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In save_game(), error-exit on earliest of writing errors, not after cascade of them.
2013-08-21
Christian Heller
In save_game(), error-exit on earliest of writing errors...
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2013-08-21
Christian Heller
More expressive error messages in save_game().
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2013-08-21
Christian Heller
In save_game(), check for error return code of fclose...
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2013-08-21
Christian Heller
Added newline to end of error messages.
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2013-08-21
Christian Heller
Minor refactoring of save_game().
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2013-08-21
Christian Heller
save_game() now checks for the error return code of...
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2013-08-20
Christian Heller
Minor comment clarification.
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2013-08-20
Christian Heller
Corrected unused bit number check.
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2013-08-20
Christian Heller
Decided against externing read/write_uintX_bigendian...
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2013-08-15
Christian Heller
Use "uint8_t" instead of "unsigned char".
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2013-08-15
Christian Heller
More comments on readwrite library; some refactoring...
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2013-08-15
Christian Heller
Added explanatory comments to readwrite library.
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2013-08-15
Christian Heller
Renamed all "fail" variables to "err", to reduce line...
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2013-08-14
Christian Heller
Built error checking into file reading/writing routines...
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2013-08-14
Christian Heller
Move checking for error results into exit_err(), out...
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2013-08-14
Christian Heller
Reference map only through world struct.
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2013-08-14
Christian Heller
Made game exiting and cleaning up more flexible. Provided...
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2013-08-06
Christian Heller
Corrected indentation / line lengths.
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2013-08-06
Christian Heller
Simplified interface of (build/read/write)_map_objects...
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2013-08-06
Christian Heller
init_win() now takes arguments for the designated window...
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2013-08-06
Christian Heller
Moved pseudo-random generator into its own library...
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2013-07-30
Christian Heller
Improved TODO.
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2013-07-30
Christian Heller
Made the hierarchy between terminal screen, virtual...
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2013-07-30
Christian Heller
Copied to draw_win_borderlines() and draw_wins_borderlines...
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2013-07-30
Christian Heller
Radically simplified drawing of window border corners.
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2013-07-30
Christian Heller
Renamed borders to borderlines in function names where...
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2013-07-30
Christian Heller
Put static functions at start instead of end of draw_wins...
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2013-07-30
Christian Heller
Minor formatting change.
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2013-07-30
Christian Heller
In shift_active_win() slightly improved formatting...
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2013-07-30
Christian Heller
Slightly re-structured and re-styled a for-loop for...
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2013-07-30
Christian Heller
Fixed bug whereby the log would describe bumps of monsters...
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2013-07-30
Christian Heller
Use bit shifting instead of magic number in rrand().
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2013-07-30
Christian Heller
Made unnecessarily extern functions in draw_wins module...
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2013-07-30
Christian Heller
Minor formatting improvements.
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2013-07-30
Christian Heller
Finished applying new code formatting and documentation...
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2013-07-29
Christian Heller
Applied new formatting and documentation rules to misc...
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2013-07-29
Christian Heller
Applied new formatting and documentation requirements...
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2013-07-29
Christian Heller
Removed false descriptions and added TODOs to draw_wins...
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2013-07-29
Christian Heller
Minor formatting change.
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2013-07-29
Christian Heller
Added file new comment to draw_wins.c
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2013-07-29
Christian Heller
Applied new indentation rule to draw_map_objects().
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2013-07-29
Christian Heller
Applied new formatting and documentation rules to draw_wins...
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2013-07-26
Christian Heller
Corrected README description of enemies' hitpoints.
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2013-07-25
Christian Heller
Corrected map generation algorithm description.
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2013-07-25
Christian Heller
Improved comment precision.
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2013-07-25
Christian Heller
Applied new style and documentation requirements to...
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2013-07-25
Christian Heller
Minor stylistic consistency correction.
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2013-07-25
Christian Heller
Enforced new indentation rules.
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2013-07-25
Christian Heller
Enforced three empty lines between functions / large...
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2013-07-25
Christian Heller
Enforced width limit on a comment.
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2013-07-25
Christian Heller
Applied new style and documentation rules to the "windows...
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2013-07-23
Christian Heller
More documentation and re-styling of code.
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2013-07-23
Christian Heller
More documentation and re-styling of code according...
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2013-07-22
Christian Heller
More code re-styling and documentation.
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2013-07-21
Christian Heller
Minor code-stylistic adjustment.
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2013-07-21
Christian Heller
Removed unneeded AND operation.
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2013-07-21
Christian Heller
Minor stylistic alignment adjustment.
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2013-07-21
Christian Heller
Use bit-shifting instead of bizarre arithmetics on...
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2013-07-21
Christian Heller
Forced new documentation style on readwrite library.
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2013-07-20
Christian Heller
Moved game exiting into its own function.
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2013-07-20
Christian Heller
Use standard-conformant exit.
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2013-07-20
Christian Heller
Use enum instead of define for directions in yx_uint16...
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2013-07-19
Christian Heller
More intuitive keybindings.
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2013-07-19
Christian Heller
Replaced dummy function by just passing NULL and checking...
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2013-07-19
Christian Heller
Moved initialization of map object definitions from...
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2013-07-19
Christian Heller
Read monster / item definitions from file "defs". File...
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2013-07-18
Christian Heller
Had forgotten to actually add the new library.
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2013-07-18
Christian Heller
Emptied map_objects library of stuff that fits better...
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2013-07-18
Christian Heller
Updated README to reflect recent changes.
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2013-07-18
Christian Heller
Support different kinds of monsters and items defined...
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2013-07-10
Christian Heller
Renamed include guard constants to better reflect the...
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2013-07-10
Christian Heller
Renamed "objects_on_map" library to "map_objects".
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2013-07-10
Christian Heller
Added some externs.
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2013-07-10
Christian Heller
Split roguelike.(c|h) into main.(c|h) and misc.(c|h).
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2013-07-10
Christian Heller
Actually save player's hitpoints to savefile (instead...
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2013-07-10
Christian Heller
Addendum to previous commit: Added files mentioned...
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2013-07-10
Christian Heller
Moved map-specific functions into map.h / map.c library.
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2013-07-10
Christian Heller
Made draw_info_win() use new center_offset () for scrolling.
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2013-07-10
Christian Heller
Fixed map centering bug, refactored center offseting.
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2013-07-10
Christian Heller
Added command to focus map on player.
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2013-07-10
Christian Heller
Map scrolling is only possible within map size now.
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2013-07-10
Christian Heller
Added hitpoints and death for player.
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2013-07-09
Christian Heller
Some minor refactoring.
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2013-07-09
Christian Heller
Moved building/reading/writing of map objects into...
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2013-07-09
Christian Heller
Improved map generation algorithm.
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2013-07-04
Christian Heller
Restructured chained objects on map via new ChainMapObject...
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2013-07-03
Christian Heller
Enemies have hitpoints (5 at start), disappear when...
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2013-07-03
Christian Heller
Generate name chars for items, monsters randomly, save...
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2013-07-03
Christian Heller
Reworked "actors" library as more inclusive "objects_on_map".
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2013-07-03
Christian Heller
Refactored finding of random passable position into...
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2013-07-02
Christian Heller
Updated README.
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2013-07-02
Christian Heller
Number of items and enemies is now random. To facilitate...
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2013-07-02
Christian Heller
Updated README to reflect change in number of enemies.
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2013-07-02
Christian Heller
Grew number of monsters / items.
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2013-07-02
Christian Heller
Refactored / made more flexible: item/monster initialization.
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2013-07-02
Christian Heller
Refactored code for loading/saving positions of monsters...
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2013-07-02
Christian Heller
Started implementing items. They don't do much but...
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2013-06-28
Christian Heller
If pad ends leftwards of current right screen border...
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2013-06-28
Christian Heller
Re-grouped functions in readwrite library for readability...
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2013-06-28
Christian Heller
Made all function declarations in header files extern...
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