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Improve SSL negotation.
[plomrogue2-experiments] / new2 / rogue_chat_curses.py
index ad9dba169620299ecfd78e598664ce520f556894..c8a17c888388dcfb9317896a7d830ac2bd00b9cf 100755 (executable)
@@ -39,8 +39,12 @@ class PlomSocketClient(PlomSocket):
         self.socket.close()
 
     def run(self):
+        import ssl
         try:
             for msg in self.recv():
+                if msg == 'NEED_SSL':
+                    self.socket = ssl.wrap_socket(self.socket)
+                    continue
                 self.recv_handler(msg)
         except BrokenSocketConnection:
             pass  # we assume socket will be known as dead by now
@@ -139,8 +143,13 @@ def cmd_ANNOTATION(game, position, msg):
         game.tui.do_refresh = True
 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
 
+def cmd_PONG(game):
+    pass
+cmd_PONG.argtypes = ''
+
 class Game(GameBase):
     commands = {'LOGIN_OK': cmd_LOGIN_OK,
+                'PONG': cmd_PONG,
                 'CHAT': cmd_CHAT,
                 'PLAYER_ID': cmd_PLAYER_ID,
                 'TURN': cmd_TURN,
@@ -208,19 +217,19 @@ class TUI:
         self.login_name = None
         self.switch_mode('waiting_for_server')
         self.keys = {
-            'switch_to_chat': 'C',
-            'switch_to_play': 'P',
-            'switch_to_annotate': 'E',
-            'switch_to_portal': 'p',
+            'switch_to_chat': 't',
+            'switch_to_play': 'p',
+            'switch_to_annotate': 'm',
+            'switch_to_portal': 'P',
             'switch_to_study': '?',
-            'switch_to_edit': 'E',
-            'flatten': 'f',
+            'switch_to_edit': 'm',
+            'flatten': 'F',
             'hex_move_upleft': 'w',
             'hex_move_upright': 'e',
             'hex_move_right': 'd',
-            'hex_move_downright': 'c',
-            'hex_move_downleft': 'x',
-            'hex_move_left': 's',
+            'hex_move_downright': 'x',
+            'hex_move_downleft': 'y',
+            'hex_move_left': 'a',
             'square_move_up': 'w',
             'square_move_left': 'a',
             'square_move_down': 's',
@@ -296,6 +305,7 @@ class TUI:
 
     def loop(self, stdscr):
         import time
+        import datetime
 
         def safe_addstr(y, x, line):
             if y < self.size.y - 1 or x + len(line) < self.size.x:
@@ -394,10 +404,15 @@ class TUI:
         def draw_info():
             if not self.game.turn_complete:
                 return
+            pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
+            info = 'TERRAIN: %s\n' % self.game.map_content[pos_i]
+            for t in self.game.things:
+                if t.position == self.explorer:
+                    info += 'PLAYER @: %s\n' % t.name
             if self.explorer in self.game.portals:
-                info = 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
+                info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
             else:
-                info = 'PORTAL: (none)\n'
+                info += 'PORTAL: (none)\n'
             if self.explorer in self.game.info_db:
                 info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
             else:
@@ -480,13 +495,20 @@ class TUI:
                 draw_map()
 
         curses.curs_set(False)  # hide cursor
+        curses.use_default_colors();
         stdscr.timeout(10)
         reset_screen_size()
         self.explorer = YX(0, 0)
         self.input_ = ''
         input_prompt = '> '
         connect()
+        last_ping = datetime.datetime.now()
+        interval = datetime.timedelta(seconds=30)
         while True:
+            now = datetime.datetime.now()
+            if now - last_ping > interval:
+                self.send('PING')
+                last_ping = now
             if self.do_refresh:
                 draw_screen()
                 self.do_refresh = False
@@ -516,9 +538,9 @@ class TUI:
                 self.input_ = ""
             elif self.mode == self.mode_chat and key == '\n':
                 if self.input_[0] == '/':
-                    if self.input_ in {'/P', '/play'}:
+                    if self.input_ in {'/' + self.keys['switch_to_play'], '/play'}:
                         self.switch_mode('play')
-                    elif self.input_ in {'/?', '/study'}:
+                    elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
                         self.switch_mode('study')
                     elif self.input_ == '/help':
                         self.help()
@@ -584,11 +606,8 @@ class TUI:
                     self.send('TASK:FLATTEN_SURROUNDINGS')
                 elif key in self.movement_keys:
                     self.send('TASK:MOVE ' + self.movement_keys[key])
-                elif key == 'q':
-                    self.log_msg('quitting')
-                    self.send('QUIT')
             elif self.mode == self.mode_edit:
                 self.send('TASK:WRITE ' + key)
                 self.switch_mode('play')
 
-TUI('127.0.0.1:5000')
+TUI('localhost:5000')