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Add ever-decreasing health to animate things, and death.
[plomrogue2-experiments] / new / example_client.py
index 44b0993dbff05d4705946518dee944025192b318..c9fb4b1f638cce13f4b638cf18829ba6b506a66c 100755 (executable)
@@ -3,7 +3,8 @@ import curses
 import socket
 import threading
 from plomrogue.parser import ArgError, Parser
-from plomrogue.commands import cmd_MAP, cmd_THING_POS, cmd_PLAYER_ID
+from plomrogue.commands import (cmd_MAP, cmd_THING_POS, cmd_PLAYER_ID,
+                                cmd_THING_HEALTH)
 from plomrogue.game import Game, WorldBase
 from plomrogue.mapping import MapHex
 from plomrogue.io import PlomSocket
@@ -90,11 +91,13 @@ def cmd_LAST_PLAYER_TASK_RESULT(game, msg):
         game.log(msg)
 cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string'
 
+
 def cmd_TURN_FINISHED(game, n):
     """Do nothing. (This may be extended later.)"""
     pass
 cmd_TURN_FINISHED.argtypes = 'int:nonneg'
 
+
 def cmd_TURN(game, n):
     """Set game.turn to n, empty game.things."""
     game.world.turn = n
@@ -102,24 +105,29 @@ def cmd_TURN(game, n):
     game.world.pickable_items = []
 cmd_TURN.argtypes = 'int:nonneg'
 
+
 def cmd_VISIBLE_MAP_LINE(game, y, terrain_line):
     game.world.map_.set_line(y, terrain_line)
 cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string'
 
+
 def cmd_GAME_STATE_COMPLETE(game):
     game.tui.to_update['turn'] = True
     game.tui.to_update['map'] = True
     game.tui.to_update['inventory'] = True
 
+
 def cmd_THING_TYPE(game, i, type_):
     t = game.world.get_thing(i)
     t.type_ = type_
 cmd_THING_TYPE.argtypes = 'int:nonneg string'
 
+
 def cmd_PLAYER_INVENTORY(game, ids):
     game.world.player_inventory = ids  # TODO: test whether valid IDs
 cmd_PLAYER_INVENTORY.argtypes = 'seq:int:nonneg'
 
+
 def cmd_PICKABLE_ITEMS(game, ids):
     game.world.pickable_items = ids
     game.tui.to_update['pickable_items'] = True
@@ -142,6 +150,7 @@ class Game:
                          'MAP': cmd_MAP,
                          'PICKABLE_ITEMS': cmd_PICKABLE_ITEMS,
                          'THING_TYPE': cmd_THING_TYPE,
+                         'THING_HEALTH': cmd_THING_HEALTH,
                          'THING_POS': cmd_THING_POS}
         self.log_text = ''
         self.do_quit = False
@@ -412,6 +421,8 @@ class MapWidget(Widget):
                     chars_with_attrs += [(c, curses.color_pair(2))]
                 elif c in {'x', 'X', '#'}:
                     chars_with_attrs += [(c, curses.color_pair(3))]
+                elif c == '?':
+                    chars_with_attrs += [(c, curses.color_pair(5))]
                 else:
                     chars_with_attrs += [c]
             return chars_with_attrs
@@ -439,6 +450,14 @@ class TurnWidget(Widget):
         self.safe_write((str(self.tui.game.world.turn), curses.color_pair(2)))
 
 
+class HealthWidget(Widget):
+
+    def draw(self):
+        if hasattr(self.tui.game.world.player, 'health'):
+            self.safe_write((str(self.tui.game.world.player.health),
+                             curses.color_pair(2)))
+
+
 class TextLineWidget(Widget):
 
     def __init__(self, text_line, *args, **kwargs):
@@ -508,7 +527,6 @@ class TUI:
             if new_examine_pos:
                 self.examiner_position = new_examine_pos
             self.to_update['map'] = True
-            self.to_update['descriptor'] = True
 
         def switch_to_pick_or_drop(target_widget):
             self.item_pointer = 0
@@ -584,6 +602,7 @@ class TUI:
             curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN)
             curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE)
             curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_YELLOW)
+            curses.init_pair(5, curses.COLOR_BLACK, curses.COLOR_WHITE)
 
         # Basic curses initialization work.
         setup_screen(stdscr)
@@ -596,15 +615,17 @@ class TUI:
         edit_widget.children += [edit_line_widget]
         turn_widget = TextLineWidget('TURN:', self, (2, 0), (1, 20))
         turn_widget.children += [TurnWidget(self, (2, 6), (1, 14), ['turn'])]
-        log_widget = LogWidget(self, (4, 0), (None, 20), ['log'])
-        descriptor_widget = DescriptorWidget(self, (4, 0), (None, 20),
-                                             ['descriptor'], False)
+        health_widget = TextLineWidget('HEALTH:', self, (3, 0), (1, 20))
+        health_widget.children += [HealthWidget(self, (3, 8), (1, 12), ['turn'])]
+        log_widget = LogWidget(self, (5, 0), (None, 20), ['log'])
+        descriptor_widget = DescriptorWidget(self, (5, 0), (None, 20),
+                                             ['map'], False)
         map_widget = MapWidget(self, (0, 21), (None, None), ['map'])
         inventory_widget = InventoryWidget(self, (0, 21), (None, None),
                                            ['inventory'], False)
         pickable_items_widget = PickableItemsWidget(self, (0, 21), (None, None),
                                                     ['pickable_items'], False)
-        top_widgets = [edit_widget, turn_widget, log_widget,
+        top_widgets = [edit_widget, turn_widget, health_widget, log_widget,
                        descriptor_widget, map_widget, inventory_widget,
                        pickable_items_widget]
         popup_widget = PopUpWidget(self, (0, 0), (1, 1), visible=False)