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Redo world generation with GEN_MAP command.
[plomrogue2-experiments] / client.py
index 11d33ccaba367f06d0a70cba78fd14dd662823a9..e02de21017dad347c5e9017bced5451db242cf18 100755 (executable)
--- a/client.py
+++ b/client.py
@@ -14,7 +14,7 @@ class MapSquare(game_common.Map):
         map_lines = []
         start_cut = 0
         while start_cut < len(terrain):
-            limit = start_cut + self.game.world.map_.size[1]
+            limit = start_cut + self.size[1]
             map_lines += [terrain[start_cut:limit]]
             start_cut = limit
         return "\n".join(map_lines)
@@ -23,7 +23,7 @@ class MapSquare(game_common.Map):
 class MapHex(game_common.Map):
 
     def list_terrain_to_lines(self, terrain_as_list):
-        new_terrain_list = []
+        new_terrain_list = [' ']
         x = 0
         y = 0
         for c in terrain_as_list:
@@ -33,7 +33,7 @@ class MapHex(game_common.Map):
                 new_terrain_list += ['\n']
                 x = 0
                 y += 1
-                if y % 2 != 0:
+                if y % 2 == 0:
                     new_terrain_list += [' ']
         return ''.join(new_terrain_list)