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Add inventory / item pickup/drop server-side.
[plomrogue2-experiments] / new / plomrogue / commands.py
index 6a27f80075afda9904262942d16023506dd51010..280b73603e7b5f14e3dbe4424b4c33f567ecf211 100644 (file)
@@ -41,6 +41,11 @@ def cmd_THING_POS(game, i, yx):
     t.position = list(yx)
 cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
 
+def cmd_THING_INVENTORY(game, id_, ids):
+    t = game.world.get_thing(id_)
+    t.inventory = [ids]  # TODO: test whether valid IDs
+cmd_THING_INVENTORY.argtypes = 'int:nonneg, seq:int:nonneg'
+
 def cmd_TERRAIN_LINE(game, y, terrain_line):
     game.world.map_.set_line(y, terrain_line)
 cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
@@ -80,12 +85,16 @@ def cmd_SAVE(game):
             write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_))
             write(f, 'THING_POS %s %s' % (thing.id_,
                                           stringify_yx(thing.position)))
-            task = thing.task
-            if task is not None:
-                task_args = task.get_args_string()
-                task_name = [k for k in game.tasks.keys()
-                             if game.tasks[k] == task.__class__][0]
-                write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_,
-                                                   task.todo, task_args))
+            write(f, 'THING_INVENTORY %s %s' % (thing.id_,
+                                                ','.join([str(i) for i in
+                                                          thing.inventory])))
+            if hasattr(thing, 'task'):
+                task = thing.task
+                if task is not None:
+                    task_args = task.get_args_string()
+                    task_name = [k for k in game.tasks.keys()
+                                 if game.tasks[k] == task.__class__][0]
+                    write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_,
+                                                       task.todo, task_args))
         write(f, 'PLAYER_ID %s' % game.world.player_id)
 cmd_SAVE.dont_save = True