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[plomrogue2-experiments] / server.py
index 215317dd6714cfdd97c59b3f980781414e5b269e..6008346cfde27f0374e9b46817a5812c9dafcdd1 100755 (executable)
--- a/server.py
+++ b/server.py
@@ -3,6 +3,9 @@
 import socketserver
 import threading
 import queue
+from parser import ArgError, Parser
+from server_.game import World, GameError
+
 
 # Avoid "Address already in use" errors.
 socketserver.TCPServer.allow_reuse_address = True
@@ -79,67 +82,6 @@ class IO_Handler(socketserver.BaseRequestHandler):
         self.request.close()
 
 
-class Task:
-
-    def __init__(self, name, args=(), kwargs={}):
-        self.name = name
-        self.args = args
-        self.kwargs = kwargs
-        self.todo = 1
-
-
-class Thing:
-
-    def __init__(self, position):
-        self.position = position
-        self.task = Task('wait')
-
-    def task_wait(self):
-        pass
-
-    def task_move(self, direction):
-        if direction == 'UP':
-            self.position[0] -= 1
-        elif direction == 'DOWN':
-            self.position[0] += 1
-
-    def decide_task(self):
-        self.set_task('wait')
-
-    def set_task(self, task, *args, **kwargs):
-        self.task = Task(task, args, kwargs)
-
-    def proceed(self, is_AI=True):
-        """Further the thing in its tasks.
-
-        Decrements .task.todo; if it thus falls to <= 0, enacts method whose
-        name is 'task_' + self.task.name and sets .task = None. If is_AI, calls
-        .decide_task to decide a self.task.
-        """
-        self.task.todo -= 1
-        if self.task.todo <= 0:
-            task= getattr(self, 'task_' + self.task.name)
-            task(*self.task.args, **self.task.kwargs)
-            self.task = None
-        if is_AI and self.task is None:
-            self.decide_task()
-
-
-class World:
-
-    def __init__(self):
-        self.turn = 0
-        self.map_size = (5, 5)
-        self.map_ = 'xxxxx\n'+\
-                    'x...x\n'+\
-                    'x.X.x\n'+\
-                    'x...x\n'+\
-                    'xxxxx'
-        self.things = [Thing(position=[3, 3]), Thing([1, 1])]
-        self.player_i = 0
-        self.player = self.things[self.player_i]
-
-
 def fib(n):
     """Calculate n-th Fibonacci number. Very inefficiently."""
     if n in (1, 2):
@@ -148,21 +90,31 @@ def fib(n):
         return fib(n-1) + fib(n-2)
 
 
-class ArgumentError(Exception):
-    pass
-
-
 class CommandHandler:
 
     def __init__(self, queues_out):
         from multiprocessing import Pool
         self.queues_out = queues_out
         self.world = World()
+        self.parser = Parser(self)
         # self.pool and self.pool_result are currently only needed by the FIB
         # command and the demo of a parallelized game loop in cmd_inc_p.
         self.pool = Pool()
         self.pool_result = None
 
+    def handle_input(self, input_, connection_id):
+        """Process input_ to command grammar, call command handler if found."""
+        try:
+            command = self.parser.parse(input_)
+            if command is None:
+                self.send_to(connection_id, 'UNHANDLED INPUT')
+            else:
+                command(connection_id=connection_id)
+        except ArgError as e:
+            self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
+        except GameError as e:
+            self.send_to(connection_id, 'GAME ERROR: ' + str(e))
+
     def send_to(self, connection_id, msg):
         """Send msg to client of connection_id."""
         self.queues_out[connection_id].put(msg)
@@ -176,6 +128,38 @@ class CommandHandler:
         """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x)."""
         return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
 
+    def quoted(self, string):
+        """Quote and escape string so client interprets it as single token."""
+        quoted = []
+        quoted += ['"']
+        for c in string:
+            if c in {'"', '\\'}:
+                quoted += ['\\']
+            quoted += [c]
+        quoted += ['"']
+        return ''.join(quoted)
+
+    def quoted_map(self, map_string, map_width):
+        """Put \n into map_string at map_width intervals, return quoted whole."""
+        map_lines = []
+        map_size = len(map_string)
+        start_cut = 0
+        while start_cut < map_size:
+            limit = start_cut + map_width
+            map_lines += [map_string[start_cut:limit]]
+            start_cut = limit
+        return self.quoted("\n".join(map_lines))
+
+    def send_all_gamestate(self):
+        """Send out game state data relevant to clients."""
+        self.send_all('NEW_TURN ' + str(self.world.turn))
+        self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size))
+        self.send_all('TERRAIN\n' + self.quoted_map(self.world.map_,
+                                                    self.world.map_size[1]))
+        for thing in self.world.things:
+            self.send_all('THING TYPE:' + thing.type_ + ' '
+                          + self.stringify_yx(thing.position))
+
     def proceed_to_next_player_turn(self, connection_id):
         """Run game world turns until player can decide their next step.
 
@@ -193,35 +177,54 @@ class CommandHandler:
             for thing in self.world.things[self.world.player_i+1:]:
                 thing.proceed()
             self.world.turn += 1
-            for thing  in self.world.things[:self.world.player_i]:
+            for thing in self.world.things[:self.world.player_i]:
                 thing.proceed()
             self.world.player.proceed(is_AI=False)
             if self.world.player.task is None:
                 break
-        self.send_all('NEW_TURN ' + str(self.world.turn))
-        self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size))
-        self.send_all('TERRAIN\n' + self.world.map_)
-        self.send_all('POSITION ' + self.stringify_yx(self.world.player.position))
+        self.send_all_gamestate()
+
+    def cmd_MOVE(self, direction, connection_id):
+        """Set player task to 'move' with direction arg, finish player turn."""
+        if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}:
+            raise ArgError('Move argument must be one of: '
+                           'UP, DOWN, RIGHT, LEFT')
+        self.world.player.set_task('move', direction=direction)
+        self.proceed_to_next_player_turn(connection_id)
+    cmd_MOVE.argtypes = 'string'
 
-    def cmd_fib(self, tokens, connection_id):
+    def cmd_WAIT(self, connection_id):
+        """Set player task to 'wait', finish player turn."""
+        self.world.player.set_task('wait')
+        self.proceed_to_next_player_turn(connection_id)
+
+    def cmd_GET_TURN(self, connection_id):
+        """Send world.turn to caller."""
+        self.send_to(connection_id, str(self.world.turn))
+
+    def cmd_ECHO(self, msg, connection_id):
+        """Send msg to caller."""
+        self.send_to(connection_id, msg)
+    cmd_ECHO.argtypes = 'string'
+
+    def cmd_ALL(self, msg, connection_id):
+        """Send msg to all clients."""
+        self.send_all(msg)
+    cmd_ALL.argtypes = 'string'
+
+    def cmd_FIB(self, numbers, connection_id):
         """Reply with n-th Fibonacci numbers, n taken from tokens[1:].
 
         Numbers are calculated in parallel as far as possible, using fib().
         A 'CALCULATING …' message is sent to caller before the result.
         """
-        if len(tokens) < 2:
-            raise ArgumentError('FIB NEEDS AT LEAST ONE ARGUMENT')
-        numbers = []
-        for token in tokens[1:]:
-            if token == '0' or not token.isdigit():
-                raise ArgumentError('FIB ARGUMENTS MUST BE INTEGERS > 0')
-            numbers += [int(token)]
         self.send_to(connection_id, 'CALCULATING …')
         results = self.pool.map(fib, numbers)
         reply = ' '.join([str(r) for r in results])
         self.send_to(connection_id, reply)
+    cmd_FIB.argtypes = 'seq:int:nonneg'
 
-    def cmd_inc_p(self, connection_id):
+    def cmd_INC_P(self, connection_id):
         """Increment world.turn, send game turn data to everyone.
 
         To simulate game processing waiting times, a one second delay between
@@ -241,64 +244,9 @@ class CommandHandler:
         self.send_all('TURN_FINISHED ' + str(self.world.turn))
         sleep(1)
         self.world.turn += 1
-        self.send_all('NEW_TURN ' + str(self.world.turn))
-        self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size))
-        self.send_all('TERRAIN\n' + self.world.map_)
-        self.send_all('POSITION ' + self.stringify_yx(self.world.player.position))
+        self.send_all_gamestate()
         self.pool_result = self.pool.map_async(fib, (35, 35))
 
-    def cmd_get_turn(self, connection_id):
-        """Send world.turn to caller."""
-        self.send_to(connection_id, str(self.world.turn))
-
-    def cmd_move(self, direction, connection_id):
-        """Set player task to 'move' with direction arg, finish player turn."""
-        if not direction in {'UP', 'DOWN'}:
-            raise ArgumentError('MOVE ARGUMENT MUST BE "UP" or "DOWN"')
-        self.world.player.set_task('move', direction=direction)
-        self.proceed_to_next_player_turn(connection_id)
-
-    def cmd_wait(self, connection_id):
-        """Set player task to 'wait', finish player turn."""
-        self.world.player.set_task('wait')
-        self.proceed_to_next_player_turn(connection_id)
-
-    def cmd_echo(self, tokens, input_, connection_id):
-        """Send message in input_ beyond tokens[0] to caller."""
-        msg = input_[len(tokens[0]) + 1:]
-        self.send_to(connection_id, msg)
-
-    def cmd_all(self, tokens, input_):
-        """Send message in input_ beyond tokens[0] to all clients."""
-        msg = input_[len(tokens[0]) + 1:]
-        self.send_all(msg)
-
-    def handle_input(self, input_, connection_id):
-        """Process input_ to command grammar, call command handler if found."""
-        tokens = [token for token in input_.split(' ') if len(token) > 0]
-        try:
-            if len(tokens) == 0:
-                self.send_to(connection_id, 'EMPTY COMMAND')
-            elif len(tokens) == 1 and tokens[0] == 'INC_P':
-                self.cmd_inc_p(connection_id)
-            elif len(tokens) == 1 and tokens[0] == 'GET_TURN':
-                self.cmd_get_turn(connection_id)
-            elif len(tokens) == 1 and tokens[0] == 'WAIT':
-                self.cmd_wait(connection_id)
-            elif len(tokens) == 2 and tokens[0] == 'MOVE':
-                self.cmd_move(tokens[1], connection_id)
-            elif len(tokens) >= 1 and tokens[0] == 'ECHO':
-                self.cmd_echo(tokens, input_, connection_id)
-            elif len(tokens) >= 1 and tokens[0] == 'ALL':
-                self.cmd_all(tokens, input_)
-            elif len(tokens) >= 1 and tokens[0] == 'FIB':
-                # TODO: Should this really block the whole loop?
-                self.cmd_fib(tokens, connection_id)
-            else:
-                self.send_to(connection_id, 'UNKNOWN COMMAND')
-        except ArgumentError as e:
-            self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
-
 
 def io_loop(q):
     """Handle commands coming through queue q, send results back.