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2013-07-02 Christian HellerUpdated README.
2013-07-02 Christian HellerNumber of items and enemies is now random. To facilitat...
2013-07-02 Christian HellerUpdated README to reflect change in number of enemies.
2013-07-02 Christian HellerGrew number of monsters / items.
2013-07-02 Christian HellerRefactored / made more flexible: item/monster initializ...
2013-07-02 Christian HellerRefactored code for loading/saving positions of monster...
2013-07-02 Christian HellerStarted implementing items. They don't do much but...
2013-06-28 Christian HellerIf pad ends leftwards of current right screen border...
2013-06-28 Christian HellerRe-grouped functions in readwrite library for readabili...
2013-06-28 Christian HellerMade all function declarations in header files extern...
2013-06-28 Christian HellerUpdated the README a bit.
2013-06-28 Christian HellerRewrote update_log () for a comeback of the message...
2013-06-27 Christian HellerRemoved library dependencies made obsolete by last...
2013-06-27 Christian HellerMake is_passable() use yx_uint16 for coordinates instea...
2013-06-27 Christian HellerMake resize_active_win use yx_uint16 for coordinates...
2013-06-27 Christian HellerSorted out library dependencies / includes. Include...
2013-06-26 Christian HellerMoved lots of stuff into new library actors.
2013-06-26 Christian HellerMoved more stuff into yx_uint16 library.
2013-06-26 Christian HellerSimplified internal structure of move_monster().
2013-06-26 Christian HellerSimplified internal structure of move_player().
2013-06-26 Christian HellerRemoved buggy log text compression.
2013-06-26 Christian HellerRefactored all "next turn" / "record action" stuff...
2013-06-24 Christian HellerMoved line to make refactoring easier.
2013-06-24 Christian HellerRemoved redundant condition.
2013-06-24 Christian HellerRe-grouped functions in roguelike.c/roguelike.h into...
2013-06-24 Christian HellerMonsters now clash with and hit each other; more elabor...
2013-06-23 Christian HellerMade Map struct use yx_uint16 for 2D coordinates/sizes.
2013-06-23 Christian HellerMake map_scroll() use new direction macros and slightly...
2013-06-23 Christian HellerAdded #include guards.
2013-06-23 Christian HellerMoved basic yx_uint16 handling into its own library.
2013-06-21 Christian HellerRefactored direction-decision part of movement of actor...
2013-06-21 Christian HellerSome code grouping and commenting to explain program...
2013-06-20 Christian HellerUse global variable uchar_s instead of UCHARSIZE macro.
2013-06-20 Christian HellerUse preprocessor macro instead of constant variable...
2013-06-20 Christian HellerUpdated README on number of enemies.
2013-06-20 Christian HellerHave a number (currently: 3) of monsters, instead of...
2013-06-20 Christian HellerRegrouped functions in roguelike.c.
2013-06-19 Christian HellerAdded descriptive comments to Makefile voodoo.
2013-06-19 Christian HellerRestructured source tree. Code moves to src/, object...
2013-06-19 Christian HellerMakefile now works on all .c files to generate its...
2013-06-19 Christian HellerDeclare "clean" a phony target.
2013-06-19 Christian HellerMade Makefile more maintainable.
2013-06-19 Christian HellerRemove accidentally committed object file.
2013-06-19 Christian HellerMoved low-level read/write-to-file functions into their...
2013-06-15 Christian HellerMinor code re-styling.
2013-06-15 Christian HellerRemoved unused variable.
2013-06-15 Christian HellerMore consistency in shortening names.
2013-06-15 Christian HellerRemoved superfluous loop.
2013-06-15 Christian HellerSome renamings to make names eat up less window space.
2013-06-15 Christian HellerMore descriptive comment.
2013-06-15 Christian HellerUnite all scroll hint drawing functions into one.
2013-06-14 Christian HellerReorganized Win and WinMeta structs to use a common...
2013-06-12 Christian HellerMinor style correction.
2013-06-12 Christian HellerUse yx_uint16 struct for WinMeta and Win struct size...
2013-06-12 Christian HellerUse yx_uint16 struct for Win struct start coordinates.
2013-06-12 Christian HellerRenamed yx type to more precisely reflect its data...
2013-06-12 Christian HellerA yx struct is no longer needed to temporarily store...
2013-06-12 Christian HellerUse a Win struct starty attribute too, instead of endle...
2013-06-12 Christian HellerUse new startx attribute of Win struct instead of getbe...
2013-06-12 Christian HellerSlightly shortened window shifting code.
2013-06-12 Christian HellerAdded startx attribute to Win struct to allow for less...
2013-06-10 Christian HellerMinor intendation correction.
2013-06-10 Christian HellerModularized windows.c subsystem by moving anything...
2013-06-10 Christian HellerAbstract pad scrolling; windows.c only checks for valid...
2013-06-10 Christian HellerRemoved unneeded line.
2013-06-10 Christian HellerDon't call update_windows() unnecessarily just for...
2013-06-07 Christian HellerFixed bug: Pad did not get shrunk with window suspensio...
2013-06-07 Christian HellerCorrected what valgrind complains about.
2013-06-07 Christian HellerCorrected vertical scroll hint counting.
2013-06-06 Christian HellerMade vertical scroll hint more informative.
2013-06-06 Christian HellerIgnore rightmost border column.
2013-06-06 Christian HellerRemoved uncommented line.
2013-06-06 Christian HellerAdded pad scrolling hints.
2013-06-06 Christian HellerOnly allow movement rightwards if pad is big enough.
2013-06-06 Christian HellerKeybindings window now shows scrolling information.
2013-06-06 Christian HellerTo generate starting positions on passable terrain...
2013-06-06 Christian HellerCorrected parentheses.
2013-06-03 Christian HellerImproved map generation algorithm.
2013-06-03 Christian Heller-s takes optional argument: number of turn from which...
2013-06-03 Christian HellerDon't abort replay on last turn.
2013-06-03 Christian HellerUse more descriptive variable name.
2013-06-03 Christian HellerCorrected minor inconsistencies.
2013-05-30 Christian HellerAdded info on new recording system to README.
2013-05-30 Christian HellerAdded a gameplay recording system and restructured...
2013-05-29 Christian HellerStart with windows toggled on and put into a sensible...
2013-05-29 Christian HellerRestructured main() start. Start with empty log.
2013-05-29 Christian HellerCorrected comments.
2013-05-29 Christian HellerUpdated README to reflect last hours' changes.
2013-05-29 Christian HellerRenamed functions to reflect change from seed files...
2013-05-29 Christian HellerWorking towards roguelike permadeath conventions: Savin...
2013-05-29 Christian HellerRe-seed rrand() with a new but predictable seed each...
2013-05-29 Christian HellerReplaced seed file system with a game save file system.
2013-05-29 Christian HellerAs init_map() doesn't need the seed anymore, it's no...
2013-05-29 Christian HellerAlways load seed file if it exists. Don't provide a...
2013-05-29 Christian HellerSeed rrand() at start of main() instead of inside init_...
2013-05-29 Christian HellerRemoved unused variable start value.
2013-05-29 Christian HellerChanged world geometry and repaired a var type incompat...
2013-05-29 Christian HellerDon't hardcode size of unsigned chars.
2013-05-28 Christian HellerUpdated README to reflect current game status.
2013-05-28 Christian HellerDon't save and load maps, save and load seeds of maps...
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