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Server: New field of view algorithm, much faster and more precise.
[plomrogue] / src / server / map.h
2014-07-07 Christian HellerServer: New field of view algorithm, much faster and...
2014-07-04 Christian HellerLoad last world state from save file, not from re-stepp...
2014-06-20 Christian HellerServer: Internally, rename "map object" stuff to "thing...
2014-05-14 Christian HellerUnify Map struct common to server and client in src...
2014-05-13 Christian HellerServer: Add ENEMY_FOV option (default: off) to force...
2014-04-17 Christian HellerServer: On map generation, put lots of 'X' cells for...
2014-04-16 Christian HellerMake grids hexagonal, remove all diagonal movement...
2014-02-05 Christian HellerSome code-internal restructuring following the assumpti...
2014-02-05 Christian HellerAdded diagonal movement, with a 1.4 penalty.
2014-01-21 Christian HellerMAJOR re-write. Split plomrogue into a server and a...