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Fix save game corruption due to insufficient .in_inventory handling.
[plomrogue2-experiments] / new / plomrogue / commands.py
index fc3a8a0d52d4fe66a7301f10812a834c2b854d1d..b0f9460c3dbd86ab03796905339985a0d39bb11d 100644 (file)
@@ -4,15 +4,19 @@ from plomrogue.misc import quote, stringify_yx
 
 def cmd_GEN_WORLD(game, yx, seed):
     game.world.make_new(yx, seed)
-cmd_GEN_WORLD.argtypes = 'yx_tuple:pos string'
+cmd_GEN_WORLD.argtypes = 'yx_tuple:pos int:nonneg'
 
 def cmd_GET_GAMESTATE(game, connection_id):
     """Send game state to caller."""
     game.send_gamestate(connection_id)
 
-def cmd_MAP(game, big_yx, small_yx):
-    """Create new map of size small_yx at pos big_yx and only '?' cells."""
-    game.world.new_map(big_yx, small_yx)
+def cmd_SEED(game, seed):
+    game.world.rand.prngod_seed = seed
+cmd_SEED.argtypes = 'int:nonneg'
+
+def cmd_MAP(game, map_pos, size):
+    """Create new map of size at position map_pos, and only '?' cells."""
+    game.world.new_map(map_pos, size)
 cmd_MAP.argtypes = 'yx_tuple yx_tuple:pos'
 
 def cmd_THING_TYPE(game, i, type_):
@@ -32,6 +36,7 @@ def cmd_THING_TYPE(game, i, type_):
     #        continue
     #    setattr(t_new, attr_name, attr_old)
     t_new.position = t_old.position
+    t_new.in_inventory = t_old.in_inventory
     t_old_index = game.world.things.index(t_old)
     game.world.things[t_old_index] = t_new
 cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype'
@@ -39,11 +44,14 @@ cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype'
 def cmd_THING_POS(game, i, big_yx, small_yx):
     t = game.world.get_thing(i)
     t.position = (big_yx, small_yx)
-cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple'
+cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple:nonneg'
 
 def cmd_THING_INVENTORY(game, id_, ids):
-    t = game.world.get_thing(id_)
-    t.inventory = ids  # TODO: test whether valid IDs
+    carrier = game.world.get_thing(id_)
+    carrier.inventory = ids
+    for id_ in ids:
+        t = game.world.get_thing(id_)
+        t.in_inventory = True
 cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg'
 
 def cmd_THING_HEALTH(game, id_, health):
@@ -90,6 +98,7 @@ def cmd_SAVE(game):
     save_file_name = game.io.game_file_name + '.save'
     with open(save_file_name, 'w') as f:
         write(f, 'TURN %s' % game.world.turn)
+        write(f, 'SEED %s' % game.world.rand.prngod_seed)
         for map_pos in game.world.maps:
             write(f, 'MAP ' + stringify_yx(map_pos) + ' ' +
                   stringify_yx(game.world.maps[(0,0)].size))