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[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def log(msg):
103     """Send "msg" to log."""
104     strong_write(io_db["file_out"], "LOG " + msg + "\n")
105
106
107 def obey(command, prefix, replay=False, do_record=False):
108     """Call function from commands_db mapped to command's first token.
109
110     Tokenize command string with shlex.split(comments=True). If replay is set,
111     a non-meta command from the commands_db merely triggers obey() on the next
112     command from the records file. If not, non-meta commands set
113     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
114     do_record is set, are recorded to io_db["record_chunk"], and save_world()
115     is called (and io_db["record_chunk"] written) if 15 seconds have passed
116     since the last time it was called. The prefix string is inserted into the
117     server's input message between its beginning 'input ' and ':'. All activity
118     is preceded by a server_test() call. Commands that start with a lowercase
119     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
120     """
121     server_test()
122     if io_db["verbose"]:
123         print("input " + prefix + ": " + command)
124     try:
125         tokens = shlex.split(command, comments=True)
126     except ValueError as err:
127         print("Can't tokenize command string: " + str(err) + ".")
128         return
129     if len(tokens) > 0 and tokens[0] in commands_db \
130        and len(tokens) == commands_db[tokens[0]][0] + 1:
131         if commands_db[tokens[0]][1]:
132             commands_db[tokens[0]][2](*tokens[1:])
133         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
134             print("Ignoring lowercase-starting commands when world inactive.")
135         elif replay:
136             print("Due to replay mode, reading command as 'go on in record'.")
137             line = io_db["file_record"].readline()
138             if len(line) > 0:
139                 obey(line.rstrip(), io_db["file_record"].prefix
140                      + str(io_db["file_record"].line_n))
141                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
142             else:
143                 print("Reached end of record file.")
144         else:
145             commands_db[tokens[0]][2](*tokens[1:])
146             if do_record:
147                 io_db["record_chunk"] += command + "\n"
148                 if time.time() > io_db["save_wait"] + 15:
149                     atomic_write(io_db["path_record"], io_db["record_chunk"],
150                                  do_append=True)
151                     if world_db["WORLD_ACTIVE"]:
152                         save_world()
153                     io_db["record_chunk"] = ""
154                     io_db["save_wait"] = time.time()
155             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
156     elif 0 != len(tokens):
157         print("Invalid command/argument, or bad number of tokens.")
158
159
160 def atomic_write(path, text, do_append=False, delete=True):
161     """Atomic write of text to file at path, appended if do_append is set."""
162     path_tmp = path + io_db["tmp_suffix"]
163     mode = "w"
164     if do_append:
165         mode = "a"
166         if os.access(path, os.F_OK):
167             shutil.copyfile(path, path_tmp)
168     file = open(path_tmp, mode)
169     strong_write(file, text)
170     file.close()
171     if delete and os.access(path, os.F_OK):
172         os.remove(path)
173     os.rename(path_tmp, path)
174
175
176 def save_world():
177     """Save all commands needed to reconstruct current world state."""
178
179     def quote(string):
180         string = string.replace("\u005C", '\u005C\u005C')
181         return '"' + string.replace('"', '\u005C"') + '"'
182
183     def mapsetter(key):
184         def helper(id=None):
185             string = ""
186             if key == "MAP" or world_db["Things"][id][key]:
187                 map = world_db["MAP"] if key == "MAP" \
188                                       else world_db["Things"][id][key]
189                 length = world_db["MAP_LENGTH"]
190                 for i in range(length):
191                     line = map[i * length:(i * length) + length].decode()
192                     string = string + key + " " + str(i) + " " + quote(line) \
193                              + "\n"
194             return string
195         return helper
196
197     def memthing(id):
198         string = ""
199         for memthing in world_db["Things"][id]["T_MEMTHING"]:
200             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
201                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
202         return string
203
204     def helper(category, id_string, special_keys={}):
205         string = ""
206         for id in world_db[category]:
207             string = string + id_string + " " + str(id) + "\n"
208             for key in world_db[category][id]:
209                 if not key in special_keys:
210                     x = world_db[category][id][key]
211                     argument = quote(x) if str == type(x) else str(x)
212                     string = string + key + " " + argument + "\n"
213                 elif special_keys[key]:
214                     string = string + special_keys[key](id)
215         return string
216
217     string = ""
218     for key in world_db:
219         if (dict != type(world_db[key])
220             and key != "altar"  # #
221             and key != "MAP" and key != "WORLD_ACTIVE"):
222             string = string + key + " " + str(world_db[key]) + "\n"
223     string = string + mapsetter("MAP")()
224     string = string + helper("ThingActions", "TA_ID")
225     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
226     for id in world_db["ThingTypes"]:
227         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
228                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
229     string = string + helper("Things", "T_ID",
230                              {"T_CARRIES": False, "carried": False,
231                               "T_MEMMAP": mapsetter("T_MEMMAP"),
232                               "T_MEMTHING": memthing, "fovmap": False,
233                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
234     for id in world_db["Things"]:
235         if [] != world_db["Things"][id]["T_CARRIES"]:
236             string = string + "T_ID " + str(id) + "\n"
237             for carried_id in world_db["Things"][id]["T_CARRIES"]:
238                 string = string + "T_CARRIES " + str(carried_id) + "\n"
239     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
240              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
241     atomic_write(io_db["path_save"], string)
242
243
244 def obey_lines_in_file(path, name, do_record=False):
245     """Call obey() on each line of path's file, use name in input prefix."""
246     file = open(path, "r")
247     line_n = 1
248     for line in file.readlines():
249         obey(line.rstrip(), name + "file line " + str(line_n),
250              do_record=do_record)
251         line_n = line_n + 1
252     file.close()
253
254
255 def parse_command_line_arguments():
256     """Return settings values read from command line arguments."""
257     parser = argparse.ArgumentParser()
258     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
259                         action='store')
260     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
261                         action="store")
262     parser.add_argument('-v', dest='verbose', action='store_true')
263     opts, unknown = parser.parse_known_args()
264     return opts
265
266
267 def server_test():
268     """Ensure valid server out file belonging to current process.
269
270     This is done by comparing io_db["teststring"] to what's found at the start
271     of the current file at io_db["path_out"]. On failure, set
272     io_db["kicked_by_rival"] and raise SystemExit.
273     """
274     if not os.access(io_db["path_out"], os.F_OK):
275         raise SystemExit("Server output file has disappeared.")
276     file = open(io_db["path_out"], "r")
277     test = file.readline().rstrip("\n")
278     file.close()
279     if test != io_db["teststring"]:
280         io_db["kicked_by_rival"] = True
281         msg = "Server test string in server output file does not match. This" \
282               " indicates that the current server process has been " \
283               "superseded by another one."
284         raise SystemExit(msg)
285
286
287 def read_command():
288     """Return next newline-delimited command from server in file.
289
290     Keep building return string until a newline is encountered. Pause between
291     unsuccessful reads, and after too much waiting, run server_test().
292     """
293     wait_on_fail = 0.03333
294     max_wait = 5
295     now = time.time()
296     command = ""
297     while True:
298         add = io_db["file_in"].readline()
299         if len(add) > 0:
300             command = command + add
301             if len(command) > 0 and "\n" == command[-1]:
302                 command = command[:-1]
303                 break
304         else:
305             time.sleep(wait_on_fail)
306             if now + max_wait < time.time():
307                 server_test()
308                 now = time.time()
309     return command
310
311
312 def try_worldstate_update():
313     """Write worldstate file if io_db["worldstate_updateable"] is set."""
314     if io_db["worldstate_updateable"]:
315
316         def write_map(string, map):
317             for i in range(length):
318                 line = map[i * length:(i * length) + length].decode()
319                 string = string + line + "\n"
320             return string
321
322         inventory = ""
323         if [] == world_db["Things"][0]["T_CARRIES"]:
324             inventory = "(none)\n"
325         else:
326             for id in world_db["Things"][0]["T_CARRIES"]:
327                 type_id = world_db["Things"][id]["T_TYPE"]
328                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
329                 inventory = inventory + name + "\n"
330         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
331         string = str(world_db["TURN"]) + "\n" + \
332                  str(world_db["GOD_MOOD"]) + "\n" + \
333                  str(world_db["GOD_FAVOR"]) + "\n" + \
334                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
335                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
336                  inventory + "%\n" + \
337                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
338                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
339                  str(world_db["MAP_LENGTH"]) + "\n"
340         length = world_db["MAP_LENGTH"]
341
342         fov = bytearray(b' ' * (length ** 2))
343         ord_v = ord("v")
344         for pos in [pos for pos in range(length ** 2)
345                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
346             fov[pos] = world_db["MAP"][pos]
347         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
348                       for id in world_db["Things"]
349                       if not world_db["Things"][id]["carried"]
350                       if world_db["Things"][id]["T_TYPE"] == tid
351                       if world_db["Things"][0]["fovmap"][
352                            world_db["Things"][id]["T_POSY"] * length
353                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
354             type = world_db["Things"][id]["T_TYPE"]
355             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
356             fov[world_db["Things"][id]["T_POSY"] * length
357                 + world_db["Things"][id]["T_POSX"]] = c
358         string = write_map(string, fov)
359
360         mem = world_db["Things"][0]["T_MEMMAP"][:]
361         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
362                       for mt in world_db["Things"][0]["T_MEMTHING"]
363                       if mt[0] == tid]:
364              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
365              mem[(mt[1] * length) + mt[2]] = ord(c)
366         string = write_map(string, mem)
367
368         metamapA = bytearray(b'0' * (length ** 2))  # #
369         for id in [id for id in world_db["Things"]  # #
370                       if not world_db["Things"][id]["carried"]  # #
371                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
372                       if world_db["Things"][0]["fovmap"][  # #
373                            world_db["Things"][id]["T_POSY"] * length  # #
374                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
375             pos = (world_db["Things"][id]["T_POSY"] * length  # #
376                   + world_db["Things"][id]["T_POSX"])  # #
377             if id == 0 or world_db["EMPATHY"]:  # #
378                 type = world_db["Things"][id]["T_TYPE"]  # #
379                 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]  # #
380                 third_of_hp = max_hp / 3  # #
381                 hp = world_db["Things"][id]["T_LIFEPOINTS"]  # #
382                 add = 0  # #
383                 if hp > 2 * third_of_hp:  # #
384                      add = 2  # #
385                 elif hp > third_of_hp:  # #
386                     add = 1  # #
387                 metamapA[pos] = ord('a') + add # #
388             else:  # #
389                 metamapA[pos] = ord('X')  # #
390         for mt in world_db["Things"][0]["T_MEMTHING"]:  # #
391             pos = mt[1] * length + mt[2]  # #
392             if metamapA[pos] < ord('2'):  # #
393                 metamapA[pos] += 1  # #
394         string = write_map(string, metamapA)  # #
395         
396         metamapB = bytearray(b' ' * (length ** 2))  # #
397         for id in [id for id in world_db["Things"]  # #
398                       if not world_db["Things"][id]["carried"]  # #
399                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
400                       if world_db["Things"][0]["fovmap"][  # #
401                            world_db["Things"][id]["T_POSY"] * length  # #
402                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
403             pos = (world_db["Things"][id]["T_POSY"] * length  # #
404                   + world_db["Things"][id]["T_POSX"])  # #
405             if id == 0 or world_db["EMPATHY"]:  # #
406                 action = world_db["Things"][id]["T_COMMAND"]  # #
407                 if 0 != action:  # #
408                     name = world_db["ThingActions"][action]["TA_NAME"]  # #
409                 else:  # #
410                     name = " "  # #
411                 metamapB[pos] = ord(name[0]) # #
412         string = write_map(string, metamapB)  # #
413
414         atomic_write(io_db["path_worldstate"], string, delete=False)
415         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
416         io_db["worldstate_updateable"] = False
417
418
419 def replay_game():
420     """Replay game from record file.
421
422     Use opts.replay as breakpoint turn to which to replay automatically before
423     switching to manual input by non-meta commands in server input file
424     triggering further reads of record file. Ensure opts.replay is at least 1.
425     Run try_worldstate_update() before each interactive obey()/read_command().
426     """
427     if opts.replay < 1:
428         opts.replay = 1
429     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
430           " (if so late a turn is to be found).")
431     if not os.access(io_db["path_record"], os.F_OK):
432         raise SystemExit("No record file found to replay.")
433     io_db["file_record"] = open(io_db["path_record"], "r")
434     io_db["file_record"].prefix = "record file line "
435     io_db["file_record"].line_n = 1
436     while world_db["TURN"] < opts.replay:
437         line = io_db["file_record"].readline()
438         if "" == line:
439             break
440         obey(line.rstrip(), io_db["file_record"].prefix
441              + str(io_db["file_record"].line_n))
442         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
443     while True:
444         try_worldstate_update()
445         obey(read_command(), "in file", replay=True)
446
447
448 def play_game():
449     """Play game by server input file commands. Before, load save file found.
450
451     If no save file is found, a new world is generated from the commands in the
452     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
453     command and all that follow via the server input file. Run
454     try_worldstate_update() before each interactive obey()/read_command().
455     """
456     if os.access(io_db["path_save"], os.F_OK):
457         obey_lines_in_file(io_db["path_save"], "save")
458     else:
459         if not os.access(io_db["path_worldconf"], os.F_OK):
460             msg = "No world config file from which to start a new world."
461             raise SystemExit(msg)
462         obey_lines_in_file(io_db["path_worldconf"], "world config ",
463                            do_record=True)
464         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
465     while True:
466         try_worldstate_update()
467         obey(read_command(), "in file", do_record=True)
468
469
470 def make_map():
471     """(Re-)make island map.
472
473     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
474     start with one land cell in the middle, then go into cycle of repeatedly
475     selecting a random sea cell and transforming it into land if it is neighbor
476     to land. The cycle ends when a land cell is due to be created at the map's
477     border. Then put some trees on the map (TODO: more precise algorithm desc).
478     """
479     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
480
481     def is_neighbor(coordinates, type):
482         y = coordinates[0]
483         x = coordinates[1]
484         length = world_db["MAP_LENGTH"]
485         ind = y % 2
486         diag_west = x + (ind > 0)
487         diag_east = x + (ind < (length - 1))
488         pos = (y * length) + x
489         if (y > 0 and diag_east
490             and type == chr(world_db["MAP"][pos - length + ind])) \
491            or (x < (length - 1)
492                and type == chr(world_db["MAP"][pos + 1])) \
493            or (y < (length - 1) and diag_east
494                and type == chr(world_db["MAP"][pos + length + ind])) \
495            or (y > 0 and diag_west
496                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
497            or (x > 0
498                and type == chr(world_db["MAP"][pos - 1])) \
499            or (y < (length - 1) and diag_west
500                and type == chr(world_db["MAP"][pos + length - (not ind)])):
501             return True
502         return False
503
504     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
505     length = world_db["MAP_LENGTH"]
506     add_half_width = (not (length % 2)) * int(length / 2)
507     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
508     while (1):
509         y = rand.next() % length
510         x = rand.next() % length
511         pos = (y * length) + x
512         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
513             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
514                 break
515             world_db["MAP"][pos] = ord(".")
516     n_trees = int((length ** 2) / 16)
517     i_trees = 0
518     while (i_trees <= n_trees):
519         single_allowed = rand.next() % 32
520         y = rand.next() % length
521         x = rand.next() % length
522         pos = (y * length) + x
523         if "." == chr(world_db["MAP"][pos]) \
524           and ((not single_allowed) or is_neighbor((y, x), "X")):
525             world_db["MAP"][pos] = ord("X")
526             i_trees += 1
527     # This all-too-precise replica of the original C code misses iter_limit().
528     n_colons = int((length ** 2) / 16)  # #
529     i_colons = 0  # #
530     while (i_colons <= n_colons):  # #
531         single_allowed = rand.next() % 256  # #
532         y = rand.next() % length  # #
533         x = rand.next() % length  # #
534         pos = (y * length) + x  # #
535         if ("." == chr(world_db["MAP"][pos])  # #
536           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
537             world_db["MAP"][pos] = ord(":")  # #
538             i_colons += 1  # #
539     altar_placed = False  # #
540     while not altar_placed:  # #
541         y = rand.next() % length  # #
542         x = rand.next() % length  # #
543         pos = (y * length) + x  # #
544         if (("." == chr(world_db["MAP"][pos]  # #
545              or ":" == chr(world_db["MAP"][pos]))
546             and not is_neighbor((y, x), "X"))):  # #
547             world_db["MAP"][pos] = ord("_")  # #
548             world_db["altar"] = (y, x)  # #
549             altar_placed = True  # #
550
551
552 def eat_vs_hunger_threshold(thingtype):
553     """Return satiation cost of eating for type. Good food for it must be >."""
554     hunger_unit = hunger_per_turn(thingtype)
555     actiontype = [id for id in world_db["ThingActions"]
556                if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
557     return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
558
559
560 def update_map_memory(t, age_map=True):
561     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
562
563     def age_some_memdepthmap_on_nonfov_cells():
564         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
565         # ord_v = ord("v")
566         # ord_0 = ord("0")
567         # ord_9 = ord("9")
568         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
569         #             if not ord_v == t["fovmap"][pos]
570         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
571         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
572         #             if not rand.next() % (2 **
573         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
574         #     t["T_MEMDEPTHMAP"][pos] += 1
575         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
576         fovmap = c_pointer_to_bytearray(t["fovmap"])
577         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
578
579     if not t["T_MEMMAP"]:
580         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
581     if not t["T_MEMDEPTHMAP"]:
582         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
583     ord_v = ord("v")
584     ord_0 = ord("0")
585     ord_space = ord(" ")
586     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
587                 if ord_v == t["fovmap"][pos]]:
588         t["T_MEMDEPTHMAP"][pos] = ord_0
589         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
590     if age_map:
591         age_some_memdepthmap_on_nonfov_cells()
592     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
593                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
594                                                + mt[2]]]
595     for id in [id for id in world_db["Things"]
596                if not world_db["Things"][id]["carried"]]:
597         type = world_db["Things"][id]["T_TYPE"]
598         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
599             y = world_db["Things"][id]["T_POSY"]
600             x = world_db["Things"][id]["T_POSX"]
601             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
602                 t["T_MEMTHING"].append((type, y, x))
603
604
605 def set_world_inactive():
606     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
607     server_test()
608     if os.access(io_db["path_worldstate"], os.F_OK):
609         os.remove(io_db["path_worldstate"])
610     world_db["WORLD_ACTIVE"] = 0
611
612
613 def integer_test(val_string, min, max=None):
614     """Return val_string if possible integer >= min and <= max, else None."""
615     try:
616         val = int(val_string)
617         if val < min or (max is not None and val > max):
618             raise ValueError
619         return val
620     except ValueError:
621         msg = "Ignoring: Please use integer >= " + str(min)
622         if max is not None:
623             msg += " and <= " + str(max)
624         msg += "."
625         print(msg)
626         return None
627
628
629 def setter(category, key, min, max=None):
630     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
631     if category is None:
632         def f(val_string):
633             val = integer_test(val_string, min, max)
634             if None != val:
635                 world_db[key] = val
636     else:
637         if category == "Thing":
638             id_store = command_tid
639             decorator = test_Thing_id
640         elif category == "ThingType":
641             id_store = command_ttid
642             decorator = test_ThingType_id
643         elif category == "ThingAction":
644             id_store = command_taid
645             decorator = test_ThingAction_id
646
647         @decorator
648         def f(val_string):
649             val = integer_test(val_string, min, max)
650             if None != val:
651                 world_db[category + "s"][id_store.id][key] = val
652     return f
653
654
655 def build_fov_map(t):
656     """Build Thing's FOV map."""
657     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
658     fovmap = c_pointer_to_bytearray(t["fovmap"])
659     map = c_pointer_to_bytearray(world_db["MAP"])
660     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
661         raise RuntimeError("Malloc error in build_fov_Map().")
662
663
664 def log_help():
665     """Send quick usage info to log."""
666     log("Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.")
667     log("Use 'p' to pick up objects, and 'D' to drop them.")
668     log("Some objects can be used (such as: eaten) by 'u' if they are in "
669         + "your inventory. Use 'Up'/'Down' to navigate the inventory.")
670     log("Use 'l' to toggle 'look' mode (move an exploration cursor instead of "
671         + "the player over the map).")
672     log("Use 'PgUp'/PgDn' to scroll the 'Things here' window.")
673     log("See README file for more details.")
674
675
676 def decrement_lifepoints(t):
677     """Decrement t's lifepoints by 1, and if to zero, corpse it.
678
679     If t is the player avatar, only blank its fovmap, so that the client may
680     still display memory data. On non-player things, erase fovmap and memory.
681     Dying actors drop all their things.
682     """
683     # 7DRL: Also decrements God's mood; deaths heavily so.
684     # 7DRL: Return 1 if death, else 0.
685     t["T_LIFEPOINTS"] -= 1
686     world_db["GOD_MOOD"] -= 1  # #
687     if 0 == t["T_LIFEPOINTS"]:
688         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
689         world_db["GOD_MOOD"] -= sadness  # #        
690         for id in t["T_CARRIES"]:
691             t["T_CARRIES"].remove(id)
692             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
693             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
694             world_db["Things"][id]["carried"] = False
695         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
696         if world_db["Things"][0] == t:
697             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
698             log("You die.")
699             log("See README on how to start over.")
700         else:
701             t["fovmap"] = False
702             t["T_MEMMAP"] = False
703             t["T_MEMDEPTHMAP"] = False
704             t["T_MEMTHING"] = []
705         return sadness  # #
706     return 0  # #
707
708
709 def add_gods_favor(i): # #
710     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
711     def favor_multiplier(i):
712         x = 100
713         threshold = math.e * x
714         mood = world_db["GOD_MOOD"]
715         if i > 0:
716             if mood > threshold:
717                 i = i * math.log(mood / x)
718             elif -mood > threshold:
719                 i = i / math.log(-mood / x)
720         elif i < 0:
721             if -mood > threshold:
722                 i = i * math.log(-mood / x)
723             if mood > threshold:
724                 i = i / math.log(mood / x)
725         return int(i)
726     world_db["GOD_FAVOR"] += favor_multiplier(i)
727
728
729 def mv_yx_in_dir_legal(dir, y, x):
730     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
731     dir_c = dir.encode("ascii")[0]
732     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
733     if -1 == test:
734         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
735     return (test, libpr.result_y(), libpr.result_x())
736
737
738 def enter_altar():  # #
739      """What happens when the player enters the altar."""
740      if world_db["FAVOR_STAGE"] > 9000:
741         log("You step on a soul-less slab of stone.")
742         return
743      log("YOU ENTER SACRED GROUND.")
744      if world_db["FAVOR_STAGE"] == 0:
745          world_db["FAVOR_STAGE"] = 1
746          log("The Island God speaks to you: \"I don't trust you. You intrude "
747               + "on the island's affairs. I think you're a nuisance at best, "
748               + "and a danger to my children at worst. I will give you a "
749               + "chance to lighten my mood, however: For a while now, I've "
750               + "been trying to spread the plant "
751               + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\""
752               + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
753               + "\"). I have not been very successful so far. Maybe you can "
754               + "make yourself useful there. I will count each further "
755               + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
756               + " that grows to your favor.\"")
757      elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
758          world_db["FAVOR_STAGE"] = 2
759          log("The Island God speaks to you: \"You could have done worse so "
760              + "far. Maybe you are not the worst to happen to this island "
761              + "since the metal birds threw the great lightning ball. Maybe "
762              + "you can help me spread another plant. It multiplies faster, "
763              + "and it is highly nutritious: "
764              + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\""
765              + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
766              + "\"). It is new. I give you the only example. Be very careful "
767              + "with it! I also give you another tool that may be helpful.\"")
768          id = id_setter(-1, "Things")
769          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
770                                             world_db["altar"])
771          id = id_setter(-1, "Things")
772          world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
773                                             world_db["altar"])
774      elif world_db["FAVOR_STAGE"] == 2 and \
775           0 == len([id for id in world_db["Things"]
776                    if world_db["Things"][id]["T_TYPE"]
777                       == world_db["PLANT_1"]]):
778          log("The Island God speaks to you: \"I am greatly disappointed that "
779              + "you lost all "
780              + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
781              + " this island had. Here is another one. It cost me great work. "
782              + "Be more careful this time.\"")
783          id = id_setter(-1, "Things")
784          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
785                                             world_db["altar"])
786          add_gods_favor(-250)
787      elif world_db["GOD_FAVOR"] > 9000:
788          world_db["FAVOR_STAGE"] = 9001
789          log("The Island God speaks to you: \"You have proven yourself worthy"
790               + " of my respect. You were a good citizen to the island, and "
791               + "sometimes a better steward to its inhabitants than me. The "
792               + "island shall miss you when you leave. But you have earned "
793               + "the right to do so. Take this "
794               + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
795               + " and USE it when you please. It will take you to where you "
796               + "came from. (But do feel free to stay here as long as you "
797               + "like.)\"")
798          id = id_setter(-1, "Things")
799          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
800                                             world_db["altar"])
801
802
803 def actor_wait(t):
804     """Make t do nothing (but loudly, if player avatar)."""
805     if t == world_db["Things"][0]:
806         log("You wait.")
807
808
809 def actor_move(t):
810     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
811     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
812     # 7DRL: Player entering the altar triggers enter_altar().
813     # 7DRL: Player with axe chops down trees.
814     passable = False
815     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
816                                      t["T_POSY"], t["T_POSX"])
817     if 1 == move_result[0]:
818         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
819         hitted = [id for id in world_db["Things"]
820                   if world_db["Things"][id] != t
821                   if world_db["Things"][id]["T_LIFEPOINTS"]
822                   if world_db["Things"][id]["T_POSY"] == move_result[1]
823                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
824         if len(hitted):
825             hit_id = hitted[0]
826             if t == world_db["Things"][0]:
827                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
828                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
829                 log("You wound " + hitted_name + ".")
830                 add_gods_favor(-1)  # #
831             elif 0 == hit_id:
832                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
833                 log(hitter_name +" wounds you.")
834             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
835             if test and t == world_db["Things"][0]:  # #
836                 add_gods_favor(-test)  # #
837             return
838         if (ord("X") == world_db["MAP"][pos]  # #
839             or ord("|") == world_db["MAP"][pos]):  # #
840             carries_axe = False  # #
841             for id in t["T_CARRIES"]:  # # 
842                 type = world_db["Things"][id]["T_TYPE"]  # #
843                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
844                     carries_axe = True  # #
845                     break  # #
846             if carries_axe:  # #
847                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
848                 if t == world_db["Things"][0]:  # #
849                     log("With your " + axe_name + ", you chop!\n")  # #
850                     if ord("X") == world_db["MAP"][pos]:  # #
851                         add_gods_favor(-1)  # #
852                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
853                 case_X = world_db["MAP"][pos] == ord("X")  # #
854                 if (chop_power > 0  # #
855                     and ((case_X and  # #
856                           0 == int(rand.next() / chop_power))  # #
857                     or (not case_X and  # #
858                              0 == int(rand.next() / (3 * chop_power))))):  # #
859                     if t == world_db["Things"][0]:  # #
860                         log("You chop it down.")  # #
861                     if world_db["MAP"][pos] == ord("X"):  # #
862                         add_gods_favor(-10)  # #
863                     world_db["MAP"][pos] = ord(".")   # #
864                     i = 3 if case_X else 1  # #
865                     for i in range(i):  # #
866                         id = id_setter(-1, "Things")  # #
867                         world_db["Things"][id] = \
868                           new_Thing(world_db["LUMBER"],  # #
869                                     (move_result[1], move_result[2]))  # # 
870                     build_fov_map(t)  # #
871                 return   # #
872         passable = ("." == chr(world_db["MAP"][pos]) or
873                     ":" == chr(world_db["MAP"][pos]) or # #
874                     "_" == chr(world_db["MAP"][pos])) # #
875     dir = [dir for dir in directions_db
876            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
877     if passable:
878         t["T_POSY"] = move_result[1]
879         t["T_POSX"] = move_result[2]
880         for id in t["T_CARRIES"]:
881             world_db["Things"][id]["T_POSY"] = move_result[1]
882             world_db["Things"][id]["T_POSX"] = move_result[2]
883         build_fov_map(t)
884         if t == world_db["Things"][0]:
885             log("You move " + dir + ".")
886             if (move_result[1] == world_db["altar"][0] and  # #
887                 move_result[2] == world_db["altar"][1]):  # #
888                 enter_altar()  # #
889     elif t == world_db["Things"][0]:
890         log("You fail to move " + dir + ".")
891
892
893 def actor_pick_up(t):
894     """Make t pick up (topmost?) Thing from ground into inventory.
895
896     Define topmostness by how low the thing's type ID is.
897     """
898     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
899     # 7DRL: Non-players pick up nothing but food of good value to them.
900     used_slots = len(t["T_CARRIES"]) # #
901     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
902         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
903                if not world_db["Things"][id]["carried"]
904                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
905                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
906         if len(ids):
907             lowest_tid = -1
908             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # #
909             for iid in ids:
910                 tid = world_db["Things"][iid]["T_TYPE"] 
911                 if lowest_tid == -1 or tid < lowest_tid:
912                     if (t != world_db["Things"][0] and  # #
913                         (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"  # #
914                          or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]  # #
915                              <= eat_cost))):  # #
916                         continue  # #
917                     id = iid
918                     lowest_tid = tid
919             world_db["Things"][id]["carried"] = True
920             type = world_db["Things"][id]["T_TYPE"]  # #
921             if (t != world_db["Things"][0] # #
922                 and world_db["Things"][id]["T_PLAYERDROP"]  # #
923                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
924                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
925                 add_gods_favor(score)  # #
926                 world_db["Things"][id]["T_PLAYERDROP"] = 0  # #
927             t["T_CARRIES"].append(id)
928             if t == world_db["Things"][0]:
929                 log("You pick up an object.")
930         elif t == world_db["Things"][0]:
931             log("You try to pick up an object, but there is none.")
932     elif t == world_db["Things"][0]: # #
933         log("Can't pick up object: No storage room to carry more.") # #
934
935
936 def actor_drop(t):
937     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
938     # TODO: Handle case where T_ARGUMENT matches nothing.
939     if len(t["T_CARRIES"]):
940         id = t["T_CARRIES"][t["T_ARGUMENT"]]
941         t["T_CARRIES"].remove(id)
942         world_db["Things"][id]["carried"] = False
943         if t == world_db["Things"][0]:
944             log("You drop an object.")
945             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
946     elif t == world_db["Things"][0]:
947        log("You try to drop an object, but you own none.")
948
949
950 def actor_use(t):
951     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
952     # TODO: Handle case where T_ARGUMENT matches nothing.
953     # 7DLR: Handle SLIPPERS-type Thing use.
954     if len(t["T_CARRIES"]):
955         id = t["T_CARRIES"][t["T_ARGUMENT"]]
956         type = world_db["Things"][id]["T_TYPE"]
957         if type == world_db["SLIPPERS"]:  # #
958             if t == world_db["Things"][0]:  # #
959                 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]  # #
960                     + ". It glows in wondrous colors, and emits a sound as "  # #
961                     + "if from a dying cat. The Island God laughs.\n")  # #
962             t["T_LIFEPOINTS"] = 1  # #
963             decrement_lifepoints(t)  # #
964         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
965               and t == world_db["Things"][0]):  # #
966                 log("To use this item for chopping, move towards a tree while "
967                      + "carrying it in your inventory.")  # #
968         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):  # #
969             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
970             if (world_db["MAP"][pos] == ord("X")  # #
971                 or world_db["MAP"][pos] == ord("|")):  # #
972                 log("Can't build when standing on barrier.")  # #
973                 return
974             for id in [id for id in world_db["Things"]
975                        if not world_db["Things"][id] == t
976                        if not world_db["Things"][id]["carried"]
977                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
978                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
979                  log("Can't build when standing objects.")  # #
980                  return
981             for id in t["T_CARRIES"]:  # #
982                 type_tool = world_db["Things"][id]["T_TYPE"]  # #
983                 if (world_db["ThingTypes"][type_tool]["TT_TOOL"]  # #
984                     == "carpentry"):  # #
985                     break  # #
986             wood_id = None  # #
987             for id in t["T_CARRIES"]:  # #
988                 type_material = world_db["Things"][id]["T_TYPE"]  # #
989                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]  # #
990                     == "wood"):  # #
991                     wood_id = id  # #
992                     break  # #
993             if wood_id != None:  # #
994                 t["T_CARRIES"].remove(wood_id)  # #
995                 del world_db["Things"][wood_id]  # #
996                 world_db["MAP"][pos] = ord("|")  # #
997                 log("With your "  # #
998                     + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
999                     + " you build a wooden barrier from your "  # #
1000                     + world_db["ThingTypes"][type_material]["TT_NAME"]  # #
1001                     + ".")  # #
1002             else:  # #
1003                 log("You can't use a "  # #
1004                     + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
1005                     + " without some wood in your inventory.")  # #
1006         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1007             t["T_CARRIES"].remove(id)
1008             del world_db["Things"][id]
1009             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1010             if t == world_db["Things"][0]:
1011                 log("You consume this object.")
1012         elif t == world_db["Things"][0]:
1013             log("You try to use this object, but fail.")
1014     elif t == world_db["Things"][0]:
1015         log("You try to use an object, but you own none.")
1016
1017
1018 def thingproliferation(t, prol_map):
1019     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1020
1021     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1022     marked "." in prol_map. If there are several map cell candidates, one is
1023     selected randomly.
1024     """
1025     # 7DRL: success increments God's mood
1026     # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1027     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1028     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1029         candidates = []
1030         for dir in [directions_db[key] for key in directions_db]:
1031             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1032             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1033             if mv_result[0] and \
1034                (ord(":") == prol_map[pos]  # #
1035                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1036                     and ord(".") == prol_map[pos])):
1037             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1038             #                                          * world_db["MAP_LENGTH"]
1039             #                                          + mv_result[2]]:
1040                 candidates.append((mv_result[1], mv_result[2]))
1041         if len(candidates):
1042             i = rand.next() % len(candidates)
1043             id = id_setter(-1, "Things")
1044             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1045             world_db["Things"][id] = newT
1046             animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1047             if animacy:  # #
1048                 world_db["GOD_MOOD"] += animacy  # #
1049             else:  # #
1050                 world_db["GOD_MOOD"] += 1  # #
1051             if (world_db["FAVOR_STAGE"] > 0  # #
1052                 and t["T_TYPE"] == world_db["PLANT_0"]):  # #
1053                 world_db["GOD_FAVOR"] += 5  # #
1054             elif t["T_TYPE"] == world_db["PLANT_1"]:  # #
1055                 world_db["GOD_FAVOR"] += 25  # #
1056
1057
1058 def try_healing(t):
1059     """If t's HP < max, increment them if well-nourished, maybe waiting."""
1060     # 7DRL: Successful heals increment God's mood.
1061     if t["T_LIFEPOINTS"] < \
1062        world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1063         wait_id = [id for id in world_db["ThingActions"]
1064                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1065         wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
1066         testval = int(abs(t["T_SATIATION"]) / wait_divider)
1067         if (testval <= 1 or 1 == (rand.next() % testval)):
1068             t["T_LIFEPOINTS"] += 1
1069             if t != world_db["Things"][0]: # #
1070                  world_db["GOD_MOOD"] += 1  # #
1071             if t == world_db["Things"][0]:
1072                 log("You heal.")
1073
1074
1075 def hunger_per_turn(type_id):
1076     """The amount of satiation score lost per turn for things of given type."""
1077     return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
1078
1079
1080 def hunger(t):
1081     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1082     if t["T_SATIATION"] > -32768:
1083         #max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
1084         t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) # int(math.sqrt(max_hp))
1085     if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
1086         if t == world_db["Things"][0]:
1087             if t["T_SATIATION"] < 0:
1088                 log("You suffer from hunger.")
1089             else:
1090                 log("You suffer from over-eating.")
1091         decrement_lifepoints(t)
1092
1093
1094 def get_dir_to_target(t, filter):
1095     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1096
1097     The path-wise nearest target is chosen, via the shortest available path.
1098     Target must not be t. On succcess, return positive value, else False.
1099     Filters:
1100     "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
1101          is, and its corpse would be healthy food for t
1102     "f": move away from an enemy – any visible actor whose thing type has more
1103          TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
1104          food – if it is closer than n steps, where n will shrink as t's hunger
1105          grows; if enemy is too close, move towards (attack) the enemy instead;
1106          if no fleeing is possible, nor attacking useful, wait; don't tread on
1107          non-enemies for fleeing
1108     "c": Thing in memorized map is consumable of sufficient nutrition for t
1109     "s": memory map cell with greatest-reachable degree of unexploredness
1110     """
1111
1112     def zero_score_map_where_char_on_memdepthmap(c):
1113         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1114         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1115         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1116         #     set_map_score(i, 0)
1117         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1118         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1119             raise RuntimeError("No score map allocated for "
1120                                "zero_score_map_where_char_on_memdepthmap().")
1121
1122     def set_map_score_at_thingpos(id, score):
1123         pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
1124                                      + world_db["Things"][id]["T_POSX"]
1125         set_map_score(pos, score)
1126
1127     def set_map_score(pos, score):
1128         test = libpr.set_map_score(pos, score)
1129         if test:
1130             raise RuntimeError("No score map allocated for set_map_score().")
1131
1132     def get_map_score(pos):
1133         result = libpr.get_map_score(pos)
1134         if result < 0:
1135             raise RuntimeError("No score map allocated for get_map_score().")
1136         return result
1137
1138     def animate_in_fov(Thing):
1139         if Thing["carried"] or Thing == t or not Thing["T_LIFEPOINTS"]:
1140             return False
1141         pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] + Thing["T_POSX"]
1142         if ord("v") == t["fovmap"][pos]:
1143             return True
1144
1145     def good_attack_target(v):
1146         eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1147         type = world_db["ThingTypes"][v["T_TYPE"]]
1148         type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
1149         if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
1150         and type_corpse["TT_TOOL"] == "food" \
1151         and type_corpse["TT_TOOLPOWER"] > eat_cost:
1152             return True
1153         return False
1154
1155     def good_flee_target(m):
1156         own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
1157         corpse_type = world_db["ThingTypes"][own_corpse_id]
1158         targetness = 0 if corpse_type["TT_TOOL"] != "food" \
1159                        else corpse_type["TT_TOOLPOWER"]
1160         type = world_db["ThingTypes"][m["T_TYPE"]]
1161         if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
1162         and targetness > eat_vs_hunger_threshold(m["T_TYPE"]):
1163             return True
1164         return False
1165
1166     def seeing_thing():
1167         if t["fovmap"] and "a" == filter:
1168             for id in world_db["Things"]:
1169                 if animate_in_fov(world_db["Things"][id]):
1170                     return good_attack_target(world_db["Things"][id])
1171         elif t["fovmap"] and "f" == filter:
1172             for id in world_db["Things"]:
1173                 if animate_in_fov(world_db["Things"][id]):
1174                     return good_flee_target(world_db["Things"][id])
1175         elif t["T_MEMMAP"] and "c" == filter:
1176             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1177             for mt in t["T_MEMTHING"]:
1178                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1179                                             + mt[2]]) \
1180                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \
1181                    and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \
1182                        > eat_cost:
1183                     return True
1184         return False
1185
1186     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1187         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1188         # ord_dot = ord(".")
1189         # memmap = t["T_MEMMAP"]
1190         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1191         #            if ord_dot == memmap[i]]:
1192         #     set_map_score(i, 65534) # i.e. 65535-1
1193         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1194         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1195             raise RuntimeError("No score map allocated for "
1196                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1197
1198     def init_score_map():
1199         test = libpr.init_score_map()
1200         if test:
1201             raise RuntimeError("Malloc error in init_score_map().")
1202         ord_v = ord("v")
1203         ord_blank = ord(" ")
1204         set_cells_passable_on_memmap_to_65534_on_scoremap()
1205         if "a" == filter:
1206             for id in world_db["Things"]:
1207                 if animate_in_fov(world_db["Things"][id]) \
1208                 and good_attack_target(world_db["Things"][id]):
1209                     set_map_score_at_thingpos(id, 0)
1210         elif "f" == filter:
1211             for id in world_db["Things"]:
1212                 if animate_in_fov(world_db["Things"][id]) \
1213                 and good_flee_target(world_db["Things"][id]):
1214                     set_map_score_at_thingpos(id, 0)
1215         elif "c" == filter:
1216             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1217             for mt in [mt for mt in t["T_MEMTHING"]
1218                        if ord_blank != t["T_MEMMAP"][mt[1]
1219                                                     * world_db["MAP_LENGTH"]
1220                                                     + mt[2]]
1221                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
1222                        if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
1223                            > eat_cost]:
1224                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1225         elif "s" == filter:
1226             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1227         if "a" != filter:
1228             for id in world_db["Things"]:
1229                 if animate_in_fov(world_db["Things"][id]):
1230                     if "f" == filter:
1231                         pos = world_db["Things"][id]["T_POSY"] \
1232                               * world_db["MAP_LENGTH"] \
1233                               + world_db["Things"][id]["T_POSX"]
1234                         if 0 == get_map_score(pos):
1235                             continue
1236                     set_map_score_at_thingpos(id, 65535)
1237
1238     def rand_target_dir(neighbors, cmp, dirs):
1239         candidates = []
1240         n_candidates = 0
1241         for i in range(len(dirs)):
1242             if cmp == neighbors[i]:
1243                 candidates.append(dirs[i])
1244                 n_candidates += 1
1245         return candidates[rand.next() % n_candidates] if n_candidates else 0
1246
1247     def get_neighbor_scores(dirs, eye_pos):
1248         scores = []
1249         if libpr.ready_neighbor_scores(eye_pos):
1250             raise RuntimeError("No score map allocated for " +
1251                                "ready_neighbor_scores.()")
1252         for i in range(len(dirs)):
1253             scores.append(libpr.get_neighbor_score(i))
1254         return scores
1255
1256     def get_dir_from_neighbors():
1257         dir_to_target = False
1258         dirs = "edcxsw"
1259         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1260         neighbors = get_neighbor_scores(dirs, eye_pos)
1261         minmax_start = 0 if "f" == filter else 65535 - 1
1262         minmax_neighbor = minmax_start
1263         for i in range(len(dirs)):
1264             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1265                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1266                or ("f" != filter and minmax_neighbor > neighbors[i]):
1267                 minmax_neighbor = neighbors[i]
1268         if minmax_neighbor != minmax_start:
1269             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1270         if "f" == filter:
1271             distance = get_map_score(eye_pos)
1272             fear_distance = world_db["MAP_LENGTH"]
1273             if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
1274                 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
1275             attack_distance = 1
1276             if not dir_to_target:
1277                 if attack_distance >= distance:
1278                     dir_to_target = rand_target_dir(neighbors,
1279                                                     distance - 1, dirs)
1280                 elif fear_distance >= distance:
1281                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1282                                       if
1283                                       world_db["ThingActions"][id]["TA_NAME"]
1284                                          == "wait"][0]
1285                     return 1
1286             elif dir_to_target and fear_distance < distance:
1287                 dir_to_target = 0
1288         return dir_to_target
1289
1290     dir_to_target = False
1291     mem_depth_c = b' '
1292     run_i = 9 + 1 if "s" == filter else 1
1293     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1294         run_i -= 1
1295         init_score_map()
1296         mem_depth_c = b'9' if b' ' == mem_depth_c \
1297                            else bytes([mem_depth_c[0] - 1])
1298         if libpr.dijkstra_map():
1299             raise RuntimeError("No score map allocated for dijkstra_map().")
1300         dir_to_target = get_dir_from_neighbors()
1301         libpr.free_score_map()
1302         if dir_to_target and str == type(dir_to_target):
1303             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1304                               if world_db["ThingActions"][id]["TA_NAME"]
1305                                  == "move"][0]
1306             t["T_ARGUMENT"] = ord(dir_to_target)
1307     return dir_to_target
1308
1309
1310 def standing_on_food(t):
1311     """Return True/False whether t is standing on healthy consumable."""
1312     eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1313     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1314                if not world_db["Things"][id]["carried"]
1315                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1316                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1317                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1318                   ["TT_TOOL"] == "food"
1319                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1320                   ["TT_TOOLPOWER"] > eat_cost]:
1321         return True
1322     return False
1323
1324
1325 def get_inventory_slot_to_consume(t):
1326     """Return invent. slot of healthiest consumable(if any healthy),else -1."""
1327     cmp_food = -1
1328     selection = -1
1329     i = 0
1330     eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1331     for id in t["T_CARRIES"]:
1332         type = world_db["Things"][id]["T_TYPE"]
1333         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1334            and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
1335             nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1336             tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
1337             if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1338             or tmp_cmp < cmp_food:
1339                 cmp_food = tmp_cmp
1340                 selection = i
1341         i += 1
1342     return selection
1343
1344
1345 def ai(t):
1346     """Determine next command/argment for actor t via AI algorithms."""
1347     # 7DRL add: Don't pick up or search things when inventory is full.
1348     if t == world_db["Things"][0]:
1349          log("%AI------")
1350     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1351                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1352     if get_dir_to_target(t, "f"):
1353         if t == world_db["Things"][0]:
1354             log("%FLEE")
1355         return
1356     sel = get_inventory_slot_to_consume(t)
1357     if -1 != sel:
1358         if t == world_db["Things"][0]:
1359             log("%EAT")
1360         t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1361                           if world_db["ThingActions"][id]["TA_NAME"]
1362                              == "use"][0]
1363         t["T_ARGUMENT"] = sel
1364     elif standing_on_food(t):
1365         if t == world_db["Things"][0]:
1366             log("%STANDINGON")
1367         if  (len(t["T_CARRIES"]) <  # #
1368              world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):  # #
1369             if t == world_db["Things"][0]:
1370                 log("%(pickingup)")
1371             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1372                                  if world_db["ThingActions"][id]["TA_NAME"]
1373                                  == "pick_up"][0]
1374     else:
1375         if t == world_db["Things"][0]:
1376             log("%AIMING_FOR_FOOD")
1377         going_to_known_food_spot = get_dir_to_target(t, "c")
1378         if not going_to_known_food_spot:
1379             if t == world_db["Things"][0]:
1380                 log("%AIMING_FOR_WALKING_FOOD")
1381             aiming_for_walking_food = get_dir_to_target(t, "a")
1382             if not aiming_for_walking_food:
1383                 if t == world_db["Things"][0]:
1384                     log("%SEARCHING")
1385                 get_dir_to_target(t, "s")
1386
1387
1388 def turn_over():
1389     """Run game world and its inhabitants until new player input expected."""
1390     id = 0
1391     whilebreaker = False
1392     while world_db["Things"][0]["T_LIFEPOINTS"]:
1393         proliferable_map = world_db["MAP"][:]
1394         for id in [id for id in world_db["Things"]
1395                    if not world_db["Things"][id]["carried"]]:
1396             y = world_db["Things"][id]["T_POSY"]
1397             x = world_db["Things"][id]["T_POSX"]
1398             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1399         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1400             if not id in world_db["Things"] or \
1401                world_db["Things"][id]["carried"]:   # May have been consumed or
1402                 continue                            # picked up during turn …
1403             Thing = world_db["Things"][id]
1404             if Thing["T_LIFEPOINTS"]:
1405                 if not Thing["T_COMMAND"]:
1406                     update_map_memory(Thing)
1407                     if 0 == id:
1408                         whilebreaker = True
1409                         break
1410                     ai(Thing)
1411                 try_healing(Thing)
1412                 hunger(Thing)
1413                 if Thing["T_LIFEPOINTS"]:
1414                     Thing["T_PROGRESS"] += 1
1415                     taid = [a for a in world_db["ThingActions"]
1416                               if a == Thing["T_COMMAND"]][0]
1417                     ThingAction = world_db["ThingActions"][taid]
1418                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1419                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1420                         Thing["T_COMMAND"] = 0
1421                         Thing["T_PROGRESS"] = 0
1422             thingproliferation(Thing, proliferable_map)
1423         if whilebreaker:
1424             break
1425         world_db["TURN"] += 1
1426
1427
1428 def new_Thing(type, pos=(0, 0)):
1429     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1430     thing = {
1431         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1432         "T_ARGUMENT": 0,
1433         "T_PROGRESS": 0,
1434         "T_SATIATION": 0,
1435         "T_COMMAND": 0,
1436         "T_PLAYERDROP": 0,  # #
1437         "T_TYPE": type,
1438         "T_POSY": pos[0],
1439         "T_POSX": pos[1],
1440         "T_CARRIES": [],
1441         "carried": False,
1442         "T_MEMTHING": [],
1443         "T_MEMMAP": False,
1444         "T_MEMDEPTHMAP": False,
1445         "fovmap": False
1446     }
1447     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1448         build_fov_map(thing)
1449     return thing
1450
1451
1452 def id_setter(id, category, id_store=False, start_at_1=False):
1453     """Set ID of object of category to manipulate ID unused? Create new one.
1454
1455     The ID is stored as id_store.id (if id_store is set). If the integer of the
1456     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1457     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1458     always returned when no new object is created, otherwise the new object's
1459     ID.
1460     """
1461     min = 0 if start_at_1 else -1
1462     if str == type(id):
1463         id = integer_test(id, min)
1464     if None != id:
1465         if id in world_db[category]:
1466             if id_store:
1467                 id_store.id = id
1468             return None
1469         else:
1470             if (start_at_1 and 0 == id) \
1471                or ((not start_at_1) and (id < 0)):
1472                 id = 0 if start_at_1 else -1
1473                 while 1:
1474                     id = id + 1
1475                     if id not in world_db[category]:
1476                         break
1477             if id_store:
1478                 id_store.id = id
1479     return id
1480
1481
1482 def command_ping():
1483     """Send PONG line to server output file."""
1484     strong_write(io_db["file_out"], "PONG\n")
1485
1486
1487 def command_quit():
1488     """Abort server process."""
1489     if None == opts.replay:
1490         if world_db["WORLD_ACTIVE"]:
1491             save_world()
1492         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1493     raise SystemExit("received QUIT command")
1494
1495
1496 def command_thingshere(str_y, str_x):
1497     """Write to out file list of Things known to player at coordinate y, x."""
1498     # 7DRL: terrain, too
1499     if world_db["WORLD_ACTIVE"]:
1500         y = integer_test(str_y, 0, 255)
1501         x = integer_test(str_x, 0, 255)
1502         length = world_db["MAP_LENGTH"]
1503         if None != y and None != x and y < length and x < length:
1504             pos = (y * world_db["MAP_LENGTH"]) + x
1505             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1506             pos = y * world_db["MAP_LENGTH"] + x;  # #
1507             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1508                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1509                               for id in world_db["Things"]
1510                               if not world_db["Things"][id]["carried"]
1511                               if world_db["Things"][id]["T_TYPE"] == tid
1512                               if y == world_db["Things"][id]["T_POSY"]
1513                               if x == world_db["Things"][id]["T_POSX"]]:
1514                     type = world_db["Things"][id]["T_TYPE"]
1515                     name = world_db["ThingTypes"][type]["TT_NAME"]
1516                     strong_write(io_db["file_out"], name + "\n")
1517             else:
1518                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1519                               for mt in world_db["Things"][0]["T_MEMTHING"]
1520                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1521                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1522                     strong_write(io_db["file_out"], name + "\n")
1523             if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"):  # #
1524                 name = "(terrain: SEA)"  # #
1525             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."):  # #
1526                 name = "(terrain: EARTH)"  # #
1527             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"):  # #
1528                 name = "(terrain: SOIL)"  # #
1529             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"):  # #
1530                 name = "(terrain: TREE)"  # #
1531             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"):  # #
1532                 name = "(terrain: WALL)"  # #
1533             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"):  # #
1534                 name = "(terrain: ALTAR)"  # #
1535             else:  # #
1536                 name = "(?)"  # #
1537             strong_write(io_db["file_out"], name + "\n")  # #
1538             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1539         else:
1540             print("Ignoring: Invalid map coordinates.")
1541     else:
1542         print("Ignoring: Command only works on existing worlds.")
1543
1544
1545 def play_commander(action, args=False):
1546     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1547
1548     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1549     """
1550
1551     def set_command():
1552         id = [x for x in world_db["ThingActions"]
1553                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1554         world_db["Things"][0]["T_COMMAND"] = id
1555         turn_over()
1556
1557     def set_command_and_argument_int(str_arg):
1558         val = integer_test(str_arg, 0, 255)
1559         if None != val:
1560             world_db["Things"][0]["T_ARGUMENT"] = val
1561             set_command()
1562
1563     def set_command_and_argument_movestring(str_arg):
1564         if str_arg in directions_db:
1565             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1566             set_command()
1567         else:
1568             print("Ignoring: Argument must be valid direction string.")
1569
1570     if action == "move":
1571         return set_command_and_argument_movestring
1572     elif args:
1573         return set_command_and_argument_int
1574     else:
1575         return set_command
1576
1577
1578 def command_seedrandomness(seed_string):
1579     """Set rand seed to int(seed_string)."""
1580     val = integer_test(seed_string, 0, 4294967295)
1581     if None != val:
1582         rand.seed = val
1583
1584
1585 def command_makeworld(seed_string):
1586     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1587
1588     Seed rand with seed. Do more only with a "wait" ThingAction and
1589     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1590     world_db["Things"] emptied, call make_map() and set
1591     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1592     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1593     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1594     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1595     Call log_help().
1596     """
1597
1598     # def free_pos(plant=False):
1599     def free_pos(plant=False):  # #
1600         i = 0
1601         while 1:
1602             err = "Space to put thing on too hard to find. Map too small?"
1603             while 1:
1604                 y = rand.next() % world_db["MAP_LENGTH"]
1605                 x = rand.next() % world_db["MAP_LENGTH"]
1606                 pos = y * world_db["MAP_LENGTH"] + x;
1607                 if (not plant  # #
1608                     and "." == chr(world_db["MAP"][pos])) \
1609                    or ":" == chr(world_db["MAP"][pos]):  # #
1610                     break
1611                 i += 1
1612                 if i == 65535:
1613                     raise SystemExit(err)
1614             # Replica of C code, wrongly ignores animatedness of new Thing.
1615             pos_clear = (0 == len([id for id in world_db["Things"]
1616                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1617                                    if world_db["Things"][id]["T_POSY"] == y
1618                                    if world_db["Things"][id]["T_POSX"] == x]))
1619             if pos_clear:
1620                 break
1621         return (y, x)
1622
1623     val = integer_test(seed_string, 0, 4294967295)
1624     if None == val:
1625         return
1626     rand.seed = val
1627     player_will_be_generated = False
1628     playertype = world_db["PLAYER_TYPE"]
1629     for ThingType in world_db["ThingTypes"]:
1630         if playertype == ThingType:
1631             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1632                 player_will_be_generated = True
1633             break
1634     if not player_will_be_generated:
1635         print("Ignoring: No player type with start number >0 defined.")
1636         return
1637     wait_action = False
1638     for ThingAction in world_db["ThingActions"]:
1639         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1640             wait_action = True
1641     if not wait_action:
1642         print("Ignoring: No thing action with name 'wait' defined.")
1643         return
1644     for name in specials:  # #
1645         if world_db[name] not in world_db["ThingTypes"]:  # #
1646             print("Ignoring: No valid " + name + " set.")  # #
1647             return  # #
1648     world_db["Things"] = {}
1649     make_map()
1650     world_db["WORLD_ACTIVE"] = 1
1651     world_db["TURN"] = 1
1652     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1653         id = id_setter(-1, "Things")
1654         world_db["Things"][id] = new_Thing(playertype, free_pos())
1655     if not world_db["Things"][0]["fovmap"]:
1656         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1657         world_db["Things"][0]["fovmap"] = empty_fovmap
1658     update_map_memory(world_db["Things"][0])
1659     for type in world_db["ThingTypes"]:
1660         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1661             if type != playertype:
1662                 id = id_setter(-1, "Things")
1663                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1664                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1665     strong_write(io_db["file_out"], "NEW_WORLD\n")
1666     log_help()
1667
1668
1669 def command_maplength(maplength_string):
1670     """Redefine map length. Invalidate map, therefore lose all things on it."""
1671     val = integer_test(maplength_string, 1, 256)
1672     if None != val:
1673         world_db["MAP_LENGTH"] = val
1674         world_db["MAP"] = False
1675         set_world_inactive()
1676         world_db["Things"] = {}
1677         libpr.set_maplength(val)
1678
1679
1680 def command_worldactive(worldactive_string):
1681     """Toggle world_db["WORLD_ACTIVE"] if possible.
1682
1683     An active world can always be set inactive. An inactive world can only be
1684     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1685     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1686     Also call log_help().
1687     """
1688     # 7DRL: altar must be on map, and specials must be set for active world.
1689     val = integer_test(worldactive_string, 0, 1)
1690     if None != val:
1691         if 0 != world_db["WORLD_ACTIVE"]:
1692             if 0 == val:
1693                 set_world_inactive()
1694             else:
1695                 print("World already active.")
1696         elif 0 == world_db["WORLD_ACTIVE"]:
1697             wait_exists = False
1698             for ThingAction in world_db["ThingActions"]:
1699                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1700                     wait_exists = True
1701                     break
1702             player_exists = False
1703             for Thing in world_db["Things"]:
1704                 if 0 == Thing:
1705                     player_exists = True
1706                     break
1707             specials_set = True  # #
1708             for name in specials:  # #
1709                 if world_db[name] not in world_db["ThingTypes"]:  # #
1710                     specials_set = False  # #
1711             altar_found = False  # #
1712             if world_db["MAP"]:  # #
1713                 pos = world_db["MAP"].find(b'_')  # #
1714                 if pos > 0:  # #
1715                     y = int(pos / world_db["MAP_LENGTH"])  # #
1716                     x = pos % world_db["MAP_LENGTH"]  # #
1717                     world_db["altar"] = (y, x)  # #
1718                     altar_found = True  # #
1719             if wait_exists and player_exists and world_db["MAP"] \
1720                and specials_set:  # #
1721                 for id in world_db["Things"]:
1722                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1723                         build_fov_map(world_db["Things"][id])
1724                         if 0 == id:
1725                             update_map_memory(world_db["Things"][id], False)
1726                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1727                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1728                     world_db["Things"][0]["fovmap"] = empty_fovmap
1729                 world_db["WORLD_ACTIVE"] = 1
1730                 log_help()
1731             else:
1732                 print("Ignoring: Not all conditions for world activation met.")
1733
1734
1735 def specialtypesetter(name):  # #
1736     """Setter world_db[name], deactivating world if set int no ThingType."""
1737     def helper(str_int):
1738         val = integer_test(str_int, 0)
1739         if None != val:
1740             world_db[name] = val
1741             if world_db["WORLD_ACTIVE"] \
1742                and world_db[name] not in world_db["ThingTypes"]:
1743                 world_db["WORLD_ACTIVE"] = 0
1744                 print(name + " fits no known ThingType, deactivating world.")
1745     return helper
1746
1747
1748 def test_for_id_maker(object, category):
1749     """Return decorator testing for object having "id" attribute."""
1750     def decorator(f):
1751         def helper(*args):
1752             if hasattr(object, "id"):
1753                 f(*args)
1754             else:
1755                 print("Ignoring: No " + category +
1756                       " defined to manipulate yet.")
1757         return helper
1758     return decorator
1759
1760
1761 def command_tid(id_string):
1762     """Set ID of Thing to manipulate. ID unused? Create new one.
1763
1764     Default new Thing's type to the first available ThingType, others: zero.
1765     """
1766     id = id_setter(id_string, "Things", command_tid)
1767     if None != id:
1768         if world_db["ThingTypes"] == {}:
1769             print("Ignoring: No ThingType to settle new Thing in.")
1770             return
1771         type = list(world_db["ThingTypes"].keys())[0]
1772         world_db["Things"][id] = new_Thing(type)
1773
1774
1775 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1776
1777
1778 @test_Thing_id
1779 def command_tcommand(str_int):
1780     """Set T_COMMAND of selected Thing."""
1781     val = integer_test(str_int, 0)
1782     if None != val:
1783         if 0 == val or val in world_db["ThingActions"]:
1784             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1785         else:
1786             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1787
1788
1789 @test_Thing_id
1790 def command_ttype(str_int):
1791     """Set T_TYPE of selected Thing."""
1792     val = integer_test(str_int, 0)
1793     if None != val:
1794         if val in world_db["ThingTypes"]:
1795             world_db["Things"][command_tid.id]["T_TYPE"] = val
1796         else:
1797             print("Ignoring: ThingType ID belongs to no known ThingType.")
1798
1799
1800 @test_Thing_id
1801 def command_tcarries(str_int):
1802     """Append int(str_int) to T_CARRIES of selected Thing.
1803
1804     The ID int(str_int) must not be of the selected Thing, and must belong to a
1805     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1806     """
1807     val = integer_test(str_int, 0)
1808     if None != val:
1809         if val == command_tid.id:
1810             print("Ignoring: Thing cannot carry itself.")
1811         elif val in world_db["Things"] \
1812              and not world_db["Things"][val]["carried"]:
1813             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1814             world_db["Things"][val]["carried"] = True
1815         else:
1816             print("Ignoring: Thing not available for carrying.")
1817     # Note that the whole carrying structure is different from the C version:
1818     # Carried-ness is marked by a "carried" flag, not by Things containing
1819     # Things internally.
1820
1821
1822 @test_Thing_id
1823 def command_tmemthing(str_t, str_y, str_x):
1824     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1825
1826     The type must fit to an existing ThingType, and the position into the map.
1827     """
1828     type = integer_test(str_t, 0)
1829     posy = integer_test(str_y, 0, 255)
1830     posx = integer_test(str_x, 0, 255)
1831     if None != type and None != posy and None != posx:
1832         if type not in world_db["ThingTypes"] \
1833            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1834             print("Ignoring: Illegal value for thing type or position.")
1835         else:
1836             memthing = (type, posy, posx)
1837             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1838
1839
1840 def setter_map(maptype):
1841     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1842
1843     If no map of maptype exists yet, initialize it with ' ' bytes first.
1844     """
1845
1846     def valid_map_line(str_int, mapline):
1847         val = integer_test(str_int, 0, 255)
1848         if None != val:
1849             if val >= world_db["MAP_LENGTH"]:
1850                 print("Illegal value for map line number.")
1851             elif len(mapline) != world_db["MAP_LENGTH"]:
1852                 print("Map line length is unequal map width.")
1853             else:
1854                 return val
1855         return None
1856
1857     def nonThingMap_helper(str_int, mapline):
1858         val = valid_map_line(str_int, mapline)
1859         if None != val:
1860             length = world_db["MAP_LENGTH"]
1861             if not world_db["MAP"]:
1862                 map = bytearray(b' ' * (length ** 2))
1863             else:
1864                 map = world_db["MAP"]
1865             map[val * length:(val * length) + length] = mapline.encode()
1866             if not world_db["MAP"]:
1867                 world_db["MAP"] = map
1868
1869     @test_Thing_id
1870     def ThingMap_helper(str_int, mapline):
1871         val = valid_map_line(str_int, mapline)
1872         if None != val:
1873             length = world_db["MAP_LENGTH"]
1874             if not world_db["Things"][command_tid.id][maptype]:
1875                 map = bytearray(b' ' * (length ** 2))
1876             else:
1877                 map = world_db["Things"][command_tid.id][maptype]
1878             map[val * length:(val * length) + length] = mapline.encode()
1879             if not world_db["Things"][command_tid.id][maptype]:
1880                 world_db["Things"][command_tid.id][maptype] = map
1881
1882     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1883
1884
1885 def setter_tpos(axis):
1886     """Generate setter for T_POSX or  T_POSY of selected Thing.
1887
1888     If world is active, rebuilds animate things' fovmap, player's memory map.
1889     """
1890     @test_Thing_id
1891     def helper(str_int):
1892         val = integer_test(str_int, 0, 255)
1893         if None != val:
1894             if val < world_db["MAP_LENGTH"]:
1895                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1896                 if world_db["WORLD_ACTIVE"] \
1897                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1898                     build_fov_map(world_db["Things"][command_tid.id])
1899                     if 0 == command_tid.id:
1900                         update_map_memory(world_db["Things"][command_tid.id])
1901             else:
1902                 print("Ignoring: Position is outside of map.")
1903     return helper
1904
1905
1906 def command_ttid(id_string):
1907     """Set ID of ThingType to manipulate. ID unused? Create new one.
1908
1909     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1910     "", others: 0.
1911     """
1912     id = id_setter(id_string, "ThingTypes", command_ttid)
1913     if None != id:
1914         world_db["ThingTypes"][id] = {
1915             "TT_NAME": "(none)",
1916             "TT_TOOLPOWER": 0,
1917             "TT_LIFEPOINTS": 0,
1918             "TT_PROLIFERATE": 0,
1919             "TT_START_NUMBER": 0,
1920             "TT_STORAGE": 0, # #
1921             "TT_SYMBOL": "?",
1922             "TT_CORPSE_ID": id,
1923             "TT_TOOL": ""
1924         }
1925
1926
1927 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1928
1929
1930 @test_ThingType_id
1931 def command_ttname(name):
1932     """Set TT_NAME of selected ThingType."""
1933     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1934
1935
1936 @test_ThingType_id
1937 def command_tttool(name):
1938     """Set TT_TOOL of selected ThingType."""
1939     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1940
1941
1942 @test_ThingType_id
1943 def command_ttsymbol(char):
1944     """Set TT_SYMBOL of selected ThingType. """
1945     if 1 == len(char):
1946         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1947     else:
1948         print("Ignoring: Argument must be single character.")
1949
1950
1951 @test_ThingType_id
1952 def command_ttcorpseid(str_int):
1953     """Set TT_CORPSE_ID of selected ThingType."""
1954     val = integer_test(str_int, 0)
1955     if None != val:
1956         if val in world_db["ThingTypes"]:
1957             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1958         else:
1959             print("Ignoring: Corpse ID belongs to no known ThignType.")
1960
1961
1962 def command_taid(id_string):
1963     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1964
1965     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1966     """
1967     id = id_setter(id_string, "ThingActions", command_taid, True)
1968     if None != id:
1969         world_db["ThingActions"][id] = {
1970             "TA_EFFORT": 1,
1971             "TA_NAME": "wait"
1972         }
1973
1974
1975 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1976
1977
1978 @test_ThingAction_id
1979 def command_taname(name):
1980     """Set TA_NAME of selected ThingAction.
1981
1982     The name must match a valid thing action function. If after the name
1983     setting no ThingAction with name "wait" remains, call set_world_inactive().
1984     """
1985     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1986        or name == "pick_up":
1987         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1988         if 1 == world_db["WORLD_ACTIVE"]:
1989             wait_defined = False
1990             for id in world_db["ThingActions"]:
1991                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1992                     wait_defined = True
1993                     break
1994             if not wait_defined:
1995                 set_world_inactive()
1996     else:
1997         print("Ignoring: Invalid action name.")
1998     # In contrast to the original,naming won't map a function to a ThingAction.
1999
2000
2001 def command_ai():
2002     """Call ai() on player Thing, then turn_over()."""
2003     ai(world_db["Things"][0])
2004     turn_over()
2005
2006
2007 """Commands database.
2008
2009 Map command start tokens to ([0]) number of expected command arguments, ([1])
2010 the command's meta-ness (i.e. is it to be written to the record file, is it to
2011 be ignored in replay mode if read from server input file), and ([2]) a function
2012 to be called on it.
2013 """
2014 commands_db = {
2015     "QUIT": (0, True, command_quit),
2016     "PING": (0, True, command_ping),
2017     "THINGS_HERE": (2, True, command_thingshere),
2018     "MAKE_WORLD": (1, False, command_makeworld),
2019     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
2020     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
2021     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
2022     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
2023     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
2024     "MAP_LENGTH": (1, False, command_maplength),
2025     "WORLD_ACTIVE": (1, False, command_worldactive),
2026     "MAP": (2, False, setter_map("MAP")),
2027     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
2028     "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")),  # #
2029     "PLANT_0": (1, False, specialtypesetter("PLANT_0")),  # #
2030     "PLANT_1": (1, False, specialtypesetter("PLANT_1")),  # #
2031     "LUMBER": (1, False, specialtypesetter("LUMBER")),  # #
2032     "TOOL_0": (1, False, specialtypesetter("TOOL_0")),  # #
2033     "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)),  # #
2034     "TA_ID": (1, False, command_taid),
2035     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2036     "TA_NAME": (1, False, command_taname),
2037     "TT_ID": (1, False, command_ttid),
2038     "TT_NAME": (1, False, command_ttname),
2039     "TT_TOOL": (1, False, command_tttool),
2040     "TT_SYMBOL": (1, False, command_ttsymbol),
2041     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2042     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2043     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2044                                          0, 255)),
2045     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2046                                         0, 65535)),
2047     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2048     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
2049     "T_ID": (1, False, command_tid),
2050     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2051     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2052     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2053     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2054     "T_COMMAND": (1, False, command_tcommand),
2055     "T_TYPE": (1, False, command_ttype),
2056     "T_CARRIES": (1, False, command_tcarries),
2057     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2058     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2059     "T_MEMTHING": (3, False, command_tmemthing),
2060     "T_POSY": (1, False, setter_tpos("Y")),
2061     "T_POSX": (1, False, setter_tpos("X")),
2062     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
2063     "wait": (0, False, play_commander("wait")),
2064     "move": (1, False, play_commander("move")),
2065     "pick_up": (0, False, play_commander("pick_up")),
2066     "drop": (1, False, play_commander("drop", True)),
2067     "use": (1, False, play_commander("use", True)),
2068     "ai": (0, False, command_ai)
2069 }
2070 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2071
2072
2073 """World state database. With sane default values. (Randomness is in rand.)"""
2074 world_db = {
2075     "TURN": 0,
2076     "MAP_LENGTH": 64,
2077     "PLAYER_TYPE": 0,
2078     "WORLD_ACTIVE": 0,
2079     "GOD_MOOD": 0,  # #
2080     "GOD_FAVOR": 0,  # #
2081     "MAP": False,
2082     "FAVOR_STAGE": 0,  # #
2083     "SLIPPERS": 0,  # #
2084     "PLANT_0": 0,  # #
2085     "PLANT_1": 0,  # #
2086     "LUMBER": 0,  # #
2087     "TOOL_0": 0,  # #
2088     "EMPATHY": 1,  # #
2089     "ThingActions": {},
2090     "ThingTypes": {},
2091     "Things": {}
2092 }
2093
2094 # 7DRL-specific!
2095 """Special type settings."""
2096 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"]  # #
2097
2098 """Mapping of direction names to internal direction chars."""
2099 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2100                  "west": "s", "north-west": "w", "north-east": "e"}
2101
2102 """File IO database."""
2103 io_db = {
2104     "path_save": "save",
2105     "path_record": "record_save",
2106     "path_worldconf": "confserver/world",
2107     "path_server": "server/",
2108     "path_in": "server/in",
2109     "path_out": "server/out",
2110     "path_worldstate": "server/worldstate",
2111     "tmp_suffix": "_tmp",
2112     "kicked_by_rival": False,
2113     "worldstate_updateable": False
2114 }
2115
2116
2117 try:
2118     libpr = prep_library()
2119     rand = RandomnessIO()
2120     opts = parse_command_line_arguments()
2121     if opts.savefile:
2122         io_db["path_save"] = opts.savefile
2123         io_db["path_record"] = "record_" + opts.savefile
2124     setup_server_io()
2125     if opts.verbose:
2126         io_db["verbose"] = True
2127     if None != opts.replay:
2128         replay_game()
2129     else:
2130         play_game()
2131 except SystemExit as exit:
2132     print("ABORTING: " + exit.args[0])
2133 except:
2134     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
2135     raise
2136 finally:
2137     cleanup_server_io()