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Register game commands and tasks outside of game module.
[plomrogue2-experiments] / client-curses.py
index fa35ffde70578b43a695d90e9db472f657a215ed..f65d3a0e242c022e1266a3d97c6a27526eaa6532 100755 (executable)
@@ -1,6 +1,6 @@
 #!/usr/bin/env python3
 import curses
-import plom_socket_io
+import plom_socket
 import socket
 import threading
 from parser import ArgError, Parser
@@ -53,7 +53,7 @@ class MapHex(Map):
     def format_to_view(self, map_string, center, size):
 
         def map_string_to_lines(map_string):
-            map_view_chars = ['+']
+            map_view_chars = ['0']
             x = 0
             y = 0
             for c in map_string:
@@ -64,7 +64,7 @@ class MapHex(Map):
                     x = 0
                     y += 1
                     if y % 2 == 0:
-                        map_view_chars += ['+']
+                        map_view_chars += ['0']
             if y % 2 == 0:
                 map_view_chars = map_view_chars[:-1]
             map_view_chars = map_view_chars[:-1]
@@ -77,7 +77,7 @@ class MapHex(Map):
         return map_lines
 
 
-map_manager = game_common.MapManager(globals())
+map_manager = game_common.MapManager((MapHex, MapSquare))
 
 
 class World(game_common.World):
@@ -108,20 +108,35 @@ class Game(game_common.CommonCommandsMixin):
             }
         self.do_quit = False
 
+    def get_command_signature(self, command_name):
+        method_candidate = 'cmd_' + command_name
+        method = None
+        argtypes = ''
+        if hasattr(self, method_candidate):
+            method = getattr(self, method_candidate)
+            if hasattr(method, 'argtypes'):
+                argtypes = method.argtypes
+        return method, argtypes
+
+    def get_string_options(self, string_option_type):
+        if string_option_type == 'geometry':
+            return self.map_manager.get_map_geometries()
+        return None
+
     def handle_input(self, msg):
         if msg == 'BYE':
             self.do_quit = True
             return
         try:
-            command = self.parser.parse(msg)
+            command, args = self.parser.parse(msg)
             if command is None:
                 self.log('UNHANDLED INPUT: ' + msg)
                 self.to_update['log'] = True
             else:
-                command()
+                command(*args)
         except ArgError as e:
-                self.log('ARGUMENT ERROR: ' + msg + '\n' + str(e))
-                self.to_update['log'] = True
+            self.log('ARGUMENT ERROR: ' + msg + '\n' + str(e))
+            self.to_update['log'] = True
 
     def log(self, msg):
         """Prefix msg plus newline to self.log_text."""
@@ -146,11 +161,13 @@ class Game(game_common.CommonCommandsMixin):
         pass
     cmd_TURN_FINISHED.argtypes = 'int:nonneg'
 
-    def cmd_NEW_TURN(self, n):
+    def cmd_TURN(self, n):
         """Set self.turn to n, empty self.things."""
         self.world.turn = n
         self.world.things = []
-    cmd_NEW_TURN.argtypes = 'int:nonneg'
+        self.to_update['turn'] = False
+        self.to_update['map'] = False
+    cmd_TURN.argtypes = 'int:nonneg'
 
     def cmd_VISIBLE_MAP_LINE(self, y, terrain_line):
         self.world.map_.set_line(y, terrain_line)
@@ -169,8 +186,8 @@ ASCII_printable = ' !"#$%&\'\(\)*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWX'
                   'YZ[\\]^_\`abcdefghijklmnopqrstuvwxyz{|}~'
 
 
-def recv_loop(socket, game):
-    for msg in plom_socket_io.recv(s):
+def recv_loop(plom_socket, game):
+    for msg in plom_socket.recv():
         game.handle_input(msg)
 
 
@@ -336,8 +353,8 @@ class TurnWidget(Widget):
 
 class TUI:
 
-    def __init__(self, socket, game):
-        self.socket = socket
+    def __init__(self, plom_socket, game):
+        self.socket = plom_socket
         self.game = game
         self.parser = Parser(self.game)
         self.to_update = {'edit': False}
@@ -383,26 +400,26 @@ class TUI:
                 elif map_mode:
                     if type(self.game.world.map_) == MapSquare:
                         if key == 'a':
-                            plom_socket_io.send(self.socket, 'MOVE LEFT')
+                            self.socket.send('TASK:MOVE LEFT')
                         elif key == 'd':
-                            plom_socket_io.send(self.socket, 'MOVE RIGHT')
+                            self.socket.send('TASK:MOVE RIGHT')
                         elif key == 'w':
-                            plom_socket_io.send(self.socket, 'MOVE UP')
+                            self.socket.send('TASK:MOVE UP')
                         elif key == 's':
-                            plom_socket_io.send(self.socket, 'MOVE DOWN')
+                            self.socket.send('TASK:MOVE DOWN')
                     elif type(self.game.world.map_) == MapHex:
                         if key == 'w':
-                            plom_socket_io.send(self.socket, 'MOVE UPLEFT')
+                            self.socket.send('TASK:MOVE UPLEFT')
                         elif key == 'e':
-                            plom_socket_io.send(self.socket, 'MOVE UPRIGHT')
+                            self.socket.send('TASK:MOVE UPRIGHT')
                         if key == 's':
-                            plom_socket_io.send(self.socket, 'MOVE LEFT')
+                            self.socket.send('TASK:MOVE LEFT')
                         elif key == 'd':
-                            plom_socket_io.send(self.socket, 'MOVE RIGHT')
+                            self.socket.send('TASK:MOVE RIGHT')
                         if key == 'x':
-                            plom_socket_io.send(self.socket, 'MOVE DOWNLEFT')
+                            self.socket.send('TASK:MOVE DOWNLEFT')
                         elif key == 'c':
-                            plom_socket_io.send(self.socket, 'MOVE DOWNRIGHT')
+                            self.socket.send('TASK:MOVE DOWNRIGHT')
                 else:
                     if len(key) == 1 and key in ASCII_printable and \
                             len(self.to_send) < len(self.edit):
@@ -412,7 +429,7 @@ class TUI:
                         self.to_send[:] = self.to_send[:-1]
                         self.to_update['edit'] = True
                     elif key == '\n':  # Return key
-                        plom_socket_io.send(self.socket, ''.join(self.to_send))
+                        self.socket.send(''.join(self.to_send))
                         self.to_send[:] = []
                         self.to_update['edit'] = True
             except curses.error:
@@ -422,7 +439,8 @@ class TUI:
 
 
 s = socket.create_connection(('127.0.0.1', 5000))
+plom_socket = plom_socket.PlomSocket(s)
 game = Game()
-t = threading.Thread(target=recv_loop, args=(s, game))
+t = threading.Thread(target=recv_loop, args=(plom_socket, game))
 t.start()
-TUI(s, game)
+TUI(plom_socket, game)