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Prepare map logic extension, limit FOV distance.
[plomrogue2-experiments]
/
new
/
example_client.py
2019-04-25
Christian Heller
Prepare map logic extension, limit FOV distance.
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2019-04-21
Christian Heller
Don't generate objects at illegal positions. Plus,...
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2019-04-16
Christian Heller
Transform items into food to replenish player energy.
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2019-04-10
Christian Heller
Add ever-decreasing health to animate things, and death.
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2019-04-10
Christian Heller
Minor refactoring.
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2019-04-10
Christian Heller
Invert color for examiner cursor.
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2019-04-10
Christian Heller
More comments and refactoring.
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2019-04-10
Christian Heller
Send initial GET_GAMESTATE command from client.
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2019-04-09
Christian Heller
Refactor.
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2019-04-09
Christian Heller
In examine cursor mode, show map cell contents in left...
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2019-04-09
Christian Heller
To client, add map examining cursor.
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2019-04-09
Christian Heller
In client, mark terrain cells that carry multiple objec...
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2019-04-08
Christian Heller
Make popup key available from all window configurations.
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2019-04-08
Christian Heller
Refactoring.
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2019-04-08
Christian Heller
Use dedicated widgets for inventory and pickable items.
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2019-04-05
Christian Heller
In client, ensure item pointer is always within range.
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2019-04-05
Christian Heller
Ensure popup stays on even if background window changes.
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2019-04-05
Christian Heller
Re-structure client IO.
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2019-03-09
Christian Heller
Allow item-in-vicinity selection for item pickup.
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2019-02-27
Christian Heller
Add client-side inventory handling.
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2019-02-27
Christian Heller
Client-wise, add inventory capability and pop-up exampl...
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2019-02-21
Christian Heller
Add "item" thing type differentiated from animate thing...
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2019-02-21
Christian Heller
Add multi-class thing type system.
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2019-02-18
Christian Heller
More refactoring.
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2019-02-18
Christian Heller
Fix minor bug.
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