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Fix memory map not updating world map terrain when previously explored.
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if (dict != type(world_db[key])
215             and key != "altar"  # #
216             and key != "MAP" and key != "WORLD_ACTIVE"):
217             string = string + key + " " + str(world_db[key]) + "\n"
218     string = string + mapsetter("MAP")()
219     string = string + helper("ThingActions", "TA_ID")
220     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221     for id in world_db["ThingTypes"]:
222         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224     string = string + helper("Things", "T_ID",
225                              {"T_CARRIES": False, "carried": False,
226                               "T_MEMMAP": mapsetter("T_MEMMAP"),
227                               "T_MEMTHING": memthing, "fovmap": False,
228                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229     for id in world_db["Things"]:
230         if [] != world_db["Things"][id]["T_CARRIES"]:
231             string = string + "T_ID " + str(id) + "\n"
232             for carried_id in world_db["Things"][id]["T_CARRIES"]:
233                 string = string + "T_CARRIES " + str(carried_id) + "\n"
234     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236     atomic_write(io_db["path_save"], string)
237
238
239 def obey_lines_in_file(path, name, do_record=False):
240     """Call obey() on each line of path's file, use name in input prefix."""
241     file = open(path, "r")
242     line_n = 1
243     for line in file.readlines():
244         obey(line.rstrip(), name + "file line " + str(line_n),
245              do_record=do_record)
246         line_n = line_n + 1
247     file.close()
248
249
250 def parse_command_line_arguments():
251     """Return settings values read from command line arguments."""
252     parser = argparse.ArgumentParser()
253     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254                         action='store')
255     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256                         action="store")
257     parser.add_argument('-v', dest='verbose', action='store_true')
258     opts, unknown = parser.parse_known_args()
259     return opts
260
261
262 def server_test():
263     """Ensure valid server out file belonging to current process.
264
265     This is done by comparing io_db["teststring"] to what's found at the start
266     of the current file at io_db["path_out"]. On failure, set
267     io_db["kicked_by_rival"] and raise SystemExit.
268     """
269     if not os.access(io_db["path_out"], os.F_OK):
270         raise SystemExit("Server output file has disappeared.")
271     file = open(io_db["path_out"], "r")
272     test = file.readline().rstrip("\n")
273     file.close()
274     if test != io_db["teststring"]:
275         io_db["kicked_by_rival"] = True
276         msg = "Server test string in server output file does not match. This" \
277               " indicates that the current server process has been " \
278               "superseded by another one."
279         raise SystemExit(msg)
280
281
282 def read_command():
283     """Return next newline-delimited command from server in file.
284
285     Keep building return string until a newline is encountered. Pause between
286     unsuccessful reads, and after too much waiting, run server_test().
287     """
288     wait_on_fail = 0.03333
289     max_wait = 5
290     now = time.time()
291     command = ""
292     while True:
293         add = io_db["file_in"].readline()
294         if len(add) > 0:
295             command = command + add
296             if len(command) > 0 and "\n" == command[-1]:
297                 command = command[:-1]
298                 break
299         else:
300             time.sleep(wait_on_fail)
301             if now + max_wait < time.time():
302                 server_test()
303                 now = time.time()
304     return command
305
306
307 def try_worldstate_update():
308     """Write worldstate file if io_db["worldstate_updateable"] is set."""
309     if io_db["worldstate_updateable"]:
310
311         def draw_visible_Things(map, run):
312             for id in world_db["Things"]:
313                 type = world_db["Things"][id]["T_TYPE"]
314                 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316                 if (0 == run and not consumable and not alive) \
317                    or (1 == run and consumable and not alive) \
318                    or (2 == run and alive):
319                     y = world_db["Things"][id]["T_POSY"]
320                     x = world_db["Things"][id]["T_POSX"]
321                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322                     if 'v' == chr(fovflag):
323                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324                         map[(y * length) + x] = ord(c)
325
326         def write_map(string, map):
327             for i in range(length):
328                 line = map[i * length:(i * length) + length].decode()
329                 string = string + line + "\n"
330             return string
331
332         inventory = ""
333         if [] == world_db["Things"][0]["T_CARRIES"]:
334             inventory = "(none)\n"
335         else:
336             for id in world_db["Things"][0]["T_CARRIES"]:
337                 type_id = world_db["Things"][id]["T_TYPE"]
338                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339                 inventory = inventory + name + "\n"
340         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
341         string = str(world_db["TURN"]) + "\n" + \
342                  str(world_db["GOD_MOOD"]) + "\n" + \
343                  str(world_db["GOD_FAVOR"]) + "\n" + \
344                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346                  inventory + "%\n" + \
347                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349                  str(world_db["MAP_LENGTH"]) + "\n"
350         length = world_db["MAP_LENGTH"]
351         fov = bytearray(b' ' * (length ** 2))
352         for pos in range(length ** 2):
353             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354                 fov[pos] = world_db["MAP"][pos]
355         for i in range(3):
356             draw_visible_Things(fov, i)
357         string = write_map(string, fov)
358         mem = world_db["Things"][0]["T_MEMMAP"][:]
359         for i in range(2):
360             for mt in world_db["Things"][0]["T_MEMTHING"]:
361                 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362                 if (i == 0 and not consumable) or (i == 1 and consumable):
363                     c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364                     mem[(mt[1] * length) + mt[2]] = ord(c)
365         string = write_map(string, mem)
366         atomic_write(io_db["path_worldstate"], string, delete=False)
367         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368         io_db["worldstate_updateable"] = False
369
370
371 def replay_game():
372     """Replay game from record file.
373
374     Use opts.replay as breakpoint turn to which to replay automatically before
375     switching to manual input by non-meta commands in server input file
376     triggering further reads of record file. Ensure opts.replay is at least 1.
377     Run try_worldstate_update() before each interactive obey()/read_command().
378     """
379     if opts.replay < 1:
380         opts.replay = 1
381     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382           " (if so late a turn is to be found).")
383     if not os.access(io_db["path_record"], os.F_OK):
384         raise SystemExit("No record file found to replay.")
385     io_db["file_record"] = open(io_db["path_record"], "r")
386     io_db["file_record"].prefix = "record file line "
387     io_db["file_record"].line_n = 1
388     while world_db["TURN"] < opts.replay:
389         line = io_db["file_record"].readline()
390         if "" == line:
391             break
392         obey(line.rstrip(), io_db["file_record"].prefix
393              + str(io_db["file_record"].line_n))
394         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
395     while True:
396         try_worldstate_update()
397         obey(read_command(), "in file", replay=True)
398
399
400 def play_game():
401     """Play game by server input file commands. Before, load save file found.
402
403     If no save file is found, a new world is generated from the commands in the
404     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405     command and all that follow via the server input file. Run
406     try_worldstate_update() before each interactive obey()/read_command().
407     """
408     if os.access(io_db["path_save"], os.F_OK):
409         obey_lines_in_file(io_db["path_save"], "save")
410     else:
411         if not os.access(io_db["path_worldconf"], os.F_OK):
412             msg = "No world config file from which to start a new world."
413             raise SystemExit(msg)
414         obey_lines_in_file(io_db["path_worldconf"], "world config ",
415                            do_record=True)
416         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
417     while True:
418         try_worldstate_update()
419         obey(read_command(), "in file", do_record=True)
420
421
422 def make_map():
423     """(Re-)make island map.
424
425     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426     start with one land cell in the middle, then go into cycle of repeatedly
427     selecting a random sea cell and transforming it into land if it is neighbor
428     to land. The cycle ends when a land cell is due to be created at the map's
429     border. Then put some trees on the map (TODO: more precise algorithm desc).
430     """
431     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
432
433     def is_neighbor(coordinates, type):
434         y = coordinates[0]
435         x = coordinates[1]
436         length = world_db["MAP_LENGTH"]
437         ind = y % 2
438         diag_west = x + (ind > 0)
439         diag_east = x + (ind < (length - 1))
440         pos = (y * length) + x
441         if (y > 0 and diag_east
442             and type == chr(world_db["MAP"][pos - length + ind])) \
443            or (x < (length - 1)
444                and type == chr(world_db["MAP"][pos + 1])) \
445            or (y < (length - 1) and diag_east
446                and type == chr(world_db["MAP"][pos + length + ind])) \
447            or (y > 0 and diag_west
448                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
449            or (x > 0
450                and type == chr(world_db["MAP"][pos - 1])) \
451            or (y < (length - 1) and diag_west
452                and type == chr(world_db["MAP"][pos + length - (not ind)])):
453             return True
454         return False
455
456     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457     length = world_db["MAP_LENGTH"]
458     add_half_width = (not (length % 2)) * int(length / 2)
459     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
460     while (1):
461         y = rand.next() % length
462         x = rand.next() % length
463         pos = (y * length) + x
464         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
466                 break
467             world_db["MAP"][pos] = ord(".")
468     n_trees = int((length ** 2) / 16)
469     i_trees = 0
470     while (i_trees <= n_trees):
471         single_allowed = rand.next() % 32
472         y = rand.next() % length
473         x = rand.next() % length
474         pos = (y * length) + x
475         if "." == chr(world_db["MAP"][pos]) \
476           and ((not single_allowed) or is_neighbor((y, x), "X")):
477             world_db["MAP"][pos] = ord("X")
478             i_trees += 1
479     # This all-too-precise replica of the original C code misses iter_limit().
480     n_colons = int((length ** 2) / 16)  # #
481     i_colons = 0  # #
482     while (i_colons <= n_colons):  # #
483         single_allowed = rand.next() % 256  # #
484         y = rand.next() % length  # #
485         x = rand.next() % length  # #
486         pos = (y * length) + x  # #
487         if ("." == chr(world_db["MAP"][pos])  # #
488           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
489             world_db["MAP"][pos] = ord(":")  # #
490             i_colons += 1  # #
491     altar_placed = False  # #
492     while not altar_placed:  # #
493         y = rand.next() % length  # #
494         x = rand.next() % length  # #
495         pos = (y * length) + x  # #
496         if (("." == chr(world_db["MAP"][pos]  # #
497              or ":" == chr(world_db["MAP"][pos]))
498             and not is_neighbor((y, x), 'X'))):  # #
499             world_db["MAP"][pos] = ord("_")  # #
500             world_db["altar"] = (y, x)  # #
501             altar_placed = True  # #
502
503
504 def update_map_memory(t, age_map=True):
505     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
506
507     def age_some_memdepthmap_on_nonfov_cells():
508         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
509         # ord_v = ord("v")
510         # ord_0 = ord("0")
511         # ord_9 = ord("9")
512         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513         #             if not ord_v == t["fovmap"][pos]
514         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
516         #             if not rand.next() % (2 **
517         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
518         #     t["T_MEMDEPTHMAP"][pos] += 1
519         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520         fovmap = c_pointer_to_bytearray(t["fovmap"])
521         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
522
523     if not t["T_MEMMAP"]:
524         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525     if not t["T_MEMDEPTHMAP"]:
526         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
527     ord_v = ord("v")
528     ord_0 = ord("0")
529     ord_space = ord(" ")
530     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531                 if ord_v == t["fovmap"][pos]]:
532         t["T_MEMDEPTHMAP"][pos] = ord_0
533         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
534     if age_map:
535         age_some_memdepthmap_on_nonfov_cells()
536     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
537                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
538                                                + mt[2]]]
539     for id in [id for id in world_db["Things"]
540                if not world_db["Things"][id]["carried"]]:
541         type = world_db["Things"][id]["T_TYPE"]
542         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
543             y = world_db["Things"][id]["T_POSY"]
544             x = world_db["Things"][id]["T_POSX"]
545             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
546                 t["T_MEMTHING"].append((type, y, x))
547
548
549 def set_world_inactive():
550     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
551     server_test()
552     if os.access(io_db["path_worldstate"], os.F_OK):
553         os.remove(io_db["path_worldstate"])
554     world_db["WORLD_ACTIVE"] = 0
555
556
557 def integer_test(val_string, min, max=None):
558     """Return val_string if possible integer >= min and <= max, else None."""
559     try:
560         val = int(val_string)
561         if val < min or (max is not None and val > max):
562             raise ValueError
563         return val
564     except ValueError:
565         msg = "Ignoring: Please use integer >= " + str(min)
566         if max is not None:
567             msg += " and <= " + str(max)
568         msg += "."
569         print(msg)
570         return None
571
572
573 def setter(category, key, min, max=None):
574     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
575     if category is None:
576         def f(val_string):
577             val = integer_test(val_string, min, max)
578             if None != val:
579                 world_db[key] = val
580     else:
581         if category == "Thing":
582             id_store = command_tid
583             decorator = test_Thing_id
584         elif category == "ThingType":
585             id_store = command_ttid
586             decorator = test_ThingType_id
587         elif category == "ThingAction":
588             id_store = command_taid
589             decorator = test_ThingAction_id
590
591         @decorator
592         def f(val_string):
593             val = integer_test(val_string, min, max)
594             if None != val:
595                 world_db[category + "s"][id_store.id][key] = val
596     return f
597
598
599 def build_fov_map(t):
600     """Build Thing's FOV map."""
601     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
602     fovmap = c_pointer_to_bytearray(t["fovmap"])
603     map = c_pointer_to_bytearray(world_db["MAP"])
604     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
605         raise RuntimeError("Malloc error in build_fov_Map().")
606
607
608 def log_help():
609     """Send quick usage info to log."""
610     strong_write(io_db["file_out"], "LOG "
611                  + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
612     strong_write(io_db["file_out"], "LOG "
613                  + "Use 'p' to pick up objects, and 'D' to drop them.\n")
614     strong_write(io_db["file_out"], "LOG "
615                  + "Some objects can be used (such as: eaten) by 'u' if "
616                  + "they are in your inventory. "
617                  + "Use 'UP'/'DOWN' to navigate the inventory.\n")
618     strong_write(io_db["file_out"], "LOG "
619                  + "Use 'l' to toggle 'look' mode (move an exploration cursor "
620                  + "instead of the player over the map).\n")
621     strong_write(io_db["file_out"], "LOG See README file for more details.\n")
622     strong_write(io_db["file_out"], "LOG \n")
623
624
625 def decrement_lifepoints(t):
626     """Decrement t's lifepoints by 1, and if to zero, corpse it.
627
628     If t is the player avatar, only blank its fovmap, so that the client may
629     still display memory data. On non-player things, erase fovmap and memory.
630     Dying actors drop all their things.
631     """
632     # 7DRL: Also decrements God's mood; deaths heavily so.
633     # 7DRL: Return 1 if death, else 0.
634     t["T_LIFEPOINTS"] -= 1
635     world_db["GOD_MOOD"] -= 1  # #
636     if 0 == t["T_LIFEPOINTS"]:
637         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
638         world_db["GOD_MOOD"] -= sadness  # #        
639         for id in t["T_CARRIES"]:
640             t["T_CARRIES"].remove(id)
641             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
642             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
643             world_db["Things"][id]["carried"] = False
644         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
645         if world_db["Things"][0] == t:
646             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
647             strong_write(io_db["file_out"], "LOG You die.\n")
648             strong_write(io_db["file_out"],
649                          "LOG See README on how to start over.\n")
650         else:
651             t["fovmap"] = False
652             t["T_MEMMAP"] = False
653             t["T_MEMDEPTHMAP"] = False
654             t["T_MEMTHING"] = []
655         return sadness  # #
656     return 0  # #
657
658
659 def add_gods_favor(i): # #
660     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
661     def favor_multiplier(i):
662         x = 100
663         threshold = math.e * x
664         mood = world_db["GOD_MOOD"]
665         if i > 0:
666             if mood > threshold:
667                 i = i * math.log(mood / x)
668             elif -mood > threshold:
669                 i = i / math.log(-mood / x)
670         elif i < 0:
671             if -mood > threshold:
672                 i = i * math.log(-mood / x)
673             if mood > threshold:
674                 i = i / math.log(mood / x)
675         return int(i)
676     world_db["GOD_FAVOR"] += favor_multiplier(i)
677
678
679 def mv_yx_in_dir_legal(dir, y, x):
680     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
681     dir_c = dir.encode("ascii")[0]
682     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
683     if -1 == test:
684         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
685     return (test, libpr.result_y(), libpr.result_x())
686
687
688 def enter_altar():  # #
689      """What happens when the player enters the altar."""
690      if world_db["FAVOR_STAGE"] > 9000:
691         strong_write(io_db["file_out"],
692                      "LOG You step on a soul-less slab of stone.\n")
693         return
694      strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
695      if world_db["FAVOR_STAGE"] == 0:
696         world_db["FAVOR_STAGE"] = 1
697         strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
698                      + "\"I don't trust you. You intrude on the island's "
699                      + "affairs. I think you're a nuisance at best, and a "
700                      + "danger to my children at worst. I will give you a "
701                      + "chance to lighten my mood, however: For a while now, "
702                      + "I've been trying to spread the plant "
703                      + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
704                      + " (\""
705                      + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
706                      + "\"). I have not been very successful so far. Maybe "
707                      + "you can make yourself useful there. I will count "
708                      + "each further "
709                      + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
710                      + " that grows to your favor.\n")
711      elif world_db["GOD_FAVOR"] > 9000:
712          world_db["FAVOR_STAGE"] = 9001
713          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
714                       + "\"You have proven yourself worthy of my respect. "
715                       + "You were a good citizen to the island, and sometimes "
716                       + "a better steward to its inhabitants than me. The "
717                       + "island shall miss you when you leave. But you have "
718                       + "earned the right to do so. Take this "
719                       + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
720                       + " and USE it when you please. It will take you to "
721                       + "where you came from. (But do feel free to stay here "
722                       + "as long as you like.)\"\n")
723          id = id_setter(-1, "Things")
724          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
725                                             world_db["altar"])
726
727
728 def actor_wait(t):
729     """Make t do nothing (but loudly, if player avatar)."""
730     if t == world_db["Things"][0]:
731         strong_write(io_db["file_out"], "LOG You wait.\n")
732
733
734 def actor_move(t):
735     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
736     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
737     # 7DRL: Player entering the altar triggers enter_altar().
738     # 7DRL: Player with axe chops down trees.
739     passable = False
740     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
741                                      t["T_POSY"], t["T_POSX"])
742     if 1 == move_result[0]:
743         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
744         hitted = [id for id in world_db["Things"]
745                   if world_db["Things"][id] != t
746                   if world_db["Things"][id]["T_LIFEPOINTS"]
747                   if world_db["Things"][id]["T_POSY"] == move_result[1]
748                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
749         if len(hitted):
750             hit_id = hitted[0]
751             if t == world_db["Things"][0]:
752                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
753                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
754                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
755                                                 + ".\n")
756                 add_gods_favor(-1)  # #
757             elif 0 == hit_id:
758                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
759                 strong_write(io_db["file_out"], "LOG " + hitter_name +
760                                                 " wounds you.\n")
761             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
762             if test and t == world_db["Things"][0]:  # #
763                 add_gods_favor(-test)  # #
764             return
765         if ord("X") == world_db["MAP"][pos]:  # #
766             carries_axe = False  # #
767             for id in t["T_CARRIES"]:  # # 
768                 type = world_db["Things"][id]["T_TYPE"]  # #
769                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
770                     carries_axe = True  # #
771                     break  # #
772             if carries_axe:  # #
773                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
774                 if t == world_db["Things"][0]:  # #
775                     strong_write(io_db["file_out"], "LOG With your "  # #
776                                                     + axe_name  # #
777                                                     + ", you chop!\n")  # #
778                     add_gods_favor(-1)  # #
779                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
780                 if chop_power > 0 and 0 == int(rand.next() / chop_power):  # #
781                     if t == world_db["Things"][0]:  # #
782                         strong_write(io_db["file_out"],  # #
783                                      "LOG You chop the tree down.\n")  # #
784                     add_gods_favor(-10)  # #
785                     world_db["MAP"][pos] = ord(".")   # #
786                     id = id_setter(-1, "Things")  # #
787                     world_db["Things"][id] = new_Thing(world_db["LUMBER"],  # #
788                                                        (move_result[1],  # #
789                                                         move_result[2]))  # # 
790                     build_fov_map(t)  # #
791                 return   # #
792         passable = ("." == chr(world_db["MAP"][pos]) or
793                     ":" == chr(world_db["MAP"][pos]) or # #
794                     "_" == chr(world_db["MAP"][pos])) # #
795     dir = [dir for dir in directions_db
796            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
797     if passable:
798         t["T_POSY"] = move_result[1]
799         t["T_POSX"] = move_result[2]
800         for id in t["T_CARRIES"]:
801             world_db["Things"][id]["T_POSY"] = move_result[1]
802             world_db["Things"][id]["T_POSX"] = move_result[2]
803         build_fov_map(t)
804         if t == world_db["Things"][0]:
805             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
806             if (move_result[1] == world_db["altar"][0] and  # #
807                 move_result[2] == world_db["altar"][1]):  # #
808                 enter_altar()  # #
809     elif t == world_db["Things"][0]:
810         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
811
812
813 def actor_pick_up(t):
814     """Make t pick up (topmost?) Thing from ground into inventory."""
815     # Topmostness is actually not defined so far. Picks most nutritious Thing.
816     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
817     used_slots = len(t["T_CARRIES"]) # #
818     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
819         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
820                if not world_db["Things"][id]["carried"]
821                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
822                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
823         if len(ids):
824             highest_id = ids[0]
825             nutritious = 0
826             for id in ids:
827                 type = world_db["Things"][id]["T_TYPE"]
828                 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
829                 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
830                     nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
831                     highest_id = id
832             world_db["Things"][highest_id]["carried"] = True
833             type = world_db["Things"][highest_id]["T_TYPE"]  # #
834             if (t != world_db["Things"][0] # #
835                 and world_db["Things"][highest_id]["T_PLAYERDROP"]  # #
836                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
837                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
838                 add_gods_favor(score)  # #
839                 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0  # #
840             t["T_CARRIES"].append(highest_id)
841             if t == world_db["Things"][0]:
842                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
843         elif t == world_db["Things"][0]:
844             err = "You try to pick up an object, but there is none."
845             strong_write(io_db["file_out"], "LOG " + err + "\n")
846     elif t == world_db["Things"][0]: # #
847         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
848                                         "No storage room to carry more.\n") # #
849
850
851 def actor_drop(t):
852     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
853     # TODO: Handle case where T_ARGUMENT matches nothing.
854     if len(t["T_CARRIES"]):
855         id = t["T_CARRIES"][t["T_ARGUMENT"]]
856         t["T_CARRIES"].remove(id)
857         world_db["Things"][id]["carried"] = False
858         if t == world_db["Things"][0]:
859             strong_write(io_db["file_out"], "LOG You drop an object.\n")
860             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
861     elif t == world_db["Things"][0]:
862         err = "You try to drop an object, but you own none."
863         strong_write(io_db["file_out"], "LOG " + err + "\n")
864
865
866 def actor_use(t):
867     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
868     # TODO: Handle case where T_ARGUMENT matches nothing.
869     # 7DLR: Handle SLIPPERS-type Thing use.
870     if len(t["T_CARRIES"]):
871         id = t["T_CARRIES"][t["T_ARGUMENT"]]
872         type = world_db["Things"][id]["T_TYPE"]
873         if type == world_db["SLIPPERS"]:  # #
874             if t == world_db["Things"][0]:  # #
875                 strong_write(io_db["file_out"], "LOG You use the "  # #
876                              + world_db["ThingTypes"][type]["TT_NAME"]  # #
877                              + ". It glows in wondrous colors, and emits "  # #
878                              + "a sound as if from a dying cat. The "  # #
879                              + "Island God laughs.\n")  # #
880             t["T_LIFEPOINTS"] = 1  # #
881             decrement_lifepoints(t)  # #
882         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
883               and t == world_db["Things"][0]):  # #
884                 strong_write(io_db["file_out"],  # #
885                              "LOG To use this item for chopping, move "  # #
886                              "towards a tree while carrying it in "  # #
887                              "your inventory.\n")  # #
888         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
889             t["T_CARRIES"].remove(id)
890             del world_db["Things"][id]
891             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
892             if t == world_db["Things"][0]:
893                 strong_write(io_db["file_out"],
894                              "LOG You consume this object.\n")
895         elif t == world_db["Things"][0]:
896             strong_write(io_db["file_out"],
897                          "LOG You try to use this object, but fail.\n")
898     elif t == world_db["Things"][0]:
899         strong_write(io_db["file_out"],
900                      "LOG You try to use an object, but you own none.\n")
901
902
903 def thingproliferation(t, prol_map):
904     """To chance of 1/TT_PROLIFERATE,create  t offspring in open neighbor cell.
905
906     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
907     marked "." in prol_map. If there are several map cell candidates, one is
908     selected randomly.
909     """
910     # 7DRL: success increments God's mood
911     # 7DRL: Things proliferate only on ":" ground.
912     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
913     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
914         candidates = []
915         for dir in [directions_db[key] for key in directions_db]:
916             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
917             if mv_result[0] and ord(":") == prol_map[mv_result[1]  # #
918             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
919                                                      * world_db["MAP_LENGTH"]
920                                                      + mv_result[2]]:
921                 candidates.append((mv_result[1], mv_result[2]))
922         if len(candidates):
923             i = rand.next() % len(candidates)
924             id = id_setter(-1, "Things")
925             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
926             world_db["Things"][id] = newT
927             world_db["GOD_MOOD"] += 1  # #
928             if (world_db["FAVOR_STAGE"] > 0  # #
929                 and t["T_TYPE"] == world_db["PLANT_0"]):
930                 world_db["GOD_FAVOR"] += 5
931
932
933 def try_healing(t):
934     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
935
936     On success, decrease satiation score by 32.
937     """
938     # 7DRL: Successful heals increment God's mood.
939     if t["T_SATIATION"] > 0 \
940        and t["T_LIFEPOINTS"] < \
941            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
942        and 0 == (rand.next() % 31) \
943        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
944                               if world_db["ThingActions"][id]["TA_NAME"] ==
945                                  "wait"][0]:
946         t["T_LIFEPOINTS"] += 1
947         world_db["GOD_MOOD"] += 1  # #
948         t["T_SATIATION"] -= 32
949         if t == world_db["Things"][0]:
950             strong_write(io_db["file_out"], "LOG You heal.\n")
951
952
953 def hunger(t):
954     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
955     if t["T_SATIATION"] > -32768:
956         t["T_SATIATION"] -= 1
957     testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
958     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
959         raise RuntimeError("A thing that should not hunger is hungering.")
960     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
961     if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
962         if t == world_db["Things"][0]:
963             strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
964         decrement_lifepoints(t)
965
966
967 def get_dir_to_target(t, filter):
968     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
969
970     The path-wise nearest target is chosen, via the shortest available path.
971     Target must not be t. On succcess, return positive value, else False.
972     Filters:
973     "a": Thing in FOV is below a certain distance, animate, but of ThingType
974          that is not t's, and starts out weaker than t is; build path as
975          avoiding things of t's ThingType
976     "f": neighbor cell (not inhabited by any animate Thing) further away from
977          animate Thing not further than x steps away and in FOV and of a
978          ThingType that is not t's, and starts out stronger or as strong as t
979          is currently; or (cornered), if no such flight cell, but Thing of
980          above criteria is too near,1 a cell closer to it, or, if less near,
981          just wait
982     "c": Thing in memorized map is consumable
983     "s": memory map cell with greatest-reachable degree of unexploredness
984     """
985
986     def zero_score_map_where_char_on_memdepthmap(c):
987         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
988         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
989         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
990         #     set_map_score(i, 0)
991         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
992         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
993             raise RuntimeError("No score map allocated for "
994                                "zero_score_map_where_char_on_memdepthmap().")
995
996     def set_map_score(pos, score):
997         test = libpr.set_map_score(pos, score)
998         if test:
999             raise RuntimeError("No score map allocated for set_map_score().")
1000
1001     def get_map_score(pos):
1002         result = libpr.get_map_score(pos)
1003         if result < 0:
1004             raise RuntimeError("No score map allocated for get_map_score().")
1005         return result
1006
1007     def seeing_thing():
1008         if t["fovmap"] and ("a" == filter or "f" == filter):
1009             for id in world_db["Things"]:
1010                 Thing = world_db["Things"][id]
1011                 if Thing != t and Thing["T_LIFEPOINTS"] and \
1012                    t["T_TYPE"] != Thing["T_TYPE"] and \
1013                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
1014                                           * world_db["MAP_LENGTH"])
1015                                           + Thing["T_POSX"]]):
1016                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1017                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1018                                           t["T_LIFEPOINTS"]) \
1019                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1020                                              t["T_LIFEPOINTS"]):
1021                         return True
1022         elif t["T_MEMMAP"] and "c" == filter:
1023             for mt in t["T_MEMTHING"]:
1024                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1025                                          + mt[2]]) \
1026                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1027                     return True
1028         return False
1029
1030     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1031         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1032         # ord_dot = ord(".")
1033         # memmap = t["T_MEMMAP"]
1034         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1035         #            if ord_dot == memmap[i]]:
1036         #     set_map_score(i, 65534) # i.e. 65535-1
1037         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1038         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1039             raise RuntimeError("No score map allocated for "
1040                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1041
1042     def init_score_map():
1043         test = libpr.init_score_map()
1044         if test:
1045             raise RuntimeError("Malloc error in init_score_map().")
1046         ord_v = ord("v")
1047         ord_blank = ord(" ")
1048         set_cells_passable_on_memmap_to_65534_on_scoremap()
1049         if "a" == filter:
1050             for id in world_db["Things"]:
1051                 Thing = world_db["Things"][id]
1052                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1053                       + Thing["T_POSX"]
1054                 if t != Thing and Thing["T_LIFEPOINTS"] and \
1055                    t["T_TYPE"] != Thing["T_TYPE"] and \
1056                    ord_v == t["fovmap"][pos] and \
1057                    t["T_LIFEPOINTS"] > \
1058                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1059                     set_map_score(pos, 0)
1060                 elif t["T_TYPE"] == Thing["T_TYPE"]:
1061                     set_map_score(pos, 65535)
1062         elif "f" == filter:
1063             for id in [id for id in world_db["Things"]
1064                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
1065                 Thing = world_db["Things"][id]
1066                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1067                       + Thing["T_POSX"]
1068                 if t["T_TYPE"] != Thing["T_TYPE"] and \
1069                    ord_v == t["fovmap"][pos] and \
1070                    t["T_LIFEPOINTS"] <= \
1071                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1072                     set_map_score(pos, 0)
1073         elif "c" == filter:
1074             for mt in [mt for mt in t["T_MEMTHING"]
1075                        if ord_blank != t["T_MEMMAP"][mt[1]
1076                                                     * world_db["MAP_LENGTH"]
1077                                                     + mt[2]]
1078                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1079                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1080         elif "s" == filter:
1081             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1082
1083     def rand_target_dir(neighbors, cmp, dirs):
1084         candidates = []
1085         n_candidates = 0
1086         for i in range(len(dirs)):
1087             if cmp == neighbors[i]:
1088                 candidates.append(dirs[i])
1089                 n_candidates += 1
1090         return candidates[rand.next() % n_candidates] if n_candidates else 0
1091
1092     def get_neighbor_scores(dirs, eye_pos):
1093         scores = []
1094         if libpr.ready_neighbor_scores(eye_pos):
1095             raise RuntimeError("No score map allocated for " +
1096                                "ready_neighbor_scores.()")
1097         for i in range(len(dirs)):
1098             scores.append(libpr.get_neighbor_score(i))
1099         return scores
1100
1101     def get_dir_from_neighbors():
1102         dir_to_target = False
1103         dirs = "edcxsw"
1104         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1105         neighbors = get_neighbor_scores(dirs, eye_pos)
1106         if "f" == filter:
1107             inhabited = [world_db["Things"][id]["T_POSY"]
1108                          * world_db["MAP_LENGTH"]
1109                          + world_db["Things"][id]["T_POSX"]
1110                          for id in world_db["Things"]
1111                          if world_db["Things"][id]["T_LIFEPOINTS"]]
1112             for i in range(len(dirs)):
1113                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1114                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1115                           + libpr.result_x()
1116                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1117                     neighbors[i] = 65535
1118                     break
1119         minmax_start = 0 if "f" == filter else 65535 - 1
1120         minmax_neighbor = minmax_start
1121         for i in range(len(dirs)):
1122             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1123                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1124                or ("f" != filter and minmax_neighbor > neighbors[i]):
1125                 minmax_neighbor = neighbors[i]
1126         if minmax_neighbor != minmax_start:
1127             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1128         if "f" == filter:
1129             if not dir_to_target:
1130                 if 1 == get_map_score(eye_pos):
1131                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
1132                 elif 3 >= get_map_score(eye_pos):
1133                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1134                                       if
1135                                       world_db["ThingActions"][id]["TA_NAME"]
1136                                          == "wait"][0]
1137                     return 1
1138             elif dir_to_target and 3 < get_map_score(eye_pos):
1139                 dir_to_target = 0
1140         elif "a" == filter and 10 <= get_map_score(eye_pos):
1141             dir_to_target = 0
1142         return dir_to_target
1143
1144     dir_to_target = False
1145     mem_depth_c = b' '
1146     run_i = 9 + 1 if "s" == filter else 1
1147     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1148         run_i -= 1
1149         init_score_map()
1150         mem_depth_c = b'9' if b' ' == mem_depth_c \
1151                            else bytes([mem_depth_c[0] - 1])
1152         if libpr.dijkstra_map():
1153             raise RuntimeError("No score map allocated for dijkstra_map().")
1154         dir_to_target = get_dir_from_neighbors()
1155         libpr.free_score_map()
1156         if dir_to_target and str == type(dir_to_target):
1157             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1158                               if world_db["ThingActions"][id]["TA_NAME"]
1159                                  == "move"][0]
1160             t["T_ARGUMENT"] = ord(dir_to_target)
1161     return dir_to_target
1162
1163
1164 def standing_on_food(t):
1165     """Return True/False whether t is standing on a consumable."""
1166     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1167                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1168                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1169                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1170                   ["TT_TOOL"] == "food"]:
1171         return True
1172     return False
1173
1174
1175 def get_inventory_slot_to_consume(t):
1176     """Return slot Id of strongest consumable in t's inventory, else -1."""
1177     cmp_food = 0
1178     selection = -1
1179     i = 0
1180     for id in t["T_CARRIES"]:
1181         type = world_db["Things"][id]["T_TYPE"]
1182         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1183            and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1184             cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1185             selection = i
1186         i += 1
1187     return selection
1188
1189
1190 def ai(t):
1191     """Determine next command/argment for actor t via AI algorithms.
1192
1193     AI will look for, and move towards, enemies (animate Things not of their
1194     own ThingType); if they see none, they will consume consumables in their
1195     inventory; if there are none, they will pick up what they stand on if they
1196     stand on consumables; if they stand on none, they will move towards the
1197     next consumable they see or remember on the map; if they see or remember
1198     none, they will explore parts of the map unseen since ever or for at least
1199     one turn; if there is nothing to explore, they will simply wait.
1200     """
1201     # 7DRL add: Don't pick up or search things when inventory is full.
1202     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1203                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1204     if not get_dir_to_target(t, "f"):
1205         sel = get_inventory_slot_to_consume(t)
1206         if -1 != sel:
1207             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1208                               if world_db["ThingActions"][id]["TA_NAME"]
1209                                  == "use"][0]
1210             t["T_ARGUMENT"] = sel
1211         elif standing_on_food(t) \
1212              and (len(t["T_CARRIES"]) < # #
1213                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1214             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1215                               if world_db["ThingActions"][id]["TA_NAME"]
1216                                  == "pick_up"][0]
1217         elif (not
1218               (len(t["T_CARRIES"]) < # #
1219                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1220                and get_dir_to_target(t, "c"))) and \
1221              (not get_dir_to_target(t, "a")):
1222             get_dir_to_target(t, "s")
1223
1224
1225 def turn_over():
1226     """Run game world and its inhabitants until new player input expected."""
1227     id = 0
1228     whilebreaker = False
1229     while world_db["Things"][0]["T_LIFEPOINTS"]:
1230         proliferable_map = world_db["MAP"][:]
1231         for id in [id for id in world_db["Things"]
1232                    if not world_db["Things"][id]["carried"]]:
1233             y = world_db["Things"][id]["T_POSY"]
1234             x = world_db["Things"][id]["T_POSX"]
1235             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1236         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1237             if not id in world_db["Things"] or \
1238                world_db["Things"][id]["carried"]:   # May have been consumed or
1239                 continue                            # picked up during turn …
1240             Thing = world_db["Things"][id]
1241             if Thing["T_LIFEPOINTS"]:
1242                 if not Thing["T_COMMAND"]:
1243                     update_map_memory(Thing)
1244                     if 0 == id:
1245                         whilebreaker = True
1246                         break
1247                     ai(Thing)
1248                 try_healing(Thing)
1249                 hunger(Thing)
1250                 if Thing["T_LIFEPOINTS"]:
1251                     Thing["T_PROGRESS"] += 1
1252                     taid = [a for a in world_db["ThingActions"]
1253                               if a == Thing["T_COMMAND"]][0]
1254                     ThingAction = world_db["ThingActions"][taid]
1255                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1256                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1257                         Thing["T_COMMAND"] = 0
1258                         Thing["T_PROGRESS"] = 0
1259             thingproliferation(Thing, proliferable_map)
1260         if whilebreaker:
1261             break
1262         world_db["TURN"] += 1
1263
1264
1265 def new_Thing(type, pos=(0, 0)):
1266     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1267     thing = {
1268         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1269         "T_ARGUMENT": 0,
1270         "T_PROGRESS": 0,
1271         "T_SATIATION": 0,
1272         "T_COMMAND": 0,
1273         "T_PLAYERDROP": 0,  # #
1274         "T_TYPE": type,
1275         "T_POSY": pos[0],
1276         "T_POSX": pos[1],
1277         "T_CARRIES": [],
1278         "carried": False,
1279         "T_MEMTHING": [],
1280         "T_MEMMAP": False,
1281         "T_MEMDEPTHMAP": False,
1282         "fovmap": False
1283     }
1284     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1285         build_fov_map(thing)
1286     return thing
1287
1288
1289 def id_setter(id, category, id_store=False, start_at_1=False):
1290     """Set ID of object of category to manipulate ID unused? Create new one.
1291
1292     The ID is stored as id_store.id (if id_store is set). If the integer of the
1293     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1294     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1295     always returned when no new object is created, otherwise the new object's
1296     ID.
1297     """
1298     min = 0 if start_at_1 else -1
1299     if str == type(id):
1300         id = integer_test(id, min)
1301     if None != id:
1302         if id in world_db[category]:
1303             if id_store:
1304                 id_store.id = id
1305             return None
1306         else:
1307             if (start_at_1 and 0 == id) \
1308                or ((not start_at_1) and (id < 0)):
1309                 id = 0 if start_at_1 else -1
1310                 while 1:
1311                     id = id + 1
1312                     if id not in world_db[category]:
1313                         break
1314             if id_store:
1315                 id_store.id = id
1316     return id
1317
1318
1319 def command_ping():
1320     """Send PONG line to server output file."""
1321     strong_write(io_db["file_out"], "PONG\n")
1322
1323
1324 def command_quit():
1325     """Abort server process."""
1326     if None == opts.replay:
1327         if world_db["WORLD_ACTIVE"]:
1328             save_world()
1329         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1330     raise SystemExit("received QUIT command")
1331
1332
1333 def command_thingshere(str_y, str_x):
1334     """Write to out file list of Things known to player at coordinate y, x."""
1335     if world_db["WORLD_ACTIVE"]:
1336         y = integer_test(str_y, 0, 255)
1337         x = integer_test(str_x, 0, 255)
1338         length = world_db["MAP_LENGTH"]
1339         if None != y and None != x and y < length and x < length:
1340             pos = (y * world_db["MAP_LENGTH"]) + x
1341             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1342             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1343                 for id in world_db["Things"]:
1344                     if y == world_db["Things"][id]["T_POSY"] \
1345                        and x == world_db["Things"][id]["T_POSX"] \
1346                        and not world_db["Things"][id]["carried"]:
1347                         type = world_db["Things"][id]["T_TYPE"]
1348                         name = world_db["ThingTypes"][type]["TT_NAME"]
1349                         strong_write(io_db["file_out"], name + "\n")
1350             else:
1351                 for mt in world_db["Things"][0]["T_MEMTHING"]:
1352                     if y == mt[1] and x == mt[2]:
1353                         name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1354                         strong_write(io_db["file_out"], name + "\n")
1355             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1356         else:
1357             print("Ignoring: Invalid map coordinates.")
1358     else:
1359         print("Ignoring: Command only works on existing worlds.")
1360
1361
1362 def play_commander(action, args=False):
1363     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1364
1365     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1366     """
1367
1368     def set_command():
1369         id = [x for x in world_db["ThingActions"]
1370                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1371         world_db["Things"][0]["T_COMMAND"] = id
1372         turn_over()
1373
1374     def set_command_and_argument_int(str_arg):
1375         val = integer_test(str_arg, 0, 255)
1376         if None != val:
1377             world_db["Things"][0]["T_ARGUMENT"] = val
1378             set_command()
1379
1380     def set_command_and_argument_movestring(str_arg):
1381         if str_arg in directions_db:
1382             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1383             set_command()
1384         else:
1385             print("Ignoring: Argument must be valid direction string.")
1386
1387     if action == "move":
1388         return set_command_and_argument_movestring
1389     elif args:
1390         return set_command_and_argument_int
1391     else:
1392         return set_command
1393
1394
1395 def command_seedrandomness(seed_string):
1396     """Set rand seed to int(seed_string)."""
1397     val = integer_test(seed_string, 0, 4294967295)
1398     if None != val:
1399         rand.seed = val
1400
1401
1402 def command_makeworld(seed_string):
1403     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1404
1405     Seed rand with seed. Do more only with a "wait" ThingAction and
1406     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1407     world_db["Things"] emptied, call make_map() and set
1408     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1409     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1410     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1411     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1412     Call log_help().
1413     """
1414
1415     # def free_pos(plant=False):
1416     def free_pos(plant=False):  # #
1417         i = 0
1418         while 1:
1419             err = "Space to put thing on too hard to find. Map too small?"
1420             while 1:
1421                 y = rand.next() % world_db["MAP_LENGTH"]
1422                 x = rand.next() % world_db["MAP_LENGTH"]
1423                 pos = y * world_db["MAP_LENGTH"] + x;
1424                 if (not plant  # #
1425                     and "." == chr(world_db["MAP"][pos])) \
1426                    or ":" == chr(world_db["MAP"][pos]):  # #
1427                     break
1428                 i += 1
1429                 if i == 65535:
1430                     raise SystemExit(err)
1431             # Replica of C code, wrongly ignores animatedness of new Thing.
1432             pos_clear = (0 == len([id for id in world_db["Things"]
1433                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1434                                    if world_db["Things"][id]["T_POSY"] == y
1435                                    if world_db["Things"][id]["T_POSX"] == x]))
1436             if pos_clear:
1437                 break
1438         return (y, x)
1439
1440     val = integer_test(seed_string, 0, 4294967295)
1441     if None == val:
1442         return
1443     rand.seed = val
1444     player_will_be_generated = False
1445     playertype = world_db["PLAYER_TYPE"]
1446     for ThingType in world_db["ThingTypes"]:
1447         if playertype == ThingType:
1448             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1449                 player_will_be_generated = True
1450             break
1451     if not player_will_be_generated:
1452         print("Ignoring: No player type with start number >0 defined.")
1453         return
1454     wait_action = False
1455     for ThingAction in world_db["ThingActions"]:
1456         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1457             wait_action = True
1458     if not wait_action:
1459         print("Ignoring: No thing action with name 'wait' defined.")
1460         return
1461     if not world_db["SLIPPERS"] in world_db["ThingTypes"]:  # #
1462         print("Ignoring: No valid SLIPPERS set.")  # #
1463         return  # #
1464     if not world_db["PLANT_0"] in world_db["ThingTypes"]:  # #
1465         print("Ignoring: No valid PLANT_0 set.")  # #
1466         return  # #
1467     if not world_db["LUMBER"] in world_db["ThingTypes"]:  # #
1468         print("Ignoring: No valid LUMBER set.")  # #
1469         return  # #
1470     world_db["Things"] = {}
1471     make_map()
1472     world_db["WORLD_ACTIVE"] = 1
1473     world_db["TURN"] = 1
1474     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1475         id = id_setter(-1, "Things")
1476         world_db["Things"][id] = new_Thing(playertype, free_pos())
1477     if not world_db["Things"][0]["fovmap"]:
1478         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1479         world_db["Things"][0]["fovmap"] = empty_fovmap
1480     update_map_memory(world_db["Things"][0])
1481     for type in world_db["ThingTypes"]:
1482         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1483             if type != playertype:
1484                 id = id_setter(-1, "Things")
1485                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1486                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1487     strong_write(io_db["file_out"], "NEW_WORLD\n")
1488     log_help()
1489
1490
1491 def command_maplength(maplength_string):
1492     """Redefine map length. Invalidate map, therefore lose all things on it."""
1493     val = integer_test(maplength_string, 1, 256)
1494     if None != val:
1495         world_db["MAP_LENGTH"] = val
1496         world_db["MAP"] = False
1497         set_world_inactive()
1498         world_db["Things"] = {}
1499         libpr.set_maplength(val)
1500
1501
1502 def command_worldactive(worldactive_string):
1503     """Toggle world_db["WORLD_ACTIVE"] if possible.
1504
1505     An active world can always be set inactive. An inactive world can only be
1506     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1507     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1508     Also call log_help().
1509     """
1510     # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0 and LUMBER
1511     # must be set for world activation.
1512     val = integer_test(worldactive_string, 0, 1)
1513     if None != val:
1514         if 0 != world_db["WORLD_ACTIVE"]:
1515             if 0 == val:
1516                 set_world_inactive()
1517             else:
1518                 print("World already active.")
1519         elif 0 == world_db["WORLD_ACTIVE"]:
1520             wait_exists = False
1521             for ThingAction in world_db["ThingActions"]:
1522                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1523                     wait_exists = True
1524                     break
1525             player_exists = False
1526             for Thing in world_db["Things"]:
1527                 if 0 == Thing:
1528                     player_exists = True
1529                     break
1530             valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]  # #
1531             valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]  # #
1532             valid_lumber = world_db["PLANT_0"] in world_db["ThingTypes"]  # #
1533             altar_found = False  # #
1534             if world_db["MAP"]:  # #
1535                 pos = world_db["MAP"].find(b'_')  # #
1536                 if pos > 0:  # #
1537                     y = int(pos / world_db["MAP_LENGTH"])  # #
1538                     x = pos % world_db["MAP_LENGTH"]  # #
1539                     world_db["altar"] = (y, x)  # #
1540                     altar_found = True  # #
1541             if (wait_exists and player_exists and world_db["MAP"]
1542                 and altar_found and valid_slippers and valid_plant0  # #
1543                 and valid_lumber):  # #
1544                 for id in world_db["Things"]:
1545                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1546                         build_fov_map(world_db["Things"][id])
1547                         if 0 == id:
1548                             update_map_memory(world_db["Things"][id], False)
1549                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1550                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1551                     world_db["Things"][0]["fovmap"] = empty_fovmap
1552                 world_db["WORLD_ACTIVE"] = 1
1553                 log_help()
1554             else:
1555                 print("Ignoring: Not all conditions for world activation met.")
1556
1557
1558 def command_slippers(str_int):  # #
1559     """Set SLIPPERS, but deactivate world if not in ThingTypes."""
1560     val = integer_test(str_int, 0)
1561     if None != val:
1562         world_db["SLIPPERS"] = val
1563         if world_db["WORLD_ACTIVE"] and \
1564            world_db["SLIPPERS"] not in world_db["ThingTypes"]:
1565             world_db["WORLD_ACTIVE"] = 0
1566             print("SLIPPERS matches no known ThingTypes, deactivating world.")
1567
1568
1569 def command_plant0(str_int):  # #
1570     """Set PLANT_0, but deactivate world if not in ThingTypes."""
1571     val = integer_test(str_int, 0)
1572     if None != val:
1573         world_db["PLANT_0"] = val
1574         if world_db["WORLD_ACTIVE"] and \
1575            world_db["PLANT_0"] not in world_db["ThingTypes"]:
1576             world_db["WORLD_ACTIVE"] = 0
1577             print("PLANT_0 matches no known ThingTypes, deactivating world.")
1578
1579
1580 def command_lumber(str_int):  # #
1581     """Set LUMBER, but deactivate world if not in ThingTypes."""
1582     val = integer_test(str_int, 0)
1583     if None != val:
1584         world_db["LUMBER"] = val
1585         if world_db["WORLD_ACTIVE"] and \
1586            world_db["LUMBER"] not in world_db["ThingTypes"]:
1587             world_db["WORLD_ACTIVE"] = 0
1588             print("LUMBER matches no known ThingTypes, deactivating world.")
1589
1590
1591 def test_for_id_maker(object, category):
1592     """Return decorator testing for object having "id" attribute."""
1593     def decorator(f):
1594         def helper(*args):
1595             if hasattr(object, "id"):
1596                 f(*args)
1597             else:
1598                 print("Ignoring: No " + category +
1599                       " defined to manipulate yet.")
1600         return helper
1601     return decorator
1602
1603
1604 def command_tid(id_string):
1605     """Set ID of Thing to manipulate. ID unused? Create new one.
1606
1607     Default new Thing's type to the first available ThingType, others: zero.
1608     """
1609     id = id_setter(id_string, "Things", command_tid)
1610     if None != id:
1611         if world_db["ThingTypes"] == {}:
1612             print("Ignoring: No ThingType to settle new Thing in.")
1613             return
1614         type = list(world_db["ThingTypes"].keys())[0]
1615         world_db["Things"][id] = new_Thing(type)
1616
1617
1618 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1619
1620
1621 @test_Thing_id
1622 def command_tcommand(str_int):
1623     """Set T_COMMAND of selected Thing."""
1624     val = integer_test(str_int, 0)
1625     if None != val:
1626         if 0 == val or val in world_db["ThingActions"]:
1627             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1628         else:
1629             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1630
1631
1632 @test_Thing_id
1633 def command_ttype(str_int):
1634     """Set T_TYPE of selected Thing."""
1635     val = integer_test(str_int, 0)
1636     if None != val:
1637         if val in world_db["ThingTypes"]:
1638             world_db["Things"][command_tid.id]["T_TYPE"] = val
1639         else:
1640             print("Ignoring: ThingType ID belongs to no known ThingType.")
1641
1642
1643 @test_Thing_id
1644 def command_tcarries(str_int):
1645     """Append int(str_int) to T_CARRIES of selected Thing.
1646
1647     The ID int(str_int) must not be of the selected Thing, and must belong to a
1648     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1649     """
1650     val = integer_test(str_int, 0)
1651     if None != val:
1652         if val == command_tid.id:
1653             print("Ignoring: Thing cannot carry itself.")
1654         elif val in world_db["Things"] \
1655              and not world_db["Things"][val]["carried"]:
1656             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1657             world_db["Things"][val]["carried"] = True
1658         else:
1659             print("Ignoring: Thing not available for carrying.")
1660     # Note that the whole carrying structure is different from the C version:
1661     # Carried-ness is marked by a "carried" flag, not by Things containing
1662     # Things internally.
1663
1664
1665 @test_Thing_id
1666 def command_tmemthing(str_t, str_y, str_x):
1667     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1668
1669     The type must fit to an existing ThingType, and the position into the map.
1670     """
1671     type = integer_test(str_t, 0)
1672     posy = integer_test(str_y, 0, 255)
1673     posx = integer_test(str_x, 0, 255)
1674     if None != type and None != posy and None != posx:
1675         if type not in world_db["ThingTypes"] \
1676            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1677             print("Ignoring: Illegal value for thing type or position.")
1678         else:
1679             memthing = (type, posy, posx)
1680             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1681
1682
1683 def setter_map(maptype):
1684     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1685
1686     If no map of maptype exists yet, initialize it with ' ' bytes first.
1687     """
1688
1689     def valid_map_line(str_int, mapline):
1690         val = integer_test(str_int, 0, 255)
1691         if None != val:
1692             if val >= world_db["MAP_LENGTH"]:
1693                 print("Illegal value for map line number.")
1694             elif len(mapline) != world_db["MAP_LENGTH"]:
1695                 print("Map line length is unequal map width.")
1696             else:
1697                 return val
1698         return None
1699
1700     def nonThingMap_helper(str_int, mapline):
1701         val = valid_map_line(str_int, mapline)
1702         if None != val:
1703             length = world_db["MAP_LENGTH"]
1704             if not world_db["MAP"]:
1705                 map = bytearray(b' ' * (length ** 2))
1706             else:
1707                 map = world_db["MAP"]
1708             map[val * length:(val * length) + length] = mapline.encode()
1709             if not world_db["MAP"]:
1710                 world_db["MAP"] = map
1711
1712     @test_Thing_id
1713     def ThingMap_helper(str_int, mapline):
1714         val = valid_map_line(str_int, mapline)
1715         if None != val:
1716             length = world_db["MAP_LENGTH"]
1717             if not world_db["Things"][command_tid.id][maptype]:
1718                 map = bytearray(b' ' * (length ** 2))
1719             else:
1720                 map = world_db["Things"][command_tid.id][maptype]
1721             map[val * length:(val * length) + length] = mapline.encode()
1722             if not world_db["Things"][command_tid.id][maptype]:
1723                 world_db["Things"][command_tid.id][maptype] = map
1724
1725     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1726
1727
1728 def setter_tpos(axis):
1729     """Generate setter for T_POSX or  T_POSY of selected Thing.
1730
1731     If world is active, rebuilds animate things' fovmap, player's memory map.
1732     """
1733     @test_Thing_id
1734     def helper(str_int):
1735         val = integer_test(str_int, 0, 255)
1736         if None != val:
1737             if val < world_db["MAP_LENGTH"]:
1738                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1739                 if world_db["WORLD_ACTIVE"] \
1740                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1741                     build_fov_map(world_db["Things"][command_tid.id])
1742                     if 0 == command_tid.id:
1743                         update_map_memory(world_db["Things"][command_tid.id])
1744             else:
1745                 print("Ignoring: Position is outside of map.")
1746     return helper
1747
1748
1749 def command_ttid(id_string):
1750     """Set ID of ThingType to manipulate. ID unused? Create new one.
1751
1752     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1753     "", others: 0.
1754     """
1755     id = id_setter(id_string, "ThingTypes", command_ttid)
1756     if None != id:
1757         world_db["ThingTypes"][id] = {
1758             "TT_NAME": "(none)",
1759             "TT_TOOLPOWER": 0,
1760             "TT_LIFEPOINTS": 0,
1761             "TT_PROLIFERATE": 0,
1762             "TT_START_NUMBER": 0,
1763             "TT_STORAGE": 0, # #
1764             "TT_SYMBOL": "?",
1765             "TT_CORPSE_ID": id,
1766             "TT_TOOL": ""
1767         }
1768
1769
1770 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1771
1772
1773 @test_ThingType_id
1774 def command_ttname(name):
1775     """Set TT_NAME of selected ThingType."""
1776     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1777
1778
1779 @test_ThingType_id
1780 def command_tttool(name):
1781     """Set TT_TOOL of selected ThingType."""
1782     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1783
1784
1785 @test_ThingType_id
1786 def command_ttsymbol(char):
1787     """Set TT_SYMBOL of selected ThingType. """
1788     if 1 == len(char):
1789         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1790     else:
1791         print("Ignoring: Argument must be single character.")
1792
1793
1794 @test_ThingType_id
1795 def command_ttcorpseid(str_int):
1796     """Set TT_CORPSE_ID of selected ThingType."""
1797     val = integer_test(str_int, 0)
1798     if None != val:
1799         if val in world_db["ThingTypes"]:
1800             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1801         else:
1802             print("Ignoring: Corpse ID belongs to no known ThignType.")
1803
1804
1805 def command_taid(id_string):
1806     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1807
1808     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1809     """
1810     id = id_setter(id_string, "ThingActions", command_taid, True)
1811     if None != id:
1812         world_db["ThingActions"][id] = {
1813             "TA_EFFORT": 1,
1814             "TA_NAME": "wait"
1815         }
1816
1817
1818 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1819
1820
1821 @test_ThingAction_id
1822 def command_taname(name):
1823     """Set TA_NAME of selected ThingAction.
1824
1825     The name must match a valid thing action function. If after the name
1826     setting no ThingAction with name "wait" remains, call set_world_inactive().
1827     """
1828     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1829        or name == "pick_up":
1830         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1831         if 1 == world_db["WORLD_ACTIVE"]:
1832             wait_defined = False
1833             for id in world_db["ThingActions"]:
1834                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1835                     wait_defined = True
1836                     break
1837             if not wait_defined:
1838                 set_world_inactive()
1839     else:
1840         print("Ignoring: Invalid action name.")
1841     # In contrast to the original,naming won't map a function to a ThingAction.
1842
1843
1844 def command_ai():
1845     """Call ai() on player Thing, then turn_over()."""
1846     ai(world_db["Things"][0])
1847     turn_over()
1848
1849
1850 """Commands database.
1851
1852 Map command start tokens to ([0]) number of expected command arguments, ([1])
1853 the command's meta-ness (i.e. is it to be written to the record file, is it to
1854 be ignored in replay mode if read from server input file), and ([2]) a function
1855 to be called on it.
1856 """
1857 commands_db = {
1858     "QUIT": (0, True, command_quit),
1859     "PING": (0, True, command_ping),
1860     "THINGS_HERE": (2, True, command_thingshere),
1861     "MAKE_WORLD": (1, False, command_makeworld),
1862     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1863     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1864     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
1865     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
1866     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1867     "MAP_LENGTH": (1, False, command_maplength),
1868     "WORLD_ACTIVE": (1, False, command_worldactive),
1869     "MAP": (2, False, setter_map("MAP")),
1870     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
1871     "SLIPPERS": (1, False, command_slippers),  # #
1872     "PLANT_0": (1, False, command_plant0),  # #
1873     "LUMBER": (1, False, command_lumber),  # #
1874     "TA_ID": (1, False, command_taid),
1875     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1876     "TA_NAME": (1, False, command_taname),
1877     "TT_ID": (1, False, command_ttid),
1878     "TT_NAME": (1, False, command_ttname),
1879     "TT_TOOL": (1, False, command_tttool),
1880     "TT_SYMBOL": (1, False, command_ttsymbol),
1881     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1882     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1883     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1884                                          0, 255)),
1885     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1886                                         0, 65535)),
1887     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1888     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
1889     "T_ID": (1, False, command_tid),
1890     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1891     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1892     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1893     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1894     "T_COMMAND": (1, False, command_tcommand),
1895     "T_TYPE": (1, False, command_ttype),
1896     "T_CARRIES": (1, False, command_tcarries),
1897     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1898     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1899     "T_MEMTHING": (3, False, command_tmemthing),
1900     "T_POSY": (1, False, setter_tpos("Y")),
1901     "T_POSX": (1, False, setter_tpos("X")),
1902     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
1903     "wait": (0, False, play_commander("wait")),
1904     "move": (1, False, play_commander("move")),
1905     "pick_up": (0, False, play_commander("pick_up")),
1906     "drop": (1, False, play_commander("drop", True)),
1907     "use": (1, False, play_commander("use", True)),
1908     "ai": (0, False, command_ai)
1909 }
1910 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1911
1912
1913 """World state database. With sane default values. (Randomness is in rand.)"""
1914 world_db = {
1915     "TURN": 0,
1916     "MAP_LENGTH": 64,
1917     "PLAYER_TYPE": 0,
1918     "WORLD_ACTIVE": 0,
1919     "GOD_MOOD": 0,  # #
1920     "GOD_FAVOR": 0,  # #
1921     "MAP": False,
1922     "FAVOR_STAGE": 0,  # #
1923     "SLIPPERS": 0,  # #
1924     "PLANT_0": 0,  # #
1925     "LUMBER": 0,  # #
1926     "ThingActions": {},
1927     "ThingTypes": {},
1928     "Things": {}
1929 }
1930
1931 """Mapping of direction names to internal direction chars."""
1932 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1933                  "west": "s", "north-west": "w", "north-east": "e"}
1934
1935 """File IO database."""
1936 io_db = {
1937     "path_save": "save",
1938     "path_record": "record_save",
1939     "path_worldconf": "confserver/world",
1940     "path_server": "server/",
1941     "path_in": "server/in",
1942     "path_out": "server/out",
1943     "path_worldstate": "server/worldstate",
1944     "tmp_suffix": "_tmp",
1945     "kicked_by_rival": False,
1946     "worldstate_updateable": False
1947 }
1948
1949
1950 try:
1951     libpr = prep_library()
1952     rand = RandomnessIO()
1953     opts = parse_command_line_arguments()
1954     if opts.savefile:
1955         io_db["path_save"] = opts.savefile
1956         io_db["path_record"] = "record_" + opts.savefile
1957     setup_server_io()
1958     if opts.verbose:
1959         io_db["verbose"] = True
1960     if None != opts.replay:
1961         replay_game()
1962     else:
1963         play_game()
1964 except SystemExit as exit:
1965     print("ABORTING: " + exit.args[0])
1966 except:
1967     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1968     raise
1969 finally:
1970     cleanup_server_io()