</style>
</head><body>
<pre id="terminal" style="display: inline-block; color: white; background-color: black;"></pre>
+<div>
+movement: <select id="WASD_selector" name="WASD_selector" >
+<option value="w, a, s, d" selected>w, a, s, d</option>
+<option value="arrow keys">arrow keys</option>
+</select>
+</div>
<script>
"use strict";
let websocket_location = "ws://localhost:8000";
this.websocket = new WebSocket(url);
this.websocket.onopen = function(event) {
window.setInterval(function() { server.send(['PING']) }, 30000);
- server.send(['GET_GAMESTATE']);
+ tui.log_msg("@ server connected!");
+ tui.init_login();
};
},
send: function(tokens) {
- this.websocket.send(unparser.untokenize(tokens));
+ if (this.websocket.readyState !== WebSocket.OPEN) {
+ tui.log_msg('server disconnected :(');
+ } else {
+ this.websocket.send(unparser.untokenize(tokens));
+ }
}
}
}
class Mode {
- constructor(name, has_input_prompt=false, shows_annotations=false) {
+ constructor(name, has_input_prompt=false, shows_annotations=false, is_intro=false) {
this.name = name;
this.has_input_prompt = has_input_prompt;
this.shows_annotations = shows_annotations;
+ this.is_intro = is_intro;
}
}
-let mode_chat = new Mode('chat', true, false);
-let mode_annotate = new Mode('annotate', true, true);
-let mode_play = new Mode('play', false, false);
-let mode_study = new Mode('study', false, true);
-let mode_edit = new Mode('edit', false, false);
+let mode_waiting_for_server = new Mode('waiting_for_server', false, false, true);
+let mode_login = new Mode('login', true, false, true);
+let mode_chat = new Mode('chat / write messages to players', true, false);
+let mode_annotate = new Mode('add message to map tile', true, true);
+let mode_play = new Mode('play / move around', false, false);
+let mode_study = new Mode('check map tiles for messages', false, true);
+let mode_edit = new Mode('write ASCII char to map tile', false, false);
let tui = {
- mode: mode_chat,
+ mode: mode_waiting_for_server,
log: [],
input_prompt: '> ',
input: '',
height_turn_line: 1,
height_mode_line: 1,
height_input: 1,
+ key_up: 'w',
+ key_down: 's',
+ key_left: 'a',
+ key_right: 'd',
+ movement_keys_desc: 'w, a, s, d',
init: function() {
this.recalc_input_lines();
this.height_header = this.height_turn_line + this.height_mode_line;
+ this.log_msg("@ waiting for server connection ...");
+ this.wasd_selector = document.getElementById("WASD_selector");
+ this.wasd_selector.addEventListener('input', function() {
+ if (tui.wasd_selector.value == 'w, a, s, d') {
+ tui.key_up = 'w';
+ tui.key_down = 's';
+ tui.key_left = 'a';
+ tui.key_right = 'd';
+ } else if (tui.wasd_selector.value == 'arrow keys') {
+ tui.key_up = 'ArrowUp';
+ tui.key_down = 'ArrowDown';
+ tui.key_left = 'ArrowLeft';
+ tui.key_right = 'ArrowRight';
+ };
+ tui.movement_keys_desc = tui.wasd_selector.value;
+ }, false);
+ },
+ init_login: function() {
+ this.log_msg("@ please enter your username:");
+ this.switch_mode(mode_login);
},
switch_mode: function(mode, keep_pos=false) {
if (mode == mode_study && !keep_pos) {
}
this.full_refresh();
},
- draw_mode_line: function() {
- terminal.drawBox(1, this.window_width, this.height_mode_line, this.window_width);
- terminal.write(1, this.window_width, 'MODE ' + this.mode.name);
- },
- draw_history: function() {
- if (terminal.rows <= this.height_header + this.height_input) {
- return;
- }
- terminal.drawBox(this.height_header, this.window_width, terminal.rows - this.height_header - this.height_input, this.window_width);
- for (let y = terminal.rows - 1 - this.height_input,
- i = this.log.length - 1;
- y >= this.height_header && i >= 0;
- y--, i--) {
- terminal.write(y, this.window_width, this.log[i]);
- }
- },
- draw_map: function() {
- terminal.drawBox(0, 0, terminal.rows, this.window_width);
- let map_lines = [];
- let line = [];
- for (let i = 0, j = 0; i < game.map.length; i++, j++) {
- if (j == game.map_size[1]) {
- map_lines.push(line);
- line = [];
- j = 0;
- };
- line.push(game.map[i]);
- };
- map_lines.push(line);
- let player_position = [0,0];
- let center_pos = [Math.floor(game.map_size[0] / 2),
- Math.floor(game.map_size[1] / 2)];
- for (const thing_id in game.things) {
- let t = game.things[thing_id];
- map_lines[t[0]][t[1]] = '@';
- if (game.player_id == thing_id) {
- center_pos = t;
- }
- };
- if (tui.mode.shows_annotations) {
- map_lines[explorer.position[0]][explorer.position[1]] = '?';
- center_pos = explorer.position;
- }
- let offset = [(terminal.rows / 2) - center_pos[0],
- this.window_width / 2 - center_pos[1]];
- for (let term_y = offset[0], map_y = 0;
- term_y < terminal.rows && map_y < game.map_size[0];
- term_y++, map_y++) {
- if (term_y >= 0) {
- let to_draw = map_lines[map_y].join('').slice(0, this.window_width - offset[1]);
- terminal.write(term_y, offset[1], to_draw);
- }
- }
- },
- draw_turn_line: function(n) {
- terminal.drawBox(0, this.window_width, 1, this.window_width);
- terminal.write(0, this.window_width, 'turn: ' + game.turn);
- },
empty_input: function(str) {
this.input = "";
if (this.mode.has_input_prompt) {
}
this.input += str;
this.recalc_input_lines();
+ this.full_refresh();
},
recalc_input_lines: function() {
this.input_lines = this.msg_into_lines_of_width(this.input_prompt + this.input, this.window_width);
} else {
this.input = tui.input.slice(0, -1);
this.recalc_input_lines();
+ this.full_refresh();
}
},
- draw_input: function() {
- terminal.drawBox(terminal.rows - this.height_input, this.window_width, this.height_input, this.window_width);
- if (this.mode.has_input_prompt) {
- for (let y = terminal.rows - this.height_input, i = 0; y < terminal.rows && i < this.input_lines.length; y++, i++) {
- terminal.write(y, this.window_width, this.input_lines[i]);
- }
- }
- },
msg_into_lines_of_width: function(msg, width) {
let chunk = "";
let lines = [];
while (this.log.length > terminal.rows) {
this.log.shift();
};
- this.draw_history();
- },
- refresh: function() {
- terminal.refresh();
+ this.full_refresh();
},
log_help: function() {
- tui.log_msg("");
- tui.log_msg("HELP");
- tui.log_msg("");
- tui.log_msg("chat mode commands:");
- tui.log_msg(":login USER - register as USER");
- tui.log_msg(":msg USER TEXT - send TEXT to USER");
- tui.log_msg(":help - show this help");
- tui.log_msg(":play or :p - switch to play mode");
- tui.log_msg(":study or :s - switch to study mode");
- tui.log_msg("");
- tui.log_msg("play mode commands:");
- tui.log_msg("w, a, s, d - move avatar");
- tui.log_msg("f - flatten surroundings");
- tui.log_msg("e - write following ASCII character");
- tui.log_msg("c - switch to chat mode");
- tui.log_msg("? - switch to study mode");
- tui.log_msg("");
- tui.log_msg("study mode commands:");
- tui.log_msg("w, a, s, d - move question mark");
- tui.log_msg("A - annotate terrain");
- tui.log_msg("c - switch to chat mode");
- tui.log_msg("p - switch to play mode");
- tui.log_msg("");
+ this.log_msg("HELP:");
+ this.log_msg("chat mode commands:");
+ this.log_msg(" :nick NAME - re-name yourself to NAME");
+ this.log_msg(" :msg USER TEXT - send TEXT to USER");
+ this.log_msg(" :help - show this help");
+ this.log_msg(" :p or :play - switch to play mode");
+ this.log_msg(" :? or :study - switch to study mode");
+ this.log_msg("commands common to study and play mode:");
+ this.log_msg(" " + this.movement_keys_desc + " - move");
+ this.log_msg(" c - switch to chat mode");
+ this.log_msg("commands specific to play mode:");
+ this.log_msg(" e - write following ASCII character");
+ this.log_msg(" f - flatten surroundings");
+ this.log_msg(" ? - switch to study mode");
+ this.log_msg("commands specific to study mode:");
+ this.log_msg(" e - annotate terrain");
+ this.log_msg(" p - switch to play mode");
+ },
+ draw_map: function() {
+ let map_lines = [];
+ let line = [];
+ for (let i = 0, j = 0; i < game.map.length; i++, j++) {
+ if (j == game.map_size[1]) {
+ map_lines.push(line);
+ line = [];
+ j = 0;
+ };
+ line.push(game.map[i]);
+ };
+ map_lines.push(line);
+ let player_position = [0,0];
+ let center_pos = [Math.floor(game.map_size[0] / 2),
+ Math.floor(game.map_size[1] / 2)];
+ for (const thing_id in game.things) {
+ let t = game.things[thing_id];
+ map_lines[t[0]][t[1]] = '@';
+ if (game.player_id == thing_id) {
+ center_pos = t;
+ }
+ };
+ if (tui.mode.shows_annotations) {
+ map_lines[explorer.position[0]][explorer.position[1]] = '?';
+ center_pos = explorer.position;
+ }
+ let offset = [(terminal.rows / 2) - center_pos[0],
+ this.window_width / 2 - center_pos[1]];
+ for (let term_y = offset[0], map_y = 0;
+ term_y < terminal.rows && map_y < game.map_size[0];
+ term_y++, map_y++) {
+ if (term_y >= 0) {
+ let to_draw = map_lines[map_y].join('').slice(0, this.window_width - offset[1]);
+ terminal.write(term_y, offset[1], to_draw);
+ }
+ }
+ },
+ draw_mode_line: function() {
+ terminal.write(0, this.window_width, 'MODE: ' + this.mode.name);
+ },
+ draw_turn_line: function(n) {
+ terminal.write(1, this.window_width, 'TURN: ' + game.turn);
+ },
+ draw_history: function() {
+ if (terminal.rows <= this.height_header + this.height_input) {
+ return;
+ }
+ for (let y = terminal.rows - 1 - this.height_input,
+ i = this.log.length - 1;
+ y >= this.height_header && i >= 0;
+ y--, i--) {
+ terminal.write(y, this.window_width, this.log[i]);
+ }
},
draw_info: function() {
- terminal.drawBox(this.height_header, this.window_width, terminal.rows - this.height_header - this.height_input, this.window_width);
let lines = this.msg_into_lines_of_width(explorer.get_info(), this.window_width);
for (let y = this.height_header, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
terminal.write(y, this.window_width, lines[i]);
}
},
+ draw_input: function() {
+ if (this.mode.has_input_prompt) {
+ for (let y = terminal.rows - this.height_input, i = 0; y < terminal.rows && i < this.input_lines.length; y++, i++) {
+ terminal.write(y, this.window_width, this.input_lines[i]);
+ }
+ }
+ },
full_refresh: function() {
- this.draw_map();
- this.draw_turn_line();
- this.draw_mode_line();
- if (this.mode.shows_annotations) {
- this.draw_info();
+ terminal.drawBox(0, 0, terminal.rows, terminal.cols);
+ if (this.mode.is_intro) {
+ this.draw_history();
+ this.draw_input();
} else {
- this.draw_history();
+ this.draw_map();
+ this.draw_turn_line();
+ this.draw_mode_line();
+ if (this.mode.shows_annotations) {
+ this.draw_info();
+ } else {
+ this.draw_history();
+ }
+ this.draw_input();
}
- this.draw_input();
- this.refresh();
+ terminal.refresh();
}
}
terminal.initialize();
tui.init();
-tui.log_help();
tui.full_refresh();
server.init(websocket_location);
if (tui.mode == mode_study) {
explorer.query_info();
}
- tui.draw_turn_line();
- tui.draw_map();
- tui.refresh();
+ tui.full_refresh();
} else if (tokens[0] === 'CHAT') {
tui.log_msg('# ' + tokens[1], 1);
- tui.refresh();
} else if (tokens[0] === 'PLAYER_ID') {
game.player_id = parseInt(tokens[1]);
} else if (tokens[0] === 'META') {
tui.log_msg('@ ' + tokens[1]);
- tui.refresh();
+ } else if (tokens[0] === 'LOGIN_OK') {
+ server.send(['GET_GAMESTATE']);
+ tui.log_msg('@ ' + tokens[1]);
+ tui.log_help();
+ tui.switch_mode(mode_chat);
} else if (tokens[0] === 'ANNOTATION') {
let position = parser.parse_yx(tokens[1]);
explorer.update_info_db(position, tokens[2]);
} else if (tokens[0] === 'UNHANDLED_INPUT') {
tui.log_msg('? unknown command');
- tui.refresh();
} else if (tokens[0] === 'PLAY_ERROR') {
terminal.blink_screen();
} else if (tokens[0] === 'ARGUMENT_ERROR') {
tui.log_msg('? syntax error: ' + tokens[1]);
- tui.refresh();
} else if (tokens[0] === 'GAME_ERROR') {
tui.log_msg('? game error: ' + tokens[1]);
- tui.refresh();
} else if (tokens[0] === 'PONG') {
console.log('PONG');
} else {
tui.log_msg('? unhandled input: ' + event.data);
- tui.refresh();
}
}
&& !(try_pos[1] >= game.map_size[1])) {
this.position = try_pos;
this.query_info();
- tui.draw_map();
- tui.draw_info();
- tui.refresh();
+ tui.full_refresh();
}
},
update_info_db: function(yx, str) {
this.info_db[yx] = str;
if (tui.mode == mode_study) {
- tui.draw_info();
- tui.refresh();
+ tui.full_refresh();
}
},
empty_info_db: function() {
this.info_db = {};
if (tui.mode == mode_study) {
- tui.draw_info();
- tui.refresh();
+ tui.full_refresh();
}
},
query_info: function() {
document.addEventListener('keydown', (event) => {
if (tui.mode.has_input_prompt && event.key.length === 1) {
tui.add_to_input(event.key);
- tui.full_refresh();
} else if (tui.mode.has_input_prompt && event.key == 'Backspace') {
tui.shorten_input();
- tui.full_refresh();
+ } else if (tui.mode == mode_login && event.key == 'Enter') {
+ server.send(['LOGIN', tui.input]);
+ tui.switch_mode(mode_login);
} else if (tui.mode == mode_annotate && event.key == 'Enter') {
explorer.annotate(tui.input);
tui.switch_mode(mode_study, true);
if (tokens[0][0] == ':') {
if (tokens[0] == ':play' || tokens[0] == ':p') {
tui.switch_mode(mode_play);
- } else if (tokens[0] == ':study' || tokens[0] == ':s') {
+ } else if (tokens[0] == ':study' || tokens[0] == ':?') {
tui.switch_mode(mode_study);
} else if (tokens[0] == ':help') {
tui.log_help();
- tui.refresh();
- } else if (tokens[0] == ':login') {
+ } else if (tokens[0] == ':nick') {
if (tokens.length > 1) {
server.send(['LOGIN', tokens[1]]);
} else {
tui.switch_mode(mode_study);
} else if (event.key === 'F1') {
tui.log_help();
- tui.refresh();
} else if (event.key === 'f') {
server.send(["TASK:FLATTEN_SURROUNDINGS"]);
- } else if (event.key === 'a') {
+ } else if (event.key === tui.key_left) {
server.send(['TASK:MOVE', 'LEFT']);
- } else if (event.key === 'd') {
+ } else if (event.key === tui.key_right) {
server.send(['TASK:MOVE', 'RIGHT']);
- } else if (event.key === 'w') {
+ } else if (event.key === tui.key_up) {
server.send(['TASK:MOVE', 'UP']);
- } else if (event.key === 's') {
+ } else if (event.key === tui.key_down) {
server.send(['TASK:MOVE', 'DOWN']);
};
} else if (tui.mode == mode_edit) {
tui.switch_mode(mode_play);
} else if (event.key === 'a') {
explorer.move('left');
- } else if (event.key === 'd') {
+ } else if (event.key === tui.key_left) {
explorer.move('right');
- } else if (event.key === 'w') {
+ } else if (event.key === tui.key_right) {
explorer.move('up');
- } else if (event.key === 's') {
+ } else if (event.key === tui.key_up) {
explorer.move('down');
- } else if (event.key === 'A') {
+ } else if (event.key === tui.key_down) {
tui.switch_mode(mode_annotate);
- tui.draw_info();
- tui.refresh();
};
}
}, false);