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Update Urwid version.
[plomrogue2-experiments] / client.py
index e270a8c9a63d6dc424ce28ef3c91c38febbf387c..6ff9c5a3aa81081cf6f78cfb802610b712e7914f 100755 (executable)
--- a/client.py
+++ b/client.py
@@ -14,7 +14,7 @@ class MapSquare(game_common.Map):
         map_lines = []
         start_cut = 0
         while start_cut < len(terrain):
-            limit = start_cut + self.game.world.map_.size[1]
+            limit = start_cut + self.size[1]
             map_lines += [terrain[start_cut:limit]]
             start_cut = limit
         return "\n".join(map_lines)
@@ -23,7 +23,7 @@ class MapSquare(game_common.Map):
 class MapHex(game_common.Map):
 
     def list_terrain_to_lines(self, terrain_as_list):
-        new_terrain_list = []
+        new_terrain_list = [' ']
         x = 0
         y = 0
         for c in terrain_as_list:
@@ -33,28 +33,33 @@ class MapHex(game_common.Map):
                 new_terrain_list += ['\n']
                 x = 0
                 y += 1
-                if y % 2 != 0:
+                if y % 2 == 0:
                     new_terrain_list += [' ']
         return ''.join(new_terrain_list)
 
 
+map_manager = game_common.MapManager(globals())
+
+
 class World(game_common.World):
 
-    def __init__(self, *args, **kwargs):
+    def __init__(self, game, *args, **kwargs):
         """Extend original with local classes and empty default map.
 
         We need the empty default map because we draw the map widget
         on any update, even before we actually receive map data.
         """
         super().__init__(*args, **kwargs)
-        self.MapHex = MapHex
-        self.MapSquare = MapSquare
-        self.map_ = self.MapHex()
+        self.game = game
+        self.map_ = self.game.map_manager.get_map_class('Hex')()
 
 
 class Game(game_common.CommonCommandsMixin):
-    world = World()
-    log_text = ''
+
+    def __init__(self):
+        self.map_manager = map_manager
+        self.world = World(self)
+        self.log_text = ''
 
     def log(self, msg):
         """Prefix msg plus newline to self.log_text."""
@@ -98,10 +103,19 @@ class WidgetManager:
         self.map_widget = urwid.Text('', wrap='clip')
         self.turn_widget = urwid.Text('')
         self.log_widget = urwid.Text('')
-        map_box = urwid.Padding(self.map_widget, width=50)
-        widget_pile = urwid.Pile([edit_widget, map_box, self.turn_widget,
-                                  self.log_widget])
-        self.top = urwid.Filler(widget_pile, valign='top')
+
+        edit_map = urwid.AttrMap(edit_widget, 'foo')
+        turn_map = urwid.AttrMap(self.turn_widget, 'bar')
+        log_map = urwid.AttrMap(self.log_widget, 'baz')
+        widget_pile = urwid.Pile([edit_map,
+                                  urwid.Divider(),
+                                  turn_map,
+                                  urwid.Divider(),
+                                  log_map])
+        widget_columns = urwid.Columns([(20, widget_pile), self.map_widget],
+                                       dividechars=1)
+
+        self.top = urwid.Filler(widget_columns, valign='top')
 
     def draw_map(self):
         """Draw map view from .game.map_.terrain, .game.things."""
@@ -115,7 +129,18 @@ class WidgetManager:
         """Redraw all non-edit widgets."""
         self.turn_widget.set_text('TURN: ' + str(self.game.world.turn))
         self.log_widget.set_text(self.game.log_text)
-        self.map_widget.set_text(self.draw_map())
+        map_lines = self.draw_map()
+        new_map_text = []
+        for char in map_lines:
+            if char == '.':
+                new_map_text += [('foo', char)]
+            elif char in {'x', 'X', '#'}:
+                new_map_text += [('bar', char)]
+            elif char in {'@', 'm'}:
+                new_map_text += [('baz', char)]
+            else:
+                new_map_text += [char]
+        self.map_widget.set_text(new_map_text)
 
     class EditToSocketWidget(urwid.Edit):
         """Extends urwid.Edit with socket to send input on 'enter' to."""
@@ -161,7 +186,10 @@ class PlomRogueClient:
         self.socket = socket
         self.widget_manager = WidgetManager(self.socket, self.game)
         self.server_output = []
-        self.urwid_loop = urwid.MainLoop(self.widget_manager.top)
+        palette = [('foo', 'white', 'dark red'),
+                   ('bar', 'white', 'dark blue'),
+                   ('baz', 'white', 'dark green')]
+        self.urwid_loop = urwid.MainLoop(self.widget_manager.top, palette)
         self.urwid_pipe_write_fd = self.urwid_loop.watch_pipe(self.
                                                               handle_input)
         self.recv_loop_thread = threading.Thread(target=self.recv_loop)