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Hide objects outside of visible map.
[plomrogue2-experiments] / server.py
index c398930a99d76a32258fac2748995d43ec214d8e..cf706994feab1e079dea4b5281f79ea524d5951d 100755 (executable)
--- a/server.py
+++ b/server.py
@@ -159,12 +159,12 @@ class CommandHandler(game_common.Commander, server_.game.Commander):
             return ''.join(quoted)
 
         self.send('NEW_TURN ' + str(self.world.turn))
-        self.send('MAP_SIZE ' + stringify_yx(self.world.map_size))
-        for y in range(self.world.map_size[0]):
-            width = self.world.map_size[1]
-            terrain_line = self.world.terrain_map[y * width:(y + 1) * width]
-            self.send('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line)))
-        for thing in self.world.things:
+        self.send('MAP_SIZE ' + stringify_yx(self.world.map_.size))
+        visible_map = self.world.get_player().get_visible_map()
+        for y in range(self.world.map_.size[0]):
+            self.send('VISIBLE_MAP_LINE %5s "%s"' % (y, visible_map.get_line(y)))
+        visible_things = self.world.get_player().get_visible_things()
+        for thing in visible_things:
             self.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
             self.send('THING_POS %s %s' % (thing.id_,
                                            stringify_yx(thing.position)))