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Maps are always squares, therefore define only their edge lengths.
[plomrogue] / src / server / ai.c
2014-05-14 Christian HellerMaps are always squares, therefore define only their...
2014-05-14 Christian HellerServer: Force FOV on every actor, but update it on...
2014-05-13 Christian HellerServer: Add ENEMY_FOV option (default: off) to force...
2014-04-16 Christian HellerMake grids hexagonal, remove all diagonal movement...
2014-03-26 Christian HellerServer: Eliminate major stack space waste offender...
2014-02-05 Christian HellerEliminated some potential problems for alternative...
2014-02-05 Christian HellerAdded diagonal movement, with a 1.4 penalty.
2014-01-31 Christian HellerFixed typo in comment.
2014-01-31 Christian HellerSome cosmetic code re-formatting.
2014-01-31 Christian HellerHeavily improved enemy path-finding. Also corrected...
2014-01-21 Christian HellerMAJOR re-write. Split plomrogue into a server and a...