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Use one size standard for all maps that define the game world.
[plomrogue2-experiments] / new / plomrogue / commands.py
index 6a27f80075afda9904262942d16023506dd51010..a62064ed46f9c3372fcefce3cf378fdbde9b3143 100644 (file)
@@ -4,16 +4,24 @@ from plomrogue.misc import quote, stringify_yx
 
 def cmd_GEN_WORLD(game, yx, seed):
     game.world.make_new(yx, seed)
-cmd_GEN_WORLD.argtypes = 'yx_tuple:pos string'
+cmd_GEN_WORLD.argtypes = 'yx_tuple:pos int:nonneg'
 
 def cmd_GET_GAMESTATE(game, connection_id):
     """Send game state to caller."""
     game.send_gamestate(connection_id)
 
-def cmd_MAP(game, yx):
-    """Create new map of size yx and only '?' cells."""
-    game.world.new_map(yx)
-cmd_MAP.argtypes = 'yx_tuple:pos'
+def cmd_SEED(game, seed):
+    game.world.rand.prngod_seed = seed
+cmd_SEED.argtypes = 'int:nonneg'
+
+def cmd_MAP_SIZE(game, size):
+    game.world.map_size = size
+cmd_MAP_SIZE.argtypes = 'yx_tuple:pos'
+
+def cmd_MAP(game, map_pos):
+    """Create new map at position map_pos and only of '?' cells."""
+    game.world.new_map(map_pos)
+cmd_MAP.argtypes = 'yx_tuple'
 
 def cmd_THING_TYPE(game, i, type_):
     t_old = game.world.get_thing(i)
@@ -32,18 +40,40 @@ def cmd_THING_TYPE(game, i, type_):
     #        continue
     #    setattr(t_new, attr_name, attr_old)
     t_new.position = t_old.position
+    t_new.in_inventory = t_old.in_inventory
     t_old_index = game.world.things.index(t_old)
     game.world.things[t_old_index] = t_new
 cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype'
 
-def cmd_THING_POS(game, i, yx):
+def cmd_THING_POS(game, i, big_yx, small_yx):
     t = game.world.get_thing(i)
-    t.position = list(yx)
-cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
+    t.position = (big_yx, small_yx)
+cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple:nonneg'
+
+def cmd_THING_INVENTORY(game, id_, ids):
+    carrier = game.world.get_thing(id_)
+    carrier.inventory = ids
+    for id_ in ids:
+        t = game.world.get_thing(id_)
+        t.in_inventory = True
+cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg'
+
+def cmd_THING_HEALTH(game, id_, health):
+    t = game.world.get_thing(id_)
+    t.health = health
+cmd_THING_HEALTH.argtypes = 'int:nonneg int:nonneg'
+
+def cmd_GET_PICKABLE_ITEMS(game, connection_id):
+    pickable_ids = game.world.player.get_pickable_items()
+    if len(pickable_ids) > 0:
+        game.io.send('PICKABLE_ITEMS %s' %
+                     ','.join([str(id_) for id_ in pickable_ids]))
+    else:
+        game.io.send('PICKABLE_ITEMS ,')
 
-def cmd_TERRAIN_LINE(game, y, terrain_line):
-    game.world.map_.set_line(y, terrain_line)
-cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
+def cmd_TERRAIN_LINE(game, big_yx, y, terrain_line):
+    game.world.maps[big_yx].set_line(y, terrain_line)
+cmd_TERRAIN_LINE.argtypes = 'yx_tuple int:nonneg string'
 
 def cmd_PLAYER_ID(game, id_):
     # TODO: test whether valid thing ID
@@ -55,10 +85,9 @@ def cmd_TURN(game, n):
 cmd_TURN.argtypes = 'int:nonneg'
 
 def cmd_SWITCH_PLAYER(game):
-    player = game.world.get_player()
-    player.set_task('WAIT')
+    game.world.player.set_task('WAIT')
     thing_ids = [t.id_ for t in game.world.things]
-    player_index = thing_ids.index(player.id_)
+    player_index = thing_ids.index(game.world.player.id_)
     if player_index == len(thing_ids) - 1:
         game.world.player_id = thing_ids[0]
     else:
@@ -73,19 +102,33 @@ def cmd_SAVE(game):
     save_file_name = game.io.game_file_name + '.save'
     with open(save_file_name, 'w') as f:
         write(f, 'TURN %s' % game.world.turn)
-        write(f, 'MAP ' + stringify_yx(game.world.map_.size))
-        for y, line in game.world.map_.lines():
-            write(f, 'TERRAIN_LINE %5s %s' % (y, quote(line)))
+        write(f, 'SEED %s' % game.world.rand.prngod_seed)
+        write(f, 'MAP_SIZE ' + stringify_yx(game.world.map_size))
+        for map_pos in game.world.maps:
+            write(f, 'MAP ' + stringify_yx(map_pos))
+        for map_pos in game.world.maps:
+            for y, line in game.world.maps[map_pos].lines():
+                 write(f, 'TERRAIN_LINE %s %5s %s' % (stringify_yx(map_pos),
+                                                      y, quote(line)))
         for thing in game.world.things:
             write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_))
-            write(f, 'THING_POS %s %s' % (thing.id_,
-                                          stringify_yx(thing.position)))
-            task = thing.task
-            if task is not None:
-                task_args = task.get_args_string()
-                task_name = [k for k in game.tasks.keys()
-                             if game.tasks[k] == task.__class__][0]
-                write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_,
-                                                   task.todo, task_args))
+            write(f, 'THING_POS %s %s %s' % (thing.id_,
+                                             stringify_yx(thing.position[0]),
+                                             stringify_yx(thing.position[1])))
+            if hasattr(thing, 'health'):
+                write(f, 'THING_HEALTH %s %s' % (thing.id_, thing.health))
+            if len(thing.inventory) > 0:
+                write(f, 'THING_INVENTORY %s %s' %
+                      (thing.id_,','.join([str(i) for i in thing.inventory])))
+            else:
+                write(f, 'THING_INVENTORY %s ,' % thing.id_)
+            if hasattr(thing, 'task'):
+                task = thing.task
+                if task is not None:
+                    task_args = task.get_args_string()
+                    task_name = [k for k in game.tasks.keys()
+                                 if game.tasks[k] == task.__class__][0]
+                    write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_,
+                                                       task.todo, task_args))
         write(f, 'PLAYER_ID %s' % game.world.player_id)
 cmd_SAVE.dont_save = True