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Use tuples for positions; fix inventory saving bug.
[plomrogue2-experiments]
/
new
/
plomrogue
/
tasks.py
diff --git
a/new/plomrogue/tasks.py
b/new/plomrogue/tasks.py
index 1d59998385822fee42610e67265873871721c93d..1be5b6da40b2c757fccd08541fbea6002f6809aa 100644
(file)
--- a/
new/plomrogue/tasks.py
+++ b/
new/plomrogue/tasks.py
@@
-48,7
+48,7
@@
class Task_MOVE(Task):
self.args[0])
for id_ in self.thing.inventory:
t = self.thing.world.get_thing(id_)
self.args[0])
for id_ in self.thing.inventory:
t = self.thing.world.get_thing(id_)
- t.position
[:]
= self.thing.position
+ t.position = self.thing.position
@@
-76,11
+76,10
@@
class Task_DROP(Task):
argtypes = 'int:nonneg'
def check(self):
argtypes = 'int:nonneg'
def check(self):
- to_pick_up = self.thing.world.get_thing(self.args[0],
- create_unfound=False)
- if to_pick_up is None:
+ to_drop = self.thing.world.get_thing(self.args[0], create_unfound=False)
+ if to_drop is None:
raise GameError('no thing of ID %s to drop' % self.args[0])
raise GameError('no thing of ID %s to drop' % self.args[0])
- if to_
pick_u
p.id_ not in self.thing.inventory:
+ if to_
dro
p.id_ not in self.thing.inventory:
raise GameError('no thing of ID %s to drop in inventory'
% self.args[0])
raise GameError('no thing of ID %s to drop in inventory'
% self.args[0])