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Add "item" thing type differentiated from animate thing types.
[plomrogue2-experiments]
/
new
/
plomrogue
/
things.py
diff --git
a/new/plomrogue/things.py
b/new/plomrogue/things.py
index a80e9e40913e9eac6e06221577cfe5815477a1a5..386dbc4522071e059cb80b73647c80d289053ee3 100644
(file)
--- a/
new/plomrogue/things.py
+++ b/
new/plomrogue/things.py
@@
-3,16
+3,30
@@
from plomrogue.errors import GameError
class ThingBase:
class ThingBase:
+ type_ = '?'
- def __init__(self, world, id_,
type_='?',
position=[0,0]):
+ def __init__(self, world, id_, position=[0,0]):
self.world = world
self.id_ = id_
self.world = world
self.id_ = id_
- self.type_ = type_
self.position = position
class Thing(ThingBase):
self.position = position
class Thing(ThingBase):
+ blocking = False
+
+ def proceed(self):
+ pass
+
+
+
+class ThingItem(Thing):
+ type_ = 'item'
+
+
+
+class ThingAnimate(Thing):
+ blocking = True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@@
-126,3
+140,13
@@
class Thing(ThingBase):
if stencil[thing.position] == '.':
visible_things += [thing]
return visible_things
if stencil[thing.position] == '.':
visible_things += [thing]
return visible_things
+
+
+
+class ThingHuman(ThingAnimate):
+ type_ = 'human'
+
+
+
+class ThingMonster(ThingAnimate):
+ type_ = 'monster'