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7DRL: Add an "axe" tool type to chop down trees with.
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if (dict != type(world_db[key])
215             and key != "altar"  # #
216             and key != "MAP" and key != "WORLD_ACTIVE"):
217             string = string + key + " " + str(world_db[key]) + "\n"
218     string = string + mapsetter("MAP")()
219     string = string + helper("ThingActions", "TA_ID")
220     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221     for id in world_db["ThingTypes"]:
222         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224     string = string + helper("Things", "T_ID",
225                              {"T_CARRIES": False, "carried": False,
226                               "T_MEMMAP": mapsetter("T_MEMMAP"),
227                               "T_MEMTHING": memthing, "fovmap": False,
228                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229     for id in world_db["Things"]:
230         if [] != world_db["Things"][id]["T_CARRIES"]:
231             string = string + "T_ID " + str(id) + "\n"
232             for carried_id in world_db["Things"][id]["T_CARRIES"]:
233                 string = string + "T_CARRIES " + str(carried_id) + "\n"
234     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236     atomic_write(io_db["path_save"], string)
237
238
239 def obey_lines_in_file(path, name, do_record=False):
240     """Call obey() on each line of path's file, use name in input prefix."""
241     file = open(path, "r")
242     line_n = 1
243     for line in file.readlines():
244         obey(line.rstrip(), name + "file line " + str(line_n),
245              do_record=do_record)
246         line_n = line_n + 1
247     file.close()
248
249
250 def parse_command_line_arguments():
251     """Return settings values read from command line arguments."""
252     parser = argparse.ArgumentParser()
253     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254                         action='store')
255     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256                         action="store")
257     parser.add_argument('-v', dest='verbose', action='store_true')
258     opts, unknown = parser.parse_known_args()
259     return opts
260
261
262 def server_test():
263     """Ensure valid server out file belonging to current process.
264
265     This is done by comparing io_db["teststring"] to what's found at the start
266     of the current file at io_db["path_out"]. On failure, set
267     io_db["kicked_by_rival"] and raise SystemExit.
268     """
269     if not os.access(io_db["path_out"], os.F_OK):
270         raise SystemExit("Server output file has disappeared.")
271     file = open(io_db["path_out"], "r")
272     test = file.readline().rstrip("\n")
273     file.close()
274     if test != io_db["teststring"]:
275         io_db["kicked_by_rival"] = True
276         msg = "Server test string in server output file does not match. This" \
277               " indicates that the current server process has been " \
278               "superseded by another one."
279         raise SystemExit(msg)
280
281
282 def read_command():
283     """Return next newline-delimited command from server in file.
284
285     Keep building return string until a newline is encountered. Pause between
286     unsuccessful reads, and after too much waiting, run server_test().
287     """
288     wait_on_fail = 0.03333
289     max_wait = 5
290     now = time.time()
291     command = ""
292     while True:
293         add = io_db["file_in"].readline()
294         if len(add) > 0:
295             command = command + add
296             if len(command) > 0 and "\n" == command[-1]:
297                 command = command[:-1]
298                 break
299         else:
300             time.sleep(wait_on_fail)
301             if now + max_wait < time.time():
302                 server_test()
303                 now = time.time()
304     return command
305
306
307 def try_worldstate_update():
308     """Write worldstate file if io_db["worldstate_updateable"] is set."""
309     if io_db["worldstate_updateable"]:
310
311         def draw_visible_Things(map, run):
312             for id in world_db["Things"]:
313                 type = world_db["Things"][id]["T_TYPE"]
314                 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316                 if (0 == run and not consumable and not alive) \
317                    or (1 == run and consumable and not alive) \
318                    or (2 == run and alive):
319                     y = world_db["Things"][id]["T_POSY"]
320                     x = world_db["Things"][id]["T_POSX"]
321                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322                     if 'v' == chr(fovflag):
323                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324                         map[(y * length) + x] = ord(c)
325
326         def write_map(string, map):
327             for i in range(length):
328                 line = map[i * length:(i * length) + length].decode()
329                 string = string + line + "\n"
330             return string
331
332         inventory = ""
333         if [] == world_db["Things"][0]["T_CARRIES"]:
334             inventory = "(none)\n"
335         else:
336             for id in world_db["Things"][0]["T_CARRIES"]:
337                 type_id = world_db["Things"][id]["T_TYPE"]
338                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339                 inventory = inventory + name + "\n"
340         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
341         string = str(world_db["TURN"]) + "\n" + \
342                  str(world_db["GOD_MOOD"]) + "\n" + \
343                  str(world_db["GOD_FAVOR"]) + "\n" + \
344                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346                  inventory + "%\n" + \
347                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349                  str(world_db["MAP_LENGTH"]) + "\n"
350         length = world_db["MAP_LENGTH"]
351         fov = bytearray(b' ' * (length ** 2))
352         for pos in range(length ** 2):
353             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354                 fov[pos] = world_db["MAP"][pos]
355         for i in range(3):
356             draw_visible_Things(fov, i)
357         string = write_map(string, fov)
358         mem = world_db["Things"][0]["T_MEMMAP"][:]
359         for i in range(2):
360             for mt in world_db["Things"][0]["T_MEMTHING"]:
361                 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362                 if (i == 0 and not consumable) or (i == 1 and consumable):
363                     c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364                     mem[(mt[1] * length) + mt[2]] = ord(c)
365         string = write_map(string, mem)
366         atomic_write(io_db["path_worldstate"], string, delete=False)
367         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368         io_db["worldstate_updateable"] = False
369
370
371 def replay_game():
372     """Replay game from record file.
373
374     Use opts.replay as breakpoint turn to which to replay automatically before
375     switching to manual input by non-meta commands in server input file
376     triggering further reads of record file. Ensure opts.replay is at least 1.
377     Run try_worldstate_update() before each interactive obey()/read_command().
378     """
379     if opts.replay < 1:
380         opts.replay = 1
381     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382           " (if so late a turn is to be found).")
383     if not os.access(io_db["path_record"], os.F_OK):
384         raise SystemExit("No record file found to replay.")
385     io_db["file_record"] = open(io_db["path_record"], "r")
386     io_db["file_record"].prefix = "record file line "
387     io_db["file_record"].line_n = 1
388     while world_db["TURN"] < opts.replay:
389         line = io_db["file_record"].readline()
390         if "" == line:
391             break
392         obey(line.rstrip(), io_db["file_record"].prefix
393              + str(io_db["file_record"].line_n))
394         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
395     while True:
396         try_worldstate_update()
397         obey(read_command(), "in file", replay=True)
398
399
400 def play_game():
401     """Play game by server input file commands. Before, load save file found.
402
403     If no save file is found, a new world is generated from the commands in the
404     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405     command and all that follow via the server input file. Run
406     try_worldstate_update() before each interactive obey()/read_command().
407     """
408     if os.access(io_db["path_save"], os.F_OK):
409         obey_lines_in_file(io_db["path_save"], "save")
410     else:
411         if not os.access(io_db["path_worldconf"], os.F_OK):
412             msg = "No world config file from which to start a new world."
413             raise SystemExit(msg)
414         obey_lines_in_file(io_db["path_worldconf"], "world config ",
415                            do_record=True)
416         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
417     while True:
418         try_worldstate_update()
419         obey(read_command(), "in file", do_record=True)
420
421
422 def make_map():
423     """(Re-)make island map.
424
425     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426     start with one land cell in the middle, then go into cycle of repeatedly
427     selecting a random sea cell and transforming it into land if it is neighbor
428     to land. The cycle ends when a land cell is due to be created at the map's
429     border. Then put some trees on the map (TODO: more precise algorithm desc).
430     """
431     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
432
433     def is_neighbor(coordinates, type):
434         y = coordinates[0]
435         x = coordinates[1]
436         length = world_db["MAP_LENGTH"]
437         ind = y % 2
438         diag_west = x + (ind > 0)
439         diag_east = x + (ind < (length - 1))
440         pos = (y * length) + x
441         if (y > 0 and diag_east
442             and type == chr(world_db["MAP"][pos - length + ind])) \
443            or (x < (length - 1)
444                and type == chr(world_db["MAP"][pos + 1])) \
445            or (y < (length - 1) and diag_east
446                and type == chr(world_db["MAP"][pos + length + ind])) \
447            or (y > 0 and diag_west
448                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
449            or (x > 0
450                and type == chr(world_db["MAP"][pos - 1])) \
451            or (y < (length - 1) and diag_west
452                and type == chr(world_db["MAP"][pos + length - (not ind)])):
453             return True
454         return False
455
456     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457     length = world_db["MAP_LENGTH"]
458     add_half_width = (not (length % 2)) * int(length / 2)
459     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
460     while (1):
461         y = rand.next() % length
462         x = rand.next() % length
463         pos = (y * length) + x
464         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
466                 break
467             world_db["MAP"][pos] = ord(".")
468     n_trees = int((length ** 2) / 16)
469     i_trees = 0
470     while (i_trees <= n_trees):
471         single_allowed = rand.next() % 32
472         y = rand.next() % length
473         x = rand.next() % length
474         pos = (y * length) + x
475         if "." == chr(world_db["MAP"][pos]) \
476           and ((not single_allowed) or is_neighbor((y, x), "X")):
477             world_db["MAP"][pos] = ord("X")
478             i_trees += 1
479     # This all-too-precise replica of the original C code misses iter_limit().
480     n_colons = int((length ** 2) / 16)  # #
481     i_colons = 0  # #
482     while (i_colons <= n_colons):  # #
483         single_allowed = rand.next() % 256  # #
484         y = rand.next() % length  # #
485         x = rand.next() % length  # #
486         pos = (y * length) + x  # #
487         if ("." == chr(world_db["MAP"][pos])  # #
488           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
489             world_db["MAP"][pos] = ord(":")  # #
490             i_colons += 1  # #
491     altar_placed = False  # #
492     while not altar_placed:  # #
493         y = rand.next() % length  # #
494         x = rand.next() % length  # #
495         pos = (y * length) + x  # #
496         if (("." == chr(world_db["MAP"][pos]  # #
497              or ":" == chr(world_db["MAP"][pos]))
498             and not is_neighbor((y, x), 'X'))):  # #
499             world_db["MAP"][pos] = ord("_")  # #
500             world_db["altar"] = (y, x)  # #
501             altar_placed = True  # #
502
503
504 def update_map_memory(t, age_map=True):
505     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
506
507     def age_some_memdepthmap_on_nonfov_cells():
508         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
509         # ord_v = ord("v")
510         # ord_0 = ord("0")
511         # ord_9 = ord("9")
512         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513         #             if not ord_v == t["fovmap"][pos]
514         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
516         #             if not rand.next() % (2 **
517         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
518         #     t["T_MEMDEPTHMAP"][pos] += 1
519         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520         fovmap = c_pointer_to_bytearray(t["fovmap"])
521         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
522
523     if not t["T_MEMMAP"]:
524         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525     if not t["T_MEMDEPTHMAP"]:
526         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
527     ord_v = ord("v")
528     ord_0 = ord("0")
529     ord_space = ord(" ")
530     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531                 if ord_v == t["fovmap"][pos]]:
532         t["T_MEMDEPTHMAP"][pos] = ord_0
533         if ord_space == t["T_MEMMAP"][pos]:
534             t["T_MEMMAP"][pos] = world_db["MAP"][pos]
535     if age_map:
536         age_some_memdepthmap_on_nonfov_cells()
537     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
538                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
539                                                + mt[2]]]
540     for id in [id for id in world_db["Things"]
541                if not world_db["Things"][id]["carried"]]:
542         type = world_db["Things"][id]["T_TYPE"]
543         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
544             y = world_db["Things"][id]["T_POSY"]
545             x = world_db["Things"][id]["T_POSX"]
546             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
547                 t["T_MEMTHING"].append((type, y, x))
548
549
550 def set_world_inactive():
551     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
552     server_test()
553     if os.access(io_db["path_worldstate"], os.F_OK):
554         os.remove(io_db["path_worldstate"])
555     world_db["WORLD_ACTIVE"] = 0
556
557
558 def integer_test(val_string, min, max=None):
559     """Return val_string if possible integer >= min and <= max, else None."""
560     try:
561         val = int(val_string)
562         if val < min or (max is not None and val > max):
563             raise ValueError
564         return val
565     except ValueError:
566         msg = "Ignoring: Please use integer >= " + str(min)
567         if max is not None:
568             msg += " and <= " + str(max)
569         msg += "."
570         print(msg)
571         return None
572
573
574 def setter(category, key, min, max=None):
575     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
576     if category is None:
577         def f(val_string):
578             val = integer_test(val_string, min, max)
579             if None != val:
580                 world_db[key] = val
581     else:
582         if category == "Thing":
583             id_store = command_tid
584             decorator = test_Thing_id
585         elif category == "ThingType":
586             id_store = command_ttid
587             decorator = test_ThingType_id
588         elif category == "ThingAction":
589             id_store = command_taid
590             decorator = test_ThingAction_id
591
592         @decorator
593         def f(val_string):
594             val = integer_test(val_string, min, max)
595             if None != val:
596                 world_db[category + "s"][id_store.id][key] = val
597     return f
598
599
600 def build_fov_map(t):
601     """Build Thing's FOV map."""
602     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
603     fovmap = c_pointer_to_bytearray(t["fovmap"])
604     map = c_pointer_to_bytearray(world_db["MAP"])
605     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
606         raise RuntimeError("Malloc error in build_fov_Map().")
607
608
609 def log_help():
610     """Send quick usage info to log."""
611     strong_write(io_db["file_out"], "LOG "
612                  + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
613     strong_write(io_db["file_out"], "LOG "
614                  + "Use 'p' to pick up objects, and 'D' to drop them.\n")
615     strong_write(io_db["file_out"], "LOG "
616                  + "Some objects can be used (such as: eaten) by 'u' if "
617                  + "they are in your inventory. "
618                  + "Use 'UP'/'DOWN' to navigate the inventory.\n")
619     strong_write(io_db["file_out"], "LOG "
620                  + "Use 'l' to toggle 'look' mode (move an exploration cursor "
621                  + "instead of the player over the map).\n")
622     strong_write(io_db["file_out"], "LOG See README file for more details.\n")
623     strong_write(io_db["file_out"], "LOG \n")
624
625
626 def decrement_lifepoints(t):
627     """Decrement t's lifepoints by 1, and if to zero, corpse it.
628
629     If t is the player avatar, only blank its fovmap, so that the client may
630     still display memory data. On non-player things, erase fovmap and memory.
631     Dying actors drop all their things.
632     """
633     # 7DRL: Also decrements God's mood; deaths heavily so.
634     # 7DRL: Return 1 if death, else 0.
635     t["T_LIFEPOINTS"] -= 1
636     world_db["GOD_MOOD"] -= 1  # #
637     if 0 == t["T_LIFEPOINTS"]:
638         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
639         world_db["GOD_MOOD"] -= sadness  # #        
640         for id in t["T_CARRIES"]:
641             t["T_CARRIES"].remove(id)
642             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
643             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
644             world_db["Things"][id]["carried"] = False
645         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
646         if world_db["Things"][0] == t:
647             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
648             strong_write(io_db["file_out"], "LOG You die.\n")
649             strong_write(io_db["file_out"],
650                          "LOG See README on how to start over.\n")
651         else:
652             t["fovmap"] = False
653             t["T_MEMMAP"] = False
654             t["T_MEMDEPTHMAP"] = False
655             t["T_MEMTHING"] = []
656         return sadness  # #
657     return 0  # #
658
659
660 def add_gods_favor(i): # #
661     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
662     def favor_multiplier(i):
663         x = 100
664         threshold = math.e * x
665         mood = world_db["GOD_MOOD"]
666         if i > 0:
667             if mood > threshold:
668                 i = i * math.log(mood / x)
669             elif -mood > threshold:
670                 i = i / math.log(-mood / x)
671         elif i < 0:
672             if -mood > threshold:
673                 i = i * math.log(-mood / x)
674             if mood > threshold:
675                 i = i / math.log(mood / x)
676         return int(i)
677     world_db["GOD_FAVOR"] += favor_multiplier(i)
678
679
680 def mv_yx_in_dir_legal(dir, y, x):
681     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
682     dir_c = dir.encode("ascii")[0]
683     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
684     if -1 == test:
685         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
686     return (test, libpr.result_y(), libpr.result_x())
687
688
689 def enter_altar():  # #
690      """What happens when the player enters the altar."""
691      if world_db["FAVOR_STAGE"] > 9000:
692         strong_write(io_db["file_out"],
693                      "LOG You step on a soul-less slab of stone.\n")
694         return
695      strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
696      if world_db["FAVOR_STAGE"] == 0:
697         world_db["FAVOR_STAGE"] = 1
698         strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
699                      + "\"I don't trust you. You intrude on the island's "
700                      + "affairs. I think you're a nuisance at best, and a "
701                      + "danger to my children at worst. I will give you a "
702                      + "chance to lighten my mood, however: For a while now, "
703                      + "I've been trying to spread the plant "
704                      + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
705                      + " (\""
706                      + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
707                      + "\"). I have not been very successful so far. Maybe "
708                      + "you can make yourself useful there. I will count "
709                      + "each further "
710                      + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
711                      + " that grows to your favor.\n")
712      elif world_db["GOD_FAVOR"] > 9000:
713          world_db["FAVOR_STAGE"] = 9001
714          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
715                       + "\"You have proven yourself worthy of my respect. "
716                       + "You were a good citizen to the island, and sometimes "
717                       + "a better steward to its inhabitants than me. The "
718                       + "island shall miss you when you leave. But you have "
719                       + "earned the right to do so. Take this "
720                       + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
721                       + " and USE it when you please. It will take you to "
722                       + "where you came from. (But do feel free to stay here "
723                       + "as long as you like.)\"\n")
724          id = id_setter(-1, "Things")
725          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
726                                             world_db["altar"])
727
728
729 def actor_wait(t):
730     """Make t do nothing (but loudly, if player avatar)."""
731     if t == world_db["Things"][0]:
732         strong_write(io_db["file_out"], "LOG You wait.\n")
733
734
735 def actor_move(t):
736     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
737     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
738     # 7DRL: Player entering the altar triggers enter_altar().
739     # 7DRL: Player with axe chops down trees.
740     passable = False
741     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
742                                      t["T_POSY"], t["T_POSX"])
743     if 1 == move_result[0]:
744         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
745         hitted = [id for id in world_db["Things"]
746                   if world_db["Things"][id] != t
747                   if world_db["Things"][id]["T_LIFEPOINTS"]
748                   if world_db["Things"][id]["T_POSY"] == move_result[1]
749                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
750         if len(hitted):
751             hit_id = hitted[0]
752             if t == world_db["Things"][0]:
753                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
754                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
755                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
756                                                 + ".\n")
757                 add_gods_favor(-1)  # #
758             elif 0 == hit_id:
759                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
760                 strong_write(io_db["file_out"], "LOG " + hitter_name +
761                                                 " wounds you.\n")
762             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
763             if test and t == world_db["Things"][0]:  # #
764                 add_gods_favor(-test)  # #
765             return
766         if ord("X") == world_db["MAP"][pos]:  # #
767             carries_axe = False  # #
768             for id in t["T_CARRIES"]:  # # 
769                 type = world_db["Things"][id]["T_TYPE"]  # #
770                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
771                     carries_axe = True  # #
772             if carries_axe:  # #
773                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
774                 if t == world_db["Things"][0]:  # #
775                     strong_write(io_db["file_out"], "LOG With your "  # #
776                                                     + axe_name  # #
777                                                     + ", you chop!\n")  # #
778                     add_gods_favor(-1)  # #
779                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
780                 if chop_power > 0 and 0 == int(rand.next() / chop_power):  # #
781                     if t == world_db["Things"][0]:  # #
782                         strong_write(io_db["file_out"],  # #
783                                      "LOG You chop the tree down.\n")  # #
784                     add_gods_favor(-10)  # #
785                     world_db["MAP"][pos] = ord(".")   # #
786                     build_fov_map(t)  # #
787                 return   # #
788         passable = ("." == chr(world_db["MAP"][pos]) or
789                     ":" == chr(world_db["MAP"][pos]) or # #
790                     "_" == chr(world_db["MAP"][pos])) # #
791     dir = [dir for dir in directions_db
792            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
793     if passable:
794         t["T_POSY"] = move_result[1]
795         t["T_POSX"] = move_result[2]
796         for id in t["T_CARRIES"]:
797             world_db["Things"][id]["T_POSY"] = move_result[1]
798             world_db["Things"][id]["T_POSX"] = move_result[2]
799         build_fov_map(t)
800         if t == world_db["Things"][0]:
801             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
802             if (move_result[1] == world_db["altar"][0] and  # #
803                 move_result[2] == world_db["altar"][1]):  # #
804                 enter_altar()  # #
805     elif t == world_db["Things"][0]:
806         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
807
808
809 def actor_pick_up(t):
810     """Make t pick up (topmost?) Thing from ground into inventory."""
811     # Topmostness is actually not defined so far. Picks most nutritious Thing.
812     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
813     used_slots = len(t["T_CARRIES"]) # #
814     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
815         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
816                if not world_db["Things"][id]["carried"]
817                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
818                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
819         if len(ids):
820             highest_id = ids[0]
821             nutritious = 0
822             for id in ids:
823                 type = world_db["Things"][id]["T_TYPE"]
824                 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
825                 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
826                     nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
827                     highest_id = id
828             world_db["Things"][highest_id]["carried"] = True
829             type = world_db["Things"][highest_id]["T_TYPE"]  # #
830             if (t != world_db["Things"][0] # #
831                 and world_db["Things"][highest_id]["T_PLAYERDROP"]  # #
832                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
833                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
834                 add_gods_favor(score)  # #
835                 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0  # #
836             t["T_CARRIES"].append(highest_id)
837             if t == world_db["Things"][0]:
838                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
839         elif t == world_db["Things"][0]:
840             err = "You try to pick up an object, but there is none."
841             strong_write(io_db["file_out"], "LOG " + err + "\n")
842     elif t == world_db["Things"][0]: # #
843         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
844                                         "No storage room to carry more.\n") # #
845
846
847 def actor_drop(t):
848     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
849     # TODO: Handle case where T_ARGUMENT matches nothing.
850     if len(t["T_CARRIES"]):
851         id = t["T_CARRIES"][t["T_ARGUMENT"]]
852         t["T_CARRIES"].remove(id)
853         world_db["Things"][id]["carried"] = False
854         if t == world_db["Things"][0]:
855             strong_write(io_db["file_out"], "LOG You drop an object.\n")
856             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
857     elif t == world_db["Things"][0]:
858         err = "You try to drop an object, but you own none."
859         strong_write(io_db["file_out"], "LOG " + err + "\n")
860
861
862 def actor_use(t):
863     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
864     # TODO: Handle case where T_ARGUMENT matches nothing.
865     # 7DLR: Handle SLIPPERS-type Thing use.
866     if len(t["T_CARRIES"]):
867         id = t["T_CARRIES"][t["T_ARGUMENT"]]
868         type = world_db["Things"][id]["T_TYPE"]
869         if type == world_db["SLIPPERS"]:  # #
870             if t == world_db["Things"][0]:  # #
871                 strong_write(io_db["file_out"], "LOG You use the "  # #
872                              + world_db["ThingTypes"][type]["TT_NAME"]  # #
873                              + ". It glows in wondrous colors, and emits "  # #
874                              + "a sound as if from a dying cat. The "  # #
875                              + "Island God laughs.\n")  # #
876             t["T_LIFEPOINTS"] = 1  # #
877             decrement_lifepoints(t)  # #
878         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
879               and t == world_db["Things"][0]):  # #
880                 strong_write(io_db["file_out"],  # #
881                              "LOG To use this item for chopping, move "  # #
882                              "towards a tree while carrying it in "  # #
883                              "your inventory.\n")  # #
884         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
885             t["T_CARRIES"].remove(id)
886             del world_db["Things"][id]
887             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
888             if t == world_db["Things"][0]:
889                 strong_write(io_db["file_out"],
890                              "LOG You consume this object.\n")
891         elif t == world_db["Things"][0]:
892             strong_write(io_db["file_out"],
893                          "LOG You try to use this object, but fail.\n")
894     elif t == world_db["Things"][0]:
895         strong_write(io_db["file_out"],
896                      "LOG You try to use an object, but you own none.\n")
897
898
899 def thingproliferation(t, prol_map):
900     """To chance of 1/TT_PROLIFERATE,create  t offspring in open neighbor cell.
901
902     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
903     marked "." in prol_map. If there are several map cell candidates, one is
904     selected randomly.
905     """
906     # 7DRL: success increments God's mood
907     # 7DRL: Things proliferate only on ":" ground.
908     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
909     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
910         candidates = []
911         for dir in [directions_db[key] for key in directions_db]:
912             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
913             if mv_result[0] and ord(":") == prol_map[mv_result[1]  # #
914             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
915                                                      * world_db["MAP_LENGTH"]
916                                                      + mv_result[2]]:
917                 candidates.append((mv_result[1], mv_result[2]))
918         if len(candidates):
919             i = rand.next() % len(candidates)
920             id = id_setter(-1, "Things")
921             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
922             world_db["Things"][id] = newT
923             world_db["GOD_MOOD"] += 1  # #
924             if (world_db["FAVOR_STAGE"] > 0  # #
925                 and t["T_TYPE"] == world_db["PLANT_0"]):
926                 world_db["GOD_FAVOR"] += 5
927
928
929 def try_healing(t):
930     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
931
932     On success, decrease satiation score by 32.
933     """
934     # 7DRL: Successful heals increment God's mood.
935     if t["T_SATIATION"] > 0 \
936        and t["T_LIFEPOINTS"] < \
937            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
938        and 0 == (rand.next() % 31) \
939        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
940                               if world_db["ThingActions"][id]["TA_NAME"] ==
941                                  "wait"][0]:
942         t["T_LIFEPOINTS"] += 1
943         world_db["GOD_MOOD"] += 1  # #
944         t["T_SATIATION"] -= 32
945         if t == world_db["Things"][0]:
946             strong_write(io_db["file_out"], "LOG You heal.\n")
947
948
949 def hunger(t):
950     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
951     if t["T_SATIATION"] > -32768:
952         t["T_SATIATION"] -= 1
953     testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
954     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
955         raise RuntimeError("A thing that should not hunger is hungering.")
956     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
957     if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
958         if t == world_db["Things"][0]:
959             strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
960         decrement_lifepoints(t)
961
962
963 def get_dir_to_target(t, filter):
964     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
965
966     The path-wise nearest target is chosen, via the shortest available path.
967     Target must not be t. On succcess, return positive value, else False.
968     Filters:
969     "a": Thing in FOV is below a certain distance, animate, but of ThingType
970          that is not t's, and starts out weaker than t is; build path as
971          avoiding things of t's ThingType
972     "f": neighbor cell (not inhabited by any animate Thing) further away from
973          animate Thing not further than x steps away and in FOV and of a
974          ThingType that is not t's, and starts out stronger or as strong as t
975          is currently; or (cornered), if no such flight cell, but Thing of
976          above criteria is too near,1 a cell closer to it, or, if less near,
977          just wait
978     "c": Thing in memorized map is consumable
979     "s": memory map cell with greatest-reachable degree of unexploredness
980     """
981
982     def zero_score_map_where_char_on_memdepthmap(c):
983         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
984         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
985         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
986         #     set_map_score(i, 0)
987         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
988         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
989             raise RuntimeError("No score map allocated for "
990                                "zero_score_map_where_char_on_memdepthmap().")
991
992     def set_map_score(pos, score):
993         test = libpr.set_map_score(pos, score)
994         if test:
995             raise RuntimeError("No score map allocated for set_map_score().")
996
997     def get_map_score(pos):
998         result = libpr.get_map_score(pos)
999         if result < 0:
1000             raise RuntimeError("No score map allocated for get_map_score().")
1001         return result
1002
1003     def seeing_thing():
1004         if t["fovmap"] and ("a" == filter or "f" == filter):
1005             for id in world_db["Things"]:
1006                 Thing = world_db["Things"][id]
1007                 if Thing != t and Thing["T_LIFEPOINTS"] and \
1008                    t["T_TYPE"] != Thing["T_TYPE"] and \
1009                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
1010                                           * world_db["MAP_LENGTH"])
1011                                           + Thing["T_POSX"]]):
1012                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1013                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1014                                           t["T_LIFEPOINTS"]) \
1015                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1016                                              t["T_LIFEPOINTS"]):
1017                         return True
1018         elif t["T_MEMMAP"] and "c" == filter:
1019             for mt in t["T_MEMTHING"]:
1020                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1021                                          + mt[2]]) \
1022                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1023                     return True
1024         return False
1025
1026     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1027         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1028         # ord_dot = ord(".")
1029         # memmap = t["T_MEMMAP"]
1030         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1031         #            if ord_dot == memmap[i]]:
1032         #     set_map_score(i, 65534) # i.e. 65535-1
1033         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1034         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1035             raise RuntimeError("No score map allocated for "
1036                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1037
1038     def init_score_map():
1039         test = libpr.init_score_map()
1040         if test:
1041             raise RuntimeError("Malloc error in init_score_map().")
1042         ord_v = ord("v")
1043         ord_blank = ord(" ")
1044         set_cells_passable_on_memmap_to_65534_on_scoremap()
1045         if "a" == filter:
1046             for id in world_db["Things"]:
1047                 Thing = world_db["Things"][id]
1048                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1049                       + Thing["T_POSX"]
1050                 if t != Thing and Thing["T_LIFEPOINTS"] and \
1051                    t["T_TYPE"] != Thing["T_TYPE"] and \
1052                    ord_v == t["fovmap"][pos] and \
1053                    t["T_LIFEPOINTS"] > \
1054                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1055                     set_map_score(pos, 0)
1056                 elif t["T_TYPE"] == Thing["T_TYPE"]:
1057                     set_map_score(pos, 65535)
1058         elif "f" == filter:
1059             for id in [id for id in world_db["Things"]
1060                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
1061                 Thing = world_db["Things"][id]
1062                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1063                       + Thing["T_POSX"]
1064                 if t["T_TYPE"] != Thing["T_TYPE"] and \
1065                    ord_v == t["fovmap"][pos] and \
1066                    t["T_LIFEPOINTS"] <= \
1067                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1068                     set_map_score(pos, 0)
1069         elif "c" == filter:
1070             for mt in [mt for mt in t["T_MEMTHING"]
1071                        if ord_blank != t["T_MEMMAP"][mt[1]
1072                                                     * world_db["MAP_LENGTH"]
1073                                                     + mt[2]]
1074                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1075                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1076         elif "s" == filter:
1077             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1078
1079     def rand_target_dir(neighbors, cmp, dirs):
1080         candidates = []
1081         n_candidates = 0
1082         for i in range(len(dirs)):
1083             if cmp == neighbors[i]:
1084                 candidates.append(dirs[i])
1085                 n_candidates += 1
1086         return candidates[rand.next() % n_candidates] if n_candidates else 0
1087
1088     def get_neighbor_scores(dirs, eye_pos):
1089         scores = []
1090         if libpr.ready_neighbor_scores(eye_pos):
1091             raise RuntimeError("No score map allocated for " +
1092                                "ready_neighbor_scores.()")
1093         for i in range(len(dirs)):
1094             scores.append(libpr.get_neighbor_score(i))
1095         return scores
1096
1097     def get_dir_from_neighbors():
1098         dir_to_target = False
1099         dirs = "edcxsw"
1100         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1101         neighbors = get_neighbor_scores(dirs, eye_pos)
1102         if "f" == filter:
1103             inhabited = [world_db["Things"][id]["T_POSY"]
1104                          * world_db["MAP_LENGTH"]
1105                          + world_db["Things"][id]["T_POSX"]
1106                          for id in world_db["Things"]
1107                          if world_db["Things"][id]["T_LIFEPOINTS"]]
1108             for i in range(len(dirs)):
1109                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1110                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1111                           + libpr.result_x()
1112                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1113                     neighbors[i] = 65535
1114                     break
1115         minmax_start = 0 if "f" == filter else 65535 - 1
1116         minmax_neighbor = minmax_start
1117         for i in range(len(dirs)):
1118             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1119                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1120                or ("f" != filter and minmax_neighbor > neighbors[i]):
1121                 minmax_neighbor = neighbors[i]
1122         if minmax_neighbor != minmax_start:
1123             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1124         if "f" == filter:
1125             if not dir_to_target:
1126                 if 1 == get_map_score(eye_pos):
1127                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
1128                 elif 3 >= get_map_score(eye_pos):
1129                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1130                                       if
1131                                       world_db["ThingActions"][id]["TA_NAME"]
1132                                          == "wait"][0]
1133                     return 1
1134             elif dir_to_target and 3 < get_map_score(eye_pos):
1135                 dir_to_target = 0
1136         elif "a" == filter and 10 <= get_map_score(eye_pos):
1137             dir_to_target = 0
1138         return dir_to_target
1139
1140     dir_to_target = False
1141     mem_depth_c = b' '
1142     run_i = 9 + 1 if "s" == filter else 1
1143     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1144         run_i -= 1
1145         init_score_map()
1146         mem_depth_c = b'9' if b' ' == mem_depth_c \
1147                            else bytes([mem_depth_c[0] - 1])
1148         if libpr.dijkstra_map():
1149             raise RuntimeError("No score map allocated for dijkstra_map().")
1150         dir_to_target = get_dir_from_neighbors()
1151         libpr.free_score_map()
1152         if dir_to_target and str == type(dir_to_target):
1153             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1154                               if world_db["ThingActions"][id]["TA_NAME"]
1155                                  == "move"][0]
1156             t["T_ARGUMENT"] = ord(dir_to_target)
1157     return dir_to_target
1158
1159
1160 def standing_on_food(t):
1161     """Return True/False whether t is standing on a consumable."""
1162     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1163                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1164                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1165                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1166                   ["TT_TOOL"] == "food"]:
1167         return True
1168     return False
1169
1170
1171 def get_inventory_slot_to_consume(t):
1172     """Return slot Id of strongest consumable in t's inventory, else -1."""
1173     cmp_food = 0
1174     selection = -1
1175     i = 0
1176     for id in t["T_CARRIES"]:
1177         type = world_db["Things"][id]["T_TYPE"]
1178         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1179            and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1180             cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1181             selection = i
1182         i += 1
1183     return selection
1184
1185
1186 def ai(t):
1187     """Determine next command/argment for actor t via AI algorithms.
1188
1189     AI will look for, and move towards, enemies (animate Things not of their
1190     own ThingType); if they see none, they will consume consumables in their
1191     inventory; if there are none, they will pick up what they stand on if they
1192     stand on consumables; if they stand on none, they will move towards the
1193     next consumable they see or remember on the map; if they see or remember
1194     none, they will explore parts of the map unseen since ever or for at least
1195     one turn; if there is nothing to explore, they will simply wait.
1196     """
1197     # 7DRL add: Don't pick up or search things when inventory is full.
1198     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1199                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1200     if not get_dir_to_target(t, "f"):
1201         sel = get_inventory_slot_to_consume(t)
1202         if -1 != sel:
1203             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1204                               if world_db["ThingActions"][id]["TA_NAME"]
1205                                  == "use"][0]
1206             t["T_ARGUMENT"] = sel
1207         elif standing_on_food(t) \
1208              and (len(t["T_CARRIES"]) < # #
1209                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1210             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1211                               if world_db["ThingActions"][id]["TA_NAME"]
1212                                  == "pick_up"][0]
1213         elif (not
1214               (len(t["T_CARRIES"]) < # #
1215                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1216                and get_dir_to_target(t, "c"))) and \
1217              (not get_dir_to_target(t, "a")):
1218             get_dir_to_target(t, "s")
1219
1220
1221 def turn_over():
1222     """Run game world and its inhabitants until new player input expected."""
1223     id = 0
1224     whilebreaker = False
1225     while world_db["Things"][0]["T_LIFEPOINTS"]:
1226         proliferable_map = world_db["MAP"][:]
1227         for id in [id for id in world_db["Things"]
1228                    if not world_db["Things"][id]["carried"]]:
1229             y = world_db["Things"][id]["T_POSY"]
1230             x = world_db["Things"][id]["T_POSX"]
1231             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1232         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1233             if not id in world_db["Things"] or \
1234                world_db["Things"][id]["carried"]:   # May have been consumed or
1235                 continue                            # picked up during turn …
1236             Thing = world_db["Things"][id]
1237             if Thing["T_LIFEPOINTS"]:
1238                 if not Thing["T_COMMAND"]:
1239                     update_map_memory(Thing)
1240                     if 0 == id:
1241                         whilebreaker = True
1242                         break
1243                     ai(Thing)
1244                 try_healing(Thing)
1245                 hunger(Thing)
1246                 if Thing["T_LIFEPOINTS"]:
1247                     Thing["T_PROGRESS"] += 1
1248                     taid = [a for a in world_db["ThingActions"]
1249                               if a == Thing["T_COMMAND"]][0]
1250                     ThingAction = world_db["ThingActions"][taid]
1251                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1252                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1253                         Thing["T_COMMAND"] = 0
1254                         Thing["T_PROGRESS"] = 0
1255             thingproliferation(Thing, proliferable_map)
1256         if whilebreaker:
1257             break
1258         world_db["TURN"] += 1
1259
1260
1261 def new_Thing(type, pos=(0, 0)):
1262     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1263     thing = {
1264         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1265         "T_ARGUMENT": 0,
1266         "T_PROGRESS": 0,
1267         "T_SATIATION": 0,
1268         "T_COMMAND": 0,
1269         "T_PLAYERDROP": 0,  # #
1270         "T_TYPE": type,
1271         "T_POSY": pos[0],
1272         "T_POSX": pos[1],
1273         "T_CARRIES": [],
1274         "carried": False,
1275         "T_MEMTHING": [],
1276         "T_MEMMAP": False,
1277         "T_MEMDEPTHMAP": False,
1278         "fovmap": False
1279     }
1280     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1281         build_fov_map(thing)
1282     return thing
1283
1284
1285 def id_setter(id, category, id_store=False, start_at_1=False):
1286     """Set ID of object of category to manipulate ID unused? Create new one.
1287
1288     The ID is stored as id_store.id (if id_store is set). If the integer of the
1289     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1290     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1291     always returned when no new object is created, otherwise the new object's
1292     ID.
1293     """
1294     min = 0 if start_at_1 else -1
1295     if str == type(id):
1296         id = integer_test(id, min)
1297     if None != id:
1298         if id in world_db[category]:
1299             if id_store:
1300                 id_store.id = id
1301             return None
1302         else:
1303             if (start_at_1 and 0 == id) \
1304                or ((not start_at_1) and (id < 0)):
1305                 id = 0 if start_at_1 else -1
1306                 while 1:
1307                     id = id + 1
1308                     if id not in world_db[category]:
1309                         break
1310             if id_store:
1311                 id_store.id = id
1312     return id
1313
1314
1315 def command_ping():
1316     """Send PONG line to server output file."""
1317     strong_write(io_db["file_out"], "PONG\n")
1318
1319
1320 def command_quit():
1321     """Abort server process."""
1322     if None == opts.replay:
1323         if world_db["WORLD_ACTIVE"]:
1324             save_world()
1325         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1326     raise SystemExit("received QUIT command")
1327
1328
1329 def command_thingshere(str_y, str_x):
1330     """Write to out file list of Things known to player at coordinate y, x."""
1331     if world_db["WORLD_ACTIVE"]:
1332         y = integer_test(str_y, 0, 255)
1333         x = integer_test(str_x, 0, 255)
1334         length = world_db["MAP_LENGTH"]
1335         if None != y and None != x and y < length and x < length:
1336             pos = (y * world_db["MAP_LENGTH"]) + x
1337             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1338             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1339                 for id in world_db["Things"]:
1340                     if y == world_db["Things"][id]["T_POSY"] \
1341                        and x == world_db["Things"][id]["T_POSX"] \
1342                        and not world_db["Things"][id]["carried"]:
1343                         type = world_db["Things"][id]["T_TYPE"]
1344                         name = world_db["ThingTypes"][type]["TT_NAME"]
1345                         strong_write(io_db["file_out"], name + "\n")
1346             else:
1347                 for mt in world_db["Things"][0]["T_MEMTHING"]:
1348                     if y == mt[1] and x == mt[2]:
1349                         name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1350                         strong_write(io_db["file_out"], name + "\n")
1351             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1352         else:
1353             print("Ignoring: Invalid map coordinates.")
1354     else:
1355         print("Ignoring: Command only works on existing worlds.")
1356
1357
1358 def play_commander(action, args=False):
1359     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1360
1361     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1362     """
1363
1364     def set_command():
1365         id = [x for x in world_db["ThingActions"]
1366                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1367         world_db["Things"][0]["T_COMMAND"] = id
1368         turn_over()
1369
1370     def set_command_and_argument_int(str_arg):
1371         val = integer_test(str_arg, 0, 255)
1372         if None != val:
1373             world_db["Things"][0]["T_ARGUMENT"] = val
1374             set_command()
1375
1376     def set_command_and_argument_movestring(str_arg):
1377         if str_arg in directions_db:
1378             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1379             set_command()
1380         else:
1381             print("Ignoring: Argument must be valid direction string.")
1382
1383     if action == "move":
1384         return set_command_and_argument_movestring
1385     elif args:
1386         return set_command_and_argument_int
1387     else:
1388         return set_command
1389
1390
1391 def command_seedrandomness(seed_string):
1392     """Set rand seed to int(seed_string)."""
1393     val = integer_test(seed_string, 0, 4294967295)
1394     if None != val:
1395         rand.seed = val
1396
1397
1398 def command_makeworld(seed_string):
1399     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1400
1401     Seed rand with seed. Do more only with a "wait" ThingAction and
1402     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1403     world_db["Things"] emptied, call make_map() and set
1404     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1405     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1406     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1407     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1408     Call log_help().
1409     """
1410
1411     # def free_pos(plant=False):
1412     def free_pos(plant=False):  # #
1413         i = 0
1414         while 1:
1415             err = "Space to put thing on too hard to find. Map too small?"
1416             while 1:
1417                 y = rand.next() % world_db["MAP_LENGTH"]
1418                 x = rand.next() % world_db["MAP_LENGTH"]
1419                 pos = y * world_db["MAP_LENGTH"] + x;
1420                 if (not plant  # #
1421                     and "." == chr(world_db["MAP"][pos])) \
1422                    or ":" == chr(world_db["MAP"][pos]):  # #
1423                     break
1424                 i += 1
1425                 if i == 65535:
1426                     raise SystemExit(err)
1427             # Replica of C code, wrongly ignores animatedness of new Thing.
1428             pos_clear = (0 == len([id for id in world_db["Things"]
1429                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1430                                    if world_db["Things"][id]["T_POSY"] == y
1431                                    if world_db["Things"][id]["T_POSX"] == x]))
1432             if pos_clear:
1433                 break
1434         return (y, x)
1435
1436     val = integer_test(seed_string, 0, 4294967295)
1437     if None == val:
1438         return
1439     rand.seed = val
1440     player_will_be_generated = False
1441     playertype = world_db["PLAYER_TYPE"]
1442     for ThingType in world_db["ThingTypes"]:
1443         if playertype == ThingType:
1444             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1445                 player_will_be_generated = True
1446             break
1447     if not player_will_be_generated:
1448         print("Ignoring: No player type with start number >0 defined.")
1449         return
1450     wait_action = False
1451     for ThingAction in world_db["ThingActions"]:
1452         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1453             wait_action = True
1454     if not wait_action:
1455         print("Ignoring: No thing action with name 'wait' defined.")
1456         return
1457     if not world_db["SLIPPERS"] in world_db["ThingTypes"]:  # #
1458         print("Ignoring: No valid SLIPPERS set.")  # #
1459         return  # #
1460     if not world_db["PLANT_0"] in world_db["ThingTypes"]:  # #
1461         print("Ignoring: No valid PLANT_0 set.")  # #
1462         return  # #
1463     world_db["Things"] = {}
1464     make_map()
1465     world_db["WORLD_ACTIVE"] = 1
1466     world_db["TURN"] = 1
1467     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1468         id = id_setter(-1, "Things")
1469         world_db["Things"][id] = new_Thing(playertype, free_pos())
1470     if not world_db["Things"][0]["fovmap"]:
1471         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1472         world_db["Things"][0]["fovmap"] = empty_fovmap
1473     update_map_memory(world_db["Things"][0])
1474     for type in world_db["ThingTypes"]:
1475         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1476             if type != playertype:
1477                 id = id_setter(-1, "Things")
1478                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1479                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1480     strong_write(io_db["file_out"], "NEW_WORLD\n")
1481     log_help()
1482
1483
1484 def command_maplength(maplength_string):
1485     """Redefine map length. Invalidate map, therefore lose all things on it."""
1486     val = integer_test(maplength_string, 1, 256)
1487     if None != val:
1488         world_db["MAP_LENGTH"] = val
1489         world_db["MAP"] = False
1490         set_world_inactive()
1491         world_db["Things"] = {}
1492         libpr.set_maplength(val)
1493
1494
1495 def command_worldactive(worldactive_string):
1496     """Toggle world_db["WORLD_ACTIVE"] if possible.
1497
1498     An active world can always be set inactive. An inactive world can only be
1499     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1500     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1501     Also call log_help().
1502     """
1503     # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0must be set
1504     # for world activation.
1505     val = integer_test(worldactive_string, 0, 1)
1506     if None != val:
1507         if 0 != world_db["WORLD_ACTIVE"]:
1508             if 0 == val:
1509                 set_world_inactive()
1510             else:
1511                 print("World already active.")
1512         elif 0 == world_db["WORLD_ACTIVE"]:
1513             wait_exists = False
1514             for ThingAction in world_db["ThingActions"]:
1515                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1516                     wait_exists = True
1517                     break
1518             player_exists = False
1519             for Thing in world_db["Things"]:
1520                 if 0 == Thing:
1521                     player_exists = True
1522                     break
1523             valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]  # #
1524             valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]  # #
1525             altar_found = False  # #
1526             if world_db["MAP"]:  # #
1527                 pos = world_db["MAP"].find(b'_')  # #
1528                 if pos > 0:  # #
1529                     y = int(pos / world_db["MAP_LENGTH"])  # #
1530                     x = pos % world_db["MAP_LENGTH"]  # #
1531                     world_db["altar"] = (y, x)  # #
1532                     altar_found = True  # #
1533             if wait_exists and player_exists and world_db["MAP"] \
1534                 and altar_found and valid_slippers and valid_plant0:  # #
1535                 for id in world_db["Things"]:
1536                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1537                         build_fov_map(world_db["Things"][id])
1538                         if 0 == id:
1539                             update_map_memory(world_db["Things"][id], False)
1540                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1541                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1542                     world_db["Things"][0]["fovmap"] = empty_fovmap
1543                 world_db["WORLD_ACTIVE"] = 1
1544                 log_help()
1545             else:
1546                 print("Ignoring: Not all conditions for world activation met.")
1547
1548
1549 def command_slippers(str_int):  # #
1550     """Set SLIPPERS, but deactivate world if not in ThingTypes."""
1551     val = integer_test(str_int, 0)
1552     if None != val:
1553         world_db["SLIPPERS"] = val
1554         if world_db["WORLD_ACTIVE"] and \
1555            world_db["SLIPPERS"] not in world_db["ThingTypes"]:
1556             world_db["WORLD_ACTIVE"] = 0
1557             print("SLIPPERS matches no known ThingTypes, deactivating world.")
1558
1559
1560 def command_plant0(str_int):  # #
1561     """Set PLANT_0, but deactivate world if not in ThingTypes."""
1562     val = integer_test(str_int, 0)
1563     if None != val:
1564         world_db["PLANT_0"] = val
1565         if world_db["WORLD_ACTIVE"] and \
1566            world_db["PLANT_0"] not in world_db["ThingTypes"]:
1567             world_db["WORLD_ACTIVE"] = 0
1568             print("PLANT_0 matches no known ThingTypes, deactivating world.")
1569
1570
1571 def test_for_id_maker(object, category):
1572     """Return decorator testing for object having "id" attribute."""
1573     def decorator(f):
1574         def helper(*args):
1575             if hasattr(object, "id"):
1576                 f(*args)
1577             else:
1578                 print("Ignoring: No " + category +
1579                       " defined to manipulate yet.")
1580         return helper
1581     return decorator
1582
1583
1584 def command_tid(id_string):
1585     """Set ID of Thing to manipulate. ID unused? Create new one.
1586
1587     Default new Thing's type to the first available ThingType, others: zero.
1588     """
1589     id = id_setter(id_string, "Things", command_tid)
1590     if None != id:
1591         if world_db["ThingTypes"] == {}:
1592             print("Ignoring: No ThingType to settle new Thing in.")
1593             return
1594         type = list(world_db["ThingTypes"].keys())[0]
1595         world_db["Things"][id] = new_Thing(type)
1596
1597
1598 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1599
1600
1601 @test_Thing_id
1602 def command_tcommand(str_int):
1603     """Set T_COMMAND of selected Thing."""
1604     val = integer_test(str_int, 0)
1605     if None != val:
1606         if 0 == val or val in world_db["ThingActions"]:
1607             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1608         else:
1609             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1610
1611
1612 @test_Thing_id
1613 def command_ttype(str_int):
1614     """Set T_TYPE of selected Thing."""
1615     val = integer_test(str_int, 0)
1616     if None != val:
1617         if val in world_db["ThingTypes"]:
1618             world_db["Things"][command_tid.id]["T_TYPE"] = val
1619         else:
1620             print("Ignoring: ThingType ID belongs to no known ThingType.")
1621
1622
1623 @test_Thing_id
1624 def command_tcarries(str_int):
1625     """Append int(str_int) to T_CARRIES of selected Thing.
1626
1627     The ID int(str_int) must not be of the selected Thing, and must belong to a
1628     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1629     """
1630     val = integer_test(str_int, 0)
1631     if None != val:
1632         if val == command_tid.id:
1633             print("Ignoring: Thing cannot carry itself.")
1634         elif val in world_db["Things"] \
1635              and not world_db["Things"][val]["carried"]:
1636             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1637             world_db["Things"][val]["carried"] = True
1638         else:
1639             print("Ignoring: Thing not available for carrying.")
1640     # Note that the whole carrying structure is different from the C version:
1641     # Carried-ness is marked by a "carried" flag, not by Things containing
1642     # Things internally.
1643
1644
1645 @test_Thing_id
1646 def command_tmemthing(str_t, str_y, str_x):
1647     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1648
1649     The type must fit to an existing ThingType, and the position into the map.
1650     """
1651     type = integer_test(str_t, 0)
1652     posy = integer_test(str_y, 0, 255)
1653     posx = integer_test(str_x, 0, 255)
1654     if None != type and None != posy and None != posx:
1655         if type not in world_db["ThingTypes"] \
1656            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1657             print("Ignoring: Illegal value for thing type or position.")
1658         else:
1659             memthing = (type, posy, posx)
1660             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1661
1662
1663 def setter_map(maptype):
1664     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1665
1666     If no map of maptype exists yet, initialize it with ' ' bytes first.
1667     """
1668
1669     def valid_map_line(str_int, mapline):
1670         val = integer_test(str_int, 0, 255)
1671         if None != val:
1672             if val >= world_db["MAP_LENGTH"]:
1673                 print("Illegal value for map line number.")
1674             elif len(mapline) != world_db["MAP_LENGTH"]:
1675                 print("Map line length is unequal map width.")
1676             else:
1677                 return val
1678         return None
1679
1680     def nonThingMap_helper(str_int, mapline):
1681         val = valid_map_line(str_int, mapline)
1682         if None != val:
1683             length = world_db["MAP_LENGTH"]
1684             if not world_db["MAP"]:
1685                 map = bytearray(b' ' * (length ** 2))
1686             else:
1687                 map = world_db["MAP"]
1688             map[val * length:(val * length) + length] = mapline.encode()
1689             if not world_db["MAP"]:
1690                 world_db["MAP"] = map
1691
1692     @test_Thing_id
1693     def ThingMap_helper(str_int, mapline):
1694         val = valid_map_line(str_int, mapline)
1695         if None != val:
1696             length = world_db["MAP_LENGTH"]
1697             if not world_db["Things"][command_tid.id][maptype]:
1698                 map = bytearray(b' ' * (length ** 2))
1699             else:
1700                 map = world_db["Things"][command_tid.id][maptype]
1701             map[val * length:(val * length) + length] = mapline.encode()
1702             if not world_db["Things"][command_tid.id][maptype]:
1703                 world_db["Things"][command_tid.id][maptype] = map
1704
1705     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1706
1707
1708 def setter_tpos(axis):
1709     """Generate setter for T_POSX or  T_POSY of selected Thing.
1710
1711     If world is active, rebuilds animate things' fovmap, player's memory map.
1712     """
1713     @test_Thing_id
1714     def helper(str_int):
1715         val = integer_test(str_int, 0, 255)
1716         if None != val:
1717             if val < world_db["MAP_LENGTH"]:
1718                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1719                 if world_db["WORLD_ACTIVE"] \
1720                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1721                     build_fov_map(world_db["Things"][command_tid.id])
1722                     if 0 == command_tid.id:
1723                         update_map_memory(world_db["Things"][command_tid.id])
1724             else:
1725                 print("Ignoring: Position is outside of map.")
1726     return helper
1727
1728
1729 def command_ttid(id_string):
1730     """Set ID of ThingType to manipulate. ID unused? Create new one.
1731
1732     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1733     "", others: 0.
1734     """
1735     id = id_setter(id_string, "ThingTypes", command_ttid)
1736     if None != id:
1737         world_db["ThingTypes"][id] = {
1738             "TT_NAME": "(none)",
1739             "TT_TOOLPOWER": 0,
1740             "TT_LIFEPOINTS": 0,
1741             "TT_PROLIFERATE": 0,
1742             "TT_START_NUMBER": 0,
1743             "TT_STORAGE": 0, # #
1744             "TT_SYMBOL": "?",
1745             "TT_CORPSE_ID": id,
1746             "TT_TOOL": ""
1747         }
1748
1749
1750 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1751
1752
1753 @test_ThingType_id
1754 def command_ttname(name):
1755     """Set TT_NAME of selected ThingType."""
1756     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1757
1758
1759 @test_ThingType_id
1760 def command_tttool(name):
1761     """Set TT_TOOL of selected ThingType."""
1762     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1763
1764
1765 @test_ThingType_id
1766 def command_ttsymbol(char):
1767     """Set TT_SYMBOL of selected ThingType. """
1768     if 1 == len(char):
1769         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1770     else:
1771         print("Ignoring: Argument must be single character.")
1772
1773
1774 @test_ThingType_id
1775 def command_ttcorpseid(str_int):
1776     """Set TT_CORPSE_ID of selected ThingType."""
1777     val = integer_test(str_int, 0)
1778     if None != val:
1779         if val in world_db["ThingTypes"]:
1780             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1781         else:
1782             print("Ignoring: Corpse ID belongs to no known ThignType.")
1783
1784
1785 def command_taid(id_string):
1786     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1787
1788     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1789     """
1790     id = id_setter(id_string, "ThingActions", command_taid, True)
1791     if None != id:
1792         world_db["ThingActions"][id] = {
1793             "TA_EFFORT": 1,
1794             "TA_NAME": "wait"
1795         }
1796
1797
1798 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1799
1800
1801 @test_ThingAction_id
1802 def command_taname(name):
1803     """Set TA_NAME of selected ThingAction.
1804
1805     The name must match a valid thing action function. If after the name
1806     setting no ThingAction with name "wait" remains, call set_world_inactive().
1807     """
1808     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1809        or name == "pick_up":
1810         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1811         if 1 == world_db["WORLD_ACTIVE"]:
1812             wait_defined = False
1813             for id in world_db["ThingActions"]:
1814                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1815                     wait_defined = True
1816                     break
1817             if not wait_defined:
1818                 set_world_inactive()
1819     else:
1820         print("Ignoring: Invalid action name.")
1821     # In contrast to the original,naming won't map a function to a ThingAction.
1822
1823
1824 def command_ai():
1825     """Call ai() on player Thing, then turn_over()."""
1826     ai(world_db["Things"][0])
1827     turn_over()
1828
1829
1830 """Commands database.
1831
1832 Map command start tokens to ([0]) number of expected command arguments, ([1])
1833 the command's meta-ness (i.e. is it to be written to the record file, is it to
1834 be ignored in replay mode if read from server input file), and ([2]) a function
1835 to be called on it.
1836 """
1837 commands_db = {
1838     "QUIT": (0, True, command_quit),
1839     "PING": (0, True, command_ping),
1840     "THINGS_HERE": (2, True, command_thingshere),
1841     "MAKE_WORLD": (1, False, command_makeworld),
1842     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1843     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1844     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
1845     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
1846     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1847     "MAP_LENGTH": (1, False, command_maplength),
1848     "WORLD_ACTIVE": (1, False, command_worldactive),
1849     "MAP": (2, False, setter_map("MAP")),
1850     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
1851     "SLIPPERS": (1, False, command_slippers),  # #
1852     "PLANT_0": (1, False, command_plant0),  # #
1853     "TA_ID": (1, False, command_taid),
1854     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1855     "TA_NAME": (1, False, command_taname),
1856     "TT_ID": (1, False, command_ttid),
1857     "TT_NAME": (1, False, command_ttname),
1858     "TT_TOOL": (1, False, command_tttool),
1859     "TT_SYMBOL": (1, False, command_ttsymbol),
1860     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1861     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1862     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1863                                          0, 255)),
1864     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1865                                         0, 65535)),
1866     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1867     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
1868     "T_ID": (1, False, command_tid),
1869     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1870     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1871     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1872     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1873     "T_COMMAND": (1, False, command_tcommand),
1874     "T_TYPE": (1, False, command_ttype),
1875     "T_CARRIES": (1, False, command_tcarries),
1876     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1877     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1878     "T_MEMTHING": (3, False, command_tmemthing),
1879     "T_POSY": (1, False, setter_tpos("Y")),
1880     "T_POSX": (1, False, setter_tpos("X")),
1881     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
1882     "wait": (0, False, play_commander("wait")),
1883     "move": (1, False, play_commander("move")),
1884     "pick_up": (0, False, play_commander("pick_up")),
1885     "drop": (1, False, play_commander("drop", True)),
1886     "use": (1, False, play_commander("use", True)),
1887     "ai": (0, False, command_ai)
1888 }
1889 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1890
1891
1892 """World state database. With sane default values. (Randomness is in rand.)"""
1893 world_db = {
1894     "TURN": 0,
1895     "MAP_LENGTH": 64,
1896     "PLAYER_TYPE": 0,
1897     "WORLD_ACTIVE": 0,
1898     "GOD_MOOD": 0,  # #
1899     "GOD_FAVOR": 0,  # #
1900     "MAP": False,
1901     "FAVOR_STAGE": 0,  # #
1902     "SLIPPERS": 0,  # #
1903     "PLANT_0": 0,  # #
1904     "ThingActions": {},
1905     "ThingTypes": {},
1906     "Things": {}
1907 }
1908
1909 """Mapping of direction names to internal direction chars."""
1910 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1911                  "west": "s", "north-west": "w", "north-east": "e"}
1912
1913 """File IO database."""
1914 io_db = {
1915     "path_save": "save",
1916     "path_record": "record_save",
1917     "path_worldconf": "confserver/world",
1918     "path_server": "server/",
1919     "path_in": "server/in",
1920     "path_out": "server/out",
1921     "path_worldstate": "server/worldstate",
1922     "tmp_suffix": "_tmp",
1923     "kicked_by_rival": False,
1924     "worldstate_updateable": False
1925 }
1926
1927
1928 try:
1929     libpr = prep_library()
1930     rand = RandomnessIO()
1931     opts = parse_command_line_arguments()
1932     if opts.savefile:
1933         io_db["path_save"] = opts.savefile
1934         io_db["path_record"] = "record_" + opts.savefile
1935     setup_server_io()
1936     if opts.verbose:
1937         io_db["verbose"] = True
1938     if None != opts.replay:
1939         replay_game()
1940     else:
1941         play_game()
1942 except SystemExit as exit:
1943     print("ABORTING: " + exit.args[0])
1944 except:
1945     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1946     raise
1947 finally:
1948     cleanup_server_io()