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Server/py: Remove print debugging from turn_over() skeleton.
authorChristian Heller <c.heller@plomlompom.de>
Wed, 4 Mar 2015 12:46:53 +0000 (13:46 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Wed, 4 Mar 2015 12:46:53 +0000 (13:46 +0100)
plomrogue-server.py

index 2121c75ad2cf15988c240544b10da159e37d0d0c..fda9b29df5d5e42dfa9821f6f97b63ef885e4bcb 100755 (executable)
@@ -452,24 +452,19 @@ def build_fov_map(t):
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
     id = 0
-    print("turning over")
     whilebreaker = False
     while world_db["Things"][0]["T_LIFEPOINTS"]:
         for id in [id for id in world_db["Things"]
                       if not world_db["Things"][id]["carried"]
                       if world_db["Things"][id]["T_LIFEPOINTS"]]:
-            print(str(id))
             Thing = world_db["Things"][id]
             if Thing["T_LIFEPOINTS"]:
-                print("  evaluating thing")
                 if not Thing["T_COMMAND"]:
-                    print("    thing needs new command")
                     update_map_memory(Thing)
                     if 0 == id:
                         whilebreaker = True
                         break
                     # DUMMY: ai(thing)
-                    print("    run AI")
                     Thing["T_COMMAND"] = 1
                 # DUMMY: try_healing
                 Thing["T_PROGRESS"] += 1
@@ -477,7 +472,6 @@ def turn_over():
                           if a == Thing["T_COMMAND"]][0]
                 ThingAction = world_db["ThingActions"][taid]
                 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
-                    print("  running thing action")
                     # run_thing_action(action["TA_NAME"])
                     Thing["T_COMMAND"] = 0
                     Thing["T_PROGRESS"] = 0
@@ -485,9 +479,7 @@ def turn_over():
             # DUMMY: thingproliferation
         if whilebreaker:
             break
-        print("  turn finished")
         world_db["TURN"] += 1
-        print("  new turn " + str(world_db["TURN"]))
 
 
 def new_Thing(type):