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Fix buggy healthy_addch().
[plomrogue] / roguelike-server
index 3672296a1fd710a115638e57b418338baef16423..c8bf3f71d28f47b95d3a14631ad45c8c60c23731 100755 (executable)
@@ -5,353 +5,6 @@
 # see the file NOTICE in the root directory of the PlomRogue source package.
 
 
-import argparse
-import errno
-import os
-import shlex
-import shutil
-import time
-import ctypes
-
-
-class RandomnessIO:
-    """"Interface to libplomrogue's pseudo-randomness generator."""
-
-    def set_seed(self, seed):
-        libpr.seed_rrand(1, seed)
-
-    def get_seed(self):
-        return libpr.seed_rrand(0, 0)
-
-    def next(self):
-        return libpr.rrand()
-
-    seed = property(get_seed, set_seed)
-
-
-def prep_library():
-    """Prepare ctypes library at ./libplomrogue.so"""
-    libpath = ("./libplomrogue.so")
-    if not os.access(libpath, os.F_OK):
-        raise SystemExit("No library " + libpath + ", run ./redo first?")
-    libpr = ctypes.cdll.LoadLibrary(libpath)
-    libpr.seed_rrand.restype = ctypes.c_uint32
-    return libpr
-
-
-def strong_write(file, string):
-    """Apply write(string), then flush()."""
-    file.write(string)
-    file.flush()
-
-
-def setup_server_io():
-    """Fill IO files DB with proper file( path)s. Write process IO test string.
-
-    Ensure IO files directory at server/. Remove any old input file if found.
-    Set up new input file for reading, and new output file for writing. Start
-    output file with process hash line of format PID + " " + floated UNIX time
-    (io_db["teststring"]). Raise SystemExit if file is found at path of either
-    record or save file plus io_db["tmp_suffix"].
-    """
-    def detect_atomic_leftover(path, tmp_suffix):
-        path_tmp = path + tmp_suffix
-        msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
-              "aborted previous attempt to write '" + path + "'. Aborting " \
-             "until matter is resolved by removing it from its current path."
-        if os.access(path_tmp, os.F_OK):
-            raise SystemExit(msg)
-    io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
-    io_db["save_wait"] = 0
-    io_db["verbose"] = False
-    io_db["record_chunk"] = ""
-    os.makedirs(io_db["path_server"], exist_ok=True)
-    io_db["file_out"] = open(io_db["path_out"], "w")
-    strong_write(io_db["file_out"], io_db["teststring"] + "\n")
-    if os.access(io_db["path_in"], os.F_OK):
-        os.remove(io_db["path_in"])
-    io_db["file_in"] = open(io_db["path_in"], "w")
-    io_db["file_in"].close()
-    io_db["file_in"] = open(io_db["path_in"], "r")
-    detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
-    detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
-
-
-def cleanup_server_io():
-    """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
-    def helper(file_key, path_key):
-        if file_key in io_db:
-            io_db[file_key].close()
-        if not io_db["kicked_by_rival"] \
-           and os.access(io_db[path_key], os.F_OK):
-            os.remove(io_db[path_key])
-    helper("file_in", "path_in")
-    helper("file_out", "path_out")
-    helper("file_worldstate", "path_worldstate")
-    if "file_record" in io_db:
-        io_db["file_record"].close()
-
-
-def obey(command, prefix, replay=False, do_record=False):
-    """Call function from commands_db mapped to command's first token.
-
-    Tokenize command string with shlex.split(comments=True). If replay is set,
-    a non-meta command from the commands_db merely triggers obey() on the next
-    command from the records file. If not, non-meta commands set
-    io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
-    do_record is set, are recorded to io_db["record_chunk"], and save_world()
-    is called (and io_db["record_chunk"] written) if 15 seconds have passed
-    since the last time it was called. The prefix string is inserted into the
-    server's input message between its beginning 'input ' and ':'. All activity
-    is preceded by a server_test() call.
-    """
-    server_test()
-    if io_db["verbose"]:
-        print("input " + prefix + ": " + command)
-    try:
-        tokens = shlex.split(command, comments=True)
-    except ValueError as err:
-        print("Can't tokenize command string: " + str(err) + ".")
-        return
-    if len(tokens) > 0 and tokens[0] in commands_db \
-       and len(tokens) == commands_db[tokens[0]][0] + 1:
-        if commands_db[tokens[0]][1]:
-            commands_db[tokens[0]][2](*tokens[1:])
-        elif replay:
-            print("Due to replay mode, reading command as 'go on in record'.")
-            line = io_db["file_record"].readline()
-            if len(line) > 0:
-                obey(line.rstrip(), io_db["file_record"].prefix
-                     + str(io_db["file_record"].line_n))
-                io_db["file_record"].line_n = io_db["file_record"].line_n + 1
-            else:
-                print("Reached end of record file.")
-        else:
-            commands_db[tokens[0]][2](*tokens[1:])
-            if do_record:
-                io_db["record_chunk"] += command + "\n"
-                if time.time() > io_db["save_wait"] + 15:
-                    atomic_write(io_db["path_record"], io_db["record_chunk"],
-                                 do_append=True)
-                    save_world()
-                    io_db["record_chunk"] = ""
-                    io_db["save_wait"] = time.time()
-            io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
-    elif 0 != len(tokens):
-        print("Invalid command/argument, or bad number of tokens.")
-
-
-def atomic_write(path, text, do_append=False, delete=True):
-    """Atomic write of text to file at path, appended if do_append is set."""
-    path_tmp = path + io_db["tmp_suffix"]
-    mode = "w"
-    if do_append:
-        mode = "a"
-        if os.access(path, os.F_OK):
-            shutil.copyfile(path, path_tmp)
-    file = open(path_tmp, mode)
-    strong_write(file, text)
-    file.close()
-    if delete and os.access(path, os.F_OK):
-        os.remove(path)
-    os.rename(path_tmp, path)
-
-
-def save_world():
-    """Save all commands needed to reconstruct current world state."""
-
-    def quote(string):
-        string = string.replace("\u005C", '\u005C\u005C')
-        return '"' + string.replace('"', '\u005C"') + '"'
-
-    def mapsetter(key):
-        def helper(id):
-            string = ""
-            if world_db["Things"][id][key]:
-                map = world_db["Things"][id][key]
-                length = world_db["MAP_LENGTH"]
-                for i in range(length):
-                    line = map[i * length:(i * length) + length].decode()
-                    string = string + key + " " + str(i) + " " + quote(line) \
-                             + "\n"
-            return string
-        return helper
-
-    def memthing(id):
-        string = ""
-        for memthing in world_db["Things"][id]["T_MEMTHING"]:
-            string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
-                     str(memthing[1]) + " " + str(memthing[2]) + "\n"
-        return string
-
-    def helper(category, id_string, special_keys={}):
-        string = ""
-        for id in sorted(world_db[category].keys()):
-            string = string + id_string + " " + str(id) + "\n"
-            for key in sorted(world_db[category][id].keys()):
-                if not key in special_keys:
-                    x = world_db[category][id][key]
-                    argument = quote(x) if str == type(x) else str(x)
-                    string = string + key + " " + argument + "\n"
-                elif special_keys[key]:
-                    string = string + special_keys[key](id)
-        return string
-
-    string = ""
-    for key in sorted(world_db.keys()):
-        if dict != type(world_db[key]) and key != "MAP" and \
-           key != "WORLD_ACTIVE" and key != "SEED_MAP":
-            string = string + key + " " + str(world_db[key]) + "\n"
-    string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
-    string = string + helper("ThingActions", "TA_ID")
-    string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
-    for id in sorted(world_db["ThingTypes"].keys()):
-        string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
-                 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
-    string = string + helper("Things", "T_ID",
-                             {"T_CARRIES": False, "carried": False,
-                              "T_MEMMAP": mapsetter("T_MEMMAP"),
-                              "T_MEMTHING": memthing, "fovmap": False,
-                              "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
-    for id in sorted(world_db["Things"].keys()):
-        if [] != world_db["Things"][id]["T_CARRIES"]:
-            string = string + "T_ID " + str(id) + "\n"
-            for carried in sorted(world_db["Things"][id]["T_CARRIES"].keys()):
-                string = string + "T_CARRIES " + str(carried) + "\n"
-    string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
-             "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
-    atomic_write(io_db["path_save"], string)
-
-
-def obey_lines_in_file(path, name, do_record=False):
-    """Call obey() on each line of path's file, use name in input prefix."""
-    file = open(path, "r")
-    line_n = 1
-    for line in file.readlines():
-        obey(line.rstrip(), name + "file line " + str(line_n),
-             do_record=do_record)
-        line_n = line_n + 1
-    file.close()
-
-
-def parse_command_line_arguments():
-    """Return settings values read from command line arguments."""
-    parser = argparse.ArgumentParser()
-    parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
-                        action='store')
-    parser.add_argument('-l', nargs="?", const="save", dest='savefile',
-                        action="store")
-    parser.add_argument('-v', dest='verbose', action='store_true')
-    opts, unknown = parser.parse_known_args()
-    return opts
-
-
-def server_test():
-    """Ensure valid server out file belonging to current process.
-
-    This is done by comparing io_db["teststring"] to what's found at the start
-    of the current file at io_db["path_out"]. On failure, set
-    io_db["kicked_by_rival"] and raise SystemExit.
-    """
-    if not os.access(io_db["path_out"], os.F_OK):
-        raise SystemExit("Server output file has disappeared.")
-    file = open(io_db["path_out"], "r")
-    test = file.readline().rstrip("\n")
-    file.close()
-    if test != io_db["teststring"]:
-        io_db["kicked_by_rival"] = True
-        msg = "Server test string in server output file does not match. This" \
-              " indicates that the current server process has been " \
-              "superseded by another one."
-        raise SystemExit(msg)
-
-
-def read_command():
-    """Return next newline-delimited command from server in file.
-
-    Keep building return string until a newline is encountered. Pause between
-    unsuccessful reads, and after too much waiting, run server_test().
-    """
-    wait_on_fail = 0.03333
-    max_wait = 5
-    now = time.time()
-    command = ""
-    while True:
-        add = io_db["file_in"].readline()
-        if len(add) > 0:
-            command = command + add
-            if len(command) > 0 and "\n" == command[-1]:
-                command = command[:-1]
-                break
-        else:
-            time.sleep(wait_on_fail)
-            if now + max_wait < time.time():
-                server_test()
-                now = time.time()
-    return command
-
-
-def try_worldstate_update():
-    """Write worldstate file if io_db["worldstate_updateable"] is set."""
-    if io_db["worldstate_updateable"]:
-
-        def draw_visible_Things(map, run):
-            for id in world_db["Things"]:
-                type = world_db["Things"][id]["T_TYPE"]
-                consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
-                alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
-                if (0 == run and not consumable and not alive) \
-                   or (1 == run and consumable and not alive) \
-                   or (2 == run and alive):
-                    y = world_db["Things"][id]["T_POSY"]
-                    x = world_db["Things"][id]["T_POSX"]
-                    fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
-                    if 'v' == chr(fovflag):
-                        c = world_db["ThingTypes"][type]["TT_SYMBOL"]
-                        map[(y * length) + x] = ord(c)
-
-        def write_map(string, map):
-            for i in range(length):
-                line = map[i * length:(i * length) + length].decode()
-                string = string + line + "\n"
-            return string
-
-        inventory = ""
-        if [] == world_db["Things"][0]["T_CARRIES"]:
-            inventory = "(none)\n"
-        else:
-            for id in world_db["Things"][0]["T_CARRIES"]:
-                type_id = world_db["Things"][id]["T_TYPE"]
-                name = world_db["ThingTypes"][type_id]["TT_NAME"]
-                inventory = inventory + name + "\n"
-        string = str(world_db["TURN"]) + "\n" + \
-                 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
-                 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
-                 inventory + "%\n" + \
-                 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
-                 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
-                 str(world_db["MAP_LENGTH"]) + "\n"
-        length = world_db["MAP_LENGTH"]
-        fov = bytearray(b' ' * (length ** 2))
-        for pos in range(length ** 2):
-            if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
-                fov[pos] = world_db["MAP"][pos]
-        for i in range(3):
-            draw_visible_Things(fov, i)
-        string = write_map(string, fov)
-        mem = world_db["Things"][0]["T_MEMMAP"][:]
-        for i in range(2):
-            for mt in world_db["Things"][0]["T_MEMTHING"]:
-                consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
-                if (i == 0 and not consumable) or (i == 1 and consumable):
-                    c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
-                    mem[(mt[1] * length) + mt[2]] = ord(c)
-        string = write_map(string, mem)
-        atomic_write(io_db["path_worldstate"], string, delete=False)
-        strong_write(io_db["file_out"], "WORLD_UPDATED\n")
-        io_db["worldstate_updateable"] = False
-
-
 def replay_game():
     """Replay game from record file.
 
@@ -389,1238 +42,42 @@ def play_game():
     command and all that follow via the server input file. Run
     try_worldstate_update() before each interactive obey()/read_command().
     """
+    import time
+    from server.io import obey_lines_in_file
     if os.access(io_db["path_save"], os.F_OK):
         obey_lines_in_file(io_db["path_save"], "save")
     else:
-        if not os.access(io_db["path_worldconf"], os.F_OK):
+        if not os.access(opts.worldconf, os.F_OK):
             msg = "No world config file from which to start a new world."
             raise SystemExit(msg)
-        obey_lines_in_file(io_db["path_worldconf"], "world config ",
-                           do_record=True)
+        obey_lines_in_file(opts.worldconf, "world config ", do_record=True)
         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
     while True:
         try_worldstate_update()
         obey(read_command(), "in file", do_record=True)
 
 
-def remake_map():
-    """(Re-)make island map.
-
-    Let "~" represent water, "." land, "X" trees: Build island shape randomly,
-    start with one land cell in the middle, then go into cycle of repeatedly
-    selecting a random sea cell and transforming it into land if it is neighbor
-    to land. The cycle ends when a land cell is due to be created at the map's
-    border. Then put some trees on the map (TODO: more precise algorithm desc).
-    """
-    def is_neighbor(coordinates, type):
-        y = coordinates[0]
-        x = coordinates[1]
-        length = world_db["MAP_LENGTH"]
-        ind = y % 2
-        diag_west = x + (ind > 0)
-        diag_east = x + (ind < (length - 1))
-        pos = (y * length) + x
-        if (y > 0 and diag_east
-            and type == chr(world_db["MAP"][pos - length + ind])) \
-           or (x < (length - 1)
-               and type == chr(world_db["MAP"][pos + 1])) \
-           or (y < (length - 1) and diag_east
-               and type == chr(world_db["MAP"][pos + length + ind])) \
-           or (y > 0 and diag_west
-               and type == chr(world_db["MAP"][pos - length - (not ind)])) \
-           or (x > 0
-               and type == chr(world_db["MAP"][pos - 1])) \
-           or (y < (length - 1) and diag_west
-               and type == chr(world_db["MAP"][pos + length - (not ind)])):
-            return True
-        return False
-    store_seed = rand.seed
-    rand.seed = world_db["SEED_MAP"]
-    world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
-    length = world_db["MAP_LENGTH"]
-    add_half_width = (not (length % 2)) * int(length / 2)
-    world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
-    while (1):
-        y = rand.next() % length
-        x = rand.next() % length
-        pos = (y * length) + x
-        if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
-            if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
-                break
-            world_db["MAP"][pos] = ord(".")
-    n_trees = int((length ** 2) / 16)
-    i_trees = 0
-    while (i_trees <= n_trees):
-        single_allowed = rand.next() % 32
-        y = rand.next() % length
-        x = rand.next() % length
-        pos = (y * length) + x
-        if "." == chr(world_db["MAP"][pos]) \
-          and ((not single_allowed) or is_neighbor((y, x), "X")):
-            world_db["MAP"][pos] = ord("X")
-            i_trees += 1
-    rand.seed = store_seed
-    # This all-too-precise replica of the original C code misses iter_limit().
-
-
-def update_map_memory(t, age_map=True):
-    """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
-    if not t["T_MEMMAP"]:
-        t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
-    if not t["T_MEMDEPTHMAP"]:
-        t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
-    ord_v = ord("v")
-    ord_0 = ord("0")
-    ord_space = ord(" ")
-    for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
-                if ord_v == t["fovmap"][pos]]:
-        t["T_MEMDEPTHMAP"][pos] = ord_0
-        if ord_space == t["T_MEMMAP"][pos]:
-            t["T_MEMMAP"][pos] = world_db["MAP"][pos]
-    if age_map:
-        maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
-        memdepthmap = maptype.from_buffer(t["T_MEMDEPTHMAP"])
-        fovmap = maptype.from_buffer(t["fovmap"])
-        libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
-    for mt in [mt for mt in t["T_MEMTHING"]
-               if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
-                                         + mt[2]])]:
-         t["T_MEMTHING"].remove(mt)
-    for id in [id for id in world_db["Things"]
-               if not world_db["Things"][id]["carried"]]:
-        type = world_db["Things"][id]["T_TYPE"]
-        if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
-            y = world_db["Things"][id]["T_POSY"]
-            x = world_db["Things"][id]["T_POSX"]
-            if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
-                t["T_MEMTHING"].append((type, y, x))
-
-
-def set_world_inactive():
-    """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
-    server_test()
-    if os.access(io_db["path_worldstate"], os.F_OK):
-        os.remove(io_db["path_worldstate"])
-    world_db["WORLD_ACTIVE"] = 0
-
-
-def integer_test(val_string, min, max=None):
-    """Return val_string if integer >= min & (if max set) <= max, else None."""
-    try:
-        val = int(val_string)
-        if val < min or (max != None and val > max):
-            raise ValueError
-        return val
-    except ValueError:
-        msg = "Ignoring: Please use integer >= " + str(min)
-        if max != None:
-            msg += " and <= " + str(max)
-        msg += "."
-        print(msg)
-        return None
-
-
-def setter(category, key, min, max=None):
-    """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
-    if category is None:
-        def f(val_string):
-            val = integer_test(val_string, min, max)
-            if None != val:
-                world_db[key] = val
-    else:
-        if category == "Thing":
-            id_store = command_tid
-            decorator = test_Thing_id
-        elif category == "ThingType":
-            id_store = command_ttid
-            decorator = test_ThingType_id
-        elif category == "ThingAction":
-            id_store = command_taid
-            decorator = test_ThingAction_id
-
-        @decorator
-        def f(val_string):
-            val = integer_test(val_string, min, max)
-            if None != val:
-                world_db[category + "s"][id_store.id][key] = val
-    return f
-
-
-def build_fov_map(t):
-    """Build Thing's FOV map."""
-    t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
-    maptype = ctypes.c_char * len(world_db["MAP"])
-    test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
-                               maptype.from_buffer(t["fovmap"]),
-                               maptype.from_buffer(world_db["MAP"]))
-    if test:
-        raise RuntimeError("Malloc error in build_fov_Map().")
-
-
-def decrement_lifepoints(t):
-    """Decrement t's lifepoints by 1, and if to zero, corpse it.
-
-    If t is the player avatar, only blank its fovmap, so that the client may
-    still display memory data. On non-player things, erase fovmap and memory.
-    """
-    t["T_LIFEPOINTS"] -= 1
-    if 0 == t["T_LIFEPOINTS"]:
-        t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
-        if world_db["Things"][0] == t:
-            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
-            strong_write(io_db["file_out"], "LOG You die.\n")
-        else:
-            t["fovmap"] = False
-            t["T_MEMMAP"] = False
-            t["T_MEMDEPTHMAP"] = False
-            t["T_MEMTHING"] = []
-            strong_write(io_db["file_out"], "LOG It dies.\n")
-
-
-def mv_yx_in_dir_legal(dir, y, x):
-    """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
-    dir_c = dir.encode("ascii")[0]
-    test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
-    if -1 == test:
-        raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
-    return (test, libpr.result_y(), libpr.result_x())
-
-
-def actor_wait(t):
-    """Make t do nothing (but loudly, if player avatar)."""
-    if t == world_db["Things"][0]:
-        strong_write(io_db["file_out"], "LOG You wait.\n")
-
-
-def actor_move(t):
-    """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
-    passable = False
-    move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
-                                     t["T_POSY"], t["T_POSX"])
-    if 1 == move_result[0]:
-        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-        passable = "." == chr(world_db["MAP"][pos])
-        hitted = [id for id in world_db["Things"]
-                  if world_db["Things"][id] != t
-                  if world_db["Things"][id]["T_LIFEPOINTS"]
-                  if world_db["Things"][id]["T_POSY"] == move_result[1]
-                  if world_db["Things"][id]["T_POSX"] == move_result[2]]
-        if len(hitted):
-            hit_id = hitted[0]
-            hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
-            hitter = "You" if t == world_db["Things"][0] else hitter_name
-            hitted_type = world_db["Things"][hit_id]["T_TYPE"]
-            hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
-            hitted = "you" if hit_id == 0 else hitted_name
-            verb = " wound " if hitter == "You" else " wounds "
-            strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
-                                            ".\n")
-            decrement_lifepoints(world_db["Things"][hit_id])
-            return
-    dir = [dir for dir in directions_db
-           if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
-    if passable:
-        t["T_POSY"] = move_result[1]
-        t["T_POSX"] = move_result[2]
-        for id in t["T_CARRIES"]:
-            world_db["Things"][id]["T_POSY"] = move_result[1]
-            world_db["Things"][id]["T_POSX"] = move_result[2]
-        build_fov_map(t)
-        if t == world_db["Things"][0]:
-            strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
-    elif t == world_db["Things"][0]:
-        strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
-
-
-def actor_pick_up(t):
-    """Make t pick up (topmost?) Thing from ground into inventory."""
-    # Topmostness is actually not defined so far. Picks Thing with highest ID.
-    ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
-           if not world_db["Things"][id]["carried"]
-           if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
-           if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
-    if len(ids):
-        highest_id = 0
-        for id in ids:
-            if id > highest_id:
-                highest_id = id
-        world_db["Things"][highest_id]["carried"] = True
-        t["T_CARRIES"].append(highest_id)
-        if t == world_db["Things"][0]:
-            strong_write(io_db["file_out"], "LOG You pick up an object.\n")
-    elif t == world_db["Things"][0]:
-        err = "You try to pick up an object, but there is none."
-        strong_write(io_db["file_out"], "LOG " + err + "\n")
-
-
-def actor_drop(t):
-    """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
-    # TODO: Handle case where T_ARGUMENT matches nothing.
-    if len(t["T_CARRIES"]):
-        id = t["T_CARRIES"][t["T_ARGUMENT"]]
-        t["T_CARRIES"].remove(id)
-        world_db["Things"][id]["carried"] = False
-        if t == world_db["Things"][0]:
-            strong_write(io_db["file_out"], "LOG You drop an object.\n")
-    elif t == world_db["Things"][0]:
-        err = "You try to drop an object, but you own none."
-        strong_write(io_db["file_out"], "LOG " + err + "\n")
-
-
-def actor_use(t):
-    """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
-    # TODO: Handle case where T_ARGUMENT matches nothing.
-    if len(t["T_CARRIES"]):
-        id = t["T_CARRIES"][t["T_ARGUMENT"]]
-        type = world_db["Things"][id]["T_TYPE"]
-        if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
-            t["T_CARRIES"].remove(id)
-            del world_db["Things"][id]
-            t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
-            if t == world_db["Things"][0]:
-                strong_write(io_db["file_out"],
-                             "LOG You consume this object.\n")
-        elif t == world_db["Things"][0]:
-            strong_write(io_db["file_out"],
-                         "LOG You try to use this object, but fail.\n")
-    elif t == world_db["Things"][0]:
-        strong_write(io_db["file_out"],
-                     "LOG You try to use an object, but you own none.\n")
-
-
-def thingproliferation(t):
-    """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
-
-    Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
-    passable and not be inhabited by a Thing of the same type, or, if Thing is
-    animate, any other animate Thing. If there are several map cell candidates,
-    one is selected randomly.
-    """
-    def test_cell(t, y, x):
-        if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
-            for id in [id for id in world_db["Things"]
-                       if y == world_db["Things"][id]["T_POSY"]
-                       if x == world_db["Things"][id]["T_POSX"]
-                       if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
-                       or (t["T_LIFEPOINTS"] and
-                           world_db["Things"][id]["T_LIFEPOINTS"])]:
-                return False
-            return True
-        return False
-    prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
-    if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
-        candidates = []
-        for dir in [directions_db[key] for key in directions_db]:
-            mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
-            if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
-                candidates.append((mv_result[1], mv_result[2]))
-        if len(candidates):
-            i = rand.next() % len(candidates)
-            id = id_setter(-1, "Things")
-            newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
-            world_db["Things"][id] = newT
-
-
-def try_healing(t):
-    """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
-
-    On success, decrease satiation score by 32.
-    """
-    if t["T_SATIATION"] > 0 \
-       and t["T_LIFEPOINTS"] < \
-           world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
-       and 0 == (rand.next() % 31) \
-       and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
-                              if world_db["ThingActions"][id]["TA_NAME"] ==
-                                 "wait"][0]:
-        t["T_LIFEPOINTS"] += 1
-        t["T_SATIATION"] -= 32
-        if t == world_db["Things"][0]:
-            strong_write(io_db["file_out"], "LOG You heal.\n")
-        else:
-            name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
-            strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
-
-
-def hunger(t):
-    """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
-    if t["T_SATIATION"] > -32768:
-        t["T_SATIATION"] -= 1
-    testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
-    if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
-        raise RuntimeError("A thing that should not hunger is hungering.")
-    stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
-    if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
-        if t == world_db["Things"][0]:
-            strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
-        else:
-            name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
-            strong_write(io_db["file_out"], "LOG " + name +
-                                            " suffers from hunger.\n")
-        decrement_lifepoints(t)
-
-
-def get_dir_to_target(t, filter):
-    """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
-
-    The path-wise nearest target is chosen, via the shortest available path.
-    Target must not be t. On succcess, return positive value, else False.
-    Filters:
-    "a": Thing in FOV is below a certain distance, animate, but of ThingType
-         that is not t's, and starts out weaker than t is; build path as
-         avoiding things of t's ThingType
-    "f": neighbor cell (not inhabited by any animate Thing) further away from
-         animate Thing not further than x steps away and in FOV and of a
-         ThingType that is not t's, and starts out stronger or as strong as t
-         is currently; or (cornered), if no such flight cell, but Thing of
-         above criteria is too near,1 a cell closer to it, or, if less near,
-         just wait
-    "c": Thing in memorized map is consumable
-    "s": memory map cell with greatest-reachable degree of unexploredness
-    """
-
-    def zero_score_map_where_char_on_memdepthmap(c):
-        maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
-        map = maptype.from_buffer(t["T_MEMDEPTHMAP"])
-        test = libpr.zero_score_map_where_char_on_memdepthmap(c, map)
-        if test:
-            raise RuntimeError("No score map allocated for "
-                               "zero_score_map_where_char_on_memdepthmap().")
-
-    def set_map_score(pos, score):
-        test = libpr.set_map_score(pos, score)
-        if test:
-            raise RuntimeError("No score map allocated for set_map_score().")
-
-    def get_map_score(pos):
-        result = libpr.get_map_score(pos)
-        if result < 0:
-            raise RuntimeError("No score map allocated for get_map_score().")
-        return result
-
-    def seeing_thing():
-        if t["fovmap"] and ("a" == filter or "f" == filter):
-            for id in world_db["Things"]:
-                Thing = world_db["Things"][id]
-                if Thing != t and Thing["T_LIFEPOINTS"] and \
-                   t["T_TYPE"] != Thing["T_TYPE"] and \
-                   'v' == chr(t["fovmap"][(Thing["T_POSY"]
-                                          * world_db["MAP_LENGTH"])
-                                          + Thing["T_POSX"]]):
-                    ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
-                    if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
-                                          t["T_LIFEPOINTS"]) \
-                       or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
-                                             t["T_LIFEPOINTS"]):
-                        return True
-        elif t["T_MEMMAP"] and "c" == filter:
-            for mt in t["T_MEMTHING"]:
-                if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
-                                         + mt[2]]) \
-                   and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
-                    return True
-        return False
-
-    def init_score_map():
-        test = libpr.init_score_map()
-        if test:
-            raise RuntimeError("Malloc error in init_score_map().")
-        ord_dot = ord(".")
-        ord_v = ord("v")
-        ord_blank = ord(" ")
-        for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
-                  if ord_dot == t["T_MEMMAP"][i]]:
-            set_map_score(i, 65535 - 1)
-        if "a" == filter:
-            for id in world_db["Things"]:
-                Thing = world_db["Things"][id]
-                pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
-                      + Thing["T_POSX"]
-                if t != Thing and Thing["T_LIFEPOINTS"] and \
-                   t["T_TYPE"] != Thing["T_TYPE"] and \
-                   ord_v == t["fovmap"][pos] and \
-                   t["T_LIFEPOINTS"] > \
-                   world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
-                    set_map_score(pos, 0)
-                elif t["T_TYPE"] == Thing["T_TYPE"]:
-                    set_map_score(pos, 65535)
-        elif "f" == filter:
-            for id in [id for id in world_db["Things"]
-                       if world_db["Things"][id]["T_LIFEPOINTS"]]:
-                Thing = world_db["Things"][id]
-                pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
-                      + Thing["T_POSX"]
-                if t["T_TYPE"] != Thing["T_TYPE"] and \
-                   ord_v == t["fovmap"][pos] and \
-                   t["T_LIFEPOINTS"] <= \
-                   world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
-                    set_map_score(pos, 0)
-        elif "c" == filter:
-            for mt in [mt for mt in t["T_MEMTHING"]
-                       if ord_blank != t["T_MEMMAP"][mt[1]
-                                                    * world_db["MAP_LENGTH"]
-                                                    + mt[2]]
-                       if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
-                set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
-        elif "s" == filter:
-            zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
-
-    def rand_target_dir(neighbors, cmp, dirs):
-        candidates = []
-        n_candidates = 0
-        for i in range(len(dirs)):
-            if cmp == neighbors[i]:
-                candidates.append(dirs[i])
-                n_candidates += 1
-        return candidates[rand.next() % n_candidates] if n_candidates else 0
-
-    def get_neighbor_scores(dirs, eye_pos):
-        scores = []
-        if libpr.ready_neighbor_scores(eye_pos):
-            raise RuntimeError("No score map allocated for " +
-                               "ready_neighbor_scores.()")
-        for i in range(len(dirs)):
-            scores.append(libpr.get_neighbor_score(i))
-        return scores
-
-    def get_dir_from_neighbors():
-        dir_to_target = False
-        dirs = "edcxsw"
-        eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
-        neighbors = get_neighbor_scores(dirs, eye_pos)
-        if "f" == filter:
-            inhabited = [world_db["Things"][id]["T_POSY"]
-                         * world_db["MAP_LENGTH"]
-                         + world_db["Things"][id]["T_POSX"]
-                         for id in world_db["Things"]
-                         if world_db["Things"][id]["T_LIFEPOINTS"]]
-            for i in range(len(dirs)):
-                mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
-                pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
-                          + libpr.result_x()
-                for pos in [pos for pos in inhabited if pos == pos_cmp]:
-                    neighbors[i] = 65535
-                    break
-        minmax_start = 0 if "f" == filter else 65535 - 1
-        minmax_neighbor = minmax_start
-        for i in range(len(dirs)):
-            if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
-                minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
-               or ("f" != filter and minmax_neighbor > neighbors[i]):
-                minmax_neighbor = neighbors[i]
-        if minmax_neighbor != minmax_start:
-            dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
-        if "f" == filter:
-            if not dir_to_target:
-                if 1 == get_map_score(eye_pos):
-                    dir_to_target = rand_target_dir(neighbors, 0, dirs)
-                elif 3 >= get_map_score(eye_pos):
-                    t["T_COMMAND"] = [id for id in world_db["ThingActions"]
-                                      if
-                                      world_db["ThingActions"][id]["TA_NAME"]
-                                         == "wait"][0]
-                    return 1
-            elif dir_to_target and 3 < get_map_score(eye_pos):
-                dir_to_target = 0
-        elif "a" == filter and 10 <= get_map_score(eye_pos):
-            dir_to_target = 0
-        return dir_to_target
-
-    dir_to_target = False
-    mem_depth_c = b' '
-    run_i = 9 + 1 if "s" == filter else 1
-    while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
-        run_i -= 1
-        init_score_map()
-        mem_depth_c = b'9' if b' ' == mem_depth_c \
-                           else bytes([mem_depth_c[0] - 1])
-        if libpr.dijkstra_map():
-            raise RuntimeError("No score map allocated for dijkstra_map().")
-        dir_to_target = get_dir_from_neighbors()
-        libpr.free_score_map()
-        if dir_to_target and str == type(dir_to_target):
-            t["T_COMMAND"] = [id for id in world_db["ThingActions"]
-                              if world_db["ThingActions"][id]["TA_NAME"]
-                                 == "move"][0]
-            t["T_ARGUMENT"] = ord(dir_to_target)
-    return dir_to_target
-
-
-def standing_on_consumable(t):
-    """Return True/False whether t is standing on a consumable."""
-    for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
-               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
-               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
-               if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
-                          ["TT_CONSUMABLE"]]:
-        return True
-    return False
-
-
-def get_inventory_slot_to_consume(t):
-    """Return slot Id of strongest consumable in t's inventory, else -1."""
-    cmp_consumability = 0
-    selection = -1
-    i = 0
-    for id in t["T_CARRIES"]:
-        type = world_db["Things"][id]["T_TYPE"]
-        if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
-            cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
-            selection = i
-        i += 1
-    return selection
-
-
-def ai(t):
-    """Determine next command/argment for actor t via AI algorithms.
-
-    AI will look for, and move towards, enemies (animate Things not of their
-    own ThingType); if they see none, they will consume consumables in their
-    inventory; if there are none, they will pick up what they stand on if they
-    stand on consumables; if they stand on none, they will move towards the
-    next consumable they see or remember on the map; if they see or remember
-    none, they will explore parts of the map unseen since ever or for at least
-    one turn; if there is nothing to explore, they will simply wait.
-    """
-    t["T_COMMAND"] = [id for id in world_db["ThingActions"]
-                      if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
-    if not get_dir_to_target(t, "f"):
-        sel = get_inventory_slot_to_consume(t)
-        if -1 != sel:
-            t["T_COMMAND"] = [id for id in world_db["ThingActions"]
-                              if world_db["ThingActions"][id]["TA_NAME"]
-                                 == "use"][0]
-            t["T_ARGUMENT"] = sel
-        elif standing_on_consumable(t):
-            t["T_COMMAND"] = [id for id in world_db["ThingActions"]
-                              if world_db["ThingActions"][id]["TA_NAME"]
-                                 == "pick_up"][0]
-        elif (not get_dir_to_target(t, "c")) and \
-             (not get_dir_to_target(t, "a")):
-            get_dir_to_target(t, "s")
-
-
-def turn_over():
-    """Run game world and its inhabitants until new player input expected."""
-    id = 0
-    whilebreaker = False
-    while world_db["Things"][0]["T_LIFEPOINTS"]:
-        for id in [id for id in world_db["Things"]]:  # Only what's from start!
-            if not id in world_db["Things"] or \
-               world_db["Things"][id]["carried"]:   # May have been consumed or
-                continue                            # picked up during turn …
-            Thing = world_db["Things"][id]
-            if Thing["T_LIFEPOINTS"]:
-                if not Thing["T_COMMAND"]:
-                    update_map_memory(Thing)
-                    if 0 == id:
-                        whilebreaker = True
-                        break
-                    ai(Thing)
-                try_healing(Thing)
-                Thing["T_PROGRESS"] += 1
-                taid = [a for a in world_db["ThingActions"]
-                          if a == Thing["T_COMMAND"]][0]
-                ThingAction = world_db["ThingActions"][taid]
-                if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
-                    eval("actor_" + ThingAction["TA_NAME"])(Thing)
-                    Thing["T_COMMAND"] = 0
-                    Thing["T_PROGRESS"] = 0
-                hunger(Thing)
-            thingproliferation(Thing)
-        if whilebreaker:
-            break
-        world_db["TURN"] += 1
-
-
-def new_Thing(type, pos=(0, 0)):
-    """Return Thing of type T_TYPE, with fovmap if alive and world active."""
-    thing = {
-        "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
-        "T_ARGUMENT": 0,
-        "T_PROGRESS": 0,
-        "T_SATIATION": 0,
-        "T_COMMAND": 0,
-        "T_TYPE": type,
-        "T_POSY": pos[0],
-        "T_POSX": pos[1],
-        "T_CARRIES": [],
-        "carried": False,
-        "T_MEMTHING": [],
-        "T_MEMMAP": False,
-        "T_MEMDEPTHMAP": False,
-        "fovmap": False
-    }
-    if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
-        build_fov_map(thing)
-    return thing
-
-
-def id_setter(id, category, id_store=False, start_at_1=False):
-    """Set ID of object of category to manipulate ID unused? Create new one.
-    The ID is stored as id_store.id (if id_store is set). If the integer of the
-    input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
-    <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
-    always returned when no new object is created, else the new object's ID.
-    """
-    min = 0 if start_at_1 else -1
-    if str == type(id):
-        id = integer_test(id, min)
-    if None != id:
-        if id in world_db[category]:
-            if id_store:
-                id_store.id = id
-            return None
-        else:
-            if (start_at_1 and 0 == id) \
-               or ((not start_at_1) and (id < 0)):
-                id = 0 if start_at_1 else -1
-                while 1:
-                    id = id + 1
-                    if id not in world_db[category]:
-                        break
-                    return None
-            if id_store:
-                id_store.id = id
-    return id
-
-
-def command_ping():
-    """Send PONG line to server output file."""
-    strong_write(io_db["file_out"], "PONG\n")
-
-
-def command_quit():
-    """Abort server process."""
-    save_world()
-    atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
-    raise SystemExit("received QUIT command")
-
-
-def command_thingshere(str_y, str_x):
-    """Write to out file list of Things known to player at coordinate y, x."""
-    if world_db["WORLD_ACTIVE"]:
-        y = integer_test(str_y, 0, 255)
-        x = integer_test(str_x, 0, 255)
-        length = world_db["MAP_LENGTH"]
-        if None != y and None != x and y < length and x < length:
-            pos = (y * world_db["MAP_LENGTH"]) + x
-            strong_write(io_db["file_out"], "THINGS_HERE START\n")
-            if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
-                for id in world_db["Things"]:
-                    if y == world_db["Things"][id]["T_POSY"] \
-                       and x == world_db["Things"][id]["T_POSX"] \
-                       and not world_db["Things"][id]["carried"]:
-                        type = world_db["Things"][id]["T_TYPE"]
-                        name = world_db["ThingTypes"][type]["TT_NAME"]
-                        strong_write(io_db["file_out"], name + "\n")
-            else:
-                for mt in world_db["Things"][0]["T_MEMTHING"]:
-                    if y == mt[1] and x == mt[2]:
-                        name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
-                        strong_write(io_db["file_out"], name + "\n")
-            strong_write(io_db["file_out"], "THINGS_HERE END\n")
-        else:
-            print("Ignoring: Invalid map coordinates.")
-    else:
-        print("Ignoring: Command only works on existing worlds.")
-
-
-def play_commander(action, args=False):
-    """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
-
-    T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
-    """
-
-    def set_command():
-        id = [x for x in world_db["ThingActions"]
-                if world_db["ThingActions"][x]["TA_NAME"] == action][0]
-        world_db["Things"][0]["T_COMMAND"] = id
-        turn_over()
-
-    def set_command_and_argument_int(str_arg):
-        val = integer_test(str_arg, 0, 255)
-        if None != val:
-            world_db["Things"][0]["T_ARGUMENT"] = val
-            set_command()
-
-    def set_command_and_argument_movestring(str_arg):
-        if str_arg in directions_db:
-            world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
-            set_command()
-        else:
-            print("Ignoring: Argument must be valid direction string.")
-
-    if action == "move":
-        return set_command_and_argument_movestring
-    elif args:
-        return set_command_and_argument_int
-    else:
-        return set_command
-
-
-def command_seedrandomness(seed_string):
-    """Set rand seed to int(seed_string)."""
-    val = integer_test(seed_string, 0, 4294967295)
-    if None != val:
-        rand.seed = val
-
-
-def command_seedmap(seed_string):
-    """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
-    setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
-    remake_map()
-
-
-def command_makeworld(seed_string):
-    """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
-
-    Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
-    "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
-    TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
-    and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
-    according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
-    of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
-    other. Init player's memory map. Write "NEW_WORLD" line to out file.
-    """
-
-    def free_pos():
-        i = 0
-        while 1:
-            err = "Space to put thing on too hard to find. Map too small?"
-            while 1:
-                y = rand.next() % world_db["MAP_LENGTH"]
-                x = rand.next() % world_db["MAP_LENGTH"]
-                if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
-                    break
-                i += 1
-                if i == 65535:
-                    raise SystemExit(err)
-            # Replica of C code, wrongly ignores animatedness of new Thing.
-            pos_clear = (0 == len([id for id in world_db["Things"]
-                                   if world_db["Things"][id]["T_LIFEPOINTS"]
-                                   if world_db["Things"][id]["T_POSY"] == y
-                                   if world_db["Things"][id]["T_POSX"] == x]))
-            if pos_clear:
-                break
-        return (y, x)
-
-    val = integer_test(seed_string, 0, 4294967295)
-    if None == val:
-        return
-    rand.seed = val
-    world_db["SEED_MAP"] = val
-    player_will_be_generated = False
-    playertype = world_db["PLAYER_TYPE"]
-    for ThingType in world_db["ThingTypes"]:
-        if playertype == ThingType:
-            if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
-                player_will_be_generated = True
-            break
-    if not player_will_be_generated:
-        print("Ignoring beyond SEED_MAP: " +
-              "No player type with start number >0 defined.")
-        return
-    wait_action = False
-    for ThingAction in world_db["ThingActions"]:
-        if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
-            wait_action = True
-    if not wait_action:
-        print("Ignoring beyond SEED_MAP: " +
-              "No thing action with name 'wait' defined.")
-        return
-    world_db["Things"] = {}
-    remake_map()
-    world_db["WORLD_ACTIVE"] = 1
-    world_db["TURN"] = 1
-    for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
-        id = id_setter(-1, "Things")
-        world_db["Things"][id] = new_Thing(playertype, free_pos())
-    update_map_memory(world_db["Things"][0])
-    for type in world_db["ThingTypes"]:
-        for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
-            if type != playertype:
-                id = id_setter(-1, "Things")
-                world_db["Things"][id] = new_Thing(type, free_pos())
-    strong_write(io_db["file_out"], "NEW_WORLD\n")
-
-
-def command_maplength(maplength_string):
-    """Redefine map length. Invalidate map, therefore lose all things on it."""
-    val = integer_test(maplength_string, 1, 256)
-    if None != val:
-        world_db["MAP_LENGTH"] = val
-        set_world_inactive()
-        world_db["Things"] = {}
-        libpr.set_maplength(val)
-
-
-def command_worldactive(worldactive_string):
-    """Toggle world_db["WORLD_ACTIVE"] if possible.
-
-    An active world can always be set inactive. An inactive world can only be
-    set active with a "wait" ThingAction, and a player Thing (of ID 0). On
-    activation, rebuild all Things' FOVs, and the player's map memory.
-    """
-    # In original version, map existence was also tested (unnecessarily?).
-    val = integer_test(worldactive_string, 0, 1)
-    if val:
-        if 0 != world_db["WORLD_ACTIVE"]:
-            if 0 == val:
-                set_world_inactive()
-            else:
-                print("World already active.")
-        elif 0 == world_db["WORLD_ACTIVE"]:
-            wait_exists = False
-            for ThingAction in world_db["ThingActions"]:
-                if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
-                    wait_exists = True
-                    break
-            player_exists = False
-            for Thing in world_db["Things"]:
-                if 0 == Thing:
-                    player_exists = True
-                    break
-            if wait_exists and player_exists:
-                for id in world_db["Things"]:
-                    if world_db["Things"][id]["T_LIFEPOINTS"]:
-                        build_fov_map(world_db["Things"][id])
-                        if 0 == id:
-                            update_map_memory(world_db["Things"][id], False)
-                world_db["WORLD_ACTIVE"] = 1
-
-
-def test_for_id_maker(object, category):
-    """Return decorator testing for object having "id" attribute."""
-    def decorator(f):
-        def helper(*args):
-            if hasattr(object, "id"):
-                f(*args)
-            else:
-                print("Ignoring: No " + category +
-                      " defined to manipulate yet.")
-        return helper
-    return decorator
-
-
-def command_tid(id_string):
-    """Set ID of Thing to manipulate. ID unused? Create new one.
-
-    Default new Thing's type to the first available ThingType, others: zero.
-    """
-    id = id_setter(id_string, "Things", command_tid)
-    if None != id:
-        if world_db["ThingTypes"] == {}:
-            print("Ignoring: No ThingType to settle new Thing in.")
-            return
-        type = list(world_db["ThingTypes"].keys())[0]
-        world_db["Things"][id] = new_Thing(type)
-
-
-test_Thing_id = test_for_id_maker(command_tid, "Thing")
-
-
-@test_Thing_id
-def command_tcommand(str_int):
-    """Set T_COMMAND of selected Thing."""
-    val = integer_test(str_int, 0)
-    if None != val:
-        if 0 == val or val in world_db["ThingActions"]:
-            world_db["Things"][command_tid.id]["T_COMMAND"] = val
-        else:
-            print("Ignoring: ThingAction ID belongs to no known ThingAction.")
-
-
-@test_Thing_id
-def command_ttype(str_int):
-    """Set T_TYPE of selected Thing."""
-    val = integer_test(str_int, 0)
-    if None != val:
-        if val in world_db["ThingTypes"]:
-            world_db["Things"][command_tid.id]["T_TYPE"] = val
-        else:
-            print("Ignoring: ThingType ID belongs to no known ThingType.")
-
-
-@test_Thing_id
-def command_tcarries(str_int):
-    """Append int(str_int) to T_CARRIES of selected Thing.
-
-    The ID int(str_int) must not be of the selected Thing, and must belong to a
-    Thing with unset "carried" flag. Its "carried" flag will be set on owning.
-    """
-    val = integer_test(str_int, 0)
-    if None != val:
-        if val == command_tid.id:
-            print("Ignoring: Thing cannot carry itself.")
-        elif val in world_db["Things"] \
-             and not world_db["Things"][val]["carried"]:
-            world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
-            world_db["Things"][val]["carried"] = True
-        else:
-            print("Ignoring: Thing not available for carrying.")
-    # Note that the whole carrying structure is different from the C version:
-    # Carried-ness is marked by a "carried" flag, not by Things containing
-    # Things internally.
-
-
-@test_Thing_id
-def command_tmemthing(str_t, str_y, str_x):
-    """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
-
-    The type must fit to an existing ThingType, and the position into the map.
-    """
-    type = integer_test(str_t, 0)
-    posy = integer_test(str_y, 0, 255)
-    posx = integer_test(str_x, 0, 255)
-    if None != type and None != posy and None != posx:
-        if type not in world_db["ThingTypes"] \
-           or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
-            print("Ignoring: Illegal value for thing type or position.")
-        else:
-            memthing = (type, posy, posx)
-            world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
-
-
-def setter_map(maptype):
-    """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
-
-    If Thing has no map of maptype yet, initialize it with ' ' bytes first.
-    """
-    @test_Thing_id
-    def helper(str_int, mapline):
-        val = integer_test(str_int, 0, 255)
-        if None != val:
-            if val >= world_db["MAP_LENGTH"]:
-                print("Illegal value for map line number.")
-            elif len(mapline) != world_db["MAP_LENGTH"]:
-                print("Map line length is unequal map width.")
-            else:
-                length = world_db["MAP_LENGTH"]
-                map = None
-                if not world_db["Things"][command_tid.id][maptype]:
-                    map = bytearray(b' ' * (length ** 2))
-                else:
-                    map = world_db["Things"][command_tid.id][maptype]
-                map[val * length:(val * length) + length] = mapline.encode()
-                world_db["Things"][command_tid.id][maptype] = map
-    return helper
-
-
-def setter_tpos(axis):
-    """Generate setter for T_POSX or  T_POSY of selected Thing.
-
-    If world is active, rebuilds animate things' fovmap, player's memory map.
-    """
-    @test_Thing_id
-    def helper(str_int):
-        val = integer_test(str_int, 0, 255)
-        if None != val:
-            if val < world_db["MAP_LENGTH"]:
-                world_db["Things"][command_tid.id]["T_POS" + axis] = val
-                if world_db["WORLD_ACTIVE"] \
-                   and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
-                    build_fov_map(world_db["Things"][command_tid.id])
-                    if 0 == command_tid.id:
-                        update_map_memory(world_db["Things"][command_tid.id])
-            else:
-                print("Ignoring: Position is outside of map.")
-    return helper
-
-
-def command_ttid(id_string):
-    """Set ID of ThingType to manipulate. ID unused? Create new one.
-
-    Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
-    """
-    id = id_setter(id_string, "ThingTypes", command_ttid)
-    if None != id:
-        world_db["ThingTypes"][id] = {
-            "TT_NAME": "(none)",
-            "TT_CONSUMABLE": 0,
-            "TT_LIFEPOINTS": 0,
-            "TT_PROLIFERATE": 0,
-            "TT_START_NUMBER": 0,
-            "TT_SYMBOL": "?",
-            "TT_CORPSE_ID": id
-        }
-
-
-test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
-
-
-@test_ThingType_id
-def command_ttname(name):
-    """Set TT_NAME of selected ThingType."""
-    world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
-
-
-@test_ThingType_id
-def command_ttsymbol(char):
-    """Set TT_SYMBOL of selected ThingType. """
-    if 1 == len(char):
-        world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
-    else:
-        print("Ignoring: Argument must be single character.")
-
-
-@test_ThingType_id
-def command_ttcorpseid(str_int):
-    """Set TT_CORPSE_ID of selected ThingType."""
-    val = integer_test(str_int, 0)
-    if None != val:
-        if val in world_db["ThingTypes"]:
-            world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
-        else:
-            print("Ignoring: Corpse ID belongs to no known ThignType.")
-
-
-def command_taid(id_string):
-    """Set ID of ThingAction to manipulate. ID unused? Create new one.
-
-    Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
-    """
-    id = id_setter(id_string, "ThingActions", command_taid, True)
-    if None != id:
-        world_db["ThingActions"][id] = {
-            "TA_EFFORT": 1,
-            "TA_NAME": "wait"
-        }
-
-
-test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
-
-
-@test_ThingAction_id
-def command_taname(name):
-    """Set TA_NAME of selected ThingAction.
-
-    The name must match a valid thing action function. If after the name
-    setting no ThingAction with name "wait" remains, call set_world_inactive().
-    """
-    if name == "wait" or name == "move" or name == "use" or name == "drop" \
-       or name == "pick_up":
-        world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
-        if 1 == world_db["WORLD_ACTIVE"]:
-            wait_defined = False
-            for id in world_db["ThingActions"]:
-                if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
-                    wait_defined = True
-                    break
-            if not wait_defined:
-                set_world_inactive()
-    else:
-        print("Ignoring: Invalid action name.")
-    # In contrast to the original,naming won't map a function to a ThingAction.
-
-
-def command_ai():
-    """Call ai() on player Thing, then turn_over()."""
-    ai(world_db["Things"][0])
-    turn_over()
-
-
-"""Commands database.
-
-Map command start tokens to ([0]) number of expected command arguments, ([1])
-the command's meta-ness (i.e. is it to be written to the record file, is it to
-be ignored in replay mode if read from server input file), and ([2]) a function
-to be called on it.
-"""
-commands_db = {
-    "QUIT": (0, True, command_quit),
-    "PING": (0, True, command_ping),
-    "THINGS_HERE": (2, True, command_thingshere),
-    "MAKE_WORLD": (1, False, command_makeworld),
-    "SEED_MAP": (1, False, command_seedmap),
-    "SEED_RANDOMNESS": (1, False, command_seedrandomness),
-    "TURN": (1, False, setter(None, "TURN", 0, 65535)),
-    "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
-    "MAP_LENGTH": (1, False, command_maplength),
-    "WORLD_ACTIVE": (1, False, command_worldactive),
-    "TA_ID": (1, False, command_taid),
-    "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
-    "TA_NAME": (1, False, command_taname),
-    "TT_ID": (1, False, command_ttid),
-    "TT_NAME": (1, False, command_ttname),
-    "TT_SYMBOL": (1, False, command_ttsymbol),
-    "TT_CORPSE_ID": (1, False, command_ttcorpseid),
-    "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
-                                       0, 65535)),
-    "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
-                                         0, 255)),
-    "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
-                                        0, 255)),
-    "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
-    "T_ID": (1, False, command_tid),
-    "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
-    "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
-    "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
-    "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
-    "T_COMMAND": (1, False, command_tcommand),
-    "T_TYPE": (1, False, command_ttype),
-    "T_CARRIES": (1, False, command_tcarries),
-    "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
-    "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
-    "T_MEMTHING": (3, False, command_tmemthing),
-    "T_POSY": (1, False, setter_tpos("Y")),
-    "T_POSX": (1, False, setter_tpos("X")),
-    "wait": (0, False, play_commander("wait")),
-    "move": (1, False, play_commander("move")),
-    "pick_up": (0, False, play_commander("pick_up")),
-    "drop": (1, False, play_commander("drop", True)),
-    "use": (1, False, play_commander("use", True)),
-    "ai": (0, False, command_ai)
-}
-
-
-"""World state database. With sane default values. (Randomness is in rand.)"""
-world_db = {
-    "TURN": 0,
-    "MAP_LENGTH": 64,
-    "SEED_MAP": 0,
-    "PLAYER_TYPE": 0,
-    "WORLD_ACTIVE": 0,
-    "ThingActions": {},
-    "ThingTypes": {},
-    "Things": {}
-}
-
-"""Mapping of direction names to internal direction chars."""
-directions_db = {"east": "d", "south-east": "c", "south-west": "x",
-                 "west": "s", "north-west": "w", "north-east": "e"}
-
-"""File IO database."""
-io_db = {
-    "path_save": "save",
-    "path_record": "record_save",
-    "path_worldconf": "confserver/world",
-    "path_server": "server/",
-    "path_in": "server/in",
-    "path_out": "server/out",
-    "path_worldstate": "server/worldstate",
-    "tmp_suffix": "_tmp",
-    "kicked_by_rival": False,
-    "worldstate_updateable": False
-}
-
-
+from server.io import cleanup_server_io
 try:
-    libpr = prep_library()
-    rand = RandomnessIO()
-    opts = parse_command_line_arguments()
+    from server.utils import opts
+    from server.config.io import io_db
     if opts.savefile:
         io_db["path_save"] = opts.savefile
         io_db["path_record"] = "record_" + opts.savefile
+    from server.io import setup_server_io
     setup_server_io()
     if opts.verbose:
         io_db["verbose"] = True
+    import os
+    from server.config.world_data import world_db
+    from server.io import read_command, try_worldstate_update, obey
     if None != opts.replay:
         replay_game()
     else:
         play_game()
 except SystemExit as exit:
-    print("ABORTING: " + exit.args[0])
+    if len(exit.args) < 2 and exit.args[0] != 0:
+        print("ABORTING: " + str(exit.args[0]))
 except:
     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
     raise