class World:
turn = 0
+ map_size = (5, 5)
+ map_ = 'xxxxx\nx...x\nx.X.x\nx...x\nxxxxx'
+ player_pos = (3, 3)
def fib(n):
self.queues_out = queues_out
self.pool = Pool()
self.world = World()
+ self.pool_result = None
def send_to(self, connection_id, msg):
"""Send msg to client of connection_id."""
self.send_to(connection_id, reply)
def cmd_inc(self, connection_id):
- """Increment world.turn, send TURN_FINISHED, NEW_TURN to everyone."""
+ """Increment world.turn, send game turn data to everyone.
+
+ To simulate game processing waiting times, a one second delay between
+ TURN_FINISHED and NEW_TURN occurs; after NEW_TURN, some expensive
+ calculations are started as pool processes that need to be finished
+ until a further INC finishes the turn.
+ """
+ from time import sleep
+
+ def stringify_yx(tuple_):
+ return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
+
+ if self.pool_result is not None:
+ self.pool_result.wait()
self.send_all('TURN_FINISHED ' + str(self.world.turn))
+ sleep(1)
self.world.turn += 1
self.send_all('NEW_TURN ' + str(self.world.turn))
+ self.send_all('MAP_SIZE ' + stringify_yx(self.world.map_size))
+ self.send_all('TERRAIN\n' + self.world.map_)
+ self.send_all('POSITION ' + stringify_yx(self.world.player_pos))
+ self.pool_result = self.pool.map_async(fib, (35, 35))
def cmd_get_turn(self, connection_id):
"""Send world.turn to caller."""