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[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if (dict != type(world_db[key])
215             and key != "altar"  # #
216             and key != "MAP" and key != "WORLD_ACTIVE"):
217             string = string + key + " " + str(world_db[key]) + "\n"
218     string = string + mapsetter("MAP")()
219     string = string + helper("ThingActions", "TA_ID")
220     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221     for id in world_db["ThingTypes"]:
222         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224     string = string + helper("Things", "T_ID",
225                              {"T_CARRIES": False, "carried": False,
226                               "T_MEMMAP": mapsetter("T_MEMMAP"),
227                               "T_MEMTHING": memthing, "fovmap": False,
228                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229     for id in world_db["Things"]:
230         if [] != world_db["Things"][id]["T_CARRIES"]:
231             string = string + "T_ID " + str(id) + "\n"
232             for carried_id in world_db["Things"][id]["T_CARRIES"]:
233                 string = string + "T_CARRIES " + str(carried_id) + "\n"
234     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236     atomic_write(io_db["path_save"], string)
237
238
239 def obey_lines_in_file(path, name, do_record=False):
240     """Call obey() on each line of path's file, use name in input prefix."""
241     file = open(path, "r")
242     line_n = 1
243     for line in file.readlines():
244         obey(line.rstrip(), name + "file line " + str(line_n),
245              do_record=do_record)
246         line_n = line_n + 1
247     file.close()
248
249
250 def parse_command_line_arguments():
251     """Return settings values read from command line arguments."""
252     parser = argparse.ArgumentParser()
253     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254                         action='store')
255     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256                         action="store")
257     parser.add_argument('-v', dest='verbose', action='store_true')
258     opts, unknown = parser.parse_known_args()
259     return opts
260
261
262 def server_test():
263     """Ensure valid server out file belonging to current process.
264
265     This is done by comparing io_db["teststring"] to what's found at the start
266     of the current file at io_db["path_out"]. On failure, set
267     io_db["kicked_by_rival"] and raise SystemExit.
268     """
269     if not os.access(io_db["path_out"], os.F_OK):
270         raise SystemExit("Server output file has disappeared.")
271     file = open(io_db["path_out"], "r")
272     test = file.readline().rstrip("\n")
273     file.close()
274     if test != io_db["teststring"]:
275         io_db["kicked_by_rival"] = True
276         msg = "Server test string in server output file does not match. This" \
277               " indicates that the current server process has been " \
278               "superseded by another one."
279         raise SystemExit(msg)
280
281
282 def read_command():
283     """Return next newline-delimited command from server in file.
284
285     Keep building return string until a newline is encountered. Pause between
286     unsuccessful reads, and after too much waiting, run server_test().
287     """
288     wait_on_fail = 0.03333
289     max_wait = 5
290     now = time.time()
291     command = ""
292     while True:
293         add = io_db["file_in"].readline()
294         if len(add) > 0:
295             command = command + add
296             if len(command) > 0 and "\n" == command[-1]:
297                 command = command[:-1]
298                 break
299         else:
300             time.sleep(wait_on_fail)
301             if now + max_wait < time.time():
302                 server_test()
303                 now = time.time()
304     return command
305
306
307 def try_worldstate_update():
308     """Write worldstate file if io_db["worldstate_updateable"] is set."""
309     if io_db["worldstate_updateable"]:
310
311         def write_map(string, map):
312             for i in range(length):
313                 line = map[i * length:(i * length) + length].decode()
314                 string = string + line + "\n"
315             return string
316
317         inventory = ""
318         if [] == world_db["Things"][0]["T_CARRIES"]:
319             inventory = "(none)\n"
320         else:
321             for id in world_db["Things"][0]["T_CARRIES"]:
322                 type_id = world_db["Things"][id]["T_TYPE"]
323                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
324                 inventory = inventory + name + "\n"
325         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
326         string = str(world_db["TURN"]) + "\n" + \
327                  str(world_db["GOD_MOOD"]) + "\n" + \
328                  str(world_db["GOD_FAVOR"]) + "\n" + \
329                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331                  inventory + "%\n" + \
332                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334                  str(world_db["MAP_LENGTH"]) + "\n"
335         length = world_db["MAP_LENGTH"]
336
337         fov = bytearray(b' ' * (length ** 2))
338         ord_v = ord("v")
339         for pos in [pos for pos in range(length ** 2)
340                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341             fov[pos] = world_db["MAP"][pos]
342         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
343                       for id in world_db["Things"]
344                       if not world_db["Things"][id]["carried"]
345                       if world_db["Things"][id]["T_TYPE"] == tid
346                       if world_db["Things"][0]["fovmap"][
347                            world_db["Things"][id]["T_POSY"] * length
348                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
349             type = world_db["Things"][id]["T_TYPE"]
350             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
351             fov[world_db["Things"][id]["T_POSY"] * length
352                 + world_db["Things"][id]["T_POSX"]] = c
353         string = write_map(string, fov)
354
355         mem = world_db["Things"][0]["T_MEMMAP"][:]
356         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357                       for mt in world_db["Things"][0]["T_MEMTHING"]
358                       if mt[0] == tid]:
359              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360              mem[(mt[1] * length) + mt[2]] = ord(c)
361         string = write_map(string, mem)
362
363         metamapA = bytearray(b'0' * (length ** 2))  # #
364         for id in [id for id in world_db["Things"]  # #
365                       if not world_db["Things"][id]["carried"]  # #
366                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
367                       if world_db["Things"][0]["fovmap"][  # #
368                            world_db["Things"][id]["T_POSY"] * length  # #
369                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
370             pos = (world_db["Things"][id]["T_POSY"] * length  # #
371                   + world_db["Things"][id]["T_POSX"])  # #
372             if id == 0 or world_db["EMPATHY"]:  # #
373                 type = world_db["Things"][id]["T_TYPE"]  # #
374                 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]  # #
375                 third_of_hp = max_hp / 3  # #
376                 hp = world_db["Things"][id]["T_LIFEPOINTS"]  # #
377                 add = 0  # #
378                 if hp > 2 * third_of_hp:  # #
379                      add = 2  # #
380                 elif hp > third_of_hp:  # #
381                     add = 1  # #
382                 metamapA[pos] = ord('a') + add # #
383             else:  # #
384                 metamapA[pos] = ord('X')  # #
385         for mt in world_db["Things"][0]["T_MEMTHING"]:  # #
386             pos = mt[1] * length + mt[2]  # #
387             if metamapA[pos] < ord('2'):  # #
388                 metamapA[pos] += 1  # #
389         string = write_map(string, metamapA)  # #
390         
391         metamapB = bytearray(b' ' * (length ** 2))  # #
392         for id in [id for id in world_db["Things"]  # #
393                       if not world_db["Things"][id]["carried"]  # #
394                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
395                       if world_db["Things"][0]["fovmap"][  # #
396                            world_db["Things"][id]["T_POSY"] * length  # #
397                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
398             pos = (world_db["Things"][id]["T_POSY"] * length  # #
399                   + world_db["Things"][id]["T_POSX"])  # #
400             if id == 0 or world_db["EMPATHY"]:  # #
401                 action = world_db["Things"][id]["T_COMMAND"]  # #
402                 if 0 != action:  # #
403                     name = world_db["ThingActions"][action]["TA_NAME"]  # #
404                 else:  # #
405                     name = " "  # #
406                 metamapB[pos] = ord(name[0]) # #
407         string = write_map(string, metamapB)  # #
408
409         atomic_write(io_db["path_worldstate"], string, delete=False)
410         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
411         io_db["worldstate_updateable"] = False
412
413
414 def replay_game():
415     """Replay game from record file.
416
417     Use opts.replay as breakpoint turn to which to replay automatically before
418     switching to manual input by non-meta commands in server input file
419     triggering further reads of record file. Ensure opts.replay is at least 1.
420     Run try_worldstate_update() before each interactive obey()/read_command().
421     """
422     if opts.replay < 1:
423         opts.replay = 1
424     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
425           " (if so late a turn is to be found).")
426     if not os.access(io_db["path_record"], os.F_OK):
427         raise SystemExit("No record file found to replay.")
428     io_db["file_record"] = open(io_db["path_record"], "r")
429     io_db["file_record"].prefix = "record file line "
430     io_db["file_record"].line_n = 1
431     while world_db["TURN"] < opts.replay:
432         line = io_db["file_record"].readline()
433         if "" == line:
434             break
435         obey(line.rstrip(), io_db["file_record"].prefix
436              + str(io_db["file_record"].line_n))
437         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
438     while True:
439         try_worldstate_update()
440         obey(read_command(), "in file", replay=True)
441
442
443 def play_game():
444     """Play game by server input file commands. Before, load save file found.
445
446     If no save file is found, a new world is generated from the commands in the
447     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
448     command and all that follow via the server input file. Run
449     try_worldstate_update() before each interactive obey()/read_command().
450     """
451     if os.access(io_db["path_save"], os.F_OK):
452         obey_lines_in_file(io_db["path_save"], "save")
453     else:
454         if not os.access(io_db["path_worldconf"], os.F_OK):
455             msg = "No world config file from which to start a new world."
456             raise SystemExit(msg)
457         obey_lines_in_file(io_db["path_worldconf"], "world config ",
458                            do_record=True)
459         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
460     while True:
461         try_worldstate_update()
462         obey(read_command(), "in file", do_record=True)
463
464
465 def make_map():
466     """(Re-)make island map.
467
468     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
469     start with one land cell in the middle, then go into cycle of repeatedly
470     selecting a random sea cell and transforming it into land if it is neighbor
471     to land. The cycle ends when a land cell is due to be created at the map's
472     border. Then put some trees on the map (TODO: more precise algorithm desc).
473     """
474     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
475
476     def is_neighbor(coordinates, type):
477         y = coordinates[0]
478         x = coordinates[1]
479         length = world_db["MAP_LENGTH"]
480         ind = y % 2
481         diag_west = x + (ind > 0)
482         diag_east = x + (ind < (length - 1))
483         pos = (y * length) + x
484         if (y > 0 and diag_east
485             and type == chr(world_db["MAP"][pos - length + ind])) \
486            or (x < (length - 1)
487                and type == chr(world_db["MAP"][pos + 1])) \
488            or (y < (length - 1) and diag_east
489                and type == chr(world_db["MAP"][pos + length + ind])) \
490            or (y > 0 and diag_west
491                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
492            or (x > 0
493                and type == chr(world_db["MAP"][pos - 1])) \
494            or (y < (length - 1) and diag_west
495                and type == chr(world_db["MAP"][pos + length - (not ind)])):
496             return True
497         return False
498
499     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
500     length = world_db["MAP_LENGTH"]
501     add_half_width = (not (length % 2)) * int(length / 2)
502     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
503     while (1):
504         y = rand.next() % length
505         x = rand.next() % length
506         pos = (y * length) + x
507         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
508             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
509                 break
510             world_db["MAP"][pos] = ord(".")
511     n_trees = int((length ** 2) / 16)
512     i_trees = 0
513     while (i_trees <= n_trees):
514         single_allowed = rand.next() % 32
515         y = rand.next() % length
516         x = rand.next() % length
517         pos = (y * length) + x
518         if "." == chr(world_db["MAP"][pos]) \
519           and ((not single_allowed) or is_neighbor((y, x), "X")):
520             world_db["MAP"][pos] = ord("X")
521             i_trees += 1
522     # This all-too-precise replica of the original C code misses iter_limit().
523     n_colons = int((length ** 2) / 16)  # #
524     i_colons = 0  # #
525     while (i_colons <= n_colons):  # #
526         single_allowed = rand.next() % 256  # #
527         y = rand.next() % length  # #
528         x = rand.next() % length  # #
529         pos = (y * length) + x  # #
530         if ("." == chr(world_db["MAP"][pos])  # #
531           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
532             world_db["MAP"][pos] = ord(":")  # #
533             i_colons += 1  # #
534     altar_placed = False  # #
535     while not altar_placed:  # #
536         y = rand.next() % length  # #
537         x = rand.next() % length  # #
538         pos = (y * length) + x  # #
539         if (("." == chr(world_db["MAP"][pos]  # #
540              or ":" == chr(world_db["MAP"][pos]))
541             and not is_neighbor((y, x), "X"))):  # #
542             world_db["MAP"][pos] = ord("_")  # #
543             world_db["altar"] = (y, x)  # #
544             altar_placed = True  # #
545
546
547 def update_map_memory(t, age_map=True):
548     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
549
550     def age_some_memdepthmap_on_nonfov_cells():
551         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
552         # ord_v = ord("v")
553         # ord_0 = ord("0")
554         # ord_9 = ord("9")
555         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
556         #             if not ord_v == t["fovmap"][pos]
557         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
558         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
559         #             if not rand.next() % (2 **
560         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
561         #     t["T_MEMDEPTHMAP"][pos] += 1
562         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
563         fovmap = c_pointer_to_bytearray(t["fovmap"])
564         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
565
566     if not t["T_MEMMAP"]:
567         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
568     if not t["T_MEMDEPTHMAP"]:
569         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
570     ord_v = ord("v")
571     ord_0 = ord("0")
572     ord_space = ord(" ")
573     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
574                 if ord_v == t["fovmap"][pos]]:
575         t["T_MEMDEPTHMAP"][pos] = ord_0
576         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
577     if age_map:
578         age_some_memdepthmap_on_nonfov_cells()
579     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
580                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
581                                                + mt[2]]]
582     for id in [id for id in world_db["Things"]
583                if not world_db["Things"][id]["carried"]]:
584         type = world_db["Things"][id]["T_TYPE"]
585         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
586             y = world_db["Things"][id]["T_POSY"]
587             x = world_db["Things"][id]["T_POSX"]
588             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
589                 t["T_MEMTHING"].append((type, y, x))
590
591
592 def set_world_inactive():
593     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
594     server_test()
595     if os.access(io_db["path_worldstate"], os.F_OK):
596         os.remove(io_db["path_worldstate"])
597     world_db["WORLD_ACTIVE"] = 0
598
599
600 def integer_test(val_string, min, max=None):
601     """Return val_string if possible integer >= min and <= max, else None."""
602     try:
603         val = int(val_string)
604         if val < min or (max is not None and val > max):
605             raise ValueError
606         return val
607     except ValueError:
608         msg = "Ignoring: Please use integer >= " + str(min)
609         if max is not None:
610             msg += " and <= " + str(max)
611         msg += "."
612         print(msg)
613         return None
614
615
616 def setter(category, key, min, max=None):
617     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
618     if category is None:
619         def f(val_string):
620             val = integer_test(val_string, min, max)
621             if None != val:
622                 world_db[key] = val
623     else:
624         if category == "Thing":
625             id_store = command_tid
626             decorator = test_Thing_id
627         elif category == "ThingType":
628             id_store = command_ttid
629             decorator = test_ThingType_id
630         elif category == "ThingAction":
631             id_store = command_taid
632             decorator = test_ThingAction_id
633
634         @decorator
635         def f(val_string):
636             val = integer_test(val_string, min, max)
637             if None != val:
638                 world_db[category + "s"][id_store.id][key] = val
639     return f
640
641
642 def build_fov_map(t):
643     """Build Thing's FOV map."""
644     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
645     fovmap = c_pointer_to_bytearray(t["fovmap"])
646     map = c_pointer_to_bytearray(world_db["MAP"])
647     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
648         raise RuntimeError("Malloc error in build_fov_Map().")
649
650
651 def log_help():
652     """Send quick usage info to log."""
653     strong_write(io_db["file_out"], "LOG "
654                  + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
655     strong_write(io_db["file_out"], "LOG "
656                  + "Use 'p' to pick up objects, and 'D' to drop them.\n")
657     strong_write(io_db["file_out"], "LOG "
658                  + "Some objects can be used (such as: eaten) by 'u' if "
659                  + "they are in your inventory. "
660                  + "Use 'Up'/'Down' to navigate the inventory.\n")
661     strong_write(io_db["file_out"], "LOG "
662                  + "Use 'l' to toggle 'look' mode (move an exploration cursor "
663                  + "instead of the player over the map).\n")
664     strong_write(io_db["file_out"], "LOG "
665                  + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
666     strong_write(io_db["file_out"], "LOG See README file for more details.\n")
667
668
669 def decrement_lifepoints(t):
670     """Decrement t's lifepoints by 1, and if to zero, corpse it.
671
672     If t is the player avatar, only blank its fovmap, so that the client may
673     still display memory data. On non-player things, erase fovmap and memory.
674     Dying actors drop all their things.
675     """
676     # 7DRL: Also decrements God's mood; deaths heavily so.
677     # 7DRL: Return 1 if death, else 0.
678     t["T_LIFEPOINTS"] -= 1
679     world_db["GOD_MOOD"] -= 1  # #
680     if 0 == t["T_LIFEPOINTS"]:
681         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
682         world_db["GOD_MOOD"] -= sadness  # #        
683         for id in t["T_CARRIES"]:
684             t["T_CARRIES"].remove(id)
685             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
686             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
687             world_db["Things"][id]["carried"] = False
688         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
689         if world_db["Things"][0] == t:
690             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
691             strong_write(io_db["file_out"], "LOG You die.\n")
692             strong_write(io_db["file_out"],
693                          "LOG See README on how to start over.\n")
694         else:
695             t["fovmap"] = False
696             t["T_MEMMAP"] = False
697             t["T_MEMDEPTHMAP"] = False
698             t["T_MEMTHING"] = []
699         return sadness  # #
700     return 0  # #
701
702
703 def add_gods_favor(i): # #
704     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
705     def favor_multiplier(i):
706         x = 100
707         threshold = math.e * x
708         mood = world_db["GOD_MOOD"]
709         if i > 0:
710             if mood > threshold:
711                 i = i * math.log(mood / x)
712             elif -mood > threshold:
713                 i = i / math.log(-mood / x)
714         elif i < 0:
715             if -mood > threshold:
716                 i = i * math.log(-mood / x)
717             if mood > threshold:
718                 i = i / math.log(mood / x)
719         return int(i)
720     world_db["GOD_FAVOR"] += favor_multiplier(i)
721
722
723 def mv_yx_in_dir_legal(dir, y, x):
724     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
725     dir_c = dir.encode("ascii")[0]
726     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
727     if -1 == test:
728         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
729     return (test, libpr.result_y(), libpr.result_x())
730
731
732 def enter_altar():  # #
733      """What happens when the player enters the altar."""
734      if world_db["FAVOR_STAGE"] > 9000:
735         strong_write(io_db["file_out"],
736                      "LOG You step on a soul-less slab of stone.\n")
737         return
738      strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
739      if world_db["FAVOR_STAGE"] == 0:
740          world_db["FAVOR_STAGE"] = 1
741          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
742                       + "\"I don't trust you. You intrude on the island's "
743                       + "affairs. I think you're a nuisance at best, and a "
744                       + "danger to my children at worst. I will give you a "
745                       + "chance to lighten my mood, however: For a while now, "
746                       + "I've been trying to spread the plant "
747                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
748                       + " (\""
749                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
750                       + "\"). I have not been very successful so far. Maybe "
751                       + "you can make yourself useful there. I will count "
752                       + "each further "
753                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
754                       + " that grows to your favor.\n")
755      elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
756          world_db["FAVOR_STAGE"] = 2
757          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
758                       + "\"You could have done worse so far. Maybe you are not "
759                       + "the worst to happen to this island since the metal "
760                       + "birds threw the great lightning ball. Maybe you can "
761                       + "help me spread another plant. It multiplies faster, "
762                       + "and it is highly nutritious: "
763                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
764                       + " (\""
765                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
766                       + "\"). It is new. I give you the only example. Be very "
767                       + "careful with it! I also give you another tool that "
768                       + "might be helpful.\n")
769          id = id_setter(-1, "Things")
770          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
771                                             world_db["altar"])
772          id = id_setter(-1, "Things")
773          world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
774                                             world_db["altar"])
775      elif world_db["FAVOR_STAGE"] == 2 and \
776           0 == len([id for id in world_db["Things"]
777                    if world_db["Things"][id]["T_TYPE"]
778                       == world_db["PLANT_1"]]):
779          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
780                       + "\"I am greatly disappointed that you lost all "
781                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
782                       + " this island had. Here is another one. It cost me "
783                       + " great work. Be more careful this time.\n")
784          id = id_setter(-1, "Things")
785          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
786                                             world_db["altar"])
787          add_gods_favor(-250)
788      elif world_db["GOD_FAVOR"] > 9000:
789          world_db["FAVOR_STAGE"] = 9001
790          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
791                       + "\"You have proven yourself worthy of my respect. "
792                       + "You were a good citizen to the island, and sometimes "
793                       + "a better steward to its inhabitants than me. The "
794                       + "island shall miss you when you leave. But you have "
795                       + "earned the right to do so. Take this "
796                       + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
797                       + " and USE it when you please. It will take you to "
798                       + "where you came from. (But do feel free to stay here "
799                       + "as long as you like.)\"\n")
800          id = id_setter(-1, "Things")
801          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
802                                             world_db["altar"])
803
804
805 def actor_wait(t):
806     """Make t do nothing (but loudly, if player avatar)."""
807     if t == world_db["Things"][0]:
808         strong_write(io_db["file_out"], "LOG You wait.\n")
809
810
811 def actor_move(t):
812     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
813     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
814     # 7DRL: Player entering the altar triggers enter_altar().
815     # 7DRL: Player with axe chops down trees.
816     passable = False
817     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
818                                      t["T_POSY"], t["T_POSX"])
819     if 1 == move_result[0]:
820         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
821         hitted = [id for id in world_db["Things"]
822                   if world_db["Things"][id] != t
823                   if world_db["Things"][id]["T_LIFEPOINTS"]
824                   if world_db["Things"][id]["T_POSY"] == move_result[1]
825                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
826         if len(hitted):
827             hit_id = hitted[0]
828             if t == world_db["Things"][0]:
829                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
830                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
831                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
832                                                 + ".\n")
833                 add_gods_favor(-1)  # #
834             elif 0 == hit_id:
835                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
836                 strong_write(io_db["file_out"], "LOG " + hitter_name +
837                                                 " wounds you.\n")
838             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
839             if test and t == world_db["Things"][0]:  # #
840                 add_gods_favor(-test)  # #
841             return
842         if (ord("X") == world_db["MAP"][pos]  # #
843             or ord("|") == world_db["MAP"][pos]):  # #
844             carries_axe = False  # #
845             for id in t["T_CARRIES"]:  # # 
846                 type = world_db["Things"][id]["T_TYPE"]  # #
847                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
848                     carries_axe = True  # #
849                     break  # #
850             if carries_axe:  # #
851                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
852                 if t == world_db["Things"][0]:  # #
853                     strong_write(io_db["file_out"], "LOG With your "  # #
854                                                     + axe_name  # #
855                                                     + ", you chop!\n")  # #
856                     if ord("X") == world_db["MAP"][pos]:  # #
857                         add_gods_favor(-1)  # #
858                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
859                 case_X = world_db["MAP"][pos] == ord("X")  # #
860                 if (chop_power > 0  # #
861                     and ((case_X and  # #
862                           0 == int(rand.next() / chop_power))  # #
863                     or (not case_X and  # #
864                              0 == int(rand.next() / (3 * chop_power))))):  # #
865                     if t == world_db["Things"][0]:  # #
866                         strong_write(io_db["file_out"],  # #
867                                      "LOG You chop it down.\n")  # #
868                     if world_db["MAP"][pos] == ord("X"):  # #
869                         add_gods_favor(-10)  # #
870                     world_db["MAP"][pos] = ord(".")   # #
871                     i = 3 if case_X else 1  # #
872                     for i in range(i):  # #
873                         id = id_setter(-1, "Things")  # #
874                         world_db["Things"][id] = \
875                           new_Thing(world_db["LUMBER"],  # #
876                                     (move_result[1], move_result[2]))  # # 
877                     build_fov_map(t)  # #
878                 return   # #
879         passable = ("." == chr(world_db["MAP"][pos]) or
880                     ":" == chr(world_db["MAP"][pos]) or # #
881                     "_" == chr(world_db["MAP"][pos])) # #
882     dir = [dir for dir in directions_db
883            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
884     if passable:
885         t["T_POSY"] = move_result[1]
886         t["T_POSX"] = move_result[2]
887         for id in t["T_CARRIES"]:
888             world_db["Things"][id]["T_POSY"] = move_result[1]
889             world_db["Things"][id]["T_POSX"] = move_result[2]
890         build_fov_map(t)
891         if t == world_db["Things"][0]:
892             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
893             if (move_result[1] == world_db["altar"][0] and  # #
894                 move_result[2] == world_db["altar"][1]):  # #
895                 enter_altar()  # #
896     elif t == world_db["Things"][0]:
897         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
898
899
900 def actor_pick_up(t):
901     """Make t pick up (topmost?) Thing from ground into inventory.
902
903     Define topmostness by how low the thing's type ID is.
904     """
905     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
906     used_slots = len(t["T_CARRIES"]) # #
907     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
908         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
909                if not world_db["Things"][id]["carried"]
910                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
911                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
912         if len(ids):
913             lowest_tid = -1
914             for iid in ids:
915                 tid = world_db["Things"][iid]["T_TYPE"] 
916                 if lowest_tid == -1 or tid < lowest_tid:
917                     id = iid
918                     lowest_tid = tid
919             world_db["Things"][id]["carried"] = True
920             type = world_db["Things"][id]["T_TYPE"]  # #
921             if (t != world_db["Things"][0] # #
922                 and world_db["Things"][id]["T_PLAYERDROP"]  # #
923                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
924                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
925                 add_gods_favor(score)  # #
926                 world_db["Things"][id]["T_PLAYERDROP"] = 0  # #
927             t["T_CARRIES"].append(id)
928             if t == world_db["Things"][0]:
929                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
930         elif t == world_db["Things"][0]:
931             err = "You try to pick up an object, but there is none."
932             strong_write(io_db["file_out"], "LOG " + err + "\n")
933     elif t == world_db["Things"][0]: # #
934         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
935                                         "No storage room to carry more.\n") # #
936
937
938 def actor_drop(t):
939     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
940     # TODO: Handle case where T_ARGUMENT matches nothing.
941     if len(t["T_CARRIES"]):
942         id = t["T_CARRIES"][t["T_ARGUMENT"]]
943         t["T_CARRIES"].remove(id)
944         world_db["Things"][id]["carried"] = False
945         if t == world_db["Things"][0]:
946             strong_write(io_db["file_out"], "LOG You drop an object.\n")
947             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
948     elif t == world_db["Things"][0]:
949         err = "You try to drop an object, but you own none."
950         strong_write(io_db["file_out"], "LOG " + err + "\n")
951
952
953 def actor_use(t):
954     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
955     # TODO: Handle case where T_ARGUMENT matches nothing.
956     # 7DLR: Handle SLIPPERS-type Thing use.
957     if len(t["T_CARRIES"]):
958         id = t["T_CARRIES"][t["T_ARGUMENT"]]
959         type = world_db["Things"][id]["T_TYPE"]
960         if type == world_db["SLIPPERS"]:  # #
961             if t == world_db["Things"][0]:  # #
962                 strong_write(io_db["file_out"], "LOG You use the "  # #
963                              + world_db["ThingTypes"][type]["TT_NAME"]  # #
964                              + ". It glows in wondrous colors, and emits "  # #
965                              + "a sound as if from a dying cat. The "  # #
966                              + "Island God laughs.\n")  # #
967             t["T_LIFEPOINTS"] = 1  # #
968             decrement_lifepoints(t)  # #
969         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
970               and t == world_db["Things"][0]):  # #
971                 strong_write(io_db["file_out"],  # #
972                              "LOG To use this item for chopping, move "  # #
973                              "towards a tree while carrying it in "  # #
974                              "your inventory.\n")  # #
975         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):  # #
976             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
977             if (world_db["MAP"][pos] == ord("X")  # #
978                 or world_db["MAP"][pos] == ord("|")):  # #
979                 strong_write(io_db["file_out"],  # #
980                              "LOG Can't build when standing on barrier.\n")  # #
981                 return
982             for id in [id for id in world_db["Things"]
983                        if not world_db["Things"][id] == t
984                        if not world_db["Things"][id]["carried"]
985                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
986                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
987                  strong_write(io_db["file_out"],
988                               "LOG Can't build when standing objects.\n")  # #
989                  return
990             for id in t["T_CARRIES"]:  # #
991                 type_tool = world_db["Things"][id]["T_TYPE"]  # #
992                 if (world_db["ThingTypes"][type_tool]["TT_TOOL"]  # #
993                     == "carpentry"):  # #
994                     break  # #
995             wood_id = None  # #
996             for id in t["T_CARRIES"]:  # #
997                 type_material = world_db["Things"][id]["T_TYPE"]  # #
998                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]  # #
999                     == "wood"):  # #
1000                     wood_id = id  # #
1001                     break  # #
1002             if wood_id != None:  # #
1003                 t["T_CARRIES"].remove(wood_id)  # #
1004                 del world_db["Things"][wood_id]  # #
1005                 world_db["MAP"][pos] = ord("|")  # #
1006                 strong_write(io_db["file_out"], "LOG With your "  # #
1007                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
1008                              + " you build a wooden barrier from your "  # #
1009                              + world_db["ThingTypes"][type_material]  # #
1010                                ["TT_NAME"]  # #
1011                              + ".\n")  # #
1012             else:  # #
1013                 strong_write(io_db["file_out"], "LOG You can't use a "  # #
1014                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
1015                              + " without some wood in your inventory.\n")  # #
1016         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1017             t["T_CARRIES"].remove(id)
1018             del world_db["Things"][id]
1019             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1020             if t == world_db["Things"][0]:
1021                 strong_write(io_db["file_out"],
1022                              "LOG You consume this object.\n")
1023         elif t == world_db["Things"][0]:
1024             strong_write(io_db["file_out"],
1025                          "LOG You try to use this object, but fail.\n")
1026     elif t == world_db["Things"][0]:
1027         strong_write(io_db["file_out"],
1028                      "LOG You try to use an object, but you own none.\n")
1029
1030
1031 def thingproliferation(t, prol_map):
1032     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1033
1034     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1035     marked "." in prol_map. If there are several map cell candidates, one is
1036     selected randomly.
1037     """
1038     # 7DRL: success increments God's mood
1039     # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1040     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1041     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1042         candidates = []
1043         for dir in [directions_db[key] for key in directions_db]:
1044             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1045             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1046             if mv_result[0] and \
1047                (ord(":") == prol_map[pos]  # #
1048                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1049                     and ord(".") == prol_map[pos])):
1050             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1051             #                                          * world_db["MAP_LENGTH"]
1052             #                                          + mv_result[2]]:
1053                 candidates.append((mv_result[1], mv_result[2]))
1054         if len(candidates):
1055             i = rand.next() % len(candidates)
1056             id = id_setter(-1, "Things")
1057             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1058             world_db["Things"][id] = newT
1059             animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1060             if animacy:  # #
1061                 world_db["GOD_MOOD"] += animacy  # #
1062             else:  # #
1063                 world_db["GOD_MOOD"] += 1  # #
1064             if (world_db["FAVOR_STAGE"] > 0  # #
1065                 and t["T_TYPE"] == world_db["PLANT_0"]):  # #
1066                 world_db["GOD_FAVOR"] += 5  # #
1067             elif t["T_TYPE"] == world_db["PLANT_1"]:  # #
1068                 world_db["GOD_FAVOR"] += 25  # #
1069
1070
1071 def try_healing(t):
1072     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1073
1074     On success, decrease satiation score by 32.
1075     """
1076     # 7DRL: Successful heals increment God's mood.
1077     if t["T_SATIATION"] > 0 \
1078        and t["T_LIFEPOINTS"] < \
1079            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1080        and 0 == (rand.next() % 31) \
1081        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1082                               if world_db["ThingActions"][id]["TA_NAME"] ==
1083                                  "wait"][0]:
1084         t["T_LIFEPOINTS"] += 1
1085         world_db["GOD_MOOD"] += 1  # #
1086         t["T_SATIATION"] -= 32
1087         if t == world_db["Things"][0]:
1088             strong_write(io_db["file_out"], "LOG You heal.\n")
1089
1090
1091 def hunger(t):
1092     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1093     if t["T_SATIATION"] > -32768:
1094         t["T_SATIATION"] -= 1
1095     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1096         raise RuntimeError("A thing that should not hunger is hungering.")
1097     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1098     if int(int(abs(t["T_SATIATION"]) / stomach)
1099            / ((rand.next() % stomach) + 1)):
1100         if t == world_db["Things"][0]:
1101             if t["T_SATIATION"] < 0:
1102                 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1103             else:
1104                 strong_write(io_db["file_out"],
1105                              "LOG You suffer from over-eating.\n")
1106         decrement_lifepoints(t)
1107
1108
1109 def get_dir_to_target(t, filter):
1110     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1111
1112     The path-wise nearest target is chosen, via the shortest available path.
1113     Target must not be t. On succcess, return positive value, else False.
1114     Filters:
1115     "a": Thing in FOV is below a certain distance, animate, but of ThingType
1116          that is not t's, and starts out weaker than t is; build path as
1117          avoiding things of t's ThingType
1118     "f": neighbor cell (not inhabited by any animate Thing) further away from
1119          animate Thing not further than x steps away and in FOV and of a
1120          ThingType that is not t's, and starts out stronger or as strong as t
1121          is currently; or (cornered), if no such flight cell, but Thing of
1122          above criteria is too near,1 a cell closer to it, or, if less near,
1123          just wait
1124     "c": Thing in memorized map is consumable
1125     "s": memory map cell with greatest-reachable degree of unexploredness
1126     """
1127
1128     def zero_score_map_where_char_on_memdepthmap(c):
1129         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1130         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1131         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1132         #     set_map_score(i, 0)
1133         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1134         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1135             raise RuntimeError("No score map allocated for "
1136                                "zero_score_map_where_char_on_memdepthmap().")
1137
1138     def set_map_score(pos, score):
1139         test = libpr.set_map_score(pos, score)
1140         if test:
1141             raise RuntimeError("No score map allocated for set_map_score().")
1142
1143     def get_map_score(pos):
1144         result = libpr.get_map_score(pos)
1145         if result < 0:
1146             raise RuntimeError("No score map allocated for get_map_score().")
1147         return result
1148
1149     def seeing_thing():
1150         if t["fovmap"] and ("a" == filter or "f" == filter):
1151             for id in world_db["Things"]:
1152                 Thing = world_db["Things"][id]
1153                 if Thing != t and Thing["T_LIFEPOINTS"] and \
1154                    t["T_TYPE"] != Thing["T_TYPE"] and \
1155                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
1156                                           * world_db["MAP_LENGTH"])
1157                                           + Thing["T_POSX"]]):
1158                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1159                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1160                                           t["T_LIFEPOINTS"]) \
1161                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1162                                              t["T_LIFEPOINTS"]):
1163                         return True
1164         elif t["T_MEMMAP"] and "c" == filter:
1165             for mt in t["T_MEMTHING"]:
1166                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1167                                          + mt[2]]) \
1168                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1169                     return True
1170         return False
1171
1172     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1173         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1174         # ord_dot = ord(".")
1175         # memmap = t["T_MEMMAP"]
1176         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1177         #            if ord_dot == memmap[i]]:
1178         #     set_map_score(i, 65534) # i.e. 65535-1
1179         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1180         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1181             raise RuntimeError("No score map allocated for "
1182                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1183
1184     def init_score_map():
1185         test = libpr.init_score_map()
1186         if test:
1187             raise RuntimeError("Malloc error in init_score_map().")
1188         ord_v = ord("v")
1189         ord_blank = ord(" ")
1190         set_cells_passable_on_memmap_to_65534_on_scoremap()
1191         if "a" == filter:
1192             for id in world_db["Things"]:
1193                 Thing = world_db["Things"][id]
1194                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1195                       + Thing["T_POSX"]
1196                 if t != Thing and Thing["T_LIFEPOINTS"] and \
1197                    t["T_TYPE"] != Thing["T_TYPE"] and \
1198                    ord_v == t["fovmap"][pos] and \
1199                    t["T_LIFEPOINTS"] > \
1200                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1201                     set_map_score(pos, 0)
1202                 elif t["T_TYPE"] == Thing["T_TYPE"]:
1203                     set_map_score(pos, 65535)
1204         elif "f" == filter:
1205             for id in [id for id in world_db["Things"]
1206                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
1207                 Thing = world_db["Things"][id]
1208                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1209                       + Thing["T_POSX"]
1210                 if t["T_TYPE"] != Thing["T_TYPE"] and \
1211                    ord_v == t["fovmap"][pos] and \
1212                    t["T_LIFEPOINTS"] <= \
1213                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1214                     set_map_score(pos, 0)
1215         elif "c" == filter:
1216             for mt in [mt for mt in t["T_MEMTHING"]
1217                        if ord_blank != t["T_MEMMAP"][mt[1]
1218                                                     * world_db["MAP_LENGTH"]
1219                                                     + mt[2]]
1220                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1221                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1222         elif "s" == filter:
1223             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1224
1225     def rand_target_dir(neighbors, cmp, dirs):
1226         candidates = []
1227         n_candidates = 0
1228         for i in range(len(dirs)):
1229             if cmp == neighbors[i]:
1230                 candidates.append(dirs[i])
1231                 n_candidates += 1
1232         return candidates[rand.next() % n_candidates] if n_candidates else 0
1233
1234     def get_neighbor_scores(dirs, eye_pos):
1235         scores = []
1236         if libpr.ready_neighbor_scores(eye_pos):
1237             raise RuntimeError("No score map allocated for " +
1238                                "ready_neighbor_scores.()")
1239         for i in range(len(dirs)):
1240             scores.append(libpr.get_neighbor_score(i))
1241         return scores
1242
1243     def get_dir_from_neighbors():
1244         dir_to_target = False
1245         dirs = "edcxsw"
1246         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1247         neighbors = get_neighbor_scores(dirs, eye_pos)
1248         if "f" == filter:
1249             inhabited = [world_db["Things"][id]["T_POSY"]
1250                          * world_db["MAP_LENGTH"]
1251                          + world_db["Things"][id]["T_POSX"]
1252                          for id in world_db["Things"]
1253                          if world_db["Things"][id]["T_LIFEPOINTS"]]
1254             for i in range(len(dirs)):
1255                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1256                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1257                           + libpr.result_x()
1258                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1259                     neighbors[i] = 65535
1260                     break
1261         minmax_start = 0 if "f" == filter else 65535 - 1
1262         minmax_neighbor = minmax_start
1263         for i in range(len(dirs)):
1264             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1265                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1266                or ("f" != filter and minmax_neighbor > neighbors[i]):
1267                 minmax_neighbor = neighbors[i]
1268         if minmax_neighbor != minmax_start:
1269             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1270         if "f" == filter:
1271             if not dir_to_target:
1272                 if 1 == get_map_score(eye_pos):
1273                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
1274                 elif 3 >= get_map_score(eye_pos):
1275                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1276                                       if
1277                                       world_db["ThingActions"][id]["TA_NAME"]
1278                                          == "wait"][0]
1279                     return 1
1280             elif dir_to_target and 3 < get_map_score(eye_pos):
1281                 dir_to_target = 0
1282         elif "a" == filter and 10 <= get_map_score(eye_pos):
1283             dir_to_target = 0
1284         return dir_to_target
1285
1286     dir_to_target = False
1287     mem_depth_c = b' '
1288     run_i = 9 + 1 if "s" == filter else 1
1289     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1290         run_i -= 1
1291         init_score_map()
1292         mem_depth_c = b'9' if b' ' == mem_depth_c \
1293                            else bytes([mem_depth_c[0] - 1])
1294         if libpr.dijkstra_map():
1295             raise RuntimeError("No score map allocated for dijkstra_map().")
1296         dir_to_target = get_dir_from_neighbors()
1297         libpr.free_score_map()
1298         if dir_to_target and str == type(dir_to_target):
1299             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1300                               if world_db["ThingActions"][id]["TA_NAME"]
1301                                  == "move"][0]
1302             t["T_ARGUMENT"] = ord(dir_to_target)
1303     return dir_to_target
1304
1305
1306 def standing_on_food(t):
1307     """Return True/False whether t is standing on a consumable."""
1308     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1309                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1310                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1311                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1312                   ["TT_TOOL"] == "food"]:
1313         return True
1314     return False
1315
1316
1317 def get_inventory_slot_to_consume(t):
1318     """Return slot Id of strongest consumable in t's inventory, else -1."""
1319     cmp_food = 0
1320     selection = -1
1321     i = 0
1322     for id in t["T_CARRIES"]:
1323         type = world_db["Things"][id]["T_TYPE"]
1324         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1325            and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1326             cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1327             selection = i
1328         i += 1
1329     return selection
1330
1331
1332 def ai(t):
1333     """Determine next command/argment for actor t via AI algorithms.
1334
1335     AI will look for, and move towards, enemies (animate Things not of their
1336     own ThingType); if they see none, they will consume consumables in their
1337     inventory; if there are none, they will pick up what they stand on if they
1338     stand on consumables; if they stand on none, they will move towards the
1339     next consumable they see or remember on the map; if they see or remember
1340     none, they will explore parts of the map unseen since ever or for at least
1341     one turn; if there is nothing to explore, they will simply wait.
1342     """
1343     # 7DRL add: Don't pick up or search things when inventory is full.
1344     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1345                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1346     if not get_dir_to_target(t, "f"):
1347         sel = get_inventory_slot_to_consume(t)
1348         if -1 != sel:
1349             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1350                               if world_db["ThingActions"][id]["TA_NAME"]
1351                                  == "use"][0]
1352             t["T_ARGUMENT"] = sel
1353         elif standing_on_food(t) \
1354              and (len(t["T_CARRIES"]) < # #
1355                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1356             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1357                               if world_db["ThingActions"][id]["TA_NAME"]
1358                                  == "pick_up"][0]
1359         elif (not
1360               (len(t["T_CARRIES"]) < # #
1361                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1362                and get_dir_to_target(t, "c"))) and \
1363              (not get_dir_to_target(t, "a")):
1364             get_dir_to_target(t, "s")
1365
1366
1367 def turn_over():
1368     """Run game world and its inhabitants until new player input expected."""
1369     id = 0
1370     whilebreaker = False
1371     while world_db["Things"][0]["T_LIFEPOINTS"]:
1372         proliferable_map = world_db["MAP"][:]
1373         for id in [id for id in world_db["Things"]
1374                    if not world_db["Things"][id]["carried"]]:
1375             y = world_db["Things"][id]["T_POSY"]
1376             x = world_db["Things"][id]["T_POSX"]
1377             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1378         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1379             if not id in world_db["Things"] or \
1380                world_db["Things"][id]["carried"]:   # May have been consumed or
1381                 continue                            # picked up during turn …
1382             Thing = world_db["Things"][id]
1383             if Thing["T_LIFEPOINTS"]:
1384                 if not Thing["T_COMMAND"]:
1385                     update_map_memory(Thing)
1386                     if 0 == id:
1387                         whilebreaker = True
1388                         break
1389                     ai(Thing)
1390                 try_healing(Thing)
1391                 hunger(Thing)
1392                 if Thing["T_LIFEPOINTS"]:
1393                     Thing["T_PROGRESS"] += 1
1394                     taid = [a for a in world_db["ThingActions"]
1395                               if a == Thing["T_COMMAND"]][0]
1396                     ThingAction = world_db["ThingActions"][taid]
1397                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1398                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1399                         Thing["T_COMMAND"] = 0
1400                         Thing["T_PROGRESS"] = 0
1401             thingproliferation(Thing, proliferable_map)
1402         if whilebreaker:
1403             break
1404         world_db["TURN"] += 1
1405
1406
1407 def new_Thing(type, pos=(0, 0)):
1408     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1409     thing = {
1410         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1411         "T_ARGUMENT": 0,
1412         "T_PROGRESS": 0,
1413         "T_SATIATION": 0,
1414         "T_COMMAND": 0,
1415         "T_PLAYERDROP": 0,  # #
1416         "T_TYPE": type,
1417         "T_POSY": pos[0],
1418         "T_POSX": pos[1],
1419         "T_CARRIES": [],
1420         "carried": False,
1421         "T_MEMTHING": [],
1422         "T_MEMMAP": False,
1423         "T_MEMDEPTHMAP": False,
1424         "fovmap": False
1425     }
1426     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1427         build_fov_map(thing)
1428     return thing
1429
1430
1431 def id_setter(id, category, id_store=False, start_at_1=False):
1432     """Set ID of object of category to manipulate ID unused? Create new one.
1433
1434     The ID is stored as id_store.id (if id_store is set). If the integer of the
1435     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1436     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1437     always returned when no new object is created, otherwise the new object's
1438     ID.
1439     """
1440     min = 0 if start_at_1 else -1
1441     if str == type(id):
1442         id = integer_test(id, min)
1443     if None != id:
1444         if id in world_db[category]:
1445             if id_store:
1446                 id_store.id = id
1447             return None
1448         else:
1449             if (start_at_1 and 0 == id) \
1450                or ((not start_at_1) and (id < 0)):
1451                 id = 0 if start_at_1 else -1
1452                 while 1:
1453                     id = id + 1
1454                     if id not in world_db[category]:
1455                         break
1456             if id_store:
1457                 id_store.id = id
1458     return id
1459
1460
1461 def command_ping():
1462     """Send PONG line to server output file."""
1463     strong_write(io_db["file_out"], "PONG\n")
1464
1465
1466 def command_quit():
1467     """Abort server process."""
1468     if None == opts.replay:
1469         if world_db["WORLD_ACTIVE"]:
1470             save_world()
1471         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1472     raise SystemExit("received QUIT command")
1473
1474
1475 def command_thingshere(str_y, str_x):
1476     """Write to out file list of Things known to player at coordinate y, x."""
1477     # 7DRL: terrain, too
1478     if world_db["WORLD_ACTIVE"]:
1479         y = integer_test(str_y, 0, 255)
1480         x = integer_test(str_x, 0, 255)
1481         length = world_db["MAP_LENGTH"]
1482         if None != y and None != x and y < length and x < length:
1483             pos = (y * world_db["MAP_LENGTH"]) + x
1484             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1485             pos = y * world_db["MAP_LENGTH"] + x;  # #
1486             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1487                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1488                               for id in world_db["Things"]
1489                               if not world_db["Things"][id]["carried"]
1490                               if world_db["Things"][id]["T_TYPE"] == tid
1491                               if y == world_db["Things"][id]["T_POSY"]
1492                               if x == world_db["Things"][id]["T_POSX"]]:
1493                     type = world_db["Things"][id]["T_TYPE"]
1494                     name = world_db["ThingTypes"][type]["TT_NAME"]
1495                     strong_write(io_db["file_out"], name + "\n")
1496             else:
1497                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1498                               for mt in world_db["Things"][0]["T_MEMTHING"]
1499                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1500                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1501                     strong_write(io_db["file_out"], name + "\n")
1502             if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"):  # #
1503                 name = "(terrain: SEA)"  # #
1504             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."):  # #
1505                 name = "(terrain: EARTH)"  # #
1506             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"):  # #
1507                 name = "(terrain: SOIL)"  # #
1508             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"):  # #
1509                 name = "(terrain: TREE)"  # #
1510             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"):  # #
1511                 name = "(terrain: WALL)"  # #
1512             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"):  # #
1513                 name = "(terrain: ALTAR)"  # #
1514             else:  # #
1515                 name = "(?)"  # #
1516             strong_write(io_db["file_out"], name + "\n")  # #
1517             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1518         else:
1519             print("Ignoring: Invalid map coordinates.")
1520     else:
1521         print("Ignoring: Command only works on existing worlds.")
1522
1523
1524 def play_commander(action, args=False):
1525     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1526
1527     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1528     """
1529
1530     def set_command():
1531         id = [x for x in world_db["ThingActions"]
1532                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1533         world_db["Things"][0]["T_COMMAND"] = id
1534         turn_over()
1535
1536     def set_command_and_argument_int(str_arg):
1537         val = integer_test(str_arg, 0, 255)
1538         if None != val:
1539             world_db["Things"][0]["T_ARGUMENT"] = val
1540             set_command()
1541
1542     def set_command_and_argument_movestring(str_arg):
1543         if str_arg in directions_db:
1544             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1545             set_command()
1546         else:
1547             print("Ignoring: Argument must be valid direction string.")
1548
1549     if action == "move":
1550         return set_command_and_argument_movestring
1551     elif args:
1552         return set_command_and_argument_int
1553     else:
1554         return set_command
1555
1556
1557 def command_seedrandomness(seed_string):
1558     """Set rand seed to int(seed_string)."""
1559     val = integer_test(seed_string, 0, 4294967295)
1560     if None != val:
1561         rand.seed = val
1562
1563
1564 def command_makeworld(seed_string):
1565     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1566
1567     Seed rand with seed. Do more only with a "wait" ThingAction and
1568     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1569     world_db["Things"] emptied, call make_map() and set
1570     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1571     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1572     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1573     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1574     Call log_help().
1575     """
1576
1577     # def free_pos(plant=False):
1578     def free_pos(plant=False):  # #
1579         i = 0
1580         while 1:
1581             err = "Space to put thing on too hard to find. Map too small?"
1582             while 1:
1583                 y = rand.next() % world_db["MAP_LENGTH"]
1584                 x = rand.next() % world_db["MAP_LENGTH"]
1585                 pos = y * world_db["MAP_LENGTH"] + x;
1586                 if (not plant  # #
1587                     and "." == chr(world_db["MAP"][pos])) \
1588                    or ":" == chr(world_db["MAP"][pos]):  # #
1589                     break
1590                 i += 1
1591                 if i == 65535:
1592                     raise SystemExit(err)
1593             # Replica of C code, wrongly ignores animatedness of new Thing.
1594             pos_clear = (0 == len([id for id in world_db["Things"]
1595                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1596                                    if world_db["Things"][id]["T_POSY"] == y
1597                                    if world_db["Things"][id]["T_POSX"] == x]))
1598             if pos_clear:
1599                 break
1600         return (y, x)
1601
1602     val = integer_test(seed_string, 0, 4294967295)
1603     if None == val:
1604         return
1605     rand.seed = val
1606     player_will_be_generated = False
1607     playertype = world_db["PLAYER_TYPE"]
1608     for ThingType in world_db["ThingTypes"]:
1609         if playertype == ThingType:
1610             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1611                 player_will_be_generated = True
1612             break
1613     if not player_will_be_generated:
1614         print("Ignoring: No player type with start number >0 defined.")
1615         return
1616     wait_action = False
1617     for ThingAction in world_db["ThingActions"]:
1618         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1619             wait_action = True
1620     if not wait_action:
1621         print("Ignoring: No thing action with name 'wait' defined.")
1622         return
1623     for name in specials:  # #
1624         if world_db[name] not in world_db["ThingTypes"]:  # #
1625             print("Ignoring: No valid " + name + " set.")  # #
1626             return  # #
1627     world_db["Things"] = {}
1628     make_map()
1629     world_db["WORLD_ACTIVE"] = 1
1630     world_db["TURN"] = 1
1631     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1632         id = id_setter(-1, "Things")
1633         world_db["Things"][id] = new_Thing(playertype, free_pos())
1634     if not world_db["Things"][0]["fovmap"]:
1635         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1636         world_db["Things"][0]["fovmap"] = empty_fovmap
1637     update_map_memory(world_db["Things"][0])
1638     for type in world_db["ThingTypes"]:
1639         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1640             if type != playertype:
1641                 id = id_setter(-1, "Things")
1642                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1643                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1644     strong_write(io_db["file_out"], "NEW_WORLD\n")
1645     log_help()
1646
1647
1648 def command_maplength(maplength_string):
1649     """Redefine map length. Invalidate map, therefore lose all things on it."""
1650     val = integer_test(maplength_string, 1, 256)
1651     if None != val:
1652         world_db["MAP_LENGTH"] = val
1653         world_db["MAP"] = False
1654         set_world_inactive()
1655         world_db["Things"] = {}
1656         libpr.set_maplength(val)
1657
1658
1659 def command_worldactive(worldactive_string):
1660     """Toggle world_db["WORLD_ACTIVE"] if possible.
1661
1662     An active world can always be set inactive. An inactive world can only be
1663     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1664     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1665     Also call log_help().
1666     """
1667     # 7DRL: altar must be on map, and specials must be set for active world.
1668     val = integer_test(worldactive_string, 0, 1)
1669     if None != val:
1670         if 0 != world_db["WORLD_ACTIVE"]:
1671             if 0 == val:
1672                 set_world_inactive()
1673             else:
1674                 print("World already active.")
1675         elif 0 == world_db["WORLD_ACTIVE"]:
1676             wait_exists = False
1677             for ThingAction in world_db["ThingActions"]:
1678                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1679                     wait_exists = True
1680                     break
1681             player_exists = False
1682             for Thing in world_db["Things"]:
1683                 if 0 == Thing:
1684                     player_exists = True
1685                     break
1686             specials_set = True  # #
1687             for name in specials:  # #
1688                 if world_db[name] not in world_db["ThingTypes"]:  # #
1689                     specials_set = False  # #
1690             altar_found = False  # #
1691             if world_db["MAP"]:  # #
1692                 pos = world_db["MAP"].find(b'_')  # #
1693                 if pos > 0:  # #
1694                     y = int(pos / world_db["MAP_LENGTH"])  # #
1695                     x = pos % world_db["MAP_LENGTH"]  # #
1696                     world_db["altar"] = (y, x)  # #
1697                     altar_found = True  # #
1698             if wait_exists and player_exists and world_db["MAP"] \
1699                and specials_set:  # #
1700                 for id in world_db["Things"]:
1701                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1702                         build_fov_map(world_db["Things"][id])
1703                         if 0 == id:
1704                             update_map_memory(world_db["Things"][id], False)
1705                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1706                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1707                     world_db["Things"][0]["fovmap"] = empty_fovmap
1708                 world_db["WORLD_ACTIVE"] = 1
1709                 log_help()
1710             else:
1711                 print("Ignoring: Not all conditions for world activation met.")
1712
1713
1714 def specialtypesetter(name):  # #
1715     """Setter world_db[name], deactivating world if set int no ThingType."""
1716     def helper(str_int):
1717         val = integer_test(str_int, 0)
1718         if None != val:
1719             world_db[name] = val
1720             if world_db["WORLD_ACTIVE"] \
1721                and world_db[name] not in world_db["ThingTypes"]:
1722                 world_db["WORLD_ACTIVE"] = 0
1723                 print(name + " fits no known ThingType, deactivating world.")
1724     return helper
1725
1726
1727 def test_for_id_maker(object, category):
1728     """Return decorator testing for object having "id" attribute."""
1729     def decorator(f):
1730         def helper(*args):
1731             if hasattr(object, "id"):
1732                 f(*args)
1733             else:
1734                 print("Ignoring: No " + category +
1735                       " defined to manipulate yet.")
1736         return helper
1737     return decorator
1738
1739
1740 def command_tid(id_string):
1741     """Set ID of Thing to manipulate. ID unused? Create new one.
1742
1743     Default new Thing's type to the first available ThingType, others: zero.
1744     """
1745     id = id_setter(id_string, "Things", command_tid)
1746     if None != id:
1747         if world_db["ThingTypes"] == {}:
1748             print("Ignoring: No ThingType to settle new Thing in.")
1749             return
1750         type = list(world_db["ThingTypes"].keys())[0]
1751         world_db["Things"][id] = new_Thing(type)
1752
1753
1754 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1755
1756
1757 @test_Thing_id
1758 def command_tcommand(str_int):
1759     """Set T_COMMAND of selected Thing."""
1760     val = integer_test(str_int, 0)
1761     if None != val:
1762         if 0 == val or val in world_db["ThingActions"]:
1763             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1764         else:
1765             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1766
1767
1768 @test_Thing_id
1769 def command_ttype(str_int):
1770     """Set T_TYPE of selected Thing."""
1771     val = integer_test(str_int, 0)
1772     if None != val:
1773         if val in world_db["ThingTypes"]:
1774             world_db["Things"][command_tid.id]["T_TYPE"] = val
1775         else:
1776             print("Ignoring: ThingType ID belongs to no known ThingType.")
1777
1778
1779 @test_Thing_id
1780 def command_tcarries(str_int):
1781     """Append int(str_int) to T_CARRIES of selected Thing.
1782
1783     The ID int(str_int) must not be of the selected Thing, and must belong to a
1784     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1785     """
1786     val = integer_test(str_int, 0)
1787     if None != val:
1788         if val == command_tid.id:
1789             print("Ignoring: Thing cannot carry itself.")
1790         elif val in world_db["Things"] \
1791              and not world_db["Things"][val]["carried"]:
1792             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1793             world_db["Things"][val]["carried"] = True
1794         else:
1795             print("Ignoring: Thing not available for carrying.")
1796     # Note that the whole carrying structure is different from the C version:
1797     # Carried-ness is marked by a "carried" flag, not by Things containing
1798     # Things internally.
1799
1800
1801 @test_Thing_id
1802 def command_tmemthing(str_t, str_y, str_x):
1803     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1804
1805     The type must fit to an existing ThingType, and the position into the map.
1806     """
1807     type = integer_test(str_t, 0)
1808     posy = integer_test(str_y, 0, 255)
1809     posx = integer_test(str_x, 0, 255)
1810     if None != type and None != posy and None != posx:
1811         if type not in world_db["ThingTypes"] \
1812            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1813             print("Ignoring: Illegal value for thing type or position.")
1814         else:
1815             memthing = (type, posy, posx)
1816             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1817
1818
1819 def setter_map(maptype):
1820     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1821
1822     If no map of maptype exists yet, initialize it with ' ' bytes first.
1823     """
1824
1825     def valid_map_line(str_int, mapline):
1826         val = integer_test(str_int, 0, 255)
1827         if None != val:
1828             if val >= world_db["MAP_LENGTH"]:
1829                 print("Illegal value for map line number.")
1830             elif len(mapline) != world_db["MAP_LENGTH"]:
1831                 print("Map line length is unequal map width.")
1832             else:
1833                 return val
1834         return None
1835
1836     def nonThingMap_helper(str_int, mapline):
1837         val = valid_map_line(str_int, mapline)
1838         if None != val:
1839             length = world_db["MAP_LENGTH"]
1840             if not world_db["MAP"]:
1841                 map = bytearray(b' ' * (length ** 2))
1842             else:
1843                 map = world_db["MAP"]
1844             map[val * length:(val * length) + length] = mapline.encode()
1845             if not world_db["MAP"]:
1846                 world_db["MAP"] = map
1847
1848     @test_Thing_id
1849     def ThingMap_helper(str_int, mapline):
1850         val = valid_map_line(str_int, mapline)
1851         if None != val:
1852             length = world_db["MAP_LENGTH"]
1853             if not world_db["Things"][command_tid.id][maptype]:
1854                 map = bytearray(b' ' * (length ** 2))
1855             else:
1856                 map = world_db["Things"][command_tid.id][maptype]
1857             map[val * length:(val * length) + length] = mapline.encode()
1858             if not world_db["Things"][command_tid.id][maptype]:
1859                 world_db["Things"][command_tid.id][maptype] = map
1860
1861     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1862
1863
1864 def setter_tpos(axis):
1865     """Generate setter for T_POSX or  T_POSY of selected Thing.
1866
1867     If world is active, rebuilds animate things' fovmap, player's memory map.
1868     """
1869     @test_Thing_id
1870     def helper(str_int):
1871         val = integer_test(str_int, 0, 255)
1872         if None != val:
1873             if val < world_db["MAP_LENGTH"]:
1874                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1875                 if world_db["WORLD_ACTIVE"] \
1876                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1877                     build_fov_map(world_db["Things"][command_tid.id])
1878                     if 0 == command_tid.id:
1879                         update_map_memory(world_db["Things"][command_tid.id])
1880             else:
1881                 print("Ignoring: Position is outside of map.")
1882     return helper
1883
1884
1885 def command_ttid(id_string):
1886     """Set ID of ThingType to manipulate. ID unused? Create new one.
1887
1888     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1889     "", others: 0.
1890     """
1891     id = id_setter(id_string, "ThingTypes", command_ttid)
1892     if None != id:
1893         world_db["ThingTypes"][id] = {
1894             "TT_NAME": "(none)",
1895             "TT_TOOLPOWER": 0,
1896             "TT_LIFEPOINTS": 0,
1897             "TT_PROLIFERATE": 0,
1898             "TT_START_NUMBER": 0,
1899             "TT_STORAGE": 0, # #
1900             "TT_SYMBOL": "?",
1901             "TT_CORPSE_ID": id,
1902             "TT_TOOL": ""
1903         }
1904
1905
1906 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1907
1908
1909 @test_ThingType_id
1910 def command_ttname(name):
1911     """Set TT_NAME of selected ThingType."""
1912     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1913
1914
1915 @test_ThingType_id
1916 def command_tttool(name):
1917     """Set TT_TOOL of selected ThingType."""
1918     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1919
1920
1921 @test_ThingType_id
1922 def command_ttsymbol(char):
1923     """Set TT_SYMBOL of selected ThingType. """
1924     if 1 == len(char):
1925         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1926     else:
1927         print("Ignoring: Argument must be single character.")
1928
1929
1930 @test_ThingType_id
1931 def command_ttcorpseid(str_int):
1932     """Set TT_CORPSE_ID of selected ThingType."""
1933     val = integer_test(str_int, 0)
1934     if None != val:
1935         if val in world_db["ThingTypes"]:
1936             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1937         else:
1938             print("Ignoring: Corpse ID belongs to no known ThignType.")
1939
1940
1941 def command_taid(id_string):
1942     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1943
1944     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1945     """
1946     id = id_setter(id_string, "ThingActions", command_taid, True)
1947     if None != id:
1948         world_db["ThingActions"][id] = {
1949             "TA_EFFORT": 1,
1950             "TA_NAME": "wait"
1951         }
1952
1953
1954 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1955
1956
1957 @test_ThingAction_id
1958 def command_taname(name):
1959     """Set TA_NAME of selected ThingAction.
1960
1961     The name must match a valid thing action function. If after the name
1962     setting no ThingAction with name "wait" remains, call set_world_inactive().
1963     """
1964     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1965        or name == "pick_up":
1966         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1967         if 1 == world_db["WORLD_ACTIVE"]:
1968             wait_defined = False
1969             for id in world_db["ThingActions"]:
1970                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1971                     wait_defined = True
1972                     break
1973             if not wait_defined:
1974                 set_world_inactive()
1975     else:
1976         print("Ignoring: Invalid action name.")
1977     # In contrast to the original,naming won't map a function to a ThingAction.
1978
1979
1980 def command_ai():
1981     """Call ai() on player Thing, then turn_over()."""
1982     ai(world_db["Things"][0])
1983     turn_over()
1984
1985
1986 """Commands database.
1987
1988 Map command start tokens to ([0]) number of expected command arguments, ([1])
1989 the command's meta-ness (i.e. is it to be written to the record file, is it to
1990 be ignored in replay mode if read from server input file), and ([2]) a function
1991 to be called on it.
1992 """
1993 commands_db = {
1994     "QUIT": (0, True, command_quit),
1995     "PING": (0, True, command_ping),
1996     "THINGS_HERE": (2, True, command_thingshere),
1997     "MAKE_WORLD": (1, False, command_makeworld),
1998     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1999     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
2000     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
2001     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
2002     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
2003     "MAP_LENGTH": (1, False, command_maplength),
2004     "WORLD_ACTIVE": (1, False, command_worldactive),
2005     "MAP": (2, False, setter_map("MAP")),
2006     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
2007     "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")),  # #
2008     "PLANT_0": (1, False, specialtypesetter("PLANT_0")),  # #
2009     "PLANT_1": (1, False, specialtypesetter("PLANT_1")),  # #
2010     "LUMBER": (1, False, specialtypesetter("LUMBER")),  # #
2011     "TOOL_0": (1, False, specialtypesetter("TOOL_0")),  # #
2012     "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)),  # #
2013     "TA_ID": (1, False, command_taid),
2014     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2015     "TA_NAME": (1, False, command_taname),
2016     "TT_ID": (1, False, command_ttid),
2017     "TT_NAME": (1, False, command_ttname),
2018     "TT_TOOL": (1, False, command_tttool),
2019     "TT_SYMBOL": (1, False, command_ttsymbol),
2020     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2021     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2022     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2023                                          0, 255)),
2024     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2025                                         0, 65535)),
2026     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2027     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
2028     "T_ID": (1, False, command_tid),
2029     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2030     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2031     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2032     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2033     "T_COMMAND": (1, False, command_tcommand),
2034     "T_TYPE": (1, False, command_ttype),
2035     "T_CARRIES": (1, False, command_tcarries),
2036     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2037     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2038     "T_MEMTHING": (3, False, command_tmemthing),
2039     "T_POSY": (1, False, setter_tpos("Y")),
2040     "T_POSX": (1, False, setter_tpos("X")),
2041     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
2042     "wait": (0, False, play_commander("wait")),
2043     "move": (1, False, play_commander("move")),
2044     "pick_up": (0, False, play_commander("pick_up")),
2045     "drop": (1, False, play_commander("drop", True)),
2046     "use": (1, False, play_commander("use", True)),
2047     "ai": (0, False, command_ai)
2048 }
2049 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2050
2051
2052 """World state database. With sane default values. (Randomness is in rand.)"""
2053 world_db = {
2054     "TURN": 0,
2055     "MAP_LENGTH": 64,
2056     "PLAYER_TYPE": 0,
2057     "WORLD_ACTIVE": 0,
2058     "GOD_MOOD": 0,  # #
2059     "GOD_FAVOR": 0,  # #
2060     "MAP": False,
2061     "FAVOR_STAGE": 0,  # #
2062     "SLIPPERS": 0,  # #
2063     "PLANT_0": 0,  # #
2064     "PLANT_1": 0,  # #
2065     "LUMBER": 0,  # #
2066     "TOOL_0": 0,  # #
2067     "EMPATHY": 1,  # #
2068     "ThingActions": {},
2069     "ThingTypes": {},
2070     "Things": {}
2071 }
2072
2073 # 7DRL-specific!
2074 """Special type settings."""
2075 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"]  # #
2076
2077 """Mapping of direction names to internal direction chars."""
2078 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2079                  "west": "s", "north-west": "w", "north-east": "e"}
2080
2081 """File IO database."""
2082 io_db = {
2083     "path_save": "save",
2084     "path_record": "record_save",
2085     "path_worldconf": "confserver/world",
2086     "path_server": "server/",
2087     "path_in": "server/in",
2088     "path_out": "server/out",
2089     "path_worldstate": "server/worldstate",
2090     "tmp_suffix": "_tmp",
2091     "kicked_by_rival": False,
2092     "worldstate_updateable": False
2093 }
2094
2095
2096 try:
2097     libpr = prep_library()
2098     rand = RandomnessIO()
2099     opts = parse_command_line_arguments()
2100     if opts.savefile:
2101         io_db["path_save"] = opts.savefile
2102         io_db["path_record"] = "record_" + opts.savefile
2103     setup_server_io()
2104     if opts.verbose:
2105         io_db["verbose"] = True
2106     if None != opts.replay:
2107         replay_game()
2108     else:
2109         play_game()
2110 except SystemExit as exit:
2111     print("ABORTING: " + exit.args[0])
2112 except:
2113     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
2114     raise
2115 finally:
2116     cleanup_server_io()