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Add ever-decreasing health to animate things, and death.
[plomrogue2-experiments] / new / plomrogue / commands.py
index 280b73603e7b5f14e3dbe4424b4c33f567ecf211..9d93e6cb8871b384986a8577b646492a6f04b374 100644 (file)
@@ -38,13 +38,26 @@ cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype'
 
 def cmd_THING_POS(game, i, yx):
     t = game.world.get_thing(i)
-    t.position = list(yx)
+    t.position = tuple(yx)
 cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
 
 def cmd_THING_INVENTORY(game, id_, ids):
     t = game.world.get_thing(id_)
-    t.inventory = [ids]  # TODO: test whether valid IDs
-cmd_THING_INVENTORY.argtypes = 'int:nonneg, seq:int:nonneg'
+    t.inventory = ids  # TODO: test whether valid IDs
+cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg'
+
+def cmd_THING_HEALTH(game, id_, health):
+    t = game.world.get_thing(id_)
+    t.health = health
+cmd_THING_HEALTH.argtypes = 'int:nonneg int:nonneg'
+
+def cmd_GET_PICKABLE_ITEMS(game, connection_id):
+    pickable_ids = game.world.player.get_pickable_items()
+    if len(pickable_ids) > 0:
+        game.io.send('PICKABLE_ITEMS %s' %
+                     ','.join([str(id_) for id_ in pickable_ids]))
+    else:
+        game.io.send('PICKABLE_ITEMS ,')
 
 def cmd_TERRAIN_LINE(game, y, terrain_line):
     game.world.map_.set_line(y, terrain_line)
@@ -60,10 +73,9 @@ def cmd_TURN(game, n):
 cmd_TURN.argtypes = 'int:nonneg'
 
 def cmd_SWITCH_PLAYER(game):
-    player = game.world.get_player()
-    player.set_task('WAIT')
+    game.world.player.set_task('WAIT')
     thing_ids = [t.id_ for t in game.world.things]
-    player_index = thing_ids.index(player.id_)
+    player_index = thing_ids.index(game.world.player.id_)
     if player_index == len(thing_ids) - 1:
         game.world.player_id = thing_ids[0]
     else:
@@ -85,9 +97,13 @@ def cmd_SAVE(game):
             write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_))
             write(f, 'THING_POS %s %s' % (thing.id_,
                                           stringify_yx(thing.position)))
-            write(f, 'THING_INVENTORY %s %s' % (thing.id_,
-                                                ','.join([str(i) for i in
-                                                          thing.inventory])))
+            if hasattr(thing, 'health'):
+                write(f, 'THING_HEALTH %s %s' % (thing.id_, thing.health))
+            if len(thing.inventory) > 0:
+                write(f, 'THING_INVENTORY %s %s' %
+                      (thing.id_,','.join([str(i) for i in thing.inventory])))
+            else:
+                write(f, 'THING_INVENTORY %s ,' % thing.id_)
             if hasattr(thing, 'task'):
                 task = thing.task
                 if task is not None: