class MapManager:
- def __init__(self, globs):
- """With globs a globals() call, collect caller's Map classes."""
- self.map_classes = []
- for name in globs:
- if name[:3] == 'Map':
- self.map_classes += [globs[name]]
+ def __init__(self, map_classes):
+ """Collects tuple of basic Map[Geometry] classes."""
+ self.map_classes = map_classes
def get_map_geometries(self):
geometries = []
self.turn = 0
self.things = []
- def get_thing(self, id_):
+ def get_thing(self, id_, create_unfound=True):
for thing in self.things:
if id_ == thing.id_:
return thing
- t = self.Thing(self, id_)
- self.things += [t]
- return t
+ if create_unfound:
+ t = self.Thing(self, id_)
+ self.things += [t]
+ return t
+ return None
def new_map(self, geometry, yx):
map_type = self.game.map_manager.get_map_class(geometry)