),
244              do_record=do_record)
245         line_n = line_n + 1
246     file.close()
247
248
249 def parse_command_line_arguments():
250     """Return settings values read from command line arguments."""
251     parser = argparse.ArgumentParser()
252     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
253                         action='store')
254     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
255                         action="store")
256     parser.add_argument('-v', dest='verbose', action='store_true')
257     opts, unknown = parser.parse_known_args()
258     return opts
259
260
261 def server_test():
262     """Ensure valid server out file belonging to current process.
263
264     This is done by comparing io_db["teststring"] to what's found at the start
265     of the current file at io_db["path_out"]. On failure, set
266     io_db["kicked_by_rival"] and raise SystemExit.
267     """
268     if not os.access(io_db["path_out"], os.F_OK):
269         raise SystemExit("Server output file has disappeared.")
270     file = open(io_db["path_out"], "r")
271     test = file.readline().rstrip("\n")
272     file.close()
273     if test != io_db["teststring"]:
274         io_db["kicked_by_rival"] = True
275         msg = "Server test string in server output file does not match. This" \
276               " indicates that the current server process has been " \
277               "superseded by another one."
278         raise SystemExit(msg)
279
280
281 def read_command():
282     """Return next newline-delimited command from server in file.
283
284     Keep building return string until a newline is encountered. Pause between
285     unsuccessful reads, and after too much waiting, run server_test().
286     """
287     wait_on_fail = 0.03333
288     max_wait = 5
289     now = time.time()
290     command = ""
291     while True:
292         add = io_db["file_in"].readline()
293         if len(add) > 0:
294             command = command + add
295             if len(command) > 0 and "\n" == command[-1]:
296                 command = command[:-1]
297                 break
298         else:
299             time.sleep(wait_on_fail)
300             if now + max_wait < time.time():
301                 server_test()
302                 now = time.time()
303     return command
304
305
306 def try_worldstate_update():
307     """Write worldstate file if io_db["worldstate_updateable"] is set."""
308     if io_db["worldstate_updateable"]:
309
310         def write_map(string, map):
311             for i in range(length):
312                 line = map[i * length:(i * length) + length].decode()
313                 string = string + line + "\n"
314             return string
315
316         inventory = ""
317         if [] == world_db["Things"][0]["T_CARRIES"]:
318             inventory = "(none)\n"
319         else:
320             for id in world_db["Things"][0]["T_CARRIES"]:
321                 type_id = world_db["Things"][id]["T_TYPE"]
322                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
323                 inventory = inventory + name + "\n"
324         string = str(world_db["TURN"]) + "\n" + \
325             str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
326             str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
327             inventory + "%\n" + \
328             str(world_db["Things"][0]["T_POSY"]) + "\n" + \
329             str(world_db["Things"][0]["T_POSX"]) + "\n" + \
330             str(world_db["MAP_LENGTH"]) + "\n"
331         length = world_db["MAP_LENGTH"]
332         fov = bytearray(b' ' * (length ** 2))
333         ord_v = ord("v")
334         for pos in [pos for pos in range(length ** 2)
335                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
336             fov[pos] = world_db["MAP"][pos]
337         length = world_db["MAP_LENGTH"]
338         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
339                       for id in world_db["Things"]
340                       if not world_db["Things"][id]["carried"]
341                       if world_db["Things"][id]["T_TYPE"] == tid
342                       if world_db["Things"][0]["fovmap"][
343                            world_db["Things"][id]["T_POSY"] * length
344                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
345             type = world_db["Things"][id]["T_TYPE"]
346             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
347             fov[world_db["Things"][id]["T_POSY"] * length
348                 + world_db["Things"][id]["T_POSX"]] = c
349         string = write_map(string, fov)
350         mem = world_db["Things"][0]["T_MEMMAP"][:]
351         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
352                       for mt in world_db["Things"][0]["T_MEMTHING"]
353                       if mt[0] == tid]:
354              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
355              mem[(mt[1] * length) + mt[2]] = ord(c)
356         string = write_map(string, mem)
357         atomic_write(io_db["path_worldstate"], string, delete=False)
358         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
359         io_db["worldstate_updateable"] = False
360
361
362 def replay_game():
363     """Replay game from record file.
364
365     Use opts.replay as breakpoint turn to which to replay automatically before
366     switching to manual input by non-meta commands in server input file
367     triggering further reads of record file. Ensure opts.replay is at least 1.
368     Run try_worldstate_update() before each interactive obey()/read_command().
369     """
370     if opts.replay < 1:
371         opts.replay = 1
372     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
373           " (if so late a turn is to be found).")
374     if not os.access(io_db["path_record"], os.F_OK):
375         raise SystemExit("No record file found to replay.")
376     io_db["file_record"] = open(io_db["path_record"], "r")
377     io_db["file_record"].prefix = "record file line "
378     io_db["file_record"].line_n = 1
379     while world_db["TURN"] < opts.replay:
380         line = io_db["file_record"].readline()
381         if "" == line:
382             break
383         obey(line.rstrip(), io_db["file_record"].prefix
384              + str(io_db["file_record"].line_n))
385         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
386     while True:
387         try_worldstate_update()
388         obey(read_command(), "in file", replay=True)
389
390
391 def play_game():
392     """Play game by server input file commands. Before, load save file found.
393
394     If no save file is found, a new world is generated from the commands in the
395     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
396     command and all that follow via the server input file. Run
397     try_worldstate_update() before each interactive obey()/read_command().
398     """
399     if os.access(io_db["path_save"], os.F_OK):
400         obey_lines_in_file(io_db["path_save"], "save")
401     else:
402         if not os.access(io_db["path_worldconf"], os.F_OK):
403             msg = "No world config file from which to start a new world."
404             raise SystemExit(msg)
405         obey_lines_in_file(io_db["path_worldconf"], "world config ",
406                            do_record=True)
407         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
408     while True:
409         try_worldstate_update()
410         obey(read_command(), "in file", do_record=True)
411
412
413 def make_map():
414     """(Re-)make island map.
415
416     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
417     start with one land cell in the middle, then go into cycle of repeatedly
418     selecting a random sea cell and transforming it into land if it is neighbor
419     to land. The cycle ends when a land cell is due to be created at the map's
420     border. Then put some trees on the map (TODO: more precise algorithm desc).
421     """
422
423     def is_neighbor(coordinates, type):
424         y = coordinates[0]
425         x = coordinates[1]
426         length = world_db["MAP_LENGTH"]
427         ind = y % 2
428         diag_west = x + (ind > 0)
429         diag_east = x + (ind < (length - 1))
430         pos = (y * length) + x
431         if (y > 0 and diag_east
432             and type == chr(world_db["MAP"][pos - length + ind])) \
433            or (x < (length - 1)
434                and type == chr(world_db["MAP"][pos + 1])) \
435            or (y < (length - 1) and diag_east
436                and type == chr(world_db["MAP"][pos + length + ind])) \
437            or (y > 0 and diag_west
438                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
439            or (x > 0
440                and type == chr(world_db["MAP"][pos - 1])) \
441            or (y < (length - 1) and diag_west
442                and type == chr(world_db["MAP"][pos + length - (not ind)])):
443             return True
444         return False
445
446     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
447     length = world_db["MAP_LENGTH"]
448     add_half_width = (not (length % 2)) * int(length / 2)
449     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
450     while (1):
451         y = rand.next() % length
452         x = rand.next() % length
453         pos = (y * length) + x
454         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
455             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
456                 break
457             world_db["MAP"][pos] = ord(".")
458     n_trees = int((length ** 2) / 16)
459     i_trees = 0
460     while (i_trees <= n_trees):
461         single_allowed = rand.next() % 32
462         y = rand.next() % length
463         x = rand.next() % length
464         pos = (y * length) + x
465         if "." == chr(world_db["MAP"][pos]) \
466                 and ((not single_allowed) or is_neighbor((y, x), "X")):
467             world_db["MAP"][pos] = ord("X")
468             i_trees += 1
469     # This all-too-precise replica of the original C code misses iter_limit().
470
471
472 def update_map_memory(t, age_map=True):
473     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
474
475     def age_some_memdepthmap_on_nonfov_cells():
476         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
477         # ord_v = ord("v")
478         # ord_0 = ord("0")
479         # ord_9 = ord("9")
480         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
481         #             if not ord_v == t["fovmap"][pos]
482         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
483         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
484         #             if not rand.next() % (2 **
485         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
486         #     t["T_MEMDEPTHMAP"][pos] += 1
487         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
488         fovmap = c_pointer_to_bytearray(t["fovmap"])
489         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
490
491     if not t["T_MEMMAP"]:
492         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
493     if not t["T_MEMDEPTHMAP"]:
494         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
495     ord_v = ord("v")
496     ord_0 = ord("0")
497     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
498                 if ord_v == t["fovmap"][pos]]:
499         t["T_MEMDEPTHMAP"][pos] = ord_0
500         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
501     if age_map:
502         age_some_memdepthmap_on_nonfov_cells()
503     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
504                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
505                                                + mt[2]]]
506     for id in [id for id in world_db["Things"]
507                if not world_db["Things"][id]["carried"]]:
508         type = world_db["Things"][id]["T_TYPE"]
509         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
510             y = world_db["Things"][id]["T_POSY"]
511             x = world_db["Things"][id]["T_POSX"]
512             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
513                 t["T_MEMTHING"].append((type, y, x))
514
515
516 def set_world_inactive():
517     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
518     server_test()
519     if os.access(io_db["path_worldstate"], os.F_OK):
520         os.remove(io_db["path_worldstate"])
521     world_db["WORLD_ACTIVE"] = 0
522
523
524 def integer_test(val_string, min, max=None):
525     """Return val_string if integer >= min & (if max set) <= max, else None."""
526     try:
527         val = int(val_string)
528         if val < min or (max is not None and val > max):
529             raise ValueError
530         return val
531     except ValueError:
532         msg = "Ignoring: Please use integer >= " + str(min)
533         if max is not None:
534             msg += " and <= " + str(max)
535         msg += "."
536         print(msg)
537         return None
538
539
540 def setter(category, key, min, max=None):
541     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
542     if category is None:
543         def f(val_string):
544             val = integer_test(val_string, min, max)
545             if None != val:
546                 world_db[key] = val
547     else:
548         if category == "Thing":
549             id_store = command_tid
550             decorator = test_Thing_id
551         elif category == "ThingType":
552             id_store = command_ttid
553             decorator = test_ThingType_id
554         elif category == "ThingAction":
555             id_store = command_taid
556             decorator = test_ThingAction_id
557
558         @decorator
559         def f(val_string):
560             val = integer_test(val_string, min, max)
561             if None != val:
562                 world_db[category + "s"][id_store.id][key] = val
563     return f
564
565
566 def build_fov_map(t):
567     """Build Thing's FOV map."""
568     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
569     fovmap = c_pointer_to_bytearray(t["fovmap"])
570     map = c_pointer_to_bytearray(world_db["MAP"])
571     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
572         raise RuntimeError("Malloc error in build_fov_Map().")
573
574
575 def log_help():
576     """Send quick usage info to log."""
577     strong_write(io_db["file_out"], "LOG See README file for help.\n")
578
579
580 def decrement_lifepoints(t):
581     """Decrement t's lifepoints by 1, and if to zero, corpse it.
582
583     If t is the player avatar, only blank its fovmap, so that the client may
584     still display memory data. On non-player things, erase fovmap and memory.
585     Dying actors drop all their things.
586     """
587     t["T_LIFEPOINTS"] -= 1
588     if 0 == t["T_LIFEPOINTS"]:
589         for id in t["T_CARRIES"]:
590             t["T_CARRIES"].remove(id)
591             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
592             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
593             world_db["Things"][id]["carried"] = False
594         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
595         if world_db["Things"][0] == t:
596             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
597             strong_write(io_db["file_out"], "LOG You die.\n")
598             strong_write(io_db["file_out"],
599                          "LOG See README on how to start over.\n")
600         else:
601             t["fovmap"] = False
602             t["T_MEMMAP"] = False
603             t["T_MEMDEPTHMAP"] = False
604             t["T_MEMTHING"] = []
605
606
607 def mv_yx_in_dir_legal(dir, y, x):
608     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
609     dir_c = dir.encode("ascii")[0]
610     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
611     if -1 == test:
612         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
613     return (test, libpr.result_y(), libpr.result_x())
614
615
616 def actor_wait(t):
617     """Make t do nothing (but loudly, if player avatar)."""
618     if t == world_db["Things"][0]:
619         strong_write(io_db["file_out"], "LOG You wait.\n")
620
621
622 def actor_move(t):
623     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
624     passable = False
625     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
626                                      t["T_POSY"], t["T_POSX"])
627     if 1 == move_result[0]:
628         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
629         hitted = [id for id in world_db["Things"]
630                   if world_db["Things"][id] != t
631                   if world_db["Things"][id]["T_LIFEPOINTS"]
632                   if world_db["Things"][id]["T_POSY"] == move_result[1]
633                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
634         if len(hitted):
635             hit_id = hitted[0]
636             if t == world_db["Things"][0]:
637                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
638                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
639                 strong_write(io_db["file_out"], "LOG You wound "
640                                                 + hitted_name + ".\n")
641             elif 0 == hit_id:
642                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
643                 strong_write(io_db["file_out"], "LOG " + hitter_name +
644                                                 " wounds you.\n")
645             decrement_lifepoints(world_db["Things"][hit_id])
646             return
647         passable = "." == chr(world_db["MAP"][pos])
648     dir = [dir for dir in directions_db
649            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
650     if passable:
651         t["T_POSY"] = move_result[1]
652         t["T_POSX"] = move_result[2]
653         for id in t["T_CARRIES"]:
654             world_db["Things"][id]["T_POSY"] = move_result[1]
655             world_db["Things"][id]["T_POSX"] = move_result[2]
656         build_fov_map(t)
657         if t == world_db["Things"][0]:
658             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
659     elif t == world_db["Things"][0]:
660         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
661
662
663 def actor_pick_up(t):
664     """Make t pick up (topmost?) Thing from ground into inventory.
665
666     Define topmostness by how low the thing's type ID is.
667     """
668     ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
669            if not world_db["Things"][id]["carried"]
670            if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
671            if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
672     if len(ids):
673         lowest_tid = -1
674         for iid in ids:
675             tid = world_db["Things"][iid]["T_TYPE"]
676             if lowest_tid == -1 or tid < lowest_tid:
677                 id = iid
678                 lowest_tid = tid
679         world_db["Things"][id]["carried"] = True
680         t["T_CARRIES"].append(id)
681         if t == world_db["Things"][0]:
682             strong_write(io_db["file_out"], "LOG You pick up an object.\n")
683     elif t == world_db["Things"][0]:
684         err = "You try to pick up an object, but there is none."
685         strong_write(io_db["file_out"], "LOG " + err + "\n")
686
687
688 def actor_drop(t):
689     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
690     # TODO: Handle case where T_ARGUMENT matches nothing.
691     if len(t["T_CARRIES"]):
692         id = t["T_CARRIES"][t["T_ARGUMENT"]]
693         t["T_CARRIES"].remove(id)
694         world_db["Things"][id]["carried"] = False
695         if t == world_db["Things"][0]:
696             strong_write(io_db["file_out"], "LOG You drop an object.\n")
697     elif t == world_db["Things"][0]:
698         err = "You try to drop an object, but you own none."
699         strong_write(io_db["file_out"], "LOG " + err + "\n")
700
701
702 def actor_use(t):
703     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
704     # TODO: Handle case where T_ARGUMENT matches nothing.
705     if len(t["T_CARRIES"]):
706         id = t["T_CARRIES"][t["T_ARGUMENT"]]
707         type = world_db["Things"][id]["T_TYPE"]
708         if world_db["ThingTypes"][type]["TT_TOOL"] == "food":
709             t["T_CARRIES"].remove(id)
710             del world_db["Things"][id]
711             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
712             if t == world_db["Things"][0]:
713                 strong_write(io_db["file_out"],
714                              "LOG You consume this object.\n")
715         elif t == world_db["Things"][0]:
716             strong_write(io_db["file_out"],
717                          "LOG You try to use this object, but fail.\n")
718     elif t == world_db["Things"][0]:
719         strong_write(io_db["file_out"],
720                      "LOG You try to use an object, but you own none.\n")
721
722
723 def thingproliferation(t, prol_map):
724     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
725
726     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
727     marked '.' in prol_map. If there are several map cell candidates, one is
728     selected randomly.
729     """
730     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
731     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
732         candidates = []
733         for dir in [directions_db[key] for key in sorted(directions_db.keys())]:
734             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
735             if mv_result[0] and  ord('.') == prol_map[mv_result[1]
736                                                       * world_db["MAP_LENGTH"]
737                                                       + mv_result[2]]:
738                 candidates.append((mv_result[1], mv_result[2]))
739         if len(candidates):
740             i = rand.next() % len(candidates)
741             id = id_setter(-1, "Things")
742             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
743             world_db["Things"][id] = newT
744
745
746 def try_healing(t):
747     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
748
749     On success, decrease satiation score by 32.
750     """
751     if t["T_SATIATION"] > 0 \
752        and t["T_LIFEPOINTS"] < \
753         world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
754        and 0 == (rand.next() % 31) \
755        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
756                               if world_db["ThingActions"][id]["TA_NAME"] ==
757                               "wait"][0]:
758         t["T_LIFEPOINTS"] += 1
759         t["T_SATIATION"] -= 32
760         if t == world_db["Things"][0]:
761             strong_write(io_db["file_out"], "LOG You heal.\n")
762
763
764 def hunger(t):
765     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
766     if t["T_SATIATION"] > -32768:
767         max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
768         t["T_SATIATION"] -= int(math.sqrt(max_hp))
769     if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
770         if t == world_db["Things"][0]:
771             if t["T_SATIATION"] < 0:
772                 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
773             else:
774                 strong_write(io_db["file_out"],
775                              "LOG You suffer from over-eating.\n")
776         decrement_lifepoints(t)
777
778
779 def get_dir_to_target(t, filter):
780     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
781
782     The path-wise nearest target is chosen, via the shortest available path.
783     Target must not be t. On succcess, return positive value, else False.
784     Filters:
785     "a": Thing in FOV is below a certain distance, animate, but of ThingType
786          that is not t's, and starts out weaker than t is; build path as
787          avoiding things of t's ThingType
788     "f": neighbor cell (not inhabited by any animate Thing) further away from
789          animate Thing not further than x steps away and in FOV and of a
790          ThingType that is not t's, and starts out stronger or as strong as t
791          is currently; or (cornered), if no such flight cell, but Thing of
792          above criteria is too near,1 a cell closer to it, or, if less near,
793          just wait
794     "c": Thing in memorized map is consumable
795     "s": memory map cell with greatest-reachable degree of unexploredness
796     """
797
798     def zero_score_map_where_char_on_memdepthmap(c):
799         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
800         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
801         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
802         #     set_map_score(i, 0)
803         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
804         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
805             raise RuntimeError("No score map allocated for "
806                                "zero_score_map_where_char_on_memdepthmap().")
807
808     def set_map_score(pos, score):
809         test = libpr.set_map_score(pos, score)
810         if test:
811             raise RuntimeError("No score map allocated for set_map_score().")
812
813     def get_map_score(pos):
814         result = libpr.get_map_score(pos)
815         if result < 0:
816             raise RuntimeError("No score map allocated for get_map_score().")
817         return result
818
819     def seeing_thing():
820         if t["fovmap"] and ("a" == filter or "f" == filter):
821             for id in world_db["Things"]:
822                 Thing = world_db["Things"][id]
823                 if Thing != t and Thing["T_LIFEPOINTS"] and \
824                    t["T_TYPE"] != Thing["T_TYPE"] and \
825                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
826                                           * world_db["MAP_LENGTH"])
827                                           + Thing["T_POSX"]]):
828                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
829                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
830                         t["T_LIFEPOINTS"]) \
831                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
832                             t["T_LIFEPOINTS"]):
833                         return True
834         elif t["T_MEMMAP"] and "c" == filter:
835             for mt in t["T_MEMTHING"]:
836                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
837                                             + mt[2]]) \
838                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
839                     return True
840         return False
841
842     def set_cells_passable_on_memmap_to_65534_on_scoremap():
843         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
844         # ord_dot = ord(".")
845         # memmap = t["T_MEMMAP"]
846         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
847         #            if ord_dot == memmap[i]]:
848         #     set_map_score(i, 65534) # i.e. 65535-1
849         map = c_pointer_to_bytearray(t["T_MEMMAP"])
850         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
851             raise RuntimeError("No score map allocated for set_cells_passable"
852                                "_on_memmap_to_65534_on_scoremap().")
853
854     def init_score_map():
855         test = libpr.init_score_map()
856         if test:
857             raise RuntimeError("Malloc error in init_score_map().")
858         ord_v = ord("v")
859         ord_blank = ord(" ")
860         set_cells_passable_on_memmap_to_65534_on_scoremap()
861         if "a" == filter:
862             for id in world_db["Things"]:
863                 Thing = world_db["Things"][id]
864                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
865                     + Thing["T_POSX"]
866                 if t != Thing and Thing["T_LIFEPOINTS"] and \
867                    t["T_TYPE"] != Thing["T_TYPE"] and \
868                    ord_v == t["fovmap"][pos] and \
869                    t["T_LIFEPOINTS"] > \
870                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
871                     set_map_score(pos, 0)
872                 elif t["T_TYPE"] == Thing["T_TYPE"]:
873                     set_map_score(pos, 65535)
874         elif "f" == filter:
875             for id in [id for id in world_db["Things"]
876                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
877                 Thing = world_db["Things"][id]
878                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
879                     + Thing["T_POSX"]
880                 if t["T_TYPE"] != Thing["T_TYPE"] and \
881                    ord_v == t["fovmap"][pos] and \
882                    t["T_LIFEPOINTS"] <= \
883                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
884                     set_map_score(pos, 0)
885         elif "c" == filter:
886             for mt in [mt for mt in t["T_MEMTHING"]
887                        if ord_blank != t["T_MEMMAP"][mt[1]
888                                                      * world_db["MAP_LENGTH"]
889                                                      + mt[2]]
890                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
891                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
892         elif "s" == filter:
893             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
894
895     def rand_target_dir(neighbors, cmp, dirs):
896         candidates = []
897         n_candidates = 0
898         for i in range(len(dirs)):
899             if cmp == neighbors[i]:
900                 candidates.append(dirs[i])
901                 n_candidates += 1
902         return candidates[rand.next() % n_candidates] if n_candidates else 0
903
904     def get_neighbor_scores(dirs, eye_pos):
905         scores = []
906         if libpr.ready_neighbor_scores(eye_pos):
907             raise RuntimeError("No score map allocated for " +
908                                "ready_neighbor_scores.()")
909         for i in range(len(dirs)):
910             scores.append(libpr.get_neighbor_score(i))
911         return scores
912
913     def get_dir_from_neighbors():
914         dir_to_target = False
915         dirs = "edcxsw"
916         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
917         neighbors = get_neighbor_scores(dirs, eye_pos)
918         if "f" == filter:
919             inhabited = [world_db["Things"][id]["T_POSY"]
920                          * world_db["MAP_LENGTH"]
921                          + world_db["Things"][id]["T_POSX"]
922                          for id in world_db["Things"]
923                          if world_db["Things"][id]["T_LIFEPOINTS"]]
924             for i in range(len(dirs)):
925                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
926                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
927                     + libpr.result_x()
928                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
929                     neighbors[i] = 65535
930                     break
931         minmax_start = 0 if "f" == filter else 65535 - 1
932         minmax_neighbor = minmax_start
933         for i in range(len(dirs)):
934             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
935                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
936                or ("f" != filter and minmax_neighbor > neighbors[i]):
937                 minmax_neighbor = neighbors[i]
938         if minmax_neighbor != minmax_start:
939             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
940         if "f" == filter:
941             if not dir_to_target:
942                 if 1 == get_map_score(eye_pos):
943                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
944                 elif 3 >= get_map_score(eye_pos):
945                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
946                                       if
947                                       world_db["ThingActions"][id]["TA_NAME"]
948                                       == "wait"][0]
949                     return 1
950             elif dir_to_target and 3 < get_map_score(eye_pos):
951                 dir_to_target = 0
952         elif "a" == filter and 10 <= get_map_score(eye_pos):
953             dir_to_target = 0
954         return dir_to_target
955
956     dir_to_target = False
957     mem_depth_c = b' '
958     run_i = 9 + 1 if "s" == filter else 1
959     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
960         run_i -= 1
961         init_score_map()
962         mem_depth_c = b'9' if b' ' == mem_depth_c \
963             else bytes([mem_depth_c[0] - 1])
964         if libpr.dijkstra_map():
965             raise RuntimeError("No score map allocated for dijkstra_map().")
966         dir_to_target = get_dir_from_neighbors()
967         libpr.free_score_map()
968         if dir_to_target and str == type(dir_to_target):
969             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
970                               if world_db["ThingActions"][id]["TA_NAME"]
971                               == "move"][0]
972             t["T_ARGUMENT"] = ord(dir_to_target)
973     return dir_to_target
974
975
976 def standing_on_food(t):
977     """Return True/False whether t is standing on a consumable."""
978     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
979                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
980                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
981                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
982                           ["TT_TOOL"] == "food"]:
983         return True
984     return False
985
986
987 def get_inventory_slot_to_consume(t):
988     """Return slot Id of strongest consumable in t's inventory, else -1."""
989     cmp_food = 0
990     selection = -1
991     i = 0
992     for id in t["T_CARRIES"]:
993         type = world_db["Things"][id]["T_TYPE"]
994         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
995            and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
996             cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
997             selection = i
998         i += 1
999     return selection
1000
1001
1002 def ai(t):
1003     """Determine next command/argment for actor t via AI algorithms.
1004
1005     AI will look for, and move towards, enemies (animate Things not of their
1006     own ThingType); if they see none, they will consume consumables in their
1007     inventory; if there are none, they will pick up what they stand on if they
1008     stand on consumables; if they stand on none, they will move towards the
1009     next consumable they see or remember on the map; if they see or remember
1010     none, they will explore parts of the map unseen since ever or for at least
1011     one turn; if there is nothing to explore, they will simply wait.
1012     """
1013     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1014                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1015     if not get_dir_to_target(t, "f"):
1016         sel = get_inventory_slot_to_consume(t)
1017         if -1 != sel:
1018             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1019                               if world_db["ThingActions"][id]["TA_NAME"]
1020                               == "use"][0]
1021             t["T_ARGUMENT"] = sel
1022         elif standing_on_food(t):
1023             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1024                               if world_db["ThingActions"][id]["TA_NAME"]
1025                               == "pick_up"][0]
1026         elif (not get_dir_to_target(t, "c")) and \
1027              (not get_dir_to_target(t, "a")):
1028             get_dir_to_target(t, "s")
1029
1030
1031 def turn_over():
1032     """Run game world and its inhabitants until new player input expected."""
1033     id = 0
1034     whilebreaker = False
1035     while world_db["Things"][0]["T_LIFEPOINTS"]:
1036         proliferable_map = world_db["MAP"][:]
1037         for id in [id for id in world_db["Things"]
1038                    if not world_db["Things"][id]["carried"]]:
1039             y = world_db["Things"][id]["T_POSY"]
1040             x = world_db["Things"][id]["T_POSX"]
1041             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1042         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1043             if not id in world_db["Things"] or \
1044                world_db["Things"][id]["carried"]:   # May have been consumed or
1045                 continue                            # picked up during turn …
1046             Thing = world_db["Things"][id]
1047             if Thing["T_LIFEPOINTS"]:
1048                 if not Thing["T_COMMAND"]:
1049                     update_map_memory(Thing)
1050                     if 0 == id:
1051                         whilebreaker = True
1052                         break
1053                     ai(Thing)
1054                 try_healing(Thing)
1055                 hunger(Thing)
1056                 if Thing["T_LIFEPOINTS"]:
1057                     Thing["T_PROGRESS"] += 1
1058                     taid = [a for a in world_db["ThingActions"]
1059                               if a == Thing["T_COMMAND"]][0]
1060                     ThingAction = world_db["ThingActions"][taid]
1061                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1062                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1063                         Thing["T_COMMAND"] = 0
1064                         Thing["T_PROGRESS"] = 0
1065             thingproliferation(Thing, proliferable_map)
1066         if whilebreaker:
1067             break
1068         world_db["TURN"] += 1
1069
1070
1071 def new_Thing(type, pos=(0, 0)):
1072     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1073     thing = {
1074         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1075         "T_ARGUMENT": 0,
1076         "T_PROGRESS": 0,
1077         "T_SATIATION": 0,
1078         "T_COMMAND": 0,
1079         "T_TYPE": type,
1080         "T_POSY": pos[0],
1081         "T_POSX": pos[1],
1082         "T_CARRIES": [],
1083         "carried": False,
1084         "T_MEMTHING": [],
1085         "T_MEMMAP": False,
1086         "T_MEMDEPTHMAP": False,
1087         "fovmap": False
1088     }
1089     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1090         build_fov_map(thing)
1091     return thing
1092
1093
1094 def id_setter(id, category, id_store=False, start_at_1=False):
1095     """Set ID of object of category to manipulate ID unused? Create new one.
1096     The ID is stored as id_store.id (if id_store is set). If the integer of the
1097     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1098     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1099     always returned when no new object is created, else the new object's ID.
1100     """
1101     min = 0 if start_at_1 else -1
1102     if str == type(id):
1103         id = integer_test(id, min)
1104     if None != id:
1105         if id in world_db[category]:
1106             if id_store:
1107                 id_store.id = id
1108             return None
1109         else:
1110             if (start_at_1 and 0 == id) \
1111                or ((not start_at_1) and (id < 0)):
1112                 id = 0 if start_at_1 else -1
1113                 while 1:
1114                     id = id + 1
1115                     if id not in world_db[category]:
1116                         break
1117             if id_store:
1118                 id_store.id = id
1119     return id
1120
1121
1122 def command_ping():
1123     """Send PONG line to server output file."""
1124     strong_write(io_db["file_out"], "PONG\n")
1125
1126
1127 def command_quit():
1128     """Abort server process."""
1129     if None == opts.replay:
1130         if world_db["WORLD_ACTIVE"]:
1131             save_world()
1132         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1133     raise SystemExit("received QUIT command")
1134
1135
1136 def command_thingshere(str_y, str_x):
1137     """Write to out file list of Things known to player at coordinate y, x."""
1138     if world_db["WORLD_ACTIVE"]:
1139         y = integer_test(str_y, 0, 255)
1140         x = integer_test(str_x, 0, 255)
1141         length = world_db["MAP_LENGTH"]
1142         if None != y and None != x and y < length and x < length:
1143             pos = (y * world_db["MAP_LENGTH"]) + x
1144             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1145             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1146                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1147                               for id in world_db["Things"]
1148                               if not world_db["Things"][id]["carried"]
1149                               if world_db["Things"][id]["T_TYPE"] == tid
1150                               if y == world_db["Things"][id]["T_POSY"]
1151                               if x == world_db["Things"][id]["T_POSX"]]:
1152                     type = world_db["Things"][id]["T_TYPE"]
1153                     name = world_db["ThingTypes"][type]["TT_NAME"]
1154                     strong_write(io_db["file_out"], name + "\n")
1155             else:
1156                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1157                               for mt in world_db["Things"][0]["T_MEMTHING"]
1158                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1159                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1160                     strong_write(io_db["file_out"], name + "\n")
1161             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1162         else:
1163             print("Ignoring: Invalid map coordinates.")
1164     else:
1165         print("Ignoring: Command only works on existing worlds.")
1166
1167
1168 def play_commander(action, args=False):
1169     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1170
1171     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1172     """
1173
1174     def set_command():
1175         id = [x for x in world_db["ThingActions"]
1176               if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1177         world_db["Things"][0]["T_COMMAND"] = id
1178         turn_over()
1179
1180     def set_command_and_argument_int(str_arg):
1181         val = integer_test(str_arg, 0, 255)
1182         if None != val:
1183             world_db["Things"][0]["T_ARGUMENT"] = val
1184             set_command()
1185
1186     def set_command_and_argument_movestring(str_arg):
1187         if str_arg in directions_db:
1188             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1189             set_command()
1190         else:
1191             print("Ignoring: Argument must be valid direction string.")
1192
1193     if action == "move":
1194         return set_command_and_argument_movestring
1195     elif args:
1196         return set_command_and_argument_int
1197     else:
1198         return set_command
1199
1200
1201 def command_seedrandomness(seed_string):
1202     """Set rand seed to int(seed_string)."""
1203     val = integer_test(seed_string, 0, 4294967295)
1204     if None != val:
1205         rand.seed = val
1206
1207
1208 def command_makeworld(seed_string):
1209     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1210
1211     Seed rand with seed. Do more only with a "wait" ThingAction and
1212     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1213     world_db["Things"] emptied, call make_map() and set
1214     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1215     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1216     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1217     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1218     Call log_help().
1219     """
1220
1221     def free_pos():
1222         i = 0
1223         while 1:
1224             err = "Space to put thing on too hard to find. Map too small?"
1225             while 1:
1226                 y = rand.next() % world_db["MAP_LENGTH"]
1227                 x = rand.next() % world_db["MAP_LENGTH"]
1228                 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1229                     break
1230                 i += 1
1231                 if i == 65535:
1232                     raise SystemExit(err)
1233             # Replica of C code, wrongly ignores animatedness of new Thing.
1234             pos_clear = (0 == len([id for id in world_db["Things"]
1235                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1236                                    if world_db["Things"][id]["T_POSY"] == y
1237                                    if world_db["Things"][id]["T_POSX"] == x]))
1238             if pos_clear:
1239                 break
1240         return (y, x)
1241
1242     val = integer_test(seed_string, 0, 4294967295)
1243     if None == val:
1244         return
1245     rand.seed = val
1246     player_will_be_generated = False
1247     playertype = world_db["PLAYER_TYPE"]
1248     for ThingType in world_db["ThingTypes"]:
1249         if playertype == ThingType:
1250             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1251                 player_will_be_generated = True
1252             break
1253     if not player_will_be_generated:
1254         print("Ignoring: No player type with start number >0 defined.")
1255         return
1256     wait_action = False
1257     for ThingAction in world_db["ThingActions"]:
1258         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1259             wait_action = True
1260     if not wait_action:
1261         print("Ignoring beyond SEED_MAP: " +
1262               "No thing action with name 'wait' defined.")
1263         return
1264     world_db["Things"] = {}
1265     make_map()
1266     world_db["WORLD_ACTIVE"] = 1
1267     world_db["TURN"] = 1
1268     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1269         id = id_setter(-1, "Things")
1270         world_db["Things"][id] = new_Thing(playertype, free_pos())
1271     if not world_db["Things"][0]["fovmap"]:
1272         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1273         world_db["Things"][0]["fovmap"] = empty_fovmap
1274     update_map_memory(world_db["Things"][0])
1275     for type in world_db["ThingTypes"]:
1276         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1277             if type != playertype:
1278                 id = id_setter(-1, "Things")
1279                 world_db["Things"][id] = new_Thing(type, free_pos())
1280     strong_write(io_db["file_out"], "NEW_WORLD\n")
1281     log_help()
1282
1283
1284 def command_maplength(maplength_string):
1285     """Redefine map length. Invalidate map, therefore lose all things on it."""
1286     val = integer_test(maplength_string, 1, 256)
1287     if None != val:
1288         world_db["MAP_LENGTH"] = val
1289         world_db["MAP"] = False
1290         set_world_inactive()
1291         world_db["Things"] = {}
1292         libpr.set_maplength(val)
1293
1294
1295 def command_worldactive(worldactive_string):
1296     """Toggle world_db["WORLD_ACTIVE"] if possible.
1297
1298     An active world can always be set inactive. An inactive world can only be
1299     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1300     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1301     Also call log_help().
1302     """
1303     val = integer_test(worldactive_string, 0, 1)
1304     if None != val:
1305         if 0 != world_db["WORLD_ACTIVE"]:
1306             if 0 == val:
1307                 set_world_inactive()
1308             else:
1309                 print("World already active.")
1310         elif 0 == world_db["WORLD_ACTIVE"]:
1311             wait_exists = False
1312             for ThingAction in world_db["ThingActions"]:
1313                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1314                     wait_exists = True
1315                     break
1316             player_exists = False
1317             for Thing in world_db["Things"]:
1318                 if 0 == Thing:
1319                     player_exists = True
1320                     break
1321             if wait_exists and player_exists and world_db["MAP"]:
1322                 for id in world_db["Things"]:
1323                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1324                         build_fov_map(world_db["Things"][id])
1325                         if 0 == id:
1326                             update_map_memory(world_db["Things"][id], False)
1327                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1328                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1329                     world_db["Things"][0]["fovmap"] = empty_fovmap
1330                 world_db["WORLD_ACTIVE"] = 1
1331                 log_help()
1332             else:
1333                 print("Ignoring: Not all conditions for world activation met.")
1334
1335
1336 def test_for_id_maker(object, category):
1337     """Return decorator testing for object having "id" attribute."""
1338     def decorator(f):
1339         def helper(*args):
1340             if hasattr(object, "id"):
1341                 f(*args)
1342             else:
1343                 print("Ignoring: No " + category +
1344                       " defined to manipulate yet.")
1345         return helper
1346     return decorator
1347
1348
1349 def command_tid(id_string):
1350     """Set ID of Thing to manipulate. ID unused? Create new one.
1351
1352     Default new Thing's type to the first available ThingType, others: zero.
1353     """
1354     id = id_setter(id_string, "Things", command_tid)
1355     if None != id:
1356         if world_db["ThingTypes"] == {}:
1357             print("Ignoring: No ThingType to settle new Thing in.")
1358             return
1359         type = list(world_db["ThingTypes"].keys())[0]
1360         world_db["Things"][id] = new_Thing(type)
1361
1362
1363 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1364
1365
1366 @test_Thing_id
1367 def command_tcommand(str_int):
1368     """Set T_COMMAND of selected Thing."""
1369     val = integer_test(str_int, 0)
1370     if None != val:
1371         if 0 == val or val in world_db["ThingActions"]:
1372             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1373         else:
1374             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1375
1376
1377 @test_Thing_id
1378 def command_ttype(str_int):
1379     """Set T_TYPE of selected Thing."""
1380     val = integer_test(str_int, 0)
1381     if None != val:
1382         if val in world_db["ThingTypes"]:
1383             world_db["Things"][command_tid.id]["T_TYPE"] = val
1384         else:
1385             print("Ignoring: ThingType ID belongs to no known ThingType.")
1386
1387
1388 @test_Thing_id
1389 def command_tcarries(str_int):
1390     """Append int(str_int) to T_CARRIES of selected Thing.
1391
1392     The ID int(str_int) must not be of the selected Thing, and must belong to a
1393     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1394     """
1395     val = integer_test(str_int, 0)
1396     if None != val:
1397         if val == command_tid.id:
1398             print("Ignoring: Thing cannot carry itself.")
1399         elif val in world_db["Things"] \
1400                 and not world_db["Things"][val]["carried"]:
1401             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1402             world_db["Things"][val]["carried"] = True
1403         else:
1404             print("Ignoring: Thing not available for carrying.")
1405     # Note that the whole carrying structure is different from the C version:
1406     # Carried-ness is marked by a "carried" flag, not by Things containing
1407     # Things internally.
1408
1409
1410 @test_Thing_id
1411 def command_tmemthing(str_t, str_y, str_x):
1412     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1413
1414     The type must fit to an existing ThingType, and the position into the map.
1415     """
1416     type = integer_test(str_t, 0)
1417     posy = integer_test(str_y, 0, 255)
1418     posx = integer_test(str_x, 0, 255)
1419     if None != type and None != posy and None != posx:
1420         if type not in world_db["ThingTypes"] \
1421            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1422             print("Ignoring: Illegal value for thing type or position.")
1423         else:
1424             memthing = (type, posy, posx)
1425             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1426
1427
1428 def setter_map(maptype):
1429     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1430
1431     If no map of maptype exists yet, initialize it with ' ' bytes first.
1432     """
1433
1434     def valid_map_line(str_int, mapline):
1435         val = integer_test(str_int, 0, 255)
1436         if None != val:
1437             if val >= world_db["MAP_LENGTH"]:
1438                 print("Illegal value for map line number.")
1439             elif len(mapline) != world_db["MAP_LENGTH"]:
1440                 print("Map line length is unequal map width.")
1441             else:
1442                 return val
1443         return None
1444
1445     def nonThingMap_helper(str_int, mapline):
1446         val = valid_map_line(str_int, mapline)
1447         if None != val:
1448             length = world_db["MAP_LENGTH"]
1449             if not world_db["MAP"]:
1450                 map = bytearray(b' ' * (length ** 2))
1451             else:
1452                 map = world_db["MAP"]
1453             map[val * length:(val * length) + length] = mapline.encode()
1454             if not world_db["MAP"]:
1455                 world_db["MAP"] = map
1456
1457     @test_Thing_id
1458     def ThingMap_helper(str_int, mapline):
1459         val = valid_map_line(str_int, mapline)
1460         if None != val:
1461             length = world_db["MAP_LENGTH"]
1462             if not world_db["Things"][command_tid.id][maptype]:
1463                 map = bytearray(b' ' * (length ** 2))
1464             else:
1465                 map = world_db["Things"][command_tid.id][maptype]
1466             map[val * length:(val * length) + length] = mapline.encode()
1467             if not world_db["Things"][command_tid.id][maptype]:
1468                 world_db["Things"][command_tid.id][maptype] = map
1469
1470     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1471
1472
1473
1474 def setter_tpos(axis):
1475     """Generate setter for T_POSX or  T_POSY of selected Thing.
1476
1477     If world is active, rebuilds animate things' fovmap, player's memory map.
1478     """
1479     @test_Thing_id
1480     def helper(str_int):
1481         val = integer_test(str_int, 0, 255)
1482         if None != val:
1483             if val < world_db["MAP_LENGTH"]:
1484                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1485                 if world_db["WORLD_ACTIVE"] \
1486                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1487                     build_fov_map(world_db["Things"][command_tid.id])
1488                     if 0 == command_tid.id:
1489                         update_map_memory(world_db["Things"][command_tid.id])
1490             else:
1491                 print("Ignoring: Position is outside of map.")
1492     return helper
1493
1494
1495 def command_ttid(id_string):
1496     """Set ID of ThingType to manipulate. ID unused? Create new one.
1497
1498     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1499     "", others: 0. 
1500     """
1501     id = id_setter(id_string, "ThingTypes", command_ttid)
1502     if None != id:
1503         world_db["ThingTypes"][id] = {
1504             "TT_NAME": "(none)",
1505             "TT_TOOLPOWER": 0,
1506             "TT_LIFEPOINTS": 0,
1507             "TT_PROLIFERATE": 0,
1508             "TT_START_NUMBER": 0,
1509             "TT_SYMBOL": "?",
1510             "TT_CORPSE_ID": id,
1511             "TT_TOOL": ""
1512         }
1513
1514
1515 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1516
1517
1518 @test_ThingType_id
1519 def command_ttname(name):
1520     """Set TT_NAME of selected ThingType."""
1521     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1522
1523
1524 @test_ThingType_id
1525 def command_tttool(name):
1526     """Set TT_TOOL of selected ThingType."""
1527     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1528
1529
1530 @test_ThingType_id
1531 def command_ttsymbol(char):
1532     """Set TT_SYMBOL of selected ThingType. """
1533     if 1 == len(char):
1534         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1535     else:
1536         print("Ignoring: Argument must be single character.")
1537
1538
1539 @test_ThingType_id
1540 def command_ttcorpseid(str_int):
1541     """Set TT_CORPSE_ID of selected ThingType."""
1542     val = integer_test(str_int, 0)
1543     if None != val:
1544         if val in world_db["ThingTypes"]:
1545             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1546         else:
1547             print("Ignoring: Corpse ID belongs to no known ThignType.")
1548
1549
1550 def command_taid(id_string):
1551     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1552
1553     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1554     """
1555     id = id_setter(id_string, "ThingActions", command_taid, True)
1556     if None != id:
1557         world_db["ThingActions"][id] = {
1558             "TA_EFFORT": 1,
1559             "TA_NAME": "wait"
1560         }
1561
1562
1563 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1564
1565
1566 @test_ThingAction_id
1567 def command_taname(name):
1568     """Set TA_NAME of selected ThingAction.
1569
1570     The name must match a valid thing action function. If after the name
1571     setting no ThingAction with name "wait" remains, call set_world_inactive().
1572     """
1573     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1574        or name == "pick_up":
1575         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1576         if 1 == world_db["WORLD_ACTIVE"]:
1577             wait_defined = False
1578             for id in world_db["ThingActions"]:
1579                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1580                     wait_defined = True
1581                     break
1582             if not wait_defined:
1583                 set_world_inactive()
1584     else:
1585         print("Ignoring: Invalid action name.")
1586     # In contrast to the original,naming won't map a function to a ThingAction.
1587
1588
1589 def command_ai():
1590     """Call ai() on player Thing, then turn_over()."""
1591     ai(world_db["Things"][0])
1592     turn_over()
1593
1594
1595 """Commands database.
1596
1597 Map command start tokens to ([0]) number of expected command arguments, ([1])
1598 the command's meta-ness (i.e. is it to be written to the record file, is it to
1599 be ignored in replay mode if read from server input file), and ([2]) a function
1600 to be called on it.
1601 """
1602 commands_db = {
1603     "QUIT": (0, True, command_quit),
1604     "PING": (0, True, command_ping),
1605     "THINGS_HERE": (2, True, command_thingshere),
1606     "MAKE_WORLD": (1, False, command_makeworld),
1607     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1608     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1609     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1610     "MAP_LENGTH": (1, False, command_maplength),
1611     "WORLD_ACTIVE": (1, False, command_worldactive),
1612     "MAP": (2, False, setter_map("MAP")),
1613     "TA_ID": (1, False, command_taid),
1614     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1615     "TA_NAME": (1, False, command_taname),
1616     "TT_ID": (1, False, command_ttid),
1617     "TT_NAME": (1, False, command_ttname),
1618     "TT_TOOL": (1, False, command_tttool),
1619     "TT_SYMBOL": (1, False, command_ttsymbol),
1620     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1621     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1622     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1623                                          0, 255)),
1624     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1625                                         0, 65535)),
1626     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1627     "T_ID": (1, False, command_tid),
1628     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1629     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1630     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1631     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1632     "T_COMMAND": (1, False, command_tcommand),
1633     "T_TYPE": (1, False, command_ttype),
1634     "T_CARRIES": (1, False, command_tcarries),
1635     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1636     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1637     "T_MEMTHING": (3, False, command_tmemthing),
1638     "T_POSY": (1, False, setter_tpos("Y")),
1639     "T_POSX": (1, False, setter_tpos("X")),
1640     "wait": (0, False, play_commander("wait")),
1641     "move": (1, False, play_commander("move")),
1642     "pick_up": (0, False, play_commander("pick_up")),
1643     "drop": (1, False, play_commander("drop", True)),
1644     "use": (1, False, play_commander("use", True)),
1645     "ai": (0, False, command_ai)
1646 }
1647 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1648
1649
1650 """World state database. With sane default values. (Randomness is in rand.)"""
1651 world_db = {
1652     "TURN": 0,
1653     "MAP_LENGTH": 64,
1654     "PLAYER_TYPE": 0,
1655     "WORLD_ACTIVE": 0,
1656     "MAP": False,
1657     "ThingActions": {},
1658     "ThingTypes": {},
1659     "Things": {}
1660 }
1661
1662 """Mapping of direction names to internal direction chars."""
1663 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1664                  "west": "s", "north-west": "w", "north-east": "e"}
1665
1666 """File IO database."""
1667 io_db = {
1668     "path_save": "save",
1669     "path_record": "record_save",
1670     "path_worldconf": "confserver/world",
1671     "path_server": "server/",
1672     "path_in": "server/in",
1673     "path_out": "server/out",
1674     "path_worldstate": "server/worldstate",
1675     "tmp_suffix": "_tmp",
1676     "kicked_by_rival": False,
1677     "worldstate_updateable": False
1678 }
1679
1680
1681 try:
1682     libpr = prep_library()
1683     rand = RandomnessIO()
1684     opts = parse_command_line_arguments()
1685     if opts.savefile:
1686         io_db["path_save"] = opts.savefile
1687         io_db["path_record"] = "record_" + opts.savefile
1688     setup_server_io()
1689     if opts.verbose:
1690         io_db["verbose"] = True
1691     if None != opts.replay:
1692         replay_game()
1693     else:
1694         play_game()
1695 except SystemExit as exit:
1696     print("ABORTING: " + exit.args[0])
1697 except:
1698     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1699     raise
1700 finally:
1701     cleanup_server_io()