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7DRL: Declare ':' map cells open / passable / proliferable.
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if dict != type(world_db[key]) \
215            and key != "MAP" and key != "WORLD_ACTIVE":
216             string = string + key + " " + str(world_db[key]) + "\n"
217     string = string + mapsetter("MAP")()
218     string = string + helper("ThingActions", "TA_ID")
219     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
220     for id in world_db["ThingTypes"]:
221         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
222                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
223     string = string + helper("Things", "T_ID",
224                              {"T_CARRIES": False, "carried": False,
225                               "T_MEMMAP": mapsetter("T_MEMMAP"),
226                               "T_MEMTHING": memthing, "fovmap": False,
227                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
228     for id in world_db["Things"]:
229         if [] != world_db["Things"][id]["T_CARRIES"]:
230             string = string + "T_ID " + str(id) + "\n"
231             for carried_id in world_db["Things"][id]["T_CARRIES"]:
232                 string = string + "T_CARRIES " + str(carried_id) + "\n"
233     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
234              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
235     atomic_write(io_db["path_save"], string)
236
237
238 def obey_lines_in_file(path, name, do_record=False):
239     """Call obey() on each line of path's file, use name in input prefix."""
240     file = open(path, "r")
241     line_n = 1
242     for line in file.readlines():
243         obey(line.rstrip(), name + "file line " + str(line_n),
244              do_record=do_record)
245         line_n = line_n + 1
246     file.close()
247
248
249 def parse_command_line_arguments():
250     """Return settings values read from command line arguments."""
251     parser = argparse.ArgumentParser()
252     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
253                         action='store')
254     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
255                         action="store")
256     parser.add_argument('-v', dest='verbose', action='store_true')
257     opts, unknown = parser.parse_known_args()
258     return opts
259
260
261 def server_test():
262     """Ensure valid server out file belonging to current process.
263
264     This is done by comparing io_db["teststring"] to what's found at the start
265     of the current file at io_db["path_out"]. On failure, set
266     io_db["kicked_by_rival"] and raise SystemExit.
267     """
268     if not os.access(io_db["path_out"], os.F_OK):
269         raise SystemExit("Server output file has disappeared.")
270     file = open(io_db["path_out"], "r")
271     test = file.readline().rstrip("\n")
272     file.close()
273     if test != io_db["teststring"]:
274         io_db["kicked_by_rival"] = True
275         msg = "Server test string in server output file does not match. This" \
276               " indicates that the current server process has been " \
277               "superseded by another one."
278         raise SystemExit(msg)
279
280
281 def read_command():
282     """Return next newline-delimited command from server in file.
283
284     Keep building return string until a newline is encountered. Pause between
285     unsuccessful reads, and after too much waiting, run server_test().
286     """
287     wait_on_fail = 0.03333
288     max_wait = 5
289     now = time.time()
290     command = ""
291     while True:
292         add = io_db["file_in"].readline()
293         if len(add) > 0:
294             command = command + add
295             if len(command) > 0 and "\n" == command[-1]:
296                 command = command[:-1]
297                 break
298         else:
299             time.sleep(wait_on_fail)
300             if now + max_wait < time.time():
301                 server_test()
302                 now = time.time()
303     return command
304
305
306 def try_worldstate_update():
307     """Write worldstate file if io_db["worldstate_updateable"] is set."""
308     if io_db["worldstate_updateable"]:
309
310         def draw_visible_Things(map, run):
311             for id in world_db["Things"]:
312                 type = world_db["Things"][id]["T_TYPE"]
313                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
314                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
315                 if (0 == run and not consumable and not alive) \
316                    or (1 == run and consumable and not alive) \
317                    or (2 == run and alive):
318                     y = world_db["Things"][id]["T_POSY"]
319                     x = world_db["Things"][id]["T_POSX"]
320                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
321                     if 'v' == chr(fovflag):
322                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
323                         map[(y * length) + x] = ord(c)
324
325         def write_map(string, map):
326             for i in range(length):
327                 line = map[i * length:(i * length) + length].decode()
328                 string = string + line + "\n"
329             return string
330
331         inventory = ""
332         if [] == world_db["Things"][0]["T_CARRIES"]:
333             inventory = "(none)\n"
334         else:
335             for id in world_db["Things"][0]["T_CARRIES"]:
336                 type_id = world_db["Things"][id]["T_TYPE"]
337                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
338                 inventory = inventory + name + "\n"
339         # # 7DRL additions:  GOD_MOOD, GOD_FAVOR
340         string = str(world_db["TURN"]) + "\n" + \
341                  str(world_db["GOD_MOOD"]) + "\n" + \
342                  str(world_db["GOD_FAVOR"]) + "\n" + \
343                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
344                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
345                  inventory + "%\n" + \
346                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
347                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
348                  str(world_db["MAP_LENGTH"]) + "\n"
349         length = world_db["MAP_LENGTH"]
350         fov = bytearray(b' ' * (length ** 2))
351         for pos in range(length ** 2):
352             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
353                 fov[pos] = world_db["MAP"][pos]
354         for i in range(3):
355             draw_visible_Things(fov, i)
356         string = write_map(string, fov)
357         mem = world_db["Things"][0]["T_MEMMAP"][:]
358         for i in range(2):
359             for mt in world_db["Things"][0]["T_MEMTHING"]:
360                 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
361                 if (i == 0 and not consumable) or (i == 1 and consumable):
362                     c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
363                     mem[(mt[1] * length) + mt[2]] = ord(c)
364         string = write_map(string, mem)
365         atomic_write(io_db["path_worldstate"], string, delete=False)
366         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
367         io_db["worldstate_updateable"] = False
368
369
370 def replay_game():
371     """Replay game from record file.
372
373     Use opts.replay as breakpoint turn to which to replay automatically before
374     switching to manual input by non-meta commands in server input file
375     triggering further reads of record file. Ensure opts.replay is at least 1.
376     Run try_worldstate_update() before each interactive obey()/read_command().
377     """
378     if opts.replay < 1:
379         opts.replay = 1
380     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
381           " (if so late a turn is to be found).")
382     if not os.access(io_db["path_record"], os.F_OK):
383         raise SystemExit("No record file found to replay.")
384     io_db["file_record"] = open(io_db["path_record"], "r")
385     io_db["file_record"].prefix = "record file line "
386     io_db["file_record"].line_n = 1
387     while world_db["TURN"] < opts.replay:
388         line = io_db["file_record"].readline()
389         if "" == line:
390             break
391         obey(line.rstrip(), io_db["file_record"].prefix
392              + str(io_db["file_record"].line_n))
393         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
394     while True:
395         try_worldstate_update()
396         obey(read_command(), "in file", replay=True)
397
398
399 def play_game():
400     """Play game by server input file commands. Before, load save file found.
401
402     If no save file is found, a new world is generated from the commands in the
403     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
404     command and all that follow via the server input file. Run
405     try_worldstate_update() before each interactive obey()/read_command().
406     """
407     if os.access(io_db["path_save"], os.F_OK):
408         obey_lines_in_file(io_db["path_save"], "save")
409     else:
410         if not os.access(io_db["path_worldconf"], os.F_OK):
411             msg = "No world config file from which to start a new world."
412             raise SystemExit(msg)
413         obey_lines_in_file(io_db["path_worldconf"], "world config ",
414                            do_record=True)
415         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
416     while True:
417         try_worldstate_update()
418         obey(read_command(), "in file", do_record=True)
419
420
421 def make_map():
422     """(Re-)make island map.
423
424     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
425     start with one land cell in the middle, then go into cycle of repeatedly
426     selecting a random sea cell and transforming it into land if it is neighbor
427     to land. The cycle ends when a land cell is due to be created at the map's
428     border. Then put some trees on the map (TODO: more precise algorithm desc).
429     """
430
431     def is_neighbor(coordinates, type):
432         y = coordinates[0]
433         x = coordinates[1]
434         length = world_db["MAP_LENGTH"]
435         ind = y % 2
436         diag_west = x + (ind > 0)
437         diag_east = x + (ind < (length - 1))
438         pos = (y * length) + x
439         if (y > 0 and diag_east
440             and type == chr(world_db["MAP"][pos - length + ind])) \
441            or (x < (length - 1)
442                and type == chr(world_db["MAP"][pos + 1])) \
443            or (y < (length - 1) and diag_east
444                and type == chr(world_db["MAP"][pos + length + ind])) \
445            or (y > 0 and diag_west
446                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
447            or (x > 0
448                and type == chr(world_db["MAP"][pos - 1])) \
449            or (y < (length - 1) and diag_west
450                and type == chr(world_db["MAP"][pos + length - (not ind)])):
451             return True
452         return False
453
454     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
455     length = world_db["MAP_LENGTH"]
456     add_half_width = (not (length % 2)) * int(length / 2)
457     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
458     while (1):
459         y = rand.next() % length
460         x = rand.next() % length
461         pos = (y * length) + x
462         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
463             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
464                 break
465             world_db["MAP"][pos] = ord(".")
466     n_trees = int((length ** 2) / 16)
467     i_trees = 0
468     while (i_trees <= n_trees):
469         single_allowed = rand.next() % 32
470         y = rand.next() % length
471         x = rand.next() % length
472         pos = (y * length) + x
473         if "." == chr(world_db["MAP"][pos]) \
474           and ((not single_allowed) or is_neighbor((y, x), "X")):
475             world_db["MAP"][pos] = ord("X")
476             i_trees += 1
477     # This all-too-precise replica of the original C code misses iter_limit().
478
479
480 def update_map_memory(t, age_map=True):
481     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
482     def age_some_memdepthmap_on_nonfov_cells():
483         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
484         # ord_v = ord("v")
485         # ord_0 = ord("0")
486         # ord_9 = ord("9")
487         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
488         #             if not ord_v == t["fovmap"][pos]
489         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
490         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
491         #             if not rand.next() % (2 **
492         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
493         #     t["T_MEMDEPTHMAP"][pos] += 1
494         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
495         fovmap = c_pointer_to_bytearray(t["fovmap"])
496         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
497     if not t["T_MEMMAP"]:
498         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
499     if not t["T_MEMDEPTHMAP"]:
500         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
501     ord_v = ord("v")
502     ord_0 = ord("0")
503     ord_space = ord(" ")
504     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
505                 if ord_v == t["fovmap"][pos]]:
506         t["T_MEMDEPTHMAP"][pos] = ord_0
507         if ord_space == t["T_MEMMAP"][pos]:
508             t["T_MEMMAP"][pos] = world_db["MAP"][pos]
509     if age_map:
510         age_some_memdepthmap_on_nonfov_cells()
511     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
512                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
513                                                + mt[2]]]
514     for id in [id for id in world_db["Things"]
515                if not world_db["Things"][id]["carried"]]:
516         type = world_db["Things"][id]["T_TYPE"]
517         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
518             y = world_db["Things"][id]["T_POSY"]
519             x = world_db["Things"][id]["T_POSX"]
520             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
521                 t["T_MEMTHING"].append((type, y, x))
522
523
524 def set_world_inactive():
525     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
526     server_test()
527     if os.access(io_db["path_worldstate"], os.F_OK):
528         os.remove(io_db["path_worldstate"])
529     world_db["WORLD_ACTIVE"] = 0
530
531
532 def integer_test(val_string, min, max=None):
533     """Return val_string if possible integer >= min and <= max, else None."""
534     try:
535         val = int(val_string)
536         if val < min or (max is not None and val > max):
537             raise ValueError
538         return val
539     except ValueError:
540         msg = "Ignoring: Please use integer >= " + str(min)
541         if max is not None:
542             msg += " and <= " + str(max)
543         msg += "."
544         print(msg)
545         return None
546
547
548 def setter(category, key, min, max=None):
549     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
550     if category is None:
551         def f(val_string):
552             val = integer_test(val_string, min, max)
553             if None != val:
554                 world_db[key] = val
555     else:
556         if category == "Thing":
557             id_store = command_tid
558             decorator = test_Thing_id
559         elif category == "ThingType":
560             id_store = command_ttid
561             decorator = test_ThingType_id
562         elif category == "ThingAction":
563             id_store = command_taid
564             decorator = test_ThingAction_id
565
566         @decorator
567         def f(val_string):
568             val = integer_test(val_string, min, max)
569             if None != val:
570                 world_db[category + "s"][id_store.id][key] = val
571     return f
572
573
574 def build_fov_map(t):
575     """Build Thing's FOV map."""
576     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
577     fovmap = c_pointer_to_bytearray(t["fovmap"])
578     map = c_pointer_to_bytearray(world_db["MAP"])
579     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
580         raise RuntimeError("Malloc error in build_fov_Map().")
581
582
583 def decrement_lifepoints(t):
584     """Decrement t's lifepoints by 1, and if to zero, corpse it.
585
586     If t is the player avatar, only blank its fovmap, so that the client may
587     still display memory data. On non-player things, erase fovmap and memory.
588     Dying actors drop all their things.
589     """
590     # # 7DRL: also decrements God's mood; deaths heavily so
591     # # 7DRL: return 1 if death, else 0
592     t["T_LIFEPOINTS"] -= 1
593     world_db["GOD_MOOD"] -= 1  # #
594     if 0 == t["T_LIFEPOINTS"]:
595         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
596         world_db["GOD_MOOD"] -= sadness  # #        
597         for id in t["T_CARRIES"]:
598             t["T_CARRIES"].remove(id)
599             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
600             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
601             world_db["Things"][id]["carried"] = False
602         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
603         if world_db["Things"][0] == t:
604             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
605             strong_write(io_db["file_out"], "LOG You die.\n")
606         else:
607             t["fovmap"] = False
608             t["T_MEMMAP"] = False
609             t["T_MEMDEPTHMAP"] = False
610             t["T_MEMTHING"] = []
611         return sadness  # #
612     return 0  # #
613
614
615 def add_gods_favor(i): # #
616     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
617     def favor_multiplier(i):
618         x = 100
619         threshold = math.e * x
620         mood = world_db["GOD_MOOD"]
621         if i > 0:
622             if mood > threshold:
623                 i = i * math.log(mood / x)
624             elif -mood > threshold:
625                 i = i / math.log(-mood / x)
626         elif i < 0:
627             if -mood > threshold:
628                 i = i * math.log(-mood / x)
629             if mood > threshold:
630                 i = i / math.log(mood / x)
631         return int(i)
632     world_db["GOD_FAVOR"] += favor_multiplier(i)
633
634
635 def mv_yx_in_dir_legal(dir, y, x):
636     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
637     dir_c = dir.encode("ascii")[0]
638     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
639     if -1 == test:
640         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
641     return (test, libpr.result_y(), libpr.result_x())
642
643
644 def actor_wait(t):
645     """Make t do nothing (but loudly, if player avatar)."""
646     if t == world_db["Things"][0]:
647         strong_write(io_db["file_out"], "LOG You wait.\n")
648
649
650 def actor_move(t):
651     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
652     # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
653     passable = False
654     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
655                                      t["T_POSY"], t["T_POSX"])
656     if 1 == move_result[0]:
657         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
658         passable = "." == chr(world_db["MAP"][pos]) or \
659                    ":" == chr(world_db["MAP"][pos])  # #
660         hitted = [id for id in world_db["Things"]
661                   if world_db["Things"][id] != t
662                   if world_db["Things"][id]["T_LIFEPOINTS"]
663                   if world_db["Things"][id]["T_POSY"] == move_result[1]
664                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
665         if len(hitted):
666             hit_id = hitted[0]
667             if t == world_db["Things"][0]:
668                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
669                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
670                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
671                                                 + ".\n")
672                 add_gods_favor(-1)  # #
673             elif 0 == hit_id:
674                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
675                 strong_write(io_db["file_out"], "LOG " + hitter_name +
676                                                 " wounds you.\n")
677             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
678             if test and t == world_db["Things"][0]:  # #
679                 add_gods_favor(-test)  # #
680             return
681     dir = [dir for dir in directions_db
682            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
683     if passable:
684         t["T_POSY"] = move_result[1]
685         t["T_POSX"] = move_result[2]
686         for id in t["T_CARRIES"]:
687             world_db["Things"][id]["T_POSY"] = move_result[1]
688             world_db["Things"][id]["T_POSX"] = move_result[2]
689         build_fov_map(t)
690         if t == world_db["Things"][0]:
691             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
692     elif t == world_db["Things"][0]:
693         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
694
695
696 def actor_pick_up(t):
697     """Make t pick up (topmost?) Thing from ground into inventory."""
698     # Topmostness is actually not defined so far. Picks most nutritious Thing.
699     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
700     used_slots = len(t["T_CARRIES"]) # #
701     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
702         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
703                if not world_db["Things"][id]["carried"]
704                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
705                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
706         if len(ids):
707             highest_id = ids[0]
708             nutritious = 0
709             for id in ids:
710                 type = world_db["Things"][id]["T_TYPE"]
711                 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
712                     nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
713                     highest_id = id
714             world_db["Things"][highest_id]["carried"] = True
715             if (t != world_db["Things"][0] and  # #
716                 world_db["Things"][highest_id]["T_PLAYERDROP"]):  # #
717                 x = world_db["Things"][highest_id]["T_TYPE"]
718                 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32  # #
719                 add_gods_favor(score)  # #
720                 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0  # #
721             t["T_CARRIES"].append(highest_id)
722             if t == world_db["Things"][0]:
723                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
724         elif t == world_db["Things"][0]:
725             err = "You try to pick up an object, but there is none."
726             strong_write(io_db["file_out"], "LOG " + err + "\n")
727     elif t == world_db["Things"][0]: # #
728         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
729                                         "No storage room to carry more.\n") # #
730
731
732 def actor_drop(t):
733     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
734     # TODO: Handle case where T_ARGUMENT matches nothing.
735     if len(t["T_CARRIES"]):
736         id = t["T_CARRIES"][t["T_ARGUMENT"]]
737         t["T_CARRIES"].remove(id)
738         world_db["Things"][id]["carried"] = False
739         if t == world_db["Things"][0]:
740             strong_write(io_db["file_out"], "LOG You drop an object.\n")
741             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
742     elif t == world_db["Things"][0]:
743         err = "You try to drop an object, but you own none."
744         strong_write(io_db["file_out"], "LOG " + err + "\n")
745
746
747 def actor_use(t):
748     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
749     # TODO: Handle case where T_ARGUMENT matches nothing.
750     if len(t["T_CARRIES"]):
751         id = t["T_CARRIES"][t["T_ARGUMENT"]]
752         type = world_db["Things"][id]["T_TYPE"]
753         if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
754             t["T_CARRIES"].remove(id)
755             del world_db["Things"][id]
756             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
757             if t == world_db["Things"][0]:
758                 strong_write(io_db["file_out"],
759                              "LOG You consume this object.\n")
760         elif t == world_db["Things"][0]:
761             strong_write(io_db["file_out"],
762                          "LOG You try to use this object, but fail.\n")
763     elif t == world_db["Things"][0]:
764         strong_write(io_db["file_out"],
765                      "LOG You try to use an object, but you own none.\n")
766
767
768 def thingproliferation(t, prol_map):
769     """To chance of 1/TT_PROLIFERATE,create  t offspring in open neighbor cell.
770
771     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
772     marked "." in prol_map. If there are several map cell candidates, one is
773     selected randomly.
774     """
775     # # 7DRL: success increments God's mood
776     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
777     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
778         candidates = []
779         for dir in [directions_db[key] for key in directions_db]:
780             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
781             if mv_result[0] and  ord(".") == prol_map[mv_result[1]
782                                                       * world_db["MAP_LENGTH"]
783                                                       + mv_result[2]]:
784                 candidates.append((mv_result[1], mv_result[2]))
785         if len(candidates):
786             i = rand.next() % len(candidates)
787             id = id_setter(-1, "Things")
788             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
789             world_db["Things"][id] = newT
790             world_db["GOD_MOOD"] += 1  # #
791
792
793 def try_healing(t):
794     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
795
796     On success, decrease satiation score by 32.
797     """
798     # # 7DRL: Successful heals increment God's mood.
799     if t["T_SATIATION"] > 0 \
800        and t["T_LIFEPOINTS"] < \
801            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
802        and 0 == (rand.next() % 31) \
803        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
804                               if world_db["ThingActions"][id]["TA_NAME"] ==
805                                  "wait"][0]:
806         t["T_LIFEPOINTS"] += 1
807         world_db["GOD_MOOD"] += 1  # #
808         t["T_SATIATION"] -= 32
809         if t == world_db["Things"][0]:
810             strong_write(io_db["file_out"], "LOG You heal.\n")
811
812
813 def hunger(t):
814     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
815     if t["T_SATIATION"] > -32768:
816         t["T_SATIATION"] -= 1
817     testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
818     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
819         raise RuntimeError("A thing that should not hunger is hungering.")
820     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
821     if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
822         if t == world_db["Things"][0]:
823             strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
824         decrement_lifepoints(t)
825
826
827 def get_dir_to_target(t, filter):
828     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
829
830     The path-wise nearest target is chosen, via the shortest available path.
831     Target must not be t. On succcess, return positive value, else False.
832     Filters:
833     "a": Thing in FOV is below a certain distance, animate, but of ThingType
834          that is not t's, and starts out weaker than t is; build path as
835          avoiding things of t's ThingType
836     "f": neighbor cell (not inhabited by any animate Thing) further away from
837          animate Thing not further than x steps away and in FOV and of a
838          ThingType that is not t's, and starts out stronger or as strong as t
839          is currently; or (cornered), if no such flight cell, but Thing of
840          above criteria is too near,1 a cell closer to it, or, if less near,
841          just wait
842     "c": Thing in memorized map is consumable
843     "s": memory map cell with greatest-reachable degree of unexploredness
844     """
845
846     def zero_score_map_where_char_on_memdepthmap(c):
847         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
848         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
849         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
850         #     set_map_score(i, 0)
851         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
852         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
853             raise RuntimeError("No score map allocated for "
854                                "zero_score_map_where_char_on_memdepthmap().")
855
856     def set_map_score(pos, score):
857         test = libpr.set_map_score(pos, score)
858         if test:
859             raise RuntimeError("No score map allocated for set_map_score().")
860
861     def get_map_score(pos):
862         result = libpr.get_map_score(pos)
863         if result < 0:
864             raise RuntimeError("No score map allocated for get_map_score().")
865         return result
866
867     def seeing_thing():
868         if t["fovmap"] and ("a" == filter or "f" == filter):
869             for id in world_db["Things"]:
870                 Thing = world_db["Things"][id]
871                 if Thing != t and Thing["T_LIFEPOINTS"] and \
872                    t["T_TYPE"] != Thing["T_TYPE"] and \
873                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
874                                           * world_db["MAP_LENGTH"])
875                                           + Thing["T_POSX"]]):
876                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
877                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
878                                           t["T_LIFEPOINTS"]) \
879                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
880                                              t["T_LIFEPOINTS"]):
881                         return True
882         elif t["T_MEMMAP"] and "c" == filter:
883             for mt in t["T_MEMTHING"]:
884                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
885                                          + mt[2]]) \
886                    and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
887                     return True
888         return False
889
890     def set_cells_passable_on_memmap_to_65534_on_scoremap():
891         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
892         # ord_dot = ord(".")
893         # memmap = t["T_MEMMAP"]
894         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
895         #            if ord_dot == memmap[i]]:
896         #     set_map_score(i, 65534) # i.e. 65535-1
897         map = c_pointer_to_bytearray(t["T_MEMMAP"])
898         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
899             raise RuntimeError("No score map allocated for "
900                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
901
902     def init_score_map():
903         test = libpr.init_score_map()
904         if test:
905             raise RuntimeError("Malloc error in init_score_map().")
906         ord_v = ord("v")
907         ord_blank = ord(" ")
908         set_cells_passable_on_memmap_to_65534_on_scoremap()
909         if "a" == filter:
910             for id in world_db["Things"]:
911                 Thing = world_db["Things"][id]
912                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
913                       + Thing["T_POSX"]
914                 if t != Thing and Thing["T_LIFEPOINTS"] and \
915                    t["T_TYPE"] != Thing["T_TYPE"] and \
916                    ord_v == t["fovmap"][pos] and \
917                    t["T_LIFEPOINTS"] > \
918                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
919                     set_map_score(pos, 0)
920                 elif t["T_TYPE"] == Thing["T_TYPE"]:
921                     set_map_score(pos, 65535)
922         elif "f" == filter:
923             for id in [id for id in world_db["Things"]
924                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
925                 Thing = world_db["Things"][id]
926                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
927                       + Thing["T_POSX"]
928                 if t["T_TYPE"] != Thing["T_TYPE"] and \
929                    ord_v == t["fovmap"][pos] and \
930                    t["T_LIFEPOINTS"] <= \
931                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
932                     set_map_score(pos, 0)
933         elif "c" == filter:
934             for mt in [mt for mt in t["T_MEMTHING"]
935                        if ord_blank != t["T_MEMMAP"][mt[1]
936                                                     * world_db["MAP_LENGTH"]
937                                                     + mt[2]]
938                        if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
939                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
940         elif "s" == filter:
941             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
942
943     def rand_target_dir(neighbors, cmp, dirs):
944         candidates = []
945         n_candidates = 0
946         for i in range(len(dirs)):
947             if cmp == neighbors[i]:
948                 candidates.append(dirs[i])
949                 n_candidates += 1
950         return candidates[rand.next() % n_candidates] if n_candidates else 0
951
952     def get_neighbor_scores(dirs, eye_pos):
953         scores = []
954         if libpr.ready_neighbor_scores(eye_pos):
955             raise RuntimeError("No score map allocated for " +
956                                "ready_neighbor_scores.()")
957         for i in range(len(dirs)):
958             scores.append(libpr.get_neighbor_score(i))
959         return scores
960
961     def get_dir_from_neighbors():
962         dir_to_target = False
963         dirs = "edcxsw"
964         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
965         neighbors = get_neighbor_scores(dirs, eye_pos)
966         if "f" == filter:
967             inhabited = [world_db["Things"][id]["T_POSY"]
968                          * world_db["MAP_LENGTH"]
969                          + world_db["Things"][id]["T_POSX"]
970                          for id in world_db["Things"]
971                          if world_db["Things"][id]["T_LIFEPOINTS"]]
972             for i in range(len(dirs)):
973                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
974                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
975                           + libpr.result_x()
976                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
977                     neighbors[i] = 65535
978                     break
979         minmax_start = 0 if "f" == filter else 65535 - 1
980         minmax_neighbor = minmax_start
981         for i in range(len(dirs)):
982             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
983                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
984                or ("f" != filter and minmax_neighbor > neighbors[i]):
985                 minmax_neighbor = neighbors[i]
986         if minmax_neighbor != minmax_start:
987             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
988         if "f" == filter:
989             if not dir_to_target:
990                 if 1 == get_map_score(eye_pos):
991                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
992                 elif 3 >= get_map_score(eye_pos):
993                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
994                                       if
995                                       world_db["ThingActions"][id]["TA_NAME"]
996                                          == "wait"][0]
997                     return 1
998             elif dir_to_target and 3 < get_map_score(eye_pos):
999                 dir_to_target = 0
1000         elif "a" == filter and 10 <= get_map_score(eye_pos):
1001             dir_to_target = 0
1002         return dir_to_target
1003
1004     dir_to_target = False
1005     mem_depth_c = b' '
1006     run_i = 9 + 1 if "s" == filter else 1
1007     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1008         run_i -= 1
1009         init_score_map()
1010         mem_depth_c = b'9' if b' ' == mem_depth_c \
1011                            else bytes([mem_depth_c[0] - 1])
1012         if libpr.dijkstra_map():
1013             raise RuntimeError("No score map allocated for dijkstra_map().")
1014         dir_to_target = get_dir_from_neighbors()
1015         libpr.free_score_map()
1016         if dir_to_target and str == type(dir_to_target):
1017             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1018                               if world_db["ThingActions"][id]["TA_NAME"]
1019                                  == "move"][0]
1020             t["T_ARGUMENT"] = ord(dir_to_target)
1021     return dir_to_target
1022
1023
1024 def standing_on_consumable(t):
1025     """Return True/False whether t is standing on a consumable."""
1026     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1027                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1028                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1029                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1030                           ["TT_CONSUMABLE"]]:
1031         return True
1032     return False
1033
1034
1035 def get_inventory_slot_to_consume(t):
1036     """Return slot Id of strongest consumable in t's inventory, else -1."""
1037     cmp_consumability = 0
1038     selection = -1
1039     i = 0
1040     for id in t["T_CARRIES"]:
1041         type = world_db["Things"][id]["T_TYPE"]
1042         if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1043             cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1044             selection = i
1045         i += 1
1046     return selection
1047
1048
1049 def ai(t):
1050     """Determine next command/argment for actor t via AI algorithms.
1051
1052     AI will look for, and move towards, enemies (animate Things not of their
1053     own ThingType); if they see none, they will consume consumables in their
1054     inventory; if there are none, they will pick up what they stand on if they
1055     stand on consumables; if they stand on none, they will move towards the
1056     next consumable they see or remember on the map; if they see or remember
1057     none, they will explore parts of the map unseen since ever or for at least
1058     one turn; if there is nothing to explore, they will simply wait.
1059     """
1060     # # 7DRL add: Don't pick up or search things when inventory is full.
1061     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1062                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1063     if not get_dir_to_target(t, "f"):
1064         sel = get_inventory_slot_to_consume(t)
1065         if -1 != sel:
1066             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1067                               if world_db["ThingActions"][id]["TA_NAME"]
1068                                  == "use"][0]
1069             t["T_ARGUMENT"] = sel
1070         elif standing_on_consumable(t) \
1071              and (len(t["T_CARRIES"]) < # #
1072                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1073             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1074                               if world_db["ThingActions"][id]["TA_NAME"]
1075                                  == "pick_up"][0]
1076         elif (not
1077               (len(t["T_CARRIES"]) < # #
1078                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1079                and get_dir_to_target(t, "c"))) and \
1080              (not get_dir_to_target(t, "a")):
1081             get_dir_to_target(t, "s")
1082
1083
1084 def turn_over():
1085     """Run game world and its inhabitants until new player input expected."""
1086     id = 0
1087     whilebreaker = False
1088     while world_db["Things"][0]["T_LIFEPOINTS"]:
1089         proliferable_map = world_db["MAP"][:]
1090         for id in [id for id in world_db["Things"]
1091                    if not world_db["Things"][id]["carried"]]:
1092             y = world_db["Things"][id]["T_POSY"]
1093             x = world_db["Things"][id]["T_POSX"]
1094             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1095         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1096             if not id in world_db["Things"] or \
1097                world_db["Things"][id]["carried"]:   # May have been consumed or
1098                 continue                            # picked up during turn …
1099             Thing = world_db["Things"][id]
1100             if Thing["T_LIFEPOINTS"]:
1101                 if not Thing["T_COMMAND"]:
1102                     update_map_memory(Thing)
1103                     if 0 == id:
1104                         whilebreaker = True
1105                         break
1106                     ai(Thing)
1107                 try_healing(Thing)
1108                 Thing["T_PROGRESS"] += 1
1109                 taid = [a for a in world_db["ThingActions"]
1110                           if a == Thing["T_COMMAND"]][0]
1111                 ThingAction = world_db["ThingActions"][taid]
1112                 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1113                     eval("actor_" + ThingAction["TA_NAME"])(Thing)
1114                     Thing["T_COMMAND"] = 0
1115                     Thing["T_PROGRESS"] = 0
1116                 hunger(Thing)
1117             thingproliferation(Thing, proliferable_map)
1118         if whilebreaker:
1119             break
1120         world_db["TURN"] += 1
1121
1122
1123 def new_Thing(type, pos=(0, 0)):
1124     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1125     thing = {
1126         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1127         "T_ARGUMENT": 0,
1128         "T_PROGRESS": 0,
1129         "T_SATIATION": 0,
1130         "T_COMMAND": 0,
1131         "T_PLAYERDROP": 0,  # #
1132         "T_TYPE": type,
1133         "T_POSY": pos[0],
1134         "T_POSX": pos[1],
1135         "T_CARRIES": [],
1136         "carried": False,
1137         "T_MEMTHING": [],
1138         "T_MEMMAP": False,
1139         "T_MEMDEPTHMAP": False,
1140         "fovmap": False
1141     }
1142     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1143         build_fov_map(thing)
1144     return thing
1145
1146
1147 def id_setter(id, category, id_store=False, start_at_1=False):
1148     """Set ID of object of category to manipulate ID unused? Create new one.
1149
1150     The ID is stored as id_store.id (if id_store is set). If the integer of the
1151     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1152     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1153     always returned when no new object is created, otherwise the new object's
1154     ID.
1155     """
1156     min = 0 if start_at_1 else -1
1157     if str == type(id):
1158         id = integer_test(id, min)
1159     if None != id:
1160         if id in world_db[category]:
1161             if id_store:
1162                 id_store.id = id
1163             return None
1164         else:
1165             if (start_at_1 and 0 == id) \
1166                or ((not start_at_1) and (id < 0)):
1167                 id = 0 if start_at_1 else -1
1168                 while 1:
1169                     id = id + 1
1170                     if id not in world_db[category]:
1171                         break
1172             if id_store:
1173                 id_store.id = id
1174     return id
1175
1176
1177 def command_ping():
1178     """Send PONG line to server output file."""
1179     strong_write(io_db["file_out"], "PONG\n")
1180
1181
1182 def command_quit():
1183     """Abort server process."""
1184     if None == opts.replay:
1185         if world_db["WORLD_ACTIVE"]:
1186             save_world()
1187         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1188     raise SystemExit("received QUIT command")
1189
1190
1191 def command_thingshere(str_y, str_x):
1192     """Write to out file list of Things known to player at coordinate y, x."""
1193     if world_db["WORLD_ACTIVE"]:
1194         y = integer_test(str_y, 0, 255)
1195         x = integer_test(str_x, 0, 255)
1196         length = world_db["MAP_LENGTH"]
1197         if None != y and None != x and y < length and x < length:
1198             pos = (y * world_db["MAP_LENGTH"]) + x
1199             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1200             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1201                 for id in world_db["Things"]:
1202                     if y == world_db["Things"][id]["T_POSY"] \
1203                        and x == world_db["Things"][id]["T_POSX"] \
1204                        and not world_db["Things"][id]["carried"]:
1205                         type = world_db["Things"][id]["T_TYPE"]
1206                         name = world_db["ThingTypes"][type]["TT_NAME"]
1207                         strong_write(io_db["file_out"], name + "\n")
1208             else:
1209                 for mt in world_db["Things"][0]["T_MEMTHING"]:
1210                     if y == mt[1] and x == mt[2]:
1211                         name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1212                         strong_write(io_db["file_out"], name + "\n")
1213             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1214         else:
1215             print("Ignoring: Invalid map coordinates.")
1216     else:
1217         print("Ignoring: Command only works on existing worlds.")
1218
1219
1220 def play_commander(action, args=False):
1221     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1222
1223     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1224     """
1225
1226     def set_command():
1227         id = [x for x in world_db["ThingActions"]
1228                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1229         world_db["Things"][0]["T_COMMAND"] = id
1230         turn_over()
1231
1232     def set_command_and_argument_int(str_arg):
1233         val = integer_test(str_arg, 0, 255)
1234         if None != val:
1235             world_db["Things"][0]["T_ARGUMENT"] = val
1236             set_command()
1237
1238     def set_command_and_argument_movestring(str_arg):
1239         if str_arg in directions_db:
1240             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1241             set_command()
1242         else:
1243             print("Ignoring: Argument must be valid direction string.")
1244
1245     if action == "move":
1246         return set_command_and_argument_movestring
1247     elif args:
1248         return set_command_and_argument_int
1249     else:
1250         return set_command
1251
1252
1253 def command_seedrandomness(seed_string):
1254     """Set rand seed to int(seed_string)."""
1255     val = integer_test(seed_string, 0, 4294967295)
1256     if None != val:
1257         rand.seed = val
1258
1259
1260 def command_makeworld(seed_string):
1261     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1262
1263     Seed rand with seed. Do more only with a "wait" ThingAction and
1264     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1265     world_db["Things"] emptied, call make_map() and set
1266     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1267     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1268     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1269     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1270     """
1271
1272     def free_pos():
1273         i = 0
1274         while 1:
1275             err = "Space to put thing on too hard to find. Map too small?"
1276             while 1:
1277                 y = rand.next() % world_db["MAP_LENGTH"]
1278                 x = rand.next() % world_db["MAP_LENGTH"]
1279                 pos = y * world_db["MAP_LENGTH"] + x;
1280                 if "." == chr(world_db["MAP"][pos]) \
1281                    or ":" == chr(world_db["MAP"][pos]):  # #
1282                     break
1283                 i += 1
1284                 if i == 65535:
1285                     raise SystemExit(err)
1286             # Replica of C code, wrongly ignores animatedness of new Thing.
1287             pos_clear = (0 == len([id for id in world_db["Things"]
1288                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1289                                    if world_db["Things"][id]["T_POSY"] == y
1290                                    if world_db["Things"][id]["T_POSX"] == x]))
1291             if pos_clear:
1292                 break
1293         return (y, x)
1294
1295     val = integer_test(seed_string, 0, 4294967295)
1296     if None == val:
1297         return
1298     rand.seed = val
1299     player_will_be_generated = False
1300     playertype = world_db["PLAYER_TYPE"]
1301     for ThingType in world_db["ThingTypes"]:
1302         if playertype == ThingType:
1303             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1304                 player_will_be_generated = True
1305             break
1306     if not player_will_be_generated:
1307         print("Ignoring: No player type with start number >0 defined.")
1308         return
1309     wait_action = False
1310     for ThingAction in world_db["ThingActions"]:
1311         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1312             wait_action = True
1313     if not wait_action:
1314         print("Ignoring: No thing action with name 'wait' defined.")
1315         return
1316     world_db["Things"] = {}
1317     make_map()
1318     world_db["WORLD_ACTIVE"] = 1
1319     world_db["TURN"] = 1
1320     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1321         id = id_setter(-1, "Things")
1322         world_db["Things"][id] = new_Thing(playertype, free_pos())
1323     update_map_memory(world_db["Things"][0])
1324     for type in world_db["ThingTypes"]:
1325         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1326             if type != playertype:
1327                 id = id_setter(-1, "Things")
1328                 world_db["Things"][id] = new_Thing(type, free_pos())
1329     strong_write(io_db["file_out"], "NEW_WORLD\n")
1330
1331
1332 def command_maplength(maplength_string):
1333     """Redefine map length. Invalidate map, therefore lose all things on it."""
1334     val = integer_test(maplength_string, 1, 256)
1335     if None != val:
1336         world_db["MAP_LENGTH"] = val
1337         world_db["MAP"] = False
1338         set_world_inactive()
1339         world_db["Things"] = {}
1340         libpr.set_maplength(val)
1341
1342
1343 def command_worldactive(worldactive_string):
1344     """Toggle world_db["WORLD_ACTIVE"] if possible.
1345
1346     An active world can always be set inactive. An inactive world can only be
1347     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1348     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1349     """
1350     val = integer_test(worldactive_string, 0, 1)
1351     if val:
1352         if 0 != world_db["WORLD_ACTIVE"]:
1353             if 0 == val:
1354                 set_world_inactive()
1355             else:
1356                 print("World already active.")
1357         elif 0 == world_db["WORLD_ACTIVE"]:
1358             wait_exists = False
1359             for ThingAction in world_db["ThingActions"]:
1360                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1361                     wait_exists = True
1362                     break
1363             player_exists = False
1364             for Thing in world_db["Things"]:
1365                 if 0 == Thing:
1366                     player_exists = True
1367                     break
1368             if wait_exists and player_exists and world_db["MAP"]:
1369                 for id in world_db["Things"]:
1370                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1371                         build_fov_map(world_db["Things"][id])
1372                         if 0 == id:
1373                             update_map_memory(world_db["Things"][id], False)
1374                 world_db["WORLD_ACTIVE"] = 1
1375             else:
1376                 print("Ignoring: Not all conditions for world activation met.")
1377
1378
1379 def test_for_id_maker(object, category):
1380     """Return decorator testing for object having "id" attribute."""
1381     def decorator(f):
1382         def helper(*args):
1383             if hasattr(object, "id"):
1384                 f(*args)
1385             else:
1386                 print("Ignoring: No " + category +
1387                       " defined to manipulate yet.")
1388         return helper
1389     return decorator
1390
1391
1392 def command_tid(id_string):
1393     """Set ID of Thing to manipulate. ID unused? Create new one.
1394
1395     Default new Thing's type to the first available ThingType, others: zero.
1396     """
1397     id = id_setter(id_string, "Things", command_tid)
1398     if None != id:
1399         if world_db["ThingTypes"] == {}:
1400             print("Ignoring: No ThingType to settle new Thing in.")
1401             return
1402         type = list(world_db["ThingTypes"].keys())[0]
1403         world_db["Things"][id] = new_Thing(type)
1404
1405
1406 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1407
1408
1409 @test_Thing_id
1410 def command_tcommand(str_int):
1411     """Set T_COMMAND of selected Thing."""
1412     val = integer_test(str_int, 0)
1413     if None != val:
1414         if 0 == val or val in world_db["ThingActions"]:
1415             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1416         else:
1417             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1418
1419
1420 @test_Thing_id
1421 def command_ttype(str_int):
1422     """Set T_TYPE of selected Thing."""
1423     val = integer_test(str_int, 0)
1424     if None != val:
1425         if val in world_db["ThingTypes"]:
1426             world_db["Things"][command_tid.id]["T_TYPE"] = val
1427         else:
1428             print("Ignoring: ThingType ID belongs to no known ThingType.")
1429
1430
1431 @test_Thing_id
1432 def command_tcarries(str_int):
1433     """Append int(str_int) to T_CARRIES of selected Thing.
1434
1435     The ID int(str_int) must not be of the selected Thing, and must belong to a
1436     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1437     """
1438     val = integer_test(str_int, 0)
1439     if None != val:
1440         if val == command_tid.id:
1441             print("Ignoring: Thing cannot carry itself.")
1442         elif val in world_db["Things"] \
1443              and not world_db["Things"][val]["carried"]:
1444             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1445             world_db["Things"][val]["carried"] = True
1446         else:
1447             print("Ignoring: Thing not available for carrying.")
1448     # Note that the whole carrying structure is different from the C version:
1449     # Carried-ness is marked by a "carried" flag, not by Things containing
1450     # Things internally.
1451
1452
1453 @test_Thing_id
1454 def command_tmemthing(str_t, str_y, str_x):
1455     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1456
1457     The type must fit to an existing ThingType, and the position into the map.
1458     """
1459     type = integer_test(str_t, 0)
1460     posy = integer_test(str_y, 0, 255)
1461     posx = integer_test(str_x, 0, 255)
1462     if None != type and None != posy and None != posx:
1463         if type not in world_db["ThingTypes"] \
1464            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1465             print("Ignoring: Illegal value for thing type or position.")
1466         else:
1467             memthing = (type, posy, posx)
1468             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1469
1470
1471 def setter_map(maptype):
1472     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1473
1474     If no map of maptype exists yet, initialize it with ' ' bytes first.
1475     """
1476
1477     def valid_map_line(str_int, mapline):
1478         val = integer_test(str_int, 0, 255)
1479         if None != val:
1480             if val >= world_db["MAP_LENGTH"]:
1481                 print("Illegal value for map line number.")
1482             elif len(mapline) != world_db["MAP_LENGTH"]:
1483                 print("Map line length is unequal map width.")
1484             else:
1485                 return val
1486         return None
1487
1488     def nonThingMap_helper(str_int, mapline):
1489         val = valid_map_line(str_int, mapline)
1490         if None != val:
1491             length = world_db["MAP_LENGTH"]
1492             if not world_db["MAP"]:
1493                 map = bytearray(b' ' * (length ** 2))
1494             else:
1495                 map = world_db["MAP"]
1496             map[val * length:(val * length) + length] = mapline.encode()
1497             if not world_db["MAP"]:
1498                 world_db["MAP"] = map
1499
1500     @test_Thing_id
1501     def ThingMap_helper(str_int, mapline):
1502         val = valid_map_line(str_int, mapline)
1503         if None != val:
1504             length = world_db["MAP_LENGTH"]
1505             if not world_db["Things"][command_tid.id][maptype]:
1506                 map = bytearray(b' ' * (length ** 2))
1507             else:
1508                 map = world_db["Things"][command_tid.id][maptype]
1509             map[val * length:(val * length) + length] = mapline.encode()
1510             if not world_db["Things"][command_tid.id][maptype]:
1511                 world_db["Things"][command_tid.id][maptype] = map
1512
1513     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1514
1515
1516 def setter_tpos(axis):
1517     """Generate setter for T_POSX or  T_POSY of selected Thing.
1518
1519     If world is active, rebuilds animate things' fovmap, player's memory map.
1520     """
1521     @test_Thing_id
1522     def helper(str_int):
1523         val = integer_test(str_int, 0, 255)
1524         if None != val:
1525             if val < world_db["MAP_LENGTH"]:
1526                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1527                 if world_db["WORLD_ACTIVE"] \
1528                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1529                     build_fov_map(world_db["Things"][command_tid.id])
1530                     if 0 == command_tid.id:
1531                         update_map_memory(world_db["Things"][command_tid.id])
1532             else:
1533                 print("Ignoring: Position is outside of map.")
1534     return helper
1535
1536
1537 def command_ttid(id_string):
1538     """Set ID of ThingType to manipulate. ID unused? Create new one.
1539
1540     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1541     """
1542     id = id_setter(id_string, "ThingTypes", command_ttid)
1543     if None != id:
1544         world_db["ThingTypes"][id] = {
1545             "TT_NAME": "(none)",
1546             "TT_CONSUMABLE": 0,
1547             "TT_LIFEPOINTS": 0,
1548             "TT_PROLIFERATE": 0,
1549             "TT_START_NUMBER": 0,
1550             "TT_STORAGE": 0, # #
1551             "TT_SYMBOL": "?",
1552             "TT_CORPSE_ID": id
1553         }
1554
1555
1556 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1557
1558
1559 @test_ThingType_id
1560 def command_ttname(name):
1561     """Set TT_NAME of selected ThingType."""
1562     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1563
1564
1565 @test_ThingType_id
1566 def command_ttsymbol(char):
1567     """Set TT_SYMBOL of selected ThingType. """
1568     if 1 == len(char):
1569         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1570     else:
1571         print("Ignoring: Argument must be single character.")
1572
1573
1574 @test_ThingType_id
1575 def command_ttcorpseid(str_int):
1576     """Set TT_CORPSE_ID of selected ThingType."""
1577     val = integer_test(str_int, 0)
1578     if None != val:
1579         if val in world_db["ThingTypes"]:
1580             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1581         else:
1582             print("Ignoring: Corpse ID belongs to no known ThignType.")
1583
1584
1585 def command_taid(id_string):
1586     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1587
1588     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1589     """
1590     id = id_setter(id_string, "ThingActions", command_taid, True)
1591     if None != id:
1592         world_db["ThingActions"][id] = {
1593             "TA_EFFORT": 1,
1594             "TA_NAME": "wait"
1595         }
1596
1597
1598 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1599
1600
1601 @test_ThingAction_id
1602 def command_taname(name):
1603     """Set TA_NAME of selected ThingAction.
1604
1605     The name must match a valid thing action function. If after the name
1606     setting no ThingAction with name "wait" remains, call set_world_inactive().
1607     """
1608     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1609        or name == "pick_up":
1610         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1611         if 1 == world_db["WORLD_ACTIVE"]:
1612             wait_defined = False
1613             for id in world_db["ThingActions"]:
1614                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1615                     wait_defined = True
1616                     break
1617             if not wait_defined:
1618                 set_world_inactive()
1619     else:
1620         print("Ignoring: Invalid action name.")
1621     # In contrast to the original,naming won't map a function to a ThingAction.
1622
1623
1624 def command_ai():
1625     """Call ai() on player Thing, then turn_over()."""
1626     ai(world_db["Things"][0])
1627     turn_over()
1628
1629
1630 """Commands database.
1631
1632 Map command start tokens to ([0]) number of expected command arguments, ([1])
1633 the command's meta-ness (i.e. is it to be written to the record file, is it to
1634 be ignored in replay mode if read from server input file), and ([2]) a function
1635 to be called on it.
1636 """
1637 commands_db = {
1638     "QUIT": (0, True, command_quit),
1639     "PING": (0, True, command_ping),
1640     "THINGS_HERE": (2, True, command_thingshere),
1641     "MAKE_WORLD": (1, False, command_makeworld),
1642     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1643     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1644     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
1645     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
1646     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1647     "MAP_LENGTH": (1, False, command_maplength),
1648     "WORLD_ACTIVE": (1, False, command_worldactive),
1649     "MAP": (2, False, setter_map("MAP")),
1650     "TA_ID": (1, False, command_taid),
1651     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1652     "TA_NAME": (1, False, command_taname),
1653     "TT_ID": (1, False, command_ttid),
1654     "TT_NAME": (1, False, command_ttname),
1655     "TT_SYMBOL": (1, False, command_ttsymbol),
1656     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1657     "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1658                                        0, 65535)),
1659     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1660                                          0, 255)),
1661     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1662                                         0, 255)),
1663     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1664     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
1665     "T_ID": (1, False, command_tid),
1666     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1667     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1668     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1669     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1670     "T_COMMAND": (1, False, command_tcommand),
1671     "T_TYPE": (1, False, command_ttype),
1672     "T_CARRIES": (1, False, command_tcarries),
1673     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1674     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1675     "T_MEMTHING": (3, False, command_tmemthing),
1676     "T_POSY": (1, False, setter_tpos("Y")),
1677     "T_POSX": (1, False, setter_tpos("X")),
1678     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
1679     "wait": (0, False, play_commander("wait")),
1680     "move": (1, False, play_commander("move")),
1681     "pick_up": (0, False, play_commander("pick_up")),
1682     "drop": (1, False, play_commander("drop", True)),
1683     "use": (1, False, play_commander("use", True)),
1684     "ai": (0, False, command_ai)
1685 }
1686
1687
1688 """World state database. With sane default values. (Randomness is in rand.)"""
1689 world_db = {
1690     "TURN": 0,
1691     "MAP_LENGTH": 64,
1692     "PLAYER_TYPE": 0,
1693     "WORLD_ACTIVE": 0,
1694     "GOD_MOOD": 0,  # #
1695     "GOD_FAVOR": 0,  # #
1696     "MAP": False,
1697     "ThingActions": {},
1698     "ThingTypes": {},
1699     "Things": {}
1700 }
1701
1702 """Mapping of direction names to internal direction chars."""
1703 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1704                  "west": "s", "north-west": "w", "north-east": "e"}
1705
1706 """File IO database."""
1707 io_db = {
1708     "path_save": "save",
1709     "path_record": "record_save",
1710     "path_worldconf": "confserver/world",
1711     "path_server": "server/",
1712     "path_in": "server/in",
1713     "path_out": "server/out",
1714     "path_worldstate": "server/worldstate",
1715     "tmp_suffix": "_tmp",
1716     "kicked_by_rival": False,
1717     "worldstate_updateable": False
1718 }
1719
1720
1721 try:
1722     libpr = prep_library()
1723     rand = RandomnessIO()
1724     opts = parse_command_line_arguments()
1725     if opts.savefile:
1726         io_db["path_save"] = opts.savefile
1727         io_db["path_record"] = "record_" + opts.savefile
1728     setup_server_io()
1729     if opts.verbose:
1730         io_db["verbose"] = True
1731     if None != opts.replay:
1732         replay_game()
1733     else:
1734         play_game()
1735 except SystemExit as exit:
1736     print("ABORTING: " + exit.args[0])
1737 except:
1738     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1739     raise
1740 finally:
1741     cleanup_server_io()