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Use dedicated MapWidget in client.
[plomrogue2-experiments] / client.py
index a71ac8c224881549bee39aa05211cab6b3339063..6e22d0006f4d911d06c1373faf968a836b17a206 100755 (executable)
--- a/client.py
+++ b/client.py
 #!/usr/bin/env python3
-
 import urwid
 import plom_socket_io
 import socket
 import threading
+from parser import ArgError, Parser
+import game_common
+
+
+class MapSquare(game_common.Map):
+
+    def list_terrain_to_lines(self, terrain_as_list):
+        terrain = ''.join(terrain_as_list)
+        map_lines = []
+        start_cut = 0
+        while start_cut < len(terrain):
+            limit = start_cut + self.size[1]
+            map_lines += [terrain[start_cut:limit]]
+            start_cut = limit
+        return map_lines
+
+
+class MapHex(game_common.Map):
+
+    def list_terrain_to_lines(self, terrain_as_list):
+        new_terrain_list = [' ']
+        x = 0
+        y = 0
+        for c in terrain_as_list:
+            new_terrain_list += [c, ' ']
+            x += 1
+            if x == self.size[1]:
+                new_terrain_list += ['\n']
+                x = 0
+                y += 1
+                if y % 2 == 0:
+                    new_terrain_list += [' ']
+        return ''.join(new_terrain_list).split('\n')
+
+
+map_manager = game_common.MapManager(globals())
+
+
+class World(game_common.World):
+
+    def __init__(self, game, *args, **kwargs):
+        """Extend original with local classes and empty default map.
+
+        We need the empty default map because we draw the map widget
+        on any update, even before we actually receive map data.
+        """
+        super().__init__(*args, **kwargs)
+        self.game = game
+        self.map_ = self.game.map_manager.get_map_class('Hex')()
+
+
+class Game(game_common.CommonCommandsMixin):
+
+    def __init__(self):
+        self.map_manager = map_manager
+        self.world = World(self)
+        self.log_text = ''
+
+    def log(self, msg):
+        """Prefix msg plus newline to self.log_text."""
+        self.log_text = msg + '\n' + self.log_text
+
+    def symbol_for_type(self, type_):
+        symbol = '?'
+        if type_ == 'human':
+            symbol = '@'
+        elif type_ == 'monster':
+            symbol = 'm'
+        return symbol
+
+    def cmd_LAST_PLAYER_TASK_RESULT(self, msg):
+        if msg != "success":
+            self.log_text = msg + '\n' + self.log_text
+    cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string'
+
+    def cmd_TURN_FINISHED(self, n):
+        """Do nothing. (This may be extended later.)"""
+        pass
+    cmd_TURN_FINISHED.argtypes = 'int:nonneg'
+
+    def cmd_NEW_TURN(self, n):
+        """Set self.turn to n, empty self.things."""
+        self.world.turn = n
+        self.world.things = []
+    cmd_NEW_TURN.argtypes = 'int:nonneg'
+
+    def cmd_VISIBLE_MAP_LINE(self, y, terrain_line):
+        self.world.map_.set_line(y, terrain_line)
+    cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string'
+
+
+class WidgetManager:
+
+    def __init__(self, socket, game):
+        """Set up all urwid widgets we want on the screen."""
+        self.game = game
+        edit_widget = self.EditToSocketWidget(socket, 'SEND: ')
+        self.map_widget = self.MapWidget()
+        self.turn_widget = urwid.Text('')
+        self.log_widget = urwid.Text('')
+        edit_map = urwid.AttrMap(edit_widget, 'foo')
+        turn_map = urwid.AttrMap(self.turn_widget, 'bar')
+        log_map = urwid.AttrMap(self.log_widget, 'baz')
+        widget_pile = urwid.Pile([('pack', edit_map),
+                                  ('pack', urwid.Divider()),
+                                  ('pack', turn_map),
+                                  ('pack', urwid.Divider()),
+                                  ('pack', log_map),
+                                  urwid.SolidFill(fill_char=' ')])
+        self.top = urwid.Columns([(20, widget_pile), self.map_widget],
+                                       dividechars=1)
+        self.palette = [('foo', 'white', 'dark red'),
+                        ('bar', 'white', 'dark blue'),
+                        ('baz', 'white', 'dark green')]
+
+    def draw_map(self):
+        """Draw map view from .game.map_.terrain, .game.things."""
+        terrain_as_list = list(self.game.world.map_.terrain[:])
+        for t in self.game.world.things:
+            pos_i = self.game.world.map_.get_position_index(t.position)
+            terrain_as_list[pos_i] = self.game.symbol_for_type(t.type_)
+        return self.game.world.map_.list_terrain_to_lines(terrain_as_list)
+        #text = self.game.world.map_.list_terrain_to_lines(terrain_as_list)
+        #new_map_text = []
+        #for char in text:
+        #    if char == '.':
+        #        new_map_text += [('foo', char)]
+        #    elif char in {'x', 'X', '#'}:
+        #        new_map_text += [('bar', char)]
+        #    elif char in {'@', 'm'}:
+        #        new_map_text += [('baz', char)]
+        #    else:
+        #        new_map_text += [char]
+        #return new_map_text
+
+    def update(self):
+        """Redraw all non-edit widgets."""
+        self.turn_widget.set_text('TURN: ' + str(self.game.world.turn))
+        self.log_widget.set_text(self.game.log_text)
+        self.map_widget.text = self.draw_map()
+        self.map_widget._invalidate()
+
+    class EditToSocketWidget(urwid.Edit):
+        """Extends urwid.Edit with socket to send input on 'enter' to."""
 
+        def __init__(self, socket, *args, **kwargs):
+            super().__init__(*args, **kwargs)
+            self.socket = socket
 
-class UrwidSetup:
+        def keypress(self, size, key):
+            """Extend super(): on Enter, send .edit_text, and empty it."""
+            if key != 'enter':
+                return super().keypress(size, key)
+            plom_socket_io.send(self.socket, self.edit_text)
+            self.edit_text = ''
+
+    class MapWidget(urwid.Widget):
+        _sizing = frozenset(['box'])
+        text = ['']
+
+        def render(self, size, focus=False):
+            maxcol, maxrow = size
+            content = []
+            for y in range(len(self.text)):
+                if y < maxrow:
+                    line = self.text[y]
+                    if len(line) < maxcol:
+                        line = line + '0' * (maxcol - len(line))
+                    else:
+                        line = line[:maxcol]
+                    content += [line.encode('utf-8')]
+            padding_y = maxrow - len(content)
+            if padding_y > 0:
+                for y in range(padding_y):
+                    content += ['0'.encode('utf-8') * maxcol]
+            return urwid.TextCanvas(content)
 
-    def __init__(self, socket):
+
+class PlomRogueClient:
+
+    def __init__(self, game, socket):
         """Build client urwid interface around socket communication.
 
         Sets up all widgets for writing to the socket and representing data
-        from it. Sending via a self.EditToSocket widget is straightforward;
-        polling the socket for input from the server in parallel to the urwid
-        main loop not so much:
+        from it. Sending via a WidgetManager.EditToSocket widget is
+        straightforward; polling the socket for input from the server in
+        parallel to the urwid main loop not so much:
 
         The urwid developers warn against sharing urwid resources among
         threads, so having a socket polling thread for writing to an urwid
@@ -25,124 +200,52 @@ class UrwidSetup:
         write socket.recv output to an object that is then linked to by
         self.server_output (which is known to the urwid thread), then use the
         pipe to urwid to trigger it pulling new data from self.server_output to
-        handle via self.InputHandler. (We *could* pipe socket.recv output
+        handle via self.handle_input. (We *could* pipe socket.recv output
         directly, but then we get complicated buffering situations here as well
         as in the urwid code that receives the pipe output. It's easier to just
         tell the urwid code where it finds full new server messages to handle.)
         """
+        self.game = game
+        self.parser = Parser(self.game)
         self.socket = socket
-        self.main_loop = urwid.MainLoop(self.setup_widgets())
+        self.widget_manager = WidgetManager(self.socket, self.game)
         self.server_output = []
-        input_handler = getattr(self.InputHandler(self.reply_widget,
-                                                  self.map_widget,
-                                                  self.server_output),
-                                'handle_input')
-        self.urwid_pipe_write_fd = self.main_loop.watch_pipe(input_handler)
+        self.urwid_loop = urwid.MainLoop(self.widget_manager.top,
+                                         self.widget_manager.palette)
+        self.urwid_pipe_write_fd = self.urwid_loop.watch_pipe(self.
+                                                              handle_input)
         self.recv_loop_thread = threading.Thread(target=self.recv_loop)
 
-    def setup_widgets(self):
-        """Return container widget with all widgets we want on our screen.
-
-        Sets up an urwid.Pile inside a returned urwid.Filler; top to bottom:
-        - an EditToSocketWidget, prefixing self.socket input with 'SEND: '
-        - self.reply_widget, a urwid.Text widget printing self.socket replies
-        - a 50-col wide urwid.Padding container for self.map_widget, which is
-          to print clipped map representations
-        """
-        edit_widget = self.EditToSocketWidget(self.socket, 'SEND: ')
-        self.reply_widget = urwid.Text('')
-        self.map_widget = self.MapWidget('', wrap='clip')
-        map_box = urwid.Padding(self.map_widget, width=50)
-        widget_pile = urwid.Pile([edit_widget, self.reply_widget, map_box])
-        return urwid.Filler(widget_pile, valign='top')
-
-    class EditToSocketWidget(urwid.Edit):
-        """Extends urwid.Edit with socket to send input on 'enter' to."""
+    def handle_input(self, trigger):
+        """On input from recv_loop thread, parse and enact commands.
 
-        def __init__(self, socket, *args, **kwargs):
-            super().__init__(*args, **kwargs)
-            self.socket = socket
+        Serves as a receiver to urwid's watch_pipe mechanism, with trigger the
+        data that a pipe defined by watch_pipe delivers. To avoid buffering
+        trouble, we don't care for that data beyond the fact that its receival
+        triggers this function: The sender is to write the data it wants to
+        deliver into the container referenced by self.server_output, and just
+        pipe the trigger to inform us about this.
 
-        def keypress(self, size, key):
-            """Extend super(): on Enter, send .edit_text, and empty it."""
-            if key != 'enter':
-                return super().keypress(size, key)
-            plom_socket_io.send(self.socket, self.edit_text)
-            self.edit_text = ''
-
-    class MapWidget(urwid.Text):
-        """Stores/updates/draws game map."""
-        terrain_map = ' ' * 25
-        position = [0,0]
-
-        def draw_map(self):
-            """Draw map view from .terrain_map, .position."""
-            whole_map = []
-            for c in self.terrain_map:
-                whole_map += [c]
-            pos_i = self.position[0] * (5 + 1) + self.position[1]
-            whole_map[pos_i] = '@'
-            self.set_text(''.join(whole_map))
-
-        def update_terrain(self, terrain_map):
-            """Update self.terrain_map."""
-            self.terrain_map = terrain_map
-            self.draw_map()
-
-        def update_position_y(self, position_y_string):
-            """Update self.position[0]."""
-            self.position[0] = int(position_y_string)
-            self.draw_map()
-
-        def update_position_x(self, position_x_string):
-            """Update self.position[1]."""
-            self.position[1] = int(position_x_string)
-            self.draw_map()
-
-    class InputHandler:
-        """Delivers data from other thread to widget via message_container.
-
-        The class only exists to provide handle_input as a bound method, with
-        widget and message_container pre-set, as (bound) handle_input is used
-        as a callback in urwid's watch_pipe – which merely provides its
-        callback target with one parameter for a pipe to read data from an
-        urwid-external thread.
+        If the message delivered is 'BYE', quits Urwid. Otherwise tries to
+        parse it as a command, and enact it. In all cases but the 'BYE', calls
+        self.widget_manager.update.
         """
-
-        def __init__(self, widget1, widget2, message_container):
-            self.widget1 = widget1
-            self.widget2 = widget2
-            self.message_container = message_container
-
-        def handle_input(self, trigger):
-            """On input from other thread, either quit or write to widget text.
-
-            Serves as a receiver to urwid's watch_pipe mechanism, with trigger
-            the data that a pipe defined by watch_pipe delivers. To avoid
-            buffering trouble, we don't care for that data beyond the fact that
-            its receival triggers this function: The sender is to write the
-            data it wants to deliver into the container referenced by
-            self.message_container, and just pipe the trigger to inform us
-            about this.
-
-            If the message delivered is 'BYE', quits Urbit.
-            """
-            msg = self.message_container[0]
-            if msg == 'BYE':
-                raise urwid.ExitMainLoop()
-                return
-            if len(msg) > 8 and msg[:8] == 'TERRAIN ':
-                self.widget2.update_terrain(msg[8:])
-            elif len(msg) > 11 and msg[:11] == 'POSITION_Y ':
-                self.widget2.update_position_y(msg[11:])
-            elif len(msg) > 11 and msg[:11] == 'POSITION_X ':
-                self.widget2.update_position_x(msg[11:])
+        msg = self.server_output[0]
+        if msg == 'BYE':
+            raise urwid.ExitMainLoop()
+        try:
+            command = self.parser.parse(msg)
+            if command is None:
+                self.game.log('UNHANDLED INPUT: ' + msg)
             else:
-                self.widget1.set_text('SERVER: ' + msg)
-            del self.message_container[0]
+                command()
+        except ArgError as e:
+            self.game.log('ARGUMENT ERROR: ' + msg + '\n' + str(e))
+        self.widget_manager.update()
+        del self.server_output[0]
 
     def recv_loop(self):
-        """Loop to receive messages from socket and deliver them to urwid.
+        """Loop to receive messages from socket, deliver them to urwid thread.
 
         Waits for self.server_output to become empty (this signals that the
         input handler is finished / ready to receive new input), then writes
@@ -151,19 +254,21 @@ class UrwidSetup:
         """
         import os
         for msg in plom_socket_io.recv(self.socket):
-            while len(self.server_output) > 0:
-                pass
+            while len(self.server_output) > 0:  # Wait until self.server_output
+                pass                            # is emptied by input handler.
             self.server_output += [msg]
             os.write(self.urwid_pipe_write_fd, b' ')
 
     def run(self):
-        """Run in parallel main and recv_loop thread."""
+        """Run in parallel urwid_loop and recv_loop threads."""
         self.recv_loop_thread.start()
-        self.main_loop.run()
+        self.urwid_loop.run()
         self.recv_loop_thread.join()
 
 
-s = socket.create_connection(('127.0.0.1', 5000))
-u = UrwidSetup(s)
-u.run()
-s.close()
+if __name__ == '__main__':
+    game = Game()
+    s = socket.create_connection(('127.0.0.1', 5000))
+    p = PlomRogueClient(game, s)
+    p.run()
+    s.close()