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Add command to let the AI decide player's next move.
[plomrogue] / src / server / hardcoded_strings.h
1 /* hardcoded_strings.h
2  *
3  * For re-used hardcoded strings.
4  */
5
6 #ifndef STRINGS_H
7 #define STRINGS_H
8
9
10
11 enum string_num
12 {
13     S_PATH_CONFIG,
14     S_PATH_WORLDSTATE,
15     S_PATH_OUT,
16     S_PATH_IN,
17     S_PATH_RECORD,
18     S_PATH_SAVE,
19     S_FCN_SPRINTF,
20     S_CMD_TA_ID,
21     S_CMD_TA_EFFORT,
22     S_CMD_TA_NAME,
23     S_CMD_TT_ID,
24     S_CMD_TT_CONSUM,
25     S_CMD_TT_STARTN,
26     S_CMD_TT_HP,
27     S_CMD_TT_SYMB,
28     S_CMD_TT_NAME,
29     S_CMD_TT_CORPS,
30     S_CMD_T_ID,
31     S_CMD_T_TYPE,
32     S_CMD_T_POSY,
33     S_CMD_T_POSX,
34     S_CMD_T_COMMAND,
35     S_CMD_T_ARGUMENT,
36     S_CMD_T_PROGRESS,
37     S_CMD_T_HP,
38     S_CMD_T_CARRIES,
39     S_CMD_T_MEMMAP,
40     S_CMD_AI,
41     S_CMD_WAIT,
42     S_CMD_MOVE,
43     S_CMD_PICKUP,
44     S_CMD_DROP,
45     S_CMD_USE,
46     S_CMD_MAKE_WORLD,
47     S_CMD_WORLD_ACTIVE,
48     S_CMD_SEED_MAP,
49     S_CMD_SEED_RAND,
50     S_CMD_TURN,
51     S_CMD_MAPLENGTH,
52     S_CMD_PLAYTYPE
53 };
54
55 extern void init_strings();
56
57 extern char * s[40];
58
59
60
61 #endif