from plomrogue.misc import quote
from plomrogue.errors import GameError
+from plomrogue.mapping import YX
game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
cmd_ALL.argtypes = 'string'
+# TOOD split into two commands
def cmd_LOGIN(game, nick, connection_id):
for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
raise GameError('name already in use')
if connection_id in game.sessions:
t_id = game.sessions[connection_id]
t = game.get_thing(t_id, False)
- game.io.send('META ' + quote('you rename yourself to: ' + nick), connection_id)
+ old_nick = t.nickname
+ t.nickname = nick
+ game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
else:
t = game.thing_types['player'](game)
+ t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
game.things += [t] # TODO refactor into Thing.__init__?
game.sessions[connection_id] = t.id_
- game.io.send('META ' + quote('you are now: ' + nick), connection_id)
- t.nickname = nick
- game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+ game.io.send('LOGIN_OK', connection_id)
+ t.nickname = nick
+ game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
+ game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+ game.changed = True
cmd_LOGIN.argtypes = 'string'
+def cmd_GET_GAMESTATE(game, connection_id):
+ game.send_gamestate(connection_id)
+cmd_GET_GAMESTATE.argtypes = ''
+
def cmd_QUERY(game, target_nick, msg, connection_id):
if not connection_id in game.sessions:
raise GameError('can only query when logged in')
game.changed = True
cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+def cmd_PORTAL(game, yx, msg, connection_id):
+ if msg == ' ':
+ if yx in game.portals:
+ del game.portals[yx]
+ else:
+ game.portals[yx] = msg
+ game.changed = True
+cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
+
def cmd_GET_ANNOTATION(game, yx, connection_id):
annotation = '(none)';
if yx in game.annotations: