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Only count new turns on ticks that change world state.
[plomrogue2-experiments] / new2 / plomrogue / game.py
index a8fc4edf08bd037175b9d9e70b3f1f60ba543449..82e5d181c98d3562f4bcd73b215bd714634b9813 100755 (executable)
@@ -1,10 +1,10 @@
-from plomrogue.tasks import Task_WAIT, Task_MOVE
+from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_WRITE
 from plomrogue.errors import GameError
-from plomrogue.commands import cmd_ALL, cmd_LOGIN, cmd_QUERY
+from plomrogue.commands import cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING
 from plomrogue.io import GameIO
 from plomrogue.misc import quote
 from plomrogue.things import Thing, ThingPlayer 
-from plomrogue.mapping import YX, MapGeometrySquare
+from plomrogue.mapping import YX, MapGeometrySquare, Map
 
 
 
@@ -36,18 +36,25 @@ class Game(GameBase):
         self.changed = True
         self.io = GameIO(self)
         self.tasks = {'WAIT': Task_WAIT,
-                      'MOVE': Task_MOVE}
+                      'MOVE': Task_MOVE,
+                      'WRITE': Task_WRITE}
         self.map_geometry = MapGeometrySquare(YX(24, 40))
         self.commands = {'QUERY': cmd_QUERY,
                          'ALL': cmd_ALL,
-                         'LOGIN': cmd_LOGIN}
+                         'LOGIN': cmd_LOGIN,
+                         'PING': cmd_PING}
         self.thing_type = Thing
         self.thing_types = {'player': ThingPlayer}
         self.sessions = {}
+        self.map = Map(self.map_geometry.size)
 
     def get_string_options(self, string_option_type):
+        import string
         if string_option_type == 'direction':
             return self.map_geometry.get_directions()
+        if string_option_type == 'char':
+            return [c for c in
+                    string.digits + string.ascii_letters + string.punctuation]
         return None
 
     def send_gamestate(self, connection_id=None):
@@ -59,6 +66,7 @@ class Game(GameBase):
         self.io.send('TURN ' + str(self.turn))
         for t in self.things:
             send_thing(t)
+        self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
         self.io.send('GAME_STATE_COMPLETE')
 
     def run_tick(self):
@@ -79,8 +87,8 @@ class Game(GameBase):
                     for connection_id in [c_id for c_id in self.sessions
                                           if self.sessions[c_id] == t.id_]:
                         self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
-        self.turn += 1
         if self.changed:
+            self.turn += 1
             self.send_gamestate()
             self.changed = False