1 from plomrogue.errors import ArgError
6 class YX(collections.namedtuple('YX', ('y', 'x'))):
8 def __add__(self, other):
9 return YX(self.y + other.y, self.x + other.x)
11 def __sub__(self, other):
12 return YX(self.y - other.y, self.x - other.x)
15 return 'Y:%s,X:%s' % (self.y, self.x)
21 def __init__(self, size=YX(0, 0), init_char = '?', start_indented=True):
23 self.terrain = init_char * self.size_i
24 self.start_indented = start_indented
26 def __getitem__(self, yx):
27 return self.terrain[self.get_position_index(yx)]
29 def __setitem__(self, yx, c):
30 pos_i = self.get_position_index(yx)
32 self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:]
34 self.terrain[pos_i] = c
37 """Iterate over YX position coordinates."""
38 for y in range(self.size.y):
39 for x in range(self.size.x):
44 return self.size.y * self.size.x
46 def set_line(self, y, line):
47 height_map = self.size.y
48 width_map = self.size.x
50 raise ArgError('too large row number %s' % y)
51 width_line = len(line)
52 if width_line > width_map:
53 raise ArgError('too large map line width %s' % width_line)
54 self.terrain = self.terrain[:y * width_map] + line +\
55 self.terrain[(y + 1) * width_map:]
57 def get_position_index(self, yx):
58 return yx.y * self.size.x + yx.x
62 for y in range(self.size.y):
63 yield (y, self.terrain[y * width:(y + 1) * width])
68 awake = 0 # asleep if zero
75 def get_directions(self):
77 for name in dir(self):
78 if name[:5] == 'move_':
79 directions += [name[5:]]
82 def get_neighbors(self, pos, map_size, start_indented=True):
84 if not hasattr(self, 'neighbors_to'):
85 self.neighbors_to = {}
86 if not map_size in self.neighbors_to:
87 self.neighbors_to[map_size] = {}
88 if not start_indented in self.neighbors_to[map_size]:
89 self.neighbors_to[map_size][start_indented] = {}
90 if pos in self.neighbors_to[map_size][start_indented]:
91 return self.neighbors_to[map_size][start_indented][pos]
92 for direction in self.get_directions():
93 neighbors[direction] = self.move(pos, direction, map_size,
95 self.neighbors_to[map_size][start_indented][pos] = neighbors
98 def undouble_coordinate(self, maps_size, coordinate):
99 y = maps_size.y * coordinate[0].y + coordinate[1].y
100 x = maps_size.x * coordinate[0].x + coordinate[1].x
103 def get_view_offset(self, maps_size, center, radius):
104 yx_to_origin = self.undouble_coordinate(maps_size, center)
105 return yx_to_origin - YX(radius, radius)
107 def pos_in_view(self, pos, offset, maps_size):
108 return self.undouble_coordinate(maps_size, pos) - offset
110 def get_view_and_seen_maps(self, maps_size, get_map, radius, view_offset):
111 m = Map(size=YX(radius*2+1, radius*2+1),
112 start_indented=(view_offset.y % 2 == 0))
115 seen_pos = self.correct_double_coordinate(maps_size, (0,0),
117 if seen_pos[0] not in seen_maps:
118 seen_maps += [seen_pos[0]]
119 seen_map = get_map(seen_pos[0])
121 seen_map = Map(size=maps_size)
122 m[pos] = seen_map[seen_pos[1]]
125 def correct_double_coordinate(self, map_size, big_yx, little_yx):
127 def adapt_axis(axis):
128 maps_crossed = little_yx[axis] // map_size[axis]
129 new_big = big_yx[axis] + maps_crossed
130 new_little = little_yx[axis] % map_size[axis]
131 return new_big, new_little
133 new_big_y, new_little_y = adapt_axis(0)
134 new_big_x, new_little_x = adapt_axis(1)
135 return YX(new_big_y, new_big_x), YX(new_little_y, new_little_x)
137 def move(self, start_pos, direction, map_size, start_indented=True):
138 mover = getattr(self, 'move_' + direction)
139 big_yx, little_yx = start_pos
140 uncorrected_target = mover(little_yx, start_indented)
141 return self.correct_double_coordinate(map_size, big_yx,
146 class MapGeometryWithLeftRightMoves(MapGeometry):
148 def move_LEFT(self, start_pos, _):
149 return YX(start_pos.y, start_pos.x - 1)
151 def move_RIGHT(self, start_pos, _):
152 return YX(start_pos.y, start_pos.x + 1)
156 class MapGeometrySquare(MapGeometryWithLeftRightMoves):
158 def move_UP(self, start_pos, _):
159 return YX(start_pos.y - 1, start_pos.x)
161 def move_DOWN(self, start_pos, _):
162 return YX(start_pos.y + 1, start_pos.x)
166 class MapGeometryHex(MapGeometryWithLeftRightMoves):
168 def __init__(self, *args, **kwargs):
169 super().__init__(*args, **kwargs)
170 self.fov_map_type = FovMapHex
172 def move_UPLEFT(self, start_pos, start_indented):
173 if start_pos.y % 2 == start_indented:
174 return YX(start_pos.y - 1, start_pos.x - 1)
176 return YX(start_pos.y - 1, start_pos.x)
178 def move_UPRIGHT(self, start_pos, start_indented):
179 if start_pos.y % 2 == start_indented:
180 return YX(start_pos.y - 1, start_pos.x)
182 return YX(start_pos.y - 1, start_pos.x + 1)
184 def move_DOWNLEFT(self, start_pos, start_indented):
185 if start_pos.y % 2 == start_indented:
186 return YX(start_pos.y + 1, start_pos.x - 1)
188 return YX(start_pos.y + 1, start_pos.x)
190 def move_DOWNRIGHT(self, start_pos, start_indented):
191 if start_pos.y % 2 == start_indented:
192 return YX(start_pos.y + 1, start_pos.x)
194 return YX(start_pos.y + 1, start_pos.x + 1)
200 def __init__(self, source_map, center):
201 self.source_map = source_map
202 self.size = self.source_map.size
203 self.fov_radius = (self.size.y / 2) - 0.5
204 self.start_indented = source_map.start_indented
205 self.terrain = '?' * self.size_i
207 self.shadow_cones = []
208 self.circle_out(center, self.shadow_process_hex)
210 def shadow_process_hex(self, yx, distance_to_center, dir_i, dir_progress):
211 # Possible optimization: If no shadow_cones yet and self[yx] == '.',
213 CIRCLE = 360 # Since we'll float anyways, number is actually arbitrary.
215 def correct_arm(arm):
220 def in_shadow_cone(new_cone):
221 for old_cone in self.shadow_cones:
222 if old_cone[0] >= new_cone[0] and \
223 new_cone[1] >= old_cone[1]:
224 #print('DEBUG shadowed by:', old_cone)
226 # We might want to also shade hexes whose middle arm is inside a
227 # shadow cone for a darker FOV. Note that we then could not for
228 # optimization purposes rely anymore on the assumption that a
229 # shaded hex cannot add growth to existing shadow cones.
232 def merge_cone(new_cone):
234 for old_cone in self.shadow_cones:
235 if new_cone[0] > old_cone[0] and \
236 (new_cone[1] < old_cone[0] or
237 math.isclose(new_cone[1], old_cone[0])):
238 #print('DEBUG merging to', old_cone)
239 old_cone[0] = new_cone[0]
240 #print('DEBUG merged cone:', old_cone)
242 if new_cone[1] < old_cone[1] and \
243 (new_cone[0] > old_cone[1] or
244 math.isclose(new_cone[0], old_cone[1])):
245 #print('DEBUG merging to', old_cone)
246 old_cone[1] = new_cone[1]
247 #print('DEBUG merged cone:', old_cone)
252 #print('DEBUG CONE', cone, '(', step_size, distance_to_center, number_steps, ')')
253 if in_shadow_cone(cone):
256 if self.source_map[yx] != '.':
257 #print('DEBUG throws shadow', cone)
259 while merge_cone(cone):
262 self.shadow_cones += [cone]
265 step_size = (CIRCLE/len(self.circle_out_directions)) / distance_to_center
266 number_steps = dir_i * distance_to_center + dir_progress
267 left_arm = correct_arm(-(step_size/2) - step_size*number_steps)
268 right_arm = correct_arm(left_arm - step_size)
269 # Optimization potential: left cone could be derived from previous
270 # right cone. Better even: Precalculate all cones.
271 if right_arm > left_arm:
272 eval_cone([left_arm, 0])
273 eval_cone([CIRCLE, right_arm])
275 eval_cone([left_arm, right_arm])
277 def basic_circle_out_move(self, pos, direction):
278 """Move position pos into direction. Return whether still in map."""
279 mover = getattr(self.geometry, 'move_' + direction)
280 pos = mover(pos, self.start_indented)
281 if pos.y < 0 or pos.x < 0 or \
282 pos.y >= self.size.y or pos.x >= self.size.x:
286 def circle_out(self, yx, f):
287 # Optimization potential: Precalculate movement positions. (How to check
288 # circle_in_map then?)
289 # Optimization potential: Precalculate what hexes are shaded by what hex
290 # and skip evaluation of already shaded hexes. (This only works if hex
291 # shading implies they completely lie in existing shades; otherwise we
292 # would lose shade growth through hexes at shade borders.)
294 # TODO: Start circling only in earliest obstacle distance.
295 # TODO: get rid of circle_in_map logic
299 #print('DEBUG CIRCLE_OUT', yx)
301 if distance > self.fov_radius:
303 circle_in_map = False
304 yx, _ = self.basic_circle_out_move(yx, 'RIGHT')
305 for dir_i in range(len(self.circle_out_directions)):
306 for dir_progress in range(distance):
307 direction = self.circle_out_directions[dir_i]
308 yx, test = self.circle_out_move(yx, direction)
310 f(yx, distance, dir_i, dir_progress)
316 class FovMapHex(FovMap):
317 circle_out_directions = ('DOWNLEFT', 'LEFT', 'UPLEFT',
318 'UPRIGHT', 'RIGHT', 'DOWNRIGHT')
320 def __init__(self, *args, **kwargs):
321 self.geometry = MapGeometryHex()
322 super().__init__(*args, **kwargs)
324 def circle_out_move(self, yx, direction):
325 return self.basic_circle_out_move(yx, direction)
329 class FovMapSquare(FovMap):
330 circle_out_directions = (('DOWN', 'LEFT'), ('LEFT', 'UP'),
331 ('UP', 'RIGHT'), ('RIGHT', 'DOWN'))
333 def __init__(self, *args, **kwargs):
334 self.geometry = MapGeometrySquare()
335 super().__init__(*args, **kwargs)
337 def circle_out_move(self, yx, direction):
338 self.basic_circle_out_move(yx, direction[0])
339 return self.basic_circle_out_move(yx, direction[1])