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[plomrogue2-experiments] / server.py
index 5847a5439982ecaa02f1673e0cceed948afd75c1..cf706994feab1e079dea4b5281f79ea524d5951d 100755 (executable)
--- a/server.py
+++ b/server.py
@@ -106,14 +106,20 @@ class CommandHandler(game_common.Commander, server_.game.Commander):
         self.pool = Pool()
         self.pool_result = None
 
-    def handle_input(self, input_, connection_id=None, abort_on_error=False,
-                     store=True):
+    def handle_input(self, input_, connection_id=None, store=True):
         """Process input_ to command grammar, call command handler if found."""
         from inspect import signature
+
+        def answer(connection_id, msg):
+            if connection_id:
+                self.send(msg, connection_id)
+            else:
+                print(msg)
+
         try:
             command = self.parser.parse(input_)
             if command is None:
-                self.send_to(connection_id, 'UNHANDLED INPUT')
+                answer(connection_id, 'UNHANDLED INPUT')
             else:
                 if 'connection_id' in list(signature(command).parameters):
                     command(connection_id=connection_id)
@@ -123,27 +129,18 @@ class CommandHandler(game_common.Commander, server_.game.Commander):
                         with open(self.game_file_name, 'a') as f:
                             f.write(input_ + '\n')
         except parser.ArgError as e:
-            self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
-            if abort_on_error:
-                exit(1)
+            answer(connection_id, 'ARGUMENT ERROR: ' + str(e))
         except server_.game.GameError as e:
-            self.send_to(connection_id, 'GAME ERROR: ' + str(e))
-            if abort_on_error:
-                exit(1)
+            answer(connection_id, 'GAME ERROR: ' + str(e))
 
-    def send_to(self, connection_id, msg):
-        """Send msg to client of connection_id; if no later, print instead."""
+    def send(self, msg, connection_id=None):
         if connection_id:
             self.queues_out[connection_id].put(msg)
         else:
-            print(msg)
-
-    def send_all(self, msg):
-        """Send msg to all clients."""
-        for connection_id in self.queues_out:
-            self.send_to(connection_id, msg)
+            for connection_id in self.queues_out:
+                self.queues_out[connection_id].put(msg)
 
-    def send_all_gamestate(self):
+    def send_gamestate(self, connection_id=None):
         """Send out game state data relevant to clients."""
 
         def stringify_yx(tuple_):
@@ -161,16 +158,16 @@ class CommandHandler(game_common.Commander, server_.game.Commander):
             quoted += ['"']
             return ''.join(quoted)
 
-        self.send_all('NEW_TURN ' + str(self.world.turn))
-        self.send_all('MAP_SIZE ' + stringify_yx(self.world.map_size))
-        for y in range(self.world.map_size[0]):
-            width = self.world.map_size[1]
-            terrain_line = self.world.terrain_map[y * width:(y + 1) * width]
-            self.send_all('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line)))
-        for thing in self.world.things:
-            self.send_all('THING_TYPE %s %s' % (thing.id_, thing.type_))
-            self.send_all('THING_POS %s %s' % (thing.id_,
-                                               stringify_yx(thing.position)))
+        self.send('NEW_TURN ' + str(self.world.turn))
+        self.send('MAP_SIZE ' + stringify_yx(self.world.map_.size))
+        visible_map = self.world.get_player().get_visible_map()
+        for y in range(self.world.map_.size[0]):
+            self.send('VISIBLE_MAP_LINE %5s "%s"' % (y, visible_map.get_line(y)))
+        visible_things = self.world.get_player().get_visible_things()
+        for thing in visible_things:
+            self.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+            self.send('THING_POS %s %s' % (thing.id_,
+                                           stringify_yx(thing.position)))
 
     def proceed(self):
         """Send turn finish signal, run game world, send new world data.
@@ -178,9 +175,11 @@ class CommandHandler(game_common.Commander, server_.game.Commander):
         First sends 'TURN_FINISHED' message, then runs game world
         until new player input is needed, then sends game state.
         """
-        self.send_all('TURN_FINISHED ' + str(self.world.turn))
+        self.send('TURN_FINISHED ' + str(self.world.turn))
         self.world.proceed_to_next_player_turn()
-        self.send_all_gamestate()
+        msg = str(self.world.get_player().last_task_result)
+        self.send('LAST_PLAYER_TASK_RESULT ' + msg)
+        self.send_gamestate()
 
     def cmd_FIB(self, numbers, connection_id):
         """Reply with n-th Fibonacci numbers, n taken from tokens[1:].
@@ -188,10 +187,10 @@ class CommandHandler(game_common.Commander, server_.game.Commander):
         Numbers are calculated in parallel as far as possible, using fib().
         A 'CALCULATING …' message is sent to caller before the result.
         """
-        self.send_to(connection_id, 'CALCULATING …')
+        self.send('CALCULATING …', connection_id)
         results = self.pool.map(fib, numbers)
         reply = ' '.join([str(r) for r in results])
-        self.send_to(connection_id, reply)
+        self.send(reply, connection_id)
     cmd_FIB.argtypes = 'seq:int:nonneg'
 
     def cmd_INC_P(self, connection_id):
@@ -211,10 +210,10 @@ class CommandHandler(game_common.Commander, server_.game.Commander):
         from time import sleep
         if self.pool_result is not None:
             self.pool_result.wait()
-        self.send_all('TURN_FINISHED ' + str(self.world.turn))
+        self.send('TURN_FINISHED ' + str(self.world.turn))
         sleep(1)
         self.world.turn += 1
-        self.send_all_gamestate()
+        self.send_gamestate()
         self.pool_result = self.pool.map_async(fib, (35, 35))
 
 
@@ -262,7 +261,7 @@ if os.path.exists(game_file_name):
         for i in range(len(lines)):
             line = lines[i]
             print("FILE INPUT LINE %s: %s" % (i, line), end='')
-            commander.handle_input(line, abort_on_error=True, store=False)
+            commander.handle_input(line, store=False)
 else:
     commander.handle_input('MAP_SIZE Y:5,X:5')
     commander.handle_input('TERRAIN_LINE 0 "xxxxx"')