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Refactor.
[plomrogue2-experiments] / server.py
index 8a9d0578b210199c930f84d2484d4c236a697d4d..6008346cfde27f0374e9b46817a5812c9dafcdd1 100755 (executable)
--- a/server.py
+++ b/server.py
@@ -4,6 +4,7 @@ import socketserver
 import threading
 import queue
 from parser import ArgError, Parser
+from server_.game import World, GameError
 
 
 # Avoid "Address already in use" errors.
@@ -81,77 +82,6 @@ class IO_Handler(socketserver.BaseRequestHandler):
         self.request.close()
 
 
-class Task:
-
-    def __init__(self, name, args=(), kwargs={}):
-        self.name = name
-        self.args = args
-        self.kwargs = kwargs
-        self.todo = 1
-
-
-class Thing:
-
-    def __init__(self, type_, position):
-        self.type = type_
-        self.position = position
-        self.task = Task('wait')
-
-    def task_wait(self):
-        pass
-
-    def task_move(self, direction):
-        if direction == 'UP':
-            self.position[0] -= 1
-        elif direction == 'DOWN':
-            self.position[0] += 1
-        elif direction == 'RIGHT':
-            self.position[1] += 1
-        elif direction == 'LEFT':
-            self.position[1] -= 1
-
-    def decide_task(self):
-        if self.position[1] > 1:
-            self.set_task('move', 'LEFT')
-        elif self.position[1] < 3:
-            self.set_task('move', 'RIGHT')
-        else:
-            self.set_task('wait')
-
-    def set_task(self, task, *args, **kwargs):
-        self.task = Task(task, args, kwargs)
-
-    def proceed(self, is_AI=True):
-        """Further the thing in its tasks.
-
-        Decrements .task.todo; if it thus falls to <= 0, enacts method whose
-        name is 'task_' + self.task.name and sets .task = None. If is_AI, calls
-        .decide_task to decide a self.task.
-        """
-        self.task.todo -= 1
-        if self.task.todo <= 0:
-            task = getattr(self, 'task_' + self.task.name)
-            task(*self.task.args, **self.task.kwargs)
-            self.task = None
-        if is_AI and self.task is None:
-            self.decide_task()
-
-
-class World:
-
-    def __init__(self):
-        self.turn = 0
-        self.map_size = (5, 5)
-        self.map_ = 'xxxxx\n' +\
-                    'x...x\n' +\
-                    'x.X.x\n' +\
-                    'x...x\n' +\
-                    'xxxxx'
-        self.things = [Thing('human', [3, 3]), Thing('monster', [1, 1])]
-        self.player_i = 0
-        self.player = self.things[self.player_i]
-
-
 def fib(n):
     """Calculate n-th Fibonacci number. Very inefficiently."""
     if n in (1, 2):
@@ -182,6 +112,8 @@ class CommandHandler:
                 command(connection_id=connection_id)
         except ArgError as e:
             self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
+        except GameError as e:
+            self.send_to(connection_id, 'GAME ERROR: ' + str(e))
 
     def send_to(self, connection_id, msg):
         """Send msg to client of connection_id."""
@@ -207,13 +139,25 @@ class CommandHandler:
         quoted += ['"']
         return ''.join(quoted)
 
+    def quoted_map(self, map_string, map_width):
+        """Put \n into map_string at map_width intervals, return quoted whole."""
+        map_lines = []
+        map_size = len(map_string)
+        start_cut = 0
+        while start_cut < map_size:
+            limit = start_cut + map_width
+            map_lines += [map_string[start_cut:limit]]
+            start_cut = limit
+        return self.quoted("\n".join(map_lines))
+
     def send_all_gamestate(self):
         """Send out game state data relevant to clients."""
         self.send_all('NEW_TURN ' + str(self.world.turn))
         self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size))
-        self.send_all('TERRAIN\n' + self.quoted(self.world.map_))
+        self.send_all('TERRAIN\n' + self.quoted_map(self.world.map_,
+                                                    self.world.map_size[1]))
         for thing in self.world.things:
-            self.send_all('THING TYPE:' + thing.type + ' '
+            self.send_all('THING TYPE:' + thing.type_ + ' '
                           + self.stringify_yx(thing.position))
 
     def proceed_to_next_player_turn(self, connection_id):