--- /dev/null
+from parser import ArgError
+
+
+class World:
+
+ def __init__(self):
+ self.turn = 0
+ self.map_size = (0, 0)
+ self.terrain_map = ''
+ self.things = []
+ self.Thing = Thing # child classes may use an extended Thing class here
+
+ def set_map_size(self, yx):
+ y, x = yx
+ self.map_size = (y, x)
+ self.terrain_map = ''
+ for y in range(self.map_size[0]):
+ self.terrain_map += '?' * self.map_size[1]
+
+ def set_map_line(self, y, line):
+ width_map = self.map_size[1]
+ if y >= self.map_size[0]:
+ raise ArgError('too large row number %s' % y)
+ width_line = len(line)
+ if width_line > width_map:
+ raise ArgError('too large map line width %s' % width_line)
+ self.terrain_map = self.terrain_map[:y * width_map] + line + \
+ self.terrain_map[(y + 1) * width_map:]
+
+ def get_thing(self, i):
+ for thing in self.things:
+ if i == thing.id_:
+ return thing
+ t = self.Thing(self, i)
+ self.things += [t]
+ return t
+
+
+class Thing:
+
+ def __init__(self, world, id_):
+ self.world = world
+ self.id_ = id_
+ self.type_ = '?'
+ self.position = [0,0]