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Refactor.
[plomrogue2-experiments] / server.py
index 3e1ae6f1881f8ed9afc0f7a819c550da2b3da224..e289e0a73a03ea123aa4ab1524cef8ea792a2616 100755 (executable)
--- a/server.py
+++ b/server.py
@@ -7,6 +7,7 @@ import sys
 import os
 from parser import ArgError, Parser
 from server_.game import World, GameError
+from game_common import Commander
 
 
 # Avoid "Address already in use" errors.
@@ -92,7 +93,7 @@ def fib(n):
         return fib(n-1) + fib(n-2)
 
 
-class CommandHandler:
+class CommandHandler(Commander):
 
     def __init__(self):
         from multiprocessing import Pool
@@ -106,12 +107,16 @@ class CommandHandler:
 
     def handle_input(self, input_, connection_id=None, abort_on_error=False):
         """Process input_ to command grammar, call command handler if found."""
+        from inspect import signature
         try:
             command = self.parser.parse(input_)
             if command is None:
                 self.send_to(connection_id, 'UNHANDLED INPUT')
             else:
-                command(connection_id=connection_id)
+                if 'connection_id' in list(signature(command).parameters):
+                    command(connection_id=connection_id)
+                else:
+                    command()
         except ArgError as e:
             self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
             if abort_on_error:
@@ -133,32 +138,34 @@ class CommandHandler:
         for connection_id in self.queues_out:
             self.send_to(connection_id, msg)
 
-    def stringify_yx(self, tuple_):
-        """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x)."""
-        return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
-
-    def quoted(self, string):
-        """Quote and escape string so client interprets it as single token."""
-        quoted = []
-        quoted += ['"']
-        for c in string:
-            if c in {'"', '\\'}:
-                quoted += ['\\']
-            quoted += [c]
-        quoted += ['"']
-        return ''.join(quoted)
-
     def send_all_gamestate(self):
         """Send out game state data relevant to clients."""
+
+        def stringify_yx(tuple_):
+            """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x)."""
+            return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
+
+        def quoted(string):
+            """Quote & escape string so client interprets it as single token."""
+            quoted = []
+            quoted += ['"']
+            for c in string:
+                if c in {'"', '\\'}:
+                    quoted += ['\\']
+                quoted += [c]
+            quoted += ['"']
+            return ''.join(quoted)
+
         self.send_all('NEW_TURN ' + str(self.world.turn))
-        self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size))
+        self.send_all('MAP_SIZE ' + stringify_yx(self.world.map_size))
         for y in range(self.world.map_size[0]):
             width = self.world.map_size[1]
             terrain_line = self.world.terrain_map[y * width:(y + 1) * width]
-            self.send_all('TERRAIN_LINE %5s %s' % (y, self.quoted(terrain_line)))
+            self.send_all('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line)))
         for thing in self.world.things:
             self.send_all('THING_TYPE %s %s' % (thing.id_, thing.type_))
-            self.send_all('THING_POS %s %s' % (thing.id_, self.stringify_yx(thing.position)))
+            self.send_all('THING_POS %s %s' % (thing.id_,
+                                               stringify_yx(thing.position)))
 
     def proceed(self):
         """Send turn finish signal, run game world, send new world data.
@@ -170,41 +177,20 @@ class CommandHandler:
         self.world.proceed_to_next_player_turn()
         self.send_all_gamestate()
 
-    def get_player(self):
-        return self.world.get_thing(self.world.player_id)
-
-    def cmd_MOVE(self, direction, connection_id):
+    def cmd_MOVE(self, direction):
         """Set player task to 'move' with direction arg, finish player turn."""
         if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}:
             raise ArgError('Move argument must be one of: '
                            'UP, DOWN, RIGHT, LEFT')
-        self.get_player().set_task('move', direction=direction)
+        self.world.get_player().set_task('move', direction=direction)
         self.proceed()
     cmd_MOVE.argtypes = 'string'
 
-    def cmd_WAIT(self, connection_id):
+    def cmd_WAIT(self):
         """Set player task to 'wait', finish player turn."""
-        self.get_player().set_task('wait')
+        self.world.get_player().set_task('wait')
         self.proceed()
 
-    def cmd_MAP_SIZE(self, yx, connection_id):
-        self.world.set_map_size(yx)
-    cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg'
-
-    def cmd_TERRAIN_LINE(self, y, line, connection_id):
-        self.world.set_map_line(y, line)
-    cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
-
-    def cmd_THING_TYPE(self, i, type_, connection_id):
-        t = self.world.get_thing(i)
-        t.type_ = type_
-    cmd_THING_TYPE.argtypes = 'int:nonneg string'
-
-    def cmd_THING_POS(self, i, yx, connection_id):
-        t = self.world.get_thing(i)
-        t.position = list(yx)
-    cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
-
     def cmd_GET_TURN(self, connection_id):
         """Send world.turn to caller."""
         self.send_to(connection_id, str(self.world.turn))