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Allow serving different protocols on different ports at the same time.
[plomrogue2-experiments]
/
new2
/
plomrogue
/
game.py
diff --git
a/new2/plomrogue/game.py
b/new2/plomrogue/game.py
index 2d71ac3e5089beec9117ad84dd20513f6d06d9bc..d90aa0b0f8a47350536244d7f3fab39ffdb01fce 100755
(executable)
--- a/
new2/plomrogue/game.py
+++ b/
new2/plomrogue/game.py
@@
-94,13
+94,18
@@
class Game(GameBase):
def run_tick(self):
to_delete = []
for connection_id in self.sessions:
def run_tick(self):
to_delete = []
for connection_id in self.sessions:
- if not connection_id in self.io.server.clients:
+ connection_id_found = False
+ for server in self.io.servers:
+ if connection_id in server.clients:
+ connection_id_found = True
+ break
+ if not connection_id_found:
t = self.get_thing(self.sessions[connection_id], create_unfound=False)
self.things.remove(t)
to_delete += [connection_id]
for connection_id in to_delete:
del self.sessions[connection_id]
t = self.get_thing(self.sessions[connection_id], create_unfound=False)
self.things.remove(t)
to_delete += [connection_id]
for connection_id in to_delete:
del self.sessions[connection_id]
- self.changed = True
+ self.changed = True
for t in [t for t in self.things]:
if t in self.things:
try:
for t in [t for t in self.things]:
if t in self.things:
try: