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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / map.h
2013-12-01 Christian HellerSome refactoring in map library.
2013-11-18 Christian HellerEach map object action now take different numbers of...
2013-11-09 Christian HellerMore consistent code styling whitespace rules.
2013-11-06 Christian HellerStrongly simplified / standardized user action interfaces.
2013-11-02 Christian HellerMade single World struct a global variable, fitted...
2013-10-21 Christian HellerOverhauled large parts of window system to universalize...
2013-09-26 Christian HellerThe player is now a map object like any other. All...
2013-07-25 Christian HellerCorrected map generation algorithm description.
2013-07-25 Christian HellerImproved comment precision.
2013-07-25 Christian HellerApplied new style and documentation requirements to...
2013-07-10 Christian HellerAddendum to previous commit: Added files mentioned...