home · contact · privacy
7DRL: Add falling trees turning to lumber / WOOD.
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if (dict != type(world_db[key])
215             and key != "altar"  # #
216             and key != "MAP" and key != "WORLD_ACTIVE"):
217             string = string + key + " " + str(world_db[key]) + "\n"
218     string = string + mapsetter("MAP")()
219     string = string + helper("ThingActions", "TA_ID")
220     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221     for id in world_db["ThingTypes"]:
222         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224     string = string + helper("Things", "T_ID",
225                              {"T_CARRIES": False, "carried": False,
226                               "T_MEMMAP": mapsetter("T_MEMMAP"),
227                               "T_MEMTHING": memthing, "fovmap": False,
228                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229     for id in world_db["Things"]:
230         if [] != world_db["Things"][id]["T_CARRIES"]:
231             string = string + "T_ID " + str(id) + "\n"
232             for carried_id in world_db["Things"][id]["T_CARRIES"]:
233                 string = string + "T_CARRIES " + str(carried_id) + "\n"
234     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236     atomic_write(io_db["path_save"], string)
237
238
239 def obey_lines_in_file(path, name, do_record=False):
240     """Call obey() on each line of path's file, use name in input prefix."""
241     file = open(path, "r")
242     line_n = 1
243     for line in file.readlines():
244         obey(line.rstrip(), name + "file line " + str(line_n),
245              do_record=do_record)
246         line_n = line_n + 1
247     file.close()
248
249
250 def parse_command_line_arguments():
251     """Return settings values read from command line arguments."""
252     parser = argparse.ArgumentParser()
253     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254                         action='store')
255     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256                         action="store")
257     parser.add_argument('-v', dest='verbose', action='store_true')
258     opts, unknown = parser.parse_known_args()
259     return opts
260
261
262 def server_test():
263     """Ensure valid server out file belonging to current process.
264
265     This is done by comparing io_db["teststring"] to what's found at the start
266     of the current file at io_db["path_out"]. On failure, set
267     io_db["kicked_by_rival"] and raise SystemExit.
268     """
269     if not os.access(io_db["path_out"], os.F_OK):
270         raise SystemExit("Server output file has disappeared.")
271     file = open(io_db["path_out"], "r")
272     test = file.readline().rstrip("\n")
273     file.close()
274     if test != io_db["teststring"]:
275         io_db["kicked_by_rival"] = True
276         msg = "Server test string in server output file does not match. This" \
277               " indicates that the current server process has been " \
278               "superseded by another one."
279         raise SystemExit(msg)
280
281
282 def read_command():
283     """Return next newline-delimited command from server in file.
284
285     Keep building return string until a newline is encountered. Pause between
286     unsuccessful reads, and after too much waiting, run server_test().
287     """
288     wait_on_fail = 0.03333
289     max_wait = 5
290     now = time.time()
291     command = ""
292     while True:
293         add = io_db["file_in"].readline()
294         if len(add) > 0:
295             command = command + add
296             if len(command) > 0 and "\n" == command[-1]:
297                 command = command[:-1]
298                 break
299         else:
300             time.sleep(wait_on_fail)
301             if now + max_wait < time.time():
302                 server_test()
303                 now = time.time()
304     return command
305
306
307 def try_worldstate_update():
308     """Write worldstate file if io_db["worldstate_updateable"] is set."""
309     if io_db["worldstate_updateable"]:
310
311         def draw_visible_Things(map, run):
312             for id in world_db["Things"]:
313                 type = world_db["Things"][id]["T_TYPE"]
314                 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316                 if (0 == run and not consumable and not alive) \
317                    or (1 == run and consumable and not alive) \
318                    or (2 == run and alive):
319                     y = world_db["Things"][id]["T_POSY"]
320                     x = world_db["Things"][id]["T_POSX"]
321                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322                     if 'v' == chr(fovflag):
323                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324                         map[(y * length) + x] = ord(c)
325
326         def write_map(string, map):
327             for i in range(length):
328                 line = map[i * length:(i * length) + length].decode()
329                 string = string + line + "\n"
330             return string
331
332         inventory = ""
333         if [] == world_db["Things"][0]["T_CARRIES"]:
334             inventory = "(none)\n"
335         else:
336             for id in world_db["Things"][0]["T_CARRIES"]:
337                 type_id = world_db["Things"][id]["T_TYPE"]
338                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339                 inventory = inventory + name + "\n"
340         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
341         string = str(world_db["TURN"]) + "\n" + \
342                  str(world_db["GOD_MOOD"]) + "\n" + \
343                  str(world_db["GOD_FAVOR"]) + "\n" + \
344                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346                  inventory + "%\n" + \
347                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349                  str(world_db["MAP_LENGTH"]) + "\n"
350         length = world_db["MAP_LENGTH"]
351         fov = bytearray(b' ' * (length ** 2))
352         for pos in range(length ** 2):
353             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354                 fov[pos] = world_db["MAP"][pos]
355         for i in range(3):
356             draw_visible_Things(fov, i)
357         string = write_map(string, fov)
358         mem = world_db["Things"][0]["T_MEMMAP"][:]
359         for i in range(2):
360             for mt in world_db["Things"][0]["T_MEMTHING"]:
361                 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362                 if (i == 0 and not consumable) or (i == 1 and consumable):
363                     c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364                     mem[(mt[1] * length) + mt[2]] = ord(c)
365         string = write_map(string, mem)
366         atomic_write(io_db["path_worldstate"], string, delete=False)
367         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368         io_db["worldstate_updateable"] = False
369
370
371 def replay_game():
372     """Replay game from record file.
373
374     Use opts.replay as breakpoint turn to which to replay automatically before
375     switching to manual input by non-meta commands in server input file
376     triggering further reads of record file. Ensure opts.replay is at least 1.
377     Run try_worldstate_update() before each interactive obey()/read_command().
378     """
379     if opts.replay < 1:
380         opts.replay = 1
381     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382           " (if so late a turn is to be found).")
383     if not os.access(io_db["path_record"], os.F_OK):
384         raise SystemExit("No record file found to replay.")
385     io_db["file_record"] = open(io_db["path_record"], "r")
386     io_db["file_record"].prefix = "record file line "
387     io_db["file_record"].line_n = 1
388     while world_db["TURN"] < opts.replay:
389         line = io_db["file_record"].readline()
390         if "" == line:
391             break
392         obey(line.rstrip(), io_db["file_record"].prefix
393              + str(io_db["file_record"].line_n))
394         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
395     while True:
396         try_worldstate_update()
397         obey(read_command(), "in file", replay=True)
398
399
400 def play_game():
401     """Play game by server input file commands. Before, load save file found.
402
403     If no save file is found, a new world is generated from the commands in the
404     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405     command and all that follow via the server input file. Run
406     try_worldstate_update() before each interactive obey()/read_command().
407     """
408     if os.access(io_db["path_save"], os.F_OK):
409         obey_lines_in_file(io_db["path_save"], "save")
410     else:
411         if not os.access(io_db["path_worldconf"], os.F_OK):
412             msg = "No world config file from which to start a new world."
413             raise SystemExit(msg)
414         obey_lines_in_file(io_db["path_worldconf"], "world config ",
415                            do_record=True)
416         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
417     while True:
418         try_worldstate_update()
419         obey(read_command(), "in file", do_record=True)
420
421
422 def make_map():
423     """(Re-)make island map.
424
425     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426     start with one land cell in the middle, then go into cycle of repeatedly
427     selecting a random sea cell and transforming it into land if it is neighbor
428     to land. The cycle ends when a land cell is due to be created at the map's
429     border. Then put some trees on the map (TODO: more precise algorithm desc).
430     """
431     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
432
433     def is_neighbor(coordinates, type):
434         y = coordinates[0]
435         x = coordinates[1]
436         length = world_db["MAP_LENGTH"]
437         ind = y % 2
438         diag_west = x + (ind > 0)
439         diag_east = x + (ind < (length - 1))
440         pos = (y * length) + x
441         if (y > 0 and diag_east
442             and type == chr(world_db["MAP"][pos - length + ind])) \
443            or (x < (length - 1)
444                and type == chr(world_db["MAP"][pos + 1])) \
445            or (y < (length - 1) and diag_east
446                and type == chr(world_db["MAP"][pos + length + ind])) \
447            or (y > 0 and diag_west
448                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
449            or (x > 0
450                and type == chr(world_db["MAP"][pos - 1])) \
451            or (y < (length - 1) and diag_west
452                and type == chr(world_db["MAP"][pos + length - (not ind)])):
453             return True
454         return False
455
456     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457     length = world_db["MAP_LENGTH"]
458     add_half_width = (not (length % 2)) * int(length / 2)
459     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
460     while (1):
461         y = rand.next() % length
462         x = rand.next() % length
463         pos = (y * length) + x
464         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
466                 break
467             world_db["MAP"][pos] = ord(".")
468     n_trees = int((length ** 2) / 16)
469     i_trees = 0
470     while (i_trees <= n_trees):
471         single_allowed = rand.next() % 32
472         y = rand.next() % length
473         x = rand.next() % length
474         pos = (y * length) + x
475         if "." == chr(world_db["MAP"][pos]) \
476           and ((not single_allowed) or is_neighbor((y, x), "X")):
477             world_db["MAP"][pos] = ord("X")
478             i_trees += 1
479     # This all-too-precise replica of the original C code misses iter_limit().
480     n_colons = int((length ** 2) / 16)  # #
481     i_colons = 0  # #
482     while (i_colons <= n_colons):  # #
483         single_allowed = rand.next() % 256  # #
484         y = rand.next() % length  # #
485         x = rand.next() % length  # #
486         pos = (y * length) + x  # #
487         if ("." == chr(world_db["MAP"][pos])  # #
488           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
489             world_db["MAP"][pos] = ord(":")  # #
490             i_colons += 1  # #
491     altar_placed = False  # #
492     while not altar_placed:  # #
493         y = rand.next() % length  # #
494         x = rand.next() % length  # #
495         pos = (y * length) + x  # #
496         if (("." == chr(world_db["MAP"][pos]  # #
497              or ":" == chr(world_db["MAP"][pos]))
498             and not is_neighbor((y, x), 'X'))):  # #
499             world_db["MAP"][pos] = ord("_")  # #
500             world_db["altar"] = (y, x)  # #
501             altar_placed = True  # #
502
503
504 def update_map_memory(t, age_map=True):
505     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
506
507     def age_some_memdepthmap_on_nonfov_cells():
508         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
509         # ord_v = ord("v")
510         # ord_0 = ord("0")
511         # ord_9 = ord("9")
512         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513         #             if not ord_v == t["fovmap"][pos]
514         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
516         #             if not rand.next() % (2 **
517         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
518         #     t["T_MEMDEPTHMAP"][pos] += 1
519         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520         fovmap = c_pointer_to_bytearray(t["fovmap"])
521         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
522
523     if not t["T_MEMMAP"]:
524         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525     if not t["T_MEMDEPTHMAP"]:
526         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
527     ord_v = ord("v")
528     ord_0 = ord("0")
529     ord_space = ord(" ")
530     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531                 if ord_v == t["fovmap"][pos]]:
532         t["T_MEMDEPTHMAP"][pos] = ord_0
533         if ord_space == t["T_MEMMAP"][pos]:
534             t["T_MEMMAP"][pos] = world_db["MAP"][pos]
535     if age_map:
536         age_some_memdepthmap_on_nonfov_cells()
537     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
538                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
539                                                + mt[2]]]
540     for id in [id for id in world_db["Things"]
541                if not world_db["Things"][id]["carried"]]:
542         type = world_db["Things"][id]["T_TYPE"]
543         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
544             y = world_db["Things"][id]["T_POSY"]
545             x = world_db["Things"][id]["T_POSX"]
546             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
547                 t["T_MEMTHING"].append((type, y, x))
548
549
550 def set_world_inactive():
551     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
552     server_test()
553     if os.access(io_db["path_worldstate"], os.F_OK):
554         os.remove(io_db["path_worldstate"])
555     world_db["WORLD_ACTIVE"] = 0
556
557
558 def integer_test(val_string, min, max=None):
559     """Return val_string if possible integer >= min and <= max, else None."""
560     try:
561         val = int(val_string)
562         if val < min or (max is not None and val > max):
563             raise ValueError
564         return val
565     except ValueError:
566         msg = "Ignoring: Please use integer >= " + str(min)
567         if max is not None:
568             msg += " and <= " + str(max)
569         msg += "."
570         print(msg)
571         return None
572
573
574 def setter(category, key, min, max=None):
575     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
576     if category is None:
577         def f(val_string):
578             val = integer_test(val_string, min, max)
579             if None != val:
580                 world_db[key] = val
581     else:
582         if category == "Thing":
583             id_store = command_tid
584             decorator = test_Thing_id
585         elif category == "ThingType":
586             id_store = command_ttid
587             decorator = test_ThingType_id
588         elif category == "ThingAction":
589             id_store = command_taid
590             decorator = test_ThingAction_id
591
592         @decorator
593         def f(val_string):
594             val = integer_test(val_string, min, max)
595             if None != val:
596                 world_db[category + "s"][id_store.id][key] = val
597     return f
598
599
600 def build_fov_map(t):
601     """Build Thing's FOV map."""
602     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
603     fovmap = c_pointer_to_bytearray(t["fovmap"])
604     map = c_pointer_to_bytearray(world_db["MAP"])
605     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
606         raise RuntimeError("Malloc error in build_fov_Map().")
607
608
609 def log_help():
610     """Send quick usage info to log."""
611     strong_write(io_db["file_out"], "LOG "
612                  + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
613     strong_write(io_db["file_out"], "LOG "
614                  + "Use 'p' to pick up objects, and 'D' to drop them.\n")
615     strong_write(io_db["file_out"], "LOG "
616                  + "Some objects can be used (such as: eaten) by 'u' if "
617                  + "they are in your inventory. "
618                  + "Use 'UP'/'DOWN' to navigate the inventory.\n")
619     strong_write(io_db["file_out"], "LOG "
620                  + "Use 'l' to toggle 'look' mode (move an exploration cursor "
621                  + "instead of the player over the map).\n")
622     strong_write(io_db["file_out"], "LOG See README file for more details.\n")
623     strong_write(io_db["file_out"], "LOG \n")
624
625
626 def decrement_lifepoints(t):
627     """Decrement t's lifepoints by 1, and if to zero, corpse it.
628
629     If t is the player avatar, only blank its fovmap, so that the client may
630     still display memory data. On non-player things, erase fovmap and memory.
631     Dying actors drop all their things.
632     """
633     # 7DRL: Also decrements God's mood; deaths heavily so.
634     # 7DRL: Return 1 if death, else 0.
635     t["T_LIFEPOINTS"] -= 1
636     world_db["GOD_MOOD"] -= 1  # #
637     if 0 == t["T_LIFEPOINTS"]:
638         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
639         world_db["GOD_MOOD"] -= sadness  # #        
640         for id in t["T_CARRIES"]:
641             t["T_CARRIES"].remove(id)
642             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
643             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
644             world_db["Things"][id]["carried"] = False
645         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
646         if world_db["Things"][0] == t:
647             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
648             strong_write(io_db["file_out"], "LOG You die.\n")
649             strong_write(io_db["file_out"],
650                          "LOG See README on how to start over.\n")
651         else:
652             t["fovmap"] = False
653             t["T_MEMMAP"] = False
654             t["T_MEMDEPTHMAP"] = False
655             t["T_MEMTHING"] = []
656         return sadness  # #
657     return 0  # #
658
659
660 def add_gods_favor(i): # #
661     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
662     def favor_multiplier(i):
663         x = 100
664         threshold = math.e * x
665         mood = world_db["GOD_MOOD"]
666         if i > 0:
667             if mood > threshold:
668                 i = i * math.log(mood / x)
669             elif -mood > threshold:
670                 i = i / math.log(-mood / x)
671         elif i < 0:
672             if -mood > threshold:
673                 i = i * math.log(-mood / x)
674             if mood > threshold:
675                 i = i / math.log(mood / x)
676         return int(i)
677     world_db["GOD_FAVOR"] += favor_multiplier(i)
678
679
680 def mv_yx_in_dir_legal(dir, y, x):
681     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
682     dir_c = dir.encode("ascii")[0]
683     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
684     if -1 == test:
685         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
686     return (test, libpr.result_y(), libpr.result_x())
687
688
689 def enter_altar():  # #
690      """What happens when the player enters the altar."""
691      if world_db["FAVOR_STAGE"] > 9000:
692         strong_write(io_db["file_out"],
693                      "LOG You step on a soul-less slab of stone.\n")
694         return
695      strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
696      if world_db["FAVOR_STAGE"] == 0:
697         world_db["FAVOR_STAGE"] = 1
698         strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
699                      + "\"I don't trust you. You intrude on the island's "
700                      + "affairs. I think you're a nuisance at best, and a "
701                      + "danger to my children at worst. I will give you a "
702                      + "chance to lighten my mood, however: For a while now, "
703                      + "I've been trying to spread the plant "
704                      + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
705                      + " (\""
706                      + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
707                      + "\"). I have not been very successful so far. Maybe "
708                      + "you can make yourself useful there. I will count "
709                      + "each further "
710                      + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
711                      + " that grows to your favor.\n")
712      elif world_db["GOD_FAVOR"] > 9000:
713          world_db["FAVOR_STAGE"] = 9001
714          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
715                       + "\"You have proven yourself worthy of my respect. "
716                       + "You were a good citizen to the island, and sometimes "
717                       + "a better steward to its inhabitants than me. The "
718                       + "island shall miss you when you leave. But you have "
719                       + "earned the right to do so. Take this "
720                       + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
721                       + " and USE it when you please. It will take you to "
722                       + "where you came from. (But do feel free to stay here "
723                       + "as long as you like.)\"\n")
724          id = id_setter(-1, "Things")
725          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
726                                             world_db["altar"])
727
728
729 def actor_wait(t):
730     """Make t do nothing (but loudly, if player avatar)."""
731     if t == world_db["Things"][0]:
732         strong_write(io_db["file_out"], "LOG You wait.\n")
733
734
735 def actor_move(t):
736     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
737     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
738     # 7DRL: Player entering the altar triggers enter_altar().
739     # 7DRL: Player with axe chops down trees.
740     passable = False
741     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
742                                      t["T_POSY"], t["T_POSX"])
743     if 1 == move_result[0]:
744         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
745         hitted = [id for id in world_db["Things"]
746                   if world_db["Things"][id] != t
747                   if world_db["Things"][id]["T_LIFEPOINTS"]
748                   if world_db["Things"][id]["T_POSY"] == move_result[1]
749                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
750         if len(hitted):
751             hit_id = hitted[0]
752             if t == world_db["Things"][0]:
753                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
754                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
755                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
756                                                 + ".\n")
757                 add_gods_favor(-1)  # #
758             elif 0 == hit_id:
759                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
760                 strong_write(io_db["file_out"], "LOG " + hitter_name +
761                                                 " wounds you.\n")
762             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
763             if test and t == world_db["Things"][0]:  # #
764                 add_gods_favor(-test)  # #
765             return
766         if ord("X") == world_db["MAP"][pos]:  # #
767             carries_axe = False  # #
768             for id in t["T_CARRIES"]:  # # 
769                 type = world_db["Things"][id]["T_TYPE"]  # #
770                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
771                     carries_axe = True  # #
772                     break  # #
773             if carries_axe:  # #
774                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
775                 if t == world_db["Things"][0]:  # #
776                     strong_write(io_db["file_out"], "LOG With your "  # #
777                                                     + axe_name  # #
778                                                     + ", you chop!\n")  # #
779                     add_gods_favor(-1)  # #
780                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
781                 if chop_power > 0 and 0 == int(rand.next() / chop_power):  # #
782                     if t == world_db["Things"][0]:  # #
783                         strong_write(io_db["file_out"],  # #
784                                      "LOG You chop the tree down.\n")  # #
785                     add_gods_favor(-10)  # #
786                     world_db["MAP"][pos] = ord(".")   # #
787                     id = id_setter(-1, "Things")  # #
788                     world_db["Things"][id] = new_Thing(world_db["LUMBER"],  # #
789                                                        (move_result[1],  # #
790                                                         move_result[2]))  # # 
791                     build_fov_map(t)  # #
792                 return   # #
793         passable = ("." == chr(world_db["MAP"][pos]) or
794                     ":" == chr(world_db["MAP"][pos]) or # #
795                     "_" == chr(world_db["MAP"][pos])) # #
796     dir = [dir for dir in directions_db
797            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
798     if passable:
799         t["T_POSY"] = move_result[1]
800         t["T_POSX"] = move_result[2]
801         for id in t["T_CARRIES"]:
802             world_db["Things"][id]["T_POSY"] = move_result[1]
803             world_db["Things"][id]["T_POSX"] = move_result[2]
804         build_fov_map(t)
805         if t == world_db["Things"][0]:
806             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
807             if (move_result[1] == world_db["altar"][0] and  # #
808                 move_result[2] == world_db["altar"][1]):  # #
809                 enter_altar()  # #
810     elif t == world_db["Things"][0]:
811         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
812
813
814 def actor_pick_up(t):
815     """Make t pick up (topmost?) Thing from ground into inventory."""
816     # Topmostness is actually not defined so far. Picks most nutritious Thing.
817     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
818     used_slots = len(t["T_CARRIES"]) # #
819     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
820         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
821                if not world_db["Things"][id]["carried"]
822                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
823                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
824         if len(ids):
825             highest_id = ids[0]
826             nutritious = 0
827             for id in ids:
828                 type = world_db["Things"][id]["T_TYPE"]
829                 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
830                 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
831                     nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
832                     highest_id = id
833             world_db["Things"][highest_id]["carried"] = True
834             type = world_db["Things"][highest_id]["T_TYPE"]  # #
835             if (t != world_db["Things"][0] # #
836                 and world_db["Things"][highest_id]["T_PLAYERDROP"]  # #
837                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
838                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
839                 add_gods_favor(score)  # #
840                 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0  # #
841             t["T_CARRIES"].append(highest_id)
842             if t == world_db["Things"][0]:
843                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
844         elif t == world_db["Things"][0]:
845             err = "You try to pick up an object, but there is none."
846             strong_write(io_db["file_out"], "LOG " + err + "\n")
847     elif t == world_db["Things"][0]: # #
848         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
849                                         "No storage room to carry more.\n") # #
850
851
852 def actor_drop(t):
853     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
854     # TODO: Handle case where T_ARGUMENT matches nothing.
855     if len(t["T_CARRIES"]):
856         id = t["T_CARRIES"][t["T_ARGUMENT"]]
857         t["T_CARRIES"].remove(id)
858         world_db["Things"][id]["carried"] = False
859         if t == world_db["Things"][0]:
860             strong_write(io_db["file_out"], "LOG You drop an object.\n")
861             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
862     elif t == world_db["Things"][0]:
863         err = "You try to drop an object, but you own none."
864         strong_write(io_db["file_out"], "LOG " + err + "\n")
865
866
867 def actor_use(t):
868     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
869     # TODO: Handle case where T_ARGUMENT matches nothing.
870     # 7DLR: Handle SLIPPERS-type Thing use.
871     if len(t["T_CARRIES"]):
872         id = t["T_CARRIES"][t["T_ARGUMENT"]]
873         type = world_db["Things"][id]["T_TYPE"]
874         if type == world_db["SLIPPERS"]:  # #
875             if t == world_db["Things"][0]:  # #
876                 strong_write(io_db["file_out"], "LOG You use the "  # #
877                              + world_db["ThingTypes"][type]["TT_NAME"]  # #
878                              + ". It glows in wondrous colors, and emits "  # #
879                              + "a sound as if from a dying cat. The "  # #
880                              + "Island God laughs.\n")  # #
881             t["T_LIFEPOINTS"] = 1  # #
882             decrement_lifepoints(t)  # #
883         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
884               and t == world_db["Things"][0]):  # #
885                 strong_write(io_db["file_out"],  # #
886                              "LOG To use this item for chopping, move "  # #
887                              "towards a tree while carrying it in "  # #
888                              "your inventory.\n")  # #
889         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
890             t["T_CARRIES"].remove(id)
891             del world_db["Things"][id]
892             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
893             if t == world_db["Things"][0]:
894                 strong_write(io_db["file_out"],
895                              "LOG You consume this object.\n")
896         elif t == world_db["Things"][0]:
897             strong_write(io_db["file_out"],
898                          "LOG You try to use this object, but fail.\n")
899     elif t == world_db["Things"][0]:
900         strong_write(io_db["file_out"],
901                      "LOG You try to use an object, but you own none.\n")
902
903
904 def thingproliferation(t, prol_map):
905     """To chance of 1/TT_PROLIFERATE,create  t offspring in open neighbor cell.
906
907     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
908     marked "." in prol_map. If there are several map cell candidates, one is
909     selected randomly.
910     """
911     # 7DRL: success increments God's mood
912     # 7DRL: Things proliferate only on ":" ground.
913     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
914     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
915         candidates = []
916         for dir in [directions_db[key] for key in directions_db]:
917             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
918             if mv_result[0] and ord(":") == prol_map[mv_result[1]  # #
919             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
920                                                      * world_db["MAP_LENGTH"]
921                                                      + mv_result[2]]:
922                 candidates.append((mv_result[1], mv_result[2]))
923         if len(candidates):
924             i = rand.next() % len(candidates)
925             id = id_setter(-1, "Things")
926             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
927             world_db["Things"][id] = newT
928             world_db["GOD_MOOD"] += 1  # #
929             if (world_db["FAVOR_STAGE"] > 0  # #
930                 and t["T_TYPE"] == world_db["PLANT_0"]):
931                 world_db["GOD_FAVOR"] += 5
932
933
934 def try_healing(t):
935     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
936
937     On success, decrease satiation score by 32.
938     """
939     # 7DRL: Successful heals increment God's mood.
940     if t["T_SATIATION"] > 0 \
941        and t["T_LIFEPOINTS"] < \
942            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
943        and 0 == (rand.next() % 31) \
944        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
945                               if world_db["ThingActions"][id]["TA_NAME"] ==
946                                  "wait"][0]:
947         t["T_LIFEPOINTS"] += 1
948         world_db["GOD_MOOD"] += 1  # #
949         t["T_SATIATION"] -= 32
950         if t == world_db["Things"][0]:
951             strong_write(io_db["file_out"], "LOG You heal.\n")
952
953
954 def hunger(t):
955     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
956     if t["T_SATIATION"] > -32768:
957         t["T_SATIATION"] -= 1
958     testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
959     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
960         raise RuntimeError("A thing that should not hunger is hungering.")
961     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
962     if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
963         if t == world_db["Things"][0]:
964             strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
965         decrement_lifepoints(t)
966
967
968 def get_dir_to_target(t, filter):
969     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
970
971     The path-wise nearest target is chosen, via the shortest available path.
972     Target must not be t. On succcess, return positive value, else False.
973     Filters:
974     "a": Thing in FOV is below a certain distance, animate, but of ThingType
975          that is not t's, and starts out weaker than t is; build path as
976          avoiding things of t's ThingType
977     "f": neighbor cell (not inhabited by any animate Thing) further away from
978          animate Thing not further than x steps away and in FOV and of a
979          ThingType that is not t's, and starts out stronger or as strong as t
980          is currently; or (cornered), if no such flight cell, but Thing of
981          above criteria is too near,1 a cell closer to it, or, if less near,
982          just wait
983     "c": Thing in memorized map is consumable
984     "s": memory map cell with greatest-reachable degree of unexploredness
985     """
986
987     def zero_score_map_where_char_on_memdepthmap(c):
988         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
989         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
990         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
991         #     set_map_score(i, 0)
992         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
993         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
994             raise RuntimeError("No score map allocated for "
995                                "zero_score_map_where_char_on_memdepthmap().")
996
997     def set_map_score(pos, score):
998         test = libpr.set_map_score(pos, score)
999         if test:
1000             raise RuntimeError("No score map allocated for set_map_score().")
1001
1002     def get_map_score(pos):
1003         result = libpr.get_map_score(pos)
1004         if result < 0:
1005             raise RuntimeError("No score map allocated for get_map_score().")
1006         return result
1007
1008     def seeing_thing():
1009         if t["fovmap"] and ("a" == filter or "f" == filter):
1010             for id in world_db["Things"]:
1011                 Thing = world_db["Things"][id]
1012                 if Thing != t and Thing["T_LIFEPOINTS"] and \
1013                    t["T_TYPE"] != Thing["T_TYPE"] and \
1014                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
1015                                           * world_db["MAP_LENGTH"])
1016                                           + Thing["T_POSX"]]):
1017                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1018                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1019                                           t["T_LIFEPOINTS"]) \
1020                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1021                                              t["T_LIFEPOINTS"]):
1022                         return True
1023         elif t["T_MEMMAP"] and "c" == filter:
1024             for mt in t["T_MEMTHING"]:
1025                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1026                                          + mt[2]]) \
1027                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1028                     return True
1029         return False
1030
1031     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1032         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1033         # ord_dot = ord(".")
1034         # memmap = t["T_MEMMAP"]
1035         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1036         #            if ord_dot == memmap[i]]:
1037         #     set_map_score(i, 65534) # i.e. 65535-1
1038         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1039         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1040             raise RuntimeError("No score map allocated for "
1041                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1042
1043     def init_score_map():
1044         test = libpr.init_score_map()
1045         if test:
1046             raise RuntimeError("Malloc error in init_score_map().")
1047         ord_v = ord("v")
1048         ord_blank = ord(" ")
1049         set_cells_passable_on_memmap_to_65534_on_scoremap()
1050         if "a" == filter:
1051             for id in world_db["Things"]:
1052                 Thing = world_db["Things"][id]
1053                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1054                       + Thing["T_POSX"]
1055                 if t != Thing and Thing["T_LIFEPOINTS"] and \
1056                    t["T_TYPE"] != Thing["T_TYPE"] and \
1057                    ord_v == t["fovmap"][pos] and \
1058                    t["T_LIFEPOINTS"] > \
1059                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1060                     set_map_score(pos, 0)
1061                 elif t["T_TYPE"] == Thing["T_TYPE"]:
1062                     set_map_score(pos, 65535)
1063         elif "f" == filter:
1064             for id in [id for id in world_db["Things"]
1065                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
1066                 Thing = world_db["Things"][id]
1067                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1068                       + Thing["T_POSX"]
1069                 if t["T_TYPE"] != Thing["T_TYPE"] and \
1070                    ord_v == t["fovmap"][pos] and \
1071                    t["T_LIFEPOINTS"] <= \
1072                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1073                     set_map_score(pos, 0)
1074         elif "c" == filter:
1075             for mt in [mt for mt in t["T_MEMTHING"]
1076                        if ord_blank != t["T_MEMMAP"][mt[1]
1077                                                     * world_db["MAP_LENGTH"]
1078                                                     + mt[2]]
1079                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1080                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1081         elif "s" == filter:
1082             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1083
1084     def rand_target_dir(neighbors, cmp, dirs):
1085         candidates = []
1086         n_candidates = 0
1087         for i in range(len(dirs)):
1088             if cmp == neighbors[i]:
1089                 candidates.append(dirs[i])
1090                 n_candidates += 1
1091         return candidates[rand.next() % n_candidates] if n_candidates else 0
1092
1093     def get_neighbor_scores(dirs, eye_pos):
1094         scores = []
1095         if libpr.ready_neighbor_scores(eye_pos):
1096             raise RuntimeError("No score map allocated for " +
1097                                "ready_neighbor_scores.()")
1098         for i in range(len(dirs)):
1099             scores.append(libpr.get_neighbor_score(i))
1100         return scores
1101
1102     def get_dir_from_neighbors():
1103         dir_to_target = False
1104         dirs = "edcxsw"
1105         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1106         neighbors = get_neighbor_scores(dirs, eye_pos)
1107         if "f" == filter:
1108             inhabited = [world_db["Things"][id]["T_POSY"]
1109                          * world_db["MAP_LENGTH"]
1110                          + world_db["Things"][id]["T_POSX"]
1111                          for id in world_db["Things"]
1112                          if world_db["Things"][id]["T_LIFEPOINTS"]]
1113             for i in range(len(dirs)):
1114                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1115                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1116                           + libpr.result_x()
1117                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1118                     neighbors[i] = 65535
1119                     break
1120         minmax_start = 0 if "f" == filter else 65535 - 1
1121         minmax_neighbor = minmax_start
1122         for i in range(len(dirs)):
1123             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1124                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1125                or ("f" != filter and minmax_neighbor > neighbors[i]):
1126                 minmax_neighbor = neighbors[i]
1127         if minmax_neighbor != minmax_start:
1128             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1129         if "f" == filter:
1130             if not dir_to_target:
1131                 if 1 == get_map_score(eye_pos):
1132                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
1133                 elif 3 >= get_map_score(eye_pos):
1134                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1135                                       if
1136                                       world_db["ThingActions"][id]["TA_NAME"]
1137                                          == "wait"][0]
1138                     return 1
1139             elif dir_to_target and 3 < get_map_score(eye_pos):
1140                 dir_to_target = 0
1141         elif "a" == filter and 10 <= get_map_score(eye_pos):
1142             dir_to_target = 0
1143         return dir_to_target
1144
1145     dir_to_target = False
1146     mem_depth_c = b' '
1147     run_i = 9 + 1 if "s" == filter else 1
1148     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1149         run_i -= 1
1150         init_score_map()
1151         mem_depth_c = b'9' if b' ' == mem_depth_c \
1152                            else bytes([mem_depth_c[0] - 1])
1153         if libpr.dijkstra_map():
1154             raise RuntimeError("No score map allocated for dijkstra_map().")
1155         dir_to_target = get_dir_from_neighbors()
1156         libpr.free_score_map()
1157         if dir_to_target and str == type(dir_to_target):
1158             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1159                               if world_db["ThingActions"][id]["TA_NAME"]
1160                                  == "move"][0]
1161             t["T_ARGUMENT"] = ord(dir_to_target)
1162     return dir_to_target
1163
1164
1165 def standing_on_food(t):
1166     """Return True/False whether t is standing on a consumable."""
1167     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1168                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1169                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1170                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1171                   ["TT_TOOL"] == "food"]:
1172         return True
1173     return False
1174
1175
1176 def get_inventory_slot_to_consume(t):
1177     """Return slot Id of strongest consumable in t's inventory, else -1."""
1178     cmp_food = 0
1179     selection = -1
1180     i = 0
1181     for id in t["T_CARRIES"]:
1182         type = world_db["Things"][id]["T_TYPE"]
1183         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1184            and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1185             cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1186             selection = i
1187         i += 1
1188     return selection
1189
1190
1191 def ai(t):
1192     """Determine next command/argment for actor t via AI algorithms.
1193
1194     AI will look for, and move towards, enemies (animate Things not of their
1195     own ThingType); if they see none, they will consume consumables in their
1196     inventory; if there are none, they will pick up what they stand on if they
1197     stand on consumables; if they stand on none, they will move towards the
1198     next consumable they see or remember on the map; if they see or remember
1199     none, they will explore parts of the map unseen since ever or for at least
1200     one turn; if there is nothing to explore, they will simply wait.
1201     """
1202     # 7DRL add: Don't pick up or search things when inventory is full.
1203     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1204                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1205     if not get_dir_to_target(t, "f"):
1206         sel = get_inventory_slot_to_consume(t)
1207         if -1 != sel:
1208             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1209                               if world_db["ThingActions"][id]["TA_NAME"]
1210                                  == "use"][0]
1211             t["T_ARGUMENT"] = sel
1212         elif standing_on_food(t) \
1213              and (len(t["T_CARRIES"]) < # #
1214                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1215             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1216                               if world_db["ThingActions"][id]["TA_NAME"]
1217                                  == "pick_up"][0]
1218         elif (not
1219               (len(t["T_CARRIES"]) < # #
1220                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1221                and get_dir_to_target(t, "c"))) and \
1222              (not get_dir_to_target(t, "a")):
1223             get_dir_to_target(t, "s")
1224
1225
1226 def turn_over():
1227     """Run game world and its inhabitants until new player input expected."""
1228     id = 0
1229     whilebreaker = False
1230     while world_db["Things"][0]["T_LIFEPOINTS"]:
1231         proliferable_map = world_db["MAP"][:]
1232         for id in [id for id in world_db["Things"]
1233                    if not world_db["Things"][id]["carried"]]:
1234             y = world_db["Things"][id]["T_POSY"]
1235             x = world_db["Things"][id]["T_POSX"]
1236             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1237         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1238             if not id in world_db["Things"] or \
1239                world_db["Things"][id]["carried"]:   # May have been consumed or
1240                 continue                            # picked up during turn …
1241             Thing = world_db["Things"][id]
1242             if Thing["T_LIFEPOINTS"]:
1243                 if not Thing["T_COMMAND"]:
1244                     update_map_memory(Thing)
1245                     if 0 == id:
1246                         whilebreaker = True
1247                         break
1248                     ai(Thing)
1249                 try_healing(Thing)
1250                 hunger(Thing)
1251                 if Thing["T_LIFEPOINTS"]:
1252                     Thing["T_PROGRESS"] += 1
1253                     taid = [a for a in world_db["ThingActions"]
1254                               if a == Thing["T_COMMAND"]][0]
1255                     ThingAction = world_db["ThingActions"][taid]
1256                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1257                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1258                         Thing["T_COMMAND"] = 0
1259                         Thing["T_PROGRESS"] = 0
1260             thingproliferation(Thing, proliferable_map)
1261         if whilebreaker:
1262             break
1263         world_db["TURN"] += 1
1264
1265
1266 def new_Thing(type, pos=(0, 0)):
1267     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1268     thing = {
1269         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1270         "T_ARGUMENT": 0,
1271         "T_PROGRESS": 0,
1272         "T_SATIATION": 0,
1273         "T_COMMAND": 0,
1274         "T_PLAYERDROP": 0,  # #
1275         "T_TYPE": type,
1276         "T_POSY": pos[0],
1277         "T_POSX": pos[1],
1278         "T_CARRIES": [],
1279         "carried": False,
1280         "T_MEMTHING": [],
1281         "T_MEMMAP": False,
1282         "T_MEMDEPTHMAP": False,
1283         "fovmap": False
1284     }
1285     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1286         build_fov_map(thing)
1287     return thing
1288
1289
1290 def id_setter(id, category, id_store=False, start_at_1=False):
1291     """Set ID of object of category to manipulate ID unused? Create new one.
1292
1293     The ID is stored as id_store.id (if id_store is set). If the integer of the
1294     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1295     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1296     always returned when no new object is created, otherwise the new object's
1297     ID.
1298     """
1299     min = 0 if start_at_1 else -1
1300     if str == type(id):
1301         id = integer_test(id, min)
1302     if None != id:
1303         if id in world_db[category]:
1304             if id_store:
1305                 id_store.id = id
1306             return None
1307         else:
1308             if (start_at_1 and 0 == id) \
1309                or ((not start_at_1) and (id < 0)):
1310                 id = 0 if start_at_1 else -1
1311                 while 1:
1312                     id = id + 1
1313                     if id not in world_db[category]:
1314                         break
1315             if id_store:
1316                 id_store.id = id
1317     return id
1318
1319
1320 def command_ping():
1321     """Send PONG line to server output file."""
1322     strong_write(io_db["file_out"], "PONG\n")
1323
1324
1325 def command_quit():
1326     """Abort server process."""
1327     if None == opts.replay:
1328         if world_db["WORLD_ACTIVE"]:
1329             save_world()
1330         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1331     raise SystemExit("received QUIT command")
1332
1333
1334 def command_thingshere(str_y, str_x):
1335     """Write to out file list of Things known to player at coordinate y, x."""
1336     if world_db["WORLD_ACTIVE"]:
1337         y = integer_test(str_y, 0, 255)
1338         x = integer_test(str_x, 0, 255)
1339         length = world_db["MAP_LENGTH"]
1340         if None != y and None != x and y < length and x < length:
1341             pos = (y * world_db["MAP_LENGTH"]) + x
1342             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1343             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1344                 for id in world_db["Things"]:
1345                     if y == world_db["Things"][id]["T_POSY"] \
1346                        and x == world_db["Things"][id]["T_POSX"] \
1347                        and not world_db["Things"][id]["carried"]:
1348                         type = world_db["Things"][id]["T_TYPE"]
1349                         name = world_db["ThingTypes"][type]["TT_NAME"]
1350                         strong_write(io_db["file_out"], name + "\n")
1351             else:
1352                 for mt in world_db["Things"][0]["T_MEMTHING"]:
1353                     if y == mt[1] and x == mt[2]:
1354                         name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1355                         strong_write(io_db["file_out"], name + "\n")
1356             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1357         else:
1358             print("Ignoring: Invalid map coordinates.")
1359     else:
1360         print("Ignoring: Command only works on existing worlds.")
1361
1362
1363 def play_commander(action, args=False):
1364     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1365
1366     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1367     """
1368
1369     def set_command():
1370         id = [x for x in world_db["ThingActions"]
1371                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1372         world_db["Things"][0]["T_COMMAND"] = id
1373         turn_over()
1374
1375     def set_command_and_argument_int(str_arg):
1376         val = integer_test(str_arg, 0, 255)
1377         if None != val:
1378             world_db["Things"][0]["T_ARGUMENT"] = val
1379             set_command()
1380
1381     def set_command_and_argument_movestring(str_arg):
1382         if str_arg in directions_db:
1383             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1384             set_command()
1385         else:
1386             print("Ignoring: Argument must be valid direction string.")
1387
1388     if action == "move":
1389         return set_command_and_argument_movestring
1390     elif args:
1391         return set_command_and_argument_int
1392     else:
1393         return set_command
1394
1395
1396 def command_seedrandomness(seed_string):
1397     """Set rand seed to int(seed_string)."""
1398     val = integer_test(seed_string, 0, 4294967295)
1399     if None != val:
1400         rand.seed = val
1401
1402
1403 def command_makeworld(seed_string):
1404     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1405
1406     Seed rand with seed. Do more only with a "wait" ThingAction and
1407     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1408     world_db["Things"] emptied, call make_map() and set
1409     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1410     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1411     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1412     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1413     Call log_help().
1414     """
1415
1416     # def free_pos(plant=False):
1417     def free_pos(plant=False):  # #
1418         i = 0
1419         while 1:
1420             err = "Space to put thing on too hard to find. Map too small?"
1421             while 1:
1422                 y = rand.next() % world_db["MAP_LENGTH"]
1423                 x = rand.next() % world_db["MAP_LENGTH"]
1424                 pos = y * world_db["MAP_LENGTH"] + x;
1425                 if (not plant  # #
1426                     and "." == chr(world_db["MAP"][pos])) \
1427                    or ":" == chr(world_db["MAP"][pos]):  # #
1428                     break
1429                 i += 1
1430                 if i == 65535:
1431                     raise SystemExit(err)
1432             # Replica of C code, wrongly ignores animatedness of new Thing.
1433             pos_clear = (0 == len([id for id in world_db["Things"]
1434                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1435                                    if world_db["Things"][id]["T_POSY"] == y
1436                                    if world_db["Things"][id]["T_POSX"] == x]))
1437             if pos_clear:
1438                 break
1439         return (y, x)
1440
1441     val = integer_test(seed_string, 0, 4294967295)
1442     if None == val:
1443         return
1444     rand.seed = val
1445     player_will_be_generated = False
1446     playertype = world_db["PLAYER_TYPE"]
1447     for ThingType in world_db["ThingTypes"]:
1448         if playertype == ThingType:
1449             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1450                 player_will_be_generated = True
1451             break
1452     if not player_will_be_generated:
1453         print("Ignoring: No player type with start number >0 defined.")
1454         return
1455     wait_action = False
1456     for ThingAction in world_db["ThingActions"]:
1457         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1458             wait_action = True
1459     if not wait_action:
1460         print("Ignoring: No thing action with name 'wait' defined.")
1461         return
1462     if not world_db["SLIPPERS"] in world_db["ThingTypes"]:  # #
1463         print("Ignoring: No valid SLIPPERS set.")  # #
1464         return  # #
1465     if not world_db["PLANT_0"] in world_db["ThingTypes"]:  # #
1466         print("Ignoring: No valid PLANT_0 set.")  # #
1467         return  # #
1468     if not world_db["LUMBER"] in world_db["ThingTypes"]:  # #
1469         print("Ignoring: No valid LUMBER set.")  # #
1470         return  # #
1471     world_db["Things"] = {}
1472     make_map()
1473     world_db["WORLD_ACTIVE"] = 1
1474     world_db["TURN"] = 1
1475     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1476         id = id_setter(-1, "Things")
1477         world_db["Things"][id] = new_Thing(playertype, free_pos())
1478     if not world_db["Things"][0]["fovmap"]:
1479         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1480         world_db["Things"][0]["fovmap"] = empty_fovmap
1481     update_map_memory(world_db["Things"][0])
1482     for type in world_db["ThingTypes"]:
1483         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1484             if type != playertype:
1485                 id = id_setter(-1, "Things")
1486                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1487                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1488     strong_write(io_db["file_out"], "NEW_WORLD\n")
1489     log_help()
1490
1491
1492 def command_maplength(maplength_string):
1493     """Redefine map length. Invalidate map, therefore lose all things on it."""
1494     val = integer_test(maplength_string, 1, 256)
1495     if None != val:
1496         world_db["MAP_LENGTH"] = val
1497         world_db["MAP"] = False
1498         set_world_inactive()
1499         world_db["Things"] = {}
1500         libpr.set_maplength(val)
1501
1502
1503 def command_worldactive(worldactive_string):
1504     """Toggle world_db["WORLD_ACTIVE"] if possible.
1505
1506     An active world can always be set inactive. An inactive world can only be
1507     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1508     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1509     Also call log_help().
1510     """
1511     # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0 and LUMBER
1512     # must be set for world activation.
1513     val = integer_test(worldactive_string, 0, 1)
1514     if None != val:
1515         if 0 != world_db["WORLD_ACTIVE"]:
1516             if 0 == val:
1517                 set_world_inactive()
1518             else:
1519                 print("World already active.")
1520         elif 0 == world_db["WORLD_ACTIVE"]:
1521             wait_exists = False
1522             for ThingAction in world_db["ThingActions"]:
1523                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1524                     wait_exists = True
1525                     break
1526             player_exists = False
1527             for Thing in world_db["Things"]:
1528                 if 0 == Thing:
1529                     player_exists = True
1530                     break
1531             valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]  # #
1532             valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]  # #
1533             valid_lumber = world_db["PLANT_0"] in world_db["ThingTypes"]  # #
1534             altar_found = False  # #
1535             if world_db["MAP"]:  # #
1536                 pos = world_db["MAP"].find(b'_')  # #
1537                 if pos > 0:  # #
1538                     y = int(pos / world_db["MAP_LENGTH"])  # #
1539                     x = pos % world_db["MAP_LENGTH"]  # #
1540                     world_db["altar"] = (y, x)  # #
1541                     altar_found = True  # #
1542             if (wait_exists and player_exists and world_db["MAP"]
1543                 and altar_found and valid_slippers and valid_plant0  # #
1544                 and valid_lumber):  # #
1545                 for id in world_db["Things"]:
1546                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1547                         build_fov_map(world_db["Things"][id])
1548                         if 0 == id:
1549                             update_map_memory(world_db["Things"][id], False)
1550                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1551                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1552                     world_db["Things"][0]["fovmap"] = empty_fovmap
1553                 world_db["WORLD_ACTIVE"] = 1
1554                 log_help()
1555             else:
1556                 print("Ignoring: Not all conditions for world activation met.")
1557
1558
1559 def command_slippers(str_int):  # #
1560     """Set SLIPPERS, but deactivate world if not in ThingTypes."""
1561     val = integer_test(str_int, 0)
1562     if None != val:
1563         world_db["SLIPPERS"] = val
1564         if world_db["WORLD_ACTIVE"] and \
1565            world_db["SLIPPERS"] not in world_db["ThingTypes"]:
1566             world_db["WORLD_ACTIVE"] = 0
1567             print("SLIPPERS matches no known ThingTypes, deactivating world.")
1568
1569
1570 def command_plant0(str_int):  # #
1571     """Set PLANT_0, but deactivate world if not in ThingTypes."""
1572     val = integer_test(str_int, 0)
1573     if None != val:
1574         world_db["PLANT_0"] = val
1575         if world_db["WORLD_ACTIVE"] and \
1576            world_db["PLANT_0"] not in world_db["ThingTypes"]:
1577             world_db["WORLD_ACTIVE"] = 0
1578             print("PLANT_0 matches no known ThingTypes, deactivating world.")
1579
1580
1581 def command_lumber(str_int):  # #
1582     """Set LUMBER, but deactivate world if not in ThingTypes."""
1583     val = integer_test(str_int, 0)
1584     if None != val:
1585         world_db["LUMBER"] = val
1586         if world_db["WORLD_ACTIVE"] and \
1587            world_db["LUMBER"] not in world_db["ThingTypes"]:
1588             world_db["WORLD_ACTIVE"] = 0
1589             print("LUMBER matches no known ThingTypes, deactivating world.")
1590
1591
1592 def test_for_id_maker(object, category):
1593     """Return decorator testing for object having "id" attribute."""
1594     def decorator(f):
1595         def helper(*args):
1596             if hasattr(object, "id"):
1597                 f(*args)
1598             else:
1599                 print("Ignoring: No " + category +
1600                       " defined to manipulate yet.")
1601         return helper
1602     return decorator
1603
1604
1605 def command_tid(id_string):
1606     """Set ID of Thing to manipulate. ID unused? Create new one.
1607
1608     Default new Thing's type to the first available ThingType, others: zero.
1609     """
1610     id = id_setter(id_string, "Things", command_tid)
1611     if None != id:
1612         if world_db["ThingTypes"] == {}:
1613             print("Ignoring: No ThingType to settle new Thing in.")
1614             return
1615         type = list(world_db["ThingTypes"].keys())[0]
1616         world_db["Things"][id] = new_Thing(type)
1617
1618
1619 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1620
1621
1622 @test_Thing_id
1623 def command_tcommand(str_int):
1624     """Set T_COMMAND of selected Thing."""
1625     val = integer_test(str_int, 0)
1626     if None != val:
1627         if 0 == val or val in world_db["ThingActions"]:
1628             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1629         else:
1630             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1631
1632
1633 @test_Thing_id
1634 def command_ttype(str_int):
1635     """Set T_TYPE of selected Thing."""
1636     val = integer_test(str_int, 0)
1637     if None != val:
1638         if val in world_db["ThingTypes"]:
1639             world_db["Things"][command_tid.id]["T_TYPE"] = val
1640         else:
1641             print("Ignoring: ThingType ID belongs to no known ThingType.")
1642
1643
1644 @test_Thing_id
1645 def command_tcarries(str_int):
1646     """Append int(str_int) to T_CARRIES of selected Thing.
1647
1648     The ID int(str_int) must not be of the selected Thing, and must belong to a
1649     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1650     """
1651     val = integer_test(str_int, 0)
1652     if None != val:
1653         if val == command_tid.id:
1654             print("Ignoring: Thing cannot carry itself.")
1655         elif val in world_db["Things"] \
1656              and not world_db["Things"][val]["carried"]:
1657             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1658             world_db["Things"][val]["carried"] = True
1659         else:
1660             print("Ignoring: Thing not available for carrying.")
1661     # Note that the whole carrying structure is different from the C version:
1662     # Carried-ness is marked by a "carried" flag, not by Things containing
1663     # Things internally.
1664
1665
1666 @test_Thing_id
1667 def command_tmemthing(str_t, str_y, str_x):
1668     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1669
1670     The type must fit to an existing ThingType, and the position into the map.
1671     """
1672     type = integer_test(str_t, 0)
1673     posy = integer_test(str_y, 0, 255)
1674     posx = integer_test(str_x, 0, 255)
1675     if None != type and None != posy and None != posx:
1676         if type not in world_db["ThingTypes"] \
1677            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1678             print("Ignoring: Illegal value for thing type or position.")
1679         else:
1680             memthing = (type, posy, posx)
1681             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1682
1683
1684 def setter_map(maptype):
1685     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1686
1687     If no map of maptype exists yet, initialize it with ' ' bytes first.
1688     """
1689
1690     def valid_map_line(str_int, mapline):
1691         val = integer_test(str_int, 0, 255)
1692         if None != val:
1693             if val >= world_db["MAP_LENGTH"]:
1694                 print("Illegal value for map line number.")
1695             elif len(mapline) != world_db["MAP_LENGTH"]:
1696                 print("Map line length is unequal map width.")
1697             else:
1698                 return val
1699         return None
1700
1701     def nonThingMap_helper(str_int, mapline):
1702         val = valid_map_line(str_int, mapline)
1703         if None != val:
1704             length = world_db["MAP_LENGTH"]
1705             if not world_db["MAP"]:
1706                 map = bytearray(b' ' * (length ** 2))
1707             else:
1708                 map = world_db["MAP"]
1709             map[val * length:(val * length) + length] = mapline.encode()
1710             if not world_db["MAP"]:
1711                 world_db["MAP"] = map
1712
1713     @test_Thing_id
1714     def ThingMap_helper(str_int, mapline):
1715         val = valid_map_line(str_int, mapline)
1716         if None != val:
1717             length = world_db["MAP_LENGTH"]
1718             if not world_db["Things"][command_tid.id][maptype]:
1719                 map = bytearray(b' ' * (length ** 2))
1720             else:
1721                 map = world_db["Things"][command_tid.id][maptype]
1722             map[val * length:(val * length) + length] = mapline.encode()
1723             if not world_db["Things"][command_tid.id][maptype]:
1724                 world_db["Things"][command_tid.id][maptype] = map
1725
1726     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1727
1728
1729 def setter_tpos(axis):
1730     """Generate setter for T_POSX or  T_POSY of selected Thing.
1731
1732     If world is active, rebuilds animate things' fovmap, player's memory map.
1733     """
1734     @test_Thing_id
1735     def helper(str_int):
1736         val = integer_test(str_int, 0, 255)
1737         if None != val:
1738             if val < world_db["MAP_LENGTH"]:
1739                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1740                 if world_db["WORLD_ACTIVE"] \
1741                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1742                     build_fov_map(world_db["Things"][command_tid.id])
1743                     if 0 == command_tid.id:
1744                         update_map_memory(world_db["Things"][command_tid.id])
1745             else:
1746                 print("Ignoring: Position is outside of map.")
1747     return helper
1748
1749
1750 def command_ttid(id_string):
1751     """Set ID of ThingType to manipulate. ID unused? Create new one.
1752
1753     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1754     "", others: 0.
1755     """
1756     id = id_setter(id_string, "ThingTypes", command_ttid)
1757     if None != id:
1758         world_db["ThingTypes"][id] = {
1759             "TT_NAME": "(none)",
1760             "TT_TOOLPOWER": 0,
1761             "TT_LIFEPOINTS": 0,
1762             "TT_PROLIFERATE": 0,
1763             "TT_START_NUMBER": 0,
1764             "TT_STORAGE": 0, # #
1765             "TT_SYMBOL": "?",
1766             "TT_CORPSE_ID": id,
1767             "TT_TOOL": ""
1768         }
1769
1770
1771 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1772
1773
1774 @test_ThingType_id
1775 def command_ttname(name):
1776     """Set TT_NAME of selected ThingType."""
1777     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1778
1779
1780 @test_ThingType_id
1781 def command_tttool(name):
1782     """Set TT_TOOL of selected ThingType."""
1783     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1784
1785
1786 @test_ThingType_id
1787 def command_ttsymbol(char):
1788     """Set TT_SYMBOL of selected ThingType. """
1789     if 1 == len(char):
1790         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1791     else:
1792         print("Ignoring: Argument must be single character.")
1793
1794
1795 @test_ThingType_id
1796 def command_ttcorpseid(str_int):
1797     """Set TT_CORPSE_ID of selected ThingType."""
1798     val = integer_test(str_int, 0)
1799     if None != val:
1800         if val in world_db["ThingTypes"]:
1801             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1802         else:
1803             print("Ignoring: Corpse ID belongs to no known ThignType.")
1804
1805
1806 def command_taid(id_string):
1807     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1808
1809     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1810     """
1811     id = id_setter(id_string, "ThingActions", command_taid, True)
1812     if None != id:
1813         world_db["ThingActions"][id] = {
1814             "TA_EFFORT": 1,
1815             "TA_NAME": "wait"
1816         }
1817
1818
1819 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1820
1821
1822 @test_ThingAction_id
1823 def command_taname(name):
1824     """Set TA_NAME of selected ThingAction.
1825
1826     The name must match a valid thing action function. If after the name
1827     setting no ThingAction with name "wait" remains, call set_world_inactive().
1828     """
1829     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1830        or name == "pick_up":
1831         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1832         if 1 == world_db["WORLD_ACTIVE"]:
1833             wait_defined = False
1834             for id in world_db["ThingActions"]:
1835                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1836                     wait_defined = True
1837                     break
1838             if not wait_defined:
1839                 set_world_inactive()
1840     else:
1841         print("Ignoring: Invalid action name.")
1842     # In contrast to the original,naming won't map a function to a ThingAction.
1843
1844
1845 def command_ai():
1846     """Call ai() on player Thing, then turn_over()."""
1847     ai(world_db["Things"][0])
1848     turn_over()
1849
1850
1851 """Commands database.
1852
1853 Map command start tokens to ([0]) number of expected command arguments, ([1])
1854 the command's meta-ness (i.e. is it to be written to the record file, is it to
1855 be ignored in replay mode if read from server input file), and ([2]) a function
1856 to be called on it.
1857 """
1858 commands_db = {
1859     "QUIT": (0, True, command_quit),
1860     "PING": (0, True, command_ping),
1861     "THINGS_HERE": (2, True, command_thingshere),
1862     "MAKE_WORLD": (1, False, command_makeworld),
1863     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1864     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1865     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
1866     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
1867     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1868     "MAP_LENGTH": (1, False, command_maplength),
1869     "WORLD_ACTIVE": (1, False, command_worldactive),
1870     "MAP": (2, False, setter_map("MAP")),
1871     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
1872     "SLIPPERS": (1, False, command_slippers),  # #
1873     "PLANT_0": (1, False, command_plant0),  # #
1874     "LUMBER": (1, False, command_lumber),  # #
1875     "TA_ID": (1, False, command_taid),
1876     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1877     "TA_NAME": (1, False, command_taname),
1878     "TT_ID": (1, False, command_ttid),
1879     "TT_NAME": (1, False, command_ttname),
1880     "TT_TOOL": (1, False, command_tttool),
1881     "TT_SYMBOL": (1, False, command_ttsymbol),
1882     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1883     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1884     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1885                                          0, 255)),
1886     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1887                                         0, 65535)),
1888     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1889     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
1890     "T_ID": (1, False, command_tid),
1891     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1892     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1893     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1894     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1895     "T_COMMAND": (1, False, command_tcommand),
1896     "T_TYPE": (1, False, command_ttype),
1897     "T_CARRIES": (1, False, command_tcarries),
1898     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1899     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1900     "T_MEMTHING": (3, False, command_tmemthing),
1901     "T_POSY": (1, False, setter_tpos("Y")),
1902     "T_POSX": (1, False, setter_tpos("X")),
1903     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
1904     "wait": (0, False, play_commander("wait")),
1905     "move": (1, False, play_commander("move")),
1906     "pick_up": (0, False, play_commander("pick_up")),
1907     "drop": (1, False, play_commander("drop", True)),
1908     "use": (1, False, play_commander("use", True)),
1909     "ai": (0, False, command_ai)
1910 }
1911 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1912
1913
1914 """World state database. With sane default values. (Randomness is in rand.)"""
1915 world_db = {
1916     "TURN": 0,
1917     "MAP_LENGTH": 64,
1918     "PLAYER_TYPE": 0,
1919     "WORLD_ACTIVE": 0,
1920     "GOD_MOOD": 0,  # #
1921     "GOD_FAVOR": 0,  # #
1922     "MAP": False,
1923     "FAVOR_STAGE": 0,  # #
1924     "SLIPPERS": 0,  # #
1925     "PLANT_0": 0,  # #
1926     "LUMBER": 0,  # #
1927     "ThingActions": {},
1928     "ThingTypes": {},
1929     "Things": {}
1930 }
1931
1932 """Mapping of direction names to internal direction chars."""
1933 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1934                  "west": "s", "north-west": "w", "north-east": "e"}
1935
1936 """File IO database."""
1937 io_db = {
1938     "path_save": "save",
1939     "path_record": "record_save",
1940     "path_worldconf": "confserver/world",
1941     "path_server": "server/",
1942     "path_in": "server/in",
1943     "path_out": "server/out",
1944     "path_worldstate": "server/worldstate",
1945     "tmp_suffix": "_tmp",
1946     "kicked_by_rival": False,
1947     "worldstate_updateable": False
1948 }
1949
1950
1951 try:
1952     libpr = prep_library()
1953     rand = RandomnessIO()
1954     opts = parse_command_line_arguments()
1955     if opts.savefile:
1956         io_db["path_save"] = opts.savefile
1957         io_db["path_record"] = "record_" + opts.savefile
1958     setup_server_io()
1959     if opts.verbose:
1960         io_db["verbose"] = True
1961     if None != opts.replay:
1962         replay_game()
1963     else:
1964         play_game()
1965 except SystemExit as exit:
1966     print("ABORTING: " + exit.args[0])
1967 except:
1968     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1969     raise
1970 finally:
1971     cleanup_server_io()